version = 1
# Standard deviation of bullet spread (in degrees)
bulletStdDev = 1.0
# Muzzle velocity of bullet (in blocks per second)
bulletSpeed = 180.0
# Maximum bullet travel distance (in blocks)
bulletMaxDistance = 256.0
# Minimum damage at point-blank range
damageMin = 20.5
# Maximum damage at point-blank range
damageMax = 21.5
