#Chance a tumbleweed spawns in a chunk.
spawnChance = 0.5
#Maximum number of tumbleweeds existing per player (technically 17x17 loaded chunks).
maxPerPlayer = 8
enableDrops = true
#Should tumbleweeds damage crops.
damageCrops = true
#These items will drop from a tumbleweed upon destroying. The identifier can include an NBT compound. The amount parameter is optional.
#Example entry: 2 minecraft:arrow{display:{Name:'{"text":"Cool arrow"}'}} 20
drops = ["3 minecraft:bone", "3 minecraft:dead_bush", "3 minecraft:string", "3 minecraft:feather", "3 minecraft:wheat", "3 minecraft:stick", "3 minecraft:sugar_cane", "2 minecraft:melon_seeds", "2 minecraft:pumpkin_seeds", "2 minecraft:gold_nugget", "1 minecraft:name_tag", "1 minecraft:saddle", "1 minecraft:emerald", "1 minecraft:diamond", "1 minecraft:iron_ingot", "1 minecraft:gold_ingot"]
#Blocks from which tumbleweeds can spawn. Only works with non-solid blocks.
#<mod>:<block>
spawningBlocks = ["minecraft:dead_bush"]
#If not empty, tumbleweeds spawn ONLY in the specified biomes. Else they appear in all hot, dry biomes.
#Example entry: minecraft:desert
biomeWhitelist = []

