{"language":"English","language.code":"en_us","language.region":"United States","itemGroup.immersiveengineering":"Immersive Engineering","immersiveengineering.config.title":"","tile.harvesterTrolley.ieCrop.name":"Industrial Hemp Harvester Trolley","fluid.immersiveengineering.creosote":"Creosote Oil","fluid.immersiveengineering.plantoil":"Plant Oil","fluid.immersiveengineering.ethanol":"Ethanol","fluid.immersiveengineering.biodiesel":"Biodiesel","fluid.immersiveengineering.concrete":"Liquid Concrete","fluid.immersiveengineering.potion":"Potion","fluid.immersiveengineering.herbicide":"Herbicide","entity.immersiveengineering.skylineHook.name":"Skyhook","entity.immersiveengineering.explosive.name":"Explosive","entity.immersiveengineering.fluorescentTube.name":"Fluorescent Tube","block.minecraft.banner.immersiveengineering_hammer.black":"Black Hammer","block.minecraft.banner.immersiveengineering_hammer.red":"Red Hammer","block.minecraft.banner.immersiveengineering_hammer.green":"Green 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Input","desc.immersiveengineering.info.blockSide.connectFluid.output":"Fluid Output","desc.immersiveengineering.info.filter.oreDict":"Filter: OreDictionary<br>Filters items based on<br>their OreDictionary names.","desc.immersiveengineering.info.filter.nbt":"Filter: NBT Data<br>Filters items with<br>respect to their NBT Data.","desc.immersiveengineering.info.filter.fuzzy":"Filter: Fuzzy<br>Filters items while<br>ignoring their damage value.","desc.immersiveengineering.info.oreDict.off":"OreDictionary: Disabled","desc.immersiveengineering.info.oreDict.on":"OreDictionary: Enabled","desc.immersiveengineering.info.mininglvl.-1":"None","desc.immersiveengineering.info.mininglvl.0":"\u00c2\u00a77Stone","desc.immersiveengineering.info.mininglvl.1":"\u00c2\u00a74Iron","desc.immersiveengineering.info.mininglvl.2":"\u00c2\u00a7cRedstone","desc.immersiveengineering.info.mininglvl.3":"\u00c2\u00a7dObsidian","desc.immersiveengineering.info.mininglvl.4":"\u00c2\u00a79Cobalt","desc.immersiveengineering.info.mininglvl.5":"\u00c2\u00a75Manyullyn","desc.immersiveengineering.info.mininglvl.6":"\u00c2\u00a75Manyullyn\u00c2\u00a7d+","desc.immersiveengineering.info.durability":"Durability: %1$s","desc.immersiveengineering.info.holdShift":"\u00c2\u00a76Hold Shift\u00c2\u00a7r","desc.immersiveengineering.info.holdShiftForInfo":"\u00c2\u00a78Hold Shift for more info\u00c2\u00a7r","desc.immersiveengineering.info.mineral.bituminous_coal":"Bituminous Coal","desc.immersiveengineering.info.mineral.silt":"Silt","desc.immersiveengineering.info.mineral.igneous_rock":"Igneous 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This version causes crashes with the Engineer's manual. These crashes are close to impossible to fix for us. You can prevent the crashes by installing up-to-date Java (make sure to use Java 8, not Java 9) and forcing your launcher to use it.","desc.immersiveengineering.info.coresample.pos":"Sample taken at %1$s, %2$s","desc.immersiveengineering.info.coresample.mineral":"%1$s-Vein","desc.immersiveengineering.info.coresample.noMineral":"No Mineral","desc.immersiveengineering.info.coresample.saturation":"Saturation: %1$s%%","desc.immersiveengineering.info.coresample.yield":"Expected Yield: %1$s Ores","desc.immersiveengineering.info.coresample.infinite":"Unlimited Yield","desc.immersiveengineering.info.coresample.timestamp":"Sample taken %1$s ago","desc.immersiveengineering.info.coresample.noTimestamp":"Sample taken at some unknown time","desc.immersiveengineering.info.coresample.timezone":"This sample was taken in a different timezone/dimension","chat.immersiveengineering.info.coresample.mapDimension":"The sample is not within the same dimension as this map","chat.immersiveengineering.info.coresample.mapFail":"The sample is not within the borders of this map","desc.immersiveengineering.info.reqMaterial":"Required Materials:","desc.immersiveengineering.info.chance":"Chance:","desc.immersiveengineering.info.blueprint.creates0":"Created Items: \u00c2\u00a76Hold Shift\u00c2\u00a7r","desc.immersiveengineering.info.blueprint.creates1":"Created Items:","desc.immersiveengineering.info.blueprint.components":"Crafting Components","desc.immersiveengineering.info.blueprint.molds":"Metal Press Molds","desc.immersiveengineering.info.blueprint.bullet":"Common Projectiles","desc.immersiveengineering.info.blueprint.specialBullet":"Specialized Projectiles","desc.immersiveengineering.info.blueprint.electrode":"Arc Furnace Electrodes","desc.immersiveengineering.info.blueprint.bannerpatterns":"Banner Patterns","desc.immersiveengineering.info.electrodeIntegrity":"Integrity %1$s %%","desc.immersiveengineering.info.revolver.perk.cooldown":"Firerate: %1$s%%","desc.immersiveengineering.info.revolver.perk.cooldown.tier-3":"Slow %1$s","desc.immersiveengineering.info.revolver.perk.cooldown.tier-2":"Stuttering %1$s","desc.immersiveengineering.info.revolver.perk.cooldown.tier-1":"Squeaky %1$s","desc.immersiveengineering.info.revolver.perk.cooldown.tier1":"Fanned %1$s","desc.immersiveengineering.info.revolver.perk.cooldown.tier2":"Selfrepeating %1$s","desc.immersiveengineering.info.revolver.perk.cooldown.tier3":"Autococking %1$s","desc.immersiveengineering.info.revolver.perk.noise":"Noise: %1$s%%","desc.immersiveengineering.info.revolver.perk.noise.tier-3":"Bellowing %1$s","desc.immersiveengineering.info.revolver.perk.noise.tier-2":"Loud %1$s","desc.immersiveengineering.info.revolver.perk.noise.tier-1":"Noisy %1$s","desc.immersiveengineering.info.revolver.perk.noise.tier1":"Whisper %1$s","desc.immersiveengineering.info.revolver.perk.noise.tier2":"Silenced %1$s","desc.immersiveengineering.info.revolver.perk.noise.tier3":"Muted 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Rod","desc.immersiveengineering.info.multiblock.IE:MetalPress":"Metal Press","desc.immersiveengineering.info.multiblock.IE:Mixer":"Mixer","desc.immersiveengineering.info.multiblock.IE:Refinery":"Refinery","desc.immersiveengineering.info.multiblock.IE:SheetmetalTank":"Tank","desc.immersiveengineering.info.multiblock.IE:Silo":"Silo","desc.immersiveengineering.info.multiblock.IE:Squeezer":"Squeezer","desc.immersiveengineering.flavour.treated_wood_horizontal":"Horizontal Planks","desc.immersiveengineering.flavour.treated_wood_vertical":"Vertical Planks","desc.immersiveengineering.flavour.treated_wood_packaged":"Packaged Planks","desc.immersiveengineering.flavour.slab_treated_wood_horizontal":"Horizontal Planks","desc.immersiveengineering.flavour.slab_treated_wood_vertical":"Vertical Planks","desc.immersiveengineering.flavour.slab_treated_wood_packaged":"Packaged Planks","desc.immersiveengineering.flavour.stairs_treated_wood_horizontal":"Horizontal Planks","desc.immersiveengineering.flavour.stairs_treated_wood_vertical":"Vertical Planks","desc.immersiveengineering.flavour.stairs_treated_wood_packaged":"Packaged Planks","desc.immersiveengineering.flavour.crate":"Will keep its inventory when broken!","desc.immersiveengineering.flavour.barrel":"Will keep its fluid when broken!","desc.immersiveengineering.flavour.barrelTemp":"Cannot store hot fluids or gases","desc.immersiveengineering.flavour.coil.construction0":"For decoration purposes only","desc.immersiveengineering.flavour.coil.construction1":"Will not transmit power","desc.immersiveengineering.flavour.coil.redstone":"Transmits redstone signals","desc.immersiveengineering.flavour.revolver":"Go ahead, make my day!","desc.immersiveengineering.flavour.revolver.dev":"Regicide!","desc.immersiveengineering.flavour.revolver.infinity":"All you need is a little pinch of infinity","desc.immersiveengineering.flavour.revolver.tesla":"A shocking invention!","desc.immersiveengineering.flavour.revolver.sns":"Blood, Sweat, Steam and Steel","desc.immersiveengineering.flavour.revolver.nerf":"Safe for kids","desc.immersiveengineering.flavour.revolver.oblivion":"Passing Memories","desc.immersiveengineering.flavour.revolver.oathkeeper":"Wayfinder","desc.immersiveengineering.flavour.revolver.bee":"The Pain","desc.immersiveengineering.flavour.revolver.fenrir":"There's nothing I don't cherish!","desc.immersiveengineering.flavour.revolver.earthshaker":"Lingering Will","desc.immersiveengineering.flavour.revolver.warlord":"Don't take my toys away!","desc.immersiveengineering.flavour.revolver.superchief":"CHOO CHOO!","desc.immersiveengineering.flavour.revolver.rommie":"Targeting AI 'Rommie' included!","desc.immersiveengineering.flavour.revolver.rose":"Appearances can be deceiving","desc.immersiveengineering.flavour.revolver.noName":"Peering Into Darkness","desc.immersiveengineering.flavour.revolver.patreonBlu":"Hunter's Choice","desc.immersiveengineering.flavour.revolver.patreonHazard":"Exclusive DLC Content","desc.immersiveengineering.flavour.drill.noHead":"No Drill head equipped","desc.immersiveengineering.flavour.drill.headDamage":"Drill head status:","desc.immersiveengineering.flavour.drill.fuel":"Fuel:","desc.immersiveengineering.flavour.drill.empty":"Empty","desc.immersiveengineering.flavour.buzzsaw.noBlade":"No sawblade equipped","desc.immersiveengineering.flavour.buzzsaw.bladeDamage":"Sawblade status:","desc.immersiveengineering.flavour.fluidStack":"%1$s: %2$s/%3$smB","desc.immersiveengineering.flavour.drillhead.size":"Mining Area: %1$sx%1$sx%2$s","desc.immersiveengineering.flavour.drillhead.level":"Mining Level: %1$s","desc.immersiveengineering.flavour.drillhead.speed":"Mining Speed: %1$s","desc.immersiveengineering.flavour.drillhead.damage":"Attack Damage: %1$s","desc.immersiveengineering.flavour.skyhook":"A new form of travel","desc.immersiveengineering.flavour.skyhook.speedLimit":"Limited speed","desc.immersiveengineering.flavour.skyhook.noLimit":"Unlimited speed","desc.immersiveengineering.flavour.toolupgrade_drill_waterproof":"Allows the Mining Drill to operate under water","desc.immersiveengineering.flavour.toolupgrade_drill_lube":"Reduces the damage to the Mining Drill head and Buzzsaw blade","desc.immersiveengineering.flavour.toolupgrade_drill_damage":"Increases the attack damage and digging speed of the Mining Drill, stacks up to 3","desc.immersiveengineering.flavour.toolupgrade_drill_capacity":"Increases the internal tank size of the Mining Drill, Buzzsaw and Chemical Thrower","desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet":"Adds melee damage to the Revolver","desc.immersiveengineering.flavour.toolupgrade_revolver_magazine":"Increases the Revolver's magazine size","desc.immersiveengineering.flavour.toolupgrade_revolver_electro":"Revolver shots inflict shock damage","desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus":"Decreases spread and increases range of the Chemical Thrower","desc.immersiveengineering.flavour.toolupgrade_railgun_scope":"Allows Railgun to zoom in","desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors":"Reduces charge time of the Railgun","desc.immersiveengineering.flavour.toolupgrade_shield_flash":"Produces a blinding flash","desc.immersiveengineering.flavour.toolupgrade_shield_shock":"Shocks attackers and vapourizes projectiles","desc.immersiveengineering.flavour.toolupgrade_shield_magnet":"Equips the shield at the press of a button","desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank":"Allows multiple Fluids in the Chemical Thrower","desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades":"Carry additional blades for the Buzzsaw","gui.immersiveengineering.empty":"Empty","gui.immersiveengineering.left":"Left:","gui.immersiveengineering.right":"Right:","gui.immersiveengineering.blastFurnace":"Blast Furnace","gui.immersiveengineering.blastFurnace.fuel":"Blast Furnace Fuel","gui.immersiveengineering.assembler.nospace":"All pattern slots are filled!","gui.immersiveengineering.blast_furnace.preheaters":"Preheaters","gui.immersiveengineering.config.earmuffs.soundcategory.music":"Music","gui.immersiveengineering.config.earmuffs.soundcategory.record":"Records","gui.immersiveengineering.config.earmuffs.soundcategory.weather":"Weather","gui.immersiveengineering.config.earmuffs.soundcategory.block":"Blocks","gui.immersiveengineering.config.earmuffs.soundcategory.hostile":"Monsters","gui.immersiveengineering.config.earmuffs.soundcategory.neutral":"Friendlies","gui.immersiveengineering.config.earmuffs.soundcategory.player":"Players","gui.immersiveengineering.config.earmuffs.soundcategory.ambient":"Ambient","gui.immersiveengineering.config.earmuffs.noisegate":"Noisegate","gui.immersiveengineering.config.turret.add":"Add","gui.immersiveengineering.config.turret.blacklist":"Blacklist","gui.immersiveengineering.config.turret.animals":"Animals","gui.immersiveengineering.config.turret.players":"Players","gui.immersiveengineering.config.turret.neutrals":"Neutrals","gui.immersiveengineering.config.turret.ignite_fluid":"Ignite Fluid","gui.immersiveengineering.config.turret.expel_casings_on":"Expel Casings","gui.immersiveengineering.config.turret.expel_casings_off":"Keep Casings","gui.immersiveengineering.config.mixer.outputSingle":"Output only bottom fluid","gui.immersiveengineering.config.mixer.outputAll":"Output all fluids","gui.immersiveengineering.config.assembler.clearRecipe":"Clear Recipe","gui.immersiveengineering.config.assembler.recursiveIngredients":"Recursive use of ingredients","gui.immersiveengineering.config.assembler.nonRecursiveIngredients":"Non-Recursive use of ingredients","gui.immersiveengineering.config.arcfurnace.distribute":"Distribute Inputs","gui.immersiveengineering.config.item_batcher.filter":"Filter","gui.immersiveengineering.config.item_batcher.buffer":"Buffer","gui.immersiveengineering.config.item_batcher.batchmode":"Output Mode:","gui.immersiveengineering.config.item_batcher.batchmode.SINGLE":"Output when individual filter is satisfied","gui.immersiveengineering.config.item_batcher.batchmode.ALL":"Output when all filters are satisfied","gui.immersiveengineering.config.item_batcher.redstone_color":"Redstone Signal Color:","gui.immersiveengineering.config.redstone_iomode":"Redstone IO Mode:","gui.immersiveengineering.config.redstone_color":"Redstone Signal Color:","gui.immersiveengineering.config.redstone_color_sending":"Sending Signal Color:","gui.immersiveengineering.config.redstone_color_receiving":"Receiving Signal Color:","chat.immersiveengineering.warning.wrongCable":"You cannot attach this wire here","chat.immersiveengineering.warning.wrongDimension":"You are in the wrong dimension","chat.immersiveengineering.warning.sameConnection":"You cannot attach a wire to the same point","chat.immersiveengineering.warning.tooFar":"You are too far away from the previous connection","chat.immersiveengineering.warning.cantSee":"The connection is obstructed","chat.immersiveengineering.warning.connectionExists":"The connection exists already","chat.immersiveengineering.warning.invalidPoint":"One of the connection points is invalid","chat.immersiveengineering.info.skyhookLimited":"The skyhook will automatically limit its speed","chat.immersiveengineering.info.skyhookUnlimited":"The speed of the skyhook is unlimited","chat.immersiveengineering.info.averageLoss":"Average loss between points: %1$s%%","chat.immersiveengineering.info.energyStorage":"Energy Stored: %1$s/%2$s Flux","chat.immersiveengineering.info.tooHot":"This fluid is too hot for the container!","chat.immersiveengineering.info.noGasAllowed":"This container can't store gasses!","chat.immersiveengineering.info.rsSignal.invertedOn":"Redstone signal: Inverted","chat.immersiveengineering.info.rsSignal.invertedOff":"Redstone signal: Not inverted","chat.immersiveengineering.info.rsControl.invertedOn":"Redstone control: Inverted","chat.immersiveengineering.info.rsControl.invertedOff":"Redstone control: Not inverted","chat.immersiveengineering.info.rsControl.strongSignal.true":"Strong Redstone Signal: Enabled","chat.immersiveengineering.info.rsControl.strongSignal.false":"Strong Redstone Signal: Disabled","chat.immersiveengineering.info.tesla.highPower":"Power mode: High","chat.immersiveengineering.info.tesla.lowPower":"Power mode: Low","chat.immersiveengineering.info.notOwner":"Only the owner '%1$s' may access this block","chat.immersiveengineering.info.tickrate":"This block will activate every %1$s ticks","chat.immersiveengineering.info.coreDrill.progress":"Core Sample in progress: %1$s","chat.immersiveengineering.info.coreDrill.result.mineral":"\u00c2\u00a77Core Sample evaluated, %1$s\u00c2\u00a77 vein found","chat.immersiveengineering.info.coreDrill.result.depl":"\u00c2\u00a77Mineral vein at %1$s\u00c2\u00a77 integrity","chat.immersiveengineering.info.coreDrill.result.none":"Core Sample evaluated, no minerals found","chat.immersiveengineering.info.coreDrill.infinite":"Infinite","chat.immersiveengineering.info.survey.wrong_block":"This block can't be used in a mineral survey","chat.immersiveengineering.info.survey.no_vein":"There are no mineral traces here","chat.immersiveengineering.info.survey.finished":"There is no more information on this mineral vein to be discovered","chat.immersiveengineering.info.survey.too_close":"This point is too close to previous survey points","chat.immersiveengineering.info.survey.direction.0":"south","chat.immersiveengineering.info.survey.direction.1":"south-west","chat.immersiveengineering.info.survey.direction.2":"west","chat.immersiveengineering.info.survey.direction.3":"north-west","chat.immersiveengineering.info.survey.direction.4":"north","chat.immersiveengineering.info.survey.direction.5":"north-east","chat.immersiveengineering.info.survey.direction.6":"east","chat.immersiveengineering.info.survey.direction.7":"south-east","chat.immersiveengineering.info.survey.hint.1":"There are traces of %1$s here","chat.immersiveengineering.info.survey.hint.2":"Traces of %1$s here indicate a vein towards the %2$s","chat.immersiveengineering.info.survey.hint.3":"There is a %1$s vein about %2$s steps to the %3$s","chat.immersiveengineering.info.survey.hint.center":"There is a %1$s vein right here!","chat.immersiveengineering.info.pump.placeCobble.true":"This pump will now replace fluids with cobblestone.","chat.immersiveengineering.info.pump.placeCobble.false":"This pump will no longer replace fluid blocks with cobblestone. \u00c2\u00a76WARNING:\u00c2\u00a7f This can cause lag and is not adviseable when dealing with large amounts of fluid!","chat.immersiveengineering.info.energyTransfered":"Average energy transferred over the last %1$s ticks: %2$s Flux/t","chat.immersiveengineering.command.mineral.get":"Minerals found at %1$s, %2$s","chat.immersiveengineering.command.mineral.get.none":"No minerals found at %1$s, %2$s","chat.immersiveengineering.command.mineral.get.pos":"Centered at %1$s, %2$s, radius %3$s","chat.immersiveengineering.command.mineral.put.invalid_mineral":"\u00c2\u00a7cInvalid Mineral, '%1$s' is not a valid identifier. Use '/ie mineral list' for a list of all identifiers.\u00c2\u00a7r","chat.immersiveengineering.command.mineral.put.success":"Mineral vein '%1$s' with radius %2$s placed at %3$s, %4$s","chat.immersiveengineering.command.mineral.set_depletion.no_mineral":"No minerals present at %1$s, %2$s","chat.immersiveengineering.command.mineral.set_depletion.success":"Mineral depletion set to %1$s","chat.immersiveengineering.command.shaders.help":"\u00c2\u00a76Usage: /ie shaders <clear>\u00c2\u00a7r","chat.immersiveengineering.command.shaders.clear.help":"\u00c2\u00a76Usage: /ie shaders clear [player]\u00c2\u00a7r<br> Clear the received shaders for the given player. Clear for yourself if no player is specified.","chat.immersiveengineering.command.shaders.clear.sucess":"Received Shaders for '%1$s' were cleared","subtitle.immersiveengineering.dieselGenerator":"Diesel Generator is being loud and obnoxious","subtitle.immersiveengineering.crusher":"Crusher is decimating ore","subtitle.immersiveengineering.metalPressPiston":"Metal Press Piston","subtitle.immersiveengineering.metalPressSmash":"Metal Press Clunk","subtitle.immersiveengineering.birthdayParty":"Yaaay, party!","subtitle.immersiveengineering.revolverFire":"Gunshot","subtitle.immersiveengineering.revolverReload":"Reload","subtitle.immersiveengineering.spray":"Fluid spray","subtitle.immersiveengineering.sprayFire":"Flaming fluid spray","subtitle.immersiveengineering.chargeFast":"Charging capacitors","subtitle.immersiveengineering.chargeSlow":"Charging capacitors","subtitle.immersiveengineering.spark":"Electrical sparks","subtitle.immersiveengineering.railgunFire":"Railgun fire","subtitle.immersiveengineering.tesla":"Tesla Coil zapping","subtitle.immersiveengineering.direSwitch":"Direwolf20 imitating a knifeswitch","subtitle.immersiveengineering.skyhook":"Skyhook slides along a wire","subtitle.immersiveengineering.chute":"Item clunks through chute","recipe.immersiveengineering.hammerCrushing":"Crushing","death.attack.ieRevolver_casull":"%1$s was shot by %2$s","death.attack.ieRevolver_casull.item":"%1$s was shot by %2$s using %3$s","death.attack.ieRevolver_casull.turret":"%1$s was shot by a turret","death.attack.ieRevolver_armorPiercing":"%1$s was shot by %2$s","death.attack.ieRevolver_armorPiercing.item":"%1$s was shot by %2$s using %3$s","death.attack.ieRevolver_armorPiercing.turret":"%1$s was shot by a turret","death.attack.ieRevolver_buckshot":"%1$s was shotgunned by %2$s","death.attack.ieRevolver_buckshot.item":"%1$s was shotgunned by %2$s using %3$s","death.attack.ieRevolver_buckshot.turret":"%1$s was shotgunned by a turret","death.attack.ieRevolver_dragonsbreath":"%1$s was incinerated by %2$s","death.attack.ieRevolver_dragonsbreath.item":"%1$s was incinerated by %2$s using %3$s","death.attack.ieRevolver_dragonsbreath.turret":"%1$s was incinerated by a turret","death.attack.ieRevolver_homing":"%1$s was shot by %2$s's homing bullet","death.attack.ieRevolver_homing.item":"%1$s was shot by %2$s's homing bullet fired from %3$s","death.attack.ieRevolver_homing.turret":"%1$s was shot by a turret's homing bullet","death.attack.ieRevolver_wolfpack":"%1$s was shredded by %2$s's Wolfpack Rounds","death.attack.ieRevolver_wolfpack.item":"%1$s was shredded by %2$s's Wolfpack Rounds fired from %3$s","death.attack.ieRevolver_wolfpack.turret":"%1$s was shredded by a turret's Wolfpack Rounds","death.attack.ieRevolver_silver":"%1$s was purified by %2$s's silver bullet","death.attack.ieRevolver_silver.item":"%1$s was purified by %2$s's silver bullet fired from %3$s","death.attack.ieRevolver_silver.turret":"%1$s was purified by a turret's silver bullet","death.attack.ieRevolver_potion":"%1$s was doused by %2$s's phial shot","death.attack.ieRevolver_potion.item":"%1$s was doused by %2$s's phial shot fired from %3$s","death.attack.ieRevolver_potion.turret":"%1$s was doused by a turret's phial shot","death.attack.ieCrushed":"%1$s was crushed","death.attack.ieSawmill":"%1$s fell into the sawmill","death.attack.ieAcid":"%1$s was dissolved in acid","death.attack.ieRazorWire":"%1$s was diced by razorwire","death.attack.ieRazorShock":"%1$s was electrocuted by razorwire","death.attack.ieTesla":"%1$s was fried by a Tesla Coil","death.attack.ieTeslaPrimary":"%1$s touched the primary circuit of a running Tesla coil","death.attack.ieRailgun":"%1$s was pierced by %2$s's Railgun","death.attack.ieWireShock":"%1$s wasn't careful enough around live wiring","advancement.immersiveengineering.root":"Immersive Engineering","advancement.immersiveengineering.root.desc":"RTFM!","advancement.immersiveengineering.open_manual":"RTFM","advancement.immersiveengineering.open_manual.desc":"Acquire the Engineer's Manual","advancement.immersiveengineering.craft_hammer":"HAMMAH!","advancement.immersiveengineering.craft_hammer.desc":"Craft an Engineer's Hammer","advancement.immersiveengineering.connect_wire":"Birds on a Wire","advancement.immersiveengineering.connect_wire.desc":"Attach a wire","advancement.immersiveengineering.mb_blastfurnace":"Really Hot Topic","advancement.immersiveengineering.mb_blastfurnace.desc":"Create a Blast Furnace","advancement.immersiveengineering.make_steel":"The Upgrade","advancement.immersiveengineering.make_steel.desc":"Create a Steel Ingot","advancement.immersiveengineering.place_conveyor":"Road to nowhere","advancement.immersiveengineering.place_conveyor.desc":"Place a Conveyor Belt","advancement.immersiveengineering.place_windmill":"Windmill for the land","advancement.immersiveengineering.place_windmill.desc":"Place a Windmill","advancement.immersiveengineering.craft_heater":"Spread the warmth","advancement.immersiveengineering.craft_heater.desc":"Craft an External Heater","advancement.immersiveengineering.craft_pump":"Under Pressure","advancement.immersiveengineering.craft_pump.desc":"Craft a Fluid Pump","advancement.immersiveengineering.place_floodlight":"Aziz! Light!","advancement.immersiveengineering.place_floodlight.desc":"Place a Floodlight","advancement.immersiveengineering.craft_workbench":"Time to Tinker","advancement.immersiveengineering.craft_workbench.desc":"Craft an Engineer's Workbench","advancement.immersiveengineering.craft_revolver":"Make my day","advancement.immersiveengineering.craft_revolver.desc":"Craft the Revolver","advancement.immersiveengineering.upgrade_revolver":"Shalashaska","advancement.immersiveengineering.upgrade_revolver.desc":"Apply the maximum Upgrades to the Revolver","advancement.immersiveengineering.craft_wolfpack":"Beauty in Destruction","advancement.immersiveengineering.craft_wolfpack.desc":"Craft a Wolfpack Cartridge","advancement.immersiveengineering.craft_drill":"Power Pick","advancement.immersiveengineering.craft_drill.desc":"Craft the Mining Drill","advancement.immersiveengineering.upgrade_drill":"Big Daddy","advancement.immersiveengineering.upgrade_drill.desc":"Apply the maximum Upgrades to the Mining Drill","advancement.immersiveengineering.craft_buzzsaw":"Treecapitation","advancement.immersiveengineering.craft_buzzsaw.desc":"Craft the Buzzsaw","advancement.immersiveengineering.upgrade_buzzsaw":"Rip and Tear!","advancement.immersiveengineering.upgrade_buzzsaw.desc":"Apply the maximum Upgrades to the Buzzsaw","advancement.immersiveengineering.craft_skyhook":"Booker, catch!","advancement.immersiveengineering.craft_skyhook.desc":"Craft the Engineer's Skyhook","advancement.immersiveengineering.skyhook_pro":"Skyline Master","advancement.immersiveengineering.skyhook_pro.desc":"Travel a total of 1km with the Skyhook","advancement.immersiveengineering.craft_chemthrower":"Spray and Pray","advancement.immersiveengineering.craft_chemthrower.desc":"Craft the Chemical Thrower","advancement.immersiveengineering.craft_railgun":"Fortune's Legacy","advancement.immersiveengineering.craft_railgun.desc":"Craft the Railgun","advancement.immersiveengineering.upgrade_railgun":"Mother of Invention","advancement.immersiveengineering.upgrade_railgun.desc":"Apply the maximum Upgrades to the Railgun","advancement.immersiveengineering.mb_improvedblastfurnace":"Next Level Blasting","advancement.immersiveengineering.mb_improvedblastfurnace.desc":"Form the Improved Blast Furnace","advancement.immersiveengineering.mb_metalpress":"Pressing matters","advancement.immersiveengineering.mb_metalpress.desc":"Form the Metal Press","advancement.immersiveengineering.mb_silo":"Sheetmetal Stash","advancement.immersiveengineering.mb_silo.desc":"Form the Silo Multiblock","advancement.immersiveengineering.mb_crusher":"Hazardous Machinery","advancement.immersiveengineering.mb_crusher.desc":"Form the Crusher Multiblock","advancement.immersiveengineering.mb_dieselgen":"Bad for the Environment","advancement.immersiveengineering.mb_dieselgen.desc":"Form the Diesel Generator Multiblock","advancement.immersiveengineering.mb_excavator":"Diggy Diggy Hole","advancement.immersiveengineering.mb_excavator.desc":"Form the Excavator Multiblock","advancement.immersiveengineering.mb_arcfurnace":"The Hottest Topic","advancement.immersiveengineering.mb_arcfurnace.desc":"Form the Arc Furnace Multiblock","advancement.immersiveengineering.secret_birthdayparty":"Grunt Birthday Party","advancement.immersiveengineering.secret_birthdayparty.desc":"Light a match...","advancement.immersiveengineering.secret_luckofthedraw":"Luck of the Draw","advancement.immersiveengineering.secret_luckofthedraw.desc":"All or nothing","advancement.immersiveengineering.secret_drillbreak":"GIGA...DRILL...BREAKER!!!","advancement.immersiveengineering.secret_drillbreak.desc":"JUST WHO THE HELL DO YOU THINK I AM?!","advancement.immersiveengineering.secret_ravenholm":"We Don't Go To Ravenholm...","advancement.immersiveengineering.secret_ravenholm.desc":"Total Evisceration","stat.skyhookOneCm":"Distance by Skyhook","effect.immersiveengineering.flammable":"Flammable","effect.immersiveengineering.slippery":"Slippery","effect.immersiveengineering.conductive":"Conductive","effect.immersiveengineering.sticky":"Sticky","effect.immersiveengineering.stunned":"Stunned","effect.immersiveengineering.concrete_feet":"Concrete Feet","effect.immersiveengineering.flashed":"Flashed","manual.immersiveengineering.manual":"Engineer's Manual","manual.immersiveengineering.update":"UPDATE NEWS!","manual.immersiveengineering.general":"Overview and Resources","manual.immersiveengineering.construction":"Construction","manual.immersiveengineering.energy":"Power, wires, generators","manual.immersiveengineering.test":"A subcategory!?","manual.immersiveengineering.tools":"Tools","manual.immersiveengineering.machines":"Simple Machines","manual.immersiveengineering.heavymachines":"Heavy Machinery","desc.immersiveengineering.info.shader.details.rosequartz":"First shader ever made!<br>No direct reference, though the name itself was inspired by a character in the \u00e2\u20ac\u017eInkheart\u00e2\u20ac\u0153 series of novels","desc.immersiveengineering.info.shader.details.argo":"No direct reference, but style+colour were inspired by the videogame 'Destiny'.","desc.immersiveengineering.info.shader.details.sunstrike":"No direct reference but name+colour were inspired by Sunbreaker Titans from the videogame 'Destiny'.","desc.immersiveengineering.info.shader.details.locus":"Named and coloured after the mercenary 'Locus' in RvB Seasons 11-13.","desc.immersiveengineering.info.shader.details.felix":"Named and coloured after the mercenary 'Felix' in RvB Seasons 11-13.","desc.immersiveengineering.info.shader.details.sharkface":"Named and coloured after the mercenary 'Sharkface' in RvB Seasons 9 and 13.","desc.immersiveengineering.info.shader.details.dragonsbreath":"Named and designed after the exotic rocket launcher of the same name.","desc.immersiveengineering.info.shader.details.hawk":"Named and designed after the exotic handcannon 'Hawkmoon'.","desc.immersiveengineering.info.shader.details.eyas":"Named and designed after the handcannon 'Eyasluna'. Hawkmoon's little brother.","desc.immersiveengineering.info.shader.details.magnum":"Designed by a contest winner!","desc.immersiveengineering.info.shader.details.fox":"Very fluffy. Named in reference to a specific IRC channel and its inhabitants.","desc.immersiveengineering.info.shader.details.vaulttec":"Coloured and named in obvious reference.","desc.immersiveengineering.info.shader.details.sponsor":"Obvious design reference to the Fallout series, but named indistinctly.","desc.immersiveengineering.info.shader.details.massfusion":"The design references the energy weapons of Fallout series.","desc.immersiveengineering.info.shader.details.stormflower":"Named and designed after the bladed SMGs wielded by Lie Ren.","desc.immersiveengineering.info.shader.details.milo":"Named and designed after the spear/rifle wielded by Pyrrha Nikos.","desc.immersiveengineering.info.shader.details.trident":"Named and designed after the lasergun/spear wielded by Neptune Vasilias.","desc.immersiveengineering.info.shader.details.chloris":"Named and designed after the hoverboard/revolvers wielded by Reese Chloris.","desc.immersiveengineering.info.shader.details.crescentrose":"Named and designed after the \"high-caliber sniper-scythe\" wielded by Ruby Rose.","desc.immersiveengineering.info.shader.details.qrow":"Named after Qrow Branwen and designed after his sword/scythe.","desc.immersiveengineering.info.shader.details.lususnaturae":"Named after a song on the Volume 4 soundtrack. Also, the name sounds badass.","desc.immersiveengineering.info.shader.details.vanguard":"Named and coloured after the Vanguard faction.","desc.immersiveengineering.info.shader.details.regal":"Designed after weaponry in the 'King's Fall' raid.","desc.immersiveengineering.info.shader.details.harrowed":"Designed after weaponry in the heroic 'King's Fall'.","desc.immersiveengineering.info.shader.details.taken":"Designed after the 'Taken' enemies.","desc.immersiveengineering.info.shader.details.ikelos":"Designed after the Warmind Rasputin and the IKELOS weapons.","desc.immersiveengineering.info.shader.details.angelsthesis":"Named after the themesong, colourscheme based on Evangelion Unit EVA-01.","desc.immersiveengineering.info.shader.details.sutherland":"Named and designed after the Knightmare Frame used by the Holy Britannian Empire.","desc.immersiveengineering.info.shader.details.exia":"Named and designed after the close combat Gundam Mobile Suit.","desc.immersiveengineering.info.shader.details.crimsonlotus":"Named in reference to and designed after the main and titular Gunman.","desc.immersiveengineering.info.shader.details.dominator":"Named and designed in reference to the massive handcannon of the anime series. Doesn't transform, I'm afraid.","desc.immersiveengineering.info.shader.details.warbird":"Design inspired by planes of the previous great wars.","desc.immersiveengineering.info.shader.details.matrix":"No particular inspiration, just another use for the pipe overlay.","desc.immersiveengineering.info.shader.details.twili":"Named and designed in reference to the race of the same name.","desc.immersiveengineering.info.shader.details.usurper":"Named and designed in reference to Zant, the usurper to the throne.","desc.immersiveengineering.info.shader.details.ancient":"Named and designed after the ancient Sheikah technology","desc.immersiveengineering.info.shader.details.glacis":"No particular inspiration, decided to experiment with transparency.","desc.immersiveengineering.info.shader.details.phoenix":"No particular inspiration, just another use for the gradient type of shaders.","desc.immersiveengineering.info.shader.details.radiant":"Named and designed after world 'Radiant Garden'.","desc.immersiveengineering.info.shader.details.hollow":"Named and designed after world 'Hollow Bastion'.","desc.immersiveengineering.info.shader.details.microshark":"Named in reference to and designed after the Minishark and Megashark machineguns.","desc.immersiveengineering.info.shader.details.n7":"Named and designed after the highest designation of the Alliance special forces.","desc.immersiveengineering.info.shader.details.normandy":"Named and designed after Normandy SR2 in its Alliance colour scheme.","desc.immersiveengineering.info.shader.details.omnitool":"Named and designed after the holographic multitools.","desc.immersiveengineering.info.shader.details.kindled":"Named in obvious reference. Designed in an attempt to incorporate vanilla textures and animations into shaders.","desc.immersiveengineering.info.shader.details.darkfire":"Named and designed after the Dark Fire magic employed by Riku and Terra.","desc.immersiveengineering.info.shader.details.erruption":"No particular reference, just another use of vanilla textures, specifically the block breaking overlay.","desc.immersiveengineering.info.shader.details.terra":"Heavily inspired by Livingwood and Terrasteel materials, and incorporating some of Botania's textures.","desc.immersiveengineering.info.shader.details.waaagh":"Yellow makez da biggest BOOOMS!<br>Designed in obvious reference to the Orks in the 40k universe.","desc.immersiveengineering.info.shader.details.astartes":"Designed after the traditional colourscheme of bolt pistols in the 40k universe.","desc.immersiveengineering.info.shader.details.netherforged":"An experiment with vanilla's magma texture. Maybe a little bit inspired by DOOM?","block.immersiveengineering.ore_copper":"Copper Ore","block.immersiveengineering.ore_aluminum":"Aluminum Ore","block.immersiveengineering.ore_lead":"Lead Ore","block.immersiveengineering.ore_silver":"Silver Ore","block.immersiveengineering.ore_nickel":"Nickel Ore","block.immersiveengineering.ore_uranium":"Uranium Ore","block.immersiveengineering.storage_copper":"Block of Copper","block.immersiveengineering.storage_aluminum":"Block of Aluminum","block.immersiveengineering.storage_lead":"Block of Lead","block.immersiveengineering.storage_silver":"Block of Silver","block.immersiveengineering.storage_nickel":"Block of Nickel","block.immersiveengineering.storage_uranium":"Block of Uranium","block.immersiveengineering.storage_constantan":"Block of Constantan","block.immersiveengineering.storage_electrum":"Block of Electrum","block.immersiveengineering.storage_steel":"Block of Steel","block.immersiveengineering.slab_storage_copper":"Copper Slab","block.immersiveengineering.slab_storage_aluminum":"Aluminum Slab","block.immersiveengineering.slab_storage_lead":"Lead Slab","block.immersiveengineering.slab_storage_silver":"Silver Slab","block.immersiveengineering.slab_storage_nickel":"Nickel Slab","block.immersiveengineering.slab_storage_uranium":"Uranium Slab","block.immersiveengineering.slab_storage_constantan":"Constantan Slab","block.immersiveengineering.slab_storage_electrum":"Electrum Slab","block.immersiveengineering.slab_storage_steel":"Steel Slab","block.immersiveengineering.cokebrick":"Coke Brick","block.immersiveengineering.blastbrick":"Blast Brick","block.immersiveengineering.blastbrick_reinforced":"Reinforced Blast Brick","block.immersiveengineering.coke":"Block of Coal Coke","block.immersiveengineering.hempcrete":"Hempcrete","block.immersiveengineering.concrete":"Concrete","block.immersiveengineering.concrete_tile":"Concrete Tile","block.immersiveengineering.concrete_leaded":"Leaded 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Stairs","block.immersiveengineering.stairs_concrete_tile":"Concrete Tile Stairs","block.immersiveengineering.stairs_concrete_leaded":"Leaded Concrete Stairs","block.immersiveengineering.coke_oven":"Coke Oven","block.immersiveengineering.blast_furnace":"Crude Blast Furnace","block.immersiveengineering.advanced_blast_furnace":"Improved Blast Furnace","block.immersiveengineering.concrete_sheet":"Concrete Sheet","block.immersiveengineering.concrete_quarter":"Concrete Panel","block.immersiveengineering.concrete_three_quarter":"Concrete Chunk","block.immersiveengineering.coresample":"Core Sample","block.immersiveengineering.alloy_smelter":"Alloy Kiln","block.immersiveengineering.treated_wood_horizontal":"Treated Wood Planks","block.immersiveengineering.treated_wood_vertical":"Treated Wood Planks","block.immersiveengineering.treated_wood_packaged":"Treated Wood Planks","block.immersiveengineering.slab_treated_wood_horizontal":"Treated Wood 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Ingot","item.immersiveengineering.ingot_aluminum":"Aluminum Ingot","item.immersiveengineering.ingot_lead":"Lead Ingot","item.immersiveengineering.ingot_silver":"Silver Ingot","item.immersiveengineering.ingot_nickel":"Nickel Ingot","item.immersiveengineering.ingot_uranium":"Uranium Ingot","item.immersiveengineering.ingot_constantan":"Constantan Ingot","item.immersiveengineering.ingot_electrum":"Electrum Ingot","item.immersiveengineering.ingot_steel":"Steel Ingot","item.immersiveengineering.dust_copper":"Copper Dust","item.immersiveengineering.dust_aluminum":"Aluminum Dust","item.immersiveengineering.dust_lead":"Lead Dust","item.immersiveengineering.dust_silver":"Silver Dust","item.immersiveengineering.dust_nickel":"Nickel Dust","item.immersiveengineering.dust_uranium":"Uranium Dust","item.immersiveengineering.dust_constantan":"Constantan Dust","item.immersiveengineering.dust_electrum":"Electrum Dust","item.immersiveengineering.dust_steel":"Steel Dust","item.immersiveengineering.dust_iron":"Iron Dust","item.immersiveengineering.dust_gold":"Gold Dust","item.immersiveengineering.nugget_copper":"Copper Nugget","item.immersiveengineering.nugget_aluminum":"Aluminum Nugget","item.immersiveengineering.nugget_lead":"Lead Nugget","item.immersiveengineering.nugget_silver":"Silver Nugget","item.immersiveengineering.nugget_nickel":"Nickel Nugget","item.immersiveengineering.nugget_uranium":"Uranium Nugget","item.immersiveengineering.nugget_constantan":"Constantan Nugget","item.immersiveengineering.nugget_electrum":"Electrum Nugget","item.immersiveengineering.nugget_steel":"Steel Nugget","item.immersiveengineering.nugget_iron":"Iron Nugget","item.immersiveengineering.plate_copper":"Copper Sheet","item.immersiveengineering.plate_aluminum":"Aluminum Sheet","item.immersiveengineering.plate_lead":"Lead Sheet","item.immersiveengineering.plate_silver":"Silver Sheet","item.immersiveengineering.plate_nickel":"Nickel Sheet","item.immersiveengineering.plate_uranium":"Uranium Sheet","item.immersiveengineering.plate_constantan":"Constantan Sheet","item.immersiveengineering.plate_electrum":"Electrum Sheet","item.immersiveengineering.plate_steel":"Steel Sheet","item.immersiveengineering.plate_iron":"Iron Sheet","item.immersiveengineering.plate_gold":"Gold Sheet","item.immersiveengineering.stick_treated":"Treated Stick","item.immersiveengineering.stick_iron":"Iron Rod","item.immersiveengineering.stick_steel":"Steel Rod","item.immersiveengineering.stick_aluminum":"Aluminum Rod","item.immersiveengineering.hemp_fiber":"Industrial Hemp Fiber","item.immersiveengineering.hemp_fabric":"Tough Fabric","item.immersiveengineering.coal_coke":"Coal Coke","item.immersiveengineering.slag":"Slag","item.immersiveengineering.component_iron":"Iron Mechanical Component","item.immersiveengineering.component_steel":"Steel Mechanical Component","item.immersiveengineering.waterwheel_segment":"Waterwheel Segment","item.immersiveengineering.windmill_blade":"Windmill Blade","item.immersiveengineering.windmill_sail":"Windmill Sail","item.immersiveengineering.wooden_grip":"Wooden Grip","item.immersiveengineering.gunpart_barrel":"Revolver Barrel","item.immersiveengineering.gunpart_drum":"Revolver Drum","item.immersiveengineering.gunpart_hammer":"Revolver Hammer","item.immersiveengineering.dust_coke":"Coke Dust","item.immersiveengineering.dust_hop_graphite":"HOP Graphite Dust","item.immersiveengineering.ingot_hop_graphite":"HOP Graphite Ingot","item.immersiveengineering.wire_copper":"Copper Wire","item.immersiveengineering.wire_electrum":"Electrum Wire","item.immersiveengineering.wire_aluminum":"Aluminum Wire","item.immersiveengineering.wire_steel":"Steel Wire","item.immersiveengineering.dust_saltpeter":"Nitrate Dust","item.immersiveengineering.dust_sulfur":"Sulfur Dust","item.immersiveengineering.dust_wood":"Sawdust","item.immersiveengineering.electron_tube":"Vacuum Tube","item.immersiveengineering.circuit_board":"Circuit Board","item.immersiveengineering.seed":"Industrial Hemp Seeds","item.immersiveengineering.creosote_bucket":"Bucket of Creosote Oil","item.immersiveengineering.plantoil_bucket":"Bucket of Plant Oil","item.immersiveengineering.ethanol_bucket":"Bucket of Ethanol","item.immersiveengineering.biodiesel_bucket":"Bucket of Biodiesel","item.immersiveengineering.concrete_bucket":"Bucket of Concrete","item.immersiveengineering.herbicide_bucket":"Bucket of Herbicide","item.immersiveengineering.wirecoil_copper":"LV Wire Coil","item.immersiveengineering.wirecoil_copper_ins":"Insulated LV Wire Coil","item.immersiveengineering.wirecoil_electrum":"MV Wire Coil","item.immersiveengineering.wirecoil_electrum_ins":"Insulated MV Wire Coil","item.immersiveengineering.wirecoil_steel":"HV Wire Coil","item.immersiveengineering.wirecoil_structure_rope":"Hemp Rope Coil","item.immersiveengineering.wirecoil_structure_steel":"Steel Cable 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(left)","item.immersiveengineering.bannerpattern_wolf":"Banner Pattern","item.immersiveengineering.bannerpattern_wolf.desc":"Wolf","ie.manual.entry.shaderList.name":"List of Shaders","ie.manual.entry.shaderList.noInfo":"You have not unlocked this shader yet!","ie.manual.entry.shaderList.unlock":"Unlock this shader","ie.manual.entry.shaderList.order":"Acquire:","ie.manual.entry.minerals_desc":"%1$s\nIt consists of %2$s.","ie.manual.entry.mineralsDimValid":"\u00c2\u00a7l%1$s\u00c2\u00a7r is a mineral vein that can be found in the %2$s.","ie.manual.entry.mineralsDimInvalid":"\u00c2\u00a7l%1$s\u00c2\u00a7r is a mineral vein that can be found anywhere but in the %2$s.","ie.manual.entry.mineral_main":"The deposits of Ore found around your world are nothing new to you. What you have so far left out of consideration though are mineral veins, which contain a mix of different ores. Due to their wide and thin spread, the average miner can't find them, but a <link;excavator;\u00c2\u00a7o\u00c2\u00a7nspecial \u00c2\u00a7o\u00c2\u00a7nmachine\u00c2\u00a7r> might be able to assist with that. <&drill>To find and determine minerals in the world, you will want to craft a Core Sample Drill. Supply the machine with power and rightclick it or use redstone to activate it. It drills into the chunk and extracts a core sample which shows if and what mineral was found and its yield. The Drill consumes <config;i;coredrill_consumption> Flux/t and takes <config;i;coredrill_time> ticks to fully retrieve and analyse a sample.<br><br>The sample can also be placed as a block by sneaking and rightclicking. Using a map on the sample block will set a marker for the chunk.<br><br>The following pages list every type of vein and the ores that can be retrieved from them.","ie.manual.entry.mineral_title":"Mineral Deposits","ie.manual.entry.mineral_subtitle":"Oresome","ie.manual.newerVersion":" - New!","ie.manual.currentVersion":" - Current","ie.manual.entry.mineralsDimAny":"\u00c2\u00a7l%1$s\u00c2\u00a7r is a mineral vein that can be found in any dimension."}