
[Spawn_rates]

	[Spawn_rates.Decorations]
		#
		#Rock piles spawn rate (min=1 ; max=50 ; default=14)
		#Range: 1 ~ 50
		rockpiles_spawnrate = 14
		#
		#Speleothems spawn rate (min=1 ; max=50 ; default=40)
		#Range: 1 ~ 50
		speleothems_spawnrate = 40
		#
		#Big limestone speleothems spawn rate (min=1 ; max=50 ; default=12)
		#Range: 1 ~ 50
		big_speleothems_limestone_spawnrate = 12
		#
		#Flints spawn rate (min=1 ; max=50 ; default=8)
		#Range: 1 ~ 50
		flints_spawnrate = 8
		#
		#Crystals spawn rate (min=1 ; max=50 ; default=4)
		#Range: 1 ~ 50
		effectcrystals_spawnrate = 4
		#
		#Slime bulbs spawn rate (min=1 ; max=50 ; default=15)
		#Range: 1 ~ 50
		slime_bulbs_spawnrate = 15
		#
		#Big speleothems spawn rate (min=1 ; max=50 ; default=24)
		#Range: 1 ~ 50
		big_speleothems_spawnrate = 24
		#
		#Limestone speleothems spawn rate (min=1 ; max=50 ; default=20)
		#Range: 1 ~ 50
		speleothems_limestone_spawnrate = 20
		#
		#Pebbles spawn rate (min=1 ; max=50 ; default=20)
		#Range: 1 ~ 50
		pebbles_spawnrate = 20

	[Spawn_rates.Mushrooms]
		#
		#Sweet mushrooms spawn rate (min=1 ; max=50 ; default=10)
		#Range: 1 ~ 50
		sweet_mushroom_spawnrate = 10
		#
		#Goldishrooms spawn rate (min=1 ; max=50 ; default=4)
		#Range: 1 ~ 50
		goldishroom_spawnrate = 4
		#
		#Rockshrooms spawn rate (min=1 ; max=50 ; default=1)
		#Range: 1 ~ 50
		rockshroom_spawnrate = 1
		#
		#Lumishrooms spawn rate (min=1 ; max=50 ; default=7)
		#Range: 1 ~ 50
		lumishroom_spawnrate = 7
		#
		#Fluoshrooms spawn rate (min=1 ; max=50 ; default=8)
		#Range: 1 ~ 50
		fluoshroom_spawnrate = 8
		#
		#Shinyshrooms spawn rate (min=1 ; max=50 ; default=3)
		#Range: 1 ~ 50
		shinyshroom_spawnrate = 3

	[Spawn_rates.Mosses]
		#
		#Jungle mosses spawn rate (min=1 ; max=50 ; default=20)
		#Range: 1 ~ 50
		jungle_mosses_spawnrate = 20
		#
		#Mosses spawn rate (min=1 ; max=50 ; default=16)
		#Range: 1 ~ 50
		mosses_spawnrate = 16

	[Spawn_rates.Structures]
		#
		#Cabins spawn rate (min=1 ; max=40 ; default=30)
		#Range: 1 ~ 40
		cabins_spawnrate = 30
		#
		#Jungle cabins spawn rate (min=1 ; max=40 ; default=28)
		#Range: 1 ~ 40
		jungle_cabins_spawnrate = 28
		#
		#Spruce cabins spawn rate (min=1 ; max=40 ; default=28)
		#Range: 1 ~ 40
		spruce_cabins_spawnrate = 28
		#
		#Dungeons spawn rate (min=1 ; max=40 ; default=24)
		#Range: 1 ~ 40
		dungeons_spawnrate = 24
		#
		#Icy dungeons spawn rate (min=1 ; max=40 ; default=22)
		#Range: 1 ~ 40
		dungeons_ice_spawnrate = 22
		#
		#Sandstone dungeons spawn rate (min=1 ; max=40 ; default=22)
		#Range: 1 ~ 40
		dungeons_sandstone_spawnrate = 22

	[Spawn_rates.Patches]
		#
		#Marlstone patches spawn rate (min=1 ; max=50 ; default=9)
		#Range: 1 ~ 50
		marlstone_spawnrate = 9
		#
		#Pillars spawn rate (min=1 ; max=50 ; default=20)
		#Range: 1 ~ 50
		pillars_spawnrate = 20
		#
		#Dirt patches spawn rate (min=1 ; max=50 ; default=8)
		#Range: 1 ~ 50
		dirt_spawnrate = 8
		#
		#Marble patches spawn rate (min=1 ; max=50 ; default=2)
		#Range: 1 ~ 50
		marble_spawnrate = 2
		#
		#Limestone patches spawn rate (min=1 ; max=50 ; default=6)
		#Range: 1 ~ 50
		limestone_spawnrate = 6
		#
		#Sanstone patches spawn rate (min=1 ; max=50 ; default=4)
		#Range: 1 ~ 50
		sandstone_spawnrate = 4
		#
		#Packed ice patches spawn rate (min=1 ; max=50 ; default=6)
		#Range: 1 ~ 50
		ice_spawnrate = 6
		#
		#Dirtstone patches spawn rate (min=1 ; max=50 ; default=9)
		#Range: 1 ~ 50
		dirtstone_spawnrate = 9
		#
		#Mudstone patches spawn rate (min=1 ; max=50 ; default=9)
		#Range: 1 ~ 50
		mudstone_spawnrate = 9
		#
		#Lavastone patches spawn rate (min=1 ; max=50 ; default=6)
		#Range: 1 ~ 50
		lavastone_spawnrate = 6
		#
		#Mud patches spawn rate (min=1 ; max=50 ; default=8)
		#Range: 1 ~ 50
		mud_spawnrate = 8

[Patches_sizes]
	#
	#Lavastone patches size (min=1 ; max=100 ; default=40)
	#Range: 1 ~ 100
	lavastone_size = 40
	#
	#Sandstone patches size (min=1 ; max=100 ; default=60)
	#Range: 1 ~ 100
	sandstone_size = 60
	#
	#Dirtstone patches size (min=1 ; max=100 ; default=40)
	#Range: 1 ~ 100
	dirtstone_size = 40
	#
	#Dirt patches size (min=1 ; max=100 ; default=60)
	#Range: 1 ~ 100
	dirt_size = 60
	#
	#Limestone patches size (min=1 ; max=100 ; default=40)
	#Range: 1 ~ 100
	limestone_size = 40
	#
	#Marble patches size (min=1 ; max=100 ; default=70)
	#Range: 1 ~ 100
	marble_size = 70
	#
	#Mud patches size (min=1 ; max=100 ; default=60)
	#Range: 1 ~ 100
	mud_size = 60
	#
	#Marlstone patches size (min=1 ; max=100 ; default=40)
	#Range: 1 ~ 100
	marlstone_size = 40
	#
	#Packed ice patches size (min=1 ; max=100 ; default=60)
	#Range: 1 ~ 100
	packed_ice_size = 60
	#
	#Mudstone patches size (min=1 ; max=100 ; default=40)
	#Range: 1 ~ 100
	mudstone_size = 40

[Groups_sizes]
	#
	#Goldishrooms maximal group size (min=1 ; max=64 ; default=12)
	#Range: 1 ~ 64
	goldishroom_size = 12
	#
	#Large fluoshrooms maximal group size (min=1 ; max=64 ; default=8)
	#Range: 1 ~ 64
	fluoshroom_b_size = 8
	#
	#Rockshrooms maximal group size (min=1 ; max=64 ; default=8)
	#Range: 1 ~ 64
	rockshroom_size = 8
	#
	#Shinyshrooms maximal group size (min=1 ; max=64 ; default=6)
	#Range: 1 ~ 64
	shinyshroom_size = 6
	#
	#Sweet mushrooms maximal group size (min=1 ; max=64 ; default=20)
	#Range: 1 ~ 64
	sweet_mushroom_size = 20
	#
	#Lumishrooms maximal group size (min=1 ; max=64 ; default=16)
	#Range: 1 ~ 64
	lumishroom_size = 16
	#
	#Fluoshrooms maximal group size (min=1 ; max=64 ; default=16)
	#Range: 1 ~ 64
	fluoshroom_a_size = 16

[Spawn_conditions]
	#
	#Generate stones noise
	gen_noise = false
	#
	#Generate patches of lavastone everywhere
	gen_lavastone = true
	#
	#Generate ice that can melt in cold biomes (can cause lag issues if true)
	gen_frosted_ice = false
	#
	#Generate patches of dirtstone in jungles
	gen_dirtstone = true
	#
	#Generate sandstone dungeons in desert biomes
	gen_dungeons_sandstone = true
	#
	#Generate patches of marble in mountains
	gen_marble = true
	#
	#Generate patches of mudstone in swamps
	gen_mudstone = true
	#
	#Generate jungle cabins in jungle biomes
	gen_jungle_cabins = true
	#
	#Generate patches of packed ice in cold biomes
	gen_ice = true
	#
	#Generate cabins everywhere
	gen_cabins = true
	#
	#Generate alternate variations of stones
	gen_stones = true
	#
	#Generate patches of marlstone in savannas and badlands
	gen_marlstone = true
	#
	#Generate dungeons everywhere
	gen_dungeons = true
	#
	#Generate spruce cabins in cold biomes
	gen_spruce_cabins = true
	#
	#Generate tall decorations (double block)
	gen_decorations_tall = true
	#
	#Generate patches of smooth sandstone in deserts
	gen_sandstone = true
	#
	#Generate mushrooms
	gen_mushrooms = true
	#
	#Generate flints
	gen_flints = true
	#
	#Generate patches of limestone everywhere
	gen_limestone = true
	#
	#Generate pillars of stone
	gen_pillars = false
	#
	#Generate icy dungeons in cold biomes
	gen_dungeons_ice = true
	#
	#Generate patches of dirt in jungles
	gen_dirt = true
	#
	#Generate patches of mud in swamps
	gen_mud = true
	#
	#Generate pebbles, rocks, speleothems
	gen_decorations = true

