
[block]

	[block.glowrose]
		#The light level of free-standing glowroses.
		#Existing glowroses may not update until broken and replaced.
		#Requires a Minecraft restart
		#Range: 0 ~ 15
		normalLight = 10
		#The light level of glowroses planted in vanilla flower pots
		#Existing blocks may not update until broken and replaced.
		#Requires a Minecraft restart
		#Range: 0 ~ 15
		pottedLight = 15

[world]

	#World generation settings. You must restart your game after changing these.
	#Changes will not be reflected in chunks that have already generated, only new ones.
	[world.18-1]

		#Settings for ores. Setting either vein count or vein size to zero (0) will stop that ore from generating.
		#Mod dimensions will use the overworld config.
		#Note that most of these config are disabled by default. They are provided so that which gems are in each dimension can be customized.
		[world.18-1.ores]

			[world.18-1.ores.ruby]

				[world.18-1.ores.ruby.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 4
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 2
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -64
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 32
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.20000000298023224

				[world.18-1.ores.ruby.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.ruby.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.carnelian]

				[world.18-1.ores.carnelian.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.carnelian.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 25
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 110
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.carnelian.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.topaz]

				[world.18-1.ores.topaz.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 4
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 2
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -56
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 40
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.20000000298023224

				[world.18-1.ores.topaz.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.topaz.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.citrine]

				[world.18-1.ores.citrine.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.citrine.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 25
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 110
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.citrine.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.heliodor]

				[world.18-1.ores.heliodor.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 1
					#Size of veins
					#Range: 0 ~ 1000
					size = 6
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 4
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -80
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = -32
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.800000011920929

				[world.18-1.ores.heliodor.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.heliodor.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 9
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 16
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 72
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.moldavite]

				[world.18-1.ores.moldavite.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.moldavite.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 25
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 110
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.moldavite.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.peridot]

				[world.18-1.ores.peridot.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 4
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 2
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -56
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 40
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.20000000298023224

				[world.18-1.ores.peridot.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.peridot.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.turquoise]

				[world.18-1.ores.turquoise.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 1
					#Size of veins
					#Range: 0 ~ 1000
					size = 6
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 4
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -80
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = -32
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.800000011920929

				[world.18-1.ores.turquoise.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.turquoise.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 9
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 16
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 72
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.kyanite]

				[world.18-1.ores.kyanite.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.kyanite.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.kyanite.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 9
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 16
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 72
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.sapphire]

				[world.18-1.ores.sapphire.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 4
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 2
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -80
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 32
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.20000000298023224

				[world.18-1.ores.sapphire.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.sapphire.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.iolite]

				[world.18-1.ores.iolite.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 1
					#Size of veins
					#Range: 0 ~ 1000
					size = 6
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 4
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -80
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = -32
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.800000011920929

				[world.18-1.ores.iolite.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 20
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 80
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.iolite.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.alexandrite]

				[world.18-1.ores.alexandrite.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 1
					#Size of veins
					#Range: 0 ~ 1000
					size = 6
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 4
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -80
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = -32
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.800000011920929

				[world.18-1.ores.alexandrite.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 20
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 80
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.alexandrite.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.ammolite]

				[world.18-1.ores.ammolite.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.ammolite.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.ammolite.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 9
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 16
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 72
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.rose_quartz]

				[world.18-1.ores.rose_quartz.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.rose_quartz.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.rose_quartz.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 2
					#Size of veins
					#Range: 0 ~ 1000
					size = 9
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 16
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 72
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.black_diamond]

				[world.18-1.ores.black_diamond.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.black_diamond.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 3
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 3
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -10
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 60
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.black_diamond.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.white_diamond]

				[world.18-1.ores.white_diamond.overworld]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.white_diamond.the_nether]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 0
					#Size of veins
					#Range: 0 ~ 1000
					size = 0
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 1
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = 0
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 128
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

				[world.18-1.ores.white_diamond.the_end]
					#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
					#Range: > 0
					count = 3
					#Size of veins
					#Range: 0 ~ 1000
					size = 8
					#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
					#Range: > 0
					rarity = 3
					#Minimum Y-coordinate (base height) of veins
					#Range: > -2147483648
					minHeight = -10
					#Maximum Y-coordinate (highest level) of veins
					#Range: > -2147483648
					maxHeight = 60
					#The chance (out of 1) that the ore will not generate if exposed to air.
					#Range: 0.0 ~ 1.0
					discardChanceOnAirExposure = 0.0

			[world.18-1.ores.silver]
				#Number of veins per chunk that the ore spawns in. Rarity is rolled against first and no veins will generate in the chunk if the check fails.
				#Range: > 0
				count = 2
				#Size of veins
				#Range: 0 ~ 1000
				size = 7
				#The chance (1 in N) of generating in any given chunk. Higher numbers means more rare.
				#Range: > 0
				rarity = 1
				#Minimum Y-coordinate (base height) of veins
				#Range: > -2147483648
				minHeight = -64
				#Maximum Y-coordinate (highest level) of veins
				#Range: > -2147483648
				maxHeight = 36
				#The chance (out of 1) that the ore will not generate if exposed to air.
				#Range: 0.0 ~ 1.0
				discardChanceOnAirExposure = 0.0

