
[enchantments]

	[enchantments.vengeance]
		#Armor enchantment that stores incoming damage and applies it to user's next attack
		"Enable Vengeance" = true
		#How much the damage taken with vengeance is multiplied for attacks
		#Range: 0.0 ~ 1.7976931348623157E308
		"Damage factor" = 0.025

	[enchantments.reforming]
		#How many ticks it takes a reforming item to repair
		#Range: > 0
		"Reforming tick rate" = 600
		#Gear enchantment that very slowly repairs items over time
		"Enable Reforming" = true

	[enchantments.missile]
		#How much the target is affected on the vertical axis
		#Range: 0.0 ~ 1.7976931348623157E308
		"Vertical factor" = 0.35
		#Weapon enchantment that launches enemies upwards rather than away
		"Enable Launch" = true

	[enchantments.reeling]
		#Crossbow enchantment that pulls targets towards the user
		"Enable Reeling" = true
		#How much the target is affected on the vertical axis
		#Range: 0.0 ~ 1.7976931348623157E308
		"Vertical factor" = 0.25
		#How much the target is affected on the horizontal axis
		#Range: 0.0 ~ 1.7976931348623157E308
		"Horizontal factor" = 0.5

	[enchantments.alleviating]
		#Armor enchantment that heals the user when collecting experience
		"Enable Alleviating" = true
		#How much the experience value is multiplied by into health
		#Range: 0.0 ~ 1.7976931348623157E308
		"Healing factor" = 0.25

	[enchantments.shockwave]
		#Boots enchantment that creates a shockwave when taking fall damage
		"Enable Shockwave" = true
		#If Shockwave tramples farmland within the wave radius
		"Shockwave tramples farmland" = true

[tweaks]

	[tweaks.bane_of_arthropods]
		#If Bane of Arthropods increases the mining speed of Cobwebs
		"Bane of Arthropods mines cobwebs faster" = true

	[tweaks.horse_armor]
		#Allow horse armor to be enchanted
		"Enchantable horse armor" = true
		#Which loot tables horse armor can't appear enchanted in
		"Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"]
		#If horse armor can appear enchanted when found in loot tables
		"Generates in loot tables" = true

	[tweaks.soul_speed]
		#Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks
		"Soul Speed change" = true
		#How much damage is multiplied when hurt on Soul Speed blocks
		#Range: 0.0 ~ 1.7976931348623157E308
		"Damage factor" = 1.5

	[tweaks.feather_falling]
		#If having Feather Falling prevents farmland from being trampled
		"Feather Falling prevents trampling" = true

	[tweaks.level_scaling]
		#The amount of experience per level, if level scaling is removed (experimental)
		#Range: > 0
		"Experience per level" = 50
		#Remove the amount of experience per level increasing (experimental)
		"Remove level scaling" = false

	[tweaks.infinity]
		#If Infinity requires an arrow in the player's inventory in order to shoot
		"Infinity requires arrows" = false

	[tweaks.protection]
		#Remove the base Protection enchantment, requiring players to choose between the other types
		"Disable Protection" = false

	[tweaks.riptide]
		#Allow Riptide to function when in cauldrons
		"Riptide works in cauldrons" = true

