[unlitcampfire]
	#The time (ticks) a campfire burns until it goes out by itself. (2000 ticks default; 0 means it burns forever)
	# Default: 2000
	# Range: 0 ~ 2000000
	campfireLitTime = 2000
	#The light level of a campfire decreases when the remaining time (ticks) is lower than this configured value. (600 ticks default; 0 deactivates this behaviour)
	# Default: 600
	# Range: 0 ~ 2000000
	campfireRunOutIndicatorTime = 600
	#The time (ticks) a campfire burns until it goes out during rain. (160 ticks [default]; 0: it goes out immediately; -1: it burns during rain).
	# Default: 160
	# Range: -1 ~ 2000000
	campfireRainUnlitTime = 160
	#The Factor of particle count of a campfire during rain. (2: doubled particles count [default]; 1: same particle count)
	# Default: 2
	# Range: 1 ~ 10
	campfireRainParticleFactor = 2
	#Whether the contained items should be dropped when a campfire goes out by itself or by rain.
	campfireDropsItemsWhenUnlitByTimeOrRain = true
	#Whether a campfire should be destroyed when it goes out by itself.
	campfireBreaksWhenUnlitByTime = false
	#Whether the lit time of a campfire could be extended with combustible/burnable items.
	campfireAddingBurnables = true
	#The time (ticks) a campfire can be filled up additionally until adding burnables is not possible. (is added to the configured lit time) (2000 ticks default)
	# Default: 2000
	# Range: 1 ~ 2000000
	campfireMaxLitTimeExtension = 2000
	#Whether the lit time of a campfire should be affected by the sleep time.
	campfireAffectedBySleepTime = false
	#Whether generated campfires should be lit infinitely.
	generatedCampfireIsLitInfinitely = true
	#Whether infinite campfires should stay lit in rain.
	infiniteCampfireIgnoresRain = true
	#The time (ticks) a soul campfire burns until it goes out by itself. (2000 ticks default; 0 means it burns forever)
	# Default: 2000
	# Range: 0 ~ 2000000
	soulCampfireLitTime = 2000
	#The light level of a soul campfire decreases when the remaining time (ticks) is lower than this configured value. (600 ticks default; 0 deactivates this behaviour)
	# Default: 600
	# Range: 0 ~ 2000000
	soulCampfireRunOutIndicatorTime = 600
	#The time (ticks) a soul campfire burns until it goes out during rain. (-1 ticks [default]; 0: it goes out immediately; -1: it burns during rain).
	# Default: -1
	# Range: -1 ~ 2000000
	soulCampfireRainUnlitTime = -1
	#The Factor of particle count of a soul campfire during rain. (2: doubled particles count [default]; 1: same particle count)
	# Default: 2
	# Range: 1 ~ 10
	soulCampfireRainParticleFactor = 2
	#Whether the contained items should be dropped when a soul campfire goes out by itself or by rain.
	soulCampfireDropsItemsWhenUnlitByTimeOrRain = true
	#Whether a soul campfire should be destroyed when it goes out by itself.
	soulCampfireBreaksWhenUnlitByTime = false
	#Whether the lit time of a soul campfire could be extended with combustible/burnable items.
	soulCampfireAddingBurnables = true
	#The time (ticks) a soul campfire can be filled up additionally until adding burnables is not possible. (is added to the configured lit time) (2000 ticks default)
	# Default: 2000
	# Range: 1 ~ 2000000
	soulCampfireMaxLitTimeExtension = 2000
	#Whether the lit time of a soul campfire should be affected by the sleep time.
	soulCampfireAffectedBySleepTime = false
	#Whether generated soul campfires should be lit infinitely.
	generatedSoulCampfireIsLitInfinitely = true
	#Whether infinite soul campfires should stay lit in rain.
	infiniteSoulCampfireIgnoresRain = true
