
#
# This is 1 of ZAWA's 10 habitat ranges. Each sub-range has its own list of biomes, and all of the sub-range's entities will spawn in those biomes.
# Disable entities (or a species variant) by setting "enabled" under their category to false.
# Use ONLY whole numbers greater than 0 for chance, min, and max!
# "chance" is how common they spawn, a higher number is more common than a lower number. "min" and "max" adjusts their spawning group size.
# !! If modded biomes are not generated, delete the entire "biomes" line for each sub-category and restart minecraft. !!
#
#
[hot_desert]
	biomes = ["minecraft:desert", "minecraft:desert_hills", "minecraft:badlands", "minecraft:wooded_badlands_plateau", "minecraft:badlands_plateau", "minecraft:desert_lakes", "biomesoplenty:tropic_beach", "biomesoplenty:dryland", "biomesoplenty:dry_boneyard", "biomesoplenty:lush_desert"]

	[hot_desert.common_yellow_scorpion]
		chance = 4
		min = 1
		max = 1
		enabled = true

	[hot_desert.giant_hairy_scorpion]
		chance = 4
		min = 1
		max = 1
		enabled = true

	[hot_desert.fennec_fox]
		chance = 10
		min = 2
		max = 4
		enabled = true

	[hot_desert.chilean_rosehair_tarantula]
		chance = 4
		min = 1
		max = 1
		enabled = true

	[hot_desert.red_kangaroo]
		chance = 15
		min = 2
		max = 5
		enabled = true

	[hot_desert.western_desert_tarantula]
		chance = 4
		min = 1
		max = 1
		enabled = true

	[hot_desert.greenbottle_blue_tarantula]
		chance = 4
		min = 1
		max = 1
		enabled = true

[coastal_desert]
	biomes = ["minecraft:mushroom_field_shore", "minecraft:beach", "minecraft:stone_shore", "biomesoplenty:gravel_beach", "biomesoplenty:tropic_beach", "biomesoplenty:volcanic_plains", "minecraft:savanna", "biomesoplenty:dryland", "biomesoplenty:dry_boneyard", "biomesoplenty:scrubland", "biomesoplenty:wooded_scrubland"]

	[coastal_desert.banded_penguin]
		chance = 5
		min = 4
		max = 8
		enabled = true

