{
	"_": "Missing Localizations: 677",

	"_": "->------------------------]  Game Elements  [------------------------<-",

	"block.create.acacia_window": "아카시아 유리창",
	"block.create.acacia_window_pane": "아카시아나무 유리판 ",
	"block.create.adjustable_chain_gearshift": "벨트 변속기",
	"block.create.adjustable_crate": "가변 창고",
	"block.create.adjustable_pulse_repeater": "가변 펄스 리피터",
	"block.create.adjustable_repeater": "가변 리피터",
	"block.create.analog_lever": "아날로그 레버",
	"block.create.andesite_belt_funnel": "안산암 깔때기",
	"block.create.andesite_bricks": "안산암 벽돌",
	"block.create.andesite_bricks_slab": "안산암 벽돌 반 블록",
	"block.create.andesite_bricks_stairs": "안산암 벽돌 계단",
	"block.create.andesite_bricks_wall": "안산암 벽돌 담장",
	"block.create.andesite_casing": "안산암 케이스",
	"block.create.andesite_cobblestone": "안산암 조약돌",
	"block.create.andesite_cobblestone_slab": "안산암 조약돌 반 블록",
	"block.create.andesite_cobblestone_stairs": "안산암 조약돌 계단",
	"block.create.andesite_cobblestone_wall": "안산암 조약돌 담장",
	"block.create.andesite_encased_shaft": "안산암 케이스를 씌운 축",
	"block.create.andesite_funnel": "안산암 깔때기",
	"block.create.andesite_pillar": "안산암 기둥",
	"block.create.andesite_tunnel": "안산암 터널",
	"block.create.basin": "대야",
	"block.create.belt": "컨베이어 벨트",
	"block.create.birch_window": "자작나무 유리창",
	"block.create.birch_window_pane": "자작나무 유리판",
	"block.create.black_sail": "검은색 날개",
	"block.create.black_seat": "검은색 좌석",
	"block.create.black_valve_handle": "검은색 밸브 손잡이",
	"block.create.blaze_burner": "블레이즈 버너",
	"block.create.blue_sail": "파란색 날개",
	"block.create.blue_seat": "파란색 좌석",
	"block.create.blue_valve_handle": "파란색 밸브 손잡이",
	"block.create.brass_belt_funnel": "황동 깔때기",
	"block.create.brass_block": "황동 블록",
	"block.create.brass_casing": "황동 케이스",
	"block.create.brass_encased_shaft": "황동 케이스를 씌운 축",
	"block.create.brass_funnel": "황동 깔때기",
	"block.create.brass_tunnel": "황동 터널",
	"block.create.brown_sail": "갈색 날개",
	"block.create.brown_seat": "갈색 좌석",
	"block.create.brown_valve_handle": "갈색 밸브 손잡이",
	"block.create.cart_assembler": "카트 조립기",
	"block.create.chiseled_dark_scoria": "조각된 짙은 스코리아",
	"block.create.chiseled_dolomite": "조각된 백운암",
	"block.create.chiseled_gabbro": "조각된 반려암",
	"block.create.chiseled_limestone": "조각된 석회암",
	"block.create.chiseled_scoria": "조각된 스코리아",
	"block.create.chiseled_weathered_limestone": "조각된 풍화된 석회암",
	"block.create.chocolate": "초콜릿",
	"block.create.chute": "슈트",
	"block.create.clockwork_bearing": "시계 베어링",
	"block.create.clutch": "클러치",
	"block.create.cogwheel": "톱니바퀴",
	"block.create.content_observer": "정보 감지기",
	"block.create.controller_rail": "방향 레일",
	"block.create.copper_block": "구리 블록",
	"block.create.copper_casing": "구리 케이스",
	"block.create.copper_ore": "구리 광석",
	"block.create.copper_shingles": "구리 판자",
	"block.create.copper_tiles": "구리 타일",
	"block.create.copper_valve_handle": "구리 밸브 손잡이",
	"block.create.creative_crate": "크리에이티브 창고",
	"block.create.creative_fluid_tank": "크리에이티브 탱크",
	"block.create.creative_motor": "크리에이티브 모터",
	"block.create.crimson_window": "UNLOCALIZED: Crimson Window",
	"block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
	"block.create.crushing_wheel": "분쇄 휠",
	"block.create.crushing_wheel_controller": "분쇄 휠 컨트롤러",
	"block.create.cuckoo_clock": "뻐꾸기 시계",
	"block.create.cyan_sail": "청록색 날개",
	"block.create.cyan_seat": "청록색 좌석",
	"block.create.cyan_valve_handle": "청록색 밸브 손잡이",
	"block.create.dark_oak_window": "짙은 참나무 유리창",
	"block.create.dark_oak_window_pane": "짙은 참나무 유리판",
	"block.create.dark_scoria": "짙은 스코리아",
	"block.create.dark_scoria_bricks": "짙은 스코리아 벽돌",
	"block.create.dark_scoria_bricks_slab": "짙은 스코리아 벽돌 반 블록",
	"block.create.dark_scoria_bricks_stairs": "짙은 스코리아 벽돌 계단",
	"block.create.dark_scoria_bricks_wall": "짙은 스코리아 벽돌 담장",
	"block.create.dark_scoria_cobblestone": "짙은 스코리아 조약돌",
	"block.create.dark_scoria_cobblestone_slab": "짙은 스코리아 조약돌 반 블록",
	"block.create.dark_scoria_cobblestone_stairs": "짙은 스코리아 조약돌 계단",
	"block.create.dark_scoria_cobblestone_wall": "짙은 스코리아 조약돌 담장",
	"block.create.dark_scoria_pillar": "짙은 스코리아 기둥",
	"block.create.deployer": "배포기",
	"block.create.depot": "아이템 거치대",
	"block.create.diorite_bricks": "섬록암 벽돌",
	"block.create.diorite_bricks_slab": "섬록암 벽돌 반 블록",
	"block.create.diorite_bricks_stairs": "섬록암 벽돌 계단",
	"block.create.diorite_bricks_wall": "섬록암 벽돌 담장",
	"block.create.diorite_cobblestone": "섬록암 조약돌",
	"block.create.diorite_cobblestone_slab": "섬록암 조약돌 반 블록",
	"block.create.diorite_cobblestone_stairs": "섬록암 조약돌 계단",
	"block.create.diorite_cobblestone_wall": "섬록암 조약돌 담장",
	"block.create.diorite_pillar": "섬록암 기둥",
	"block.create.dolomite": "백운암",
	"block.create.dolomite_bricks": "백운암 벽돌",
	"block.create.dolomite_bricks_slab": "백운암 벽돌 반 블록",
	"block.create.dolomite_bricks_stairs": "백운암 벽돌 계단",
	"block.create.dolomite_bricks_wall": "백운암 벽돌 담장",
	"block.create.dolomite_cobblestone": "백운암 조약돌",
	"block.create.dolomite_cobblestone_slab": "백운암 조약돌 반 블록",
	"block.create.dolomite_cobblestone_stairs": "백운암 조약돌 계단",
	"block.create.dolomite_cobblestone_wall": "백운암 조약돌 담장",
	"block.create.dolomite_pillar": "백운암 기둥",
	"block.create.encased_chain_drive": "케이스를 씌운 축",
	"block.create.encased_fan": "선풍기",
	"block.create.encased_fluid_pipe": "구리 케이스를 씌운 파이프",
	"block.create.fancy_andesite_bricks": "장식된 안산암 벽돌",
	"block.create.fancy_andesite_bricks_slab": "장식된 안산암 벽돌 반 블록",
	"block.create.fancy_andesite_bricks_stairs": "장식된 안산암 벽돌 계단",
	"block.create.fancy_andesite_bricks_wall": "장식된 안산암 벽돌 담장",
	"block.create.fancy_dark_scoria_bricks": "장식된 짙은 스코리아 벽돌",
	"block.create.fancy_dark_scoria_bricks_slab": "장식된 짙은 스코리아 벽돌 반 블록",
	"block.create.fancy_dark_scoria_bricks_stairs": "장식된 짙은 스코리아 벽돌 계단",
	"block.create.fancy_dark_scoria_bricks_wall": "장식된 짙은 스코리아 벽돌 담장",
	"block.create.fancy_diorite_bricks": "장식된 섬록암 벽돌",
	"block.create.fancy_diorite_bricks_slab": "장식된 섬록암 벽돌 반 블록",
	"block.create.fancy_diorite_bricks_stairs": "장식된 섬록암 벽돌 계단",
	"block.create.fancy_diorite_bricks_wall": "장식된 섬록암 벽돌 담장",
	"block.create.fancy_dolomite_bricks": "장식된 백운암 벽돌",
	"block.create.fancy_dolomite_bricks_slab": "장식된 백운암 벽돌 반 블록",
	"block.create.fancy_dolomite_bricks_stairs": "장식된 백운암 벽돌 계단",
	"block.create.fancy_dolomite_bricks_wall": "장식된 백운암 벽돌 담장",
	"block.create.fancy_gabbro_bricks": "장식된 반려암 벽돌",
	"block.create.fancy_gabbro_bricks_slab": "장식된 반려암 벽돌 반 블록",
	"block.create.fancy_gabbro_bricks_stairs": "장식된 반려암 벽돌 계단",
	"block.create.fancy_gabbro_bricks_wall": "장식된 반려암 벽돌 담장",
	"block.create.fancy_granite_bricks": "장식된 화강암 벽돌",
	"block.create.fancy_granite_bricks_slab": "장식된 화강암 벽돌 반 블록",
	"block.create.fancy_granite_bricks_stairs": "장식된 화강암 벽돌 계단",
	"block.create.fancy_granite_bricks_wall": "장식된 화강암 벽돌 담장",
	"block.create.fancy_limestone_bricks": "장식된 석회암 벽돌",
	"block.create.fancy_limestone_bricks_slab": "장식된 석회암 벽돌 반 블록",
	"block.create.fancy_limestone_bricks_stairs": "장식된 석회암 벽돌 계단",
	"block.create.fancy_limestone_bricks_wall": "장식된 석회암 벽돌 담장",
	"block.create.fancy_scoria_bricks": "장식된 스코리아 벽돌",
	"block.create.fancy_scoria_bricks_slab": "장식된 스코리아 벽돌 반 블록",
	"block.create.fancy_scoria_bricks_stairs": "장식된 스코리아 벽돌 계단",
	"block.create.fancy_scoria_bricks_wall": "장식된 스코리아 벽돌 담장",
	"block.create.fancy_weathered_limestone_bricks": "장식된 풍화된 석회암 벽돌",
	"block.create.fancy_weathered_limestone_bricks_slab": "장식된 풍화된 석회암 벽돌 반 블록",
	"block.create.fancy_weathered_limestone_bricks_stairs": "장식된 풍화된 석회암 벽돌 계단",
	"block.create.fancy_weathered_limestone_bricks_wall": "장식된 풍화된 석회암 벽돌 담장",
	"block.create.fluid_pipe": "액체 파이프",
	"block.create.fluid_tank": "액체 탱크",
	"block.create.fluid_valve": "액체 밸브",
	"block.create.flywheel": "플라이휠",
	"block.create.framed_glass": "큰 유리",
	"block.create.framed_glass_pane": "큰 유리판",
	"block.create.furnace_engine": "화로 엔진",
	"block.create.gabbro": "반려암",
	"block.create.gabbro_bricks": "반려암 벽돌",
	"block.create.gabbro_bricks_slab": "반려암 벽돌 반 블록",
	"block.create.gabbro_bricks_stairs": "반려암 벽돌 계단",
	"block.create.gabbro_bricks_wall": "반려암 벽돌 담장",
	"block.create.gabbro_cobblestone": "반려암 조약돌",
	"block.create.gabbro_cobblestone_slab": "반려암 조약돌 반 블록",
	"block.create.gabbro_cobblestone_stairs": "반려암 조약돌 계단",
	"block.create.gabbro_cobblestone_wall": "반려암 조약돌 담장",
	"block.create.gabbro_pillar": "반려암 기둥",
	"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
	"block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
	"block.create.gearbox": "기어박스",
	"block.create.gearshift": "기어쉬프트",
	"block.create.glass_fluid_pipe": "액체 파이프",
	"block.create.granite_bricks": "화강암 벽돌",
	"block.create.granite_bricks_slab": "화강함 벽돌 반 블록",
	"block.create.granite_bricks_stairs": "화강함 벽돌 계단",
	"block.create.granite_bricks_wall": "화강함 벽돌 담장",
	"block.create.granite_cobblestone": "화강암 조약돌",
	"block.create.granite_cobblestone_slab": "화강암 조약돌 반 블록",
	"block.create.granite_cobblestone_stairs": "화강암 조약돌 계단",
	"block.create.granite_cobblestone_wall": "화강암 조약돌 담장",
	"block.create.granite_pillar": "화강암 기둥",
	"block.create.gray_sail": "회색 날개",
	"block.create.gray_seat": "회색 좌석",
	"block.create.gray_valve_handle": "회색 밸브 손잡이",
	"block.create.green_sail": "초록색 날개",
	"block.create.green_seat": "초록색 좌석",
	"block.create.green_valve_handle": "초록색 밸브 손잡이",
	"block.create.hand_crank": "핸드 크랭크",
	"block.create.honey": "꿀",
	"block.create.horizontal_framed_glass": "수평 유리",
	"block.create.horizontal_framed_glass_pane": "수평 유리판",
	"block.create.hose_pulley": "호스 도르래",
	"block.create.item_drain": "아이템 배수구",
	"block.create.jungle_window": "정글나무 유리창",
	"block.create.jungle_window_pane": "정글나무 유리판",
	"block.create.large_cogwheel": "큰 톱니바퀴",
	"block.create.layered_andesite": "층이 있는 안산암",
	"block.create.layered_dark_scoria": "층이 있는 짙은 스코리아",
	"block.create.layered_diorite": "층이 있는 섬록암",
	"block.create.layered_dolomite": "층이 있는 백운암",
	"block.create.layered_gabbro": "층이 있는 반려암",
	"block.create.layered_granite": "층이 있는 화강암",
	"block.create.layered_limestone": "층이 있는 석회암",
	"block.create.layered_scoria": "층이 있는 스코리아",
	"block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암",
	"block.create.light_blue_sail": "하늘색 날개",
	"block.create.light_blue_seat": "하늘색 좌석",
	"block.create.light_blue_valve_handle": "하늘색 밸브 손잡이",
	"block.create.light_gray_sail": "회백색 날개",
	"block.create.light_gray_seat": "회백색 좌석",
	"block.create.light_gray_valve_handle": "회백색 밸브 손잡이",
	"block.create.lime_sail": "연두색 날개",
	"block.create.lime_seat": "연두색 좌석",
	"block.create.lime_valve_handle": "연두색 밸브 손잡이",
	"block.create.limesand": "석회모래",
	"block.create.limestone": "석회암",
	"block.create.limestone_bricks": "석회암 벽돌",
	"block.create.limestone_bricks_slab": "석회암 벽돌 반 블록",
	"block.create.limestone_bricks_stairs": "석회암 벽돌 계단",
	"block.create.limestone_bricks_wall": "석회암 벽돌 담장",
	"block.create.limestone_cobblestone": "석회암 조약돌",
	"block.create.limestone_cobblestone_slab": "석회암 조약돌 반 블록",
	"block.create.limestone_cobblestone_stairs": "석회암 조약돌 계단",
	"block.create.limestone_cobblestone_wall": "석회암 조약돌 담장",
	"block.create.limestone_pillar": "석회암 기둥",
	"block.create.linear_chassis": "어두운 직선 섀시",
	"block.create.lit_blaze_burner": "불타는 빈 블레이즈 버너",
	"block.create.magenta_sail": "자홍색 날개",
	"block.create.magenta_seat": "자홍색 좌석",
	"block.create.magenta_valve_handle": "자홍색 밸브 손잡이",
	"block.create.mechanical_arm": "기계 팔",
	"block.create.mechanical_bearing": "베어링",
	"block.create.mechanical_crafter": "기계식 조합기",
	"block.create.mechanical_drill": "드릴",
	"block.create.mechanical_harvester": "수확기",
	"block.create.mechanical_mixer": "믹서",
	"block.create.mechanical_piston": "기계식 피스톤",
	"block.create.mechanical_piston_head": "기계식 피스톤 머리",
	"block.create.mechanical_plough": "쟁기",
	"block.create.mechanical_press": "압착기",
	"block.create.mechanical_pump": "펌프",
	"block.create.mechanical_saw": "톱",
	"block.create.metal_bracket": "금속 지지대",
	"block.create.millstone": "맷돌",
	"block.create.minecart_anchor": "광산 수레 정박기",
	"block.create.mossy_andesite": "이끼 낀 안산암",
	"block.create.mossy_dark_scoria": "이끼 낀 짙은 스코리아",
	"block.create.mossy_diorite": "이끼 낀 섬록암",
	"block.create.mossy_dolomite": "이끼낀 백운암",
	"block.create.mossy_gabbro": "이끼낀 반려암",
	"block.create.mossy_granite": "이끼 낀 화강암 벽돌",
	"block.create.mossy_limestone": "이끼 낀 석회암",
	"block.create.mossy_scoria": "이끼 낀 스코리아",
	"block.create.mossy_weathered_limestone": "이끼 낀 풍화된 석회암",
	"block.create.mysterious_cuckoo_clock": "뻐꾸기 시계?",
	"block.create.natural_scoria": "자연 스코리아",
	"block.create.nixie_tube": "디지털 표시증",
	"block.create.nozzle": "노즐",
	"block.create.oak_window": "참나무 유리창",
	"block.create.oak_window_pane": "참나무 유리판",
	"block.create.orange_sail": "주황색 날개",
	"block.create.orange_seat": "주황색 좌석",
	"block.create.orange_valve_handle": "주황색 밸브 손잡이",
	"block.create.ornate_iron_window": "장식된 철 유리창",
	"block.create.ornate_iron_window_pane": "장식된 철 유리판",
	"block.create.overgrown_andesite": "이끼로 뒤덮힌 안산암",
	"block.create.overgrown_dark_scoria": "이끼가 뒤덮힌 짙은 스코리아",
	"block.create.overgrown_diorite": "이끼로 뒤덮힌 섬록암",
	"block.create.overgrown_dolomite": "이끼로 뒤덮힌 백운암",
	"block.create.overgrown_gabbro": "이끼로 뒤덮힌 반려암",
	"block.create.overgrown_granite": "이끼로 뒤덮힌 화강암 벽돌",
	"block.create.overgrown_limestone": "이끼로 뒤덮힌 석회암",
	"block.create.overgrown_scoria": "이끼로 뒤덮힌 스코리아",
	"block.create.overgrown_weathered_limestone": "이끼로 뒤덮힌 풍화된 석회암",
	"block.create.paved_andesite": "포장된 안산암",
	"block.create.paved_andesite_slab": "포장된 안산암 반 블록",
	"block.create.paved_andesite_stairs": "포장된 안산암 계단",
	"block.create.paved_andesite_wall": "포장된 안산암 담장",
	"block.create.paved_dark_scoria": "포장된 짙은 스코리아",
	"block.create.paved_dark_scoria_slab": "포장된 스코리아 반 블록",
	"block.create.paved_dark_scoria_stairs": "포장된 짙은 스코리 계단",
	"block.create.paved_dark_scoria_wall": "포장된 짙은 스코리아 담장",
	"block.create.paved_diorite": "포장된 섬록암",
	"block.create.paved_diorite_slab": "포장된 섬록암 반 블록",
	"block.create.paved_diorite_stairs": "포장된 섬록암 계단",
	"block.create.paved_diorite_wall": "포장된 섬록암 담장",
	"block.create.paved_dolomite": "포장된 백운암",
	"block.create.paved_dolomite_slab": "포장된 백운암 반 블록",
	"block.create.paved_dolomite_stairs": "포장된 백운암 계단",
	"block.create.paved_dolomite_wall": "포장된 백운암 담장",
	"block.create.paved_gabbro": "포장된 반려암",
	"block.create.paved_gabbro_slab": "포장된 반려암 반 블록",
	"block.create.paved_gabbro_stairs": "포장된 반려암 계단",
	"block.create.paved_gabbro_wall": "포장된 반려암 담장",
	"block.create.paved_granite": "포장된 화강암",
	"block.create.paved_granite_slab": "포장된 화강암 반 블록",
	"block.create.paved_granite_stairs": "포장된 화강암 계단",
	"block.create.paved_granite_wall": "포장된 화강암 담장",
	"block.create.paved_limestone": "포장된 석회암",
	"block.create.paved_limestone_slab": "포장된 석회암 반 블록",
	"block.create.paved_limestone_stairs": "포장된 석회암 계단",
	"block.create.paved_limestone_wall": "포장된 석회암 담장",
	"block.create.paved_scoria": "포장된 스코리아",
	"block.create.paved_scoria_slab": "포장된 스코리아 반 블록",
	"block.create.paved_scoria_stairs": "포장된 스코리아 계단",
	"block.create.paved_scoria_wall": "포장된 스코리아 담장",
	"block.create.paved_weathered_limestone": "포장된 풍화된 석회암",
	"block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록",
	"block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단",
	"block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장",
	"block.create.pink_sail": "분홍색 날개",
	"block.create.pink_seat": "분홍색 좌석",
	"block.create.pink_valve_handle": "분홍색 밸브 손잡이",
	"block.create.piston_extension_pole": "피스톤 연장 축",
	"block.create.polished_dark_scoria": "윤나는 짙은 스코리아",
	"block.create.polished_dark_scoria_slab": "윤나는 짙은 스코리아 반 블록",
	"block.create.polished_dark_scoria_stairs": "윤나는 짙은 스코리아 계단",
	"block.create.polished_dark_scoria_wall": "윤나는 짙은 스코리아 담장",
	"block.create.polished_dolomite": "윤나는 백운암",
	"block.create.polished_dolomite_slab": "윤나는 백운암 반 블록",
	"block.create.polished_dolomite_stairs": "윤나는 백운암 계단",
	"block.create.polished_dolomite_wall": "윤나는 백운암 담장",
	"block.create.polished_gabbro": "윤나는 반려암",
	"block.create.polished_gabbro_slab": "윤나는 반려암 반 블록",
	"block.create.polished_gabbro_stairs": "윤나는 반려암 계단",
	"block.create.polished_gabbro_wall": "윤나는 반려암 담장",
	"block.create.polished_limestone": "윤나는 석회암",
	"block.create.polished_limestone_slab": "윤나는 석회암 반 블록",
	"block.create.polished_limestone_stairs": "윤나는 석회암 계단",
	"block.create.polished_limestone_wall": "윤나는 석회암 담장",
	"block.create.polished_scoria": "윤나는 스코리아",
	"block.create.polished_scoria_slab": "윤나는 스코리아 반 블록",
	"block.create.polished_scoria_stairs": "윤나는 스코리아 계단",
	"block.create.polished_scoria_wall": "윤나는 스코리아 담장",
	"block.create.polished_weathered_limestone": "윤나는 풍화된 석회암",
	"block.create.polished_weathered_limestone_slab": "윤나는 풍화된 석회암 반 블록",
	"block.create.polished_weathered_limestone_stairs": "윤나는 풍화된 석회암 계단",
	"block.create.polished_weathered_limestone_wall": "윤나는 풍화된 석회암 담장",
	"block.create.portable_fluid_interface": "이동식 액체 인터페이스",
	"block.create.portable_storage_interface": "이동식 아이템 인터페이스",
	"block.create.powered_latch": "레드스톤 걸쇠",
	"block.create.powered_toggle_latch": "레드스톤 토글 걸쇠",
	"block.create.pulley_magnet": "도르래 자석",
	"block.create.pulse_repeater": "펄스 리피터",
	"block.create.purple_sail": "보라색 날개",
	"block.create.purple_seat": "보라색 좌석",
	"block.create.purple_valve_handle": "보라색 밸브 손잡이",
	"block.create.radial_chassis": "원형 섀시",
	"block.create.red_sail": "빨간색 날개",
	"block.create.red_seat": "빨간색 좌석",
	"block.create.red_valve_handle": "빨간색 밸브 손잡이",
	"block.create.redstone_contact": "동형 감지기",
	"block.create.redstone_link": "레드스톤 링크",
	"block.create.refined_radiance_casing": "빛나는 케이스",
	"block.create.reinforced_rail": "강화된 레일",
	"block.create.rope": "밧줄",
	"block.create.rope_pulley": "밧줄 도르래",
	"block.create.rotation_speed_controller": "회전 속도 컨트롤러",
	"block.create.sail_frame": "풍차 날개 프레임",
	"block.create.schematic_table": "청사진 테이블",
	"block.create.schematicannon": "청사진 대포",
	"block.create.scoria": "스코리아",
	"block.create.scoria_bricks": "스코리아 벽돌",
	"block.create.scoria_bricks_slab": "스코리아 벽돌 반 블록",
	"block.create.scoria_bricks_stairs": "스코리아 벽돌 계단",
	"block.create.scoria_bricks_wall": "스코리아 벽돌 담장",
	"block.create.scoria_cobblestone": "스코리아 조약돌",
	"block.create.scoria_cobblestone_slab": "스코리아 조약돌 반 블록",
	"block.create.scoria_cobblestone_stairs": "스코리아 조약돌 계단",
	"block.create.scoria_cobblestone_wall": "스코리아 조약돌 담장",
	"block.create.scoria_pillar": "스코리아 기둥",
	"block.create.secondary_linear_chassis": "밝은 직선 섀시",
	"block.create.sequenced_gearshift": "순서 기어쉬프트",
	"block.create.shadow_steel_casing": "그림자 케이스",
	"block.create.shaft": "축",
	"block.create.smart_chute": "UNLOCALIZED: Smart Chute",
	"block.create.smart_fluid_pipe": "스마트 액체 파이프",
	"block.create.speedometer": "속도 계측기",
	"block.create.spout": "수도꼭지",
	"block.create.spruce_window": "가문비나무 유리창",
	"block.create.spruce_window_pane": "가문비나무 유리판",
	"block.create.sticker": "UNLOCALIZED: Sticker",
	"block.create.sticky_mechanical_piston": "끈끈이 기계식 피스톤",
	"block.create.stockpile_switch": "수량 스위치",
	"block.create.stressometer": "피로도 계측기",
	"block.create.tiled_glass": "타일 유리",
	"block.create.tiled_glass_pane": "타일 유리판",
	"block.create.turntable": "돌림판",
	"block.create.vertical_framed_glass": "수직 유리",
	"block.create.vertical_framed_glass_pane": "수직 유리판",
	"block.create.warped_window": "UNLOCALIZED: Warped Window",
	"block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
	"block.create.water_wheel": "물레방아",
	"block.create.weathered_limestone": "풍화된 석회암",
	"block.create.weathered_limestone_bricks": "풍화된 석회암 벽돌",
	"block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록",
	"block.create.weathered_limestone_bricks_stairs": "풍화된 석회암 벽돌 계단",
	"block.create.weathered_limestone_bricks_wall": "풍화된 석회암 벽돌 담장",
	"block.create.weathered_limestone_cobblestone": "풍화된 석회암 조약돌",
	"block.create.weathered_limestone_cobblestone_slab": "풍화된 석회암 조약돌 반 블록",
	"block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단",
	"block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장",
	"block.create.weathered_limestone_pillar": "풍화된 석회암 기둥",
	"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
	"block.create.white_sail": "하얀색 날개",
	"block.create.white_seat": "하얀색 좌석",
	"block.create.white_valve_handle": "하얀색 밸브 손잡이",
	"block.create.windmill_bearing": "풍차 베어링",
	"block.create.wooden_bracket": "나무 지지대",
	"block.create.yellow_sail": "노란색 날개",
	"block.create.yellow_seat": "노란색 좌석",
	"block.create.yellow_valve_handle": "노란색 밸브 손잡이",
	"block.create.zinc_block": "아연 블",
	"block.create.zinc_ore": "아연 광석",

	"entity.create.contraption": "장치",
	"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
	"entity.create.seat": "좌석",
	"entity.create.stationary_contraption": "고정된 장치",
	"entity.create.super_glue": "강력 접착제",

	"fluid.create.milk": "우유",
	"fluid.create.potion": "포션",
	"fluid.create.tea": "건축가의 차",

	"item.create.andesite_alloy": "안산암 합금",
	"item.create.attribute_filter": "속성 필터 틀",
	"item.create.bar_of_chocolate": "초콜릿 바",
	"item.create.belt_connector": "기계식 벨트",
	"item.create.blaze_cake": "블레이즈 케이크",
	"item.create.blaze_cake_base": "블레이즈 케이크 틀",
	"item.create.brass_hand": "황동 손",
	"item.create.brass_ingot": "황동 주괴",
	"item.create.brass_nugget": "황동 조각",
	"item.create.brass_sheet": "황동 판",
	"item.create.builders_tea": "건축가의 차",
	"item.create.chest_minecart_contraption": "상자가 실린 광산 수레 장치",
	"item.create.chocolate_bucket": "초콜릿 양동이",
	"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
	"item.create.chromatic_compound": "색채 혼합물",
	"item.create.cinder_flour": "잿가루",
	"item.create.copper_ingot": "구리 주괴",
	"item.create.copper_nugget": "구리 조각",
	"item.create.copper_sheet": "구리 판",
	"item.create.crafter_slot_cover": "조합기 슬롯 덮개",
	"item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore",
	"item.create.crushed_brass": "분쇄된 황동",
	"item.create.crushed_copper_ore": "분쇄된 구리 광석",
	"item.create.crushed_gold_ore": "분쇄된 금 광석",
	"item.create.crushed_iron_ore": "분쇄된 철 광석",
	"item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore",
	"item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore",
	"item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore",
	"item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore",
	"item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore",
	"item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore",
	"item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore",
	"item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore",
	"item.create.crushed_zinc_ore": "분쇄된 아연 광석",
	"item.create.deforester": "산림파괴자",
	"item.create.dough": "반죽",
	"item.create.electron_tube": "전지 튜브",
	"item.create.empty_blaze_burner": "빈 블레이즈 버너",
	"item.create.empty_schematic": "빈 청사진",
	"item.create.extendo_grip": "외장형 연장 팔",
	"item.create.filter": "필터 틀",
	"item.create.furnace_minecart_contraption": "화로가 실린 광산 수레 장치",
	"item.create.goggles": "엔지니어의 고글",
	"item.create.golden_sheet": "금 판",
	"item.create.handheld_blockzapper": "휴대용 블록발사기",
	"item.create.handheld_worldshaper": "휴대용 세계편집기",
	"item.create.honey_bucket": "꿀 양동이",
	"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
	"item.create.integrated_circuit": "집적 회로",
	"item.create.iron_sheet": "철 판",
	"item.create.lapis_sheet": "청금석 판",
	"item.create.minecart_contraption": "광산 수레 장치",
	"item.create.minecart_coupling": "광산 수레 커플링",
	"item.create.polished_rose_quartz": "윤나는 장밋빛 석영",
	"item.create.powdered_obsidian": "흑요석 가루",
	"item.create.propeller": "프로펠러",
	"item.create.red_sand_paper": "붉은 사포",
	"item.create.refined_radiance": "정제된 광채",
	"item.create.rose_quartz": "장밋빛 석영",
	"item.create.sand_paper": "사포",
	"item.create.schematic": "청사진",
	"item.create.schematic_and_quill": "청사진과 깃펜",
	"item.create.shadow_steel": "그림자 강철",
	"item.create.super_glue": "강력 접착제",
	"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
	"item.create.tree_fertilizer": "나무 비료",
	"item.create.vertical_gearbox": "수직 기어박스",
	"item.create.wand_of_symmetry": "대칭의 지팡이",
	"item.create.wheat_flour": "밀가루",
	"item.create.whisk": "혼합기",
	"item.create.wrench": "렌치",
	"item.create.zinc_ingot": "아연 주괴",
	"item.create.zinc_nugget": "아연 조각",


	"_": "->------------------------]  Advancements  [------------------------<-",

	"advancement.create.root": "Create모드에 어서오세요",
	"advancement.create.root.desc": "멋진 장치들을 만들 시간입니다!",
	"advancement.create.andesite_alloy": "합금..?",
	"advancement.create.andesite_alloy.desc": "암석으로도 합금을 만들 수 있나요?",
	"advancement.create.its_alive": "살아 움직이는",
	"advancement.create.its_alive.desc": "당신의 첫 장치가 움직이는 것을 보세요.",
	"advancement.create.shifting_gears": "기어 변환",
	"advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다.",
	"advancement.create.overstressed": "과부화",
	"advancement.create.overstressed.desc": "직접 피로도의 한계를 경험해보세요.",
	"advancement.create.belt": "켈프 드라이브",
	"advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.",
	"advancement.create.tunnel": "엄폐!",
	"advancement.create.tunnel.desc": "터널을 이용해 벨트를 꾸며보세요.",
	"advancement.create.splitter_tunnel": "분할 정복 알고리즘",
	"advancement.create.splitter_tunnel.desc": "여러 황동 터널을 이용하여 분리기를 만드세요.",
	"advancement.create.chute": "쏟아져 내려와",
	"advancement.create.chute.desc": "수직 벨트역할을 하는 슈트를 설치하세요.",
	"advancement.create.upward_chute": "공중 납치",
	"advancement.create.upward_chute.desc": "아이템이 바람을 받은 슈트안에서 날아가는 것을 보세요.",
	"advancement.create.belt_funnel": "펄럭거리는 깔기",
	"advancement.create.belt_funnel.desc": "깔때기를 벨트나 아이템 거치대에 설치하여 특별한 모양을 만들어 보세요.",
	"advancement.create.belt_funnel_kiss": "깔때기는 어떻게 태어나?",
	"advancement.create.belt_funnel_kiss.desc": "두 벨트 깔때기를 만나게하세요. 쪽!",
	"advancement.create.fan": "바람의 힘을 느껴라",
	"advancement.create.fan.desc": "선풍기 바람을 느껴보세요.",
	"advancement.create.fan_lava": "지열 난방기",
	"advancement.create.fan_lava.desc": "아이템을 녹이는 바람을 느껴보세요.",
	"advancement.create.fan_water": "축축한 세척",
	"advancement.create.fan_water.desc": "아이템을 씻는 바람을 느껴보세요.",
	"advancement.create.fan_smoke": "기계 풀무",
	"advancement.create.fan_smoke.desc": "아이템을 굽는 바람을 느껴보세요.",
	"advancement.create.wrench": "곡괭이여 잘 있거라",
	"advancement.create.wrench.desc": "당신의 장치 설계를 도와줄 렌치를 만드세요.",
	"advancement.create.goggles": "피로돋보기",
	"advancement.create.goggles.desc": "장치에 대한 운동 정보를 가져다 줄 고글을 만드세요.",
	"advancement.create.speedometer": "근데 얼마나 빨라?",
	"advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.",
	"advancement.create.stressometer": "근데 얼마나 피로해?",
	"advancement.create.stressometer.desc": "피로도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.",
	"advancement.create.aesthetics": "짠! 예술!",
	"advancement.create.aesthetics.desc": "축, 파이프, 톱니바퀴에 지지대를 설치하세요.",
	"advancement.create.reinforced": "짠! 강화!",
	"advancement.create.reinforced.desc": "축, 파이프, 벨트에 적절한 케이스를 씌우세요.",
	"advancement.create.water_wheel": "수력 동력화",
	"advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!",
	"advancement.create.chocolate_wheel": "초콜릿방아",
	"advancement.create.chocolate_wheel.desc": "녹은 초콜릿으로 물레방아를 돌리세요.",
	"advancement.create.lava_wheel": "불레방아",
	"advancement.create.lava_wheel.desc": "이건 일어나지 않았어야 하는데...",
	"advancement.create.cuckoo": "잘자...",
	"advancement.create.cuckoo.desc": "뻐꾸기 시계가 잘 시간을 알리는 것을 관찰하세요.",
	"advancement.create.millstone": "나만의 작은 분쇄기",
	"advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.",
	"advancement.create.windmill": "선선한 바람",
	"advancement.create.windmill.desc": "풍차 베어링을 작동시키세요.",
	"advancement.create.maxed_windmill": "강한 바람",
	"advancement.create.maxed_windmill.desc": "풍차 베어링을 최대 속력으로 작동시키세요.",
	"advancement.create.andesite_casing": "안산암 시대",
	"advancement.create.andesite_casing.desc": "안산암과 나무를 이용하여 기본 케이스를 만드세요.",
	"advancement.create.mechanical_drill": "굴착기 가동",
	"advancement.create.mechanical_drill.desc": "드릴을 설치하고 가동시키세요.",
	"advancement.create.press": "'깡!'",
	"advancement.create.press.desc": "프레스를 만들고 금속 판을 만들어보세요.",
	"advancement.create.polished_rose_quartz": "장밋빛 다이아몬드",
	"advancement.create.polished_rose_quartz.desc": "장밋빛 석영을 투명해지도록 열심히 사포질하세요.",
	"advancement.create.electron_tube": "삐빅-",
	"advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 발전된 장치들에 쓰입니다.",
	"advancement.create.mechanical_saw": "벌목기 가동",
	"advancement.create.mechanical_saw.desc": "톱을 설치하고 가동시키세요.",
	"advancement.create.basin": "대야 시스템",
	"advancement.create.basin.desc": "대야를 설치하고 아이템을 던져보세요.",
	"advancement.create.mixer": "섞고 돌리고 섞고",
	"advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 가동시켜 재료를 만드세요.",
	"advancement.create.blaze_burner": "살아있는 불",
	"advancement.create.blaze_burner.desc": "블레이즈 버너를 얻으세요.",
	"advancement.create.compact": "자동 압축",
	"advancement.create.compact.desc": "대야와 압착기를 이용하서 아이템을 섞어보세요.",
	"advancement.create.brass": "진짜 합금",
	"advancement.create.brass.desc": "구리와 아연을 가지고 황동을 만드세요.",
	"advancement.create.brass_casing": "황동기 시대",
	"advancement.create.brass_casing.desc": "새롭게 얻은 황동과 나무를 가지고 업그레이드된 케이스를 만드세요.",
	"advancement.create.copper_casing": "구리 시대",
	"advancement.create.copper_casing.desc": "구리 판을 이용해 구리 케이스를 만드세요.",
	"advancement.create.spout": "쪼르록",
	"advancement.create.spout.desc": "수도꼭지가 아이템에 액체를 채우는 것을 보세요.",
	"advancement.create.spout_potion": "대규모 양조",
	"advancement.create.spout_potion.desc": "수도꼭지가 병에 포션을 채우는 것을 보세요.",
	"advancement.create.chocolate": "상상의 세계",
	"advancement.create.chocolate.desc": "양동이에 녹은 초콜릿을 채우세요.",
	"advancement.create.item_drain": "회전 배수",
	"advancement.create.item_drain.desc": "아이템 배수구가 액체를 비우는 것을 보세요.",
	"advancement.create.chained_item_drain": "구른다!",
	"advancement.create.chained_item_drain.desc": "아이템이 여러 배수구 위를 굴러가는 것을 보세요.",
	"advancement.create.glass_pipe": "액체 엿보기",
	"advancement.create.glass_pipe.desc": "액체가 창이 달린 파이프를 지나는 것을 보세요. 직선 파이프에 렌치로 우클릭하면 창문이 생깁니다.",
	"advancement.create.pipe_collision": "액체를 만나게하지 마세요!",
	"advancement.create.pipe_collision.desc": "파이프 안에서 두 액체를 만나게 하세요.",
	"advancement.create.pipe_spill": "누출 사고",
	"advancement.create.pipe_spill.desc": "파이프 끝을 열어 액체가 밖으로 나오는 것을 보세요.",
	"advancement.create.hose_pulley": "공업 펌프",
	"advancement.create.hose_pulley.desc": "호스 도르래를 사용하여 액체를 채우거나 빨아들이세요.",
	"advancement.create.infinite_water": "바다를 흡수하다",
	"advancement.create.infinite_water.desc": "무한으로 인식되는 물 웅덩이에서 물을 끌어올리세요.",
	"advancement.create.infinite_lava": "세계의 핵을 흡수하다",
	"advancement.create.infinite_lava.desc": "무한으로 인식되는 용암 웅덩이에서 용암을 끌어올리세요.",
	"advancement.create.infinite_chocolate": "상상 속에 잠기다",
	"advancement.create.infinite_chocolate.desc": "무한으로 인식되는 초콜릿 웅덩이에서 초콜릿을 끌어올리세요..",
	"advancement.create.crafter": "자동 조합",
	"advancement.create.crafter.desc": "기계식 조합기를 설치하고 가동시키세요.",
	"advancement.create.clockwork_bearing": "시계 제작",
	"advancement.create.clockwork_bearing.desc": "시계 베어링에 구조물을 달고 작동시키세요.",
	"advancement.create.nixie_tube": "스타일있게 표시하기",
	"advancement.create.nixie_tube.desc": "디지털 표시등을 얻고 설치하세요.",
	"advancement.create.deployer": "찌르고, 설치하고, 공격!",
	"advancement.create.deployer.desc": "당신의 분신, 배포기를 설치하고 가동시키세요.",
	"advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다",
	"advancement.create.speed_controller.desc": "궁극의 회전속도 변경장치, 회전 속도 컨트롤러를 설치하세요.",
	"advancement.create.flywheel": "공장의 심장",
	"advancement.create.flywheel.desc": "화로엔진에 플라이휠을 연결하세요.",
	"advancement.create.overstress_flywheel": "정말 높은 피로",
	"advancement.create.overstress_flywheel.desc": "화로 엔진을 과부하하세요.",
	"advancement.create.integrated_circuit": "복잡한 계산",
	"advancement.create.integrated_circuit.desc": "집적 회로를 제작하세요.",
	"advancement.create.mechanical_arm": "할일이 많아!",
	"advancement.create.mechanical_arm.desc": "기계 팔을 조합하고, 입력부와 출력부를 정하고, 설치한 다음 돌리세요. 그리고 그것이 작동하는 것을 보세요.",
	"advancement.create.musical_arm": "볼륨 최대로!",
	"advancement.create.musical_arm.desc": "기계 팔이 주크박스를 작동시키는 것을 보세요.",
	"advancement.create.arm_many_targets": "정리를 할 수 있는 정도의 능력",
	"advancement.create.arm_many_targets.desc": "기계 팔에 10개 이상의 출력부를 설정하세요.",
	"advancement.create.arm_blaze_burner": "연료를 줄 수 있는 정도의 능력",
	"advancement.create.arm_blaze_burner.desc": "기계 팔이 블레이즈 버너에 연료를 넣도록 하세요.",
	"advancement.create.fist_bump": "하이파이브!",
	"advancement.create.fist_bump.desc": "두 배포기를 서로 부딫치게 하세요.",
	"advancement.create.crushing_wheel": "한 쌍의 거인들",
	"advancement.create.crushing_wheel.desc": "더 많은 재료를 더 효율적으로 갈 분쇄 휠을 만드세요.",
	"advancement.create.blaze_cake": "설탕 러시",
	"advancement.create.blaze_cake.desc": "블레이즈 버너에게 줄 특별한 케이크를 만드세요.",
	"advancement.create.chromatic_compound": "양극성 재료",
	"advancement.create.chromatic_compound.desc": "색채 혼합물를 만드세요.",
	"advancement.create.shadow_steel": "공허를 받아들이다",
	"advancement.create.shadow_steel.desc": "무의 금속, 그림자 강철을 생성하세요.",
	"advancement.create.refined_radiance": "빛으로 제련되다",
	"advancement.create.refined_radiance.desc": "강력한 색채 물질, 정제된 빛을 생성하세요.",
	"advancement.create.chromatic_age": "양극 시대",
	"advancement.create.chromatic_age.desc": "빛과 어둠의 케이스를 제작하세요.",
	"advancement.create.zapper": "나는 스타일있게 건축해",
	"advancement.create.zapper.desc": "당신의 건축을 도와줄 멋진 레이저 건, 휴대용 블록발사기를 만드세요.",
	"advancement.create.upgraded_zapper": "화려한 빛이 날 감싸네",
	"advancement.create.upgraded_zapper.desc": "완전히 업그레이드된 휴대용 블록발사기를 만들고 써보세요.",
	"advancement.create.wand_of_symmetry": "빛나는 건축",
	"advancement.create.wand_of_symmetry.desc": "대칭의 지팡이를 만드세요.",
	"advancement.create.deforester": "빛나는 벌목",
	"advancement.create.deforester.desc": "산림파괴자를 만들고, 숲에게 작별인사를 하세요.",
	"advancement.create.extendo_grip": "띠요오옹!",
	"advancement.create.extendo_grip.desc": "외장형 연장 팔을 드세요.",
	"advancement.create.dual_extendo_grip": "궁극의 띠용!",
	"advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.",
	"advancement.create.eob": "End of Beta",
	"advancement.create.eob.desc": "이후 업데이트를 기다려주세요. <3",


	"_": "->------------------------]  UI & Messages  [------------------------<-",

	"itemGroup.create.base": "Create",
	"itemGroup.create.palettes": "Create 팔레트",

	"death.attack.create.crush": "%1$s이(가) 분쇄 휠에 의해 가공되었습니다",
	"death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 의해 익어버렸습니다",
	"death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 구워졌습니다",
	"death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다",
	"death.attack.create.mechanical_saw": "%1$s이(가) 톱날에 반으로 갈라져 죽었습니다",
	"death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다",

	"create.block.deployer.damage_source_name": "배포기",
	"create.block.cart_assembler.invalid": "카트조립기를 레일 위에 설치하세요",

	"create.recipe.crushing": "분쇄",
	"create.recipe.milling": "맷돌질",
	"create.recipe.fan_washing": "세척",
	"create.recipe.fan_washing.fan": "물과 선풍기",
	"create.recipe.fan_smoking": "훈연",
	"create.recipe.fan_smoking.fan": "불과 선풍기",
	"create.recipe.fan_blasting": "제련",
	"create.recipe.fan_blasting.fan": "용암과 선풍기",
	"create.recipe.pressing": "압착",
	"create.recipe.mixing": "혼합",
	"create.recipe.automatic_shapeless": "무형 자동 조합",
	"create.recipe.automatic_brewing": "자동 양조",
	"create.recipe.packing": "압축",
	"create.recipe.automatic_packing": "자동 압축",
	"create.recipe.sawing": "제재",
	"create.recipe.mechanical_crafting": "기계 조합",
	"create.recipe.automatic_shaped": "유형 자동 조합",
	"create.recipe.block_cutting": "블 절단",
	"create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
	"create.recipe.blockzapper_upgrade": "휴대용 블록발사기 업그레이드",
	"create.recipe.sandpaper_polishing": "사포질",
	"create.recipe.mystery_conversion": "?",
	"create.recipe.spout_filling": "채우기",
	"create.recipe.draining": "배수",
	"create.recipe.processing.chance": "%1$s%% 확률",
	"create.recipe.heat_requirement.none": "열이 필요하지 않음",
	"create.recipe.heat_requirement.heated": "고온으로 가열됨",
	"create.recipe.heat_requirement.superheated": "초고온으로 가열됨",

	"create.generic.range": "범위",
	"create.generic.radius": "반지름",
	"create.generic.width": "폭",
	"create.generic.height": "높이",
	"create.generic.length": "길이",
	"create.generic.speed": "속도",
	"create.generic.delay": "딜레이",
	"create.generic.unit.ticks": "틱",
	"create.generic.unit.seconds": "초",
	"create.generic.unit.minutes": "분",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.stress": "su",
	"create.generic.unit.degrees": "°",
	"create.generic.unit.millibuckets": "%1$smB",
	"create.generic.clockwise": "시계 방향",
	"create.generic.counter_clockwise": "시계 반대 방향",

	"create.action.scroll": "스크롤하세요",
	"create.action.confirm": "확인",
	"create.action.abort": "중단",
	"create.action.saveToFile": "저장",
	"create.action.discard": "삭제",

	"create.keyinfo.toolmenu": "메뉴 세부정보 보기",
	"create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)",
	"create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)",

	"create.gui.scrollInput.defaultTitle": "옵션을 선택하세요:",
	"create.gui.scrollInput.scrollToModify": "스크롤로 수정하기",
	"create.gui.scrollInput.scrollToAdjustAmount": "스크롤로 수량 조절하기",
	"create.gui.scrollInput.scrollToSelect": "스크롤로 선택",
	"create.gui.scrollInput.shiftScrollsFaster": "쉬프트-스크롤로 빨리 수정하기",
	"create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기",
	"create.gui.toolmenu.cycle": "스크롤로 순환",
	"create.gui.symmetryWand.mirrorType": "반사",
	"create.gui.symmetryWand.orientation": "방위",

	"create.symmetry.mirror.plane": "거울 모드",
	"create.symmetry.mirror.doublePlane": "사각형 모드",
	"create.symmetry.mirror.triplePlane": "팔각형 모드",

	"create.orientation.orthogonal": "수직으로",
	"create.orientation.diagonal": "대각선으로",
	"create.orientation.horizontal": "수평으로",
	"create.orientation.alongZ": "Z좌표를 따라",
	"create.orientation.alongX": "X좌표를 따라",

	"create.gui.blockzapper.title": "휴대용 블록발사기",
	"create.gui.blockzapper.replaceMode": "대체 모드",
	"create.gui.blockzapper.searchDiagonal": "대각선을 따라",
	"create.gui.blockzapper.searchFuzzy": "물질 경계 무시",
	"create.gui.blockzapper.range": "범위",
	"create.gui.blockzapper.needsUpgradedAmplifier": "업그레이드가 필요합니다",
	"create.gui.blockzapper.patternSection": "패턴 설정",
	"create.gui.blockzapper.pattern.solid": "원형",
	"create.gui.blockzapper.pattern.checkered": "체스판",
	"create.gui.blockzapper.pattern.inversecheckered": "반전된 체스판",
	"create.gui.blockzapper.pattern.chance25": "랜덤으로 25% 채우기",
	"create.gui.blockzapper.pattern.chance50": "랜덤으로 50% 채우기",
	"create.gui.blockzapper.pattern.chance75": "랜덤으로 75% 채우기",
	"create.gui.terrainzapper.title": "휴대용 세계편집기",
	"create.gui.terrainzapper.placement": "설치방식",
	"create.gui.terrainzapper.placement.merged": "선택한 블록에",
	"create.gui.terrainzapper.placement.attached": "선택한 블록 옆에",
	"create.gui.terrainzapper.placement.inserted": "선택한 블록 안에",
	"create.gui.terrainzapper.brush": "브러쉬",
	"create.gui.terrainzapper.brush.cuboid": "정육면체",
	"create.gui.terrainzapper.brush.sphere": "구",
	"create.gui.terrainzapper.brush.cylinder": "원통",
	"create.gui.terrainzapper.tool": "도구",
	"create.gui.terrainzapper.tool.fill": "채우기",
	"create.gui.terrainzapper.tool.place": "설치",
	"create.gui.terrainzapper.tool.replace": "대체",
	"create.gui.terrainzapper.tool.clear": "지우기",
	"create.gui.terrainzapper.tool.overlay": "덮어씌우기",
	"create.gui.terrainzapper.tool.flatten": "평탄화",

	"create.terrainzapper.shiftRightClickToSet": "쉬프트-우클릭으로 모양 설정하기",

	"create.blockzapper.usingBlock": "현재 블록: %1$s",
	"create.blockzapper.componentUpgrades": "부품 업그레이드:",
	"create.blockzapper.component.body": "몸통",
	"create.blockzapper.component.amplifier": "증폭기",
	"create.blockzapper.component.accelerator": "가속기",
	"create.blockzapper.component.retriever": "회수기",
	"create.blockzapper.component.scope": "스코프",
	"create.blockzapper.componentTier.none": "없음",
	"create.blockzapper.componentTier.brass": "황동",
	"create.blockzapper.componentTier.chromatic": "혼돈의 결정체",
	"create.blockzapper.leftClickToSet": "좌클릭으로 블록 설정하기",
	"create.blockzapper.empty": "블록이 없습니다!",

	"create.minecart_coupling.two_couplings_max": "광산 수레는 최대 2개의 커플링만 가질 수 있습니다",
	"create.minecart_coupling.unloaded": "열차 일부분이 로딩되지 않은 청크에 있는 것 같습니다",
	"create.minecart_coupling.no_loops": "커플링은 반복할 수 없습니다",
	"create.minecart_coupling.removed": "광산 수레에서 모든 커플링을 제거했습니다.",
	"create.minecart_coupling.too_far": "광산 수레들이 너무 멀리 떨어져 있습니다",

	"create.contraptions.movement_mode": "이동 설정",
	"create.contraptions.movement_mode.move_place": "멈췄을때 항상 블록을 설치함",
	"create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함",
	"create.contraptions.movement_mode.move_never_place": "멈춰도 블록을 설치하지 않음",
	"create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블록을 설치함",
	"create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함",
	"create.contraptions.movement_mode.rotate_never_place": "멈춰도 블록을 설치하지 않음",
	"create.contraptions.cart_movement_mode": "수레 장치 이동 설정",
	"create.contraptions.cart_movement_mode.rotate": "장치가 항상 전방을 향함",
	"create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 장치 행동을 멈춤",
	"create.contraptions.cart_movement_mode.rotation_locked": "장치가 회전하지 않음",
	"create.contraptions.windmill.rotation_direction": "회전 방향",
	"create.contraptions.clockwork.clock_hands": "시계 바늘",
	"create.contraptions.clockwork.hour_first": "시침 먼저",
	"create.contraptions.clockwork.minute_first": "분침 먼저",
	"create.contraptions.clockwork.hour_first_24": "24시간 바늘 먼저",

	"create.logistics.filter": "필터",
	"create.logistics.recipe_filter": "조합법 필터",
	"create.logistics.fluid_filter": "액체 필터",
	"create.logistics.firstFrequency": "주파수. #1",
	"create.logistics.secondFrequency": "주파수. #2",
	"create.logistics.filter.apply": "%1$s에 필터 저장됨",
	"create.logistics.filter.apply_click_again": "%1$s에 필터 저장됨 / 다시 눌러 수량 복사하기",
	"create.logistics.filter.apply_count": "필터에 추출 횟수를 적용했습니다.",

	"create.gui.goggles.generator_stats": "발동 상태:",
	"create.gui.goggles.kinetic_stats": "가동 상태:",
	"create.gui.goggles.at_current_speed": "현재 에너지량",
	"create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:",
	"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
	"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
	"create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
	"create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
	"create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
	"create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
	"create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
	"create.gui.gauge.info_header": "게이지 정보:",
	"create.gui.speedometer.title": "회전 속도",
	"create.gui.stressometer.title": "네트워크 부하",
	"create.gui.stressometer.capacity": "용량",
	"create.gui.stressometer.overstressed": "과부하됨",
	"create.gui.stressometer.no_rotation": "회전없음",
	"create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_",
	"create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 _장치 속도_를 _늦추세요_.",
	"create.gui.adjustable_crate.title": "가변 창고 ",
	"create.gui.adjustable_crate.storageSpace": "저장 공간",
	"create.gui.stockpile_switch.title": "수량 스위치",
	"create.gui.stockpile_switch.invert_signal": "신호 반전",
	"create.gui.stockpile_switch.move_to_lower_at": "최소 신호 발동 비율:%1$s%%",
	"create.gui.stockpile_switch.move_to_upper_at": "최소 신호 유지 비율:%1$s%%",
	"create.gui.sequenced_gearshift.title": "순서 기어쉬프트",
	"create.gui.sequenced_gearshift.instruction": "설명",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "회전",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "각도",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "피스톤",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "거리",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
	"create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
	"create.gui.sequenced_gearshift.instruction.end": "마침",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
	"create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
	"create.gui.sequenced_gearshift.speed": "속도, 방향",
	"create.gui.sequenced_gearshift.speed.forward": "입력된 속도, 그대로 회전",
	"create.gui.sequenced_gearshift.speed.forward_fast": "입력된 속도의 2배, 그대로 회전",
	"create.gui.sequenced_gearshift.speed.back": "입력된 속도, 반대로 회전",
	"create.gui.sequenced_gearshift.speed.back_fast": "입력된 속도의 2배, 반대로 회전",

	"create.schematicAndQuill.dimensions": "청사진 크기: %1$sx%2$sx%3$s",
	"create.schematicAndQuill.firstPos": "첫번쨰 위치 지정됨.",
	"create.schematicAndQuill.secondPos": "두번째 위치 지정됨.",
	"create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블록을 선택하기.",
	"create.schematicAndQuill.abort": "위치 제거됨.",
	"create.schematicAndQuill.title": "청사진 이름",
	"create.schematicAndQuill.convert": "저장하고 바로 설치하기",
	"create.schematicAndQuill.fallbackName": "내 청사진",
	"create.schematicAndQuill.saved": "%1$s로 저장됨",

	"create.schematic.invalid": "[!] 없는 아이템 - 청사진 테이블을 이용하세요",
	"create.schematic.position": "위치",
	"create.schematic.rotation": "회전",
	"create.schematic.rotation.none": "없음",
	"create.schematic.rotation.cw90": "90도 시계방향 회전",
	"create.schematic.rotation.cw180": "180도 시계방향 회전",
	"create.schematic.rotation.cw270": "270도 시계방향 회전",
	"create.schematic.mirror": "거울",
	"create.schematic.mirror.none": "없음",
	"create.schematic.mirror.frontBack": "전-후",
	"create.schematic.mirror.leftRight": "좌-우",
	"create.schematic.tool.deploy": "전개",
	"create.schematic.tool.move": "X/Z좌표 이동",
	"create.schematic.tool.movey": "Y좌표 이동",
	"create.schematic.tool.rotate": "회전",
	"create.schematic.tool.print": "설치",
	"create.schematic.tool.flip": "뒤집기",
	"create.schematic.tool.deploy.description.0": "구조물을 해당 위치로 고정합니다.",
	"create.schematic.tool.deploy.description.1": "땅에다 우클릭으로 설치합니다.",
	"create.schematic.tool.deploy.description.2": "[Ctrl]을 눌러 플레이어-청사진의 거리를 설정합니다.",
	"create.schematic.tool.deploy.description.3": "[Ctrl]-스크롤로 거리를 조정합니다.",
	"create.schematic.tool.move.description.0": "청사진을 수평 이동시킵니다.",
	"create.schematic.tool.move.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.movey.description.0": "청사진을 수직 이동시킵니다.",
	"create.schematic.tool.movey.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.",
	"create.schematic.tool.movey.description.2": "",
	"create.schematic.tool.movey.description.3": "",
	"create.schematic.tool.rotate.description.0": "청사진을 돌립니다.",
	"create.schematic.tool.rotate.description.1": "[CTRL]-스크롤로 90도 돌립니다.",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematic.tool.print.description.0": "구조물을 즉시 설치합니다.",
	"create.schematic.tool.print.description.1": "[우클릭]으로 현재 지점에 설치를 허가합니다.",
	"create.schematic.tool.print.description.2": "이 도구는 크리에이티브 모드 전용입니다.",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.flip.description.0": "당신이 보는 면으로 청사진을 뒤집습니다.",
	"create.schematic.tool.flip.description.1": "청사진을 보고 [CTRL]-스크롤로 뒤집습니다.",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",

	"create.schematics.synchronizing": "동기화 중...",
	"create.schematics.uploadTooLarge": "청사진이 너무 큽니다!.",
	"create.schematics.maxAllowedSize": "최대 청사진 파일 크기는:",

	"create.gui.schematicTable.refresh": "파일 새로고침",
	"create.gui.schematicTable.open_folder": "폴더 열기",
	"create.gui.schematicTable.title": "청사진 테이블",
	"create.gui.schematicTable.availableSchematics": "사용가능한 청사진",
	"create.gui.schematicTable.noSchematics": "저장된 청사진 없음",
	"create.gui.schematicTable.uploading": "업로딩 중...",
	"create.gui.schematicTable.finished": "업로드 완료!",
	"create.gui.schematicannon.title": "청사진 대포",
	"create.gui.schematicannon.listPrinter": "재료 목록 프린터",
	"create.gui.schematicannon.gunpowderLevel": "화약 용량 %1$s%%",
	"create.gui.schematicannon.shotsRemaining": "남은 발포 수 : %1$s",
	"create.gui.schematicannon.shotsRemainingWithBackup": "화약 여분: %1$s",
	"create.gui.schematicannon.optionEnabled": "현재 활성화 됨",
	"create.gui.schematicannon.optionDisabled": "현재 비활성화 됨",
	"create.gui.schematicannon.showOptions": "대포 설치 설정 열기",
	"create.gui.schematicannon.option.dontReplaceSolid": "온전한 블록을 대체하지 않음",
	"create.gui.schematicannon.option.replaceWithSolid": "온전한 블록을 재료로 대체함",
	"create.gui.schematicannon.option.replaceWithAny": "온전한 블록을 아무 재료로 대체함",
	"create.gui.schematicannon.option.replaceWithEmpty": "온전한 블록을 공기로 채움",
	"create.gui.schematicannon.option.skipMissing": "부족한 블록을 무시하고 진행",
	"create.gui.schematicannon.option.skipTileEntities": "타일 엔티티를 보호",
	"create.gui.schematicannon.slot.gunpowder": "화약을 넣어 대포 연료를 채우세요",
	"create.gui.schematicannon.slot.listPrinter": "책을 넣어 건축 재료 체크리스트를 인쇄하세요",
	"create.gui.schematicannon.slot.schematic": "여기에 청사진을 넣으세요. 건설 구역이 설정되어 있어야 합니다.",
	"create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블록을 찾지 못할 경우,건너뛰고 다음 블록 설치를 진행합니다.",
	"create.gui.schematicannon.option.skipTileEntities.description": "대포가 상세정보가 든 상자같은 타일 엔티티 설치를 무시합니다.",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블록을 대체하지 않습니다.",
	"create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블록을 대포가 가진 재료로 대체합니다.",
	"create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블록을 대포가 가진 어떠한 재료로든 대체합니다.",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블록들을 제거하고 공기로 채웁니다.",

	"create.schematicannon.status.idle": "휴식",
	"create.schematicannon.status.ready": "준비됨",
	"create.schematicannon.status.running": "가동 중",
	"create.schematicannon.status.finished": "완료",
	"create.schematicannon.status.paused": "멈춤",
	"create.schematicannon.status.stopped": "중단됨",
	"create.schematicannon.status.noGunpowder": "화약이 부족함",
	"create.schematicannon.status.targetNotLoaded": "블록이 준비되지 않음",
	"create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.",
	"create.schematicannon.status.searching": "검색 중",
	"create.schematicannon.status.skipping": "건너뛰는 중",
	"create.schematicannon.status.missingBlock": "부족한 블록:",
	"create.schematicannon.status.placing": "설치 중",
	"create.schematicannon.status.clearing": "블록을 제거하는 중",
	"create.schematicannon.status.schematicInvalid": "청사진 없음",
	"create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음",
	"create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨",

	"create.materialChecklist": "UNLOCALIZED: Material Checklist",
	"create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.",

	"create.gui.filter.deny_list": "UNLOCALIZED: Deny-List",
	"create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.",
	"create.gui.filter.allow_list": "UNLOCALIZED: Allow-List",
	"create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.",
	"create.gui.filter.respect_data": "상세정보 일치",
	"create.gui.filter.respect_data.description": "위 목록 아이템의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.",
	"create.gui.filter.ignore_data": "상세정보 무시",
	"create.gui.filter.ignore_data.description": "상세정보와 상관없이 아이템 종류만 일치한다면 통과시킵니다.",

	"create.item_attributes.placeable": "설치할 수 있음",
	"create.item_attributes.placeable.inverted": "설치할 수 없음",
	"create.item_attributes.consumable": "먹을 수 있음",
	"create.item_attributes.consumable.inverted": "먹을 수 없음",
	"create.item_attributes.smeltable": "구워질 수 있음",
	"create.item_attributes.smeltable.inverted": "구워질 수 없음",
	"create.item_attributes.washable": "세척될 수 있음",
	"create.item_attributes.washable.inverted": "세척될 수 없음",
	"create.item_attributes.smokable": "훈연될 수 있음",
	"create.item_attributes.smokable.inverted": "훈연될 수 없음",
	"create.item_attributes.crushable": "분쇄될 수 있음",
	"create.item_attributes.crushable.inverted": "분쇄될 수 없음",
	"create.item_attributes.blastable": "용광로에 녹일 수 있음",
	"create.item_attributes.blastable.inverted": "용광로에 녹일 수 없음",
	"create.item_attributes.enchanted": "마법부여됨",
	"create.item_attributes.enchanted.inverted": "마법부여되지 않음",
	"create.item_attributes.damaged": "내구도가 닮",
	"create.item_attributes.damaged.inverted": "내구도가 닳지 않음",
	"create.item_attributes.badly_damaged": "심각하게 내구도가 닮",
	"create.item_attributes.badly_damaged.inverted": "심각하게 내구도가 닳지 않음",
	"create.item_attributes.not_stackable": "겹쳐질 수 없음",
	"create.item_attributes.not_stackable.inverted": "겹쳐질 수 있음",
	"create.item_attributes.equipable": "장착할 수 있음",
	"create.item_attributes.equipable.inverted": "장착할 수 없음",
	"create.item_attributes.furnace_fuel": "화로 연료로 쓸 수 있음",
	"create.item_attributes.furnace_fuel.inverted": "화로 연료로 쓸 수 없음",
	"create.item_attributes.in_tag": "%1$s로 등록됨",
	"create.item_attributes.in_tag.inverted": "%1$s로 등록되지 않음",
	"create.item_attributes.in_item_group": "%1$s탭에 속함",
	"create.item_attributes.in_item_group.inverted": "%1$s탭에 속함",
	"create.item_attributes.added_by": "%1$s모드가 추가함",
	"create.item_attributes.added_by.inverted": "%1$s모드가 추가하지 않음",
	"create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s",
	"create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s",
	"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
	"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
	"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
	"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
	"create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s",
	"create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s",
	"create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s",
	"create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s",
	"create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s",
	"create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s",
	"create.item_attributes.book_copy_original": "UNLOCALIZED: is an original",
	"create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original",
	"create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy",
	"create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy",
	"create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy",
	"create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
	"create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
	"create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
	"create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
	"create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
	"create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
	"create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
	"create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
	"create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
	"create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",

	"create.gui.attribute_filter.no_selected_attributes": "속성이 선택되지 않음",
	"create.gui.attribute_filter.selected_attributes": "선택된 속성:",
	"create.gui.attribute_filter.add_attribute": "리스트에 속성을 추가합니다",
	"create.gui.attribute_filter.add_inverted_attribute": "리스트에 반대 속성을 추가합니다.",
	"create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.",
	"create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.",
	"create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List",
	"create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
	"create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기",

	"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
	"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.keyCtrl": "Ctrl",
	"create.tooltip.speedRequirement": "회전속도 요구: %1$s",
	"create.tooltip.speedRequirement.none": "없음",
	"create.tooltip.speedRequirement.medium": "보통",
	"create.tooltip.speedRequirement.high": "빠름",
	"create.tooltip.stressImpact": "피로도 부하: %1$s",
	"create.tooltip.stressImpact.low": "낮음",
	"create.tooltip.stressImpact.medium": "보통",
	"create.tooltip.stressImpact.high": "높음",
	"create.tooltip.stressImpact.overstressed": "과부하됨",
	"create.tooltip.capacityProvided": "피로도 용량: %1$s",
	"create.tooltip.capacityProvided.low": "적음",
	"create.tooltip.capacityProvided.medium": "보통",
	"create.tooltip.capacityProvided.high": "큼",
	"create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함",
	"create.tooltip.analogStrength": "레드스톤 출력: %1$s/15",

	"create.mechanical_arm.extract_from": "%1$s에서 아이템을 가져감",
	"create.mechanical_arm.deposit_to": "%1$s에 아이템을 넣음",
	"create.mechanical_arm.summary": "이 기계 팔은 %1$s개의  입력부와 %2$s개의 출력부를 가졌습니다.",
	"create.mechanical_arm.points_outside_range": "%1$s개의 상호작용 포인트가 거리제한으로 인해 삭제되었습니다.",

	"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
	"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
	"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
	"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
	"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",

	"create.logistics.when_multiple_outputs_available": "다수의 입력부가 존재할 때",

	"create.mechanical_arm.selection_mode.round_robin": "순서대로 옮김",
	"create.mechanical_arm.selection_mode.forced_round_robin": "순서대로 옮김(강제적)",
	"create.mechanical_arm.selection_mode.prefer_first": "첫 포인트 우선",

	"create.tunnel.selection_mode.split": "분리",
	"create.tunnel.selection_mode.forced_split": "강제 분리",
	"create.tunnel.selection_mode.round_robin": "순차적 배분",
	"create.tunnel.selection_mode.forced_round_robin": "강제 순차적 배분",
	"create.tunnel.selection_mode.prefer_nearest": "가까운 곳 선호",
	"create.tunnel.selection_mode.randomize": "랜덤",
	"create.tunnel.selection_mode.synchronize": "입력부 동기화",

	"create.tooltip.chute.header": "슈트 정보",
	"create.tooltip.chute.items_move_down": "아이템이 아래로 이동합니다.",
	"create.tooltip.chute.items_move_up": "아이템이 위로 이동합니다.",
	"create.tooltip.chute.no_fans_attached": "선풍기가 부착되지 않음",
	"create.tooltip.chute.fans_push_up": "선풍기가 아래에서 밈",
	"create.tooltip.chute.fans_push_down": "선풍기가 위에서 밈",
	"create.tooltip.chute.fans_pull_up": "선풍기가 위에서 당김",
	"create.tooltip.chute.fans_pull_down": "선풍기가 아래에서 당김",
	"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",

	"create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
	"create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
	"create.hint.mechanical_arm_no_targets.title": "목표 없음",
	"create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않은 것 같습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 깔때기를 _우클릭_하여 목표로 지정하세요.",
	"create.hint.empty_bearing.title": "베어링 업데이트_",
	"create.hint.empty_bearing": "_맨 손_으로 베어링을 _우클릭_하여 구조물을 _부착_하세요.",
	"create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow",
	"create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",

	"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
	"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
	"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",
	"create.gui.config.overlay4": "UNLOCALIZED: to move this preview",
	"create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen",
	"create.gui.config.overlay6": "UNLOCALIZED: and save the new position",
	"create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset",
	"create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position",

	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D",
	"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
	"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",

	"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",


	"_": "->------------------------]  Subtitles  [------------------------<-",

	"create.subtitle.schematicannon_launch_block": "청사진 대포가 발포함",
	"create.subtitle.schematicannon_finish": "청사진 대포가 끝남",
	"create.subtitle.slime_added": "슬라임이 철퍽거림",
	"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
	"create.subtitle.mechanical_press_activation": "압착기가 가동됨",
	"create.subtitle.blockzapper_deny": "취소 효과음",
	"create.subtitle.blockzapper_confirm": "확인 효과음",
	"create.subtitle.blockzapper_place": "블록이 순간이동됨",
	"create.subtitle.blaze_munch": "블레이즈가 행복하게 섭취함",


	"_": "->------------------------]  Item Descriptions  [------------------------<-",

	"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
	"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
	"item.create.example_item.tooltip.condition1": "When this",
	"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
	"item.create.example_item.tooltip.condition2": "And When this",
	"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
	"item.create.example_item.tooltip.control1": "When Ctrl pressed",
	"item.create.example_item.tooltip.action1": "These controls are displayed.",

	"block.create.wooden_bracket.tooltip": "나무 지지대",
	"block.create.wooden_bracket.tooltip.summary": "나무를 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.",

	"block.create.metal_bracket.tooltip": "금속 지지대",
	"block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.",

	"block.create.copper_casing.tooltip": "구리 케이스",
	"block.create.copper_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 견고한 기계 케이스입니다. 장식용으로 써도 무방합니다.",
	"block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때",
	"block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 케이스를 씌운 파이프는 _연결이 고정_되어, 다른 파이프와 상호작용하지 않습니다.",

	"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
	"block.create.encased_fluid_pipe.tooltip.summary": "_구리 케이스_를 씌운 액체 파이프입니다.",

	"block.create.seat.tooltip": "SEAT",
	"block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 장치_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.",
	"block.create.seat.tooltip.condition1": "좌석에 우클릭",
	"block.create.seat.tooltip.behaviour1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.",

	"item.create.blaze_cake.tooltip": "블레이즈 케이크",
	"item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!",

	"block.create.fluid_pipe.tooltip": "FLUID PIPE",
	"block.create.fluid_pipe.tooltip.summary": "_액체_를 수송시킬 때 쓰입니다. 액체를 옮기려면 _펌프_가 필요합니다.",
	"block.create.fluid_pipe.tooltip.condition1": "액체 수송",
	"block.create.fluid_pipe.tooltip.behaviour1": "_탱크_와 _대야_같은 _액체_ _저장소_에 연결할 수 있습니다. 노출된 파이프 구멍은 액체를 _흡입, 배출_할 수 있습니다. 누수에 주의하세요!",
	"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
	"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",

	"block.create.hose_pulley.tooltip": "HOSE PULLEY",
	"block.create.hose_pulley.tooltip.summary": "세계에 _많은 양_의 액체를 _배출_하거나 _흡수_하는데 쓰입니다.",
	"block.create.hose_pulley.tooltip.condition1": "동력을 받을 때",
	"block.create.hose_pulley.tooltip.behaviour1": "호스를 올리거나 내립니다. _호스의 위치_로 액체를 _채우거나 빼낼_ 높이가 정해집니다.",
	"block.create.hose_pulley.tooltip.condition2": "액체가 도르래에 흡수될 때",
	"block.create.hose_pulley.tooltip.behaviour2": "_호스 끝의 높이_에서 액체 블록을 _흡수_하기 시작합니다. _매우 많은 양의 액체_는 무한으로 간주됩니다.",
	"block.create.hose_pulley.tooltip.condition3": "액체가 도르래에서 배출 될 때",
	"block.create.hose_pulley.tooltip.behaviour3": "_호스 끝의 높이_에서 액체를 _채우기_ 시작합니다.",

	"block.create.fluid_tank.tooltip": "FLUID TANK",
	"block.create.fluid_tank.tooltip.summary": "당신이 좋아하는 _액체_를 모두 _저장_하세요. 넓이와 높이를 조정할 수 있습니다.",
	"block.create.fluid_tank.tooltip.condition1": "렌치로 우클릭",
	"block.create.fluid_tank.tooltip.behaviour1": "창문 설정을 변경합니다.",

	"block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
	"block.create.creative_fluid_tank.tooltip.summary": "이 액체 탱크는 모든 액체를 _무한정 복제_합니다. 넓이와 높이를 조정할 수 있습니다.",
	"block.create.creative_fluid_tank.tooltip.condition1": "탱크에 액체가 들어있을 때",
	"block.create.creative_fluid_tank.tooltip.behaviour1": "이 탱크에서 추출되는 액체는 _무한정 공급_됩니다. 이 탱크에 들어가는 액체는 _사라집니다_.",
	"block.create.creative_fluid_tank.tooltip.condition2": "렌치로 우클릭",
	"block.create.creative_fluid_tank.tooltip.behaviour2": "창문 설정을 변경합니다.",

	"block.create.fluid_valve.tooltip": "FLUID VALVE",
	"block.create.fluid_valve.tooltip.summary": "파이프 속 액체의 흐름을 멈춥니다.",
	"block.create.fluid_valve.tooltip.condition1": "설정가능한 흐름",
	"block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.",

	"block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
	"block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블록)",
	"block.create.mechanical_pump.tooltip.condition1": "액체의 흐름",
	"block.create.mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.",
	"block.create.mechanical_pump.tooltip.control1": "렌치로 우클릭",
	"block.create.mechanical_pump.tooltip.action1": "_펌프_의 방향을 반전시켜, 흐름의 _기본_ _방향_을 바꿉니다.",

	"block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
	"block.create.smart_fluid_pipe.tooltip.summary": "_필터_가 있는 액체 파이프입니다. 어떤 액체가 지나갈 수 있는지 _특정_할 수 있습니다.",
	"block.create.smart_fluid_pipe.tooltip.condition1": "액체가 흘러들어올 때",
	"block.create.smart_fluid_pipe.tooltip.behaviour1": "_필터에 맞지 않는_ 액체는 멈춥니다.",
	"block.create.smart_fluid_pipe.tooltip.condition2": "액체 용기에 접해있을 때",
	"block.create.smart_fluid_pipe.tooltip.behaviour2": "_필터에 맞는_ 액체만 빼냅니다.",

	"block.create.spout.tooltip": "SPOUT",
	"block.create.spout.tooltip.summary": "액체 용기를 _리필_해주는 펌프입니다.",
	"block.create.spout.tooltip.condition1": "액체 수송",
	"block.create.spout.tooltip.behaviour1": "양동이나 물병같이 _액체를_ _담는_ _용기_가 아래에 있다면, 수도꼭지는 _자신이_ _가진_ _액체_로 채웁니다.",
	"block.create.spout.tooltip.condition2": "액체 자동화",
	"block.create.spout.tooltip.behaviour2": "수도꼭지가 _벨트_나 _아이템 거치대_위에 설치되어있다면, 아래를 지나가는 액체 용기와 _자동으로_ 반응합니다.",

	"block.create.item_drain.tooltip": "ITEM DRAIN",
	"block.create.item_drain.tooltip.summary": "액체 용기를 _비우기위해_ 철창을 붙인 아이템 거치대입니다.",
	"block.create.item_drain.tooltip.condition1": "액체 수송",
	"block.create.item_drain.tooltip.behaviour1": "_양동이나 병같은_ 액체 용기가 옆에서 들어오면, 배수구는 자신의 용기에 액체를 _쏟아낼_ 것입니다. 아이템은 반대편으로 배출됩니다.",

	"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
	"item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _재현_합니다.",
	"item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지",
	"item.create.wand_of_symmetry.tooltip.control1": "땅에다 우클릭",
	"item.create.wand_of_symmetry.tooltip.action1": "거울을 _생성하거나_ _옮깁니다_.",
	"item.create.wand_of_symmetry.tooltip.control2": "공중에 우클릭",
	"item.create.wand_of_symmetry.tooltip.action2": "활성화된 거을을 _제거합니다_.",
	"item.create.wand_of_symmetry.tooltip.control3": "웅크린 상태에서 우클릭",
	"item.create.wand_of_symmetry.tooltip.action3": "_설정_ _창_을 엽니다.",

	"item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER",
	"item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블록을 교체, 설치하는 놀라운 도구입니다.",
	"item.create.handheld_blockzapper.tooltip.control1": "블록을 보고 좌클릭",
	"item.create.handheld_blockzapper.tooltip.action1": "이 도구로 설치할 블록을 설정합니다.",
	"item.create.handheld_blockzapper.tooltip.control2": "블록을 보고 우클릭",
	"item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블록으로 설치하거나 교체합니다.",
	"item.create.handheld_blockzapper.tooltip.control3": "웅크린 상태에서 우클릭",
	"item.create.handheld_blockzapper.tooltip.action3": "_설정_ _창_을 엽니다.",

	"item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER",
	"item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.",
	"item.create.handheld_worldshaper.tooltip.control1": "블록을 보고 좌클릭",
	"item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블록을 설정합니다.",
	"item.create.handheld_worldshaper.tooltip.control2": "블록을 보고 우클릭",
	"item.create.handheld_worldshaper.tooltip.action2": "해당 위치에 설정된 _브러쉬_ 와 _도구_를 적용합니다.",
	"item.create.handheld_worldshaper.tooltip.control3": "웅크린 상태에서 우클릭",
	"item.create.handheld_worldshaper.tooltip.action3": "_설정_ _창_을 엽니다.",

	"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
	"item.create.tree_fertilizer.tooltip.summary": "일반적인 나무 종류들의 성장을 촉진시킬 강력한 미네랄의 혼합물입니다.",
	"item.create.tree_fertilizer.tooltip.condition1": "묘목에 사용했을 때",
	"item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.",

	"item.create.deforester.tooltip": "DEFORESTER",
	"item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _놀라운_ _도끼_입니다.",

	"item.create.extendo_grip.tooltip": "EXTENDO GRIP",
	"item.create.extendo_grip.tooltip.summary": "띠요오옹! 사용자의 _사거리_를 늘려줍니다.",
	"item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때",
	"item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.",

	"item.create.filter.tooltip": "FILTER",
	"item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 _조정_합니다.",
	"item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때",
	"item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.",
	"item.create.filter.tooltip.condition2": "우클릭",
	"item.create.filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.",

	"item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER",
	"item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 _조정_합니다.",
	"item.create.attribute_filter.tooltip.condition1": "필터 슬롯에 있을 때",
	"item.create.attribute_filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.",
	"item.create.attribute_filter.tooltip.condition2": "우클릭",
	"item.create.attribute_filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.",

	"item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC",
	"item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 청사진 테이블에서 청사진을 불러올 때 쓰입니다.",

	"item.create.schematic.tooltip": "SCHEMATIC",
	"item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _청사진_ _대포_의 _작업_ _영역_이 됩니다.",
	"item.create.schematic.tooltip.condition1": "들고 있을 떄",
	"item.create.schematic.tooltip.behaviour1": "UI의 도구로 _변경/설치_ 할 수 있습니다.",
	"item.create.schematic.tooltip.control1": "웅크린 상태에서 우클릭",
	"item.create.schematic.tooltip.action1": "정확한 _좌표_ 입력을 위한 창을 엽니다.",

	"item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL",
	"item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 _.nbt파일_로 저장할 때 쓰입니다.",
	"item.create.schematic_and_quill.tooltip.condition1": "1단계",
	"item.create.schematic_and_quill.tooltip.behaviour1": "_두_ _모서리_를 우클릭으로 선택하세요.",
	"item.create.schematic_and_quill.tooltip.condition2": "2단계",
	"item.create.schematic_and_quill.tooltip.behaviour2": "면을 바라보고 _Ctrl-스크롤_하여 크기를 조정하세요. 우클릭을 다시 하면 저장됩니다.",
	"item.create.schematic_and_quill.tooltip.control1": "우클릭",
	"item.create.schematic_and_quill.tooltip.action1": "모서리 선택 / 저장 확인",
	"item.create.schematic_and_quill.tooltip.control2": "Ctrl를 누르고 있을 때",
	"item.create.schematic_and_quill.tooltip.action2": "_Scroll_를 이용하여 거리를 조정합니다.",
	"item.create.schematic_and_quill.tooltip.control3": "웅크린 상태에서 우클릭",
	"item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.",

	"block.create.schematicannon.tooltip": "SCHEMATICANNON",
	"block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.",
	"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",

	"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
	"block.create.schematic_table.tooltip.summary": "_빈_ _청사진_에 저장된 청사진을 불러옵니다.",
	"block.create.schematic_table.tooltip.condition1": "빈 청사진을 넣을 때",
	"block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.",

	"item.create.goggles.tooltip": "GOGGLES",
	"item.create.goggles.tooltip.summary": "_장치 정보_를 착용자의 시야에 띄어주는 안경입니다.",
	"item.create.goggles.tooltip.condition1": "장착했을 때",
	"item.create.goggles.tooltip.behaviour1": "해당 장치의 _속도_, _피로도_, _용량_을 레벨에 따라 에 따라 색상 UI를 보여줍니다.",
	"item.create.goggles.tooltip.condition2": "계측기를 바라볼 때",
	"item.create.goggles.tooltip.behaviour2": "계측기가 연결된 네트워크의 _속도_나 _스트레스_의 자세한 정보를 보여줍니다.",
	"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
	"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",

	"item.create.wrench.tooltip": "WRENCH",
	"item.create.wrench.tooltip.summary": "장치 구성에 유용한 도구입니다. 장치를 _회전_, _설정_, _해체_하는 데 쓰입니다.",
	"item.create.wrench.tooltip.control1": "장치에 우클릭",
	"item.create.wrench.tooltip.action1": "사용자가 바라보는 _면으로_ 혹은 _반대로_ 장치를 돌립니다.",
	"item.create.wrench.tooltip.control2": "웅크린 상태에서 우클릭",
	"item.create.wrench.tooltip.action2": "_장치_를 _해체_하고 _즉시_ _인벤토리_로 넣습니다.",

	"block.create.nozzle.tooltip": "NOZZLE",
	"block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.",

	"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
	"block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.",
	"block.create.cuckoo_clock.tooltip.condition1": "회전할 때",
	"block.create.cuckoo_clock.tooltip.behaviour1": "현재 시각을 보여주고 하루에 두 번 울립니다. 점심과 플레이어가 바로 잘 수 있는 저녁에 울립니다.",

	"block.create.turntable.tooltip": "TURNTABLE",
	"block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 일으킵니다.",

	"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
	"block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.",
	"block.create.portable_fluid_interface.tooltip.condition1": "움직일 때",
	"block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 _움직이는 장치에 직접 수송하는 것_과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_",
	"block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때",
	"block.create.portable_fluid_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.",

	"block.create.stockpile_switch.tooltip": "stockpile_switch",
	"block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.",
	"block.create.stockpile_switch.tooltip.condition1": "우클릭 할 때",
	"block.create.stockpile_switch.tooltip.behaviour1": "UI를 엽니다.",

	"block.create.content_observer.tooltip": "CONTENT OBSERVER",
	"block.create.content_observer.tooltip.summary": "저장소나 벨트의 아이템을 등록된 _필터_를 이용해 _탐지_합니다. _인벤토리, 벨트, 슈트_ 안에 해당 아이템을 탐지하는 동안, 레드스톤 신호를 보냅니다. _깔대기_가 해당 아이템을 수송하면, _1틱_의 레드스톤 신호를 보냅니다.",

	"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
	"block.create.adjustable_crate.tooltip.summary": "이 저장소는 용량을 _직접_ _정할_ 수 있습니다. 아무아이템이나 최대 16스택씩 담을 수 있습니다. 레드스톤 비교기와 호환됩니다.",
	"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",

	"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
	"block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.",
	"block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시",
	"block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.",

	"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
	"block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.",
	"block.create.controller_rail.tooltip.condition1": "레드스톤 신호를 받을 때",
	"block.create.controller_rail.tooltip.behaviour1": "_신호 세기에 따라_ 지나가는 수레를 _가속, 감속_합니다. 레드스톤 신호는 다른 방향 레일에도 전달됩니다. 두 방향레일에 다른 세기를 전달하면 중간 레일들은 두 세기 사이의 신호를 받습니다.",

	"item.create.sand_paper.tooltip": "SAND PAPER",
	"item.create.sand_paper.tooltip.summary": "재료들을 _윤내는 데_ 쓰이는 거친 종이입니다. 배포기가 자동으로 쓸 수 있습니다.",
	"item.create.sand_paper.tooltip.condition1": "사용할 때",
	"item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.",

	"item.create.builders_tea.tooltip": "BUILDERS TEA",
	"item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _ 새로운 영감_을 줍니다.",

	"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
	"item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.",

	"item.create.shadow_steel.tooltip": "SHADOW STEEL",
	"item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.",

	"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
	"item.create.minecart_coupling.tooltip.summary": "당신의 모든 _수레들을 이어 _멋진 _기차_를 만들어보세요.",
	"item.create.minecart_coupling.tooltip.condition1": "광산 수레에 사용할 때",
	"item.create.minecart_coupling.tooltip.behaviour1": "_두 수레를 묶어_ 이동할 때 고정된 _거리를 유지하게_ 합니다.",

	"create.tooltip.wip": "WIP",
	"create.tooltip.workInProgress": "Work in progress!",
	"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
	"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
	"create.tooltip.randomWipDescription2": "Use at your own risk.",
	"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
	"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
	"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
	"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
	"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
	"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",


	"_": "->------------------------]  Ponder Content  [------------------------<-",

	"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
	"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
	"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
	"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
	"create.ponder.associated": "UNLOCALIZED: Associated Entries",
	"create.ponder.close": "UNLOCALIZED: Close",
	"create.ponder.identify": "UNLOCALIZED: Identify",
	"create.ponder.next": "UNLOCALIZED: Next Scene",
	"create.ponder.previous": "UNLOCALIZED: Previous Scene",
	"create.ponder.replay": "UNLOCALIZED: Replay",
	"create.ponder.think_back": "UNLOCALIZED: Think Back",
	"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
	"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
	"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
	"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
	"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
	"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
	"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
	"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
	"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
	"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
	"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
	"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
	"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
	"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
	"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
	"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
	"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
	"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
	"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
	"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
	"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
	"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
	"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
	"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
	"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
	"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
	"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
	"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
	"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
	"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
	"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
	"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
	"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
	"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
	"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
	"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",

	"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
	"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
	"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
	"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
	"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
	"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
	"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
	"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
	"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
	"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",

	"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
	"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
	"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
	"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
	"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",

	"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
	"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
	"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
	"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
	"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
	"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
	"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
	"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
	"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
	"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",

	"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
	"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
	"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",

	"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
	"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
	"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",

	"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
	"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
	"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
	"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
	"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
	"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
	"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",

	"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
	"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
	"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
	"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
	"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
	"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
	"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",

	"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
	"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
	"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",

	"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
	"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
	"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
	"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
	"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",

	"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
	"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
	"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
	"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
	"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",

	"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
	"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
	"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
	"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
	"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
	"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
	"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
	"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
	"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",

	"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
	"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
	"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
	"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
	"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
	"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
	"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
	"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
	"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
	"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
	"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",

	"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
	"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
	"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
	"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",

	"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
	"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
	"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
	"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",

	"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
	"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
	"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",

	"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
	"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
	"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
	"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
	"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",

	"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
	"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
	"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
	"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",

	"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
	"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
	"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
	"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
	"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
	"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
	"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",

	"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
	"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
	"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
	"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",

	"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
	"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
	"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
	"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",

	"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
	"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
	"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
	"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
	"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
	"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
	"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
	"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
	"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",

	"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
	"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
	"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",

	"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
	"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
	"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
	"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",

	"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
	"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
	"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",

	"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
	"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
	"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",

	"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
	"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
	"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
	"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
	"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",

	"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
	"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
	"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
	"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
	"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
	"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
	"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
	"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
	"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
	"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
	"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
	"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
	"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
	"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
	"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
	"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",

	"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
	"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
	"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
	"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",

	"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
	"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
	"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",

	"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
	"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
	"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
	"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
	"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
	"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
	"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
	"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",

	"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
	"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
	"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
	"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
	"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
	"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",

	"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
	"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
	"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",

	"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
	"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
	"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
	"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
	"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
	"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
	"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
	"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
	"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",

	"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
	"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
	"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",

	"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
	"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
	"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
	"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
	"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
	"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
	"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",

	"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
	"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
	"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
	"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
	"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
	"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",

	"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
	"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",

	"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
	"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",

	"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
	"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
	"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
	"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",

	"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
	"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
	"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
	"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
	"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
	"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
	"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
	"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",

	"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
	"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
	"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
	"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
	"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",

	"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
	"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
	"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",

	"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
	"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
	"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
	"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
	"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
	"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
	"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",

	"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
	"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
	"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",

	"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
	"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
	"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
	"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",

	"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
	"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
	"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",

	"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
	"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
	"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
	"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
	"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
	"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
	"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
	"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",

	"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
	"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
	"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",

	"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
	"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
	"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
	"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
	"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
	"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
	"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
	"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
	"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",

	"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
	"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
	"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
	"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
	"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
	"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",

	"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
	"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
	"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
	"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
	"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
	"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
	"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
	"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",

	"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
	"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
	"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
	"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
	"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
	"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",

	"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
	"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
	"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
	"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
	"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
	"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
	"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
	"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
	"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",

	"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
	"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
	"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
	"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",

	"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
	"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
	"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
	"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",

	"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
	"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
	"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",

	"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
	"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
	"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",

	"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
	"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
	"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",

	"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
	"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
	"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
	"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
	"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
	"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",

	"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
	"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
	"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
	"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
	"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
	"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
	"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",

	"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
	"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
	"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
	"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
	"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",

	"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
	"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
	"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
	"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
	"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",

	"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
	"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
	"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",

	"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
	"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
	"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
	"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
	"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
	"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",

	"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
	"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
	"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
	"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
	"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
	"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",

	"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
	"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
	"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",

	"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
	"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
	"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

	"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
	"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
	"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
	"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
	"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
	"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
	"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
	"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
	"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",

	"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
	"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",

	"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
	"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
	"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
	"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
	"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",

	"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
	"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
	"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
	"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
	"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",

	"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
	"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",

	"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
	"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
	"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
	"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
	"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
	"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
	"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
	"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",

	"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
	"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
	"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",

	"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
	"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
	"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
	"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
	"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
	"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
	"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",

	"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
	"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
	"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

	"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
	"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
	"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
	"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",

	"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
	"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
	"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
	"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
	"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",

	"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
	"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
	"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
	"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
	"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",

	"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
	"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
	"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",

	"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
	"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
	"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
	"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
	"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
	"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",

	"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
	"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",

	"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
	"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",

	"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
	"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
	"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
	"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
	"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",

	"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
	"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
	"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",

	"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
	"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
	"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
	"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
	"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",

	"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
	"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
	"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
	"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
	"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",

	"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
	"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
	"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",

	"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
	"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
	"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
	"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
	"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
	"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",

	"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
	"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
	"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
	"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
	"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",

	"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
	"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
	"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
	"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
	"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",

	"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
	"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
	"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
	"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
	"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
	"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
	"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
	"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
	"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
	"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
	"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
	"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",

	"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
	"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
	"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",

	"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
	"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
	"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
	"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
	"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
	"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",

	"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
	"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
	"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
	"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
	"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
	"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
	"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",

	"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
	"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",

	"_": "Thank you for translating Create!"

}