{
	"_": "Missing Localizations: 621",

	"_": "->------------------------]  Game Elements  [------------------------<-",

	"block.create.acacia_window": "金合欢窗户",
	"block.create.acacia_window_pane": "金合欢窗户板",
	"block.create.adjustable_chain_gearshift": "可调节链式传动箱",
	"block.create.adjustable_crate": "可调节板条箱",
	"block.create.adjustable_pulse_repeater": "可调节脉冲中继器",
	"block.create.adjustable_repeater": "可调节中继器",
	"block.create.analog_lever": "可调节拉杆",
	"block.create.andesite_belt_funnel": "安山岩传送带漏斗",
	"block.create.andesite_bricks": "安山岩砖",
	"block.create.andesite_bricks_slab": "安山岩砖台阶",
	"block.create.andesite_bricks_stairs": "安山岩砖楼梯",
	"block.create.andesite_bricks_wall": "安山岩砖墙",
	"block.create.andesite_casing": "安山机壳",
	"block.create.andesite_cobblestone": "安山岩圆石",
	"block.create.andesite_cobblestone_slab": "安山岩圆石台阶",
	"block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯",
	"block.create.andesite_cobblestone_wall": "安山岩圆石墙",
	"block.create.andesite_encased_shaft": "安山传动杆箱",
	"block.create.andesite_funnel": "安山岩漏斗",
	"block.create.andesite_pillar": "竖纹安山岩",
	"block.create.andesite_tunnel": "安山岩隧道",
	"block.create.basin": "工作盆",
	"block.create.belt": "传送带",
	"block.create.birch_window": "白桦窗户",
	"block.create.birch_window_pane": "白桦窗户板",
	"block.create.black_sail": "黑色风帆",
	"block.create.black_seat": "黑色坐垫",
	"block.create.black_valve_handle": "黑色阀门手轮",
	"block.create.blaze_burner": "烈焰人燃烧室",
	"block.create.blue_sail": "蓝色风帆",
	"block.create.blue_seat": "蓝色坐垫",
	"block.create.blue_valve_handle": "蓝色阀门手轮",
	"block.create.brass_belt_funnel": "黄铜传送带漏斗",
	"block.create.brass_block": "黄铜块",
	"block.create.brass_casing": "黄铜机壳",
	"block.create.brass_encased_shaft": "黄铜传动杆箱",
	"block.create.brass_funnel": "黄铜漏斗",
	"block.create.brass_tunnel": "黄铜隧道",
	"block.create.brown_sail": "棕色风帆",
	"block.create.brown_seat": "棕色坐垫",
	"block.create.brown_valve_handle": "棕色阀门手轮",
	"block.create.cart_assembler": "矿车装配站",
	"block.create.chiseled_dark_scoria": "錾制深色熔渣",
	"block.create.chiseled_dolomite": "錾制白云岩",
	"block.create.chiseled_gabbro": "錾制辉长岩",
	"block.create.chiseled_limestone": "錾制石灰岩",
	"block.create.chiseled_scoria": "錾制熔渣",
	"block.create.chiseled_weathered_limestone": "錾制风化石灰岩",
	"block.create.chocolate": "巧克力",
	"block.create.chute": "溜槽",
	"block.create.clockwork_bearing": "时钟轴承",
	"block.create.clutch": "离合器",
	"block.create.cogwheel": "齿轮",
	"block.create.content_observer": "物品侦测器",
	"block.create.controller_rail": "控制铁轨",
	"block.create.copper_block": "铜块",
	"block.create.copper_casing": "铜机壳",
	"block.create.copper_ore": "铜矿石",
	"block.create.copper_shingles": "铜砖块",
	"block.create.copper_tiles": "铜砖块",
	"block.create.copper_valve_handle": "铜阀门手轮",
	"block.create.creative_crate": "创造板条箱",
	"block.create.creative_fluid_tank": "创造流体储罐",
	"block.create.creative_motor": "创造马达",
	"block.create.crimson_window": "赤红窗户",
	"block.create.crimson_window_pane": "赤红窗户板",
	"block.create.crushing_wheel": "粉碎轮",
	"block.create.crushing_wheel_controller": "粉碎轮控制器",
	"block.create.cuckoo_clock": "布谷鸟闹钟",
	"block.create.cyan_sail": "青色风帆",
	"block.create.cyan_seat": "青色坐垫",
	"block.create.cyan_valve_handle": "青色阀门手轮",
	"block.create.dark_oak_window": "深色橡木窗户",
	"block.create.dark_oak_window_pane": "深色橡木窗户板",
	"block.create.dark_scoria": "深色熔渣",
	"block.create.dark_scoria_bricks": "深色熔渣砖",
	"block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶",
	"block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯",
	"block.create.dark_scoria_bricks_wall": "深色熔渣砖墙",
	"block.create.dark_scoria_cobblestone": "深色熔渣圆石",
	"block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶",
	"block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯",
	"block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙",
	"block.create.dark_scoria_pillar": "竖纹深色熔渣",
	"block.create.deployer": "机械手",
	"block.create.depot": "置物台",
	"block.create.diorite_bricks": "闪长岩砖",
	"block.create.diorite_bricks_slab": "闪长岩砖台阶",
	"block.create.diorite_bricks_stairs": "闪长岩砖楼梯",
	"block.create.diorite_bricks_wall": "闪长岩砖墙",
	"block.create.diorite_cobblestone": "闪长岩圆石",
	"block.create.diorite_cobblestone_slab": "闪长岩圆石台阶",
	"block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯",
	"block.create.diorite_cobblestone_wall": "闪长岩圆石墙",
	"block.create.diorite_pillar": "竖纹闪长岩",
	"block.create.dolomite": "白云岩",
	"block.create.dolomite_bricks": "白云岩砖",
	"block.create.dolomite_bricks_slab": "白云岩砖台阶",
	"block.create.dolomite_bricks_stairs": "白云岩砖楼梯",
	"block.create.dolomite_bricks_wall": "白云岩砖墙",
	"block.create.dolomite_cobblestone": "白云岩圆石",
	"block.create.dolomite_cobblestone_slab": "白云岩圆石台阶",
	"block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯",
	"block.create.dolomite_cobblestone_wall": "白云岩圆石墙",
	"block.create.dolomite_pillar": "竖纹白云岩",
	"block.create.encased_chain_drive": "链式传动箱",
	"block.create.encased_fan": "鼓风机",
	"block.create.encased_fluid_pipe": "流体管道箱",
	"block.create.fancy_andesite_bricks": "方纹安山岩砖",
	"block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶",
	"block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯",
	"block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙",
	"block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖",
	"block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶",
	"block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯",
	"block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙",
	"block.create.fancy_diorite_bricks": "方纹闪长岩砖",
	"block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶",
	"block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯",
	"block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙",
	"block.create.fancy_dolomite_bricks": "方纹白云岩砖",
	"block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶",
	"block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯",
	"block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙",
	"block.create.fancy_gabbro_bricks": "方纹辉长岩砖",
	"block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶",
	"block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯",
	"block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙",
	"block.create.fancy_granite_bricks": "方纹花岗岩砖",
	"block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶",
	"block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯",
	"block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙",
	"block.create.fancy_limestone_bricks": "方纹石灰岩砖",
	"block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶",
	"block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯",
	"block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙",
	"block.create.fancy_scoria_bricks": "方纹熔渣砖",
	"block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶",
	"block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯",
	"block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙",
	"block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖",
	"block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶",
	"block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯",
	"block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙",
	"block.create.fluid_pipe": "流体管道",
	"block.create.fluid_tank": "流体储罐",
	"block.create.fluid_valve": "流体阀门",
	"block.create.flywheel": "飞轮",
	"block.create.framed_glass": "边框玻璃",
	"block.create.framed_glass_pane": "边框玻璃板",
	"block.create.furnace_engine": "熔炼引擎",
	"block.create.gabbro": "辉长岩",
	"block.create.gabbro_bricks": "辉长岩砖",
	"block.create.gabbro_bricks_slab": "辉长岩砖台阶",
	"block.create.gabbro_bricks_stairs": "辉长岩砖楼梯",
	"block.create.gabbro_bricks_wall": "辉长岩砖墙",
	"block.create.gabbro_cobblestone": "辉长岩圆石",
	"block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶",
	"block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯",
	"block.create.gabbro_cobblestone_wall": "辉长岩圆石墙",
	"block.create.gabbro_pillar": "竖纹辉长岩",
	"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
	"block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
	"block.create.gearbox": "十字齿轮箱",
	"block.create.gearshift": "反转齿轮箱",
	"block.create.glass_fluid_pipe": "玻璃流体管道",
	"block.create.granite_bricks": "花岗岩砖",
	"block.create.granite_bricks_slab": "花岗岩砖台阶",
	"block.create.granite_bricks_stairs": "花岗岩砖楼梯",
	"block.create.granite_bricks_wall": "花岗岩砖墙",
	"block.create.granite_cobblestone": "花岗岩圆石",
	"block.create.granite_cobblestone_slab": "花岗岩圆石台阶",
	"block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯",
	"block.create.granite_cobblestone_wall": "花岗岩圆石墙",
	"block.create.granite_pillar": "竖纹花岗岩",
	"block.create.gray_sail": "灰色风帆",
	"block.create.gray_seat": "灰色坐垫",
	"block.create.gray_valve_handle": "灰色阀门手轮",
	"block.create.green_sail": "绿色风帆",
	"block.create.green_seat": "绿色坐垫",
	"block.create.green_valve_handle": "绿色阀门手轮",
	"block.create.hand_crank": "手摇曲柄",
	"block.create.honey": "蜂蜜",
	"block.create.horizontal_framed_glass": "竖直边框玻璃",
	"block.create.horizontal_framed_glass_pane": "竖直边框玻璃板",
	"block.create.hose_pulley": "软管滑轮",
	"block.create.item_drain": "分液池",
	"block.create.jungle_window": "丛林窗户",
	"block.create.jungle_window_pane": "丛林窗户板",
	"block.create.large_cogwheel": "大齿轮",
	"block.create.layered_andesite": "层叠安山岩",
	"block.create.layered_dark_scoria": "层叠深色熔渣",
	"block.create.layered_diorite": "层叠闪长岩",
	"block.create.layered_dolomite": "层叠白云岩",
	"block.create.layered_gabbro": "层叠辉长岩",
	"block.create.layered_granite": "层叠花岗岩",
	"block.create.layered_limestone": "层叠石灰岩",
	"block.create.layered_scoria": "层叠熔渣",
	"block.create.layered_weathered_limestone": "层叠风化石灰岩",
	"block.create.light_blue_sail": "淡蓝色风帆",
	"block.create.light_blue_seat": "淡蓝色坐垫",
	"block.create.light_blue_valve_handle": "淡蓝色阀门手轮",
	"block.create.light_gray_sail": "淡灰色风帆",
	"block.create.light_gray_seat": "淡灰色坐垫",
	"block.create.light_gray_valve_handle": "淡灰色阀门手轮",
	"block.create.lime_sail": "黄绿色风帆",
	"block.create.lime_seat": "黄绿色坐垫",
	"block.create.lime_valve_handle": "黄绿色阀门手轮",
	"block.create.limesand": "石灰沙",
	"block.create.limestone": "石灰岩",
	"block.create.limestone_bricks": "石灰岩砖",
	"block.create.limestone_bricks_slab": "石灰岩砖台阶",
	"block.create.limestone_bricks_stairs": "石灰岩砖楼梯",
	"block.create.limestone_bricks_wall": "石灰岩砖墙",
	"block.create.limestone_cobblestone": "石灰岩圆石",
	"block.create.limestone_cobblestone_slab": "石灰岩圆石台阶",
	"block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯",
	"block.create.limestone_cobblestone_wall": "石灰岩圆石墙",
	"block.create.limestone_pillar": "竖纹石灰岩",
	"block.create.linear_chassis": "机壳底盘",
	"block.create.lit_blaze_burner": "烈焰人燃烧室（已点燃）",
	"block.create.magenta_sail": "品红色风帆",
	"block.create.magenta_seat": "品红色坐垫",
	"block.create.magenta_valve_handle": "品红色阀门手轮",
	"block.create.mechanical_arm": "动力臂",
	"block.create.mechanical_bearing": "动力轴承",
	"block.create.mechanical_crafter": "动力合成器",
	"block.create.mechanical_drill": "动力钻头",
	"block.create.mechanical_harvester": "动力收割机",
	"block.create.mechanical_mixer": "动力搅拌器",
	"block.create.mechanical_piston": "动力活塞",
	"block.create.mechanical_piston_head": "动力活塞头",
	"block.create.mechanical_plough": "动力犁",
	"block.create.mechanical_press": "动力辊压机",
	"block.create.mechanical_pump": "动力泵",
	"block.create.mechanical_saw": "动力锯",
	"block.create.metal_bracket": "金属支架",
	"block.create.millstone": "石磨",
	"block.create.minecart_anchor": "矿车锚",
	"block.create.mossy_andesite": "生苔安山岩",
	"block.create.mossy_dark_scoria": "生苔深色熔渣",
	"block.create.mossy_diorite": "生苔闪长岩",
	"block.create.mossy_dolomite": "生苔白云岩",
	"block.create.mossy_gabbro": "生苔辉长岩",
	"block.create.mossy_granite": "生苔花岗岩",
	"block.create.mossy_limestone": "生苔石灰岩",
	"block.create.mossy_scoria": "生苔熔渣",
	"block.create.mossy_weathered_limestone": "生苔风化石灰岩",
	"block.create.mysterious_cuckoo_clock": "布谷鸟闹钟",
	"block.create.natural_scoria": "天然熔渣",
	"block.create.nixie_tube": "辉光管",
	"block.create.nozzle": "分散网",
	"block.create.oak_window": "橡木窗户",
	"block.create.oak_window_pane": "橡木窗户板",
	"block.create.orange_sail": "橙色风帆",
	"block.create.orange_seat": "橙色坐垫",
	"block.create.orange_valve_handle": "橙色阀门手轮",
	"block.create.ornate_iron_window": "华丽铁窗户",
	"block.create.ornate_iron_window_pane": "华丽铁窗户板",
	"block.create.overgrown_andesite": "生草安山岩",
	"block.create.overgrown_dark_scoria": "生草深色熔渣",
	"block.create.overgrown_diorite": "生草闪长岩",
	"block.create.overgrown_dolomite": "生草白云岩",
	"block.create.overgrown_gabbro": "生草辉长岩",
	"block.create.overgrown_granite": "生草花岗岩",
	"block.create.overgrown_limestone": "生草石灰岩",
	"block.create.overgrown_scoria": "生草熔渣",
	"block.create.overgrown_weathered_limestone": "生草风化石灰岩",
	"block.create.paved_andesite": "安山岩铺路石",
	"block.create.paved_andesite_slab": "安山岩铺路石台阶",
	"block.create.paved_andesite_stairs": "安山岩铺路石楼梯",
	"block.create.paved_andesite_wall": "安山岩铺路石墙",
	"block.create.paved_dark_scoria": "深色熔渣铺路石",
	"block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶",
	"block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯",
	"block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙",
	"block.create.paved_diorite": "闪长岩铺路石",
	"block.create.paved_diorite_slab": "闪长岩铺路石台阶",
	"block.create.paved_diorite_stairs": "闪长岩铺路石楼梯",
	"block.create.paved_diorite_wall": "闪长岩铺路石墙",
	"block.create.paved_dolomite": "白云岩铺路石",
	"block.create.paved_dolomite_slab": "白云岩铺路石台阶",
	"block.create.paved_dolomite_stairs": "白云岩铺路石楼梯",
	"block.create.paved_dolomite_wall": "白云岩铺路石墙",
	"block.create.paved_gabbro": "辉长岩铺路石",
	"block.create.paved_gabbro_slab": "辉长岩铺路石台阶",
	"block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯",
	"block.create.paved_gabbro_wall": "辉长岩铺路石墙",
	"block.create.paved_granite": "花岗岩铺路石",
	"block.create.paved_granite_slab": "花岗岩铺路石台阶",
	"block.create.paved_granite_stairs": "花岗岩铺路石楼梯",
	"block.create.paved_granite_wall": "花岗岩铺路石墙",
	"block.create.paved_limestone": "石灰岩铺路石",
	"block.create.paved_limestone_slab": "石灰岩铺路石台阶",
	"block.create.paved_limestone_stairs": "石灰岩铺路石楼梯",
	"block.create.paved_limestone_wall": "石灰岩铺路石墙",
	"block.create.paved_scoria": "熔渣铺路石",
	"block.create.paved_scoria_slab": "熔渣铺路石台阶",
	"block.create.paved_scoria_stairs": "熔渣铺路石楼梯",
	"block.create.paved_scoria_wall": "熔渣铺路石墙",
	"block.create.paved_weathered_limestone": "风化石灰岩铺路石",
	"block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶",
	"block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯",
	"block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙",
	"block.create.pink_sail": "粉红色风帆",
	"block.create.pink_seat": "粉红色坐垫",
	"block.create.pink_valve_handle": "粉红色阀门手轮",
	"block.create.piston_extension_pole": "活塞杆",
	"block.create.polished_dark_scoria": "磨制深色熔渣",
	"block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶",
	"block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯",
	"block.create.polished_dark_scoria_wall": "磨制深色熔渣墙",
	"block.create.polished_dolomite": "磨制白云岩",
	"block.create.polished_dolomite_slab": "磨制白云岩台阶",
	"block.create.polished_dolomite_stairs": "磨制白云岩楼梯",
	"block.create.polished_dolomite_wall": "磨制白云岩墙",
	"block.create.polished_gabbro": "磨制辉长岩",
	"block.create.polished_gabbro_slab": "磨制辉长岩台阶",
	"block.create.polished_gabbro_stairs": "磨制辉长岩楼梯",
	"block.create.polished_gabbro_wall": "磨制辉长岩墙",
	"block.create.polished_limestone": "磨制石灰岩",
	"block.create.polished_limestone_slab": "磨制石灰岩台阶",
	"block.create.polished_limestone_stairs": "磨制石灰岩楼梯",
	"block.create.polished_limestone_wall": "磨制石灰岩墙",
	"block.create.polished_scoria": "磨制熔渣",
	"block.create.polished_scoria_slab": "磨制熔渣台阶",
	"block.create.polished_scoria_stairs": "磨制熔渣楼梯",
	"block.create.polished_scoria_wall": "磨制熔渣墙",
	"block.create.polished_weathered_limestone": "磨制风化石灰岩",
	"block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶",
	"block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯",
	"block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙",
	"block.create.portable_fluid_interface": "移动式流体接口",
	"block.create.portable_storage_interface": "移动式存储接口",
	"block.create.powered_latch": "锁存器",
	"block.create.powered_toggle_latch": "T触发器",
	"block.create.pulley_magnet": "滑轮磁铁",
	"block.create.pulse_repeater": "脉冲中继器",
	"block.create.purple_sail": "紫色风帆",
	"block.create.purple_seat": "紫色坐垫",
	"block.create.purple_valve_handle": "紫色阀门手轮",
	"block.create.radial_chassis": "旋转底盘",
	"block.create.red_sail": "红色风帆",
	"block.create.red_seat": "红色坐垫",
	"block.create.red_valve_handle": "红色阀门手轮",
	"block.create.redstone_contact": "接触式红石信号发生器",
	"block.create.redstone_link": "无限红石信号终端",
	"block.create.refined_radiance_casing": "光辉机壳",
	"block.create.reinforced_rail": "强化铁轨",
	"block.create.rope": "绳索",
	"block.create.rope_pulley": "绳索滑轮",
	"block.create.rotation_speed_controller": "转速控制器",
	"block.create.sail_frame": "风帆框架",
	"block.create.schematic_table": "蓝图桌",
	"block.create.schematicannon": "蓝图加农炮",
	"block.create.scoria": "熔渣",
	"block.create.scoria_bricks": "熔渣砖",
	"block.create.scoria_bricks_slab": "熔渣砖台阶",
	"block.create.scoria_bricks_stairs": "熔渣砖楼梯",
	"block.create.scoria_bricks_wall": "熔渣砖墙",
	"block.create.scoria_cobblestone": "熔渣圆石",
	"block.create.scoria_cobblestone_slab": "熔渣圆石台阶",
	"block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯",
	"block.create.scoria_cobblestone_wall": "熔渣圆石墙",
	"block.create.scoria_pillar": "竖纹熔渣",
	"block.create.secondary_linear_chassis": "机壳底盘2号",
	"block.create.sequenced_gearshift": "可编程齿轮箱",
	"block.create.shadow_steel_casing": "暗影机壳",
	"block.create.shaft": "传动杆",
	"block.create.smart_chute": "智能溜槽",
	"block.create.smart_fluid_pipe": "智能流体管道",
	"block.create.speedometer": "速度表",
	"block.create.spout": "注液器",
	"block.create.spruce_window": "云杉窗户",
	"block.create.spruce_window_pane": "云杉窗户板",
	"block.create.sticker": "UNLOCALIZED: Sticker",
	"block.create.sticky_mechanical_piston": "黏性动力活塞",
	"block.create.stockpile_switch": "存量转换器",
	"block.create.stressometer": "应力表",
	"block.create.tiled_glass": "十字玻璃窗",
	"block.create.tiled_glass_pane": "十字玻璃窗户板",
	"block.create.turntable": "转盘",
	"block.create.vertical_framed_glass": "竖直边框玻璃",
	"block.create.vertical_framed_glass_pane": "竖直边框玻璃板",
	"block.create.warped_window": "诡异木窗户",
	"block.create.warped_window_pane": "诡异木窗户板",
	"block.create.water_wheel": "水车",
	"block.create.weathered_limestone": "风化石灰岩",
	"block.create.weathered_limestone_bricks": "风化石灰岩砖",
	"block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶",
	"block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯",
	"block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙",
	"block.create.weathered_limestone_cobblestone": "风化石灰岩圆石",
	"block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶",
	"block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯",
	"block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙",
	"block.create.weathered_limestone_pillar": "竖纹风化石灰岩",
	"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
	"block.create.white_sail": "白色风帆",
	"block.create.white_seat": "白色坐垫",
	"block.create.white_valve_handle": "白色阀门手轮",
	"block.create.windmill_bearing": "风车轴承",
	"block.create.wooden_bracket": "木质支架",
	"block.create.yellow_sail": "黄色风帆",
	"block.create.yellow_seat": "黄色坐垫",
	"block.create.yellow_valve_handle": "黄色阀门手轮",
	"block.create.zinc_block": "锌块",
	"block.create.zinc_ore": "锌矿石",

	"entity.create.contraption": "结构",
	"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
	"entity.create.seat": "坐垫",
	"entity.create.stationary_contraption": "固定结构",
	"entity.create.super_glue": "强力胶",

	"fluid.create.milk": "牛奶",
	"fluid.create.potion": "药水",
	"fluid.create.tea": "茶",

	"item.create.andesite_alloy": "安山合金",
	"item.create.attribute_filter": "属性过滤器",
	"item.create.bar_of_chocolate": "巧克力棒",
	"item.create.belt_connector": "传送带",
	"item.create.blaze_cake": "熔岩蛋糕",
	"item.create.blaze_cake_base": "熔岩蛋糕胚",
	"item.create.brass_hand": "黄铜手部零件",
	"item.create.brass_ingot": "黄铜锭",
	"item.create.brass_nugget": "黄铜粒",
	"item.create.brass_sheet": "黄铜板",
	"item.create.builders_tea": "建造工茶饮",
	"item.create.chest_minecart_contraption": "装配过的动力矿车",
	"item.create.chocolate_bucket": "巧克力桶",
	"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
	"item.create.chromatic_compound": "异彩化合物",
	"item.create.cinder_flour": "下界面粉",
	"item.create.copper_ingot": "铜锭",
	"item.create.copper_nugget": "铜粒",
	"item.create.copper_sheet": "铜板",
	"item.create.crafter_slot_cover": "合成器盖板",
	"item.create.crushed_aluminum_ore": "粉碎铝矿石",
	"item.create.crushed_brass": "粉碎黄铜",
	"item.create.crushed_copper_ore": "粉碎铜矿石",
	"item.create.crushed_gold_ore": "粉碎金矿石",
	"item.create.crushed_iron_ore": "粉碎铁矿石",
	"item.create.crushed_lead_ore": "粉碎铅矿石",
	"item.create.crushed_nickel_ore": "粉碎镍矿石",
	"item.create.crushed_osmium_ore": "粉碎锇矿石",
	"item.create.crushed_platinum_ore": "粉碎铂矿石",
	"item.create.crushed_quicksilver_ore": "粉碎水银矿石",
	"item.create.crushed_silver_ore": "粉碎银矿石",
	"item.create.crushed_tin_ore": "粉碎锡矿石",
	"item.create.crushed_uranium_ore": "粉碎铀矿石",
	"item.create.crushed_zinc_ore": "粉碎锌矿石",
	"item.create.deforester": "树林毁灭者",
	"item.create.dough": "面团",
	"item.create.electron_tube": "电子管",
	"item.create.empty_blaze_burner": "空的烈焰人燃烧室",
	"item.create.empty_schematic": "空白蓝图",
	"item.create.extendo_grip": "伸缩机械手",
	"item.create.filter": "过滤器",
	"item.create.furnace_minecart_contraption": "装配过的动力矿车",
	"item.create.goggles": "工程师护目镜",
	"item.create.golden_sheet": "金板",
	"item.create.handheld_blockzapper": "手持式方块放置器",
	"item.create.handheld_worldshaper": "手持式环境塑形器",
	"item.create.honey_bucket": "蜂蜜桶",
	"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
	"item.create.integrated_circuit": "集成电路板",
	"item.create.iron_sheet": "铁板",
	"item.create.lapis_sheet": "青金石板",
	"item.create.minecart_contraption": "装配过的矿车",
	"item.create.minecart_coupling": "矿车连轴器",
	"item.create.polished_rose_quartz": "磨制玫瑰石英",
	"item.create.powdered_obsidian": "黑曜石粉末",
	"item.create.propeller": "扇叶",
	"item.create.red_sand_paper": "红沙砂纸",
	"item.create.refined_radiance": "光辉石",
	"item.create.rose_quartz": "玫瑰石英",
	"item.create.sand_paper": "砂纸",
	"item.create.schematic": "蓝图",
	"item.create.schematic_and_quill": "蓝图与笔",
	"item.create.shadow_steel": "暗影钢",
	"item.create.super_glue": "强力胶",
	"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
	"item.create.tree_fertilizer": "树木肥料",
	"item.create.vertical_gearbox": "竖直十字齿轮箱",
	"item.create.wand_of_symmetry": "对称之杖",
	"item.create.wheat_flour": "小麦粉",
	"item.create.whisk": "搅拌器",
	"item.create.wrench": "扳手",
	"item.create.zinc_ingot": "锌锭",
	"item.create.zinc_nugget": "锌粒",


	"_": "->------------------------]  Advancements  [------------------------<-",

	"advancement.create.root": "欢迎来到机械动力",
	"advancement.create.root.desc": "是时候来制作一些超赞的机械结构了！",
	"advancement.create.andesite_alloy": "头韵狂魔",
	"advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪，安山合金（Andesite Alloy）就是其中之一。",
	"advancement.create.its_alive": "鲜活的机械生命",
	"advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。",
	"advancement.create.shifting_gears": "换挡，加速，起飞！",
	"advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上，可以改变结构的转速。",
	"advancement.create.overstressed": "过载",
	"advancement.create.overstressed.desc": "首次使能量网络过载。",
	"advancement.create.belt": "海带传动",
	"advancement.create.belt.desc": "用传送带连接两个传动杆",
	"advancement.create.tunnel": "找掩护！",
	"advancement.create.tunnel.desc": "用隧道修饰传送带。",
	"advancement.create.splitter_tunnel": "分而治之",
	"advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。",
	"advancement.create.chute": "轰然倒塌",
	"advancement.create.chute.desc": "放置一个溜槽（垂直版本的传送带）。",
	"advancement.create.upward_chute": "空中劫持",
	"advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。",
	"advancement.create.belt_funnel": "漏斗垂帘",
	"advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部，并观察到特殊材质的漏斗。",
	"advancement.create.belt_funnel_kiss": "鹦鹉和垂翼",
	"advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。",
	"advancement.create.fan": "动力御气师",
	"advancement.create.fan.desc": "飘在鼓风机吹出的气流上",
	"advancement.create.fan_lava": "地热取暖",
	"advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。",
	"advancement.create.fan_water": "奇妙的洗涤流程",
	"advancement.create.fan_water.desc": "被洗涤气流洗了个澡。",
	"advancement.create.fan_smoke": "动力风箱",
	"advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。",
	"advancement.create.wrench": "细节调整",
	"advancement.create.wrench.desc": "做出一个方便调整方块的扳手",
	"advancement.create.goggles": "应力，一目了然",
	"advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜",
	"advancement.create.speedometer": "精密的速度控制",
	"advancement.create.speedometer.desc": "放置一个速度表，并且带上工程师护目镜来读取速度数据",
	"advancement.create.stressometer": "精密的应力控制",
	"advancement.create.stressometer.desc": "放置一个应力表，并且带上工程师护目镜来读取应力数据",
	"advancement.create.aesthetics": "美观，即是一切！",
	"advancement.create.aesthetics.desc": "将支架放在传动杆，管道和齿轮上。",
	"advancement.create.reinforced": "Boom~加强！",
	"advancement.create.reinforced.desc": "在传动杆，管道和传送带上使用机壳加固。",
	"advancement.create.water_wheel": "治水",
	"advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转",
	"advancement.create.chocolate_wheel": "味美动力",
	"advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。",
	"advancement.create.lava_wheel": "风火轮",
	"advancement.create.lava_wheel.desc": "它本不应该起作用的...",
	"advancement.create.cuckoo": "到点了吗？",
	"advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。",
	"advancement.create.millstone": "便携式粉碎机",
	"advancement.create.millstone.desc": "放置一个石磨并且为其供能",
	"advancement.create.windmill": "微风吹拂",
	"advancement.create.windmill.desc": "组装风车。",
	"advancement.create.maxed_windmill": "强风肆虐",
	"advancement.create.maxed_windmill.desc": "组装最大强度的风车。",
	"advancement.create.andesite_casing": "安山纪元",
	"advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳",
	"advancement.create.mechanical_drill": "坚如磐石，势如破竹",
	"advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能",
	"advancement.create.press": "'Duang!'",
	"advancement.create.press.desc": "使用辊压机来辊压一些板子",
	"advancement.create.polished_rose_quartz": "粉色钻石",
	"advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明",
	"advancement.create.electron_tube": "哔~~哔~~",
	"advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管",
	"advancement.create.mechanical_saw": "一刀两断",
	"advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能",
	"advancement.create.basin": "快到碗里来",
	"advancement.create.basin.desc": "放置一个工作盆，并且往里面放些东西",
	"advancement.create.mixer": "均匀搅拌",
	"advancement.create.mixer.desc": "将搅拌机放在工作盆上方，并且使其搅拌盆内物品",
	"advancement.create.blaze_burner": "活炉",
	"advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。",
	"advancement.create.compact": "快乐压缩",
	"advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品",
	"advancement.create.brass": "真正的合金",
	"advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜",
	"advancement.create.brass_casing": "黄铜纪元",
	"advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳",
	"advancement.create.copper_casing": "铜之纪元",
	"advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳",
	"advancement.create.spout": "哗啦啦",
	"advancement.create.spout.desc": "观察注液器灌满物品。",
	"advancement.create.spout_potion": "全球啤酒厂",
	"advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。",
	"advancement.create.chocolate": "幻想世界",
	"advancement.create.chocolate.desc": "获取一桶熔融巧克力。",
	"advancement.create.item_drain": "滚筒排液",
	"advancement.create.item_drain.desc": "观察流体物品被分液池抽空。",
	"advancement.create.chained_item_drain": "翻滚吧！",
	"advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。",
	"advancement.create.glass_pipe": "流之观察者",
	"advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。",
	"advancement.create.pipe_collision": "Never cross the Streams!",
	"advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。",
	"advancement.create.pipe_spill": "漏水啦！",
	"advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。",
	"advancement.create.hose_pulley": "工业泄漏",
	"advancement.create.hose_pulley.desc": "放下一个软管滑轮，观察它排干或填充一大片液体。",
	"advancement.create.infinite_water": "排干海洋",
	"advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。",
	"advancement.create.infinite_lava": "汲取行星核心",
	"advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。",
	"advancement.create.infinite_chocolate": "幻想沉溺",
	"advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。",
	"advancement.create.crafter": "自动化装配",
	"advancement.create.crafter.desc": "放置一些机械合成台并且为其供能",
	"advancement.create.clockwork_bearing": "巧械时钟",
	"advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。",
	"advancement.create.nixie_tube": "花样符号",
	"advancement.create.nixie_tube.desc": "获取并放下一对辉光管。",
	"advancement.create.deployer": "我就指着你了咋地？",
	"advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品",
	"advancement.create.speed_controller": "工程师讨厌他！",
	"advancement.create.speed_controller.desc": "放置一个转速控制器，这是换档的终极装置。",
	"advancement.create.flywheel": "工厂之心",
	"advancement.create.flywheel.desc": "将引擎成功连接到飞轮。",
	"advancement.create.overstress_flywheel": "高压",
	"advancement.create.overstress_flywheel.desc": "过载熔炉引擎。",
	"advancement.create.integrated_circuit": "复杂运算",
	"advancement.create.integrated_circuit.desc": "组装集成电路。",
	"advancement.create.mechanical_arm": "忙碌的手！",
	"advancement.create.mechanical_arm.desc": "制作机械臂，选择输入和输出，放置并给予它动力，然后看着它为你完成所有工作。",
	"advancement.create.musical_arm": "没人能在我的 BGM 里打败我！",
	"advancement.create.musical_arm.desc": "使用动力臂播放唱片。",
	"advancement.create.arm_many_targets": "掌控全局",
	"advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。",
	"advancement.create.arm_blaze_burner": "熊熊燃烧",
	"advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。",
	"advancement.create.fist_bump": "来碰个拳，哥们~",
	"advancement.create.fist_bump.desc": "使两个机械手互相碰拳",
	"advancement.create.crushing_wheel": "一对大家伙",
	"advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮",
	"advancement.create.blaze_cake": "糖份超标",
	"advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。",
	"advancement.create.chromatic_compound": "两极材料",
	"advancement.create.chromatic_compound.desc": "制作一个异彩化合物",
	"advancement.create.shadow_steel": "虚空归来者",
	"advancement.create.shadow_steel.desc": "制作一些暗影钢",
	"advancement.create.refined_radiance": "明亮而启灵",
	"advancement.create.refined_radiance.desc": "制作一个光辉石",
	"advancement.create.chromatic_age": "异彩纪元",
	"advancement.create.chromatic_age.desc": "创造出光与影的机壳。",
	"advancement.create.zapper": "讲究的建筑师",
	"advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器",
	"advancement.create.upgraded_zapper": "来自异世界的超频",
	"advancement.create.upgraded_zapper.desc": "制作一个完全升级的手持方块放置器",
	"advancement.create.wand_of_symmetry": "简单的镜面几何学",
	"advancement.create.wand_of_symmetry.desc": "制作一个对称之杖",
	"advancement.create.deforester": "超时空砍伐",
	"advancement.create.deforester.desc": "制作一个森林毁灭者，然后跟你后院的树林说再见吧",
	"advancement.create.extendo_grip": "biu biu biu!",
	"advancement.create.extendo_grip.desc": "获得一个伸缩机械手",
	"advancement.create.dual_extendo_grip": "biu——biu——biu——",
	"advancement.create.dual_extendo_grip.desc": "双持伸缩机械手，超人般的触碰距离。",
	"advancement.create.eob": "Beta 版结束",
	"advancement.create.eob.desc": "期待未来会有更多的内容。<3",


	"_": "->------------------------]  UI & Messages  [------------------------<-",

	"itemGroup.create.base": "机械动力",
	"itemGroup.create.palettes": "机械动力建筑方块",

	"death.attack.create.crush": "%1$s被压扁了",
	"death.attack.create.fan_fire": "%1$s试图接受热风的洗礼",
	"death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身",
	"death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了",
	"death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截",
	"death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨",

	"create.block.deployer.damage_source_name": "二五仔机械手",
	"create.block.cart_assembler.invalid": "将您的矿车装备器放在铁轨上",

	"create.recipe.crushing": "粉碎",
	"create.recipe.milling": "研磨",
	"create.recipe.fan_washing": "批量洗涤",
	"create.recipe.fan_washing.fan": "在水后放置鼓风机",
	"create.recipe.fan_smoking": "批量烟熏",
	"create.recipe.fan_smoking.fan": "在火焰后放置鼓风机",
	"create.recipe.fan_blasting": "批量熔炼",
	"create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机",
	"create.recipe.pressing": "金属压片",
	"create.recipe.mixing": "混合搅拌",
	"create.recipe.automatic_shapeless": "自动搅拌",
	"create.recipe.automatic_brewing": "自动酿造",
	"create.recipe.packing": "压块塑形",
	"create.recipe.automatic_packing": "自动打包",
	"create.recipe.sawing": "板材切割",
	"create.recipe.mechanical_crafting": "自动合成",
	"create.recipe.automatic_shaped": "自动合成",
	"create.recipe.block_cutting": "方块切割",
	"create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
	"create.recipe.blockzapper_upgrade": "手持式方块放置器",
	"create.recipe.sandpaper_polishing": "砂纸打磨",
	"create.recipe.mystery_conversion": "神秘转化",
	"create.recipe.spout_filling": "注液",
	"create.recipe.draining": "分液",
	"create.recipe.processing.chance": "%1$s%%概率",
	"create.recipe.heat_requirement.none": "无需加热",
	"create.recipe.heat_requirement.heated": "加热",
	"create.recipe.heat_requirement.superheated": "超级加热",

	"create.generic.range": "范围",
	"create.generic.radius": "半径",
	"create.generic.width": "宽度",
	"create.generic.height": "高度",
	"create.generic.length": "长度",
	"create.generic.speed": "速度",
	"create.generic.delay": "延时",
	"create.generic.unit.ticks": "Ticks",
	"create.generic.unit.seconds": "秒",
	"create.generic.unit.minutes": "分钟",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.stress": "su",
	"create.generic.unit.degrees": "°",
	"create.generic.unit.millibuckets": "%1$smB",
	"create.generic.clockwise": "顺时针方向",
	"create.generic.counter_clockwise": "逆时针方向",

	"create.action.scroll": "滚轮",
	"create.action.confirm": "确认",
	"create.action.abort": "退出",
	"create.action.saveToFile": "保存",
	"create.action.discard": "放弃",

	"create.keyinfo.toolmenu": "工具菜单",
	"create.keyinfo.scrollup": "（游戏中）向上鼠标滚轮",
	"create.keyinfo.scrolldown": "（游戏中）向下鼠标滚轮",

	"create.gui.scrollInput.defaultTitle": "选择一个选项:",
	"create.gui.scrollInput.scrollToModify": "滚动修改",
	"create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量",
	"create.gui.scrollInput.scrollToSelect": "滚动选择",
	"create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快",
	"create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择",
	"create.gui.toolmenu.cycle": "[SCROLL] 循环",
	"create.gui.symmetryWand.mirrorType": "镜子类型",
	"create.gui.symmetryWand.orientation": "方向",

	"create.symmetry.mirror.plane": "镜像",
	"create.symmetry.mirror.doublePlane": "矩形",
	"create.symmetry.mirror.triplePlane": "八角",

	"create.orientation.orthogonal": "垂直",
	"create.orientation.diagonal": "对角线",
	"create.orientation.horizontal": "水平",
	"create.orientation.alongZ": "以z轴对齐",
	"create.orientation.alongX": "以x轴对齐",

	"create.gui.blockzapper.title": "手持式方块放置机",
	"create.gui.blockzapper.replaceMode": "替换模式",
	"create.gui.blockzapper.searchDiagonal": "对角线延伸",
	"create.gui.blockzapper.searchFuzzy": "忽视种类分界",
	"create.gui.blockzapper.range": "延伸范围",
	"create.gui.blockzapper.needsUpgradedAmplifier": "需要升级范围扩大器",
	"create.gui.blockzapper.patternSection": "模式",
	"create.gui.blockzapper.pattern.solid": "实心",
	"create.gui.blockzapper.pattern.checkered": "棋盘",
	"create.gui.blockzapper.pattern.inversecheckered": "反转棋盘",
	"create.gui.blockzapper.pattern.chance25": "25% ",
	"create.gui.blockzapper.pattern.chance50": "50% ",
	"create.gui.blockzapper.pattern.chance75": "75% ",
	"create.gui.terrainzapper.title": "手持式环境塑形器",
	"create.gui.terrainzapper.placement": "放置模式",
	"create.gui.terrainzapper.placement.merged": "结合",
	"create.gui.terrainzapper.placement.attached": "依附",
	"create.gui.terrainzapper.placement.inserted": "插入",
	"create.gui.terrainzapper.brush": "塑形类型",
	"create.gui.terrainzapper.brush.cuboid": "矩形体",
	"create.gui.terrainzapper.brush.sphere": "球体",
	"create.gui.terrainzapper.brush.cylinder": "圆柱体",
	"create.gui.terrainzapper.tool": "填充类型",
	"create.gui.terrainzapper.tool.fill": "填充",
	"create.gui.terrainzapper.tool.place": "复写",
	"create.gui.terrainzapper.tool.replace": "替换",
	"create.gui.terrainzapper.tool.clear": "清除",
	"create.gui.terrainzapper.tool.overlay": "覆盖",
	"create.gui.terrainzapper.tool.flatten": "平整",

	"create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键以设置塑形类型",

	"create.blockzapper.usingBlock": "使用:%1$s",
	"create.blockzapper.componentUpgrades": "组件升级：",
	"create.blockzapper.component.body": "放置器机体",
	"create.blockzapper.component.amplifier": "范围扩大器",
	"create.blockzapper.component.accelerator": "射击加速器",
	"create.blockzapper.component.retriever": "物品回捡器",
	"create.blockzapper.component.scope": "距离观察镜",
	"create.blockzapper.componentTier.none": "无",
	"create.blockzapper.componentTier.brass": "黄铜",
	"create.blockzapper.componentTier.chromatic": "异彩化合物",
	"create.blockzapper.leftClickToSet": "左击方块将其设定为放置方块",
	"create.blockzapper.empty": "方块不足！",

	"create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器",
	"create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中",
	"create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环",
	"create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器",
	"create.minecart_coupling.too_far": "矿车距离你太远了",

	"create.contraptions.movement_mode": "运动模式",
	"create.contraptions.movement_mode.move_place": "停止时总是实体化方块",
	"create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置实体化方块",
	"create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才实体化方块",
	"create.contraptions.movement_mode.rotate_place": "停止时总是实体化方块",
	"create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度实体化方块",
	"create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才实体化方块",
	"create.contraptions.cart_movement_mode": "矿车运动模式",
	"create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向",
	"create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作",
	"create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变",
	"create.contraptions.windmill.rotation_direction": "旋转方向",
	"create.contraptions.clockwork.clock_hands": "钟表指针",
	"create.contraptions.clockwork.hour_first": "时针优先",
	"create.contraptions.clockwork.minute_first": "分针优先",
	"create.contraptions.clockwork.hour_first_24": "24小时制优先",

	"create.logistics.filter": "过滤器",
	"create.logistics.recipe_filter": "配方过滤器",
	"create.logistics.fluid_filter": "流体过滤器",
	"create.logistics.firstFrequency": "频道. #1",
	"create.logistics.secondFrequency": "频道. #2",
	"create.logistics.filter.apply": "已将过滤器应用于%1$s。",
	"create.logistics.filter.apply_click_again": "已将过滤器应用于%1$s，再次点击可将手持物品数量复制到过滤器上。",
	"create.logistics.filter.apply_count": "已将提取数量应用至过滤器。",

	"create.gui.goggles.generator_stats": "应力发生器状态：",
	"create.gui.goggles.kinetic_stats": "动力学状态：",
	"create.gui.goggles.at_current_speed": "当前速度应力值",
	"create.gui.goggles.pole_length": "活塞杆长度：",
	"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
	"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
	"create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
	"create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
	"create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
	"create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
	"create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
	"create.gui.gauge.info_header": "仪表信息：",
	"create.gui.speedometer.title": "旋转速度",
	"create.gui.stressometer.title": "网络应力",
	"create.gui.stressometer.capacity": "剩余应力量",
	"create.gui.stressometer.overstressed": "应力过载",
	"create.gui.stressometer.no_rotation": "无旋转",
	"create.gui.contraptions.not_fast_enough": "显然%1$s没有达到足够的工作转速。",
	"create.gui.contraptions.network_overstressed": "显然装置过载，减速网络中的高应力消耗装置或者添加更多的应力发生装置",
	"create.gui.adjustable_crate.title": "板条箱",
	"create.gui.adjustable_crate.storageSpace": "储存空间",
	"create.gui.stockpile_switch.title": "储存开关",
	"create.gui.stockpile_switch.invert_signal": "反转信号",
	"create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%",
	"create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%",
	"create.gui.sequenced_gearshift.title": "可编程齿轮箱",
	"create.gui.sequenced_gearshift.instruction": "指令",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "旋转",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
	"create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
	"create.gui.sequenced_gearshift.instruction.end": "停止",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
	"create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
	"create.gui.sequenced_gearshift.speed": "速度，速度方向",
	"create.gui.sequenced_gearshift.speed.forward": "一倍速，正向",
	"create.gui.sequenced_gearshift.speed.forward_fast": "两倍速，正向",
	"create.gui.sequenced_gearshift.speed.back": "一倍速，反向",
	"create.gui.sequenced_gearshift.speed.back_fast": "两倍速，反向",

	"create.schematicAndQuill.dimensions": "蓝图尺寸：%1$sx%2$sx%3$s",
	"create.schematicAndQuill.firstPos": "第一个位置。",
	"create.schematicAndQuill.secondPos": "第二个位置。",
	"create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。",
	"create.schematicAndQuill.abort": "删除选择。",
	"create.schematicAndQuill.title": "蓝图名：",
	"create.schematicAndQuill.convert": "立即保存并部署",
	"create.schematicAndQuill.fallbackName": "我的蓝图",
	"create.schematicAndQuill.saved": "另存为%1$s",

	"create.schematic.invalid": "[!] 无效的项目",
	"create.schematic.position": "位置",
	"create.schematic.rotation": "旋转",
	"create.schematic.rotation.none": "无",
	"create.schematic.rotation.cw90": "顺时针90",
	"create.schematic.rotation.cw180": "顺时针180",
	"create.schematic.rotation.cw270": "顺时针270",
	"create.schematic.mirror": "镜像",
	"create.schematic.mirror.none": "无",
	"create.schematic.mirror.frontBack": "前后",
	"create.schematic.mirror.leftRight": "左右",
	"create.schematic.tool.deploy": "部署",
	"create.schematic.tool.move": "移动 XZ",
	"create.schematic.tool.movey": "移动 Y",
	"create.schematic.tool.rotate": "旋转",
	"create.schematic.tool.print": "打印",
	"create.schematic.tool.flip": "翻转",
	"create.schematic.tool.deploy.description.0": "将结构移到某个位置。",
	"create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置。",
	"create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择。",
	"create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。",
	"create.schematic.tool.move.description.0": "水平移动蓝图",
	"create.schematic.tool.move.description.1": "选定蓝图，然后按住Ctrl鼠标滚动移动。",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.movey.description.0": "垂直移动蓝图",
	"create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动",
	"create.schematic.tool.movey.description.2": "",
	"create.schematic.tool.movey.description.3": "",
	"create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。",
	"create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematic.tool.print.description.0": "立即将结构放置在世界上",
	"create.schematic.tool.print.description.1": "右键单机确认当前位置。",
	"create.schematic.tool.print.description.2": "该工具仅适用于创造模式。",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。",
	"create.schematic.tool.flip.description.1": "指向蓝图，然后按住Ctrl鼠标滚动将其翻转。",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",

	"create.schematics.synchronizing": "正在同步..",
	"create.schematics.uploadTooLarge": "你的蓝图太大",
	"create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为：",

	"create.gui.schematicTable.refresh": "刷新文件",
	"create.gui.schematicTable.open_folder": "打开文件夹",
	"create.gui.schematicTable.title": "蓝图桌",
	"create.gui.schematicTable.availableSchematics": "可用蓝图",
	"create.gui.schematicTable.noSchematics": "没有保存的蓝图",
	"create.gui.schematicTable.uploading": "正在上传...",
	"create.gui.schematicTable.finished": "上传完成！",
	"create.gui.schematicannon.title": "蓝图加农炮",
	"create.gui.schematicannon.listPrinter": "物品清单打印机",
	"create.gui.schematicannon.gunpowderLevel": "火药%1$s%%",
	"create.gui.schematicannon.shotsRemaining": "燃料余量：%1$s",
	"create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备：%1$s",
	"create.gui.schematicannon.optionEnabled": "当前启用",
	"create.gui.schematicannon.optionDisabled": "当前禁用",
	"create.gui.schematicannon.showOptions": "显示蓝图加农炮设置",
	"create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块",
	"create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块",
	"create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块",
	"create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块",
	"create.gui.schematicannon.option.skipMissing": "绕过缺少的方块",
	"create.gui.schematicannon.option.skipTileEntities": "保护存储方块",
	"create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力",
	"create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单",
	"create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图，务必确保其已经被部署在了特点位置",
	"create.gui.schematicannon.option.skipMissing.description": "如果缺失材料，蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作",
	"create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块，如箱子。",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。",
	"create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块",
	"create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。",

	"create.schematicannon.status.idle": "闲置",
	"create.schematicannon.status.ready": "准备",
	"create.schematicannon.status.running": "运行",
	"create.schematicannon.status.finished": "完成",
	"create.schematicannon.status.paused": "已暂停",
	"create.schematicannon.status.stopped": "停止",
	"create.schematicannon.status.noGunpowder": "火药消耗完毕",
	"create.schematicannon.status.targetNotLoaded": "方块未加载",
	"create.schematicannon.status.targetOutsideRange": "定位目标太远",
	"create.schematicannon.status.searching": "搜索",
	"create.schematicannon.status.skipping": "跳过",
	"create.schematicannon.status.missingBlock": "缺少方块：",
	"create.schematicannon.status.placing": "建筑中",
	"create.schematicannon.status.clearing": "清除方块中",
	"create.schematicannon.status.schematicInvalid": "蓝图无效",
	"create.schematicannon.status.schematicNotPlaced": "蓝图未部署",
	"create.schematicannon.status.schematicExpired": "蓝图文件已过期",

	"create.materialChecklist": "材料清单",
	"create.materialChecklist.blocksNotLoaded": "*免责声明* \n\n由于未加载相关区块，材料清单可能不正确。",

	"create.gui.filter.deny_list": "黑名单",
	"create.gui.filter.deny_list.description": "只通过不在黑名单中的物品，如果黑名单为空，所有物品都可以通过",
	"create.gui.filter.allow_list": "白名单",
	"create.gui.filter.allow_list.description": "只通过在白名单中的物品，如果白名单为空，所有物品都无法通过",
	"create.gui.filter.respect_data": "匹配物品属性",
	"create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配",
	"create.gui.filter.ignore_data": "忽视物品属性",
	"create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性",

	"create.item_attributes.placeable": "可放置",
	"create.item_attributes.placeable.inverted": "不可放置",
	"create.item_attributes.consumable": "可食用",
	"create.item_attributes.consumable.inverted": "不可食用",
	"create.item_attributes.smeltable": "可被熔炉烧制",
	"create.item_attributes.smeltable.inverted": "不可被熔炉烧制",
	"create.item_attributes.washable": "可被洗涤",
	"create.item_attributes.washable.inverted": "不可被洗涤",
	"create.item_attributes.smokable": "可被烟熏",
	"create.item_attributes.smokable.inverted": "不可被烟熏",
	"create.item_attributes.crushable": "可被粉碎",
	"create.item_attributes.crushable.inverted": "不可被粉碎",
	"create.item_attributes.blastable": "可被高炉冶炼",
	"create.item_attributes.blastable.inverted": "不可被高炉冶炼",
	"create.item_attributes.enchanted": "已被附魔",
	"create.item_attributes.enchanted.inverted": "未被附魔",
	"create.item_attributes.damaged": "已损坏",
	"create.item_attributes.damaged.inverted": "未损坏",
	"create.item_attributes.badly_damaged": "严重受损",
	"create.item_attributes.badly_damaged.inverted": "未严重受损",
	"create.item_attributes.not_stackable": "无法堆叠",
	"create.item_attributes.not_stackable.inverted": "可堆叠",
	"create.item_attributes.equipable": "可装备",
	"create.item_attributes.equipable.inverted": "不可装备",
	"create.item_attributes.furnace_fuel": "是燃料",
	"create.item_attributes.furnace_fuel.inverted": "不是燃料",
	"create.item_attributes.in_tag": "标签是%1$s",
	"create.item_attributes.in_tag.inverted": "标签不是%1$s",
	"create.item_attributes.in_item_group": "属于%1$s",
	"create.item_attributes.in_item_group.inverted": "不属于%1$s",
	"create.item_attributes.added_by": "由%1$s添加",
	"create.item_attributes.added_by.inverted": "不是由%1$s添加",
	"create.item_attributes.has_enchant": "有附魔效果%1$s",
	"create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s",
	"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
	"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
	"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
	"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
	"create.item_attributes.has_fluid": "包含%1$s",
	"create.item_attributes.has_fluid.inverted": "不包含%1$s",
	"create.item_attributes.has_name": "有自定义名称%1$s",
	"create.item_attributes.has_name.inverted": "没有自定义名称%1$s",
	"create.item_attributes.book_author": "由%1$s编写",
	"create.item_attributes.book_author.inverted": "未由%1$s编写",
	"create.item_attributes.book_copy_original": "是原创的",
	"create.item_attributes.book_copy_original.inverted": "不是原创的",
	"create.item_attributes.book_copy_first": "是第一代拷贝",
	"create.item_attributes.book_copy_first.inverted": "不是第一代拷贝",
	"create.item_attributes.book_copy_second": "是第二代拷贝",
	"create.item_attributes.book_copy_second.inverted": "不是第二代拷贝",
	"create.item_attributes.book_copy_tattered": "是一片狼藉",
	"create.item_attributes.book_copy_tattered.inverted": "不是一片狼藉",
	"create.item_attributes.astralsorcery_crystal": "具有晶体属性%1$s",
	"create.item_attributes.astralsorcery_crystal.inverted": "不具有晶体属性%1$s",
	"create.item_attributes.astralsorcery_constellation": "与%1$s调谐",
	"create.item_attributes.astralsorcery_constellation.inverted": "未与%1$s调谐",
	"create.item_attributes.astralsorcery_perk_gem": "具有特殊属性%1$s",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊属性%1$s",
	"create.item_attributes.astralsorcery_amulet": "提升%1$s",
	"create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s",

	"create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性",
	"create.gui.attribute_filter.selected_attributes": "已选择的属性:",
	"create.gui.attribute_filter.add_attribute": "向列表中添加属性",
	"create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性",
	"create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单（任何）",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合，就可以通过",
	"create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单（全部）",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过",
	"create.gui.attribute_filter.deny_list": "黑名单",
	"create.gui.attribute_filter.deny_list.description": "只要没有上述属性，就可以通过",
	"create.gui.attribute_filter.add_reference_item": "添加参考物品",

	"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
	"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.keyCtrl": "Ctrl",
	"create.tooltip.speedRequirement": "需求转速：%1$s",
	"create.tooltip.speedRequirement.none": "无",
	"create.tooltip.speedRequirement.medium": "适当",
	"create.tooltip.speedRequirement.high": "快",
	"create.tooltip.stressImpact": "应力影响：%1$s",
	"create.tooltip.stressImpact.low": "低",
	"create.tooltip.stressImpact.medium": "中",
	"create.tooltip.stressImpact.high": "高",
	"create.tooltip.stressImpact.overstressed": "过载",
	"create.tooltip.capacityProvided": "应力量：%1$s",
	"create.tooltip.capacityProvided.low": "小",
	"create.tooltip.capacityProvided.medium": "中",
	"create.tooltip.capacityProvided.high": "大",
	"create.tooltip.generationSpeed": "产生于%1$s %2$s",
	"create.tooltip.analogStrength": "模拟信号强度：%1$s/15",

	"create.mechanical_arm.extract_from": "从%1$s中拿取物品",
	"create.mechanical_arm.deposit_to": "向%1$s存储物品",
	"create.mechanical_arm.summary": "动力臂的输入为%1$s，输出为%2$s。",
	"create.mechanical_arm.points_outside_range": "由于距离限制，选定的交互点%1$s已被移除。",

	"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
	"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
	"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
	"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
	"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",

	"create.logistics.when_multiple_outputs_available": "当多个输出可用时",

	"create.mechanical_arm.selection_mode.round_robin": "轮询调度",
	"create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度",
	"create.mechanical_arm.selection_mode.prefer_first": "第一目标优先",

	"create.tunnel.selection_mode.split": "分摊",
	"create.tunnel.selection_mode.forced_split": "强制分摊",
	"create.tunnel.selection_mode.round_robin": "轮询调度",
	"create.tunnel.selection_mode.forced_round_robin": "强制轮询调度",
	"create.tunnel.selection_mode.prefer_nearest": "最近优先",
	"create.tunnel.selection_mode.randomize": "随机",
	"create.tunnel.selection_mode.synchronize": "同步输入",

	"create.tooltip.chute.header": "溜槽信息",
	"create.tooltip.chute.items_move_down": "物品下行",
	"create.tooltip.chute.items_move_up": "物品上行",
	"create.tooltip.chute.no_fans_attached": "未安装鼓风机",
	"create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动",
	"create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动",
	"create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引",
	"create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引",
	"create.tooltip.chute.contains": "内含物品：%1$s x%2$s",

	"create.hint.hose_pulley.title": "无限供应",
	"create.hint.hose_pulley": "目标液体对象被视为无限量的。",
	"create.hint.mechanical_arm_no_targets.title": "没有目标",
	"create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时，右键选取传送带、置物台、漏斗或其他设备来设置目标。",
	"create.hint.empty_bearing.title": "更新轴承",
	"create.hint.empty_bearing": "_空手右键_轴承来_激活_你新建造的结构。",
	"create.hint.full_deployer.title": "机械手物品溢出",
	"create.hint.full_deployer": "_机械手_包含_过剩的物品，_需要被_提取。你需要_使用_料斗，__漏斗_或其他方法将溢出释放出来。",

	"create.gui.config.overlay1": "Hi :)",
	"create.gui.config.overlay2": "这是一个实例层",
	"create.gui.config.overlay3": "点击拖拽你的鼠标",
	"create.gui.config.overlay4": "来将它移动到前方",
	"create.gui.config.overlay5": "ESC退出当前界面",
	"create.gui.config.overlay6": "并保存新的位置",
	"create.gui.config.overlay7": "输入/create overlay reset",
	"create.gui.config.overlay8": "重置到默认位置",

	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常速度 :D",
	"create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常",
	"create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start <tickTime> 来手动降低服务器TPS速度",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",

	"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",


	"_": "->------------------------]  Subtitles  [------------------------<-",

	"create.subtitle.schematicannon_launch_block": "蓝图加农炮：发射",
	"create.subtitle.schematicannon_finish": "蓝图加农炮：完成任务",
	"create.subtitle.slime_added": "粘液：挤碎声",
	"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
	"create.subtitle.mechanical_press_activation": "辊压机：工作中",
	"create.subtitle.blockzapper_deny": "放置失败",
	"create.subtitle.blockzapper_confirm": "选择方块",
	"create.subtitle.blockzapper_place": "放置方块",
	"create.subtitle.blaze_munch": "烈焰人：开心地咀嚼着",


	"_": "->------------------------]  Item Descriptions  [------------------------<-",

	"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
	"item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.",
	"item.create.example_item.tooltip.condition1": "When this",
	"item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)",
	"item.create.example_item.tooltip.condition2": "And When this",
	"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
	"item.create.example_item.tooltip.control1": "When Ctrl pressed",
	"item.create.example_item.tooltip.action1": "These controls are displayed.",

	"block.create.wooden_bracket.tooltip": "木质支架",
	"block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架，来_装饰_你的_传动杆_，_齿轮_和_管道_吧。",

	"block.create.metal_bracket.tooltip": "金属支架",
	"block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架，来_装饰_你的_传动杆_，_齿轮_和_管道_吧。",

	"block.create.copper_casing.tooltip": "铜机壳",
	"block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳，可用于装饰。",
	"block.create.copper_casing.tooltip.condition1": "在流体管道上使用时",
	"block.create.copper_casing.tooltip.behaviour1": "将管道包裹进机壳，加壳的管道会与临近的管道区分开来，防止它们自动连接到一起。",

	"block.create.encased_fluid_pipe.tooltip": "流体管道箱",
	"block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。",

	"block.create.seat.tooltip": "坐垫",
	"block.create.seat.tooltip.summary": "坐下来享受旅程吧！坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰，毕竟他有许多颜色。",
	"block.create.seat.tooltip.condition1": "右键坐垫",
	"block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上，L-Shift可离开_坐垫_。",

	"item.create.blaze_cake.tooltip": "熔岩蛋糕",
	"item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧！",

	"block.create.fluid_pipe.tooltip": "流体管道",
	"block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。",
	"block.create.fluid_pipe.tooltip.condition1": "转移流体",
	"block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了！",
	"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
	"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",

	"block.create.hose_pulley.tooltip": "软管滑轮",
	"block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。",
	"block.create.hose_pulley.tooltip.condition1": "接入动力时",
	"block.create.hose_pulley.tooltip.behaviour1": "升高或降低软管，软管的位置决定了抽取或填充液体的高度。",
	"block.create.hose_pulley.tooltip.condition2": "当软管滑轮抽取流体时",
	"block.create.hose_pulley.tooltip.behaviour2": "开始从软管末端将其从中取出_流体方块_。巨大的流体湖将被认定是_无限_的",
	"block.create.hose_pulley.tooltip.condition3": "当流体从软管滑轮中排出时",
	"block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体，直到达到_软管末端_的高度。",

	"block.create.fluid_tank.tooltip": "流体储罐",
	"block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_，根据整体结构的宽和高决定其储存容量",
	"block.create.fluid_tank.tooltip.condition1": "使用扳手右键",
	"block.create.fluid_tank.tooltip.behaviour1": "打开或关闭窗户",

	"block.create.creative_fluid_tank.tooltip": "创造流体储罐",
	"block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体，根据整体结构的宽和高决定其储存容量",
	"block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时",
	"block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体，流体的导入功能同时也会无效。",
	"block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右键",
	"block.create.creative_fluid_tank.tooltip.behaviour2": "打开或关闭窗户",

	"block.create.fluid_valve.tooltip": "流体阀门",
	"block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。",
	"block.create.fluid_valve.tooltip.condition1": "控制流量",
	"block.create.fluid_valve.tooltip.behaviour1": "施加的_旋转力_将迫使阀门关闭，从而阻止流体流动。_逆转旋转方向_以重新打开阀门。",

	"block.create.mechanical_pump.tooltip": "动力泵",
	"block.create.mechanical_pump.tooltip.summary": "_接入动力_，能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。（默认为16个方块距离）",
	"block.create.mechanical_pump.tooltip.condition1": "流体流向",
	"block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力，迫使流体通过管道。_反转动力_的方向以切换流体_流向_。",
	"block.create.mechanical_pump.tooltip.control1": "扳手右键时",
	"block.create.mechanical_pump.tooltip.action1": "反转泵的方向，从而改变默认的流体流向",

	"block.create.smart_fluid_pipe.tooltip": "智能流体管道",
	"block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定其只流通特定的_流体_。",
	"block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时",
	"block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时，智能管道将_阻止_其通过。",
	"block.create.smart_fluid_pipe.tooltip.condition2": "与_流体容器相邻_时",
	"block.create.smart_fluid_pipe.tooltip.behaviour2": "_智能管道_会开始从_相邻的任何容器_中抽取与其过滤器匹配的流体。",

	"block.create.spout.tooltip": "注液器",
	"block.create.spout.tooltip.summary": "一种用于_装罐_的机器。",
	"block.create.spout.tooltip.condition1": "流体传输",
	"block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_，_桶_这样的流体容器物品时，注液器会试图将自身存储的液体注入到下方的_流体容器物品_中。",
	"block.create.spout.tooltip.condition2": "流体自动化",
	"block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时，将自动为流水线上的_流体容器物品_进行_注液_。",

	"block.create.item_drain.tooltip": "分液池",
	"block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台",
	"block.create.item_drain.tooltip.condition1": "流体传输",
	"block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时，_分液池_将尝试将物品内的液体倒入其_自身的液体物品栏_中。空的_流体容器物品_将被弹出至_另一侧_。",

	"item.create.wand_of_symmetry.tooltip": "对称之杖",
	"item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边",
	"item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。",
	"item.create.wand_of_symmetry.tooltip.control1": "当右键地面时",
	"item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。",
	"item.create.wand_of_symmetry.tooltip.control2": "当右键空气时",
	"item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。",
	"item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时",
	"item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。",

	"item.create.handheld_blockzapper.tooltip": "手持式方块放置器",
	"item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具，可以远距离放置或更换方块。",
	"item.create.handheld_blockzapper.tooltip.control1": "当左击方块时",
	"item.create.handheld_blockzapper.tooltip.action1": "将工具放置的方块设置为该方块。",
	"item.create.handheld_blockzapper.tooltip.control2": "当右击方块时",
	"item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_目标方块。",
	"item.create.handheld_blockzapper.tooltip.control3": "当潜行右击时",
	"item.create.handheld_blockzapper.tooltip.action3": "打开_配置界面_。",

	"item.create.handheld_worldshaper.tooltip": "手持式环境塑形器",
	"item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具",
	"item.create.handheld_worldshaper.tooltip.control1": "当左击方块时",
	"item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。",
	"item.create.handheld_worldshaper.tooltip.control2": "当右击方块时",
	"item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。",
	"item.create.handheld_worldshaper.tooltip.control3": "当潜行右击时",
	"item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。",

	"item.create.tree_fertilizer.tooltip": "树木肥料",
	"item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂，能够加速普通树种的生长速度。",
	"item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时",
	"item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_，立刻长大。",

	"item.create.deforester.tooltip": "树林毁灭者",
	"item.create.deforester.tooltip.summary": "一把_光辉四溢的斧子_，能够瞬间砍倒一棵树",

	"item.create.extendo_grip.tooltip": "伸缩机械手",
	"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。",
	"item.create.extendo_grip.tooltip.condition1": "放置于副手栏时",
	"item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_接触距离_。",

	"item.create.filter.tooltip": "过滤器",
	"item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_，使得通过的物品流与_一组_物品或者数个 _相嵌套的过滤器_相匹配。",
	"item.create.filter.tooltip.condition1": "放置于过滤插槽中时",
	"item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置，来_决定_物品流是否能够通过。",
	"item.create.filter.tooltip.condition2": "当右键时",
	"item.create.filter.tooltip.behaviour2": "打开_配置面板_。",

	"item.create.attribute_filter.tooltip": "属性过滤器",
	"item.create.attribute_filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_，使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。",
	"item.create.attribute_filter.tooltip.condition1": "放置于过滤插槽中时",
	"item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置，来_决定_物品流是否能够通过。",
	"item.create.attribute_filter.tooltip.condition2": "当右键时",
	"item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_。",

	"item.create.empty_schematic.tooltip": "空白蓝图",
	"item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用",

	"item.create.schematic.tooltip": "蓝图",
	"item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中，将蓝图全息影像部署完毕后，使用_蓝图加农炮_进行结构建造。",
	"item.create.schematic.tooltip.condition1": "当手持蓝图时",
	"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置",
	"item.create.schematic.tooltip.control1": "当潜行右键时",
	"item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面。",

	"item.create.schematic_and_quill.tooltip": "蓝图与笔",
	"item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到 .nbt 文件。",
	"item.create.schematic_and_quill.tooltip.condition1": "第一步",
	"item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右键选择两个对角点",
	"item.create.schematic_and_quill.tooltip.condition2": "第二步",
	"item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域，按住 Ctrl 键并滑动鼠标滚轮，可以调整选区的大小，右键保存。",
	"item.create.schematic_and_quill.tooltip.control1": "右键",
	"item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。",
	"item.create.schematic_and_quill.tooltip.control2": "按住 Ctrl ",
	"item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点，_滑动滚轮_可调整距离。",
	"item.create.schematic_and_quill.tooltip.control3": "当潜行右击时",
	"item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。",

	"block.create.schematicannon.tooltip": "蓝图加农炮",
	"block.create.schematicannon.tooltip.summary": "发射方块，重新构建已在世界中部署的_蓝图_，会使用相邻箱子中的物品进行填充，_火药_作为燃料。",
	"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",

	"block.create.schematic_table.tooltip": "蓝图桌",
	"block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_",
	"block.create.schematic_table.tooltip.condition1": "放入空白蓝图时",
	"block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件。",

	"item.create.goggles.tooltip": "工程师护目镜",
	"item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。",
	"item.create.goggles.tooltip.condition1": "当装备时",
	"item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_，显示它的_颜色指示器_，也会显示这个组件的_应力影响_以及_应力量_。",
	"item.create.goggles.tooltip.condition2": "当看向仪表时",
	"item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。",
	"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
	"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",

	"item.create.wrench.tooltip": "扳手",
	"item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_，_拆除_以及_配置_组件。",
	"item.create.wrench.tooltip.control1": "当右键点击_动力方块_时",
	"item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块",
	"item.create.wrench.tooltip.control2": "当潜行右键时",
	"item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到你的背包中。",

	"block.create.nozzle.tooltip": "分散网",
	"block.create.nozzle.tooltip.summary": "依附在鼓风机上，能够将鼓风机的效果分散到_各个方向_。",

	"block.create.cuckoo_clock.tooltip": "布谷鸟闹钟",
	"block.create.cuckoo_clock.tooltip.summary": "精致的工艺品，能够记录时间",
	"block.create.cuckoo_clock.tooltip.condition1": "接入动力时",
	"block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次。_中午_咕咕一次，_黄昏可以睡觉_的时候咕咕一次 ",

	"block.create.turntable.tooltip": "转盘",
	"block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。",

	"block.create.portable_fluid_interface.tooltip": "移动流体接口",
	"block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_，_移动结构_和_固定结构_之间的流体交换站，两个接口会面时将_自动对接_，且必须彼此隔开1-2个方块。",
	"block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时",
	"block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后，移动结构会_短暂地停下_，开始对接，并直接与_移动结构上的_流体储罐_交互，进行流体的_导入导出_。",
	"block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时",
	"block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。",

	"block.create.stockpile_switch.tooltip": "存量转换器",
	"block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽，与_比较器_不同的是，你可以配置_存量转换器_信号反转的_阈值_。",
	"block.create.stockpile_switch.tooltip.condition1": "当右键时",
	"block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。",

	"block.create.content_observer.tooltip": "物品侦测器",
	"block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当在_物品栏_，_传送带_或者_溜槽所容物_中侦测到匹配的物品时，此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时，此组件将发出_红石脉冲_。",

	"block.create.adjustable_crate.tooltip": "可调节板条箱",
	"block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整，最大可以容纳_16组_物品。支持_红石比较器_。",
	"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",

	"block.create.creative_crate.tooltip": "创造板条箱",
	"block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。",
	"block.create.creative_crate.tooltip.condition1": "当标记了物品时",
	"block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_ ，而任何_放置_到容器中的物品都会被_送入虚空_",

	"block.create.controller_rail.tooltip": "控制铁轨",
	"block.create.controller_rail.tooltip.summary": "一种_汇流的，受红石信号影响的_铁轨，可以_较好地控制_经过矿车的_移动速度_。",
	"block.create.controller_rail.tooltip.condition1": "通入红石信号时时",
	"block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号，两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。",

	"item.create.sand_paper.tooltip": "砂纸",
	"item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸，可以用_机械手_来实现自动化。",
	"item.create.sand_paper.tooltip.condition1": "使用时",
	"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。",

	"item.create.builders_tea.tooltip": "建造工茶饮",
	"item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮，开启神清气爽的一天。可以回复_饥饿值_并获得_急迫_效果。",

	"item.create.refined_radiance.tooltip": "光辉石",
	"item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。",

	"item.create.shadow_steel.tooltip": "暗影钢",
	"item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。",

	"item.create.minecart_coupling.tooltip": "矿车连轴器",
	"item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起，构成雄伟的火车。",
	"item.create.minecart_coupling.tooltip.condition1": "作用与矿车时",
	"item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起，在移动时将它们保持_恒定的距离_。",

	"create.tooltip.wip": "WIP",
	"create.tooltip.workInProgress": "这东西还没有做完！",
	"create.tooltip.randomWipDescription0": "别把这玩意给熊孩子",
	"create.tooltip.randomWipDescription1": "每次你使用这个东西，都会让一只无辜的熊猫丢掉性命，每！一！次！",
	"create.tooltip.randomWipDescription2": "使用后果自负",
	"create.tooltip.randomWipDescription3": "（摇手指）这可不是你在找的物品，走开吧",
	"create.tooltip.randomWipDescription4": "自爆模式已启动，10，9，8..。",
	"create.tooltip.randomWipDescription5": "相信我，你现在已经没有回头路了。",
	"create.tooltip.randomWipDescription6": "如果你使用这个东西，那么本作者与它造成的任何后果没有责任。",
	"create.tooltip.randomWipDescription7": "这玩意不是给你用的，换个吧",
	"create.tooltip.randomWipDescription8": "试试就逝世。",


	"_": "->------------------------]  Ponder Content  [------------------------<-",

	"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
	"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
	"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
	"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
	"create.ponder.associated": "UNLOCALIZED: Associated Entries",
	"create.ponder.close": "UNLOCALIZED: Close",
	"create.ponder.identify": "UNLOCALIZED: Identify",
	"create.ponder.next": "UNLOCALIZED: Next Scene",
	"create.ponder.previous": "UNLOCALIZED: Previous Scene",
	"create.ponder.replay": "UNLOCALIZED: Replay",
	"create.ponder.think_back": "UNLOCALIZED: Think Back",
	"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
	"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
	"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
	"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
	"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
	"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
	"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
	"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
	"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
	"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
	"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
	"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
	"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
	"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
	"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
	"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
	"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
	"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
	"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
	"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
	"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
	"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
	"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
	"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
	"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
	"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
	"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
	"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
	"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
	"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
	"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
	"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
	"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
	"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
	"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
	"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",

	"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
	"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
	"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
	"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
	"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
	"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
	"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
	"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
	"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
	"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",

	"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
	"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
	"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
	"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
	"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",

	"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
	"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
	"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
	"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
	"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
	"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
	"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
	"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
	"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
	"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",

	"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
	"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
	"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",

	"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
	"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
	"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",

	"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
	"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
	"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
	"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
	"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
	"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
	"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",

	"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
	"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
	"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
	"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
	"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
	"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
	"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",

	"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
	"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
	"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",

	"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
	"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
	"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
	"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
	"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",

	"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
	"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
	"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
	"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
	"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",

	"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
	"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
	"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
	"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
	"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
	"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
	"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
	"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
	"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",

	"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
	"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
	"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
	"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
	"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
	"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
	"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
	"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
	"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
	"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
	"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",

	"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
	"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
	"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
	"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",

	"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
	"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
	"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
	"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",

	"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
	"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
	"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",

	"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
	"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
	"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
	"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
	"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",

	"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
	"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
	"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
	"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",

	"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
	"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
	"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
	"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
	"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
	"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
	"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",

	"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
	"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
	"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
	"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",

	"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
	"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
	"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
	"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",

	"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
	"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
	"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
	"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
	"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
	"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
	"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
	"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
	"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",

	"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
	"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
	"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",

	"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
	"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
	"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
	"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",

	"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
	"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
	"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",

	"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
	"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
	"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",

	"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
	"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
	"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
	"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
	"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",

	"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
	"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
	"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
	"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
	"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
	"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
	"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
	"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
	"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
	"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
	"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
	"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
	"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
	"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
	"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
	"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",

	"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
	"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
	"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
	"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",

	"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
	"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
	"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",

	"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
	"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
	"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
	"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
	"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
	"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
	"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
	"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",

	"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
	"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
	"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
	"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
	"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
	"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",

	"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
	"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
	"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",

	"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
	"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
	"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
	"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
	"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
	"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
	"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
	"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
	"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",

	"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
	"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
	"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",

	"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
	"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
	"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
	"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
	"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
	"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
	"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",

	"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
	"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
	"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
	"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
	"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
	"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",

	"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
	"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",

	"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
	"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",

	"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
	"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
	"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
	"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",

	"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
	"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
	"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
	"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
	"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
	"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
	"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
	"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",

	"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
	"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
	"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
	"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
	"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",

	"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
	"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
	"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",

	"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
	"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
	"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
	"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
	"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
	"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
	"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",

	"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
	"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
	"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",

	"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
	"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
	"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
	"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",

	"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
	"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
	"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",

	"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
	"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
	"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
	"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
	"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
	"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
	"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
	"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",

	"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
	"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
	"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",

	"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
	"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
	"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
	"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
	"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
	"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
	"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
	"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
	"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",

	"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
	"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
	"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
	"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
	"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
	"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",

	"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
	"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
	"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
	"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
	"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
	"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
	"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
	"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",

	"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
	"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
	"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
	"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
	"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
	"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",

	"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
	"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
	"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
	"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
	"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
	"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
	"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
	"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
	"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",

	"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
	"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
	"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
	"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",

	"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
	"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
	"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
	"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",

	"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
	"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
	"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",

	"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
	"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
	"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",

	"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
	"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
	"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",

	"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
	"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
	"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
	"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
	"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
	"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",

	"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
	"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
	"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
	"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
	"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
	"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
	"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",

	"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
	"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
	"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
	"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
	"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",

	"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
	"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
	"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
	"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
	"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",

	"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
	"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
	"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",

	"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
	"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
	"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
	"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
	"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
	"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",

	"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
	"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
	"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
	"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
	"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
	"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",

	"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
	"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
	"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",

	"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
	"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
	"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

	"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
	"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
	"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
	"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
	"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
	"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
	"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
	"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
	"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",

	"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
	"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",

	"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
	"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
	"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
	"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
	"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",

	"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
	"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
	"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
	"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
	"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",

	"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
	"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",

	"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
	"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
	"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
	"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
	"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
	"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
	"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
	"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",

	"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
	"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
	"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",

	"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
	"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
	"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
	"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
	"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
	"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
	"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",

	"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
	"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
	"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

	"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
	"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
	"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
	"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",

	"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
	"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
	"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
	"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
	"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",

	"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
	"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
	"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
	"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
	"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",

	"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
	"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
	"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",

	"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
	"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
	"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
	"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
	"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
	"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",

	"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
	"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",

	"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
	"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",

	"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
	"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
	"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
	"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
	"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",

	"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
	"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
	"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",

	"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
	"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
	"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
	"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
	"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",

	"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
	"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
	"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
	"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
	"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",

	"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
	"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
	"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",

	"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
	"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
	"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
	"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
	"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
	"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",

	"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
	"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
	"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
	"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
	"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",

	"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
	"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
	"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
	"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
	"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",

	"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
	"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
	"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
	"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
	"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
	"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
	"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
	"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
	"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
	"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
	"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
	"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",

	"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
	"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
	"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",

	"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
	"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
	"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
	"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
	"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
	"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",

	"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
	"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
	"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
	"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
	"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
	"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
	"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",

	"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
	"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",

	"_": "Thank you for translating Create!"

}