
# Created by Ruins mod version 1.14.3 Ingame Parser
# authoring Player: litjohn1

# TEMPLATE PARAMETER SETTINGS:
#
# criterion expression specifying mod ids required to load template
# may include plus (AND), minus (AND NOT), comma (OR), and parentheses
# all required mods listed must be present; no prohibited mods can be
requiredMods=
#
# likelihood this template will be chosen relative to all others
# e.g., a weight=6 template is chosen 3X as often as one with weight=2
weight=1
#
# list of dimensions in which this template may spawn, even if generic
# one or more dimension names, separated by commas (blank = all)
dimensionsToSpawnIn=overworld
#
# list of other biomes in which this template may spawn
# biome corresponding to directory is always assumed, listed or not
# generic templates should leave this list empty
biomesToSpawnIn=
#
# criterion expression specifying types of biome where template spawns
# this is in addition to those explicitly listed as biomesToSpawnIn
# generic templates should leave this list empty
biomeTypesToSpawnIn=
#
# list of biomes in which this template may not spawn
# takes precedence over biomeTypesToSpawnIn, but NOT biomesToSpawnIn
# should be empty if biomeTypesToSpawnIn is empty
biomesToNotSpawnIn=
#
# depth template is pushed down into the surface when built
# offset is min/max range of random additional bury depth
embed_into_distance=0
random_height_offset=0,0
#
# whitelist/blacklist of block states on which template may be built
# specify one, not both; leave the other empty (both empty = allow all)
# CAUTION: THE DEFAULTS ONLY APPLY TO NON-FLOWING LAVA AND WATER VARIANTS)
acceptable_target_blocks=
unacceptable_target_blocks={Properties:{level:"0"},Name:"minecraft:water"},{Properties:{level:"0"},Name:"minecraft:lava"}
#
# size of template (#layers, #rows per layer, #blocks per row)
dimensions=3,11,9
#
# max number of missing blocks allowed in surface beneath template
allowable_overhang=0
#
# depth/height limit affected by terrain leveling
# also maximum bumpiness tolerated in surface beneath template
max_leveling=2
#
# padding applied to all sides of template horizontal footprint
# expands area affected by terrain leveling (-1 = no leveling)
leveling_buffer=0
#
# do not rotate template randomly when built (1 = no rotation)
preventRotation=0
#
# treat water/lava blocks as air and protect them from rule0 (1 = yes)
preserve_water=0
preserve_lava=0
#
# minimum distance this template must have from instances of itself
uniqueMinDistance=0
#
# min/max distances this template can be from world spawn (0 = no limit)
# only applies to overworld--i.e., dimension 0
spawnMinDistance=0
spawnMaxDistance=0
#
# other template built nearby whenever this one is
# syntax: <name>;<relativeX>;<maxYdifference>;<relativeZ>[;<chance>]
# may be used more than once to specify multiple neighbors
adjoining_template=

rule1=0,100,{Name:"minecraft:mossy_cobblestone"}
rule2=0,100,{Name:"minecraft:coarse_dirt"}
rule3=0,100,{Name:"minecraft:cobblestone"}

layer
0,0,0,0,0,0,0,0,0
0,0,0,0,0,1,1,0,0
0,1,1,1,2,0,0,0,0
0,0,1,2,0,0,3,0,0
0,0,2,0,2,2,0,3,0
0,2,0,2,0,0,0,0,0
0,3,0,0,0,2,2,3,0
0,3,0,2,3,0,0,0,0
0,0,1,2,2,0,2,0,0
0,1,1,0,3,0,3,0,0
0,0,0,0,0,0,0,0,0
endlayer

layer
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,1,0,0
0,1,0,0,0,0,0,0,0
0,0,0,0,0,0,3,0,0
0,0,0,0,0,0,3,0,0
0,0,0,0,0,0,0,0,0
0,3,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,1,0,3,0,3,0,0
0,0,0,0,0,0,0,0,0
endlayer

layer
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0
0,0,0,0,0,3,0,0,0
0,0,0,0,0,0,0,0,0
endlayer

