#The time in ticks in which a player can still be rescued from death.
maxDeathTicks = 2400
#Set to true to completely disable the death timer, meaning you will have infinite time to save others.
disableDeathTimer = false
#The distance at which a player can rescue another.
maxRescueDist = 2.0
#The time in ticks it takes to rescue a player.
rescueTime = 80
#The amount of health to respawn with when a player was rescued, out of 20.
rescueRespawnHealth = 10
#The food level to respawn with when a player was rescued, out of 20.
rescueRespawnFoodLevel = 10
#If true, knocked out players will glow, making them visible through blocks.
glowOnDeath = true

