
#Server and Client side changes.
[common]
	#Obsidian Spire rarity (higher number = lower spawnrate)
	obsidianSpireSpawnRate = 3
	#Elder Farlander house rarity (higher number = lower spawnrate)
	elderHouseSpawnRate = 8
	#Small Farlander house rarity (higher number = lower spawnrate)
	smallHouseSpawnRate = 4
	#Medium Farlander house rarity (higher number = lower spawnrate)
	mediumHouseSpawnRate = 5
	#Large Farlander house rarity (higher number = lower spawnrate)
	largeHouseSpawnRate = 7
	#Disables the Looter's ability to take the player's weapon (This makes them spawn with a random weapon, good or bad)
	disableLooterStealing = false
	#Farlander Loot Well rarity (higher number = lower spawnrate)
	farlanderLootWellSpawnRate = 15

