
#Tweak and change the various block animations +
#only cosmetic stuff here. Lots of maths to tweak every aspect of the animation. leave default if not interested 
#remember to delete this and server configs and let it refresh every once in a while cause I might have tweaked it
[blocks]

	[blocks.clock_block]
		#display 24h time format. False for 12h format
		24h_format = true

	[blocks.pedestal]
		#enable displayed item spin
		spin = true
		#enable swords to display inserted into the block
		fancy_swords = true
		#spin speed
		#Range: 0.0 ~ 100.0
		speed = 2.0

	[blocks.firefly_jar]
		#particle spawn if this equation is true: time%period==0 and randomfloat>chance  where random float is a random number between 0.0 and 1.0
		#how often they try to spawn
		#Range: 1 ~ 20
		spawn_period = 8
		#spawn chance every period
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.3

	[blocks.globe]
		#enable a random globe texture for each world
		random_world = true

	[blocks.flag]
		#Range: 0.0 ~ 100.0
		amplitude = 1.0
		#Range: 0.001 ~ 100.0
		wavelenght = 15.0
		#I don't remember what these are, I'll adde proper descriptions later. names may be a bit random and non descriptive
		#Range: 0.0 ~ 10.0
		speed = 1.0
		#how much the wave amplitude increases each pixel
		#Range: 0.0 ~ 10.0
		amplitude_increment = 0.3

	[blocks.wind_vane]
		#this should be kept period_1/3 for a symmetric animation
		#Range: 0.0 ~ 2000.0
		period_2 = 150.0
		#wind vane swings according to this equation: 
		#+angle(time) = max_angle_1*sin(2pi*time*pow/period_1) + max_angle_2*sin(wpi*time*pow/period_2) 
		#+where pow=max(1,redstone_power*power_scaling)
		#how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
		#+increase to have more distinct indication when weather changes
		#Range: 1.0 ~ 100.0
		power_scaling = 3.0
		#Range: 0.0 ~ 360.0
		max_angle_2 = 10.0
		#amplitude (maximum angle) of first sine wave
		#Range: 0.0 ~ 360.0
		max_angle_1 = 30.0
		#base period in ticks at 0 power of first sine wave
		#Range: 0.0 ~ 2000.0
		period_1 = 450.0

	[blocks.item_shelf]
		#translate down displayed 3d blocks so that they are touching the shelf. they will not be centered vertically this way
		supported_blocks = true

#particle parameters
[particles]

	#firefly jar particle
	[particles.firefly_glow]
		#max age. Note that actual max age with be this + a random number between 0 and 10
		#Range: 1 ~ 256
		max_age = 40
		#scale multiplier
		#Range: 0.0 ~ 1.0
		scale = 0.075

#entities parameters
[entities]

	[entities.firefly]
		#affects how long the pulse last, not how frequently it occurs. 0.5 for normal sin wave. higher and it won't turn off completely
		#Range: -100.0 ~ 1.0
		intensity = 0.2
		#glow animation uses following euation:
		#alpha = scale = {max[(1-intensity)*sin(time*2pi/period)+intensity, 0]}^exponent
		#period variable is located in common configs
		#scale multiplier
		#Range: 0.0 ~ 1.0
		scale = 0.15
		#affects the shape of the wave. stay under 0.5 for sharper transitions
		#Range: 0.0 ~ 10.0
		exponent = 0.5

#general settings
[general]
	#show some tooltip hints to guide player through the mod
	tooltip_hints = true

