
[General]
	#Sets the chance of a mob dropping its head if '__mobSpecificDropChances' is DISABLED.
	#Range: 1.0E-4 ~ 1.0
	_overallDropChance = 0.1
	#If enabled, the looting enchant will have an effect on the drop chance.
	__enableLootingEnchant = true
	#Sets head drop chance for Zombies, Skeletons and Creepers if '__enableStandardHeads' is ENABLED.
	#Range: 1.0E-4 ~ 1.0
	_creeperSkeletonZombieDropChance = 0.1
	#If enabled, overrides the _overallDropChance variable with the specific values.
	__mobSpecificDropChances = true
	#If enabled, allows Creepers, Skeletons and Zombies to drop their heads.
	__enableStandardHeads = false

[HeadSpecific]
	#Range: 1.0E-4 ~ 1.0
	zombie_horse = 1.0
	#Range: 1.0E-4 ~ 1.0
	snowman = 0.02
	#Range: 1.0E-4 ~ 1.0
	panda = 0.5
	#Range: 1.0E-4 ~ 1.0
	cow = 0.005
	#Range: 1.0E-4 ~ 1.0
	magma_cube = 0.005
	#Range: 1.0E-4 ~ 1.0
	pig = 0.005
	#Range: 1.0E-4 ~ 1.0
	llama = 0.04
	#Range: 1.0E-4 ~ 1.0
	charged_creeper = 1.0
	#Range: 1.0E-4 ~ 1.0
	mule = 0.1
	#Range: 1.0E-4 ~ 1.0
	bat = 0.02
	#Range: 1.0E-4 ~ 1.0
	husk = 0.03
	#Range: 1.0E-4 ~ 1.0
	rabbit = 0.1
	#Range: 1.0E-4 ~ 1.0
	silverfish = 0.02
	#Range: 1.0E-4 ~ 1.0
	drowned = 0.1
	#Range: 1.0E-4 ~ 1.0
	zombie_pigman = 0.001
	#Range: 1.0E-4 ~ 1.0
	dolphin = 0.2
	#Range: 1.0E-4 ~ 1.0
	stray = 0.05
	#Range: 1.0E-4 ~ 1.0
	shulker = 0.02
	#Range: 1.0E-4 ~ 1.0
	turtle = 0.1
	#Range: 1.0E-4 ~ 1.0
	vex = 0.02
	#Range: 1.0E-4 ~ 1.0
	salmon = 0.05
	#Range: 1.0E-4 ~ 1.0
	wandering_trader = 1.0
	#Range: 1.0E-4 ~ 1.0
	ocelot = 0.04
	#Range: 1.0E-4 ~ 1.0
	horse = 0.02
	#Range: 1.0E-4 ~ 1.0
	vindicator = 0.2
	#Range: 1.0E-4 ~ 1.0
	phantom = 0.1
	#Range: 1.0E-4 ~ 1.0
	evoker = 0.2
	#Range: 1.0E-4 ~ 1.0
	mooshroom = 0.002
	#Range: 1.0E-4 ~ 1.0
	squid = 0.02
	#Range: 1.0E-4 ~ 1.0
	parrot = 0.8
	#Range: 1.0E-4 ~ 1.0
	enderman = 2.0E-4
	#Range: 1.0E-4 ~ 1.0
	chicken = 0.005
	#Range: 1.0E-4 ~ 1.0
	ravager = 0.2
	#Range: 1.0E-4 ~ 1.0
	donkey = 0.02
	#Range: 1.0E-4 ~ 1.0
	fox = 0.5
	#Range: 1.0E-4 ~ 1.0
	slime = 5.0E-4
	#Range: 1.0E-4 ~ 1.0
	pillager = 0.2
	#Range: 1.0E-4 ~ 1.0
	iron_golem = 0.02
	#Range: 1.0E-4 ~ 1.0
	blaze = 0.001
	#Range: 1.0E-4 ~ 1.0
	endermite = 0.02
	#Range: 1.0E-4 ~ 1.0
	cat = 0.5
	#Range: 1.0E-4 ~ 1.0
	guardian = 0.002
	#Range: 1.0E-4 ~ 1.0
	ghast = 0.05
	#Range: 1.0E-4 ~ 1.0
	sheep = 0.0175
	#Range: 1.0E-4 ~ 1.0
	pufferfish = 0.25
	#Range: 1.0E-4 ~ 1.0
	villager = 0.005
	#Range: 1.0E-4 ~ 1.0
	wolf = 0.02
	#Range: 1.0E-4 ~ 1.0
	skeleton_horse = 0.2
	#Range: 1.0E-4 ~ 1.0
	zombie_villager = 0.04
	#Range: 1.0E-4 ~ 1.0
	elder_guardian = 0.3
	#Range: 1.0E-4 ~ 1.0
	polar_bear = 0.1
	#Range: 1.0E-4 ~ 1.0
	cave_spider = 0.01
	#Range: 1.0E-4 ~ 1.0
	witch = 0.002
	#Range: 1.0E-4 ~ 1.0
	cod = 0.05
	#Range: 1.0E-4 ~ 1.0
	spider = 0.002
	#Range: 1.0E-4 ~ 1.0
	wither = 1.0

