Current version: b1.12
"*" = what changed since the last version
Games which have participated (or are planned to be) in the making of the pack:
-Dying Light
-Wii Sports
-Mario Bros (no idea which ones)
-Skylanders Giants
-Pokémon
-Bioshock series
-Club Penguin
-Pocket Frogs
-Jetpack Joyride
-Banana Kong
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Sounds changed within this very file:
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Minecraft:
Blocks:
	-beacon
	-bubble_column (travelling up and down, bubble pop variants)
	-dispenser/dropper fail (because of the way mc re-uses sounds)
	-dripstone (dripping water sound, can sound broken with the drip sounds mod, especially when raining)
	-enchantment_table
	-enderchest
Entity:
	-all fish ambient sounds
	-leashknot
	-player attack
	-splash potion (break)
Fire:
	-ignite (use flint and steel)
Items:
	-items burning in lava
	-shield
	-equip chained armor
	-totem
Liquids:
	-lava (lowered the volume a bit)*
	-water (splash) (added splash variant)*
Mobs:
	-blaze (shooting sound)
	-frog (added tongue variants)
	-ghast 
	-iron_golem 
	-slime (attack, jump and squish)*
	-turtle (egg hatched)
	-warden
Portal:
	-travel
Random:
	-anvil_use 
	-burp 
	-click_stereo (menu click sound) 
	-click (changes a lot of redstone equipment sounds)
	-drink 
	-eat
	-pop (pick up)
	-fizz (burning sound)
	-wood_click (same thing as click but wood)
Step:
	-snow 
Other:
	-lever click
	-player death
	-stonecutter select sound (because of the way mc re-uses sounds)
	-jumping on water

To be worked on: try to fix dripping sounds?; fire; slime (mob) sounds; more player death sounds; glass break sounds (current WIP)
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ExtraSounds: - if you see "category" in it then it most likely means I changed inventory related sounds to X item
	-effect.add.positive
	-effect.add.negative
	-effect.remove.positive
	-effect.remove.negative
	-hotbar_scroll
	-inventory.close
	-inventory.open
	-item.category.crunchy_dry (changes some food sounds, mostly vegetables)
	-item.category.metal
	-item.category.metal.bits
	-item.category.paper (not replaced but added a couple sounds)
	-item.drop 
	-item.pickup_all (pick up full a stack of items from double clicking a single one in the inventory)
	-item.pickup.minecraft.charcoal
	-item.pickup.minecraft.coal 
	-item.select.minecraft.diamond_sword
	-item.select.minecraft.emerald
	-item.select.minecraft.flint_and_steel
	-item.select.minecraft.golden_sword
	-item.select.minecraft.iron_bars
	-item.select.minecraft.iron_sword
	-item.select.minecraft.netherite_sword
	-keyboard.type (needs to be enabled in sounds - extrasounds (the gear to the right) - keyboard volume)

To be worked on: variations of item.category.metal
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NotifMod:
	-mention
	-mend
	-message
	-sleep

To be worked on: player join/leave
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Presence Footsteps:
	-snow 
	-leaves (not replaced but added a couple sounds)

To be worked on: nothing on my mind yet
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Fabrication:
	-bubble pop from the bubble column (needs to be enabled on the fabrication config)

To be worked on: MAYBE absorption hurt
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Auditory*:
Block:
	-jukebox disc in and out*
Tools:
	-bow pull*

To be worked on: shield blocking; tool swing sounds
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Droplight (not yet):

To be worked on: --