
[Options]
	# Enable automatic naming for baby animals; this will give a placeholder name to the offspring of named animals.
	# Set this to true if you operate a server that has a lag clearing feature that wipes un-named entities!
	name_babies = false
	# Enable or disable NPC Zookeeper spawns.
	spawn_zookeepers = true

[Timers]
	# Gestation time is in minecraft ticks, and will be multiplied by double the entity's size stat (where tiny=1 and giant=5) plus one.
	# For example, by default, a koala (small=2) will have a gestation time of 40,000 ticks; that is (8000 * (2 * 2 + 1)).
	# Default: 8000
	gestation_time = 8000
	venom_cooldown = 24000
	# Baby growth is in minecraft ticks, and will be multiplied by double the entity's size stat (where tiny=1 and giant=5) plus one.
	# For example, by default, a baby koala (small=2) will have a growth timer of 80,000 ticks; that is (16000 * (2 * 2 + 1)).
	# Default: 16000
	baby_growth = 16000
	# Breeding cooldown is in minecraft ticks, and will be multiplied by double the entity's size stat (where tiny=1 and giant=5) plus one.
	# For example, by default, a female koala (small=2) will have a breeding cooldown of 120,000 ticks; that is (24000 * (2 * 2 + 1)).
	# This only applies to the female on a successful breeding, unsuccessful attempts and males are always set to minecraft's default of 6000 ticks.
	# Default: 24000
	breeding_cooldown = 24000

["Entity Stats"]

	["Entity Stats".Enrichment]
		# Depletion rate is in minecraft ticks, and is the same for all entities.
		# For example, all entities will lose 1 enrichment point every 4800 ticks.
		# Default: 4800
		depletion_rate = 4800
		enabled = true

	["Entity Stats".Hunger]
		# Depletion rate is in minecraft ticks, and will be divided by the entity's size stat; where tiny=1 and giant=5.
		# For example, by default, a koala (small=2) will lose 1 hunger point every 12000 ticks.
		# Default: 24000
		depletion_rate = 24000
		enabled = true
		can_cause_death = true

	["Entity Stats".Thirst]
		# Depletion rate is in minecraft ticks, and will be divided by the entity's size stat; where tiny=1 and giant=5.
		# For example, by default, a koala (small=2) will lose 1 thirst point every 8000 ticks.
		# Default: 16000
		depletion_rate = 16000
		enabled = true
		can_cause_death = true

