
#With default value every difficulty perk maxes out at difficulty 250
[general]
	#Mobs to include for the new light spawning rules.
	#Only prevention is possible. Meaning you cant allow mobs to spawn at higher light levels
	"Light list" = []
	#Should punish time skipping with e.g. bed, commands? If false, difficulty will increase by 0.1 regardless of skipped time.
	"Punish Time Skip" = false
	#Disable/Enable friendly fire for owned pets.
	FriendlyFire = false
	#Blacklist for pet you should't be able to give armor to. Pets from mods, which have custom armor should be included here.
	"Pet Blacklist" = []
	#Turn the light list whitelist to blacklist
	"Light list blacklist" = false
	#Treat pet blacklist as whitelist
	"Pet Whitelist" = false
	#Light level >= x will prevent mob spawning for defined mobs.
	#Range: 0 ~ 16
	Light = 7
	#Disable/Enables the whole difficulty scaling of this mod. Requires a mc restart
	"Enable difficulty scaling" = true
	#Handles increase in difficulty regarding current difficulty.
	#Format is <minimum current difficulty>-<increase every 2400 ticks>
	#Example ["0-0.01","10-0.1","30-0"]
	#So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day) till it reaches a difficulty of 10.
	#Then it increases by 1 per mc day till it reaches 30 and then stops.
	"Difficulty Increase" = ["0-0.0333", "10-0.1", "30-0"]
	#Time in ticks for which the difficulty shouldnt increase at the beginning. One full minecraft day is 24000 ticks
	"Difficulty Delay" = 0
	#Wether difficulty should only increase with at least one online players or not
	"Ignore Players" = false
	#Increase difficulty with time
	#Here untill its back as a gamerule
	"Difficulty toggle" = true

#Black/Whitelist for various stuff
[list]
	#By default the mod only modifies EntityMobs. Add other entities here if you want to apply modifications to them. Usage:
	#<entity registry name> followed by any of:
	#[ALL,ATTRIBUTES,ARMOR,HELDITEMS,BLOCKBREAK,USEITEM,LADDER,STEAL,SWIMMRIDE,TARGETVILLAGER,REVERSE].
	#Leave empty to apply them all and REVERSE to reverse all flags. Some flags do nothing for certain mobs!
	#example: minecraft:sheep|REVERSE|ATTRIBUTES will add sheep to attributes modification (since default is a blacklist)
	#or minecraft:sheep|ATTRIBUTES will add sheep to everything except attributes
	"More Entities" = ["alexsmobs:centipede_tail", "alexsmobs:snow_leopard", "alexsmobs:lobster", "mowziesmobs:lantern", "betterendforge:dragonfly", "alexsmobs:moose", "alexsmobs:seal", "environmental:deer", "betteranimalsplus:octopus", "alexsmobs:shoebill", "theabyss:stephen", "alexsmobs:roadrunner", "minecraft:trader_llama", "oddwatermobs:mudskipper", "goblintraders:goblin_trader", "alexsmobs:endergrade", "minecraft:horse", "theabyss:meramus", "mysticalworld:endermini", "betteranimalsplus:bobbit_worm", "minecraft:llama", "twilightforest:raven", "betteranimalsplus:nautilus", "minecraft:dolphin", "environmental:yak", "betteranimalsplus:flying_fish", "mysticalworld:beetle", "alexsmobs:komodo_dragon", "alexsmobs:hammerhead_shark", "minecraft:donkey", "alexsmobs:tiger", "twilightforest:loyal_zombie", "betteranimalsplus:eel_freshwater", "alexsmobs:grizzly_bear", "evilwanderingtrader:thief_trader_llama", "environmental:duck", "quark:stoneling", "theabyss:silvia", "mysticalworld:frog", "minecraft:bee", "atum:quail", "goblintraders:vein_goblin_trader", "alexsmobs:crocodile", "quark:toretoise", "guardvillagers:guard", "betteranimalsplus:moose", "betteranimalsplus:badger", "quark:frog", "infernalexp:warpbeetle", "cnb:lizard", "undergarden:brute", "minecraft:mooshroom", "alexsmobs:frilled_shark", "rats:plague_doctor", "twilightforest:hydra", "minecraft:villager", "mowziesmobs:foliaath", "mowziesmobs:frostmaw", "alexsmobs:bald_eagle", "cnb:little_grebe", "twilightforest:wild_boar", "iceandfire:ice_dragon", "rats:rat", "betteranimalsplus:eel_saltwater", "botania:doppleganger", "alexsmobs:blobfish", "betteranimalsplus:turkey", "evilwanderingtrader:thief_llama", "oddwatermobs:anglerfish", "alexsmobs:gorilla", "environmental:slabfish", "undergarden:gloomper", "mysticalworld:hell_sprout", "minecraft:strider", "undergarden:gwibling", "minecraft:parrot", "quark:crab", "evilwanderingtrader:thief_wandering_trader", "betteranimalsplus:feralwolf", "atum:villager_male", "securitycraft:sentry", "mowziesmobs:barako", "twilightforest:mist_wolf", "oddwatermobs:spider_crab", "minecraft:wandering_trader", "betteranimalsplus:piranha", "infernalexp:basalt_giant", "iceandfire:sea_serpent", "minecraft:iron_golem", "alexsmobs:kangaroo", "twilightforest:deer", "iceandfire:mob_skull", "betteranimalsplus:barracuda", "botania:pixie", "mowziesmobs:barakoan_player", "cnb:cindershell", "alexsmobs:mimic_octopus", "betteranimalsplus:coyote", "betteranimalsplus:squirrel", "mysticalworld:owl", "quark:leash_knot_fake", "alexsmobs:hummingbird", "betteranimalsplus:dragonfly", "theabyss:lorenzo", "rats:rat_spawner", "theabyss:the_abyss_wolf", "twilightforest:squirrel", "betteranimalsplus:songbird", "minecraft:mule", "oddwatermobs:long_nosed_ghost_shark", "betteranimalsplus:pheasant", "alexsmobs:crow", "oddwatermobs:isopod", "atum:desert_rabbit", "betteranimalsplus:blackbear", "alexsmobs:centipede_body", "betteranimalsplus:jellyfish", "oddwatermobs:pink_ghost_shark", "twilightforest:knight_phantom", "minecraft:pufferfish", "alexsmobs:tarantula_hawk", "minecraft:fox", "alexsmobs:cachalot_whale", "betteranimalsplus:lammergeier", "oddwatermobs:baby_spider_crab", "endergetic:booflo_adolescent", "mekanism:robit", "alexsmobs:warped_toad", "minecraft:chicken", "betteranimalsplus:whale", "mysticalworld:lava_cat", "alexsmobs:emu", "alexsmobs:cockroach", "cnb:friendly_sporeling", "mysticalworld:silver_fox", "betterendforge:end_fish", "oddwatermobs:horseshoe_crab", "cnb:neutral_sporeling", "betteranimalsplus:goose", "minecraft:hoglin", "mowziesmobs:barakoa_sunblocker_player", "oddwatermobs:dark_ghost_shark", "twilightforest:wraith", "alexsmobs:capuchin_monkey", "iceandfire:dread_horse", "iceandfire:myrmex_swarmer", "minecraft:polar_bear", "iceandfire:lightning_dragon", "mowziesmobs:grottol", "twilightforest:bunny", "iceandfire:dragon_skull", "minecraft:pig", "minecraft:turtle", "alexsmobs:alligator_snapping_turtle", "minecraft:sheep", "betteranimalsplus:butterfly", "minecraft:ender_dragon", "supplementaries:firefly", "twilightforest:winter_wolf", "mowziesmobs:baby_foliaath", "rats:rat_mount_strider", "theabyss:soul_lizard", "alexsmobs:rattlesnake", "iceandfire:fire_dragon", "quark:foxhound", "supplementaries:orange_trader", "betteranimalsplus:brownbear", "minecraft:cod", "betteranimalsplus:squid_giant", "alexsmobs:mantis_shrimp", "alexsmobs:raccoon", "alexsmobs:platypus", "minecraft:squid", "minecraft:skeleton_horse", "rats:rat_mount_golem", "twilightforest:tiny_bird", "mysticalworld:sprout", "betteranimalsplus:walrus", "iceandfire:myrmex_soldier", "atum:serval", "buildersplus:sheep", "minecraft:cow", "mowziesmobs:barakoaya", "atum:villager_female", "undergarden:dweller", "alexsmobs:fly", "theabyss:jackson", "iceandfire:hippocampus", "mowziesmobs:barakoa_sunblocker", "quark:shiba", "iceandfire:pixie", "cnb:yeti", "dungeons_mobs:quick_growing_vine", "majruszs_difficulty:pillager_wolf", "minecraft:salmon", "iceandfire:myrmex_queen", "mowziesmobs:barakoan_barakoana", "rats:rat_mount_chicken", "mowziesmobs:naga", "undergarden:scintling", "twilightforest:quest_ram", "minecraft:snow_golem", "rats:rat_mount_beast", "theabyss:abyss_guard_protect", "iceandfire:myrmex_sentinel", "betterendforge:silk_moth", "mowziesmobs:ferrous_wroughtnaut", "iceandfire:myrmex_royal", "minecraft:rabbit", "artifacts:mimic", "theabyss:soul_lizard_jungle", "betteranimalsplus:shark", "betteranimalsplus:deer", "oddwatermobs:faefa", "endergetic:booflo_baby", "mysticalworld:silkworm", "alexsmobs:orca", "alexsmobs:leafcutter_ant", "theabyss:markus", "theabyss:carlos", "twilightforest:bighorn_sheep", "alexsmobs:mungus", "oddwatermobs:coelacanth", "cnb:hostile_sporeling", "minecraft:bat", "oddwatermobs:anglerfish_puff", "betterendforge:cubozoa", "alexsmobs:spectre", "iceandfire:amphithere", "theabyss:the_abyss_dire_wolf", "betteranimalsplus:crab", "betteranimalsplus:horseshoecrab", "mysticalworld:deer", "atum:desert_wolf", "platos:block_ship", "twilightforest:hostile_wolf", "dungeons_mobs:poison_quill_vine", "alexsmobs:elephant", "rats:demon_rat", "undergarden:gwib", "cnb:lilytad", "alexsmobs:gazelle", "alexsmobs:enderiophage", "betteranimalsplus:boar", "minecraft:zombie_horse", "alexsmobs:sunbird", "iceandfire:cockatrice", "environmental:koi", "alexsmobs:tasmanian_devil", "iceandfire:myrmex_worker", "minecraft:cat", "alexsmobs:stradpole", "atum:camel", "minecraft:tropical_fish", "iceandfire:hippogryph", "undergarden:minion", "endergetic:booflo", "betteranimalsplus:goat", "minecraft:ocelot", "twilightforest:penguin", "iceandfire:deathworm", "oddwatermobs:ghost_shark", "endergetic:puff_bug", "betteranimalsplus:squid_colossal", "minecraft:wolf", "mowziesmobs:barakoana", "betteranimalsplus:reindeer", "betteranimalsplus:lamprey", "minecraft:panda"]
	#Treat LADDER flags as whitelist
	"Ladder Whitelist" = false
	#Treat USEITEM flags as whitelist
	"Item Use Whitelist" = false
	#Put the above flags here to completly disable them.
	"Flag Blacklist" = []
	#Treat ATTRIBUTES flags as whitelist
	"Attribute Whitelist" = false
	#Treat BLOCKBREAK flags as whitelist
	"Breaker Whitelist" = false
	#Treat HELDITEMS flags as whitelist
	"Held Equip Whitelist" = false
	#Treat STEAL flags as whitelist
	"Steal Whitelist" = false
	#Treat SWIMMRIDE flags as whitelist
	"Boat Whitelist" = false
	#Treat ARMOR flags as whitelist
	"Armor Equip Whitelist" = false
	#Treat TARGETVILLAGER flags as whitelist
	"Villager Whitelist" = false

#Debugging
[debug]
	#Enable showing of entity paths
	"Path Debugging" = false

#Settings for mod integration
[integration]
	#Should the scaling health mods difficulty system be used instead of this ones. (Requires scaling health mod)
	"Use Scaling Health Mod" = false
	#Should mobs be able to use techguns weapons. (Requires techguns mod)
	"Use Techguns Mod" = true
	#Should the coroutils repair block be used. (Requires coroutils mod)
	"Use CoroUtils Mod" = true
	#Should mobs be able to use weapons from the reforged mod. (Requires reforged mod)
	"Use Reforged Mod" = true

#Settings regarding custom ai for mobs
[ai]
	#Items which will be given to mobs who can break blocks. Empty list = no items. Syntax: id;weight
	"Breaking items" = ["minecraft:diamond_pickaxe;1"]
	#Should mobs be able to break tile entities? Evaluated before the break list
	"Break Tiles" = true
	#Chance for a mob to be able to break blocks
	#Range: 0.0 ~ 1.0
	"Breaker Chance" = 0.01
	#List for of pairs containing which mobs auto target others. Syntax is [mob id]-[mob id] where second value is the target.
	# e.g. minecraft:zombie-minecraft:skeleton makes all zombies target skeletons
	"Auto Target List" = []
	#Difficulty at which mobs are able to steal items
	"Difficulty Steal AI" = 0.0
	#Use the block breaking sound instead of a knocking sound
	Sound = false
	#Initial cooldown for block breaking mobs
	"Breaker Initial Cooldown" = 120
	#Treat Block Whitelist as Blocklist
	"Block as Blacklist" = false
	#Chance for a mob to be able to steal items
	#Range: 0.0 ~ 1.0
	"Stealer Chance" = 0.01
	#Chance for neutral mobs to be aggressive
	#Range: 0.0 ~ 1.0
	"Neutral Aggressive Chance" = 0.0
	#Difficulty at which mobs are able to break blocks
	"Difficulty Break AI" = 0.0
	#Whitelist for blocks, which can be actively broken. Usage: <registry name;classname;tag> put "!" infront to exclude blocks
	#If you includery common blocks (like grass blocks) the pathfinding will be a bit strange
	"Block Whitelist" = ["forge:glass", "forge:glass_panes", "minecraft:fence_gates", "forge:fence_gates", "minecraft:wooden_doors"]
	#Delay for the coroutil repair block. Coroutil integration needs to be enabled
	"Repair Ticks" = 500
	#Cooldown for breaking blocks
	"Breaker Cooldown" = 20

#Configs regarding mobs spawning with equipment
[equipment]
	#Base chance for each armor pieces to get enchanted
	#Range: 0.0 ~ 1.0
	"Enchanting Chance" = 0.1
	#Specify min and max enchanting levels according to difficulty. difficulty-minLevel-maxLevel
	"Enchanting Calc" = ["0-5-10", "5-10-15", "10-10-25", "15-15-40", "20-20-50", "25-20-60"]
	#Adds additional x*difficulty% to base enchanting chance
	"Enchanting Addition" = 1.0
	#Base chance that a mob can have one piece of armor
	#Range: 0.0 ~ 1.0
	"Equipment Chance" = 0.1
	#Chance for mobs to have a weapon
	#Range: 0.0 ~ 1.0
	"Weapon Chance" = 0.05
	#Should mobs drop the armor equipped through this mod? (Other methods e.g. through vanilla is not included)
	"Should drop equipment" = false
	#Adds additional x*difficulty% to base item chance
	"Item Chance add" = 0.01
	#Base chance for each additional armor pieces
	#Range: 0.0 ~ 1.0
	"Additional Equipment Chance" = 0.1
	#Blacklist for items mobs should never be able to use.
	#Use as in using the item similar to players (e.g. shooting bows)
	"Item Use Blacklist" = ["bigbrain:buckler"]
	#Chance for mobs to have an item in offhand
	#Range: 0.0 ~ 1.0
	"Item Equip Chance" = 0.0
	#Blacklist for mods. Add modid to prevent items from that mod being equipped. (For individual items use the equipment.json)
	"Item Blacklist" = []
	#Turn the use blacklist into a whitelist
	"Item Use Whitelist" = false
	#Adds additional x*difficulty% to base equip chance
	"Equipment Addition" = 0.01
	#Adds additional x*difficulty% to base weapon chance
	"Weapon Chance Add" = 0.01
	#Use blacklist as whitelist
	"Item Whitelist" = false

#Settings for attribute modifiers
[attributes]
	#Maximum increase in magic resistance. Magic reduction is percentage
	#Range: 0.0 ~ 1.0
	"Max Magic Resistance" = 1.0
	#Maximum increase in knockback
	"Max Knockback" = 0.0
	#Magic resistance will be increased by difficulty*0.0016*x. Set to 0 to disable
	"Magic Resistance Increase" = 1.0
	#Speed will be increased by difficulty*0.0008*x. Set to 0 to disable
	"Speed Increase" = 0.0
	#Damage will be multiplied by difficulty*0.008*x. Set to 0 to disable
	"Damage Increase Multiplier" = 15.0
	#Projectile damage will be multiplied by maximum of this
	"Max Projectile Damage" = 5.0
	#Round health to the nearest x. Set to 0 to disable
	"Round HP" = 0.0
	#Projectile Damage will be multiplied by 1+difficulty*0.008*x. Set to 0 to disable
	"Projectile Damage Increase" = 20.0
	#Health will be multiplied by difficulty*0.016*x. Set to 0 to disable
	"Health Increase Multiplier" = 10.0
	#Damage will be multiplied by at maximum this. Set to 0 means no limit
	"Max Damage Increase" = 4.0
	#Health will be multiplied by at maximum this. Set to 0 means no limit
	"Max Health Increase" = 3.0
	#Knockback will be increased by difficulty*0.002*x. Set to 0 to disable
	"Knockback Increase" = 0.0
	#Maximum increase in speed
	#Range: 0.0 ~ 1.0
	"Max Speed" = 0.0

