ambient.basalt_deltas.additions,
ambient.basalt_deltas.loop,
ambient.basalt_deltas.mood,
ambient.cave,
ambient.crimson_forest.additions,
ambient.crimson_forest.loop,
ambient.crimson_forest.mood,
ambient.nether_wastes.additions,
ambient.nether_wastes.loop,
ambient.nether_wastes.mood,
ambient.soul_sand_valley.additions,
ambient.soul_sand_valley.loop,
ambient.soul_sand_valley.mood,
ambient.underwater.enter,
ambient.underwater.exit,
ambient.underwater.loop,
ambient.underwater.loop.additions,
ambient.underwater.loop.additions.rare,
ambient.underwater.loop.additions.ultra_rare,
ambient.warped_forest.additions,
ambient.warped_forest.loop,
ambient.warped_forest.mood,
artifacts:fart,
artifacts:mimic.close,
artifacts:mimic.death,
artifacts:mimic.hurt,
artifacts:mimic.open,
autumnity:block.turkey.cut,
autumnity:entity.snail.death,
autumnity:entity.snail.eat,
autumnity:entity.snail.hurt,
autumnity:entity.snail.step,
autumnity:entity.turkey.aggro,
autumnity:entity.turkey.ambient,
autumnity:entity.turkey.death,
autumnity:entity.turkey.egg,
autumnity:entity.turkey.hurt,
berry_good:music.record.fox,
block.ancient_debris.break,
block.ancient_debris.fall,
block.ancient_debris.hit,
block.ancient_debris.place,
block.ancient_debris.step,
block.anvil.break,
block.anvil.destroy,
block.anvil.fall,
block.anvil.hit,
block.anvil.land,
block.anvil.place,
block.anvil.step,
block.anvil.use,
block.bamboo.break,
block.bamboo.fall,
block.bamboo.hit,
block.bamboo.place,
block.bamboo.step,
block.bamboo_sapling.break,
block.bamboo_sapling.hit,
block.bamboo_sapling.place,
block.barrel.close,
block.barrel.open,
block.basalt.break,
block.basalt.fall,
block.basalt.hit,
block.basalt.place,
block.basalt.step,
block.beacon.activate,
block.beacon.ambient,
block.beacon.deactivate,
block.beacon.power_select,
block.beehive.drip,
block.beehive.enter,
block.beehive.exit,
block.beehive.shear,
block.beehive.work,
block.bell.resonate,
block.bell.use,
block.blastfurnace.fire_crackle,
block.bone_block.break,
block.bone_block.fall,
block.bone_block.hit,
block.bone_block.place,
block.bone_block.step,
block.brewing_stand.brew,
block.bubble_column.bubble_pop,
block.bubble_column.upwards_ambient,
block.bubble_column.upwards_inside,
block.bubble_column.whirlpool_ambient,
block.bubble_column.whirlpool_inside,
block.campfire.crackle,
block.chain.break,
block.chain.fall,
block.chain.hit,
block.chain.place,
block.chain.step,
block.chest.close,
block.chest.locked,
block.chest.open,
block.chorus_flower.death,
block.chorus_flower.grow,
block.comparator.click,
block.composter.empty,
block.composter.fill,
block.composter.fill_success,
block.composter.ready,
block.conduit.activate,
block.conduit.ambient,
block.conduit.ambient.short,
block.conduit.attack.target,
block.conduit.deactivate,
block.coral_block.break,
block.coral_block.fall,
block.coral_block.hit,
block.coral_block.place,
block.coral_block.step,
block.crop.break,
block.dispenser.dispense,
block.dispenser.fail,
block.dispenser.launch,
block.enchantment_table.use,
block.end_gateway.spawn,
block.end_portal.spawn,
block.end_portal_frame.fill,
block.ender_chest.close,
block.ender_chest.open,
block.fence_gate.close,
block.fence_gate.open,
block.fire.ambient,
block.fire.extinguish,
block.fungus.break,
block.fungus.fall,
block.fungus.hit,
block.fungus.place,
block.fungus.step,
block.furnace.fire_crackle,
block.gilded_blackstone.break,
block.gilded_blackstone.fall,
block.gilded_blackstone.hit,
block.gilded_blackstone.place,
block.gilded_blackstone.step,
block.glass.break,
block.glass.fall,
block.glass.hit,
block.glass.place,
block.glass.step,
block.grass.break,
block.grass.fall,
block.grass.hit,
block.grass.place,
block.grass.step,
block.gravel.break,
block.gravel.fall,
block.gravel.hit,
block.gravel.place,
block.gravel.step,
block.grindstone.use,
block.honey_block.break,
block.honey_block.fall,
block.honey_block.hit,
block.honey_block.place,
block.honey_block.slide,
block.honey_block.step,
block.iron_door.close,
block.iron_door.open,
block.iron_trapdoor.close,
block.iron_trapdoor.open,
block.ladder.break,
block.ladder.fall,
block.ladder.hit,
block.ladder.place,
block.ladder.step,
block.lantern.break,
block.lantern.fall,
block.lantern.hit,
block.lantern.place,
block.lantern.step,
block.lava.ambient,
block.lava.extinguish,
block.lava.pop,
block.lever.click,
block.lily_pad.place,
block.lodestone.break,
block.lodestone.fall,
block.lodestone.hit,
block.lodestone.place,
block.lodestone.step,
block.metal.break,
block.metal.fall,
block.metal.hit,
block.metal.place,
block.metal.step,
block.metal_pressure_plate.click_off,
block.metal_pressure_plate.click_on,
block.nether_bricks.break,
block.nether_bricks.fall,
block.nether_bricks.hit,
block.nether_bricks.place,
block.nether_bricks.step,
block.nether_gold_ore.break,
block.nether_gold_ore.fall,
block.nether_gold_ore.hit,
block.nether_gold_ore.place,
block.nether_gold_ore.step,
block.nether_ore.break,
block.nether_ore.fall,
block.nether_ore.hit,
block.nether_ore.place,
block.nether_ore.step,
block.nether_sprouts.break,
block.nether_sprouts.fall,
block.nether_sprouts.hit,
block.nether_sprouts.place,
block.nether_sprouts.step,
block.nether_wart.break,
block.netherite_block.break,
block.netherite_block.fall,
block.netherite_block.hit,
block.netherite_block.place,
block.netherite_block.step,
block.netherrack.break,
block.netherrack.fall,
block.netherrack.hit,
block.netherrack.place,
block.netherrack.step,
block.note_block.banjo,
block.note_block.basedrum,
block.note_block.bass,
block.note_block.bell,
block.note_block.bit,
block.note_block.chime,
block.note_block.cow_bell,
block.note_block.didgeridoo,
block.note_block.flute,
block.note_block.guitar,
block.note_block.harp,
block.note_block.hat,
block.note_block.iron_xylophone,
block.note_block.pling,
block.note_block.snare,
block.note_block.xylophone,
block.nylium.break,
block.nylium.fall,
block.nylium.hit,
block.nylium.place,
block.nylium.step,
block.piston.contract,
block.piston.extend,
block.portal.ambient,
block.portal.travel,
block.portal.trigger,
block.pumpkin.carve,
block.redstone_torch.burnout,
block.respawn_anchor.ambient,
block.respawn_anchor.charge,
block.respawn_anchor.deplete,
block.respawn_anchor.set_spawn,
block.roots.break,
block.roots.fall,
block.roots.hit,
block.roots.place,
block.roots.step,
block.sand.break,
block.sand.fall,
block.sand.hit,
block.sand.place,
block.sand.step,
block.scaffolding.break,
block.scaffolding.fall,
block.scaffolding.hit,
block.scaffolding.place,
block.scaffolding.step,
block.shroomlight.break,
block.shroomlight.fall,
block.shroomlight.hit,
block.shroomlight.place,
block.shroomlight.step,
block.shulker_box.close,
block.shulker_box.open,
block.slime_block.break,
block.slime_block.fall,
block.slime_block.hit,
block.slime_block.place,
block.slime_block.step,
block.smithing_table.use,
block.smoker.smoke,
block.snow.break,
block.snow.fall,
block.snow.hit,
block.snow.place,
block.snow.step,
block.soul_sand.break,
block.soul_sand.fall,
block.soul_sand.hit,
block.soul_sand.place,
block.soul_sand.step,
block.soul_soil.break,
block.soul_soil.fall,
block.soul_soil.hit,
block.soul_soil.place,
block.soul_soil.step,
block.stem.break,
block.stem.fall,
block.stem.hit,
block.stem.place,
block.stem.step,
block.stone.break,
block.stone.fall,
block.stone.hit,
block.stone.place,
block.stone.step,
block.stone_button.click_off,
block.stone_button.click_on,
block.stone_pressure_plate.click_off,
block.stone_pressure_plate.click_on,
block.sweet_berry_bush.break,
block.sweet_berry_bush.place,
block.tripwire.attach,
block.tripwire.click_off,
block.tripwire.click_on,
block.tripwire.detach,
block.vine.step,
block.wart_block.break,
block.wart_block.fall,
block.wart_block.hit,
block.wart_block.place,
block.wart_block.step,
block.water.ambient,
block.weeping_vines.break,
block.weeping_vines.fall,
block.weeping_vines.hit,
block.weeping_vines.place,
block.weeping_vines.step,
block.wet_grass.break,
block.wet_grass.fall,
block.wet_grass.hit,
block.wet_grass.place,
block.wet_grass.step,
block.wood.break,
block.wood.fall,
block.wood.hit,
block.wood.place,
block.wood.step,
block.wooden_button.click_off,
block.wooden_button.click_on,
block.wooden_door.close,
block.wooden_door.open,
block.wooden_pressure_plate.click_off,
block.wooden_pressure_plate.click_on,
block.wooden_trapdoor.close,
block.wooden_trapdoor.open,
block.wool.break,
block.wool.fall,
block.wool.hit,
block.wool.place,
block.wool.step,
car:car_crash,
car:car_horn,
car:car_lock,
car:car_unlock,
car:engine_fail,
car:engine_high,
car:engine_idle,
car:engine_start,
car:engine_starting,
car:engine_stop,
car:gas_station,
car:gas_station_attendant,
car:generator,
car:ratchet,
car:sport_engine_fail,
car:sport_engine_high,
car:sport_engine_idle,
car:sport_engine_start,
car:sport_engine_starting,
car:sport_engine_stop,
car:truck_engine_fail,
car:truck_engine_high,
car:truck_engine_idle,
car:truck_engine_start,
car:truck_engine_starting,
car:truck_engine_stop,
conjurer_illager:entity.bouncy_ball.bounce,
conjurer_illager:entity.bouncy_ball.vanish,
conjurer_illager:entity.conjurer.cast_spell,
conjurer_illager:entity.conjurer.celebrate,
conjurer_illager:entity.conjurer.death,
conjurer_illager:entity.conjurer.disappear,
conjurer_illager:entity.conjurer.hurt,
conjurer_illager:entity.conjurer.idle,
conjurer_illager:entity.conjurer.prepare_attack,
conjurer_illager:entity.conjurer.prepare_displacement,
conjurer_illager:entity.conjurer.prepare_rabbit,
conjurer_illager:entity.conjurer.prepare_vanish,
cookingforblockheads:fridge_close,
cookingforblockheads:fridge_open,
cookingforblockheads:oven_close,
cookingforblockheads:oven_open,
cookingforblockheads:toaster_start,
cookingforblockheads:toaster_stop,
create:blaze_munch,
create:blockzapper_confirm,
create:blockzapper_deny,
create:blockzapper_place,
create:mechanical_press_activation,
create:mechanical_press_activation_belt,
create:mechanical_press_activation_belt_compounded_1,
create:mechanical_press_activation_compounded_1,
create:schematicannon_finish,
create:schematicannon_launch_block,
create:slime_added,
dannys_expansion:entity.armor_hit,
dannys_expansion:entity.blue_slime_enter,
dannys_expansion:entity.blue_slime_exit,
dannys_expansion:entity.bodyfall,
dannys_expansion:entity.bone_crack,
dannys_expansion:entity.bone_hit,
dannys_expansion:entity.ender_beast_attack,
dannys_expansion:entity.ender_beast_hurt,
dannys_expansion:entity.ender_beast_idle,
dannys_expansion:entity.explosion,
dannys_expansion:entity.flesh_tear,
dannys_expansion:entity.ice_bullet_hit,
dannys_expansion:entity.ice_elemental_death,
dannys_expansion:entity.ice_elemental_hit,
dannys_expansion:entity.jungle_golem_step,
dannys_expansion:entity.manhunter_death,
dannys_expansion:entity.manhunter_hurt,
dannys_expansion:entity.meat_hit,
dannys_expansion:entity.metal_creak,
dannys_expansion:entity.mummy_death,
dannys_expansion:entity.mummy_hurt,
dannys_expansion:entity.mummy_idle,
dannys_expansion:entity.possessed_armor_step,
dannys_expansion:entity.rise_spike,
dannys_expansion:entity.slash,
dannys_expansion:entity.sporer_squish,
dannys_expansion:entity.stone_crack,
dannys_expansion:entity.swish,
dannys_expansion:entity.swoosh,
elevatorid:teleport,
enchant.thorns.hit,
endergetic:ambient.poise_forest.additions,
endergetic:ambient.poise_forest.loop,
endergetic:ambient.poise_forest.mood,
endergetic:block.cluster.break,
endergetic:block.cluster.hit,
endergetic:block.cluster.place,
endergetic:block.cluster.step,
endergetic:block.poise_bush.ambient,
endergetic:block.poise_bush.ambient_long,
endergetic:block.poise_cluster.ambient,
endergetic:entity.boof_block.inflate,
endergetic:entity.booflo.croak,
endergetic:entity.booflo.death,
endergetic:entity.booflo.deflate,
endergetic:entity.booflo.growl,
endergetic:entity.booflo.hop,
endergetic:entity.booflo.hop_land,
endergetic:entity.booflo.hurt,
endergetic:entity.booflo.inflate,
endergetic:entity.booflo.slam,
endergetic:entity.puffbug.create_item,
endergetic:entity.puffbug.death,
endergetic:entity.puffbug.hurt,
endergetic:entity.puffbug.land,
endergetic:entity.puffbug.launch,
endergetic:entity.puffbug.puff,
endergetic:entity.puffbug.sleep,
endergetic:entity.puffbug.teleport_from,
endergetic:entity.puffbug.teleport_to,
endergetic:item.booflo_vest.inflate,
endergetic:music.record.kilobyte,
entity.armor_stand.break,
entity.armor_stand.fall,
entity.armor_stand.hit,
entity.armor_stand.place,
entity.arrow.hit,
entity.arrow.hit_player,
entity.arrow.shoot,
entity.bat.ambient,
entity.bat.death,
entity.bat.hurt,
entity.bat.loop,
entity.bat.takeoff,
entity.bee.death,
entity.bee.hurt,
entity.bee.loop,
entity.bee.loop_aggressive,
entity.bee.pollinate,
entity.bee.sting,
entity.blaze.ambient,
entity.blaze.burn,
entity.blaze.death,
entity.blaze.hurt,
entity.blaze.shoot,
entity.boat.paddle_land,
entity.boat.paddle_water,
entity.cat.ambient,
entity.cat.beg_for_food,
entity.cat.death,
entity.cat.eat,
entity.cat.hiss,
entity.cat.hurt,
entity.cat.purr,
entity.cat.purreow,
entity.cat.stray_ambient,
entity.chicken.ambient,
entity.chicken.death,
entity.chicken.egg,
entity.chicken.hurt,
entity.chicken.step,
entity.cod.ambient,
entity.cod.death,
entity.cod.flop,
entity.cod.hurt,
entity.cow.ambient,
entity.cow.death,
entity.cow.hurt,
entity.cow.milk,
entity.cow.step,
entity.creeper.death,
entity.creeper.hurt,
entity.creeper.primed,
entity.dolphin.ambient,
entity.dolphin.ambient_water,
entity.dolphin.attack,
entity.dolphin.death,
entity.dolphin.eat,
entity.dolphin.hurt,
entity.dolphin.jump,
entity.dolphin.play,
entity.dolphin.splash,
entity.dolphin.swim,
entity.donkey.ambient,
entity.donkey.angry,
entity.donkey.chest,
entity.donkey.death,
entity.donkey.eat,
entity.donkey.hurt,
entity.dragon_fireball.explode,
entity.drowned.ambient,
entity.drowned.ambient_water,
entity.drowned.death,
entity.drowned.death_water,
entity.drowned.hurt,
entity.drowned.hurt_water,
entity.drowned.shoot,
entity.drowned.step,
entity.drowned.swim,
entity.egg.throw,
entity.elder_guardian.ambient,
entity.elder_guardian.ambient_land,
entity.elder_guardian.curse,
entity.elder_guardian.death,
entity.elder_guardian.death_land,
entity.elder_guardian.flop,
entity.elder_guardian.hurt,
entity.elder_guardian.hurt_land,
entity.ender_dragon.ambient,
entity.ender_dragon.death,
entity.ender_dragon.flap,
entity.ender_dragon.growl,
entity.ender_dragon.hurt,
entity.ender_dragon.shoot,
entity.ender_eye.death,
entity.ender_eye.launch,
entity.ender_pearl.throw,
entity.enderman.ambient,
entity.enderman.death,
entity.enderman.hurt,
entity.enderman.scream,
entity.enderman.stare,
entity.enderman.teleport,
entity.endermite.ambient,
entity.endermite.death,
entity.endermite.hurt,
entity.endermite.step,
entity.evoker.ambient,
entity.evoker.cast_spell,
entity.evoker.celebrate,
entity.evoker.death,
entity.evoker.hurt,
entity.evoker.prepare_attack,
entity.evoker.prepare_summon,
entity.evoker.prepare_wololo,
entity.evoker_fangs.attack,
entity.experience_bottle.throw,
entity.experience_orb.pickup,
entity.firework_rocket.blast,
entity.firework_rocket.blast_far,
entity.firework_rocket.large_blast,
entity.firework_rocket.large_blast_far,
entity.firework_rocket.launch,
entity.firework_rocket.shoot,
entity.firework_rocket.twinkle,
entity.firework_rocket.twinkle_far,
entity.fish.swim,
entity.fishing_bobber.retrieve,
entity.fishing_bobber.splash,
entity.fishing_bobber.throw,
entity.fox.aggro,
entity.fox.ambient,
entity.fox.bite,
entity.fox.death,
entity.fox.eat,
entity.fox.hurt,
entity.fox.screech,
entity.fox.sleep,
entity.fox.sniff,
entity.fox.spit,
entity.fox.teleport,
entity.generic.big_fall,
entity.generic.burn,
entity.generic.death,
entity.generic.drink,
entity.generic.eat,
entity.generic.explode,
entity.generic.extinguish_fire,
entity.generic.hurt,
entity.generic.small_fall,
entity.generic.splash,
entity.generic.swim,
entity.ghast.ambient,
entity.ghast.death,
entity.ghast.hurt,
entity.ghast.scream,
entity.ghast.shoot,
entity.ghast.warn,
entity.guardian.ambient,
entity.guardian.ambient_land,
entity.guardian.attack,
entity.guardian.death,
entity.guardian.death_land,
entity.guardian.flop,
entity.guardian.hurt,
entity.guardian.hurt_land,
entity.hoglin.ambient,
entity.hoglin.angry,
entity.hoglin.attack,
entity.hoglin.converted_to_zombified,
entity.hoglin.death,
entity.hoglin.hurt,
entity.hoglin.retreat,
entity.hoglin.step,
entity.horse.ambient,
entity.horse.angry,
entity.horse.armor,
entity.horse.breathe,
entity.horse.death,
entity.horse.eat,
entity.horse.gallop,
entity.horse.hurt,
entity.horse.jump,
entity.horse.land,
entity.horse.saddle,
entity.horse.step,
entity.horse.step_wood,
entity.hostile.big_fall,
entity.hostile.death,
entity.hostile.hurt,
entity.hostile.small_fall,
entity.hostile.splash,
entity.hostile.swim,
entity.husk.ambient,
entity.husk.converted_to_zombie,
entity.husk.death,
entity.husk.hurt,
entity.husk.step,
entity.illusioner.ambient,
entity.illusioner.cast_spell,
entity.illusioner.death,
entity.illusioner.hurt,
entity.illusioner.mirror_move,
entity.illusioner.prepare_blindness,
entity.illusioner.prepare_mirror,
entity.iron_golem.attack,
entity.iron_golem.damage,
entity.iron_golem.death,
entity.iron_golem.hurt,
entity.iron_golem.repair,
entity.iron_golem.step,
entity.item.break,
entity.item.pickup,
entity.item_frame.add_item,
entity.item_frame.break,
entity.item_frame.place,
entity.item_frame.remove_item,
entity.item_frame.rotate_item,
entity.leash_knot.break,
entity.leash_knot.place,
entity.lightning_bolt.impact,
entity.lightning_bolt.thunder,
entity.lingering_potion.throw,
entity.llama.ambient,
entity.llama.angry,
entity.llama.chest,
entity.llama.death,
entity.llama.eat,
entity.llama.hurt,
entity.llama.spit,
entity.llama.step,
entity.llama.swag,
entity.magma_cube.death,
entity.magma_cube.death_small,
entity.magma_cube.hurt,
entity.magma_cube.hurt_small,
entity.magma_cube.jump,
entity.magma_cube.squish,
entity.magma_cube.squish_small,
entity.minecart.inside,
entity.minecart.riding,
entity.mooshroom.convert,
entity.mooshroom.eat,
entity.mooshroom.milk,
entity.mooshroom.shear,
entity.mooshroom.suspicious_milk,
entity.mule.ambient,
entity.mule.angry,
entity.mule.chest,
entity.mule.death,
entity.mule.eat,
entity.mule.hurt,
entity.ocelot.ambient,
entity.ocelot.death,
entity.ocelot.hurt,
entity.painting.break,
entity.painting.place,
entity.panda.aggressive_ambient,
entity.panda.ambient,
entity.panda.bite,
entity.panda.cant_breed,
entity.panda.death,
entity.panda.eat,
entity.panda.hurt,
entity.panda.pre_sneeze,
entity.panda.sneeze,
entity.panda.step,
entity.panda.worried_ambient,
entity.parrot.ambient,
entity.parrot.death,
entity.parrot.eat,
entity.parrot.fly,
entity.parrot.hurt,
entity.parrot.imitate.blaze,
entity.parrot.imitate.creeper,
entity.parrot.imitate.drowned,
entity.parrot.imitate.elder_guardian,
entity.parrot.imitate.ender_dragon,
entity.parrot.imitate.endermite,
entity.parrot.imitate.evoker,
entity.parrot.imitate.ghast,
entity.parrot.imitate.guardian,
entity.parrot.imitate.hoglin,
entity.parrot.imitate.husk,
entity.parrot.imitate.illusioner,
entity.parrot.imitate.magma_cube,
entity.parrot.imitate.phantom,
entity.parrot.imitate.piglin,
entity.parrot.imitate.piglin_brute,
entity.parrot.imitate.pillager,
entity.parrot.imitate.ravager,
entity.parrot.imitate.shulker,
entity.parrot.imitate.silverfish,
entity.parrot.imitate.skeleton,
entity.parrot.imitate.slime,
entity.parrot.imitate.spider,
entity.parrot.imitate.stray,
entity.parrot.imitate.vex,
entity.parrot.imitate.vindicator,
entity.parrot.imitate.witch,
entity.parrot.imitate.wither,
entity.parrot.imitate.wither_skeleton,
entity.parrot.imitate.zoglin,
entity.parrot.imitate.zombie,
entity.parrot.imitate.zombie_villager,
entity.parrot.step,
entity.phantom.ambient,
entity.phantom.bite,
entity.phantom.death,
entity.phantom.flap,
entity.phantom.hurt,
entity.phantom.swoop,
entity.pig.ambient,
entity.pig.death,
entity.pig.hurt,
entity.pig.saddle,
entity.pig.step,
entity.piglin.admiring_item,
entity.piglin.ambient,
entity.piglin.angry,
entity.piglin.celebrate,
entity.piglin.converted_to_zombified,
entity.piglin.death,
entity.piglin.hurt,
entity.piglin.jealous,
entity.piglin.retreat,
entity.piglin.step,
entity.piglin_brute.ambient,
entity.piglin_brute.angry,
entity.piglin_brute.converted_to_zombified,
entity.piglin_brute.death,
entity.piglin_brute.hurt,
entity.piglin_brute.step,
entity.pillager.ambient,
entity.pillager.celebrate,
entity.pillager.death,
entity.pillager.hurt,
entity.player.attack.crit,
entity.player.attack.knockback,
entity.player.attack.nodamage,
entity.player.attack.strong,
entity.player.attack.sweep,
entity.player.attack.weak,
entity.player.big_fall,
entity.player.breath,
entity.player.burp,
entity.player.death,
entity.player.hurt,
entity.player.hurt_drown,
entity.player.hurt_on_fire,
entity.player.hurt_sweet_berry_bush,
entity.player.levelup,
entity.player.small_fall,
entity.player.splash,
entity.player.splash.high_speed,
entity.player.swim,
entity.polar_bear.ambient,
entity.polar_bear.ambient_baby,
entity.polar_bear.death,
entity.polar_bear.hurt,
entity.polar_bear.step,
entity.polar_bear.warning,
entity.puffer_fish.ambient,
entity.puffer_fish.blow_out,
entity.puffer_fish.blow_up,
entity.puffer_fish.death,
entity.puffer_fish.flop,
entity.puffer_fish.hurt,
entity.puffer_fish.sting,
entity.rabbit.ambient,
entity.rabbit.attack,
entity.rabbit.death,
entity.rabbit.hurt,
entity.rabbit.jump,
entity.ravager.ambient,
entity.ravager.attack,
entity.ravager.celebrate,
entity.ravager.death,
entity.ravager.hurt,
entity.ravager.roar,
entity.ravager.step,
entity.ravager.stunned,
entity.salmon.ambient,
entity.salmon.death,
entity.salmon.flop,
entity.salmon.hurt,
entity.sheep.ambient,
entity.sheep.death,
entity.sheep.hurt,
entity.sheep.shear,
entity.sheep.step,
entity.shulker.ambient,
entity.shulker.close,
entity.shulker.death,
entity.shulker.hurt,
entity.shulker.hurt_closed,
entity.shulker.open,
entity.shulker.shoot,
entity.shulker.teleport,
entity.shulker_bullet.hit,
entity.shulker_bullet.hurt,
entity.silverfish.ambient,
entity.silverfish.death,
entity.silverfish.hurt,
entity.silverfish.step,
entity.skeleton.ambient,
entity.skeleton.death,
entity.skeleton.hurt,
entity.skeleton.shoot,
entity.skeleton.step,
entity.skeleton_horse.ambient,
entity.skeleton_horse.ambient_water,
entity.skeleton_horse.death,
entity.skeleton_horse.gallop_water,
entity.skeleton_horse.hurt,
entity.skeleton_horse.jump_water,
entity.skeleton_horse.step_water,
entity.skeleton_horse.swim,
entity.slime.attack,
entity.slime.death,
entity.slime.death_small,
entity.slime.hurt,
entity.slime.hurt_small,
entity.slime.jump,
entity.slime.jump_small,
entity.slime.squish,
entity.slime.squish_small,
entity.snow_golem.ambient,
entity.snow_golem.death,
entity.snow_golem.hurt,
entity.snow_golem.shear,
entity.snow_golem.shoot,
entity.snowball.throw,
entity.spider.ambient,
entity.spider.death,
entity.spider.hurt,
entity.spider.step,
entity.splash_potion.break,
entity.splash_potion.throw,
entity.squid.ambient,
entity.squid.death,
entity.squid.hurt,
entity.squid.squirt,
entity.stray.ambient,
entity.stray.death,
entity.stray.hurt,
entity.stray.step,
entity.strider.ambient,
entity.strider.death,
entity.strider.eat,
entity.strider.happy,
entity.strider.hurt,
entity.strider.retreat,
entity.strider.saddle,
entity.strider.step,
entity.strider.step_lava,
entity.tnt.primed,
entity.tropical_fish.ambient,
entity.tropical_fish.death,
entity.tropical_fish.flop,
entity.tropical_fish.hurt,
entity.turtle.ambient_land,
entity.turtle.death,
entity.turtle.death_baby,
entity.turtle.egg_break,
entity.turtle.egg_crack,
entity.turtle.egg_hatch,
entity.turtle.hurt,
entity.turtle.hurt_baby,
entity.turtle.lay_egg,
entity.turtle.shamble,
entity.turtle.shamble_baby,
entity.turtle.swim,
entity.vex.ambient,
entity.vex.charge,
entity.vex.death,
entity.vex.hurt,
entity.villager.ambient,
entity.villager.celebrate,
entity.villager.death,
entity.villager.hurt,
entity.villager.no,
entity.villager.trade,
entity.villager.work_armorer,
entity.villager.work_butcher,
entity.villager.work_cartographer,
entity.villager.work_cleric,
entity.villager.work_farmer,
entity.villager.work_fisherman,
entity.villager.work_fletcher,
entity.villager.work_leatherworker,
entity.villager.work_librarian,
entity.villager.work_mason,
entity.villager.work_shepherd,
entity.villager.work_toolsmith,
entity.villager.work_weaponsmith,
entity.villager.yes,
entity.vindicator.ambient,
entity.vindicator.celebrate,
entity.vindicator.death,
entity.vindicator.hurt,
entity.wandering_trader.ambient,
entity.wandering_trader.death,
entity.wandering_trader.disappeared,
entity.wandering_trader.drink_milk,
entity.wandering_trader.drink_potion,
entity.wandering_trader.hurt,
entity.wandering_trader.no,
entity.wandering_trader.reappeared,
entity.wandering_trader.trade,
entity.wandering_trader.yes,
entity.witch.ambient,
entity.witch.celebrate,
entity.witch.death,
entity.witch.drink,
entity.witch.hurt,
entity.witch.throw,
entity.wither.ambient,
entity.wither.break_block,
entity.wither.death,
entity.wither.hurt,
entity.wither.shoot,
entity.wither.spawn,
entity.wither_skeleton.ambient,
entity.wither_skeleton.death,
entity.wither_skeleton.hurt,
entity.wither_skeleton.step,
entity.wolf.ambient,
entity.wolf.death,
entity.wolf.growl,
entity.wolf.howl,
entity.wolf.hurt,
entity.wolf.pant,
entity.wolf.shake,
entity.wolf.step,
entity.wolf.whine,
entity.zoglin.ambient,
entity.zoglin.angry,
entity.zoglin.attack,
entity.zoglin.death,
entity.zoglin.hurt,
entity.zoglin.step,
entity.zombie.ambient,
entity.zombie.attack_iron_door,
entity.zombie.attack_wooden_door,
entity.zombie.break_wooden_door,
entity.zombie.converted_to_drowned,
entity.zombie.death,
entity.zombie.destroy_egg,
entity.zombie.hurt,
entity.zombie.infect,
entity.zombie.step,
entity.zombie_horse.ambient,
entity.zombie_horse.death,
entity.zombie_horse.hurt,
entity.zombie_villager.ambient,
entity.zombie_villager.converted,
entity.zombie_villager.cure,
entity.zombie_villager.death,
entity.zombie_villager.hurt,
entity.zombie_villager.step,
entity.zombified_piglin.ambient,
entity.zombified_piglin.angry,
entity.zombified_piglin.death,
entity.zombified_piglin.hurt,
environmental:entity.duck.egg,
environmental:entity.koi.flop,
environmental:entity.slabfish.backpack,
environmental:entity.slabfish.burp,
environmental:entity.slabfish.death,
environmental:entity.slabfish.eat,
environmental:entity.slabfish.hurt,
environmental:entity.slabfish.step,
environmental:entity.slabfish.sweater,
environmental:entity.slabfish.transform,
environmental:music.record.leaving_home,
environmental:music.record.slabrave,
event.raid.horn,
farmersdelight:block.cooking_pot.boil,
farmersdelight:block.cutting_board.knife,
farmersdelight:block.stove.crackle,
farmingforblockheads:falling,
goblintraders:entity.goblin_trader.annoyed_grunt,
goblintraders:entity.goblin_trader.idle_grunt,
gunswithoutroses:item.gun.shoot,
gunswithoutroses:item.shotgun.shoot,
gunswithoutroses:item.sniper.shoot,
item.armor.equip_chain,
item.armor.equip_diamond,
item.armor.equip_elytra,
item.armor.equip_generic,
item.armor.equip_gold,
item.armor.equip_iron,
item.armor.equip_leather,
item.armor.equip_netherite,
item.armor.equip_turtle,
item.axe.strip,
item.book.page_turn,
item.book.put,
item.bottle.empty,
item.bottle.fill,
item.bottle.fill_dragonbreath,
item.bucket.empty,
item.bucket.empty_fish,
item.bucket.empty_lava,
item.bucket.fill,
item.bucket.fill_fish,
item.bucket.fill_lava,
item.chorus_fruit.teleport,
item.crop.plant,
item.crossbow.hit,
item.crossbow.loading_end,
item.crossbow.loading_middle,
item.crossbow.loading_start,
item.crossbow.quick_charge_1,
item.crossbow.quick_charge_2,
item.crossbow.quick_charge_3,
item.crossbow.shoot,
item.elytra.flying,
item.firecharge.use,
item.flintandsteel.use,
item.hoe.till,
item.honey_bottle.drink,
item.lodestone_compass.lock,
item.nether_wart.plant,
item.shield.block,
item.shield.break,
item.shovel.flatten,
item.sweet_berries.pick_from_bush,
item.totem.use,
item.trident.hit,
item.trident.hit_ground,
item.trident.return,
item.trident.riptide_1,
item.trident.riptide_2,
item.trident.riptide_3,
item.trident.throw,
item.trident.thunder,
music.creative,
music.credits,
music.dragon,
music.end,
music.game,
music.menu,
music.nether.basalt_deltas,
music.nether.crimson_forest,
music.nether.nether_wastes,
music.nether.soul_sand_valley,
music.nether.warped_forest,
music.under_water,
music_disc.11,
music_disc.13,
music_disc.blocks,
music_disc.cat,
music_disc.chirp,
music_disc.far,
music_disc.mall,
music_disc.mellohi,
music_disc.pigstep,
music_disc.stal,
music_disc.strad,
music_disc.wait,
music_disc.ward,
mutantbeasts:entity.creeper_minion.ambient,
mutantbeasts:entity.creeper_minion.death,
mutantbeasts:entity.creeper_minion.hurt,
mutantbeasts:entity.creeper_minion.primed,
mutantbeasts:entity.creeper_minion_egg.hatch,
mutantbeasts:entity.endersoul_clone.death,
mutantbeasts:entity.endersoul_clone.teleport,
mutantbeasts:entity.endersoul_fragment.explode,
mutantbeasts:entity.mutant_creeper.ambient,
mutantbeasts:entity.mutant_creeper.charge,
mutantbeasts:entity.mutant_creeper.death,
mutantbeasts:entity.mutant_creeper.hurt,
mutantbeasts:entity.mutant_creeper.primed,
mutantbeasts:entity.mutant_enderman.ambient,
mutantbeasts:entity.mutant_enderman.death,
mutantbeasts:entity.mutant_enderman.hurt,
mutantbeasts:entity.mutant_enderman.morph,
mutantbeasts:entity.mutant_enderman.scream,
mutantbeasts:entity.mutant_enderman.stare,
mutantbeasts:entity.mutant_enderman.teleport,
mutantbeasts:entity.mutant_skeleton.ambient,
mutantbeasts:entity.mutant_skeleton.death,
mutantbeasts:entity.mutant_skeleton.hurt,
mutantbeasts:entity.mutant_skeleton.step,
mutantbeasts:entity.mutant_snow_golem.death,
mutantbeasts:entity.mutant_snow_golem.hurt,
mutantbeasts:entity.mutant_zombie.ambient,
mutantbeasts:entity.mutant_zombie.attack,
mutantbeasts:entity.mutant_zombie.death,
mutantbeasts:entity.mutant_zombie.grunt,
mutantbeasts:entity.mutant_zombie.hurt,
mutantbeasts:entity.mutant_zombie.roar,
mutantbeasts:entity.spider_pig.ambient,
mutantbeasts:entity.spider_pig.death,
mutantbeasts:entity.spider_pig.hurt,
neapolitan:entity.chimpanzee.ambient,
neapolitan:entity.chimpanzee.angry,
neapolitan:entity.chimpanzee.death,
neapolitan:entity.chimpanzee.eat,
neapolitan:entity.chimpanzee.howl,
neapolitan:entity.chimpanzee.hurt,
neapolitan:entity.chimpanzee.step,
neapolitan:entity.chimpanzee.swing,
neapolitan:item.ice_cubes.eat,
outer_end:block.outer_end.violite.break,
outer_end:block.outer_end.violite.fall,
outer_end:block.outer_end.violite.hit,
outer_end:block.outer_end.violite.place,
outer_end:block.outer_end.violite.step,
outer_end:music.outer_end.azure,
outer_end:music.outer_end.creative,
outer_end:music.outer_end.crystal_crag,
outer_end:music.outer_end.disc.galactic_wave,
outer_end:music.outer_end.disc.unknown_frontier,
outer_end:music.outer_end.game,
outvoted:hunger_ambient,
outvoted:hunger_bite,
outvoted:hunger_death,
outvoted:hunger_dig,
outvoted:hunger_dig_sand,
outvoted:hunger_eat,
outvoted:hunger_hurt,
outvoted:hunger_spit,
outvoted:kraken_ambient,
outvoted:kraken_death,
outvoted:kraken_flop,
outvoted:kraken_hurt,
outvoted:wildfire_ambient,
outvoted:wildfire_burn,
outvoted:wildfire_death,
outvoted:wildfire_hurt,
outvoted:wildfire_shoot,
particle.soul_escape,
plane:crash,
plane:engine_high,
plane:engine_idle,
plane:engine_start,
plane:engine_starting,
plane:engine_stop,
plane:ratchet,
savageandravage:block.runed_gloomy_tiles.activate,
savageandravage:entity.creeper_spores.throw,
savageandravage:entity.creepie.convert,
savageandravage:entity.creepie.death,
savageandravage:entity.creepie.grow,
savageandravage:entity.creepie.hurt,
savageandravage:entity.creepie.primed,
savageandravage:entity.iceologer.ambient,
savageandravage:entity.iceologer.cast_spell,
savageandravage:entity.iceologer.celebrate,
savageandravage:entity.iceologer.death,
savageandravage:entity.iceologer.hurt,
savageandravage:entity.player.cast_spell,
smallships:sail_0,
smallships:sail_1,
smallships:shipambient,
spartanweaponry:boomerang_bounce,
spartanweaponry:boomerang_fly,
spartanweaponry:boomerang_hit_ground,
spartanweaponry:boomerang_hit_mob,
spartanweaponry:boomerang_throw,
spartanweaponry:dagger_hit_ground,
spartanweaponry:dagger_hit_mob,
spartanweaponry:dagger_throw,
spartanweaponry:javelin_hit_ground,
spartanweaponry:javelin_hit_mob,
spartanweaponry:javelin_throw,
spartanweaponry:throwing_knife_hit_ground,
spartanweaponry:throwing_knife_hit_mob,
spartanweaponry:throwing_knife_throw,
spartanweaponry:tomahawk_hit_ground,
spartanweaponry:tomahawk_hit_mob,
spartanweaponry:tomahawk_throw,
supplementaries:block.tick_1,
supplementaries:block.tick_2,
supplementaries:block.tom,
supplementaries:item.bomb,
ui.button.click,
ui.cartography_table.take_result,
ui.loom.select_pattern,
ui.loom.take_result,
ui.stonecutter.select_recipe,
ui.stonecutter.take_result,
ui.toast.challenge_complete,
ui.toast.in,
ui.toast.out,
upgrade_aquatic:entity.jellyfish.ambient,
upgrade_aquatic:entity.jellyfish.cooldown_end,
upgrade_aquatic:entity.jellyfish.cooldown_start,
upgrade_aquatic:entity.jellyfish.death,
upgrade_aquatic:entity.jellyfish.ghost_vanish,
upgrade_aquatic:entity.jellyfish.harvest,
upgrade_aquatic:entity.jellyfish.hurt,
upgrade_aquatic:entity.jellyfish.sting,
upgrade_aquatic:entity.perch.ambient,
upgrade_aquatic:entity.perch.death,
upgrade_aquatic:entity.perch.flop,
upgrade_aquatic:entity.perch.hurt,
upgrade_aquatic:entity.pike.ambient,
upgrade_aquatic:entity.pike.bite,
upgrade_aquatic:entity.pike.death,
upgrade_aquatic:entity.pike.flop,
upgrade_aquatic:entity.pike.hurt,
upgrade_aquatic:entity.pike.spit,
upgrade_aquatic:entity.thrasher.ambient,
upgrade_aquatic:entity.thrasher.ambient_land,
upgrade_aquatic:entity.thrasher.death,
upgrade_aquatic:entity.thrasher.death_land,
upgrade_aquatic:entity.thrasher.flop,
upgrade_aquatic:entity.thrasher.hurt,
upgrade_aquatic:entity.thrasher.hurt_land,
upgrade_aquatic:entity.thrasher.sonar_fire,
upgrade_aquatic:entity.thrasher.thrash,
upgrade_aquatic:item.bucket.empty_jellyfish,
upgrade_aquatic:item.bucket.fill_jellyfish,
weather.rain,
weather.rain.above,
