
#Settings for the light / mobspawn overlay
[lightoverlay]
	#Minimum save light level where no mobs can spawn
	#Range: > 0
	saveLevel = 8
	#Ignore if mobs can actually spawn according to other mods and biome spawn lists and just go by light value
	ignoreSpawnList = false
	#Range of the lightoverlay (negative Y)
	#Range: > 0
	downrange = 16
	#Blocks can allow/disallow spawns for different entity types. The check for this isn't very performat.
	#Setting this to true will increase performance but decrease accuracy.
	simpleCheck = false
	#Range of the lightoverlay (Horizontal N,E,S,W)
	#Range: > 0
	hrange = 16
	#Range of the lightoverlay (positive Y)
	#Range: > 0
	uprange = 4
	#Ignore if there in no 2 Block space to spawn. (Less lag if true)
	ignoreLayer = false

#Settings for the chunk bounds overlay
[chunkbounds]
	#Show the middle of the current Chunk (yellow line)
	middle = true
	#Radius (in Chunks) to show the edges (red line)
	#Range: > 0
	radius = 1

#General render settings.
#Line thickness, Colors, ...
[rendersettings]
	#Color the X that marks "Spawns always possible"
	#Range: 0 ~ 16777215
	spawn_always_color = 16711680
	#Color for the chunk grid
	#Range: 0 ~ 16777215
	chunk_grid_color = 65280
	#Line width for spawn indication
	#Range: 0.0 ~ 1.7976931348623157E308
	spawn_line_width = 2.0
	#Color for the chunk edge
	#Range: 0 ~ 16777215
	chunk_edge_color = 16711680
	#Color the X that marks "Spawns at night possible"
	#Range: 0 ~ 16777215
	spawn_night_color = 16776960
	#Color for the middle chunk line
	#Range: 0 ~ 16777215
	chunk_mid_color = 16776960
	#Line width for chunk boundaries
	#Range: 0.0 ~ 1.7976931348623157E308
	chunk_line_width = 1.5

