
["Miscellaneous Settings"]
	#----------------------------------------------------------------------------------------------------#
	#Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
	#
	enable_tools = false
	#----------------------------------------------------------------------------------------------------#
	#Prints all biome categories and their biomes to the console when entering a world.
	#Might be useful for modpack creators. Ignore this for normal gameplay.
	#
	"Print Biome Categories" = false
	#----------------------------------------------------------------------------------------------------#
	#Enables extended debug logging to help detecting errors. Enabled by default.
	#
	extended_debug = true

["World Generation"]
	#----------------------------------------------------------------------------------------------------#
	#Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
	#
	tick_falling_blocks = true
	#----------------------------------------------------------------------------------------------------#
	#Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
	#
	solid = false

["Dungeon Placement"]
	#----------------------------------------------------------------------------------------------------#
	#The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon.
	#You can also interpret this as the average distance between two adjacent dungeons in chunks.
	#Has to be higher than the separation!
	#
	#Range: 9 ~ 8192
	spacing = 30
	#----------------------------------------------------------------------------------------------------#
	#The minimum distance between the dungeons in chunks. Has to be lower than the spacing!
	#The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be.
	#Generally, bigger values allow for less, and smaller values for more randomness.
	#
	#Range: 8 ~ 8191
	separation = 12

	["Dungeon Placement".Biomes]
		#----------------------------------------------------------------------------------------------------#
		#List of biomes the dungeons should spawn in.
		#Entries have to be comma-separated.
		#You can use this together with the Biome Categories.
		#
		"Biome Whitelist" = ""
		#----------------------------------------------------------------------------------------------------#
		#List of biomes that should never contain dungeons.
		#
		"Biome Blacklist" = ""
		#----------------------------------------------------------------------------------------------------#
		#List of biome categories the dungeons should spawn in.
		#Entries have to be comma-separated.
		#Biome Categories are groupings of biomes of specific types. Using these allows Dungeon Crawl to
		#  automatically generate in suitable mod biomes and to ignore unsuitable ones like ocean biomes.
		#You can use this together with the Biome Whitelist and you can blacklist specific biomes with the Biome Blacklist.
		#All categories: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end
		#To receive a list of all categories and their respective biomes (including biomes of mods you have installed), enable the 'Print Biome Categories' option.
		#
		"Biome Categories" = "desert, extreme_hills, forest, icy, jungle, mesa, plains, savanna, swamp, taiga"

	["Dungeon Placement".Dimensions]
		#----------------------------------------------------------------------------------------------------#
		#List of dimensions the dungeons should spawn in.
		#Entries have to be comma-separated.
		#
		"Dimension Whitelist" = "minecraft:overworld"

["Dungeon Settings"]
	#----------------------------------------------------------------------------------------------------#
	#Whether the dungeons should have secret rooms or not.
	#
	secret_rooms = true
	#----------------------------------------------------------------------------------------------------#
	#Whether the hell stage should be built with blocks from the overworld instead from the nether.
	#
	no_nether_blocks = false
	#----------------------------------------------------------------------------------------------------#
	#Whether loot tables of certain spawner entities should be overwritten.
	#For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
	#
	overwrite_entity_loot_tables = true
	#----------------------------------------------------------------------------------------------------#
	#Whether custom mob spawners with equipment, etc.. should be used.
	#
	custom_spawners = true
	#----------------------------------------------------------------------------------------------------#
	#The activation range for the spawners in the dungeons.
	#
	#Range: 1 ~ 64
	spawner_activation_range = 12
	#----------------------------------------------------------------------------------------------------#
	#Whether mobs from spawners should despawn naturally or not.
	#
	natural_despawn = true
	#----------------------------------------------------------------------------------------------------#
	#The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
	#
	#Range: 1 ~ 128
	spawner_entities = 6

