
#Client Configuration
[client]

	[client.visual_options]
		# If markers above villagers should always show. If false, they will only show when the configured keybind is held.
		always_show = true
		# If markers should be visible through walls and other obstructions.
		show_through_walls = true
		# If markers should include an arrow under the profession-specific icon.
		show_arrow = true
		# If icons should show on minimaps. (Currently supports Xaero's Minimap, FTB Chunks, and JourneyMap).
		show_on_minimap = true
		# Which overlay graphic to use (0 = backpack, 1 = emerald, 2 = coin stack, 3 = bag, 4 = profession level, -1 = none).
		#Range: -1 ~ 4
		overlay_icon = 3
		# The maximum distance, in blocks, at which markers are visible.
		#Range: 16.0 ~ 256.0
		max_distance = 64.0
		# The percent of the maximum distance at which markers will begin to fade out.
		#Range: 0.0 ~ 100.0
		fade_percent = 25.0
		# How large in-world markers should appear.
		#Range: 0.5 ~ 2.0
		icon_scale = 1.0
		# How large markers should appear on minimaps. (Only applicable for maps without a built-in icon scale option.)
		#Range: 0.5 ~ 2.0
		minimap_icon_scale = 0.75
		# How high above villagers markers should appear.  The default position (0) is right above name plates.
		#Range: -128 ~ 128
		vertical_offset = 0
		# The types of markers to show above villagers.  Can be one of either "items", "jobs", "generic", or "custom".  These options mean:
		#    "items" - Shows items from the associated item list below.
		#    "jobs" - Shows the texture from the villager's job site block (like the brewing stand for clerics, and so on).
		#    "generic" - Shows a generic icon that is the same for all villagers.
		#    "custom" - Shows custom icons for each villager profession (these can be replaced with a resource pack).
		marker_type = "custom"
		# A list of professions to ignore when displaying markers. Use "none" for villagers with no profession.
		profession_blacklist = ["none", "nitwit"]
		# The items associated with each villager profession.  Only used when marker type is set to "items".
		# If not specified here, vanilla professions will have a default item and modded professions will have a generic icon.
		associated_items = {}

