#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: BO3 BulkEdit (by LanToaster)

# A short description of this BO3 object
Description: This Object was Created with BO3_BulkEdit

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.

Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.

Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 82

MaxHeight: 82

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST:0,chest.nbt,50,CHEST:0,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
RandomBlock(1,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,-1,2,LEAVES:7)
RandomBlock(1,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,-1,3,LEAVES:7)
RandomBlock(1,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,-1,5,LEAVES:7)
RandomBlock(1,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,-1,6,LEAVES:7)
RandomBlock(1,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,-1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,0,-7,STONE_SLAB:5)
RandomBlock(2,0,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,0,-5,STONE_SLAB:5)
RandomBlock(2,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,0,-4,STONE_SLAB:5)
RandomBlock(2,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,-1,STONE_BRICK_STAIRS:0)
RandomBlock(1,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,0,STONE_BRICK_STAIRS:0)
RandomBlock(1,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(0,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,2,LEAVES:7)
RandomBlock(1,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,3,LEAVES:7)
Block(1,0,3,STONE_SLAB:5)
RandomBlock(2,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,0,4,STONE_SLAB:5)
RandomBlock(2,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,5,LEAVES:7)
RandomBlock(1,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,0,6,LEAVES:7)
Block(1,0,6,STONE_SLAB:5)
RandomBlock(2,0,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,0,7,STONE_SLAB:5)
RandomBlock(2,0,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,0,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,-7,STONE_BRICK_STAIRS:6)
RandomBlock(2,1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,-5,STONE_BRICK_STAIRS:7)
RandomBlock(2,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,-4,STONE_BRICK_STAIRS:6)
RandomBlock(2,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,1,-2,STONE_BRICK_STAIRS:0)
RandomBlock(1,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,-1,STONE_BRICK_STAIRS:0)
RandomBlock(2,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,0,STONE_BRICK_STAIRS:0)
RandomBlock(2,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(0,1,1,STONE_BRICK_STAIRS:0)
RandomBlock(1,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,3,STONE_BRICK_STAIRS:7)
RandomBlock(2,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,4,STONE_BRICK_STAIRS:6)
RandomBlock(2,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,5,LEAVES:7)
RandomBlock(2,1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,6,STONE_BRICK_STAIRS:7)
RandomBlock(2,1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,1,7,STONE_BRICK_STAIRS:6)
RandomBlock(2,1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(1,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(2,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,1,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,-7,LEAVES:7)
Block(3,2,-7,LEAVES:7)
RandomBlock(4,2,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,-6,LEAVES:15)
RandomBlock(3,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,2,-5,STONE_SLAB:5)
RandomBlock(4,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,-4,LEAVES:15)
Block(3,2,-4,STONE_SLAB:5)
RandomBlock(4,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,-3,LEAVES:7)
RandomBlock(3,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,2,-2,STONE_BRICK_STAIRS:0)
RandomBlock(2,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,-1,STONE_BRICK_STAIRS:0)
RandomBlock(3,2,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,0,STONE_BRICK_STAIRS:0)
RandomBlock(3,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(1,2,1,STONE_BRICK_STAIRS:0)
RandomBlock(2,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,2,LEAVES:7)
RandomBlock(3,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,3,LEAVES:7)
Block(3,2,3,STONE_SLAB:5)
RandomBlock(4,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,2,4,STONE_SLAB:5)
RandomBlock(4,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,5,LEAVES:7)
RandomBlock(3,2,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,6,LEAVES:7)
Block(3,2,6,STONE_SLAB:5)
RandomBlock(4,2,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,2,7,LEAVES:7)
Block(3,2,7,STONE_SLAB:5)
RandomBlock(4,2,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,2,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,2,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,2,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,2,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,2,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,2,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,3,-7,LEAVES:7)
RandomBlock(4,3,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,3,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,3,-5,STONE_BRICK_STAIRS:7)
RandomBlock(4,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,3,-4,STONE_BRICK_STAIRS:6)
RandomBlock(4,3,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,3,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,3,-2,STONE_SLAB:5)
RandomBlock(3,3,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,3,-1,STONE_BRICK_STAIRS:0)
RandomBlock(4,3,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,3,0,STONE_SLAB:5)
RandomBlock(4,3,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,3,1,STONE_BRICK_STAIRS:0)
RandomBlock(3,3,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,3,4,STONE_BRICK_STAIRS:6)
RandomBlock(4,3,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(3,3,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(2,3,6,LEAVES:7)
Block(3,3,6,LEAVES:7)
Block(4,3,6,LEAVES:7)
RandomBlock(5,3,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(4,3,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,3,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,3,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,3,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,3,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,4,-7,STONE_SLAB:5)
RandomBlock(6,4,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,4,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,-5,LEAVES:7)
Block(5,4,-5,STONE_SLAB:5)
RandomBlock(6,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,-4,LEAVES:7)
Block(5,4,-4,STONE_SLAB:5)
RandomBlock(6,4,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,-3,LEAVES:7)
RandomBlock(5,4,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,4,-2,STONE_BRICK_STAIRS:0)
RandomBlock(4,4,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,4,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,-1,STONE_BRICK_STAIRS:0)
RandomBlock(5,4,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,0,STONE_BRICK_STAIRS:0)
RandomBlock(5,4,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(3,4,1,STONE_BRICK_STAIRS:0)
RandomBlock(4,4,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,4,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,4,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,3,LEAVES:15)
Block(5,4,3,LEAVES:7)
Block(6,4,3,LEAVES:15)
RandomBlock(7,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,4,LEAVES:15)
Block(5,4,4,STONE_SLAB:5)
RandomBlock(6,4,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,4,5,LEAVES:7)
RandomBlock(5,4,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,4,6,STONE_SLAB:5)
RandomBlock(6,4,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,4,7,STONE_SLAB:5)
RandomBlock(6,4,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,4,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,4,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,4,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,4,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,-4,STONE_BRICK_STAIRS:6)
RandomBlock(6,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,5,-3,LEAVES:7)
RandomBlock(5,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,5,-2,STONE_BRICK_STAIRS:0)
RandomBlock(5,5,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,-1,STONE_SLAB:5)
RandomBlock(6,5,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,0,STONE_SLAB:5)
RandomBlock(6,5,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(4,5,1,STONE_BRICK_STAIRS:0)
RandomBlock(5,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,3,LEAVES:7)
Block(6,5,3,LEAVES:15)
RandomBlock(7,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,4,STONE_BRICK_STAIRS:6)
RandomBlock(6,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(5,5,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(6,5,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,6,STONE_BRICK_STAIRS:7)
RandomBlock(6,5,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,7,STONE_BRICK_STAIRS:6)
RandomBlock(6,5,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,5,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,5,8,LEAVES:7)
Block(6,5,8,LEAVES:7)
RandomBlock(7,5,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,5,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,-7,LEAVES:15)
Block(7,6,-7,STONE_SLAB:5)
RandomBlock(8,6,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,-6,LEAVES:15)
RandomBlock(7,6,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,-6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,6,-5,STONE_SLAB:5)
RandomBlock(8,6,-5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,-4,LEAVES:7)
Block(7,6,-4,STONE_SLAB:5)
RandomBlock(8,6,-4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,-3,LEAVES:7)
RandomBlock(7,6,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,6,-2,STONE_BRICK_STAIRS:0)
RandomBlock(6,6,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,6,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,-1,STONE_BRICK_STAIRS:0)
RandomBlock(7,6,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,0,STONE_SLAB:5)
RandomBlock(7,6,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(5,6,1,STONE_BRICK_STAIRS:0)
RandomBlock(6,6,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,6,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,6,3,STONE_SLAB:5)
RandomBlock(8,6,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,4,LEAVES:7)
Block(7,6,4,STONE_SLAB:5)
RandomBlock(8,6,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,5,LEAVES:7)
RandomBlock(7,6,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,6,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,6,6,LEAVES:7)
Block(7,6,6,STONE_SLAB:5)
RandomBlock(8,6,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,6,7,STONE_SLAB:5)
RandomBlock(8,6,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,6,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(8,6,8,STONE_SLAB:5)
Block(7,7,-7,STONE_BRICK_STAIRS:6)
RandomBlock(8,7,-7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,7,-6,LEAVES:7)
Block(8,7,-6,LEAVES:7)
Block(7,7,-5,STONE_BRICK_STAIRS:7)
Block(8,7,-5,LEAVES:7)
Block(7,7,-4,STONE_BRICK_STAIRS:6)
Block(8,7,-4,LEAVES:7)
RandomBlock(7,7,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,7,-3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,7,-2,STONE_SLAB:5)
RandomBlock(7,7,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,7,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,7,-1,STONE_BRICK_STAIRS:0)
RandomBlock(8,7,-1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,7,0,STONE_BRICK_STAIRS:0)
RandomBlock(8,7,0,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(6,7,1,STONE_BRICK_STAIRS:0)
RandomBlock(7,7,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,7,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,7,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(8,7,2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,7,3,STONE_BRICK_STAIRS:7)
RandomBlock(8,7,3,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,7,4,STONE_BRICK_STAIRS:6)
RandomBlock(8,7,4,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,7,5,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(8,7,5,LEAVES:7)
Block(7,7,6,LEAVES:7)
RandomBlock(8,7,6,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(7,7,7,STONE_BRICK_STAIRS:6)
RandomBlock(8,7,7,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
RandomBlock(7,7,8,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(8,7,8,STONE_BRICK_STAIRS:5)
Block(8,8,-3,LEAVES:7)
Block(7,8,-2,STONE_BRICK_STAIRS:0)
RandomBlock(8,8,-2,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(8,8,-1,STONE_BRICK_STAIRS:0)
Block(8,8,0,STONE_BRICK_STAIRS:0)
Block(7,8,1,STONE_SLAB:5)
RandomBlock(8,8,1,STONEBRICK:1,10,STONEBRICK:2,10,COBBLESTONE,10,MOSSY_COBBLESTONE,10,SMOOTH_BRICK,100)
Block(8,8,3,LEAVES:7)
Block(8,8,4,LEAVES:7)
Block(8,8,5,LEAVES:7)
Block(8,9,-3,LEAVES:15)
Block(8,9,-2,STONE_BRICK_STAIRS:0)
Block(8,9,1,STONE_SLAB:5)
Branch(0,0,-16,MayaTemple03_Ruin02_00-00,NORTH,100)
Branch(0,0,16,MayaTemple03_Ruin02_00-02,NORTH,100)
