#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 82

MaxHeight: 82

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST:0,chest.nbt,50,CHEST:0,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(8,-10,7,PLANKS:3)
Block(7,-10,8,LOG:3)
Block(8,-10,8,DIRT:0)
Block(8,-9,7,PLANKS:3)
Block(7,-9,8,LOG:3)
Block(8,-9,8,DIRT:0)
Block(8,-8,7,PLANKS:3)
Block(7,-8,8,LOG:3)
Block(8,-8,8,DIRT:0)
Block(8,-7,7,PLANKS:3)
Block(7,-7,8,LOG:3)
Block(8,-7,8,DIRT:0)
Block(8,-6,7,PLANKS:3)
Block(7,-6,8,LOG:3)
Block(8,-6,8,DIRT:0)
Block(8,-5,7,PLANKS:3)
Block(7,-5,8,LOG:3)
Block(8,-5,8,DIRT:0)
Block(8,-4,7,PLANKS:3)
Block(7,-4,8,LOG:3)
Block(8,-4,8,DIRT:0)
Block(8,-3,7,PLANKS:3)
Block(7,-3,8,LOG:3)
Block(8,-3,8,DIRT:0)
Block(8,-2,7,PLANKS:3)
Block(7,-2,8,LOG:3)
Block(8,-2,8,DIRT:0)
Block(8,-1,7,PLANKS:3)
Block(7,-1,8,LOG:3)
Block(8,-1,8,DIRT:0)
Block(6,0,7,SPRUCE_FENCE:0)
Block(7,0,7,SPRUCE_FENCE:0)
Block(8,0,7,PLANKS:3)
Block(5,0,8,SPRUCE_FENCE:0)
Block(6,0,8,SPRUCE_FENCE:0)
Block(7,0,8,LOG:3)
Block(8,0,8,DIRT:0)
Block(7,1,7,SPRUCE_FENCE:0)
Block(8,1,7,PLANKS:3)
Block(6,1,8,SPRUCE_FENCE:0)
Block(7,1,8,LOG:3)
Block(8,1,8,DIRT:0)
Block(8,2,7,PLANKS:3)
Block(6,2,8,SPRUCE_FENCE:0)
Block(7,2,8,LOG:3)
Block(8,2,8,DIRT:0)
Block(8,3,7,PLANKS:3)
Block(6,3,8,SPRUCE_FENCE:0)
Block(7,3,8,LOG:3)
Block(8,3,8,DIRT:0)
Block(8,4,7,PLANKS:3)
Block(7,4,8,LOG:3)
Block(8,4,8,GRASS:0)
Block(8,5,7,PLANKS:3)
Block(7,5,8,LOG:3)
Block(8,6,7,WOODEN_SLAB:3)
Block(7,6,8,LOG:3)
RandomBlock(7,7,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner01.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner02.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner03.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner04.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner05.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner06.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner07.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner08.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner09.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner10.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner11.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner12.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner13.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner14.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner15.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner16.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner17.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner18.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner19.nbt,8,STANDING_BANNER:6,../JungleNBT/banners/JungleBanner20.nbt,100)
Branch(0,0,-16,JungleVillagePath06_01-00,NORTH,100)
