
[carpet]
	#A reverse multiplier to apply to the vertical support mass of the block[s].
	#Range: 0.0 ~ 1.0
	BeamStrength = 0.0

	#A list of block IDs to be affected by this definition.
	Blocks = ["minecraft:black_carpet", "minecraft:blue_carpet", "minecraft:brown_carpet", "minecraft:cyan_carpet", "minecraft:gray_carpet", "minecraft:green_carpet", "minecraft:light_blue_carpet", "minecraft:light_gray_carpet", "minecraft:lime_carpet", "minecraft:magenta_carpet", "minecraft:orange_carpet", "minecraft:pink_carpet", "minecraft:purple_carpet", "minecraft:red_carpet", "minecraft:white_carpet", "minecraft:yellow_carpet"]

	#The chance of the block[s] breaking after falling and landing.
	#Range: 0.0 ~ 1.0
	BreakChanceOnLanded = 0.2

	#Whether the block[s] should break instead of falling.
	BreakOnFalling = false

	#The minimum velocity, in meters per tick, the block[s] must land at before they have a chance of breaking.
	#Range: 0.0 ~ 1.7976931348623157E308
	BreakVelocityMinOnLanded = 0.5

	#The damage the block[s] will cause to entities after falling and landing on them.
	#Range: 0.0 ~ 1.7976931348623157E308
	EntityDamage = 2.0

	#Whether the block[s] should have a fake full-block collision box.
	FakeFullBlock = false

	#Whether the block[s] should be allowed to float on water.
	FloatsOnWater = false

	#Whether the block[s] should be allowed to horizontally attach to other blocks.
	IsAttachable = true

	#Whether the block[s] should be allowed to vertically attach to other blocks.
	IsHangable = true

	#The mass of the block[s], in kilograms.
	#Range: > 1
	Mass = 1

	#Whether the block[s] will receive chunk updates.
	ReceivesChunkUpdates = true

	#Whether the block[s] will receive neighbouring block updates.
	ReceivesNeighbourUpdates = true

	#The chance of the block[s] sliding after falling and landing.
	#Range: 0.0 ~ 1.0
	SlideChanceOnLanded = 0.6

	#The chance of the block[s] sliding after being placed.
	#Range: 0.0 ~ 1.0
	SlideChanceOnPlaced = 0.0

	#The maximum mass the block[s] can support horizontally and vertically.
	#Range: > 0
	SupportMass = 0

