
[general]

	[general.base]

		[general.base.ameliorated_arthropods]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 3.0
			#Range: > 0
			cost_limit = 14
			#Range: > 0
			max_level = 5
			#Range: > 0
			base_cost = 16
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.alchemistsgrace]
			#Which Potion Effects should be applied. Format: Potion;StartEnchantmentLvL;StartPotionLvL;PotionLvLPerEnchantLvL;BaseDuration
			effects = ["minecraft:regeneration;1;0;0.25;10", "minecraft:speed;1;0;1.0;60", "minecraft:haste;2;0;1.0;40", "minecraft:speed;2;1;0.5;70", "minecraft:resistance;3;0;1.0;20", "minecraft:haste;3;1;0.5;60", "minecraft:strength;4;0;1.0;20", "minecraft:resistance;4;1;0.25;25", "minecraft:strength;5;1;0.2;30"]
			#Range: > 0
			cost_limit = 18
			#Range: > 0
			max_level = 4
			#Range: > 0
			base_cost = 20
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 3
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.icarus_aegis]
			#Range: > 0
			scalar = 24
			#Range: > 0
			cost_limit = 20
			#Range: > 0
			max_level = 2
			#Range: > 0
			base_cost = 20
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.naturesgrace]
			#Range: > 0
			delay = 100
			#Range: > 0
			cost_limit = 22
			#Range: > 0
			max_level = 2
			#Range: > 0
			base_cost = 22
			#Range: 0.0 ~ 1.7976931348623157E308
			healing_level = 0.2
			treasure = true
			#Range: 0.0 ~ 1.7976931348623157E308
			healing_base = 0.6
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 4
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.swiftblade]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 1.2
			#Range: > 0
			cost_limit = 30
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 26
			treasure = false
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 0
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.demeters_soul]
			#Range: > 0
			cost_limit = 40
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 20
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 6
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.phoenixs_blessing]
			#Range: > 0
			cost_limit = 2
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 26
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.ender_librarian]
			#Range: > 0
			cost_limit = 10
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 24
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 3
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.deaths_odium]
			#Range: > 0
			curse_storage_cap = 5
			#Range: > 0
			cost_limit = 40
			#Range: > 0
			max_level = 1
			#Range: > 0
			collector_time = 200
			#Range: > 0
			base_cost = 10
			treasure = false
			#Range: > 0
			damage_factor = 30
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 4
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "UNCOMMON"

		[general.base.spartanweapon]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 0.075
			#Range: > 0
			cost_limit = 10
			#Range: > 0
			max_level = 5
			#Range: > 0
			base_cost = 11
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 3
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.perpetualstrike]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 0.075
			#Range: > 0
			cost_limit = 30
			#Range: > 0
			max_level = 3
			#Range: > 0
			base_cost = 26
			treasure = false
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.ranged]
			#Range: 0.0 ~ 1.7976931348623157E308
			range_base = 1.0
			#Range: 0.0 ~ 1.7976931348623157E308
			reduction_level = 0.4
			#Range: > 0
			cost_limit = 75
			#Range: > 0
			max_level = 4
			#Range: > 0
			base_cost = 12
			#Range: 0.0 ~ 1.7976931348623157E308
			reduction_base = 0.2
			treasure = false
			#Range: > 0
			min_level = 1
			#Range: 0.0 ~ 1.7976931348623157E308
			range_level = 0.25
			enabled = true
			#Range: > 0
			per_level_cost = 4
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "COMMON"

		[general.base.endermarksmen]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 2.0
			#Range: > 0
			cost_limit = 16
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 28
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.ameliorated_smite]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 3.0
			#Range: > 0
			cost_limit = 14
			#Range: > 0
			max_level = 5
			#Range: > 0
			base_cost = 16
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.focus_impact]
			#Important Info: Turning the Scalar to 0.639 or below will end up Healing the enemy with the Bonus Damage instead of Damaging on LvL 3 for a 1.6 Attack Speed(Default Attack Speed). so keep it above
			#Range: 0.0 ~ 1.7976931348623157E308
			damage = 1.05
			#Range: > 0
			cost_limit = 17
			#Range: > 0
			max_level = 3
			#Range: > 0
			base_cost = 20
			treasure = false
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.ameliorated_sharpness]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 1.0
			#Range: > 0
			cost_limit = 18
			#Range: > 0
			max_level = 5
			#Range: > 0
			base_cost = 20
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.swift]
			#Range: 0.0 ~ 1.7976931348623157E308
			speed_bonus_level = 0.06
			#Range: > 0
			cost_limit = 18
			#Range: > 0
			max_level = 2
			#Range: > 0
			base_cost = 14
			treasure = false
			#Range: > 0
			min_level = 1
			#Range: 0.0 ~ 1.7976931348623157E308
			speed_bonus_base = 0.03
			enabled = true
			#Range: > 0
			per_level_cost = 4
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.climate_tranquility]
			#Range: 0.0 ~ 1.7976931348623157E308
			speed_scale = 0.1
			#Range: > 0
			cost_limit = 12
			#Range: > 0
			burn_time = 1
			#Range: > 0
			max_level = 3
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_scale = 0.1
			#Range: > 0
			base_cost = 20
			#Range: > 0
			slow_time = 30
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.ender_mending]
			#Range: 0.0 ~ 1.7976931348623157E308
			absorbtion_ratio_base = 0.25
			#Range: 0.0 ~ 1.7976931348623157E308
			absorbtion_ratio_level = 0.25
			#Range: > 0
			cost_limit = 5
			#Range: > 0
			max_level = 3
			#Range: > 0
			base_cost = 26
			#Range: > 0
			limit = 250
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 8
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.cloudwalker]
			#Range: > 0
			cost_limit = 16
			#Range: > 0
			duration_base = 8
			#Range: > 0
			max_level = 4
			#Range: > 0
			duration_level = 28
			#Range: > 0
			base_cost = 16
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 3
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.berserk]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 0.125
			#Range: > 0
			cost_limit = 22
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 20
			treasure = false
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.ecological]
			#Range: > 0
			cost_limit = 40
			#Range: > 0
			max_level = 3
			#Range: > 0
			base_cost = 22
			#Range: 0.0 ~ 1.7976931348623157E308
			scale = 1.85
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Range: > 0
			speed = 220
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.ender_eyes]
			#Range: > 0
			cost_limit = 5
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 10
			treasure = false
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "UNCOMMON"

		[general.base.sages_blessing]
			#Range: 0.0 ~ 1.7976931348623157E308
			xp_boost = 0.2
			#Range: > 0
			cost_limit = 10
			#Range: > 0
			max_level = 5
			#Range: > 0
			base_cost = 10
			treasure = false
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 4
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "COMMON"

		[general.base.bone_crusher]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 0.2
			#Range: > 0
			cost_limit = 50
			#Range: > 0
			max_level = 2
			#Range: > 0
			base_cost = 18
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 5
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.treasurers_eyes]
			#Range: 0.0 ~ 1.7976931348623157E308
			range_base = 5.0
			#Range: > 0
			cost_limit = 10
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 28
			treasure = false
			#Range: > 0
			min_level = 1
			#Range: 0.0 ~ 1.7976931348623157E308
			range_level = 9.0
			enabled = true
			#Range: > 0
			per_level_cost = 6
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.momentum]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 2.5
			#Range: > 0
			cap = 2
			#Range: > 0
			cost_limit = 75
			#Range: > 0
			max_level = 3
			#Range: > 0
			max_delay = 40
			#Range: > 0
			base_cost = 10
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 5
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.aresblessing]
			#Range: 0.0 ~ 1.7976931348623157E308
			scalar = 6.0
			#Range: > 0
			cost_limit = 32
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 28
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.pestilences_odium]
			#Range: 0.0 ~ 1.7976931348623157E308
			damage_per_tick = 0.25
			#Range: > 0
			delay = 300
			#Range: > 0
			cost_limit = 40
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 10
			treasure = false
			#Range: 0.0 ~ 1.7976931348623157E308
			radius = 7.0
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 4
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.vitae]
			#Range: > 0
			cost_limit = 7
			#Range: > 0
			max_level = 5
			#Range: > 0
			base_cost = 10
			treasure = false
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Range: 0.0 ~ 1.7976931348623157E308
			health_boost = 1.0
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.ifrits_grace]
			#Range: > 0
			scalar = 10
			#Range: > 0
			cost_limit = 40
			#Range: > 0
			max_level = 3
			#Range: > 0
			base_cost = 14
			treasure = true
			lava_items = ["minecraft:lava_bucket;250", "minecraft:magma_cream;20"]
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 4
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.smart_ass]
			#Range: > 0
			range_base = 2
			#Range: > 0
			cost_limit = 40
			#Range: > 0
			max_level = 3
			#Range: > 0
			base_cost = 28
			treasure = false
			#Range: > 0
			min_level = 1
			#Range: > 0
			range_level = 3
			enabled = true
			#Range: > 0
			per_level_cost = 6
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.warriorsgrace]
			#Range: > 0
			cost_limit = 30
			#Range: > 0
			max_level = 1
			#Range: > 0
			base_cost = 22
			treasure = true
			#Range: 0.0 ~ 1.7976931348623157E308
			durability_gain = 1.1
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

		[general.base.fastfood]
			#Range: 0.0 ~ 1.7976931348623157E308
			saturation = 2.0
			#Range: > 0
			nourishment_level = 2
			#Range: > 0
			cost_limit = 10
			#Range: > 0
			nourishment_base = 1
			#Range: > 0
			max_level = 2
			#Range: > 0
			base_cost = 14
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 6
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "RARE"

		[general.base.midas_blessing]
			#Range: > 0
			level_scalar = 6
			#Range: > 0
			cost_limit = 75
			#Range: > 0
			max_level = 3
			#Range: > 0
			base_cost = 2
			treasure = true
			#Range: > 0
			min_level = 1
			enabled = true
			#Range: > 0
			per_level_cost = 2
			#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
			rarity = "VERY_RARE"

