#
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#

# The B(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#

# All the blocks used in the BO3 are listed here. Possible blocks:
# B(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
B(2,-6,2,grass)
B(2,-6,3,grass)
B(2,-6,4,dirt)
B(2,-6,5,dirt)
B(2,-6,6,dirt)
B(2,-6,7,dirt)
B(2,-6,8,dirt)
B(2,-5,4,grass)
B(2,-5,5,grass)
B(2,-5,6,dirt)
B(2,-5,7,dirt)
B(2,-5,8,dirt)
B(2,-4,6,grass)
B(2,-4,7,grass)
B(2,-4,8,grass)
B(3,-6,1,grass)
B(3,-6,2,dirt)
B(3,-6,3,dirt)
B(3,-6,4,dirt)
B(3,-6,5,dirt)
B(3,-6,6,dirt)
B(3,-6,7,dirt)
B(3,-6,8,dirt)
B(3,-5,2,grass)
B(3,-5,3,grass)
B(3,-5,4,grass)
B(3,-5,5,dirt)
B(3,-5,6,dirt)
B(3,-5,7,dirt)
B(3,-5,8,dirt)
B(3,-4,5,grass)
B(3,-4,6,grass)
B(3,-4,7,grass)
B(3,-4,8,grass)
B(4,-6,0,grass)
B(4,-6,1,dirt)
B(4,-6,2,dirt)
B(4,-6,3,dirt)
B(4,-6,4,dirt)
B(4,-6,5,dirt)
B(4,-6,6,dirt)
B(4,-6,7,dirt)
B(4,-6,8,dirt)
B(4,-5,1,grass)
B(4,-5,2,grass)
B(4,-5,3,dirt)
B(4,-5,4,dirt)
B(4,-5,5,dirt)
B(4,-5,6,dirt)
B(4,-5,7,dirt)
B(4,-5,8,dirt)
B(4,-4,3,grass)
B(4,-4,4,grass)
B(4,-4,5,grass)
B(4,-4,6,dirt)
B(4,-4,7,dirt)
B(4,-4,8,dirt)
B(4,-3,6,grass)
B(4,-3,7,grass)
B(4,-3,8,grass)
B(5,-6,-1,grass)
B(5,-6,0,grass)
B(5,-6,1,dirt)
B(5,-6,2,dirt)
B(5,-6,3,dirt)
B(5,-6,4,dirt)
B(5,-6,5,grass)
B(5,-6,6,dirt)
B(5,-6,7,dirt)
B(5,-6,8,dirt)
B(5,-5,1,grass)
B(5,-5,2,dirt)
B(5,-5,3,dirt)
B(5,-5,4,dirt)
B(5,-5,5,dirt)
B(5,-5,6,dirt)
B(5,-5,7,grass)
B(5,-5,8,dirt)
B(5,-4,2,grass)
B(5,-4,3,grass)
B(5,-4,4,grass)
B(5,-4,5,dirt)
B(5,-4,6,dirt)
B(5,-4,7,dirt)
B(5,-4,8,dirt)
B(5,-3,5,grass)
B(5,-3,6,grass)
B(5,-3,7,grass)
B(5,-3,8,dirt)
B(5,-2,8,grass)
B(6,-6,-1,dirt)
B(6,-6,0,dirt)
B(6,-6,1,dirt)
B(6,-6,2,dirt)
B(6,-6,3,dirt)
B(6,-6,4,dirt)
B(6,-6,5,dirt)
B(6,-6,6,dirt)
B(6,-6,7,dirt)
B(6,-6,8,dirt)
B(6,-5,-1,grass)
B(6,-5,0,grass)
B(6,-5,1,grass)
B(6,-5,2,dirt)
B(6,-5,3,dirt)
B(6,-5,4,dirt)
B(6,-5,5,dirt)
B(6,-5,6,dirt)
B(6,-5,7,dirt)
B(6,-5,8,dirt)
B(6,-4,1,grass)
B(6,-4,2,grass)
B(6,-4,3,grass)
B(6,-4,4,dirt)
B(6,-4,5,dirt)
B(6,-4,6,dirt)
B(6,-4,7,dirt)
B(6,-4,8,dirt)
B(6,-3,3,grass)
B(6,-3,4,grass)
B(6,-3,5,dirt)
B(6,-3,6,dirt)
B(6,-3,7,dirt)
B(6,-3,8,dirt)
B(6,-2,5,grass)
B(6,-2,6,grass)
B(6,-2,7,grass)
B(6,-2,8,grass)
B(7,-6,-1,dirt)
B(7,-6,0,dirt)
B(7,-6,1,dirt)
B(7,-6,2,dirt)
B(7,-6,3,dirt)
B(7,-6,4,dirt)
B(7,-6,5,grass)
B(7,-6,6,dirt)
B(7,-6,7,dirt)
B(7,-6,8,dirt)
B(7,-5,-1,grass)
B(7,-5,0,dirt)
B(7,-5,1,dirt)
B(7,-5,2,dirt)
B(7,-5,3,dirt)
B(7,-5,4,dirt)
B(7,-5,5,dirt)
B(7,-5,6,grass)
B(7,-5,7,dirt)
B(7,-5,8,dirt)
B(7,-4,0,grass)
B(7,-4,1,grass)
B(7,-4,2,dirt)
B(7,-4,3,dirt)
B(7,-4,4,dirt)
B(7,-4,5,dirt)
B(7,-4,6,grass)
B(7,-4,7,dirt)
B(7,-4,8,dirt)
B(7,-3,2,grass)
B(7,-3,3,grass)
B(7,-3,4,dirt)
B(7,-3,5,dirt)
B(7,-3,6,dirt)
B(7,-3,7,dirt)
B(7,-3,8,dirt)
B(7,-2,4,grass)
B(7,-2,5,grass)
B(7,-2,6,dirt)
B(7,-2,7,dirt)
B(7,-2,8,dirt)
B(7,-1,6,grass)
B(7,-1,7,grass)
B(7,-1,8,grass)
B(7,0,6,dark_oak_fence)
B(7,0,7,dark_oak_fence)
B(7,0,8,dark_oak_fence)
B(8,-6,-1,dirt)
B(8,-6,0,dirt)
B(8,-6,1,dirt)
B(8,-6,2,dirt)
B(8,-6,3,dirt)
B(8,-6,4,dirt)
B(8,-6,5,dirt)
B(8,-6,6,dirt)
B(8,-6,7,dirt)
B(8,-6,8,dirt)
B(8,-5,-1,grass)
B(8,-5,0,dirt)
B(8,-5,1,grass)
B(8,-5,2,dirt)
B(8,-5,3,dirt)
B(8,-5,4,dirt)
B(8,-5,5,dirt)
B(8,-5,6,dirt)
B(8,-5,7,dirt)
B(8,-5,8,dirt)
B(8,-4,0,grass)
B(8,-4,1,grass)
B(8,-4,2,dirt)
B(8,-4,3,dirt)
B(8,-4,4,dirt)
B(8,-4,5,dirt)
B(8,-4,6,grass)
B(8,-4,7,dirt)
B(8,-4,8,dirt)
B(8,-3,2,grass)
B(8,-3,3,dirt)
B(8,-3,4,dirt)
B(8,-3,5,dirt)
B(8,-3,6,dirt)
B(8,-3,7,grass)
B(8,-3,8,dirt)
B(8,-2,3,grass)
B(8,-2,4,grass)
B(8,-2,5,grass)
B(8,-2,6,grass)
B(8,-2,7,grass)
B(8,-2,8,grass)
B(8,-1,6,grass)
B(8,-1,7,farmland:5)
B(8,-1,8,farmland:3)
B(8,0,6,dark_oak_fence)
B(8,0,7,wheat:7)
B(8,0,8,wheat:7)
