
#Remember to restart your client/server after changing config!
[Enchantments]
	#Makes 'Fishing Fanatic' obtainable in survival mode.
	fishing_fanatic = true
	#Makes 'Enchantment Against Humanity' obtainable in survival mode.
	human_slayer = true
	#Makes 'Dodge' obtainable in survival mode.
	dodge = true
	#Makes 'Enlightenment' obtainable in survival mode.
	enlightenment = true
	#Makes 'Vitality' obtainable in survival mode.
	vitality = true
	#Makes 'Phoenix Dive' obtainable in survival mode.
	phoenix_dive = true
	#Makes 'Vengeance of Pufferfish' obtainable in survival mode.
	pufferfish_vengeance = true
	#Makes 'Immortality' obtainable in survival mode.
	immortality = true
	#Makes 'Smelter' obtainable in survival mode.
	smelter = true
	#Makes 'Gotta Mine Fast' obtainable in survival mode.
	gotta_mine_fast = true
	#Makes 'Leech' obtainable in survival mode.
	leech = true
	#Makes 'Magic Protection' obtainable in survival mode.
	magic_protection = true
	#Makes 'Swiftness' obtainable in survival mode.
	swiftness = true
	#Makes 'Horse Protection' obtainable in survival mode.
	horse_protection = true
	#Makes 'Horse Frost Walker' obtainable in survival mode.
	horse_frost_walker = true
	#Makes 'Telekinesis' obtainable in survival mode.
	telekinesis = true
	#Makes 'Absorber' obtainable in survival mode.
	absorber = true
	#Makes 'Hunter' obtainable in survival mode.
	hunter = true
	#Makes 'Favor of Elder Guardian' obtainable in survival mode.
	elder_guardian_favor = true

[Curses]
	#Makes 'Curse of Slowness' obtainable in survival mode.
	slowness = true
	#Makes 'Curse of Fatigue' obtainable in survival mode.
	fatigue = true
	#Makes 'Curse of Incompatibility' obtainable in survival mode.
	incompatibility = true
	#Makes 'Curse of Vampirism' obtainable in survival mode.
	vampirism = true

[Bonuses]
	#Damage bonus per enchantment level. (Enchantment Against Humanity)
	#Range: 1.0 ~ 10.0
	humanity_damage_bonus = 2.5
	#Health bonus per enchantment level. (Vitality)
	#Range: 1 ~ 10
	health_bonus = 2
	#Damage reduction bonus per enchantment level. (Magic Protection)
	#Range: 1 ~ 10
	magic_protection_bonus = 2
	#Horse armor bonus per enchantment level. (Horse Protection)
	#Range: 1 ~ 10
	horse_armor_bonus = 2

[Chances]
	#Chance for extra fishing drop. (Fishing Fanatic)
	#Range: 0.01 ~ 1.0
	fishing_extra_loot_chance = 0.33334
	#Chance to completely avoid damage per enchantment level. (Dodge)
	#Range: 0.01 ~ 0.25
	dodge_chance = 0.125
	#Chance for stealing positive effect/health from enemy. (Leech)
	#Range: 0.01 ~ 1.0
	leech_chance = 0.25

[Multipliers]
	#Maximum experience bonus per enchantment level. (Enlightenment)
	#Range: 0.01 ~ 1.0
	enlightenment_experience_multiplier = 0.25
	#Jumping power multiplier per enchantment level. (Phoenix Dive)
	#Range: 0.01 ~ 1.0
	phoenix_jump_multiplier = 0.25
	#Horse movement speed multiplier per enchantment level. (Swiftness)
	#Range: 0.01 ~ 0.5
	swiftness_multiplier = 0.125
	#Extra damage multiplier to distance per enchantment level. (Hunter)
	#Range: 0.0 ~ 0.01
	hunter_multiplier = 1.0E-4
	#Cumulative movement speed reduction with each enchantment. (Curse of Slowness)
	#Range: 0.01 ~ 0.15
	slowness_multiplier = 0.125
	#Mining speed reduction from the previous enchantment level. (Curse of Fatigue)
	#Range: 0.1 ~ 0.9
	fatigue_multiplier = 0.7

[Durations]
	#Pufferfish debuffs duration (in seconds) per enchantment level. (Vengeance of Pufferfish)
	#Range: 1.0 ~ 10.0
	pufferfish_duration = 2.0
	#Vampirism debuffs duration (in seconds) per enchantment level. (Curse of Vampirism)
	#Range: 10 ~ 300
	vampirism_duration = 30
	#Duration (in seconds) before enemy will take damage from the beam. (Favor of Elder Guardian)
	#Range: 0.1 ~ 100.0
	guardian_beam_duration = 3.0

[Damage]
	#Damage dealt by the beam. (Favor of Elder Guardian)
	#Range: 1.0 ~ 50.0
	guardian_beam_damage = 5.0

