{
	"_": "Missing Localizations: 606",

	"_": "->------------------------]  Game Elements  [------------------------<-",

	"block.create.acacia_window": "アカシアの窓",
	"block.create.acacia_window_pane": "アカシアの窓パネル",
	"block.create.adjustable_chain_gearshift": "可変チェーンギアシフト",
	"block.create.adjustable_crate": "可変クレート",
	"block.create.adjustable_pulse_repeater": "可変パルスリピーター",
	"block.create.adjustable_repeater": "可変リピーター",
	"block.create.analog_lever": "アナログレバー",
	"block.create.andesite_belt_funnel": "安山岩のベルトファンネル",
	"block.create.andesite_bricks": "安山岩レンガ",
	"block.create.andesite_bricks_slab": "安山岩レンガのハーフブロック",
	"block.create.andesite_bricks_stairs": "安山岩レンガの階段",
	"block.create.andesite_bricks_wall": "安山岩レンガの壁",
	"block.create.andesite_casing": "安山岩ケーシング",
	"block.create.andesite_cobblestone": "安山岩の丸石",
	"block.create.andesite_cobblestone_slab": "安山岩の丸石のハーフブロック",
	"block.create.andesite_cobblestone_stairs": "安山岩の丸石の階段",
	"block.create.andesite_cobblestone_wall": "安山岩の丸石の壁",
	"block.create.andesite_encased_shaft": "安山岩のケース入りシャフト",
	"block.create.andesite_funnel": "安山岩ファンネル",
	"block.create.andesite_pillar": "安山岩の柱",
	"block.create.andesite_tunnel": "安山岩トンネル",
	"block.create.basin": "鉢",
	"block.create.belt": "メカニカルベルト",
	"block.create.birch_window": "シラカバの窓",
	"block.create.birch_window_pane": "シラカバの窓パネル",
	"block.create.black_sail": "黒色の帆",
	"block.create.black_seat": "黒色のシート",
	"block.create.black_valve_handle": "黒色のバルブハンドル",
	"block.create.blaze_burner": "ブレイズバーナー",
	"block.create.blue_sail": "青色の帆",
	"block.create.blue_seat": "青色のシート",
	"block.create.blue_valve_handle": "青色のバルブハンドル",
	"block.create.brass_belt_funnel": "真鍮のベルトファンネル",
	"block.create.brass_block": "真鍮ブロック",
	"block.create.brass_casing": "真鍮ケーシング",
	"block.create.brass_encased_shaft": "真鍮のケース入りシャフト",
	"block.create.brass_funnel": "真鍮ファンネル",
	"block.create.brass_tunnel": "真鍮トンネル",
	"block.create.brown_sail": "茶色の帆",
	"block.create.brown_seat": "茶色のシート",
	"block.create.brown_valve_handle": "茶色のバルブハンドル",
	"block.create.cart_assembler": "トロッコアセンブラ",
	"block.create.chiseled_dark_scoria": "模様入りのダークスコリア",
	"block.create.chiseled_dolomite": "模様入りの苦灰岩",
	"block.create.chiseled_gabbro": "模様入りの斑れい岩",
	"block.create.chiseled_limestone": "模様入りの石灰岩",
	"block.create.chiseled_scoria": "模様入りのスコリア",
	"block.create.chiseled_weathered_limestone": "模様入りの風化した石灰岩",
	"block.create.chocolate": "チョコレート",
	"block.create.chute": "シュート",
	"block.create.clockwork_bearing": "時計仕掛けのベアリング",
	"block.create.clutch": "クラッチ",
	"block.create.cogwheel": "歯車",
	"block.create.content_observer": "コンテンツオブザーバー",
	"block.create.controller_rail": "コントローラーレール",
	"block.create.copper_block": "銅ブロック",
	"block.create.copper_casing": "銅ケーシング",
	"block.create.copper_ore": "銅鉱石",
	"block.create.copper_shingles": "銅の屋根板",
	"block.create.copper_tiles": "銅のタイル",
	"block.create.copper_valve_handle": "銅のバルブハンドル",
	"block.create.creative_crate": "クリエティブクレート",
	"block.create.creative_fluid_tank": "クリエイティブ液体タンク",
	"block.create.creative_motor": "クリエイティブモーター",
	"block.create.crimson_window": "真紅の窓",
	"block.create.crimson_window_pane": "真紅の窓パネル",
	"block.create.crushing_wheel": "破砕ホイール",
	"block.create.crushing_wheel_controller": "破砕ホイールコントローラー",
	"block.create.cuckoo_clock": "鳩時計",
	"block.create.cyan_sail": "水色の帆",
	"block.create.cyan_seat": "水色のシート",
	"block.create.cyan_valve_handle": "水色のバルブハンドル",
	"block.create.dark_oak_window": "ダークオークの窓",
	"block.create.dark_oak_window_pane": "ダークオークの窓パネル",
	"block.create.dark_scoria": "ダークスコリア",
	"block.create.dark_scoria_bricks": "ダークスコリアレンガ",
	"block.create.dark_scoria_bricks_slab": "ダークスコリアレンガのハーフブロック",
	"block.create.dark_scoria_bricks_stairs": "ダークスコリアレンガの階段",
	"block.create.dark_scoria_bricks_wall": "ダークスコリアレンガの壁",
	"block.create.dark_scoria_cobblestone": "ダークスコリアの丸石",
	"block.create.dark_scoria_cobblestone_slab": "ダークスコリアの丸石のハーフブロック",
	"block.create.dark_scoria_cobblestone_stairs": "ダークスコリアの丸石の階段",
	"block.create.dark_scoria_cobblestone_wall": "ダークスコリアの丸石の壁",
	"block.create.dark_scoria_pillar": "ダークスコリアの柱",
	"block.create.deployer": "デプロイヤー",
	"block.create.depot": "デポ",
	"block.create.diorite_bricks": "閃緑岩レンガ",
	"block.create.diorite_bricks_slab": "閃緑岩レンガのハーフブロック",
	"block.create.diorite_bricks_stairs": "閃緑岩レンガの階段",
	"block.create.diorite_bricks_wall": "閃緑岩レンガの壁",
	"block.create.diorite_cobblestone": "閃緑岩の丸石",
	"block.create.diorite_cobblestone_slab": "閃緑岩の丸石のハーフブロック",
	"block.create.diorite_cobblestone_stairs": "閃緑岩の丸石の階段",
	"block.create.diorite_cobblestone_wall": "閃緑岩の丸石の壁",
	"block.create.diorite_pillar": "閃緑岩の柱",
	"block.create.dolomite": "苦灰岩",
	"block.create.dolomite_bricks": "苦灰岩レンガ",
	"block.create.dolomite_bricks_slab": "苦灰岩レンガのハーフブロック",
	"block.create.dolomite_bricks_stairs": "苦灰岩レンガの階段",
	"block.create.dolomite_bricks_wall": "苦灰岩レンガの壁",
	"block.create.dolomite_cobblestone": "苦灰岩の丸石",
	"block.create.dolomite_cobblestone_slab": "苦灰岩の丸石のハーフブロック",
	"block.create.dolomite_cobblestone_stairs": "苦灰岩の丸石の階段",
	"block.create.dolomite_cobblestone_wall": "苦灰岩の丸石の壁",
	"block.create.dolomite_pillar": "苦灰岩の柱",
	"block.create.encased_chain_drive": "ケース入りチェーンドライブ",
	"block.create.encased_fan": "ケース入りファン",
	"block.create.encased_fluid_pipe": "ケース入り液体パイプ",
	"block.create.fancy_andesite_bricks": "装飾された安山岩レンガ",
	"block.create.fancy_andesite_bricks_slab": "装飾された安山岩レンガのハーフブロック",
	"block.create.fancy_andesite_bricks_stairs": "装飾された安山岩レンガの階段",
	"block.create.fancy_andesite_bricks_wall": "装飾された安山岩レンガの壁",
	"block.create.fancy_dark_scoria_bricks": "装飾されたダークスコリアレンガ",
	"block.create.fancy_dark_scoria_bricks_slab": "装飾されたダークスコリアレンガのハーフブロック",
	"block.create.fancy_dark_scoria_bricks_stairs": "装飾されたダークスコリアレンガの階段",
	"block.create.fancy_dark_scoria_bricks_wall": "装飾されたダークスコリアレンガの壁",
	"block.create.fancy_diorite_bricks": "装飾された閃緑岩レンガ",
	"block.create.fancy_diorite_bricks_slab": "装飾された閃緑岩レンガのハーフブロック",
	"block.create.fancy_diorite_bricks_stairs": "装飾された閃緑岩レンガの階段",
	"block.create.fancy_diorite_bricks_wall": "装飾された閃緑岩レンガの壁",
	"block.create.fancy_dolomite_bricks": "装飾された苦灰岩レンガ",
	"block.create.fancy_dolomite_bricks_slab": "装飾された苦灰岩レンガのハーフブロック",
	"block.create.fancy_dolomite_bricks_stairs": "装飾された苦灰岩レンガの階段",
	"block.create.fancy_dolomite_bricks_wall": "装飾された苦灰岩レンガの壁",
	"block.create.fancy_gabbro_bricks": "装飾された斑れい岩レンガ",
	"block.create.fancy_gabbro_bricks_slab": "装飾された斑れい岩レンガのハーフブロック",
	"block.create.fancy_gabbro_bricks_stairs": "装飾された斑れい岩レンガの階段",
	"block.create.fancy_gabbro_bricks_wall": "装飾された斑れい岩レンガの壁",
	"block.create.fancy_granite_bricks": "装飾された花崗岩レンガ",
	"block.create.fancy_granite_bricks_slab": "装飾された花崗岩レンガのハーフブロック",
	"block.create.fancy_granite_bricks_stairs": "装飾された花崗岩レンガの階段",
	"block.create.fancy_granite_bricks_wall": "装飾された花崗岩レンガの壁",
	"block.create.fancy_limestone_bricks": "装飾された石灰岩レンガ",
	"block.create.fancy_limestone_bricks_slab": "装飾された石灰岩レンガのハーフブロック",
	"block.create.fancy_limestone_bricks_stairs": "装飾された石灰岩レンガの階段",
	"block.create.fancy_limestone_bricks_wall": "装飾された石灰岩レンガの壁",
	"block.create.fancy_scoria_bricks": "装飾されたスコリアレンガ",
	"block.create.fancy_scoria_bricks_slab": "装飾されたスコリアレンガのハーフブロック",
	"block.create.fancy_scoria_bricks_stairs": "装飾されたスコリアレンガの階段",
	"block.create.fancy_scoria_bricks_wall": "装飾されたスコリアレンガの壁",
	"block.create.fancy_weathered_limestone_bricks": "装飾された風化した石灰岩レンガ",
	"block.create.fancy_weathered_limestone_bricks_slab": "装飾された風化した石灰岩レンガのハーフブロック",
	"block.create.fancy_weathered_limestone_bricks_stairs": "装飾された風化した石灰岩レンガの階段",
	"block.create.fancy_weathered_limestone_bricks_wall": "装飾された風化した石灰岩レンガの壁",
	"block.create.fluid_pipe": "液体パイプ",
	"block.create.fluid_tank": "液体タンク",
	"block.create.fluid_valve": "液体バルブ",
	"block.create.flywheel": "勢車",
	"block.create.framed_glass": "ガラス窓",
	"block.create.framed_glass_pane": "ガラス窓板",
	"block.create.furnace_engine": "かまどエンジン",
	"block.create.gabbro": "斑れい岩",
	"block.create.gabbro_bricks": "斑れい岩レンガ",
	"block.create.gabbro_bricks_slab": "斑れい岩レンガのハーフブロック",
	"block.create.gabbro_bricks_stairs": "斑れい岩レンガの階段",
	"block.create.gabbro_bricks_wall": "斑れい岩レンガの壁",
	"block.create.gabbro_cobblestone": "斑れい岩の丸石",
	"block.create.gabbro_cobblestone_slab": "斑れい岩の丸石のハーフブロック",
	"block.create.gabbro_cobblestone_stairs": "斑れい岩の丸石の階段",
	"block.create.gabbro_cobblestone_wall": "斑れい岩の丸石の壁",
	"block.create.gabbro_pillar": "斑れい岩の柱",
	"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
	"block.create.gantry_shaft": "ガントリーシャフト",
	"block.create.gearbox": "ギアボックス",
	"block.create.gearshift": "ギアシフト",
	"block.create.glass_fluid_pipe": "ガラスの液体パイプ",
	"block.create.granite_bricks": "花崗岩レンガ",
	"block.create.granite_bricks_slab": "花崗岩レンガのハーフブロック",
	"block.create.granite_bricks_stairs": "花崗岩レンガの階段",
	"block.create.granite_bricks_wall": "花崗岩レンガの壁",
	"block.create.granite_cobblestone": "花崗岩の丸石",
	"block.create.granite_cobblestone_slab": "花崗岩の丸石のハーフブロック",
	"block.create.granite_cobblestone_stairs": "花崗岩の丸石の階段",
	"block.create.granite_cobblestone_wall": "花崗岩の丸石の壁",
	"block.create.granite_pillar": "花崗岩の柱",
	"block.create.gray_sail": "灰色の帆",
	"block.create.gray_seat": "灰色のシート",
	"block.create.gray_valve_handle": "灰色のバルブハンドル",
	"block.create.green_sail": "緑色の帆",
	"block.create.green_seat": "緑色のシート",
	"block.create.green_valve_handle": "緑色のバルブハンドル",
	"block.create.hand_crank": "ハンドクランク",
	"block.create.honey": "ハチミツ",
	"block.create.horizontal_framed_glass": "横型ガラス窓",
	"block.create.horizontal_framed_glass_pane": "横型ガラス窓板",
	"block.create.hose_pulley": "ホースプーリー",
	"block.create.item_drain": "アイテム排液口",
	"block.create.jungle_window": "ジャングルの窓",
	"block.create.jungle_window_pane": "ジャングルの窓パネル",
	"block.create.large_cogwheel": "大きな歯車",
	"block.create.layered_andesite": "安山岩の組石",
	"block.create.layered_dark_scoria": "ダークスコリアの組石",
	"block.create.layered_diorite": "閃緑岩の組石",
	"block.create.layered_dolomite": "苦灰岩の組石",
	"block.create.layered_gabbro": "斑れい岩の組石",
	"block.create.layered_granite": "花崗岩の組石",
	"block.create.layered_limestone": "石灰岩の組石",
	"block.create.layered_scoria": "スコリアの組石",
	"block.create.layered_weathered_limestone": "風化した石灰岩の組石",
	"block.create.light_blue_sail": "空色の帆",
	"block.create.light_blue_seat": "空色のシート",
	"block.create.light_blue_valve_handle": "空色のバルブハンドル",
	"block.create.light_gray_sail": "薄灰色の帆",
	"block.create.light_gray_seat": "薄灰色のシート",
	"block.create.light_gray_valve_handle": "薄灰色のバルブハンドル",
	"block.create.lime_sail": "黄緑色の帆",
	"block.create.lime_seat": "黄緑色のシート",
	"block.create.lime_valve_handle": "黄緑色のバルブハンドル",
	"block.create.limesand": "石灰砕砂",
	"block.create.limestone": "石灰岩",
	"block.create.limestone_bricks": "石灰岩レンガ",
	"block.create.limestone_bricks_slab": "石灰岩レンガのハーフブロック",
	"block.create.limestone_bricks_stairs": "石灰岩レンガの階段",
	"block.create.limestone_bricks_wall": "石灰岩レンガの壁",
	"block.create.limestone_cobblestone": "石灰岩の丸石",
	"block.create.limestone_cobblestone_slab": "石灰岩の丸石のハーフブロック",
	"block.create.limestone_cobblestone_stairs": "石灰岩の丸石の階段",
	"block.create.limestone_cobblestone_wall": "石灰岩の丸石の壁",
	"block.create.limestone_pillar": "石灰岩の柱",
	"block.create.linear_chassis": "リニアシャーシ",
	"block.create.lit_blaze_burner": "燃焼中のブレイズバーナー",
	"block.create.magenta_sail": "赤紫色の帆",
	"block.create.magenta_seat": "赤紫色のシート",
	"block.create.magenta_valve_handle": "赤紫色のバルブハンドル",
	"block.create.mechanical_arm": "メカニカルアーム",
	"block.create.mechanical_bearing": "メカニカルベアリング",
	"block.create.mechanical_crafter": "メカニカルクラフター",
	"block.create.mechanical_drill": "メカニカルドリル",
	"block.create.mechanical_harvester": "メカニカルハーベスター",
	"block.create.mechanical_mixer": "メカニカルミキサー",
	"block.create.mechanical_piston": "メカニカルピストン",
	"block.create.mechanical_piston_head": "メカニカルピストンヘッド",
	"block.create.mechanical_plough": "メカニカルプラウ",
	"block.create.mechanical_press": "メカニカルプレス",
	"block.create.mechanical_pump": "メカニカルポンプ",
	"block.create.mechanical_saw": "メカニカルソー",
	"block.create.metal_bracket": "金属ブラケット",
	"block.create.millstone": "石臼",
	"block.create.minecart_anchor": "トロッコアンカー",
	"block.create.mossy_andesite": "苔むした安山岩",
	"block.create.mossy_dark_scoria": "苔むしたダークスコリア",
	"block.create.mossy_diorite": "苔むした閃緑岩",
	"block.create.mossy_dolomite": "苔むした苦灰岩",
	"block.create.mossy_gabbro": "苔むした斑れい岩",
	"block.create.mossy_granite": "苔むした花崗岩",
	"block.create.mossy_limestone": "苔むした石灰岩",
	"block.create.mossy_scoria": "苔むしたスコリア",
	"block.create.mossy_weathered_limestone": "苔むした風化した石灰岩",
	"block.create.mysterious_cuckoo_clock": "鳩時計",
	"block.create.natural_scoria": "天然スコリア",
	"block.create.nixie_tube": "ニキシー管",
	"block.create.nozzle": "ノズル",
	"block.create.oak_window": "オークの窓",
	"block.create.oak_window_pane": "オークの窓パネル",
	"block.create.orange_sail": "橙色の帆",
	"block.create.orange_seat": "橙色のシート",
	"block.create.orange_valve_handle": "橙色のバルブハンドル",
	"block.create.ornate_iron_window": "鉄の装飾ガラス",
	"block.create.ornate_iron_window_pane": "鉄の装飾ガラスパネル",
	"block.create.overgrown_andesite": "生い茂った安山岩",
	"block.create.overgrown_dark_scoria": "生い茂ったダークスコリア",
	"block.create.overgrown_diorite": "生い茂った閃緑岩",
	"block.create.overgrown_dolomite": "生い茂った苦灰岩",
	"block.create.overgrown_gabbro": "生い茂った斑れい岩",
	"block.create.overgrown_granite": "生い茂った花崗岩",
	"block.create.overgrown_limestone": "生い茂った石灰岩",
	"block.create.overgrown_scoria": "生い茂ったスコリア",
	"block.create.overgrown_weathered_limestone": "生い茂った風化した石灰岩",
	"block.create.paved_andesite": "舗装された安山岩",
	"block.create.paved_andesite_slab": "舗装された安山岩のハーフブロック",
	"block.create.paved_andesite_stairs": "舗装された安山岩の階段",
	"block.create.paved_andesite_wall": "舗装された安山岩の壁",
	"block.create.paved_dark_scoria": "舗装されたダークスコリア",
	"block.create.paved_dark_scoria_slab": "舗装されたダークスコリアのハーフブロック",
	"block.create.paved_dark_scoria_stairs": "舗装されたダークスコリアの階段",
	"block.create.paved_dark_scoria_wall": "舗装されたダークスコリアの壁",
	"block.create.paved_diorite": "舗装された閃緑岩",
	"block.create.paved_diorite_slab": "舗装された閃緑岩のハーフブロック",
	"block.create.paved_diorite_stairs": "舗装された閃緑岩の階段",
	"block.create.paved_diorite_wall": "舗装された閃緑岩の壁",
	"block.create.paved_dolomite": "舗装された苦灰岩",
	"block.create.paved_dolomite_slab": "舗装された苦灰岩のハーフブロック",
	"block.create.paved_dolomite_stairs": "舗装された苦灰岩の階段",
	"block.create.paved_dolomite_wall": "舗装された苦灰岩の壁",
	"block.create.paved_gabbro": "舗装された斑れい岩",
	"block.create.paved_gabbro_slab": "舗装された斑れい岩のハーフブロック",
	"block.create.paved_gabbro_stairs": "舗装された斑れい岩の階段",
	"block.create.paved_gabbro_wall": "舗装された斑れい岩の壁",
	"block.create.paved_granite": "舗装された花崗岩",
	"block.create.paved_granite_slab": "舗装された花崗岩のハーフブロック",
	"block.create.paved_granite_stairs": "舗装された花崗岩の階段",
	"block.create.paved_granite_wall": "舗装された花崗岩の壁",
	"block.create.paved_limestone": "舗装された石灰岩",
	"block.create.paved_limestone_slab": "舗装された石灰岩のハーフブロック",
	"block.create.paved_limestone_stairs": "舗装された石灰岩の階段",
	"block.create.paved_limestone_wall": "舗装された石灰岩の壁",
	"block.create.paved_scoria": "舗装されたスコリア",
	"block.create.paved_scoria_slab": "舗装されたスコリアのハーフブロック",
	"block.create.paved_scoria_stairs": "舗装されたスコリアの階段",
	"block.create.paved_scoria_wall": "舗装されたスコリアの壁",
	"block.create.paved_weathered_limestone": "舗装された風化した石灰岩",
	"block.create.paved_weathered_limestone_slab": "舗装された風化した石灰岩のハーフブロック",
	"block.create.paved_weathered_limestone_stairs": "舗装された風化した石灰岩の階段",
	"block.create.paved_weathered_limestone_wall": "舗装された風化した石灰岩の壁",
	"block.create.pink_sail": "桃色の帆",
	"block.create.pink_seat": "桃色のシート",
	"block.create.pink_valve_handle": "桃色のバルブハンドル",
	"block.create.piston_extension_pole": "ピストン延長ポール",
	"block.create.polished_dark_scoria": "磨かれたダークスコリア",
	"block.create.polished_dark_scoria_slab": "磨かれたダークスコリアのハーフブロック",
	"block.create.polished_dark_scoria_stairs": "磨かれたダークスコリアの階段",
	"block.create.polished_dark_scoria_wall": "磨かれたダークスコリアの壁",
	"block.create.polished_dolomite": "磨かれた苦灰岩",
	"block.create.polished_dolomite_slab": "磨かれた苦灰岩のハーフブロック",
	"block.create.polished_dolomite_stairs": "磨かれた苦灰岩の階段",
	"block.create.polished_dolomite_wall": "磨かれた苦灰岩の壁",
	"block.create.polished_gabbro": "磨かれた斑れい岩",
	"block.create.polished_gabbro_slab": "磨かれた斑れい岩のハーフブロック",
	"block.create.polished_gabbro_stairs": "磨かれた斑れい岩の階段",
	"block.create.polished_gabbro_wall": "磨かれた斑れい岩の壁",
	"block.create.polished_limestone": "磨かれた石灰岩",
	"block.create.polished_limestone_slab": "磨かれた石灰岩のハーフブロック",
	"block.create.polished_limestone_stairs": "磨かれた石灰岩の階段",
	"block.create.polished_limestone_wall": "磨かれた石灰岩の壁",
	"block.create.polished_scoria": "磨かれたスコリア",
	"block.create.polished_scoria_slab": "磨かれたスコリアのハーフブロック",
	"block.create.polished_scoria_stairs": "磨かれたスコリアの階段",
	"block.create.polished_scoria_wall": "磨かれたスコリアの壁",
	"block.create.polished_weathered_limestone": "磨かれた風化石灰岩",
	"block.create.polished_weathered_limestone_slab": "磨かれた風化石灰岩のハーフブロック",
	"block.create.polished_weathered_limestone_stairs": "磨かれた風化した石灰岩の階段",
	"block.create.polished_weathered_limestone_wall": "磨かれた風化した石灰岩の壁",
	"block.create.portable_fluid_interface": "ポータブル液体インターフェース",
	"block.create.portable_storage_interface": "ポータブルストレージインターフェース",
	"block.create.powered_latch": "パワードラッチ",
	"block.create.powered_toggle_latch": "パワードトグルラッチ",
	"block.create.pulley_magnet": "プーリーマグネット",
	"block.create.pulse_repeater": "パルスリピーター",
	"block.create.purple_sail": "紫色の帆",
	"block.create.purple_seat": "紫色のシート",
	"block.create.purple_valve_handle": "紫色のバルブハンドル",
	"block.create.radial_chassis": "ラジアルシャーシ",
	"block.create.red_sail": "赤色の帆",
	"block.create.red_seat": "赤色のシート",
	"block.create.red_valve_handle": "赤色のバルブハンドル",
	"block.create.redstone_contact": "レッドストーンコンタクト",
	"block.create.redstone_link": "レッドストーンリンク",
	"block.create.refined_radiance_casing": "極光体ケーシング",
	"block.create.reinforced_rail": "補強レール",
	"block.create.rope": "ロープ",
	"block.create.rope_pulley": "ローププーリー",
	"block.create.rotation_speed_controller": "回転速度コントローラー",
	"block.create.sail_frame": "帆のフレーム",
	"block.create.schematic_table": "概略図テーブル",
	"block.create.schematicannon": "概略図砲",
	"block.create.scoria": "スコリア",
	"block.create.scoria_bricks": "スコリアレンガ",
	"block.create.scoria_bricks_slab": "スコリアレンガのハーフブロック",
	"block.create.scoria_bricks_stairs": "スコリアレンガの階段",
	"block.create.scoria_bricks_wall": "スコリアレンガの壁",
	"block.create.scoria_cobblestone": "スコリアの丸石",
	"block.create.scoria_cobblestone_slab": "スコリアの丸石のハーフブロック",
	"block.create.scoria_cobblestone_stairs": "スコリアの丸石の階段",
	"block.create.scoria_cobblestone_wall": "スコリアの丸石の壁",
	"block.create.scoria_pillar": "スコリアの柱",
	"block.create.secondary_linear_chassis": "セカンダリリニアシャーシ",
	"block.create.sequenced_gearshift": "シーケンスギアシフト",
	"block.create.shadow_steel_casing": "シャドウケーシング",
	"block.create.shaft": "シャフト",
	"block.create.smart_chute": "スマートシュート",
	"block.create.smart_fluid_pipe": "スマート液体パイプ",
	"block.create.speedometer": "回転速度メーター",
	"block.create.spout": "アイテム注液口",
	"block.create.spruce_window": "マツの窓",
	"block.create.spruce_window_pane": "マツの窓パネル",
	"block.create.sticker": "UNLOCALIZED: Sticker",
	"block.create.sticky_mechanical_piston": "粘着メカニカルピストン",
	"block.create.stockpile_switch": "在庫スイッチ",
	"block.create.stressometer": "応力メーター",
	"block.create.tiled_glass": "タイルガラス",
	"block.create.tiled_glass_pane": "タイルガラス板",
	"block.create.turntable": "ターンテーブル",
	"block.create.vertical_framed_glass": "垂直ガラス窓",
	"block.create.vertical_framed_glass_pane": "垂直ガラス窓板",
	"block.create.warped_window": "歪んだ窓",
	"block.create.warped_window_pane": "歪んだ窓パネル",
	"block.create.water_wheel": "水車",
	"block.create.weathered_limestone": "風化した石灰岩",
	"block.create.weathered_limestone_bricks": "風化した石灰岩レンガ",
	"block.create.weathered_limestone_bricks_slab": "風化した石灰岩レンガのハーフブロック",
	"block.create.weathered_limestone_bricks_stairs": "風化した石灰岩レンガの階段",
	"block.create.weathered_limestone_bricks_wall": "風化した石灰岩レンガの塀",
	"block.create.weathered_limestone_cobblestone": "風化した石灰岩の丸石",
	"block.create.weathered_limestone_cobblestone_slab": "風化した石灰岩の丸石のハーフブロック",
	"block.create.weathered_limestone_cobblestone_stairs": "風化した石灰岩の丸石の階段",
	"block.create.weathered_limestone_cobblestone_wall": "風化した石灰岩の丸石の壁",
	"block.create.weathered_limestone_pillar": "風化した石灰岩の柱",
	"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
	"block.create.white_sail": "白色の帆",
	"block.create.white_seat": "白色のシート",
	"block.create.white_valve_handle": "白色のバルブハンドル",
	"block.create.windmill_bearing": "風車ベアリング",
	"block.create.wooden_bracket": "木製ブラケット",
	"block.create.yellow_sail": "黄色の帆",
	"block.create.yellow_seat": "黄色のシート",
	"block.create.yellow_valve_handle": "黄色のバルブハンドル",
	"block.create.zinc_block": "亜鉛ブロック",
	"block.create.zinc_ore": "亜鉛鉱石",

	"entity.create.contraption": "からくり",
	"entity.create.gantry_contraption": "ガントリーからくり",
	"entity.create.seat": "シート",
	"entity.create.stationary_contraption": "付設からくり",
	"entity.create.super_glue": "強力接着剤",

	"fluid.create.milk": "牛乳",
	"fluid.create.potion": "ポーション",
	"fluid.create.tea": "建築家のお茶",

	"item.create.andesite_alloy": "安山岩合金",
	"item.create.attribute_filter": "属性フィルター",
	"item.create.bar_of_chocolate": "チョコレートバー",
	"item.create.belt_connector": "メカニカルベルト",
	"item.create.blaze_cake": "ブレイズケーキ",
	"item.create.blaze_cake_base": "ブレイズケーキの型",
	"item.create.brass_hand": "真鍮の手",
	"item.create.brass_ingot": "真鍮インゴット",
	"item.create.brass_nugget": "真鍮ナゲット",
	"item.create.brass_sheet": "真鍮シート",
	"item.create.builders_tea": "建築家のお茶",
	"item.create.chest_minecart_contraption": "からくりチェスト付きトロッコ",
	"item.create.chocolate_bucket": "チョコレート入りバケツ",
	"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
	"item.create.chromatic_compound": "色彩の化合物",
	"item.create.cinder_flour": "ネザーラックの粉",
	"item.create.copper_ingot": "銅インゴット",
	"item.create.copper_nugget": "銅ナゲット",
	"item.create.copper_sheet": "銅板",
	"item.create.crafter_slot_cover": "クラフタースロットカバー",
	"item.create.crushed_aluminum_ore": "砕いたアルミニウム鉱石",
	"item.create.crushed_brass": "砕いた真鍮",
	"item.create.crushed_copper_ore": "砕いた銅鉱石",
	"item.create.crushed_gold_ore": "砕いた金鉱石",
	"item.create.crushed_iron_ore": "砕いた鉄鉱石",
	"item.create.crushed_lead_ore": "砕いた鉛鉱石",
	"item.create.crushed_nickel_ore": "砕いたニッケル鉱石",
	"item.create.crushed_osmium_ore": "砕いたオスミウム鉱石",
	"item.create.crushed_platinum_ore": "砕いたプラチナ鉱石",
	"item.create.crushed_quicksilver_ore": "砕いた水銀鉱石",
	"item.create.crushed_silver_ore": "砕いた銀鉱石",
	"item.create.crushed_tin_ore": "砕いた錫鉱石",
	"item.create.crushed_uranium_ore": "砕いたウラン鉱石",
	"item.create.crushed_zinc_ore": "砕いた亜鉛鉱石",
	"item.create.deforester": "デフォレスター",
	"item.create.dough": "生地",
	"item.create.electron_tube": "電子管",
	"item.create.empty_blaze_burner": "空のブレイズバーナー",
	"item.create.empty_schematic": "空の概略図",
	"item.create.extendo_grip": "マジックハンド",
	"item.create.filter": "フィルター",
	"item.create.furnace_minecart_contraption": "からくりかまど付きトロッコ",
	"item.create.goggles": "エンジニアのゴーグル",
	"item.create.golden_sheet": "金板",
	"item.create.handheld_blockzapper": "携帯型ブロックザッパー",
	"item.create.handheld_worldshaper": "携帯型ワールドシェーパー",
	"item.create.honey_bucket": "ハチミツ入りバケツ",
	"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
	"item.create.integrated_circuit": "集積回路",
	"item.create.iron_sheet": "鉄板",
	"item.create.lapis_sheet": "ラピスラズリ板",
	"item.create.minecart_contraption": "からくりトロッコ",
	"item.create.minecart_coupling": "トロッコ連結器",
	"item.create.polished_rose_quartz": "磨かれたローズクォーツ",
	"item.create.powdered_obsidian": "黒曜石の粉",
	"item.create.propeller": "プロペラ",
	"item.create.red_sand_paper": "赤い紙やすり",
	"item.create.refined_radiance": "洗練された極光体",
	"item.create.rose_quartz": "ローズクォーツ",
	"item.create.sand_paper": "紙やすり",
	"item.create.schematic": "概略図",
	"item.create.schematic_and_quill": "概略図と羽根ペン",
	"item.create.shadow_steel": "シャドウスチール",
	"item.create.super_glue": "強力接着剤",
	"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
	"item.create.tree_fertilizer": "樹木の肥料",
	"item.create.vertical_gearbox": "垂直ギアボックス",
	"item.create.wand_of_symmetry": "対称の杖",
	"item.create.wheat_flour": "小麦粉",
	"item.create.whisk": "泡立て器",
	"item.create.wrench": "レンチ",
	"item.create.zinc_ingot": "亜鉛インゴット",
	"item.create.zinc_nugget": "亜鉛ナゲット",


	"_": "->------------------------]  Advancements  [------------------------<-",

	"advancement.create.root": "Createへようこそ",
	"advancement.create.root.desc": "素晴らしいからくり仕掛けを作る時間だ！",
	"advancement.create.andesite_alloy": "大いに押韻",
	"advancement.create.andesite_alloy.desc": "Createの素材には変な名前がついています、安山岩合金もその一つです",
	"advancement.create.its_alive": "こいつ…動くぞ！",
	"advancement.create.its_alive.desc": "機械の回転を初めて見る",
	"advancement.create.shifting_gears": "ギアシフト！",
	"advancement.create.shifting_gears.desc": "大きい歯車と小さい歯車を噛み合わせて速度を変更する",
	"advancement.create.overstressed": "超過応力",
	"advancement.create.overstressed.desc": "応力の限界を肌で感じる",
	"advancement.create.belt": "コンブ駆動",
	"advancement.create.belt.desc": "2つのシャフトをメカニカルベルトで繋ぐ",
	"advancement.create.tunnel": "隠せ！",
	"advancement.create.tunnel.desc": "メカニカルベルトをトンネルで装飾する",
	"advancement.create.splitter_tunnel": "困難は分割せよ",
	"advancement.create.splitter_tunnel.desc": "真鍮トンネルで仕分け機を作る",
	"advancement.create.chute": "転がり落ちる",
	"advancement.create.chute.desc": "メカニカルベルトの垂直バージョン、シュートを設置する",
	"advancement.create.upward_chute": "空への誘い",
	"advancement.create.upward_chute.desc": "落ちているアイテムがファンで駆動するシュートに飛んでいく様子を見る",
	"advancement.create.belt_funnel": "ファンネルのぶらさがってる、ひらひらしたやつ",
	"advancement.create.belt_funnel.desc": "ベルトやデポ等の上に横向きのファンネルを置き、特殊形態にする",
	"advancement.create.belt_funnel_kiss": "オウムと羽ばたき",
	"advancement.create.belt_funnel_kiss.desc": "2つのベルトに載せたファンネルにキスをさせる",
	"advancement.create.fan": "メカニカルエアベンダー",
	"advancement.create.fan.desc": "ケース入りファンから出る風に乗る",
	"advancement.create.fan_lava": "地熱暖房器具",
	"advancement.create.fan_lava.desc": "アイテムを精錬する熱風に巻き込まれる",
	"advancement.create.fan_water": "奇妙な洗濯機",
	"advancement.create.fan_water.desc": "アイテムを洗浄する涼風に巻き込まれる",
	"advancement.create.fan_smoke": "メカニカルふいご",
	"advancement.create.fan_smoke.desc": "アイテムを燻製する暖風に巻き込まれる",
	"advancement.create.wrench": "便利に設定",
	"advancement.create.wrench.desc": "からくり作りに役立つレンチを作る",
	"advancement.create.goggles": "応力をこの目で",
	"advancement.create.goggles.desc": "機械からより多くの情報を手に入れるために、エンジニアのゴーグルを作る",
	"advancement.create.speedometer": "正確な速度は？",
	"advancement.create.speedometer.desc": "動作中の速度メーターをゴーグルで見て、正確な値を読み取る",
	"advancement.create.stressometer": "正確な応力は？",
	"advancement.create.stressometer.desc": "動作中の応力メーターをゴーグルを通して見て、正確な値を読み取る",
	"advancement.create.aesthetics": "装飾ブーム！",
	"advancement.create.aesthetics.desc": "シャフト、パイプ、歯車に腕木や腕金を取り付ける",
	"advancement.create.reinforced": "補強ブーム！",
	"advancement.create.reinforced.desc": "シャフト、パイプ、メカニカルベルトなどにケーシングブロックを取り付ける",
	"advancement.create.water_wheel": "水力を使おう",
	"advancement.create.water_wheel.desc": "水車を置いて、回転させよう！",
	"advancement.create.chocolate_wheel": "味わい深い原動機",
	"advancement.create.chocolate_wheel.desc": "溶けたチョコレートで水車を回す",
	"advancement.create.lava_wheel": "マグマ・ホイール",
	"advancement.create.lava_wheel.desc": "残念、これは無理だ",
	"advancement.create.cuckoo": "今がその時だ",
	"advancement.create.cuckoo.desc": "鳩時計が就寝時間を告げるのを目撃する",
	"advancement.create.millstone": "ポケット粉砕機",
	"advancement.create.millstone.desc": "石臼を置いて、回転させる",
	"advancement.create.windmill": "凱風快晴",
	"advancement.create.windmill.desc": "風車を組み立てる",
	"advancement.create.maxed_windmill": "雄風",
	"advancement.create.maxed_windmill.desc": "最強の風車を組み立てる",
	"advancement.create.andesite_casing": "安山岩の時代",
	"advancement.create.andesite_casing.desc": "安山岩合金と木材を使って、基本のケーシングを作る",
	"advancement.create.mechanical_drill": "固定式採掘装置",
	"advancement.create.mechanical_drill.desc": "メカニカルドリルを設置して、回転させる",
	"advancement.create.press": "プレスで「ドン！」",
	"advancement.create.press.desc": "メカニカルプレスを稼働させて、いずれかのシートを作る",
	"advancement.create.polished_rose_quartz": "ピンク色のダイヤモンド",
	"advancement.create.polished_rose_quartz.desc": "紙やすりでローズクォーツをピカピカになるまで磨く",
	"advancement.create.electron_tube": "ピッポッパ",
	"advancement.create.electron_tube.desc": "便利な次世代の機械のために電子管を作る",
	"advancement.create.mechanical_saw": "固定式伐採装置",
	"advancement.create.mechanical_saw.desc": "メカニカルソーを稼働させる",
	"advancement.create.basin": "お茶碗の作法",
	"advancement.create.basin.desc": "鉢を設置して、アイテムを投げ入れる",
	"advancement.create.mixer": "いざ混合",
	"advancement.create.mixer.desc": "鉢の上にメカニカルミキサーを設置して、素材をかき混ぜる",
	"advancement.create.blaze_burner": "生き生きとしたインテリア",
	"advancement.create.blaze_burner.desc": "ブレイズバーナーを手に入れる",
	"advancement.create.compact": "自動圧縮",
	"advancement.create.compact.desc": "鉢の上にメカニカルプレスを設置して、素材を圧縮する",
	"advancement.create.brass": "本物の合金",
	"advancement.create.brass.desc": "砕いた銅と砕いた亜鉛を使って真鍮を作る",
	"advancement.create.brass_casing": "真鍮の時代",
	"advancement.create.brass_casing.desc": "新しく入手した真鍮と木材を使って、次世代のケーシングを作る",
	"advancement.create.copper_casing": "銅の時代",
	"advancement.create.copper_casing.desc": "銅と木材を使って銅ケーシングを作る",
	"advancement.create.spout": "ぱしゃぱしゃ",
	"advancement.create.spout.desc": "アイテム注液口が液体を充填している様子を見る",
	"advancement.create.spout_potion": "大きな醸造台",
	"advancement.create.spout_potion.desc": "アイテム注液口がポーションを瓶に詰めているところを見る",
	"advancement.create.chocolate": "夢の世界",
	"advancement.create.chocolate.desc": "溶けたチョコレート入りバケツを手に入れる",
	"advancement.create.item_drain": "バケツをひっくり返したような",
	"advancement.create.item_drain.desc": "アイテム排液口が液体アイテムを空にしている様子を見る",
	"advancement.create.chained_item_drain": "鉛筆転がし！",
	"advancement.create.chained_item_drain.desc": "自動化したアイテム排液口の上を転がるアイテムを見る",
	"advancement.create.glass_pipe": "フロウ・スパイ",
	"advancement.create.glass_pipe.desc": "まっすぐな液体パイプにレンチを使って、窓から通る液体を見る",
	"advancement.create.pipe_collision": "流れを合流させるな！",
	"advancement.create.pipe_collision.desc": "パイプの中で２つの液体がぶつかる様子を見よう",
	"advancement.create.pipe_spill": "漏れてる！",
	"advancement.create.pipe_spill.desc": "パイプの端を露出させて液体が吹き出しているところを見る",
	"advancement.create.hose_pulley": "工業排水",
	"advancement.create.hose_pulley.desc": "ホースプーリーを下げて、液体の放出や吸引を見る",
	"advancement.create.infinite_water": "海の水ぜんぶ抜く大作戦",
	"advancement.create.infinite_water.desc": "無限と言えるほどの大量の水を吸引する",
	"advancement.create.infinite_lava": "星の核ぜんぶ抜く大作戦",
	"advancement.create.infinite_lava.desc": "無限と言えるほどの大量の溶岩を吸引する",
	"advancement.create.infinite_chocolate": "空想に溺れて",
	"advancement.create.infinite_chocolate.desc": "無限と言えるほどの大量の溶けたチョコレートを吸引する",
	"advancement.create.crafter": "自動作業台",
	"advancement.create.crafter.desc": "メカニカルクラフターを設置して、回転力を与える",
	"advancement.create.clockwork_bearing": "時計仕掛け",
	"advancement.create.clockwork_bearing.desc": "時計仕掛けのベアリングの上に構造物を組み立てる",
	"advancement.create.nixie_tube": "イカした看板",
	"advancement.create.nixie_tube.desc": "ニキシー管を手に入れて、設置する",
	"advancement.create.deployer": "突く、置く、殴る！",
	"advancement.create.deployer.desc": "自分の手と全く同じ動きをするデプロイヤーを設置して、稼働させる",
	"advancement.create.speed_controller": "Engineers hate him!",
	"advancement.create.speed_controller.desc": "究極の伝動機、回転速度コントローラーを設置する",
	"advancement.create.flywheel": "工場の心臓部",
	"advancement.create.flywheel.desc": "かまどエンジンを勢車に繋ぐ",
	"advancement.create.overstress_flywheel": "ハイレベル応力",
	"advancement.create.overstress_flywheel.desc": "かまどエンジンに超過応力をかける",
	"advancement.create.integrated_circuit": "複素数の計算",
	"advancement.create.integrated_circuit.desc": "集積回路を組み立てる",
	"advancement.create.mechanical_arm": "手が離せない！",
	"advancement.create.mechanical_arm.desc": "搬入先と搬出先を設定したメカニカルアームを設置して、稼働させ、あなたのために一生懸命労働している様子を見る",
	"advancement.create.musical_arm": "お気に入りの曲を流して！",
	"advancement.create.musical_arm.desc": "メカニカルアームがジュークボックスを使う様子を見る",
	"advancement.create.arm_many_targets": "整理整頓",
	"advancement.create.arm_many_targets.desc": "メカニカルアームに10ヶ所以上、出力先を設定する",
	"advancement.create.arm_blaze_burner": "燃料補給",
	"advancement.create.arm_blaze_burner.desc": "メカニカルアームにブレイズバーナーの燃料補給をさせる",
	"advancement.create.fist_bump": "グータッチだ、兄弟！",
	"advancement.create.fist_bump.desc": "2つのデプロイヤーにグータッチさせる",
	"advancement.create.crushing_wheel": "巨大な一対",
	"advancement.create.crushing_wheel.desc": "より効率的に粉砕するために、破砕ホイールを作る",
	"advancement.create.blaze_cake": "シュガー・ラッシュ",
	"advancement.create.blaze_cake.desc": "ブレイズバーナーで特別なケーキを焼く",
	"advancement.create.chromatic_compound": "二極性鉱物",
	"advancement.create.chromatic_compound.desc": "色彩の化合物を作る",
	"advancement.create.shadow_steel": "奈落からの帰還",
	"advancement.create.shadow_steel.desc": "究極の虚無、「シャドウスチール」を作る",
	"advancement.create.refined_radiance": "眩い光",
	"advancement.create.refined_radiance.desc": "究極の色彩物質、「洗練された極光体」を作る",
	"advancement.create.chromatic_age": "色彩の時代",
	"advancement.create.chromatic_age.desc": "光と闇のケーシングを作る",
	"advancement.create.zapper": "風格ある建築",
	"advancement.create.zapper.desc": "建築に役立つレーザー銃、ブロックザッパーを作る",
	"advancement.create.upgraded_zapper": "究極の輝き",
	"advancement.create.upgraded_zapper.desc": "ブロックザッパーを最大までアップグレードする",
	"advancement.create.wand_of_symmetry": "輝く鏡",
	"advancement.create.wand_of_symmetry.desc": "対象の杖を作る",
	"advancement.create.deforester": "輝く斧",
	"advancement.create.deforester.desc": "デフォレスターを作って、地元の森に別れを告げる",
	"advancement.create.extendo_grip": "ビヨヨーン！",
	"advancement.create.extendo_grip.desc": "マジックハンドを手に入れる",
	"advancement.create.dual_extendo_grip": "究極のビヨンビヨン時代",
	"advancement.create.dual_extendo_grip.desc": "二刀流のマジックハンドで超人的なリーチを手に入れる",
	"advancement.create.eob": "ベータ版はここまで",
	"advancement.create.eob.desc": "今後のコンテンツにもご期待ください <3",


	"_": "->------------------------]  UI & Messages  [------------------------<-",

	"itemGroup.create.base": "Create",
	"itemGroup.create.palettes": "Create Palettes",

	"death.attack.create.crush": "%1$s は破砕ホイールによって処理されました",
	"death.attack.create.fan_fire": "%1$s は熱風で焼死した",
	"death.attack.create.fan_lava": "%1$s は溶岩ファンによって焼死した",
	"death.attack.create.mechanical_drill": "%1$s はメカニカルドリルに突き刺さった",
	"death.attack.create.mechanical_saw": "%1$s はメカニカルソーで半分にカットされた",
	"death.attack.create.cuckoo_clock_explosion": "%1$s は改ざんされた鳩時計に爆破された",

	"create.block.deployer.damage_source_name": "変異デプロイヤー",
	"create.block.cart_assembler.invalid": "トロッコアセンブラはレールの上にのみ設置できます",

	"create.recipe.crushing": "粉砕",
	"create.recipe.milling": "製粉",
	"create.recipe.fan_washing": "一括洗浄",
	"create.recipe.fan_washing.fan": "水の奥のケース入りファン",
	"create.recipe.fan_smoking": "一括燻製",
	"create.recipe.fan_smoking.fan": "炎の奥のケース入りファン",
	"create.recipe.fan_blasting": "一括精錬",
	"create.recipe.fan_blasting.fan": "溶岩の奥のケース入りファン",
	"create.recipe.pressing": "プレス",
	"create.recipe.mixing": "混合",
	"create.recipe.automatic_shapeless": "自動不定形クラフト",
	"create.recipe.automatic_brewing": "自動醸造",
	"create.recipe.packing": "圧縮",
	"create.recipe.automatic_packing": "自動圧縮クラフト",
	"create.recipe.sawing": "製材",
	"create.recipe.mechanical_crafting": "メカニカルクラフト",
	"create.recipe.automatic_shaped": "自動定形クラフト",
	"create.recipe.block_cutting": "自動石切",
	"create.recipe.wood_cutting": "自動製材",
	"create.recipe.blockzapper_upgrade": "携帯型ブロックザッパー",
	"create.recipe.sandpaper_polishing": "紙やすりでの研磨",
	"create.recipe.mystery_conversion": "不思議な変換",
	"create.recipe.spout_filling": "アイテム注液口による注入",
	"create.recipe.draining": "アイテムの排液",
	"create.recipe.processing.chance": "%1$s%% チャンス",
	"create.recipe.heat_requirement.none": "加熱不要",
	"create.recipe.heat_requirement.heated": "加熱が必要",
	"create.recipe.heat_requirement.superheated": "超加熱が必要",

	"create.generic.range": "範囲",
	"create.generic.radius": "半径",
	"create.generic.width": "幅",
	"create.generic.height": "高さ",
	"create.generic.length": "長さ",
	"create.generic.speed": "速度",
	"create.generic.delay": "遅延",
	"create.generic.unit.ticks": "ティック",
	"create.generic.unit.seconds": "秒",
	"create.generic.unit.minutes": "分",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.stress": "su",
	"create.generic.unit.degrees": "°",
	"create.generic.unit.millibuckets": "%1$smB",
	"create.generic.clockwise": "時計回り",
	"create.generic.counter_clockwise": "反時計回り",

	"create.action.scroll": "スクロール",
	"create.action.confirm": "確認",
	"create.action.abort": "中止",
	"create.action.saveToFile": "保存",
	"create.action.discard": "捨てる",

	"create.keyinfo.toolmenu": "ツールメニューをフォーカスする",
	"create.keyinfo.scrollup": "マウスホイールアップをシミュレート(この世界で)",
	"create.keyinfo.scrolldown": "マウスホイールダウンをシミュレーション(この世界で)",

	"create.gui.scrollInput.defaultTitle": "オプションを選択:",
	"create.gui.scrollInput.scrollToModify": "スクロールして変更",
	"create.gui.scrollInput.scrollToAdjustAmount": "スクロールして値を調整",
	"create.gui.scrollInput.scrollToSelect": "スクロールして選択",
	"create.gui.scrollInput.shiftScrollsFaster": "シフトを押してスクロールを加速",
	"create.gui.toolmenu.focusKey": "[%1$s] 長押しでフォーカスする",
	"create.gui.toolmenu.cycle": "[スクロール] で循環",
	"create.gui.symmetryWand.mirrorType": "ミラーの種類",
	"create.gui.symmetryWand.orientation": "方向",

	"create.symmetry.mirror.plane": "線対称",
	"create.symmetry.mirror.doublePlane": "長方形",
	"create.symmetry.mirror.triplePlane": "八角形",

	"create.orientation.orthogonal": "直交",
	"create.orientation.diagonal": "対角線",
	"create.orientation.horizontal": "横型",
	"create.orientation.alongZ": "Z に沿る",
	"create.orientation.alongX": "X に沿る",

	"create.gui.blockzapper.title": "携帯型ブロックザッパー",
	"create.gui.blockzapper.replaceMode": "置換モード",
	"create.gui.blockzapper.searchDiagonal": "対角線にフォロー",
	"create.gui.blockzapper.searchFuzzy": "素材の境界を無視",
	"create.gui.blockzapper.range": "範囲",
	"create.gui.blockzapper.needsUpgradedAmplifier": "増幅アップグレードが必要",
	"create.gui.blockzapper.patternSection": "模様",
	"create.gui.blockzapper.pattern.solid": "敷き詰め",
	"create.gui.blockzapper.pattern.checkered": "市松模様",
	"create.gui.blockzapper.pattern.inversecheckered": "逆市松模様",
	"create.gui.blockzapper.pattern.chance25": "25%",
	"create.gui.blockzapper.pattern.chance50": "50%",
	"create.gui.blockzapper.pattern.chance75": "75%",
	"create.gui.terrainzapper.title": "携帯型ワールドシェイパー",
	"create.gui.terrainzapper.placement": "配置",
	"create.gui.terrainzapper.placement.merged": "合併",
	"create.gui.terrainzapper.placement.attached": "添える",
	"create.gui.terrainzapper.placement.inserted": "挿入",
	"create.gui.terrainzapper.brush": "ブラシ",
	"create.gui.terrainzapper.brush.cuboid": "直方体",
	"create.gui.terrainzapper.brush.sphere": "球体",
	"create.gui.terrainzapper.brush.cylinder": "円筒",
	"create.gui.terrainzapper.tool": "ツール",
	"create.gui.terrainzapper.tool.fill": "埋立",
	"create.gui.terrainzapper.tool.place": "設置",
	"create.gui.terrainzapper.tool.replace": "置換",
	"create.gui.terrainzapper.tool.clear": "削除",
	"create.gui.terrainzapper.tool.overlay": "被せる",
	"create.gui.terrainzapper.tool.flatten": "なだらかに",

	"create.terrainzapper.shiftRightClickToSet": "シフト-右クリックで形状を選択",

	"create.blockzapper.usingBlock": "使用中: %1$s",
	"create.blockzapper.componentUpgrades": "コンポーネントアップグレード:",
	"create.blockzapper.component.body": "ボディー",
	"create.blockzapper.component.amplifier": "増幅",
	"create.blockzapper.component.accelerator": "加速",
	"create.blockzapper.component.retriever": "レトリーバー",
	"create.blockzapper.component.scope": "範囲",
	"create.blockzapper.componentTier.none": "無し",
	"create.blockzapper.componentTier.brass": "真鍮",
	"create.blockzapper.componentTier.chromatic": "色彩",
	"create.blockzapper.leftClickToSet": "ブロックをスニークせず左クリックでブロックを選択",
	"create.blockzapper.empty": "ブロック不足！",

	"create.minecart_coupling.two_couplings_max": "トロッコを2つ以上連結させることはできません",
	"create.minecart_coupling.unloaded": "列車の一部のあるチャンクがロードされていません",
	"create.minecart_coupling.no_loops": "ループ状に連結させることはできません",
	"create.minecart_coupling.removed": "トロッコの連結をすべて解除しました",
	"create.minecart_coupling.too_far": "トロッコ同士が離れすぎています",

	"create.contraptions.movement_mode": "移動モード",
	"create.contraptions.movement_mode.move_place": "停止時に常に配置",
	"create.contraptions.movement_mode.move_place_returned": "開始位置のみに配置",
	"create.contraptions.movement_mode.move_never_place": "アンカーが破壊されたときにのみ配置",
	"create.contraptions.movement_mode.rotate_place": "停止時に常に配置",
	"create.contraptions.movement_mode.rotate_place_returned": "初期角度付近のみ配置",
	"create.contraptions.movement_mode.rotate_never_place": "アンカーが破壊されたときにのみ配置",
	"create.contraptions.cart_movement_mode": "トロッコ移動モード",
	"create.contraptions.cart_movement_mode.rotate": "常に動いている方向を向く",
	"create.contraptions.cart_movement_mode.rotate_paused": "回転中に一時停止する",
	"create.contraptions.cart_movement_mode.rotation_locked": "常に向きを固定する",
	"create.contraptions.windmill.rotation_direction": "回転方向",
	"create.contraptions.clockwork.clock_hands": "時計の針",
	"create.contraptions.clockwork.hour_first": "時針を最初に",
	"create.contraptions.clockwork.minute_first": "分針を最初に",
	"create.contraptions.clockwork.hour_first_24": "1周24時間時針を最初に",

	"create.logistics.filter": "フィルター",
	"create.logistics.recipe_filter": "レシピフィルター",
	"create.logistics.fluid_filter": "液体フィルター",
	"create.logistics.firstFrequency": "一次周波数",
	"create.logistics.secondFrequency": "二次周波数",
	"create.logistics.filter.apply": "フィルターを%1$sに適用しました。",
	"create.logistics.filter.apply_click_again": "フィルターを%1$sに適用しました。再度クリックすると数量をコピーします",
	"create.logistics.filter.apply_count": "搬出カウントをフィルターに適用しました。",

	"create.gui.goggles.generator_stats": "原動機の統計:",
	"create.gui.goggles.kinetic_stats": "動力の統計:",
	"create.gui.goggles.at_current_speed": "現在の速度",
	"create.gui.goggles.pole_length": "ポールの長さ:",
	"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
	"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
	"create.gui.assembly.exception": "このからくりは組み立てることができません:",
	"create.gui.assembly.exception.unmovableBlock": "移動不可能なブロック (%4$s) 、 [%1$s %2$s %3$s]",
	"create.gui.assembly.exception.chunkNotLoaded": "[%1$s %2$s %3$s] は、チャンクロード外にあります",
	"create.gui.assembly.exception.structureTooLarge": "からくりに含まれるブロックが多すぎます。\n最大値: %1$s",
	"create.gui.assembly.exception.tooManyPistonPoles": "このピストンに取り付けられている拡張ポールが多すぎます。\n最大値: %1$s",
	"create.gui.assembly.exception.noPistonPoles": "ピストンに延長ポールが不足しています",
	"create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
	"create.gui.gauge.info_header": "計器の情報:",
	"create.gui.speedometer.title": "回転速度",
	"create.gui.stressometer.title": "ネットワークの応力",
	"create.gui.stressometer.capacity": "残りの応力許容量",
	"create.gui.stressometer.overstressed": "超過応力",
	"create.gui.stressometer.no_rotation": "回転なし",
	"create.gui.contraptions.not_fast_enough": "この %1$s は_十分な_回転を_していない_ようです。",
	"create.gui.contraptions.network_overstressed": "この仕掛けは_超過応力_のようです。さらに原動機を追加するか、_応力_の影響が大きい機械の速度を_下げて_ください。",
	"create.gui.adjustable_crate.title": "可変クレート",
	"create.gui.adjustable_crate.storageSpace": "収納スペース",
	"create.gui.stockpile_switch.title": "在庫スイッチ",
	"create.gui.stockpile_switch.invert_signal": "信号を反転",
	"create.gui.stockpile_switch.move_to_lower_at": "動作の下限は%1$s%%",
	"create.gui.stockpile_switch.move_to_upper_at": "動作の上限は%1$s%%",
	"create.gui.sequenced_gearshift.title": "シーケンスギアシフト",
	"create.gui.sequenced_gearshift.instruction": "命令",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "回す角度",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "回転",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "ピストン/プーリー/ガントリーを動かすために回す",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "ピストン",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
	"create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "持続時間",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "終了",
	"create.gui.sequenced_gearshift.instruction.end": "終了",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "新しいレッドストーンパルスを待つ",
	"create.gui.sequenced_gearshift.instruction.await": "待機",
	"create.gui.sequenced_gearshift.speed": "速度, 方向",
	"create.gui.sequenced_gearshift.speed.forward": "入力速度, 正転",
	"create.gui.sequenced_gearshift.speed.forward_fast": "倍速, 正転",
	"create.gui.sequenced_gearshift.speed.back": "入力速度, 反転",
	"create.gui.sequenced_gearshift.speed.back_fast": "倍速, 反転",

	"create.schematicAndQuill.dimensions": "概略図サイズ: %1$sx%2$sx%3$s",
	"create.schematicAndQuill.firstPos": "最初の位置セット。",
	"create.schematicAndQuill.secondPos": "2番目の位置セット。",
	"create.schematicAndQuill.noTarget": "[Ctrl] を押したままで空気ブロックを選択します",
	"create.schematicAndQuill.abort": "選択を削除しました。",
	"create.schematicAndQuill.title": "概略図名:",
	"create.schematicAndQuill.convert": "保存してすぐに適用",
	"create.schematicAndQuill.fallbackName": "My Schematic",
	"create.schematicAndQuill.saved": "%1$s として保存しました",

	"create.schematic.invalid": "[!] 無効なアイテム-代わりに概略図テーブルを使用してください",
	"create.schematic.position": "位置",
	"create.schematic.rotation": "回転",
	"create.schematic.rotation.none": "無し",
	"create.schematic.rotation.cw90": "時計回りに90",
	"create.schematic.rotation.cw180": "時計回りに180",
	"create.schematic.rotation.cw270": "時計回りに270",
	"create.schematic.mirror": "ミラー",
	"create.schematic.mirror.none": "無し",
	"create.schematic.mirror.frontBack": "正面-背面",
	"create.schematic.mirror.leftRight": "左-右",
	"create.schematic.tool.deploy": "配置する",
	"create.schematic.tool.move": "XZを移動",
	"create.schematic.tool.movey": "Yを移動",
	"create.schematic.tool.rotate": "回転",
	"create.schematic.tool.print": "印刷",
	"create.schematic.tool.flip": "裏返し",
	"create.schematic.tool.deploy.description.0": "構造物を特定の場所に移動します。",
	"create.schematic.tool.deploy.description.1": "地面を右クリックして配置します。",
	"create.schematic.tool.deploy.description.2": "[Ctrl] を押したまま、一定の距離で選択します。",
	"create.schematic.tool.deploy.description.3": "[Ctrl]-スクロールして距離を変更します。",
	"create.schematic.tool.move.description.0": "概略図を水平に動かします。",
	"create.schematic.tool.move.description.1": "概略図を向け、 [Ctrl]-スクロールして押し出します。",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.movey.description.0": "概略図を垂直に動かします。",
	"create.schematic.tool.movey.description.1": "[Ctrl]-スクロールして上下に移動します。",
	"create.schematic.tool.movey.description.2": "",
	"create.schematic.tool.movey.description.3": "",
	"create.schematic.tool.rotate.description.0": "概略図をその中心を中心に回転させます。",
	"create.schematic.tool.rotate.description.1": "[Ctrl]-スクロールして90度回転します。",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematic.tool.print.description.0": "構造物を即座にワールドに配置します。",
	"create.schematic.tool.print.description.1": "[右クリック] して、現在の場所への配置を確認します。",
	"create.schematic.tool.print.description.2": "このツールはクリエイティブモード専用です。",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.flip.description.0": "選択した面に沿って概略図を反転します。",
	"create.schematic.tool.flip.description.1": "概略図をポイントし、 [Ctrl]-スクロールして反転します。",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",

	"create.schematics.synchronizing": "同期しています...",
	"create.schematics.uploadTooLarge": "概略図が大きすぎます。",
	"create.schematics.maxAllowedSize": "最大許容概略図ファイルサイズは:",

	"create.gui.schematicTable.refresh": "ファイルを更新する",
	"create.gui.schematicTable.open_folder": "フォルダを開く",
	"create.gui.schematicTable.title": "概略図テーブル",
	"create.gui.schematicTable.availableSchematics": "利用可能な概略図",
	"create.gui.schematicTable.noSchematics": "保存された概略図はありません",
	"create.gui.schematicTable.uploading": "アップロードしています...",
	"create.gui.schematicTable.finished": "アップロードが完了しました！",
	"create.gui.schematicannon.title": "概略図砲",
	"create.gui.schematicannon.listPrinter": "材料リストプリンター",
	"create.gui.schematicannon.gunpowderLevel": "火薬残量 %1$s%%",
	"create.gui.schematicannon.shotsRemaining": "残りのショット数: %1$s",
	"create.gui.schematicannon.shotsRemainingWithBackup": "バックアップ: %1$s",
	"create.gui.schematicannon.optionEnabled": "現在 有効",
	"create.gui.schematicannon.optionDisabled": "現在 無効",
	"create.gui.schematicannon.showOptions": "プリンターの設定を表示する",
	"create.gui.schematicannon.option.dontReplaceSolid": "固体ブロックを置き換えない",
	"create.gui.schematicannon.option.replaceWithSolid": "固体を固体に置き換える",
	"create.gui.schematicannon.option.replaceWithAny": "固体を任意のものに置き換える",
	"create.gui.schematicannon.option.replaceWithEmpty": "空の固体と交換",
	"create.gui.schematicannon.option.skipMissing": "不足しているブロックをスキップ",
	"create.gui.schematicannon.option.skipTileEntities": "タイルエンティティを保護する",
	"create.gui.schematicannon.slot.gunpowder": "火薬を燃料として概略図砲に入れてください",
	"create.gui.schematicannon.slot.listPrinter": "本をここに入れると概略図の材料チェックリストをプリントアウトします。",
	"create.gui.schematicannon.slot.schematic": "あなたの概略図をここに入れてください。特定の場所に配置されていることを確認してください。",
	"create.gui.schematicannon.option.skipMissing.description": "大砲が配置に必要なブロックを見つけられない場合、次の場所に進みます。",
	"create.gui.schematicannon.option.skipTileEntities.description": "大砲は、チェストなどのデータ保持ブロックの交換を回避します。",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "大砲は、その作業範囲の固体ブロックを置き換えることはなく、非固体と空気のみを置き換えます。",
	"create.gui.schematicannon.option.replaceWithSolid.description": "大砲は、概略図の位置に固体ブロックが含まれている場合にのみ、その作業範囲の固体ブロックを置き換えます。",
	"create.gui.schematicannon.option.replaceWithAny.description": "概略図の場所にブロックが含まれている場合、大砲はその作業範囲の固体ブロックを置き換えます。",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "大砲は、空気に置き換えられたものを含め、その作業エリア内のすべてのブロックを一掃します。",

	"create.schematicannon.status.idle": "停止中",
	"create.schematicannon.status.ready": "準備完了",
	"create.schematicannon.status.running": "稼働中",
	"create.schematicannon.status.finished": "完成",
	"create.schematicannon.status.paused": "一時停止中",
	"create.schematicannon.status.stopped": "停止",
	"create.schematicannon.status.noGunpowder": "火薬不足",
	"create.schematicannon.status.targetNotLoaded": "ブロックが読み込まれていません",
	"create.schematicannon.status.targetOutsideRange": "ターゲットが遠すぎます",
	"create.schematicannon.status.searching": "検索中",
	"create.schematicannon.status.skipping": "スキップ",
	"create.schematicannon.status.missingBlock": "不明なブロック:",
	"create.schematicannon.status.placing": "配置中",
	"create.schematicannon.status.clearing": "ブロックをクリア中",
	"create.schematicannon.status.schematicInvalid": "概略図が無効です",
	"create.schematicannon.status.schematicNotPlaced": "配置されていない概略図です",
	"create.schematicannon.status.schematicExpired": "概略図ファイルが期限切れです",

	"create.materialChecklist": "素材チェックリスト",
	"create.materialChecklist.blocksNotLoaded": "*免責事項*\n\n素材チェックリストは関連するチャンクがロードされていないため、不正確な場合があります。",

	"create.gui.filter.deny_list": "ブラックリスト",
	"create.gui.filter.deny_list.description": "上記のいずれにも一致しない場合、アイテムは通り抜けます。空のブラックリストはすべてを受け入れます。",
	"create.gui.filter.allow_list": "ホワイトリスト",
	"create.gui.filter.allow_list.description": "上記のいずれかに一致した場合、アイテムは通り抜けます。空のホワイトリストはすべてを拒否します。",
	"create.gui.filter.respect_data": "データを重視",
	"create.gui.filter.respect_data.description": "アイテムは、耐久性、エンチャント、その他の属性も一致する場合にのみ一致します。",
	"create.gui.filter.ignore_data": "データを無視",
	"create.gui.filter.ignore_data.description": "アイテムは属性に関係なく一致します。",

	"create.item_attributes.placeable": "設置可能か",
	"create.item_attributes.placeable.inverted": "設置不可能か",
	"create.item_attributes.consumable": "食べられるか",
	"create.item_attributes.consumable.inverted": "食べられないか",
	"create.item_attributes.smeltable": "精錬可能か",
	"create.item_attributes.smeltable.inverted": "精錬不可能か",
	"create.item_attributes.washable": "洗浄可能か",
	"create.item_attributes.washable.inverted": "洗浄不可能か",
	"create.item_attributes.smokable": "燻製器で調理可能か",
	"create.item_attributes.smokable.inverted": "燻製器で調理不可能か",
	"create.item_attributes.crushable": "粉砕可能か",
	"create.item_attributes.crushable.inverted": "粉砕不可能か",
	"create.item_attributes.blastable": "高炉で精錬可能か",
	"create.item_attributes.blastable.inverted": "高炉で精錬不可能か",
	"create.item_attributes.enchanted": "エンチャント済みか",
	"create.item_attributes.enchanted.inverted": "エンチャントなしか",
	"create.item_attributes.damaged": "破損してるか",
	"create.item_attributes.damaged.inverted": "破損していないか",
	"create.item_attributes.badly_damaged": "ひどく損傷してるか",
	"create.item_attributes.badly_damaged.inverted": "ひどく損傷していないか",
	"create.item_attributes.not_stackable": "スタック可能か",
	"create.item_attributes.not_stackable.inverted": "スタック不可能か",
	"create.item_attributes.equipable": "装備可能か",
	"create.item_attributes.equipable.inverted": "装備不可能か",
	"create.item_attributes.furnace_fuel": "かまどの燃料か",
	"create.item_attributes.furnace_fuel.inverted": "かまどの燃料でないか",
	"create.item_attributes.in_tag": "%1$sのタグが付けられてるか",
	"create.item_attributes.in_tag.inverted": "%1$sのタグがついていないか",
	"create.item_attributes.in_item_group": "%1$sに属してるか",
	"create.item_attributes.in_item_group.inverted": "%1$sに属していないか",
	"create.item_attributes.added_by": "%1$sによって追加されたか",
	"create.item_attributes.added_by.inverted": "%1$sによって追加されていないか",
	"create.item_attributes.has_enchant": "エンチャントされているか%1$s",
	"create.item_attributes.has_enchant.inverted": "エンチャントがされていないか",
	"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
	"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
	"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
	"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
	"create.item_attributes.has_fluid": "%1$sを含んでいるか",
	"create.item_attributes.has_fluid.inverted": "%1$sを含んでいないか",
	"create.item_attributes.has_name": "%1$sの名前が付けられているか",
	"create.item_attributes.has_name.inverted": "%1$sの名前が付けられているか",
	"create.item_attributes.book_author": "%1$sが署名したか",
	"create.item_attributes.book_author.inverted": "%1$sが署名していないか",
	"create.item_attributes.book_copy_original": "オリジナルか",
	"create.item_attributes.book_copy_original.inverted": "オリジナルでないか",
	"create.item_attributes.book_copy_first": "コピーか",
	"create.item_attributes.book_copy_first.inverted": "コピーでないか",
	"create.item_attributes.book_copy_second": "コピーのコピーか",
	"create.item_attributes.book_copy_second.inverted": "コピーのコピーでないか",
	"create.item_attributes.book_copy_tattered": "ボロボロか",
	"create.item_attributes.book_copy_tattered.inverted": "ボロボロでないか",
	"create.item_attributes.astralsorcery_crystal": "%1$s クリスタル属性を持つ",
	"create.item_attributes.astralsorcery_crystal.inverted": "%1$s クリスタル属性を持たない",
	"create.item_attributes.astralsorcery_constellation": "%1$s に同調している",
	"create.item_attributes.astralsorcery_constellation.inverted": "%1$s に同調していない",
	"create.item_attributes.astralsorcery_perk_gem": "%1$s 特典属性がある",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s 特典属性がない",
	"create.item_attributes.astralsorcery_amulet": "%1$s 改善",
	"create.item_attributes.astralsorcery_amulet.inverted": "%1$s 改善されない",

	"create.gui.attribute_filter.no_selected_attributes": "属性が選択されていません",
	"create.gui.attribute_filter.selected_attributes": "選択された属性:",
	"create.gui.attribute_filter.add_attribute": "属性をリストに追加する",
	"create.gui.attribute_filter.add_inverted_attribute": "反属性をリストに追加する",
	"create.gui.attribute_filter.allow_list_disjunctive": "ホワイトリスト（いずれか）",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "選択した属性のいずれかを持っている場合、アイテムは通り抜けます。",
	"create.gui.attribute_filter.allow_list_conjunctive": "ホワイトリスト（全て）",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "選択した属性をすべてを持っている場合、アイテムは通り抜けます。",
	"create.gui.attribute_filter.deny_list": "ブラックリスト",
	"create.gui.attribute_filter.deny_list.description": "選択された属性を持たない場合、アイテムは通り抜けます。",
	"create.gui.attribute_filter.add_reference_item": "参照アイテムを追加",

	"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
	"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.keyCtrl": "Ctrl",
	"create.tooltip.speedRequirement": "必要な回転速度: %1$s",
	"create.tooltip.speedRequirement.none": "無し",
	"create.tooltip.speedRequirement.medium": "中速",
	"create.tooltip.speedRequirement.high": "高速",
	"create.tooltip.stressImpact": "応力への影響: %1$s",
	"create.tooltip.stressImpact.low": "低",
	"create.tooltip.stressImpact.medium": "中",
	"create.tooltip.stressImpact.high": "高",
	"create.tooltip.stressImpact.overstressed": "超過応力",
	"create.tooltip.capacityProvided": "応力許容量: %1$s",
	"create.tooltip.capacityProvided.low": "小",
	"create.tooltip.capacityProvided.medium": "中",
	"create.tooltip.capacityProvided.high": "大",
	"create.tooltip.generationSpeed": "%1$s %2$sを生成",
	"create.tooltip.analogStrength": "アナログ強度: %1$s/15",

	"create.mechanical_arm.extract_from": "%1$s からアイテムを取得",
	"create.mechanical_arm.deposit_to": "%1$s にアイテムを預ける",
	"create.mechanical_arm.summary": "メカニカルアームは%1$s個の搬入ブロックと%2$s個の搬出ブロックを持っています。",
	"create.mechanical_arm.points_outside_range": "%1$s個の選択ブロックが射程限界のため、除外されました。",

	"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
	"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
	"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
	"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
	"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",

	"create.logistics.when_multiple_outputs_available": "複数の出力が利用可能なとき:",

	"create.mechanical_arm.selection_mode.round_robin": "順繰り分配",
	"create.mechanical_arm.selection_mode.forced_round_robin": "強制順繰り分配",
	"create.mechanical_arm.selection_mode.prefer_first": "最初のターゲットを優先",

	"create.tunnel.selection_mode.split": "スタック分割",
	"create.tunnel.selection_mode.forced_split": "強制スタック分割",
	"create.tunnel.selection_mode.round_robin": "順繰り分配",
	"create.tunnel.selection_mode.forced_round_robin": "強制順繰り分配",
	"create.tunnel.selection_mode.prefer_nearest": "近いところを優先",
	"create.tunnel.selection_mode.randomize": "ランダム",
	"create.tunnel.selection_mode.synchronize": "同期",

	"create.tooltip.chute.header": "シュート情報",
	"create.tooltip.chute.items_move_down": "アイテムを下方向に移動します。",
	"create.tooltip.chute.items_move_up": "アイテムを上方向に移動します。",
	"create.tooltip.chute.no_fans_attached": "ファンは接続されていません。",
	"create.tooltip.chute.fans_push_up": "下からファンが押しています。",
	"create.tooltip.chute.fans_push_down": "ファンが上から押しています。",
	"create.tooltip.chute.fans_pull_up": "ファンが上から引っ張っています。",
	"create.tooltip.chute.fans_pull_down": "ファンが下から引っ張っています。",
	"create.tooltip.chute.contains": "内容物: %1$s x%2$s",

	"create.hint.hose_pulley.title": "底なし搬出",
	"create.hint.hose_pulley": "対象となる液体は無限とみなされています。",
	"create.hint.mechanical_arm_no_targets.title": "ターゲットが見つかりません",
	"create.hint.mechanical_arm_no_targets": "どうやらこの_メカニカルアーム_には_ターゲット_が割り当てられていないようです。_メカニカルアーム_を_手_に持って_右クリック_して、ベルト、デポ、ファンネルなどのブロックを選択します。",
	"create.hint.empty_bearing.title": "ベアリングの更新",
	"create.hint.empty_bearing": "_素手_でベアリングを_右クリック_して、その前に先ほど作った構造物を_接続_します。",
	"create.hint.full_deployer.title": "デプロイヤーのアイテムが溢れています",
	"create.hint.full_deployer": "この_デプロイヤー_には、_搬出_する必要がある余分なアイテムが含まれています。_ ホッパー_や_漏斗_などの手段を利用して、溢れないようにしてください。",

	"create.gui.config.overlay1": "やぁ(・∀・)",
	"create.gui.config.overlay2": "これはオーバーレイのサンプルです",
	"create.gui.config.overlay3": "マウスでクリックまたはドラッグしてください",
	"create.gui.config.overlay4": "クリックしてこのプレビューを移動します",
	"create.gui.config.overlay5": "ESCを押してこの画面を終了します",
	"create.gui.config.overlay6": "それと新しい位置を保存します",
	"create.gui.config.overlay7": "オーバーレイのリセットを実行 /作成",
	"create.gui.config.overlay8": "クリックして、デフォルトの位置にリセットします。",

	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]:サーバーティックは現在 %s ms 遅くなっています :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]: サーバーティックが %s ms 遅くなりました >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]: サーバーティックが通常の速度に戻りました:D",
	"create.command.killTPSCommand.status.usage.0": "[Create]: /killtps stopを使用してサーバーのティックを通常の速度に戻します",
	"create.command.killTPSCommand.status.usage.1": "[Create]: /killtps start <tickTime>を使用して、サーバーのティックを意図的に遅くします",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",

	"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",


	"_": "->------------------------]  Subtitles  [------------------------<-",

	"create.subtitle.schematicannon_launch_block": "概略図砲が発射する",
	"create.subtitle.schematicannon_finish": "概略図砲が作業を終える",
	"create.subtitle.slime_added": "スライムがぐしゃっとつぶれる",
	"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
	"create.subtitle.mechanical_press_activation": "メカニカルプレスが作動する",
	"create.subtitle.blockzapper_deny": "失敗音",
	"create.subtitle.blockzapper_confirm": "成功音",
	"create.subtitle.blockzapper_place": "ブロックを発射して設置する",
	"create.subtitle.blaze_munch": "ブレイズの咀嚼音",


	"_": "->------------------------]  Item Descriptions  [------------------------<-",

	"item.create.example_item.tooltip": "アイテムの例（ただ単にこのツールチップが存在することを示すマーカー）",
	"item.create.example_item.tooltip.summary": "アイテムの簡単な説明。アンダーバーで用語を強調表示します。",
	"item.create.example_item.tooltip.condition1": "これをしたとき",
	"item.create.example_item.tooltip.behaviour1": "すると、このアイテムはこのようなことを行います。(シフトを押したときに表示される)",
	"item.create.example_item.tooltip.condition2": "そしてこれをしたとき",
	"item.create.example_item.tooltip.behaviour2": "好きなだけ挙動を追加することができます。",
	"item.create.example_item.tooltip.control1": "Ctrlを押したとき",
	"item.create.example_item.tooltip.action1": "これらのコントロールが表示されます。",

	"block.create.wooden_bracket.tooltip": "木製ブラケット",
	"block.create.wooden_bracket.tooltip.summary": "補強用の温かみのある木の欠片で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",

	"block.create.metal_bracket.tooltip": "金属ブラケット",
	"block.create.metal_bracket.tooltip.summary": "補強用の頑丈で工業的な欠片で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",

	"block.create.copper_casing.tooltip": "銅ケーシング",
	"block.create.copper_casing.tooltip.summary": "様々な用途に使える丈夫なマシンケーシング。飾り付けにも安心してお使いいただけます。",
	"block.create.copper_casing.tooltip.condition1": "液体パイプに使ったとき",
	"block.create.copper_casing.tooltip.behaviour1": "_液体パイプ_を_銅ケーシング_で_覆います_。ケース入り液体パイプは_接続状態を固定_し、隣にパイプ等を置いても接続が変化しなくなります。",

	"block.create.encased_fluid_pipe.tooltip": "ケース入り液体パイプ",
	"block.create.encased_fluid_pipe.tooltip.summary": "銅ケーシングに覆われた液体パイプ",

	"block.create.seat.tooltip": "シート",
	"block.create.seat.tooltip.summary": "シートに座って乗り物を楽しもう！移動する_構造物_の上にプレイヤーを固定します。もちろん家具にも使えます。色々な色に染められます。",
	"block.create.seat.tooltip.condition1": "右クリックしたとき",
	"block.create.seat.tooltip.behaviour1": "_シート_の上に座ります。左シフトを押すと_シート_から離れます。",

	"item.create.blaze_cake.tooltip": "ブレイズケーキ",
	"item.create.blaze_cake.tooltip.summary": "働き者の_ブレイズバーナー_達に美味しいご馳走を。彼らを燃え上がらせよう(物理)！",

	"block.create.fluid_pipe.tooltip": "液体パイプ",
	"block.create.fluid_pipe.tooltip.summary": "_液体_の運搬に使用します。液体運搬にはメカニカルポンプが必要です。",
	"block.create.fluid_pipe.tooltip.condition1": "液体運搬",
	"block.create.fluid_pipe.tooltip.behaviour1": "_タンク_や_鉢_などの_液体コンテナ_に接続できます。また、パイプの端が露出しているので液体を吹き出したり設置したりできます。液漏れ注意！",
	"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
	"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",

	"block.create.hose_pulley.tooltip": "ホースプーリー",
	"block.create.hose_pulley.tooltip.summary": "ワールドの大量の_液体_を_吸引_したり、_放出_したりするのに使います。",
	"block.create.hose_pulley.tooltip.condition1": "回転したとき",
	"block.create.hose_pulley.tooltip.behaviour1": "ホースを_上げ下げ_して、どの程度の_高さ_まで_吸引_や_放出_を行うか決めます。",
	"block.create.hose_pulley.tooltip.condition2": "プーリー本体から液体を吸い込むとき",
	"block.create.hose_pulley.tooltip.behaviour2": "ホースの端がおろされた本体から_液体_ブロックを_吸引_し始めます。非常に_大量_の液体は_無限_と_みなされます_。",
	"block.create.hose_pulley.tooltip.condition3": "プーリー本体に液体が押しこまれたとき",
	"block.create.hose_pulley.tooltip.behaviour3": "ホースの端の_高さ_まで、_液体_の_放出_を始めます。",

	"block.create.fluid_tank.tooltip": "液体タンク",
	"block.create.fluid_tank.tooltip.summary": "あなたのお気に入りのあらゆる_液体_を_貯蔵_できます。縦横に並べて大きさを調整できます。",
	"block.create.fluid_tank.tooltip.condition1": "レンチで右クリックしたとき",
	"block.create.fluid_tank.tooltip.behaviour1": "窓の設定を変更します。",

	"block.create.creative_fluid_tank.tooltip": "クリエイティブ液体タンク",
	"block.create.creative_fluid_tank.tooltip.summary": "この_液体タンク_は、あらゆる液体を無限に複製することができます。縦横に並べて大きさを調整できます。",
	"block.create.creative_fluid_tank.tooltip.condition1": "液体がタンクに入っているとき",
	"block.create.creative_fluid_tank.tooltip.behaviour1": "このタンクから何かを_取り出す_と、指定された液体が_無限_に_供給_されます。このタンクに_搬入_された液体は_消滅_します。",
	"block.create.creative_fluid_tank.tooltip.condition2": "レンチで左クリックしたとき",
	"block.create.creative_fluid_tank.tooltip.behaviour2": "窓の設定を変更します。",

	"block.create.fluid_valve.tooltip": "液体バルブ",
	"block.create.fluid_valve.tooltip.summary": "パイプ内の液体の流れを止めます。",
	"block.create.fluid_valve.tooltip.condition1": "液体制御",
	"block.create.fluid_valve.tooltip.behaviour1": "_回転力_を加えると_バルブ_は強制的に閉じ、液体の流れを止めます。_回転_方向を逆にするとバルブが再び開きます。",

	"block.create.mechanical_pump.tooltip": "メカニカルポンプ",
	"block.create.mechanical_pump.tooltip.summary": "_回転力_を使って_パイプ_に沿って_液体_を移動させます。",
	"block.create.mechanical_pump.tooltip.condition1": "液体移動",
	"block.create.mechanical_pump.tooltip.behaviour1": "_回転力_を加えるとパイプを流れる_液体_を移動させる圧力が発生します。_回転方向_を逆にすると、_液体_の流れる方向を切り替えられます。",
	"block.create.mechanical_pump.tooltip.control1": "レンチで右クリックしたとき",
	"block.create.mechanical_pump.tooltip.action1": "ポンプの方向を反転させ、デフォルトの流れる方向を切り替えます。",

	"block.create.smart_fluid_pipe.tooltip": "スマート液体パイプ",
	"block.create.smart_fluid_pipe.tooltip.summary": "フィルター付きの_液体パイプ_。特定の_液体_を通過させるか設定できます。",
	"block.create.smart_fluid_pipe.tooltip.condition1": "液体を搬入したとき",
	"block.create.smart_fluid_pipe.tooltip.behaviour1": "フィルターに合わない液体を搬入したスマート液体パイプは、流れを遮断します。",
	"block.create.smart_fluid_pipe.tooltip.condition2": "液体コンテナに隣接しているとき",
	"block.create.smart_fluid_pipe.tooltip.behaviour2": "あらゆる容器から_流れ出す_スマート液体パイプは、その_フィルター_に合った液体のみを搬入します。",

	"block.create.spout.tooltip": "アイテム注液口",
	"block.create.spout.tooltip.summary": "液体を注入する注液器。",
	"block.create.spout.tooltip.condition1": "液体充填",
	"block.create.spout.tooltip.behaviour1": "_バケツ_や_瓶_のような_容器アイテム_を下に置くと、貯蔵された液体でそれを満たします。",
	"block.create.spout.tooltip.condition2": "液体自動化",
	"block.create.spout.tooltip.behaviour2": "_ベルト_や_デポ_の上に置かれたアイテム注液口は、その下を通過する_容器アイテム_に反応します。",

	"block.create.item_drain.tooltip": "アイテム排液口",
	"block.create.item_drain.tooltip.summary": "_液体アイテム_を空にする格子付きデポ。",
	"block.create.item_drain.tooltip.condition1": "液体排液",
	"block.create.item_drain.tooltip.behaviour1": "_バケツ_や_ボトル_などの_液体入り容器_を横から搬入すると、アイテム排液口はその_液体入り容器_に空にしようとします。その後、アイテムは反対側に排出されます。",

	"item.create.wand_of_symmetry.tooltip": "対称の杖",
	"item.create.wand_of_symmetry.tooltip.summary": "対象の鏡をまたいだ範囲内のブロック設置を完全に複製します。",
	"item.create.wand_of_symmetry.tooltip.condition1": "ホットバーにあるとき",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "対象の鏡は有効のまま",
	"item.create.wand_of_symmetry.tooltip.control1": "地面を右クリックしたとき",
	"item.create.wand_of_symmetry.tooltip.action1": "対象の鏡を_作成_または_移動_する",
	"item.create.wand_of_symmetry.tooltip.control2": "空中を右クリックしたとき",
	"item.create.wand_of_symmetry.tooltip.action2": "有効な対象の鏡を_削除_",
	"item.create.wand_of_symmetry.tooltip.control3": "スニークしながら右クリックしたとき",
	"item.create.wand_of_symmetry.tooltip.action3": "_設定インターフェース_を開きます。",

	"item.create.handheld_blockzapper.tooltip": "携帯型ブロックザッパー",
	"item.create.handheld_blockzapper.tooltip.summary": "離れた場所にブロックを設置または交換する新しいガジェット。",
	"item.create.handheld_blockzapper.tooltip.control1": "ブロックを左クリックしたとき",
	"item.create.handheld_blockzapper.tooltip.action1": "ターゲットのブロックをこのツールに設定します。",
	"item.create.handheld_blockzapper.tooltip.control2": "ブロックを右クリックしたとき",
	"item.create.handheld_blockzapper.tooltip.action2": "ターゲットブロックを_配置_または_置換_します。",
	"item.create.handheld_blockzapper.tooltip.control3": "スニークしながら右クリックしたとき。",
	"item.create.handheld_blockzapper.tooltip.action3": "_設定インターフェース_を開きます。",

	"item.create.handheld_worldshaper.tooltip": "携帯型ワールドシェーパー",
	"item.create.handheld_worldshaper.tooltip.summary": "特色ある_風景_や_地形_を作成する便利なツール。",
	"item.create.handheld_worldshaper.tooltip.control1": "ブロックを左クリックしたとき",
	"item.create.handheld_worldshaper.tooltip.action1": "ターゲットのブロックをこのツールに設定します。",
	"item.create.handheld_worldshaper.tooltip.control2": "ブロックを右クリックしたとき",
	"item.create.handheld_worldshaper.tooltip.action2": "現在選択されている_ブラシ_と_ツール_を目標の場所に適用します。",
	"item.create.handheld_worldshaper.tooltip.control3": "スニークしながら右クリックしたとき",
	"item.create.handheld_worldshaper.tooltip.action3": "_設定インターフェース_を開きます。",

	"item.create.tree_fertilizer.tooltip": "樹木の肥料",
	"item.create.tree_fertilizer.tooltip.summary": "一般的な種類の木の成長を早めるのに適したミネラルを配合した強力な肥料。",
	"item.create.tree_fertilizer.tooltip.condition1": "苗木に使ったとき",
	"item.create.tree_fertilizer.tooltip.behaviour1": "_間隔の条件_に_関係なく_ツリーを成長させる",

	"item.create.deforester.tooltip": "デフォレスター",
	"item.create.deforester.tooltip.summary": "一瞬で木を切り倒すことができる_輝く斧_。",

	"item.create.extendo_grip.tooltip": "マジックハンド",
	"item.create.extendo_grip.tooltip.summary": "ビヨヨーン！使用者の_射程_を大幅に_伸ばし_ます。",
	"item.create.extendo_grip.tooltip.condition1": "オフハンドに装備したとき",
	"item.create.extendo_grip.tooltip.behaviour1": "メインハンドで使用するアイテムの射程を伸ばします。",

	"item.create.filter.tooltip": "フィルター",
	"item.create.filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、_アイテムのセット_またはいくつかの_入れ子になったフィルター_と照合します。",
	"item.create.filter.tooltip.condition1": "フィルタースロットにセットしたとき",
	"item.create.filter.tooltip.behaviour1": "_設定_に応じてアイテムの流れを_制御_します。",
	"item.create.filter.tooltip.condition2": "右クリックしたとき",
	"item.create.filter.tooltip.behaviour2": "_設定インターフェース_を開きます。",

	"item.create.attribute_filter.tooltip": "属性フィルター",
	"item.create.attribute_filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、アイテムの_属性_と_カテゴリのセット_と照合します。",
	"item.create.attribute_filter.tooltip.condition1": "フィルタースロットにセットしたとき",
	"item.create.attribute_filter.tooltip.behaviour1": "_設定_に応じてアイテムの流れを_制御_します。",
	"item.create.attribute_filter.tooltip.condition2": "右クリックしたとき",
	"item.create.attribute_filter.tooltip.behaviour2": "_設定インターフェース_を開きます。",

	"item.create.empty_schematic.tooltip": "空の概略図",
	"item.create.empty_schematic.tooltip.summary": "レシピの材料、および_概略図テーブル_での書き込みに使用されます。",

	"item.create.schematic.tooltip": "概略図",
	"item.create.schematic.tooltip.summary": "ワールドに設置できる構造物を保持します。ホログラムを必要に応じて配置し、_概略図砲_を使用して建築します。",
	"item.create.schematic.tooltip.condition1": "持ったとき",
	"item.create.schematic.tooltip.behaviour1": "画面上のツールを使用して配置できます。",
	"item.create.schematic.tooltip.control1": "スニークしながら右クリックしたとき",
	"item.create.schematic.tooltip.action1": "正確な_座標_を入力する_インターフェース_を開きます。",

	"item.create.schematic_and_quill.tooltip": "概略図と羽根ペン",
	"item.create.schematic_and_quill.tooltip.summary": "ワールドの構造物を.nbtファイルに保存するために使用されます。",
	"item.create.schematic_and_quill.tooltip.condition1": "ステップ1",
	"item.create.schematic_and_quill.tooltip.behaviour1": "右クリックして2つのコーナーポイントを選択します。",
	"item.create.schematic_and_quill.tooltip.condition2": "ステップ2",
	"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrlキーを押しながらスクロール_して、サイズを調整します。もう一度右クリックして保存します。",
	"item.create.schematic_and_quill.tooltip.control1": "右クリックしたとき",
	"item.create.schematic_and_quill.tooltip.action1": "コーナーポイントを選択/保存を確認します。",
	"item.create.schematic_and_quill.tooltip.control2": "Ctrlを長押してるとき",
	"item.create.schematic_and_quill.tooltip.action2": "_空中_でポイントを選択します。_スクロール_して距離を調整します。",
	"item.create.schematic_and_quill.tooltip.control3": "スニークしながら右クリックしたとき",
	"item.create.schematic_and_quill.tooltip.action3": "選択を_リセット_して削除します。",

	"block.create.schematicannon.tooltip": "概略図砲",
	"block.create.schematicannon.tooltip.summary": "ブロックを撃って、展開された_概略図_をもとにワールドに設置します。隣接するインベントリからのアイテムを自動搬入し、_火薬_を燃料として使用します。",
	"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",

	"block.create.schematic_table.tooltip": "概略図テーブル",
	"block.create.schematic_table.tooltip.summary": "保存された構造物を_空の概略図_に書き込みます。",
	"block.create.schematic_table.tooltip.condition1": "空の概略図が与えられたとき",
	"block.create.schematic_table.tooltip.behaviour1": "Schematicsフォルダから選択したファイルをアップロードします。",

	"item.create.goggles.tooltip": "ゴーグル",
	"item.create.goggles.tooltip.summary": "有用な回転力の情報を視界に映す眼鏡。",
	"item.create.goggles.tooltip.condition1": "着用したとき",
	"item.create.goggles.tooltip.behaviour1": "設置された機械の_速度レベル_および、_機械_の_応力の影響_と_容量_を_色付きのインジケーター_で表示します。",
	"item.create.goggles.tooltip.condition2": "計器を見たとき",
	"item.create.goggles.tooltip.behaviour2": "計器が接続されているネットワークの_速度_または_応力_に関する詳細情報を表示します。",
	"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
	"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",

	"item.create.wrench.tooltip": "レンチ",
	"item.create.wrench.tooltip.summary": "動的からくりに取り組むための便利なツール。コンポーネントの_回転_、_解体_、_設定_に使用できます。",
	"item.create.wrench.tooltip.control1": "機械を右クリックしたとき",
	"item.create.wrench.tooltip.action1": "操作した面に向かって、または面から離れるように機械を_回転_させます。",
	"item.create.wrench.tooltip.control2": "スニークしながら右クリックしたとき",
	"item.create.wrench.tooltip.action2": "_機械を分解_し、_インベントリ_に戻します。",

	"block.create.nozzle.tooltip": "ノズル",
	"block.create.nozzle.tooltip.summary": "_ケース入りファン_の前面に取り付けて、エンティティへの影響を_全方向_に分散します。",

	"block.create.cuckoo_clock.tooltip": "鳩時計",
	"block.create.cuckoo_clock.tooltip.summary": "空間を_彩り_、_時間を刻む_素晴らしい細工。",
	"block.create.cuckoo_clock.tooltip.condition1": "回転したとき",
	"block.create.cuckoo_clock.tooltip.behaviour1": "_現在の時刻_を表示し、1日に2回曲を再生します。、_正午_と夕暮れにプレイヤーが_眠れるようになるとすぐ_に_アクティブ_になります。",

	"block.create.turntable.tooltip": "ターンテーブル",
	"block.create.turntable.tooltip.summary": "_回転力_を洗練された乗り物酔いに変えます。",

	"block.create.portable_fluid_interface.tooltip": "ポータブル液体インターフェース",
	"block.create.portable_fluid_interface.tooltip.summary": "ピストン、ベアリング、トロッコ、またはプーリーで移動する_構造物_との間で_液体_を_移動_させる可搬式の交換ポイント。2つのインターフェースは、互いに_向かい合って_、_1~2ブロック離す_必要があります。",
	"block.create.portable_fluid_interface.tooltip.condition1": "動かしたとき",
	"block.create.portable_fluid_interface.tooltip.behaviour1": "設置してある_ポータブル液体インターフェース_と相互作用して、構造物との間で液体を移動させます。_設置してあるインターフェース_に搬入、または搬出するパイプは、構造物のタンクと_直接_相互作用します。液体が交換される間、構造物は一時的に停止します。",
	"block.create.portable_fluid_interface.tooltip.condition2": "レッドストーン信号を受けたとき",
	"block.create.portable_fluid_interface.tooltip.behaviour2": "アクティブな接続を即座に_切断_します。",

	"block.create.stockpile_switch.tooltip": "在庫スイッチ",
	"block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_に基づいてレッドストーン信号を切り替えます。",
	"block.create.stockpile_switch.tooltip.condition1": "下限を下回ったとき",
	"block.create.stockpile_switch.tooltip.behaviour1": "レッドストーン信号を停止",

	"block.create.content_observer.tooltip": "コンテンツオブザーバー",
	"block.create.content_observer.tooltip.summary": "設定された_フィルター_に一致する_コンテナ_や_メカニカルベルト_内の_アイテム_を検出します。観察している_インベントリ_、_ベルト_、または_シュート_に一致するアイテムが含まれている場合、このは_レッドストーン信号_を発します。観察された_ファンネル_が一致するアイテムを_輸送_すると、このコンポーネントは_レッドストーンパルス_を発します。",

	"block.create.adjustable_crate.tooltip": "可変クレート",
	"block.create.adjustable_crate.tooltip.summary": "この_収納ブロック_は、容量を手動で制御できます。任意のアイテムを_16スタック_まで収納できます。_レッドストーンコンパレーター_に対応しています。",
	"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",

	"block.create.creative_crate.tooltip": "クリエイティブクレート",
	"block.create.creative_crate.tooltip.summary": "隣接する概略図砲へブロックを無限に供給します。",
	"block.create.creative_crate.tooltip.condition1": "フィルタースロットにアイテムが入っているとき",
	"block.create.creative_crate.tooltip.behaviour1": "このクレートから何かを_搬出_すると、指定されたアイテムが_無限_に_搬出_されます。このクレートに_搬入_されたアイテムは_消滅_します。",

	"block.create.controller_rail.tooltip": "コントローラーレール",
	"block.create.controller_rail.tooltip.summary": "トロッコの_移動速度_を_細かく制御_できる一方通行の_パワード_レール",
	"block.create.controller_rail.tooltip.condition1": "レッドストーン信号を受けたとき",
	"block.create.controller_rail.tooltip.behaviour1": "通過する_トロッコ_を_信号の強度_に対応した速度に_加速_または_減速_します。また、隣接するコントローラレールにレッドストーン信号を伝達します。強度の異なる2つのコントローラレールにレッドストーン信号を供給すると、それらの間のレールはその信号の変化を補間します。",

	"item.create.sand_paper.tooltip": "紙やすり",
	"item.create.sand_paper.tooltip.summary": "_素材_を_磨く_のに使える荒い紙。デプロイヤーに自動的で磨かせることもできます。",
	"item.create.sand_paper.tooltip.condition1": "使ったとき",
	"item.create.sand_paper.tooltip.behaviour1": "オフハンドで持っていたり、視線先の床に転がっているアイテムを磨きます。",

	"item.create.builders_tea.tooltip": "建築家のお茶",
	"item.create.builders_tea.tooltip.summary": "_やる気_がみなぎる、一日の始まりに最適な飲み物。",

	"item.create.refined_radiance.tooltip": "洗練された極光体",
	"item.create.refined_radiance.tooltip.summary": "_吸収した輝き_から鍛造した色彩の化合物。",

	"item.create.shadow_steel.tooltip": "シャドウスチール",
	"item.create.shadow_steel.tooltip.summary": "_奈落の虚無_から鍛造した色彩の化合物。",

	"item.create.minecart_coupling.tooltip": "トロッコ連結器",
	"item.create.minecart_coupling.tooltip.summary": "壮大な列車を作成するために一緒にすべてのトロッコやからくり列車を連結しよう。",
	"item.create.minecart_coupling.tooltip.condition1": "トロッコに使ったとき",
	"item.create.minecart_coupling.tooltip.behaviour1": "2台のトロッコを連結します。それらは移動中に一定の距離を保とうします。",

	"create.tooltip.wip": "WIP",
	"create.tooltip.workInProgress": "作業中です！",
	"create.tooltip.randomWipDescription0": "お子様の手の届かないところに保管してください。",
	"create.tooltip.randomWipDescription1": "赤ちゃんパンダは、このアイテムを使用するたびに死にます。そう、いつでもね。",
	"create.tooltip.randomWipDescription2": "自己責任。",
	"create.tooltip.randomWipDescription3": "これはあなたが探しているアイテムではありません。*人差し指を振って*ちっちっちっ、解散！",
	"create.tooltip.randomWipDescription4": "このアイテムは10秒で自爆します。10、9、8 ...",
	"create.tooltip.randomWipDescription5": "私を信じて、それは無駄だ。",
	"create.tooltip.randomWipDescription6": "このアイテムを使用することにより、お客様はここに免責事項に同意し、その条件に同意するものとします。",
	"create.tooltip.randomWipDescription7": "これは君に向いていないかもしれない。あれはどう？？",
	"create.tooltip.randomWipDescription8": "それを使ったことをすぐ後悔する。",


	"_": "->------------------------]  Ponder Content  [------------------------<-",

	"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
	"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
	"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
	"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
	"create.ponder.associated": "UNLOCALIZED: Associated Entries",
	"create.ponder.close": "UNLOCALIZED: Close",
	"create.ponder.identify": "UNLOCALIZED: Identify",
	"create.ponder.next": "UNLOCALIZED: Next Scene",
	"create.ponder.previous": "UNLOCALIZED: Previous Scene",
	"create.ponder.replay": "UNLOCALIZED: Replay",
	"create.ponder.think_back": "UNLOCALIZED: Think Back",
	"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
	"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
	"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
	"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
	"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
	"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
	"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
	"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
	"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
	"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
	"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
	"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
	"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
	"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
	"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
	"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
	"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
	"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
	"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
	"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
	"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
	"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
	"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
	"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
	"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
	"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
	"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
	"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
	"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
	"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
	"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
	"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
	"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
	"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
	"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
	"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",

	"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
	"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
	"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
	"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
	"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
	"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
	"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
	"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
	"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
	"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",

	"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
	"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
	"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
	"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
	"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",

	"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
	"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
	"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
	"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
	"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
	"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
	"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
	"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
	"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
	"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",

	"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
	"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
	"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",

	"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
	"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
	"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",

	"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
	"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
	"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
	"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
	"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
	"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
	"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",

	"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
	"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
	"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
	"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
	"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
	"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
	"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",

	"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
	"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
	"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",

	"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
	"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
	"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
	"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
	"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",

	"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
	"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
	"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
	"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
	"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",

	"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
	"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
	"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
	"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
	"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
	"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
	"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
	"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
	"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",

	"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
	"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
	"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
	"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
	"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
	"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
	"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
	"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
	"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
	"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
	"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",

	"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
	"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
	"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
	"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",

	"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
	"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
	"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
	"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",

	"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
	"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
	"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",

	"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
	"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
	"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
	"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
	"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",

	"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
	"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
	"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
	"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",

	"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
	"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
	"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
	"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
	"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
	"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
	"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",

	"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
	"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
	"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
	"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",

	"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
	"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
	"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
	"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",

	"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
	"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
	"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
	"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
	"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
	"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
	"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
	"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
	"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",

	"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
	"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
	"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",

	"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
	"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
	"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
	"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",

	"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
	"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
	"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",

	"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
	"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
	"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",

	"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
	"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
	"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
	"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
	"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",

	"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
	"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
	"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
	"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
	"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
	"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
	"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
	"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
	"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
	"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
	"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
	"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
	"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
	"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
	"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
	"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",

	"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
	"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
	"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
	"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",

	"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
	"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
	"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",

	"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
	"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
	"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
	"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
	"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
	"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
	"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
	"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",

	"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
	"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
	"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
	"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
	"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
	"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",

	"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
	"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
	"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",

	"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
	"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
	"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
	"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
	"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
	"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
	"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
	"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
	"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",

	"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
	"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
	"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",

	"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
	"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
	"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
	"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
	"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
	"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
	"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",

	"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
	"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
	"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
	"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
	"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
	"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",

	"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
	"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",

	"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
	"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",

	"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
	"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
	"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
	"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",

	"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
	"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
	"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
	"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
	"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
	"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
	"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
	"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",

	"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
	"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
	"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
	"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
	"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",

	"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
	"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
	"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",

	"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
	"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
	"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
	"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
	"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
	"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
	"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",

	"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
	"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
	"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",

	"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
	"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
	"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
	"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",

	"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
	"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
	"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",

	"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
	"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
	"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
	"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
	"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
	"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
	"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
	"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",

	"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
	"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
	"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",

	"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
	"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
	"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
	"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
	"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
	"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
	"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
	"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
	"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",

	"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
	"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
	"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
	"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
	"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
	"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",

	"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
	"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
	"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
	"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
	"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
	"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
	"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
	"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",

	"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
	"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
	"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
	"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
	"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
	"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",

	"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
	"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
	"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
	"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
	"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
	"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
	"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
	"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
	"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",

	"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
	"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
	"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
	"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",

	"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
	"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
	"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
	"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",

	"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
	"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
	"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",

	"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
	"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
	"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",

	"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
	"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
	"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",

	"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
	"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
	"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
	"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
	"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
	"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",

	"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
	"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
	"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
	"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
	"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
	"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
	"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",

	"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
	"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
	"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
	"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
	"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",

	"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
	"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
	"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
	"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
	"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",

	"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
	"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
	"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",

	"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
	"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
	"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
	"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
	"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
	"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",

	"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
	"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
	"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
	"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
	"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
	"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",

	"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
	"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
	"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",

	"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
	"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
	"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

	"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
	"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
	"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
	"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
	"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
	"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
	"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
	"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
	"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",

	"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
	"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",

	"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
	"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
	"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
	"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
	"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",

	"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
	"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
	"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
	"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
	"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",

	"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
	"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",

	"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
	"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
	"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
	"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
	"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
	"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
	"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
	"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",

	"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
	"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
	"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",

	"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
	"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
	"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
	"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
	"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
	"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
	"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",

	"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
	"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
	"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

	"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
	"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
	"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
	"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",

	"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
	"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
	"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
	"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
	"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",

	"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
	"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
	"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
	"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
	"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",

	"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
	"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
	"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",

	"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
	"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
	"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
	"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
	"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
	"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",

	"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
	"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",

	"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
	"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",

	"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
	"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
	"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
	"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
	"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",

	"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
	"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
	"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",

	"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
	"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
	"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
	"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
	"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",

	"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
	"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
	"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
	"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
	"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",

	"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
	"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
	"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",

	"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
	"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
	"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
	"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
	"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
	"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",

	"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
	"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
	"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
	"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
	"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",

	"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
	"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
	"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
	"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
	"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",

	"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
	"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
	"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
	"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
	"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
	"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
	"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
	"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
	"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
	"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
	"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
	"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",

	"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
	"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
	"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",

	"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
	"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
	"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
	"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
	"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
	"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",

	"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
	"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
	"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
	"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
	"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
	"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
	"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",

	"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
	"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",

	"_": "Thank you for translating Create!"

}