{
	id: "7040B650590D151D",
	group: "503EEB9ECC993848",
	order_index: 3,
	filename: "tier_4_radical",
	title: "Tier 4: Radical",
	icon: {
		ForgeCaps: {
			"dungeons_gear:weapon": {
				lastFiredTime: 0L,
				fuseShotCounter: 0,
				crossbowChargeTime: 0,
				bowChargeTime: 0.0f
			}
		},
		id: "mekanismgenerators:fission_fuel_assembly",
		Count: 1b
	},
	default_quest_shape: "",
	quests: [
		{
			title: "Induction Matrix",
			icon: {
				ForgeCaps: {
					"dungeons_gear:weapon": {
						lastFiredTime: 0L,
						fuseShotCounter: 0,
						crossbowChargeTime: 0,
						bowChargeTime: 0.0f
					}
				},
				id: "mekanism:basic_induction_cell",
				Count: 1b
			},
			x: 2.0d,
			y: 0.0d,
			shape: "rsquare",
			description: [
				"The Induction Matrix is a huge battery, capable of storing 1.60 * 10^12 RF per block of Induction Cell, and transfering up to 55.2*10^6 RF/t per Induction Provider. Power can be transferred via Induction Ports placed on the outside of the multiblock.",
				"The outside of the multiblock is made of Induction Casings and Induction Ports, and can be a rectangular prism up to 18x18x18 in size."
			],
			dependencies: [
				"2D04BA04B416E224",
				"7828F80EB3593752"
			],
			id: "00000000000000C2",
			tasks: [
				{
					id: "00000000000000C3",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanism:induction_casing",
						Count: 1b
					},
					count: 32L
				},
				{
					id: "00000000000000C4",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanism:induction_port",
						Count: 1b
					},
					count: 2L
				},
				{
					id: "00000000000000C5",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanism:basic_induction_cell",
						Count: 1b
					}
				},
				{
					id: "00000000000000C6",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanism:basic_induction_provider",
						Count: 1b
					}
				}
			],
			rewards: [
				{
					id: "00000000000000C7",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanism:advanced_induction_cell",
						Count: 1b
					}
				},
				{
					id: "00000000000000C8",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "pamhc2foodcore:sweetberrypieitem",
						Count: 1b
					}
				}
			]
		},
		{
			title: "Fission Reactor",
			x: -1.5d,
			y: -1.0d,
			description: [
				"The Fission reactor needs at least a 3x3 external base, then a tower of Fission Assemblies topped by a Control Rod Assembly. The outside can be Fission Casings, Fission Ports, or Fission Logic Ports. ",
				"You need at least 4 Fission ports, 2 input, 1 waste output, one coolant output. You also need a (safe) way to deal with waste. "
			],
			dependencies: ["5BBD69856B255DD0"],
			id: "00000000000000E6",
			tasks: [
				{
					id: "00000000000000E7",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanismgenerators:fission_reactor_casing",
						Count: 1b
					},
					count: 64L
				},
				{
					id: "00000000000000EF",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanismgenerators:fission_reactor_port",
						Count: 1b
					},
					count: 4L
				},
				{
					id: "00000000000000F0",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanismgenerators:control_rod_assembly",
						Count: 1b
					},
					count: 4L
				},
				{
					id: "00000000000000F1",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanismgenerators:fission_fuel_assembly",
						Count: 1b
					},
					count: 12L
				}
			],
			rewards: [
				{
					id: "00000000000000F2",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "thermal:lead_plate",
						Count: 1b
					},
					count: 16
				},
				{
					id: "00000000000000F3",
					type: "item",
					item: {
						ForgeCaps: {
							"dungeons_gear:weapon": {
								lastFiredTime: 0L,
								fuseShotCounter: 0,
								crossbowChargeTime: 0,
								bowChargeTime: 0.0f
							}
						},
						id: "mekanism:geiger_counter",
						Count: 1b
					}
				}
			]
		},
		{
			x: -1.5d,
			y: -2.5d,
			shape: "hexagon",
			size: 1.5d,
			id: "5BBD69856B255DD0",
			tasks: [{
				id: "33D1C38AA6E1EE70",
				type: "checkmark",
				title: "Fissile Fuel",
				icon: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:reprocessed_fissile_fragment",
					Count: 1b
				}
			}]
		},
		{
			icon: {
				ForgeCaps: {
					"dungeons_gear:weapon": {
						lastFiredTime: 0L,
						fuseShotCounter: 0,
						crossbowChargeTime: 0,
						bowChargeTime: 0.0f
					}
				},
				id: "minecraft:water_bucket",
				Count: 1b
			},
			x: -2.5d,
			y: 0.0d,
			shape: "hexagon",
			description: [
				"A water-cooled reactor is easier to set up, but can't handle as much heat. ",
				"It entails just one coolant loop: Water is heated in the reactor, then used to produce power in the turbine. "
			],
			dependencies: ["00000000000000E6"],
			id: "54EB282EC3796981",
			tasks: [{
				id: "746B477C9E112B59",
				type: "checkmark",
				title: "Water-cooled reactor"
			}],
			rewards: [{
				id: "69681654B78A7CBC",
				type: "item",
				item: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "cookingforblockheads:sink",
					Count: 1b
				}
			}]
		},
		{
			x: -0.5d,
			y: 0.0d,
			shape: "hexagon",
			description: [
				"Liquid sodium-cooled reactors can handle more heat than water-cooled reactors, but require additional setup and infrastructure.",
				"It entails two coolant loops, the first heating sodium in the reactor then pumping it to boilers, transferring the heat to water to transform it into steam. That steam goes on to the turbine, and the salt goes back to the reactor."
			],
			dependencies: ["00000000000000E6"],
			id: "58AC40A4FC720747",
			tasks: [{
				id: "328E89847DB3DD2D",
				type: "checkmark",
				title: "Liquid Salt Reactor",
				icon: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:block_salt",
					Count: 1b
				}
			}],
			rewards: [{
				id: "3EB0A658E1B02C46",
				type: "item",
				item: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:electrolytic_core",
					Count: 1b
				}
			}]
		},
		{
			title: "Brine",
			x: 1.0d,
			y: 0.0d,
			description: ["You'll need brine to get sodium. Brine can be gotten from the Thermal Evaporation Plant."],
			dependencies: ["58AC40A4FC720747"],
			id: "6AC1F84E329D6A0D",
			tasks: [{
				id: "64CAE230183AD1C6",
				type: "checkmark",
				icon: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:brine_bucket",
					Count: 1b
				}
			}]
		},
		{
			x: -1.0d,
			y: 1.0d,
			description: ["This will allow you to split Brine into Sodium and Chlorine."],
			dependencies: [
				"58AC40A4FC720747",
				"6AC1F84E329D6A0D"
			],
			id: "11928270FB8D20F4",
			tasks: [{
				id: "2762EADBAFDEF2D9",
				type: "item",
				item: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:electrolytic_separator",
					Count: 1b
				}
			}],
			rewards: [{
				id: "421D66A650F3DD9C",
				type: "item",
				item: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:basic_chemical_tank",
					Count: 1b
				}
			}]
		},
		{
			x: 0.0d,
			y: 1.0d,
			subtitle: "Na (g)",
			description: ["Congrats! You've gotten sodium! Now you can fill up your reactor. You may need some extra to fill the coolant loop."],
			dependencies: ["11928270FB8D20F4"],
			id: "625347A09E0E906F",
			tasks: [{
				id: "361965CE79411F1F",
				type: "checkmark",
				title: "Sodium",
				icon: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:salt",
					Count: 1b
				}
			}],
			rewards: [{
				id: "6182EB3D092FFCBB",
				type: "item",
				item: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:elite_pressurized_tube",
					Count: 1b
				},
				count: 24
			}]
		},
		{
			x: -0.5d,
			y: 2.0d,
			description: [
				"The boiler will act as a heat exchanger between the gaseous sodium and steam, for the turbine.",
				"For more info, check the previous tier's quest on the boiler."
			],
			dependencies: ["625347A09E0E906F"],
			id: "456CF061BCAD4B8F",
			tasks: [{
				id: "087DBA5624AB5B38",
				type: "checkmark",
				title: "Boiler",
				icon: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:boiler_casing",
					Count: 1b
				}
			}],
			rewards: [{
				id: "79E6CB4D9A1C799A",
				type: "item",
				item: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanism:elite_logistical_transporter",
					Count: 1b
				},
				count: 12
			}]
		},
		{
			x: -1.5d,
			y: 3.0d,
			shape: "rsquare",
			description: [
				"Congrats! You've done all the hard parts, now all that's left is to create a turbine to turn your steam into power.",
				"For more info, check the previous tier's quest on it."
			],
			dependencies: [
				"456CF061BCAD4B8F",
				"54EB282EC3796981"
			],
			dependency_requirement: "one_completed",
			size: 1.5d,
			id: "77EE37ECBE34CB3D",
			tasks: [{
				id: "7C76C3C06D010ADB",
				type: "checkmark",
				title: "Turbine",
				icon: {
					ForgeCaps: {
						"dungeons_gear:weapon": {
							lastFiredTime: 0L,
							fuseShotCounter: 0,
							crossbowChargeTime: 0,
							bowChargeTime: 0.0f
						}
					},
					id: "mekanismgenerators:turbine_blade",
					Count: 1b
				}
			}]
		}
	]
}
