{
	"_": "Missing Localizations: 626",

	"_": "->------------------------]  Game Elements  [------------------------<-",

	"block.create.acacia_window": "相思木窗戶",
	"block.create.acacia_window_pane": "相思木窗戶片",
	"block.create.adjustable_chain_gearshift": "可調式鏈式變速箱",
	"block.create.adjustable_crate": "可調式板條箱",
	"block.create.adjustable_pulse_repeater": "可調式脈衝中繼器",
	"block.create.adjustable_repeater": "可調式中繼器",
	"block.create.analog_lever": "可調式拉桿",
	"block.create.andesite_belt_funnel": "安山岩輸送帶漏斗",
	"block.create.andesite_bricks": "安山岩磚",
	"block.create.andesite_bricks_slab": "安山岩半磚",
	"block.create.andesite_bricks_stairs": "安山岩樓梯",
	"block.create.andesite_bricks_wall": "安山岩牆",
	"block.create.andesite_casing": "安山岩機殼",
	"block.create.andesite_cobblestone": "碎安山岩",
	"block.create.andesite_cobblestone_slab": "碎安山岩半磚",
	"block.create.andesite_cobblestone_stairs": "碎安山岩樓梯",
	"block.create.andesite_cobblestone_wall": "碎安山岩牆",
	"block.create.andesite_encased_shaft": "安山傳動軸箱",
	"block.create.andesite_funnel": "安山岩漏斗",
	"block.create.andesite_pillar": "豎紋安山岩",
	"block.create.andesite_tunnel": "安山岩物品隧道",
	"block.create.basin": "作業盆",
	"block.create.belt": "輸送帶",
	"block.create.birch_window": "白樺木窗戶",
	"block.create.birch_window_pane": "白樺木窗戶片",
	"block.create.black_sail": "黑色風帆",
	"block.create.black_seat": "黑色坐墊",
	"block.create.black_valve_handle": "黑色閥門開關",
	"block.create.blaze_burner": "烈焰使者動力爐",
	"block.create.blue_sail": "藍色風帆",
	"block.create.blue_seat": "藍色坐墊",
	"block.create.blue_valve_handle": "藍色閥門開關",
	"block.create.brass_belt_funnel": "黃銅輸送帶漏斗",
	"block.create.brass_block": "黃銅磚",
	"block.create.brass_casing": "黃銅機殼",
	"block.create.brass_encased_shaft": "黃銅傳動軸箱",
	"block.create.brass_funnel": "黃銅漏斗",
	"block.create.brass_tunnel": "黃銅物品隧道",
	"block.create.brown_sail": "棕色風帆",
	"block.create.brown_seat": "棕色坐墊",
	"block.create.brown_valve_handle": "棕色閥門開關",
	"block.create.cart_assembler": "礦車裝修站",
	"block.create.chiseled_dark_scoria": "鏨製黑火成岩",
	"block.create.chiseled_dolomite": "鏨製白雲石",
	"block.create.chiseled_gabbro": "鏨製輝長岩",
	"block.create.chiseled_limestone": "鏨製石灰岩",
	"block.create.chiseled_scoria": "鏨製火成岩",
	"block.create.chiseled_weathered_limestone": "鏨製風化石灰岩",
	"block.create.chocolate": "巧克力",
	"block.create.chute": "滑道",
	"block.create.clockwork_bearing": "時鐘軸承",
	"block.create.clutch": "離合器",
	"block.create.cogwheel": "齒輪",
	"block.create.content_observer": "物品偵測器",
	"block.create.controller_rail": "控制鐵軌",
	"block.create.copper_block": "銅磚",
	"block.create.copper_casing": "銅機殼",
	"block.create.copper_ore": "銅礦石",
	"block.create.copper_shingles": "塊狀銅磚",
	"block.create.copper_tiles": "菱形銅磚",
	"block.create.copper_valve_handle": "銅製閥門開關",
	"block.create.creative_crate": "創造板條箱",
	"block.create.creative_fluid_tank": "創造液體儲存罐",
	"block.create.creative_motor": "創造馬達",
	"block.create.crimson_window": "赤紅窗戶",
	"block.create.crimson_window_pane": "赤紅窗戶片",
	"block.create.crushing_wheel": "粉碎輪",
	"block.create.crushing_wheel_controller": "粉碎輪控制器",
	"block.create.cuckoo_clock": "布穀鳥鐘",
	"block.create.cyan_sail": "藍綠色風帆",
	"block.create.cyan_seat": "藍綠色坐墊",
	"block.create.cyan_valve_handle": "藍綠色閥門開關",
	"block.create.dark_oak_window": "黑橡木窗戶",
	"block.create.dark_oak_window_pane": "黑橡木窗戶片",
	"block.create.dark_scoria": "黑火成岩",
	"block.create.dark_scoria_bricks": "黑火成岩磚",
	"block.create.dark_scoria_bricks_slab": "黑火成岩半磚",
	"block.create.dark_scoria_bricks_stairs": "黑火成岩樓梯",
	"block.create.dark_scoria_bricks_wall": "黑火成岩牆",
	"block.create.dark_scoria_cobblestone": "黑火成岩碎石",
	"block.create.dark_scoria_cobblestone_slab": "黑火成岩碎石半磚",
	"block.create.dark_scoria_cobblestone_stairs": "黑火成岩碎石樓梯",
	"block.create.dark_scoria_cobblestone_wall": "黑火成岩碎石牆",
	"block.create.dark_scoria_pillar": "豎紋黑火成岩",
	"block.create.deployer": "機器手",
	"block.create.depot": "置物臺",
	"block.create.diorite_bricks": "閃長岩磚",
	"block.create.diorite_bricks_slab": "閃長岩半磚",
	"block.create.diorite_bricks_stairs": "閃長岩樓梯",
	"block.create.diorite_bricks_wall": "閃長岩牆",
	"block.create.diorite_cobblestone": "碎閃長岩",
	"block.create.diorite_cobblestone_slab": "碎閃長岩半磚",
	"block.create.diorite_cobblestone_stairs": "碎閃長岩樓梯",
	"block.create.diorite_cobblestone_wall": "碎閃長岩牆",
	"block.create.diorite_pillar": "豎紋閃長岩",
	"block.create.dolomite": "白雲石",
	"block.create.dolomite_bricks": "白雲石磚",
	"block.create.dolomite_bricks_slab": "白雲石半磚",
	"block.create.dolomite_bricks_stairs": "白雲石樓梯",
	"block.create.dolomite_bricks_wall": "白雲石牆",
	"block.create.dolomite_cobblestone": "碎白雲石",
	"block.create.dolomite_cobblestone_slab": "碎白雲石半磚",
	"block.create.dolomite_cobblestone_stairs": "碎白雲石樓梯",
	"block.create.dolomite_cobblestone_wall": "碎白雲石牆",
	"block.create.dolomite_pillar": "豎紋白雲石",
	"block.create.encased_chain_drive": "鏈式傳動箱",
	"block.create.encased_fan": "鼓風機",
	"block.create.encased_fluid_pipe": "液體管道箱",
	"block.create.fancy_andesite_bricks": "方紋安山岩磚",
	"block.create.fancy_andesite_bricks_slab": "方紋安山岩半磚",
	"block.create.fancy_andesite_bricks_stairs": "方紋安山岩樓梯",
	"block.create.fancy_andesite_bricks_wall": "方紋安山岩牆",
	"block.create.fancy_dark_scoria_bricks": "方紋黑火成岩",
	"block.create.fancy_dark_scoria_bricks_slab": "方紋黑火成岩半磚",
	"block.create.fancy_dark_scoria_bricks_stairs": "方紋黑火成岩樓梯",
	"block.create.fancy_dark_scoria_bricks_wall": "方紋黑火成岩牆",
	"block.create.fancy_diorite_bricks": "方紋閃長岩",
	"block.create.fancy_diorite_bricks_slab": "方紋閃長岩半磚",
	"block.create.fancy_diorite_bricks_stairs": "方紋閃長岩樓梯",
	"block.create.fancy_diorite_bricks_wall": "方紋閃長岩牆",
	"block.create.fancy_dolomite_bricks": "方紋白雲石",
	"block.create.fancy_dolomite_bricks_slab": "方紋白雲石半磚",
	"block.create.fancy_dolomite_bricks_stairs": "方紋白雲石樓梯",
	"block.create.fancy_dolomite_bricks_wall": "方紋白雲石牆",
	"block.create.fancy_gabbro_bricks": "方紋輝長岩",
	"block.create.fancy_gabbro_bricks_slab": "方紋輝長岩半磚",
	"block.create.fancy_gabbro_bricks_stairs": "方紋輝長岩樓梯",
	"block.create.fancy_gabbro_bricks_wall": "方紋輝長岩牆",
	"block.create.fancy_granite_bricks": "方紋花崗岩",
	"block.create.fancy_granite_bricks_slab": "方紋花崗岩半磚",
	"block.create.fancy_granite_bricks_stairs": "方紋花崗岩樓梯",
	"block.create.fancy_granite_bricks_wall": "方紋花崗岩牆",
	"block.create.fancy_limestone_bricks": "方紋石灰岩",
	"block.create.fancy_limestone_bricks_slab": "方紋石灰岩半磚",
	"block.create.fancy_limestone_bricks_stairs": "方紋石灰岩樓梯",
	"block.create.fancy_limestone_bricks_wall": "方紋石灰岩牆",
	"block.create.fancy_scoria_bricks": "方紋火成岩",
	"block.create.fancy_scoria_bricks_slab": "方紋火成岩半磚",
	"block.create.fancy_scoria_bricks_stairs": "方紋火成岩樓梯",
	"block.create.fancy_scoria_bricks_wall": "方紋火成岩牆",
	"block.create.fancy_weathered_limestone_bricks": "方紋風化石灰岩",
	"block.create.fancy_weathered_limestone_bricks_slab": "方紋風化石灰岩半磚",
	"block.create.fancy_weathered_limestone_bricks_stairs": "方紋風化石灰岩樓梯",
	"block.create.fancy_weathered_limestone_bricks_wall": "方紋風化石灰岩牆",
	"block.create.fluid_pipe": "液體管道",
	"block.create.fluid_tank": "液體儲存罐",
	"block.create.fluid_valve": "液體閥門",
	"block.create.flywheel": "飛輪",
	"block.create.framed_glass": "邊框玻璃",
	"block.create.framed_glass_pane": "邊框玻璃片",
	"block.create.furnace_engine": "熔煉引擎",
	"block.create.gabbro": "輝長岩",
	"block.create.gabbro_bricks": "輝長岩磚",
	"block.create.gabbro_bricks_slab": "輝長岩半磚",
	"block.create.gabbro_bricks_stairs": "輝長岩樓梯",
	"block.create.gabbro_bricks_wall": "輝長岩牆",
	"block.create.gabbro_cobblestone": "碎輝長岩",
	"block.create.gabbro_cobblestone_slab": "碎輝長岩半磚",
	"block.create.gabbro_cobblestone_stairs": "碎輝長岩樓梯",
	"block.create.gabbro_cobblestone_wall": "碎輝長岩牆",
	"block.create.gabbro_pillar": "豎紋輝長岩",
	"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
	"block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
	"block.create.gearbox": "齒輪箱",
	"block.create.gearshift": "變速箱",
	"block.create.glass_fluid_pipe": "玻璃液體管道",
	"block.create.granite_bricks": "花崗岩",
	"block.create.granite_bricks_slab": "花崗岩半磚",
	"block.create.granite_bricks_stairs": "花崗岩樓梯",
	"block.create.granite_bricks_wall": "花崗岩牆",
	"block.create.granite_cobblestone": "碎花崗岩",
	"block.create.granite_cobblestone_slab": "碎花崗岩半磚",
	"block.create.granite_cobblestone_stairs": "碎花崗岩樓梯",
	"block.create.granite_cobblestone_wall": "碎花崗岩牆",
	"block.create.granite_pillar": "豎紋花崗岩",
	"block.create.gray_sail": "灰色風帆",
	"block.create.gray_seat": "灰色坐墊",
	"block.create.gray_valve_handle": "灰色閥門開關",
	"block.create.green_sail": "綠色風帆",
	"block.create.green_seat": "綠色坐墊",
	"block.create.green_valve_handle": "綠色閥門開關",
	"block.create.hand_crank": "手搖把手",
	"block.create.honey": "蜂蜜",
	"block.create.horizontal_framed_glass": "豎直邊框玻璃",
	"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
	"block.create.hose_pulley": "軟管滑輪",
	"block.create.item_drain": "分液池",
	"block.create.jungle_window": "叢林木窗戶",
	"block.create.jungle_window_pane": "叢林木窗戶片",
	"block.create.large_cogwheel": "大齒輪",
	"block.create.layered_andesite": "疊層安山岩",
	"block.create.layered_dark_scoria": "疊層黑火成岩",
	"block.create.layered_diorite": "疊層閃長岩",
	"block.create.layered_dolomite": "疊層白雲石",
	"block.create.layered_gabbro": "疊層輝長岩",
	"block.create.layered_granite": "疊層花崗岩",
	"block.create.layered_limestone": "疊層石灰岩",
	"block.create.layered_scoria": "疊層火成岩",
	"block.create.layered_weathered_limestone": "疊層風化石灰岩",
	"block.create.light_blue_sail": "淡藍色風帆",
	"block.create.light_blue_seat": "淡藍色坐墊",
	"block.create.light_blue_valve_handle": "淡藍色閥門開關",
	"block.create.light_gray_sail": "淡灰色風帆",
	"block.create.light_gray_seat": "淡灰色坐墊",
	"block.create.light_gray_valve_handle": "淡灰色閥門開關",
	"block.create.lime_sail": "黃綠色風帆",
	"block.create.lime_seat": "黃綠色坐墊",
	"block.create.lime_valve_handle": "黃綠色閥門開關",
	"block.create.limesand": "石灰沙",
	"block.create.limestone": "石灰岩",
	"block.create.limestone_bricks": "石灰岩",
	"block.create.limestone_bricks_slab": "石灰岩半磚",
	"block.create.limestone_bricks_stairs": "石灰岩樓梯",
	"block.create.limestone_bricks_wall": "石灰岩牆",
	"block.create.limestone_cobblestone": "碎石灰岩",
	"block.create.limestone_cobblestone_slab": "碎石灰岩半磚",
	"block.create.limestone_cobblestone_stairs": "碎石灰岩樓梯",
	"block.create.limestone_cobblestone_wall": "碎石灰岩牆",
	"block.create.limestone_pillar": "豎紋石灰岩",
	"block.create.linear_chassis": "機殼底盤",
	"block.create.lit_blaze_burner": "烈焰使者動力爐（已啟動）",
	"block.create.magenta_sail": "洋紅色風帆",
	"block.create.magenta_seat": "洋紅色坐墊",
	"block.create.magenta_valve_handle": "洋紅色閥門開關",
	"block.create.mechanical_arm": "機械手臂",
	"block.create.mechanical_bearing": "機械軸承",
	"block.create.mechanical_crafter": "機械合成器",
	"block.create.mechanical_drill": "機械鑽頭",
	"block.create.mechanical_harvester": "機械收割機",
	"block.create.mechanical_mixer": "機械攪拌器",
	"block.create.mechanical_piston": "機械活塞",
	"block.create.mechanical_piston_head": "機械活塞頭",
	"block.create.mechanical_plough": "機械犁",
	"block.create.mechanical_press": "機械液壓機",
	"block.create.mechanical_pump": "機械幫浦",
	"block.create.mechanical_saw": "機械切割機",
	"block.create.metal_bracket": "金屬支架",
	"block.create.millstone": "石磨",
	"block.create.minecart_anchor": "礦車錨",
	"block.create.mossy_andesite": "青苔安山岩",
	"block.create.mossy_dark_scoria": "青苔黑火成岩",
	"block.create.mossy_diorite": "青苔閃長岩",
	"block.create.mossy_dolomite": "青苔白雲石",
	"block.create.mossy_gabbro": "青苔輝長岩",
	"block.create.mossy_granite": "青苔花崗岩",
	"block.create.mossy_limestone": "青苔石灰岩",
	"block.create.mossy_scoria": "青苔火成岩",
	"block.create.mossy_weathered_limestone": "青苔風化石灰岩",
	"block.create.mysterious_cuckoo_clock": "神秘布穀鳥鐘",
	"block.create.natural_scoria": "天然火成岩",
	"block.create.nixie_tube": "真空管顯示器",
	"block.create.nozzle": "鼓風機噴嘴",
	"block.create.oak_window": "橡木窗戶",
	"block.create.oak_window_pane": "橡木窗戶片",
	"block.create.orange_sail": "橙色風帆",
	"block.create.orange_seat": "橙色坐墊",
	"block.create.orange_valve_handle": "橙色閥門開關",
	"block.create.ornate_iron_window": "華麗鐵窗戶",
	"block.create.ornate_iron_window_pane": "華麗鐵窗戶片",
	"block.create.overgrown_andesite": "長草的安山岩",
	"block.create.overgrown_dark_scoria": "長草的黑火成岩",
	"block.create.overgrown_diorite": "長草的閃長岩",
	"block.create.overgrown_dolomite": "長草的白雲石",
	"block.create.overgrown_gabbro": "長草的輝長岩",
	"block.create.overgrown_granite": "長草的花崗岩",
	"block.create.overgrown_limestone": "長草的石灰岩",
	"block.create.overgrown_scoria": "長草的火成岩",
	"block.create.overgrown_weathered_limestone": "長草的風化石灰岩",
	"block.create.paved_andesite": "安山岩鋪路石",
	"block.create.paved_andesite_slab": "安山岩鋪路石半磚",
	"block.create.paved_andesite_stairs": "安山岩鋪路石樓梯",
	"block.create.paved_andesite_wall": "安山岩鋪路石牆",
	"block.create.paved_dark_scoria": "黑火成岩鋪路石",
	"block.create.paved_dark_scoria_slab": "黑火成岩鋪路石半磚",
	"block.create.paved_dark_scoria_stairs": "黑火成岩鋪路石樓梯",
	"block.create.paved_dark_scoria_wall": "黑火成岩鋪路石牆",
	"block.create.paved_diorite": "閃長岩鋪路石",
	"block.create.paved_diorite_slab": "閃長岩鋪路石半磚",
	"block.create.paved_diorite_stairs": "閃長岩鋪路石樓梯",
	"block.create.paved_diorite_wall": "閃長岩鋪路石牆",
	"block.create.paved_dolomite": "白雲石鋪路石",
	"block.create.paved_dolomite_slab": "白雲石鋪路石半磚",
	"block.create.paved_dolomite_stairs": "白雲石鋪路石樓梯",
	"block.create.paved_dolomite_wall": "白雲石鋪路石牆",
	"block.create.paved_gabbro": "輝長岩鋪路石",
	"block.create.paved_gabbro_slab": "輝長岩鋪路石半磚",
	"block.create.paved_gabbro_stairs": "輝長岩鋪路石樓梯",
	"block.create.paved_gabbro_wall": "輝長岩鋪路石牆",
	"block.create.paved_granite": "花崗岩鋪路石",
	"block.create.paved_granite_slab": "花崗岩鋪路石半磚",
	"block.create.paved_granite_stairs": "花崗岩鋪路石樓梯",
	"block.create.paved_granite_wall": "花崗岩鋪路石牆",
	"block.create.paved_limestone": "石灰岩鋪路石",
	"block.create.paved_limestone_slab": "石灰岩鋪路石半磚",
	"block.create.paved_limestone_stairs": "石灰岩鋪路石樓梯",
	"block.create.paved_limestone_wall": "石灰岩鋪路石牆",
	"block.create.paved_scoria": "火成岩鋪路石",
	"block.create.paved_scoria_slab": "火成岩鋪路石半磚",
	"block.create.paved_scoria_stairs": "火成岩鋪路石樓梯",
	"block.create.paved_scoria_wall": "火成岩鋪路石牆",
	"block.create.paved_weathered_limestone": "風化石灰岩鋪路石",
	"block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚",
	"block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯",
	"block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆",
	"block.create.pink_sail": "粉紅色風帆",
	"block.create.pink_seat": "粉紅色坐墊",
	"block.create.pink_valve_handle": "粉紅色閥門開關",
	"block.create.piston_extension_pole": "活塞桿",
	"block.create.polished_dark_scoria": "磨製黑火成岩",
	"block.create.polished_dark_scoria_slab": "磨製黑火成岩半磚",
	"block.create.polished_dark_scoria_stairs": "磨製黑火成岩樓梯",
	"block.create.polished_dark_scoria_wall": "磨製黑火成岩牆",
	"block.create.polished_dolomite": "磨製白雲石",
	"block.create.polished_dolomite_slab": "磨製白雲石半磚",
	"block.create.polished_dolomite_stairs": "磨製白雲石樓梯",
	"block.create.polished_dolomite_wall": "磨製白雲石牆",
	"block.create.polished_gabbro": "磨製輝長岩",
	"block.create.polished_gabbro_slab": "磨製輝長岩半磚",
	"block.create.polished_gabbro_stairs": "磨製輝長岩樓梯",
	"block.create.polished_gabbro_wall": "磨製輝長岩牆",
	"block.create.polished_limestone": "磨製石灰岩",
	"block.create.polished_limestone_slab": "磨製石灰岩半磚",
	"block.create.polished_limestone_stairs": "磨製石灰岩樓梯",
	"block.create.polished_limestone_wall": "磨製石灰岩牆",
	"block.create.polished_scoria": "磨製火成岩",
	"block.create.polished_scoria_slab": "磨製火成岩半磚",
	"block.create.polished_scoria_stairs": "磨製火成岩樓梯",
	"block.create.polished_scoria_wall": "磨製火成岩牆",
	"block.create.polished_weathered_limestone": "磨製風化石灰岩",
	"block.create.polished_weathered_limestone_slab": "磨製風化石灰岩半磚",
	"block.create.polished_weathered_limestone_stairs": "磨製風化石灰岩樓梯",
	"block.create.polished_weathered_limestone_wall": "磨製風化石灰岩牆",
	"block.create.portable_fluid_interface": "移動式液體口",
	"block.create.portable_storage_interface": "移動式物品口",
	"block.create.powered_latch": "閂鎖器",
	"block.create.powered_toggle_latch": "T型正反器",
	"block.create.pulley_magnet": "滑輪磁鐵",
	"block.create.pulse_repeater": "脈衝中繼器",
	"block.create.purple_sail": "紫色風帆",
	"block.create.purple_seat": "紫色坐墊",
	"block.create.purple_valve_handle": "紫色閥門開關",
	"block.create.radial_chassis": "旋轉底盤",
	"block.create.red_sail": "紅色風帆",
	"block.create.red_seat": "紅色坐墊",
	"block.create.red_valve_handle": "紅色閥門開關",
	"block.create.redstone_contact": "接觸式紅石訊號產生器",
	"block.create.redstone_link": "無限紅石訊號機",
	"block.create.refined_radiance_casing": "光輝機殼",
	"block.create.reinforced_rail": "強化鐵軌",
	"block.create.rope": "繩索",
	"block.create.rope_pulley": "滑輪繩索",
	"block.create.rotation_speed_controller": "轉速控制器",
	"block.create.sail_frame": "風帆框架",
	"block.create.schematic_table": "藍圖桌",
	"block.create.schematicannon": "藍圖加農炮",
	"block.create.scoria": "火成岩",
	"block.create.scoria_bricks": "火成岩磚",
	"block.create.scoria_bricks_slab": "火成岩半磚",
	"block.create.scoria_bricks_stairs": "火成岩樓梯",
	"block.create.scoria_bricks_wall": "火成岩牆",
	"block.create.scoria_cobblestone": "碎火成岩",
	"block.create.scoria_cobblestone_slab": "碎火成岩半磚",
	"block.create.scoria_cobblestone_stairs": "碎火成岩樓梯",
	"block.create.scoria_cobblestone_wall": "碎火成岩牆",
	"block.create.scoria_pillar": "豎紋火成岩",
	"block.create.secondary_linear_chassis": "機殼底盤2號",
	"block.create.sequenced_gearshift": "可程式化齒輪箱",
	"block.create.shadow_steel_casing": "暗影機殼",
	"block.create.shaft": "傳動軸",
	"block.create.smart_chute": "UNLOCALIZED: Smart Chute",
	"block.create.smart_fluid_pipe": "智慧液體管道",
	"block.create.speedometer": "速度計",
	"block.create.spout": "液體灌注器",
	"block.create.spruce_window": "雲杉木窗戶",
	"block.create.spruce_window_pane": "雲杉木窗戶片",
	"block.create.sticker": "UNLOCALIZED: Sticker",
	"block.create.sticky_mechanical_piston": "黏性機械活塞",
	"block.create.stockpile_switch": "存量檢測器",
	"block.create.stressometer": "動能錶",
	"block.create.tiled_glass": "十字玻璃窗",
	"block.create.tiled_glass_pane": "十字玻璃窗戶片",
	"block.create.turntable": "轉盤",
	"block.create.vertical_framed_glass": "豎直邊框玻璃",
	"block.create.vertical_framed_glass_pane": "豎直邊框玻璃片",
	"block.create.warped_window": "扭曲蕈木窗戶",
	"block.create.warped_window_pane": "扭曲蕈木窗戶片",
	"block.create.water_wheel": "水車",
	"block.create.weathered_limestone": "風化石灰岩",
	"block.create.weathered_limestone_bricks": "風化石灰岩磚",
	"block.create.weathered_limestone_bricks_slab": "風化石灰岩半磚",
	"block.create.weathered_limestone_bricks_stairs": "風化石灰岩樓梯",
	"block.create.weathered_limestone_bricks_wall": "風化石灰岩牆",
	"block.create.weathered_limestone_cobblestone": "碎風化石灰岩",
	"block.create.weathered_limestone_cobblestone_slab": "碎風化石灰岩半磚",
	"block.create.weathered_limestone_cobblestone_stairs": "碎風化石灰岩樓梯",
	"block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆",
	"block.create.weathered_limestone_pillar": "豎紋風化石灰岩",
	"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
	"block.create.white_sail": "白色風帆",
	"block.create.white_seat": "白色坐墊",
	"block.create.white_valve_handle": "白色閥門開關",
	"block.create.windmill_bearing": "風車軸承",
	"block.create.wooden_bracket": "木製支架",
	"block.create.yellow_sail": "黃色風帆",
	"block.create.yellow_seat": "黃色坐墊",
	"block.create.yellow_valve_handle": "黃色閥門開關",
	"block.create.zinc_block": "鋅磚",
	"block.create.zinc_ore": "鋅礦石",

	"entity.create.contraption": "結構",
	"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
	"entity.create.seat": "坐墊",
	"entity.create.stationary_contraption": "固定結構",
	"entity.create.super_glue": "強力膠",

	"fluid.create.milk": "牛奶",
	"fluid.create.potion": "藥水",
	"fluid.create.tea": "茶",

	"item.create.andesite_alloy": "安山合金",
	"item.create.attribute_filter": "屬性過濾器",
	"item.create.bar_of_chocolate": "巧克力棒",
	"item.create.belt_connector": "輸送帶",
	"item.create.blaze_cake": "熔岩蛋糕",
	"item.create.blaze_cake_base": "熔岩蛋糕胚",
	"item.create.brass_hand": "黃銅手部零件",
	"item.create.brass_ingot": "黃銅錠",
	"item.create.brass_nugget": "黃銅粒",
	"item.create.brass_sheet": "黃銅板",
	"item.create.builders_tea": "工人茶",
	"item.create.chest_minecart_contraption": "裝修過的機械礦車",
	"item.create.chocolate_bucket": "巧克力桶",
	"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
	"item.create.chromatic_compound": "異彩化合物",
	"item.create.cinder_flour": "地獄麵粉",
	"item.create.copper_ingot": "銅錠",
	"item.create.copper_nugget": "銅粒",
	"item.create.copper_sheet": "銅板",
	"item.create.crafter_slot_cover": "合成器蓋板",
	"item.create.crushed_aluminum_ore": "碎狀鋁礦石",
	"item.create.crushed_brass": "碎狀黃銅",
	"item.create.crushed_copper_ore": "碎狀銅礦石",
	"item.create.crushed_gold_ore": "碎狀金礦石",
	"item.create.crushed_iron_ore": "碎狀鐵礦石",
	"item.create.crushed_lead_ore": "碎狀鉛礦石",
	"item.create.crushed_nickel_ore": "碎狀鎳礦石",
	"item.create.crushed_osmium_ore": "碎狀鋨礦石",
	"item.create.crushed_platinum_ore": "碎狀白金礦石",
	"item.create.crushed_quicksilver_ore": "碎狀水銀礦石",
	"item.create.crushed_silver_ore": "碎狀銀礦石",
	"item.create.crushed_tin_ore": "碎狀錫礦石",
	"item.create.crushed_uranium_ore": "碎狀鈾礦石",
	"item.create.crushed_zinc_ore": "碎狀鋅礦石",
	"item.create.deforester": "連根拔樹斧",
	"item.create.dough": "麵團",
	"item.create.electron_tube": "真空管",
	"item.create.empty_blaze_burner": "空的烈焰使者動力爐",
	"item.create.empty_schematic": "空白藍圖",
	"item.create.extendo_grip": "伸縮機械手",
	"item.create.filter": "過濾器",
	"item.create.furnace_minecart_contraption": "裝配過的機械礦車",
	"item.create.goggles": "MR護目鏡",
	"item.create.golden_sheet": "金板",
	"item.create.handheld_blockzapper": "方塊放置器",
	"item.create.handheld_worldshaper": "地形雕塑器",
	"item.create.honey_bucket": "蜂蜜桶",
	"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
	"item.create.integrated_circuit": "IC板",
	"item.create.iron_sheet": "鐵板",
	"item.create.lapis_sheet": "青金石板",
	"item.create.minecart_contraption": "裝修過的礦車",
	"item.create.minecart_coupling": "礦車連結器",
	"item.create.polished_rose_quartz": "磨製玫瑰石英",
	"item.create.powdered_obsidian": "黑曜石粉末",
	"item.create.propeller": "扇葉",
	"item.create.red_sand_paper": "紅砂紙",
	"item.create.refined_radiance": "光輝石",
	"item.create.rose_quartz": "玫瑰石英",
	"item.create.sand_paper": "砂紙",
	"item.create.schematic": "藍圖",
	"item.create.schematic_and_quill": "藍圖與筆",
	"item.create.shadow_steel": "暗影鋼",
	"item.create.super_glue": "強力膠",
	"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
	"item.create.tree_fertilizer": "樹木肥料",
	"item.create.vertical_gearbox": "豎直齒輪箱",
	"item.create.wand_of_symmetry": "對稱杖",
	"item.create.wheat_flour": "小麥粉",
	"item.create.whisk": "攪拌器",
	"item.create.wrench": "板手",
	"item.create.zinc_ingot": "鋅錠",
	"item.create.zinc_nugget": "鋅粒",


	"_": "->------------------------]  Advancements  [------------------------<-",

	"advancement.create.root": "感謝你安裝機械動力模組，強烈建議您安裝JEI配合本模組遊玩",
	"advancement.create.root.desc": "該來製作一些超棒的機械結構了！",
	"advancement.create.andesite_alloy": "原始人類的合金替代品",
	"advancement.create.andesite_alloy.desc": "機械動力有著許多的材料和合金，但受限於技術，原始的人類們暫時只能製作出安山合金",
	"advancement.create.its_alive": "鮮活的機械生命",
	"advancement.create.its_alive.desc": "首次使齒輪結構的旋轉。",
	"advancement.create.shifting_gears": "換檔，加速，起飛！",
	"advancement.create.shifting_gears.desc": "將大齒輪連接到小齒輪上，機械結構的轉速將會翻倍",
	"advancement.create.overstressed": "超載",
	"advancement.create.overstressed.desc": "首次使動能網路超載。",
	"advancement.create.belt": "流水線作業",
	"advancement.create.belt.desc": "用輸送帶連接兩個傳動軸",
	"advancement.create.tunnel": "尋找掩護！",
	"advancement.create.tunnel.desc": "在輸送帶上放上物品隧道。",
	"advancement.create.splitter_tunnel": "分而治之",
	"advancement.create.splitter_tunnel.desc": "用黃銅物品隧道設計一個分流器。",
	"advancement.create.chute": "轟然倒塌",
	"advancement.create.chute.desc": "放置一個滑道（垂直版本的輸送帶）。",
	"advancement.create.upward_chute": "空中攔截",
	"advancement.create.upward_chute.desc": "目睹拋出的物品飛入裝有風扇的滑道。",
	"advancement.create.belt_funnel": "漏斗的垂簾",
	"advancement.create.belt_funnel.desc": "將側向漏斗放在輸送帶或置物臺的上方。",
	"advancement.create.belt_funnel_kiss": "比翼雙飛",
	"advancement.create.belt_funnel_kiss.desc": "使兩個安裝在輸送帶上的漏斗相連。",
	"advancement.create.fan": "機械氣槍",
	"advancement.create.fan.desc": "飄浮在鼓風機吹出的氣流上",
	"advancement.create.fan_lava": "空間加熱器",
	"advancement.create.fan_lava.desc": "感受熔煉物品的氣流。",
	"advancement.create.fan_water": "奇怪的洗滌",
	"advancement.create.fan_water.desc": "被洗滌的氣流所吸引。",
	"advancement.create.fan_smoke": "機械波紋管",
	"advancement.create.fan_smoke.desc": "感受煙燻氣流。",
	"advancement.create.wrench": "細部調整",
	"advancement.create.wrench.desc": "做出一個方便調整方塊的板手",
	"advancement.create.goggles": "動能，一目了然",
	"advancement.create.goggles.desc": "做出一個能看到機械動能訊息的ＭＲ護目鏡",
	"advancement.create.speedometer": "精密的速度控制",
	"advancement.create.speedometer.desc": "放置一個速度計，並且戴上ＭＲ護目鏡來讀取數據",
	"advancement.create.stressometer": "精密的動能控制",
	"advancement.create.stressometer.desc": "放置一個動能計，並且戴上ＭＲ護目鏡來讀取數據",
	"advancement.create.aesthetics": "繁榮與美學！",
	"advancement.create.aesthetics.desc": "將支架放在傳動軸，管道和齒輪上。",
	"advancement.create.reinforced": "超級加固！",
	"advancement.create.reinforced.desc": "在傳動軸，管道和輸送帶上使用機殼加固。",
	"advancement.create.water_wheel": "治水",
	"advancement.create.water_wheel.desc": "放置一個水車並讓它開始旋轉",
	"advancement.create.chocolate_wheel": "美味的動能源",
	"advancement.create.chocolate_wheel.desc": "用融化的巧克力驅動水車。",
	"advancement.create.lava_wheel": "風火輪",
	"advancement.create.lava_wheel.desc": "它不應該有用的..。",
	"advancement.create.cuckoo": "是時候了?",
	"advancement.create.cuckoo.desc": "目睹布穀鳥鐘報就寢時間。",
	"advancement.create.millstone": "攜帶式粉碎機",
	"advancement.create.millstone.desc": "放置一個石磨並且為其供能",
	"advancement.create.windmill": "微風拂過",
	"advancement.create.windmill.desc": "組裝風車。",
	"advancement.create.maxed_windmill": "強風襲來",
	"advancement.create.maxed_windmill.desc": "組裝最大動能的風車。",
	"advancement.create.andesite_casing": "安山時代",
	"advancement.create.andesite_casing.desc": "使用安山合金和木頭來合成一個安山機殼",
	"advancement.create.mechanical_drill": "堅若磐石",
	"advancement.create.mechanical_drill.desc": "放置一個機械鑽頭並且為其供能",
	"advancement.create.press": "'噹!'",
	"advancement.create.press.desc": "使用液壓機來壓製一些板子",
	"advancement.create.polished_rose_quartz": "粉紅鑽石",
	"advancement.create.polished_rose_quartz.desc": "用砂紙將玫瑰石英磨至透明",
	"advancement.create.electron_tube": "嗶~~嗶~~",
	"advancement.create.electron_tube.desc": "製作一個可用來合成高級機器的真空管",
	"advancement.create.mechanical_saw": "一刀兩斷",
	"advancement.create.mechanical_saw.desc": "放置一個切割機並且為其供能",
	"advancement.create.basin": "快到碗裡來",
	"advancement.create.basin.desc": "放置一個作業盆，並且往裡面放些東西",
	"advancement.create.mixer": "充分攪拌",
	"advancement.create.mixer.desc": "將攪拌機放在作業盆上方，並且使其攪拌盆內的物品",
	"advancement.create.blaze_burner": "活生生的壁爐",
	"advancement.create.blaze_burner.desc": "獲得一個烈焰使者動力爐。",
	"advancement.create.compact": "快樂壓縮",
	"advancement.create.compact.desc": "使用液壓機在作業盆中壓製一些物品",
	"advancement.create.brass": "真正的合金",
	"advancement.create.brass.desc": "使用粉碎鋅礦石和粉碎銅礦石來製作粉碎黃銅",
	"advancement.create.brass_casing": "黃銅時代",
	"advancement.create.brass_casing.desc": "用黃銅和木頭製作一個黃銅機殼",
	"advancement.create.copper_casing": "銅時代",
	"advancement.create.copper_casing.desc": "使用銅和木頭製作一個銅製機殼",
	"advancement.create.spout": "裝填！",
	"advancement.create.spout.desc": "觀察注液器灌滿物品。",
	"advancement.create.spout_potion": "國際級啤酒大廠",
	"advancement.create.spout_potion.desc": "觀察注液器注入藥水到玻璃瓶。",
	"advancement.create.chocolate": "夢裡的世界",
	"advancement.create.chocolate.desc": "獲取一桶熔融巧克力。",
	"advancement.create.item_drain": "滾筒洗衣機",
	"advancement.create.item_drain.desc": "觀察液體物品被分液池抽空。",
	"advancement.create.chained_item_drain": "讓我們一起搖滾!",
	"advancement.create.chained_item_drain.desc": "看著物品穿過多個分液池。",
	"advancement.create.glass_pipe": "偷窺液體",
	"advancement.create.glass_pipe.desc": "透過窗戶觀察液體在管道中流動。使用板手可打開直線液體管道的窗戶。",
	"advancement.create.pipe_collision": "永不交會的溪流!",
	"advancement.create.pipe_collision.desc": "觀察兩種液體在您的管道中會合",
	"advancement.create.pipe_spill": "漏水啦!",
	"advancement.create.pipe_spill.desc": "觀察管道的末端將液體排放到到外面。",
	"advancement.create.hose_pulley": "工業排放",
	"advancement.create.hose_pulley.desc": "放下一個軟管滑輪，觀察它排乾或充滿液體。",
	"advancement.create.infinite_water": "抽取海洋",
	"advancement.create.infinite_water.desc": "從足以被認為是無限的水源中抽水。",
	"advancement.create.infinite_lava": "吸取行星的核心",
	"advancement.create.infinite_lava.desc": "從廣闊的岩漿湖中抽出岩漿。",
	"advancement.create.infinite_chocolate": "淹沒在幻想中",
	"advancement.create.infinite_chocolate.desc": "從廣闊的巧克力海中抽出巧克力。",
	"advancement.create.crafter": "自動化流水作業",
	"advancement.create.crafter.desc": "放置一些機械合成臺並且為其供能",
	"advancement.create.clockwork_bearing": "時差",
	"advancement.create.clockwork_bearing.desc": "組裝安裝在發條軸承上的結構。",
	"advancement.create.nixie_tube": "風格的跡象",
	"advancement.create.nixie_tube.desc": "獲得真空管顯示器並放置。",
	"advancement.create.deployer": "指爽沒？",
	"advancement.create.deployer.desc": "放置並且啟動一個機械手。這可是你右手完美的複製品",
	"advancement.create.speed_controller": "攻城屍討厭他!",
	"advancement.create.speed_controller.desc": "放置一個轉速控制器，這是換檔的終極裝置。",
	"advancement.create.flywheel": "工廠之心",
	"advancement.create.flywheel.desc": "將引擎成功連接到飛輪。",
	"advancement.create.overstress_flywheel": "壓力過大",
	"advancement.create.overstress_flywheel.desc": "超載熔爐引擎。",
	"advancement.create.integrated_circuit": "複雜的運算",
	"advancement.create.integrated_circuit.desc": "合成ＩＣ板。",
	"advancement.create.mechanical_arm": "忙碌的手！",
	"advancement.create.mechanical_arm.desc": "製作機械手臂，選擇輸入和輸出，放置並給它動能； 然後看著它完成所有你交代的工作。",
	"advancement.create.musical_arm": "沒人能在我的BGM裡打敗我！",
	"advancement.create.musical_arm.desc": "使用機械手臂播放唱片。",
	"advancement.create.arm_many_targets": "你是要累死我？",
	"advancement.create.arm_many_targets.desc": "配置一隻有十個或更多輸出位置的機械手臂。",
	"advancement.create.arm_blaze_burner": "燃燒吧！烈焰使者！",
	"advancement.create.arm_blaze_burner.desc": "指揮機械臂給烈焰使者動力爐投食。",
	"advancement.create.fist_bump": "朋友，來碰個拳",
	"advancement.create.fist_bump.desc": "使兩個機械手互相碰拳",
	"advancement.create.crushing_wheel": "一對大傢伙",
	"advancement.create.crushing_wheel.desc": "製作一對能更快粉碎物品的粉碎輪",
	"advancement.create.blaze_cake": "糖份超標",
	"advancement.create.blaze_cake.desc": "幫烈焰使者動力爐烤一份特別的蛋糕。",
	"advancement.create.chromatic_compound": "兩極材料",
	"advancement.create.chromatic_compound.desc": "製作一個異彩化合物",
	"advancement.create.shadow_steel": "自虛空的歸來的寶石",
	"advancement.create.shadow_steel.desc": "製作暗影鋼",
	"advancement.create.refined_radiance": "閃耀著純白的聖光",
	"advancement.create.refined_radiance.desc": "製作光輝石",
	"advancement.create.chromatic_age": "繽紛時代",
	"advancement.create.chromatic_age.desc": "創造出光與影的機殼。",
	"advancement.create.zapper": "專業的建築師",
	"advancement.create.zapper.desc": "製作一個非常方便的方塊放置器",
	"advancement.create.upgraded_zapper": "來自異世界的超頻",
	"advancement.create.upgraded_zapper.desc": "製作一個完全升級的方塊放置器",
	"advancement.create.wand_of_symmetry": "簡單的鏡面幾何學",
	"advancement.create.wand_of_symmetry.desc": "製作一個對稱杖",
	"advancement.create.deforester": "超時空砍伐",
	"advancement.create.deforester.desc": "製作一個連根拔樹斧，然後跟你後院的樹林道別吧",
	"advancement.create.extendo_grip": "piu piu piu!",
	"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
	"advancement.create.dual_extendo_grip": "piu——piu——piu——",
	"advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離",
	"advancement.create.eob": "Beta版結束",
	"advancement.create.eob.desc": "期待日後的更新。",


	"_": "->------------------------]  UI & Messages  [------------------------<-",

	"itemGroup.create.base": "動力機械",
	"itemGroup.create.palettes": "動力機械建築與裝飾方塊",

	"death.attack.create.crush": "%1$s被壓扁了",
	"death.attack.create.fan_fire": "%1$s想接受熱風的洗禮",
	"death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔",
	"death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋",
	"death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半",
	"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",

	"create.block.deployer.damage_source_name": "機械手",
	"create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上",

	"create.recipe.crushing": "粉碎",
	"create.recipe.milling": "研磨",
	"create.recipe.fan_washing": "批次洗滌",
	"create.recipe.fan_washing.fan": "在水後放置鼓風機",
	"create.recipe.fan_smoking": "批次煙燻",
	"create.recipe.fan_smoking.fan": "在火焰後放置鼓風機",
	"create.recipe.fan_blasting": "批次融煉",
	"create.recipe.fan_blasting.fan": "在熔岩後放置鼓風機",
	"create.recipe.pressing": "金屬壓片",
	"create.recipe.mixing": "混合攪拌",
	"create.recipe.automatic_shapeless": "自動攪拌",
	"create.recipe.automatic_brewing": "自動釀造",
	"create.recipe.packing": "壓塊塑形",
	"create.recipe.automatic_packing": "自動打包",
	"create.recipe.sawing": "板材切割",
	"create.recipe.mechanical_crafting": "自動合成",
	"create.recipe.automatic_shaped": "自動合成",
	"create.recipe.block_cutting": "方塊切割",
	"create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
	"create.recipe.blockzapper_upgrade": "方塊放置器",
	"create.recipe.sandpaper_polishing": "砂紙打磨",
	"create.recipe.mystery_conversion": "神秘轉化",
	"create.recipe.spout_filling": "注液",
	"create.recipe.draining": "分液",
	"create.recipe.processing.chance": "%1$s%%概率",
	"create.recipe.heat_requirement.none": "不需加熱",
	"create.recipe.heat_requirement.heated": "加熱",
	"create.recipe.heat_requirement.superheated": "超級加熱",

	"create.generic.range": "範圍",
	"create.generic.radius": "半徑",
	"create.generic.width": "寬",
	"create.generic.height": "高",
	"create.generic.length": "長",
	"create.generic.speed": "速度",
	"create.generic.delay": "延時",
	"create.generic.unit.ticks": "Ticks",
	"create.generic.unit.seconds": "秒",
	"create.generic.unit.minutes": "分",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.stress": "SU",
	"create.generic.unit.degrees": "°",
	"create.generic.unit.millibuckets": "%1$smB",
	"create.generic.clockwise": "順時鐘方向",
	"create.generic.counter_clockwise": "逆時鐘方向",

	"create.action.scroll": "滾輪",
	"create.action.confirm": "確認",
	"create.action.abort": "退出",
	"create.action.saveToFile": "離開",
	"create.action.discard": "放棄",

	"create.keyinfo.toolmenu": "選單",
	"create.keyinfo.scrollup": "(遊戲中)向上滑鼠滾輪",
	"create.keyinfo.scrolldown": "（遊戲中）向下滑鼠滾輪",

	"create.gui.scrollInput.defaultTitle": "選擇一個選項:",
	"create.gui.scrollInput.scrollToModify": "滾動修改",
	"create.gui.scrollInput.scrollToAdjustAmount": "滾動修改數量",
	"create.gui.scrollInput.scrollToSelect": "滾動選擇",
	"create.gui.scrollInput.shiftScrollsFaster": "按住Shift滾動更快",
	"create.gui.toolmenu.focusKey": "按住 [%1$s] 滑鼠滾輪選擇",
	"create.gui.toolmenu.cycle": "[SCROLL] 循環",
	"create.gui.symmetryWand.mirrorType": "鏡子類型",
	"create.gui.symmetryWand.orientation": "方向",

	"create.symmetry.mirror.plane": "鏡像",
	"create.symmetry.mirror.doublePlane": "矩形",
	"create.symmetry.mirror.triplePlane": "八角",

	"create.orientation.orthogonal": "垂直",
	"create.orientation.diagonal": "對角線",
	"create.orientation.horizontal": "水平",
	"create.orientation.alongZ": "以z軸對齊",
	"create.orientation.alongX": "以x軸對齊",

	"create.gui.blockzapper.title": "方塊放置機",
	"create.gui.blockzapper.replaceMode": "替換模式",
	"create.gui.blockzapper.searchDiagonal": "對角線延伸",
	"create.gui.blockzapper.searchFuzzy": "忽視種類分界",
	"create.gui.blockzapper.range": "延伸範圍",
	"create.gui.blockzapper.needsUpgradedAmplifier": "需要升級範圍擴大器",
	"create.gui.blockzapper.patternSection": "模式",
	"create.gui.blockzapper.pattern.solid": "實心",
	"create.gui.blockzapper.pattern.checkered": "棋盤",
	"create.gui.blockzapper.pattern.inversecheckered": "反轉棋盤",
	"create.gui.blockzapper.pattern.chance25": "25% ",
	"create.gui.blockzapper.pattern.chance50": "50% ",
	"create.gui.blockzapper.pattern.chance75": "75% ",
	"create.gui.terrainzapper.title": "地形雕塑器",
	"create.gui.terrainzapper.placement": "放置模式",
	"create.gui.terrainzapper.placement.merged": "結合",
	"create.gui.terrainzapper.placement.attached": "依附",
	"create.gui.terrainzapper.placement.inserted": "插入",
	"create.gui.terrainzapper.brush": "雕塑類型",
	"create.gui.terrainzapper.brush.cuboid": "矩形體",
	"create.gui.terrainzapper.brush.sphere": "球體",
	"create.gui.terrainzapper.brush.cylinder": "圓柱體",
	"create.gui.terrainzapper.tool": "填充類型",
	"create.gui.terrainzapper.tool.fill": "填充",
	"create.gui.terrainzapper.tool.place": "覆寫",
	"create.gui.terrainzapper.tool.replace": "替換",
	"create.gui.terrainzapper.tool.clear": "清除",
	"create.gui.terrainzapper.tool.overlay": "覆蓋",
	"create.gui.terrainzapper.tool.flatten": "平整",

	"create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型",

	"create.blockzapper.usingBlock": "使用:%1$s",
	"create.blockzapper.componentUpgrades": "零件升級:",
	"create.blockzapper.component.body": "放置器機體",
	"create.blockzapper.component.amplifier": "範圍擴大器",
	"create.blockzapper.component.accelerator": "射擊加速器",
	"create.blockzapper.component.retriever": "物品撿回器",
	"create.blockzapper.component.scope": "距離觀察鏡",
	"create.blockzapper.componentTier.none": "無",
	"create.blockzapper.componentTier.brass": "黃銅",
	"create.blockzapper.componentTier.chromatic": "異彩化合物",
	"create.blockzapper.leftClickToSet": "左鍵點擊方塊以設定方塊種類",
	"create.blockzapper.empty": "方塊不足！",

	"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
	"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
	"create.minecart_coupling.no_loops": "礦車連結器不能連成一個環",
	"create.minecart_coupling.removed": "從礦車上移除所有礦車連結器",
	"create.minecart_coupling.too_far": "礦車距離你太遠了",

	"create.contraptions.movement_mode": "運動模式",
	"create.contraptions.movement_mode.move_place": "停止時實體化方塊",
	"create.contraptions.movement_mode.move_place_returned": "只在初始位置實體化方塊",
	"create.contraptions.movement_mode.move_never_place": "只有在機械方塊摧毀後才實體化方塊",
	"create.contraptions.movement_mode.rotate_place": "停止時實體化方塊",
	"create.contraptions.movement_mode.rotate_place_returned": "只在接近初始角度實體化方塊",
	"create.contraptions.movement_mode.rotate_never_place": "只有在旋轉軸摧毀後才實體化方塊",
	"create.contraptions.cart_movement_mode": "礦車運動模式",
	"create.contraptions.cart_movement_mode.rotate": "結構與礦車保持相同方向",
	"create.contraptions.cart_movement_mode.rotate_paused": "礦車轉向時機器停止工作",
	"create.contraptions.cart_movement_mode.rotation_locked": "結構方向保持不變",
	"create.contraptions.windmill.rotation_direction": "旋轉方向",
	"create.contraptions.clockwork.clock_hands": "鐘錶指針",
	"create.contraptions.clockwork.hour_first": "時針優先",
	"create.contraptions.clockwork.minute_first": "分針優先",
	"create.contraptions.clockwork.hour_first_24": "24小時制優先",

	"create.logistics.filter": "過濾器",
	"create.logistics.recipe_filter": "配方過濾器",
	"create.logistics.fluid_filter": "液體過濾器",
	"create.logistics.firstFrequency": "頻道. #1",
	"create.logistics.secondFrequency": "頻道. #2",
	"create.logistics.filter.apply": "將過濾器應用來%1$s。",
	"create.logistics.filter.apply_click_again": "將過濾器應用來%1$s，再次點擊以復制數量。",
	"create.logistics.filter.apply_count": "使用提取計數過濾。",

	"create.gui.goggles.generator_stats": "產能器狀態:",
	"create.gui.goggles.kinetic_stats": "機械學狀態:",
	"create.gui.goggles.at_current_speed": "現在速度動能值",
	"create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:",
	"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
	"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
	"create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
	"create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
	"create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
	"create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
	"create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
	"create.gui.gauge.info_header": "儀表訊息:",
	"create.gui.speedometer.title": "旋轉速度",
	"create.gui.stressometer.title": "網路動能",
	"create.gui.stressometer.capacity": "剩餘動能量",
	"create.gui.stressometer.overstressed": "動能過載",
	"create.gui.stressometer.no_rotation": "無旋轉",
	"create.gui.contraptions.not_fast_enough": "看起來%1$s 沒有達到足夠的工作轉速。",
	"create.gui.contraptions.network_overstressed": "裝置似乎過載，減少高動能消耗的裝置或者增加更多更多動能",
	"create.gui.adjustable_crate.title": "板條箱",
	"create.gui.adjustable_crate.storageSpace": "儲存空間",
	"create.gui.stockpile_switch.title": "儲存開關",
	"create.gui.stockpile_switch.invert_signal": "反轉訊號",
	"create.gui.stockpile_switch.move_to_lower_at": "移至下線%1$s%%",
	"create.gui.stockpile_switch.move_to_upper_at": "移至上線%1$s%%",
	"create.gui.sequenced_gearshift.title": "可程式化齒輪箱",
	"create.gui.sequenced_gearshift.instruction": "指令",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "旋轉",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "驅動活塞",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
	"create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
	"create.gui.sequenced_gearshift.instruction.end": "停止",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
	"create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
	"create.gui.sequenced_gearshift.speed": "速度，速度方向",
	"create.gui.sequenced_gearshift.speed.forward": "一倍速，正向",
	"create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速，正向",
	"create.gui.sequenced_gearshift.speed.back": "一倍速，反向",
	"create.gui.sequenced_gearshift.speed.back_fast": "兩倍速，反向",

	"create.schematicAndQuill.dimensions": "藍圖尺寸:%1$sx%2$sx%3$s",
	"create.schematicAndQuill.firstPos": "第一個位置。",
	"create.schematicAndQuill.secondPos": "第二個位置。",
	"create.schematicAndQuill.noTarget": "按住Ctrl選擇空氣方塊。",
	"create.schematicAndQuill.abort": "刪除選擇。",
	"create.schematicAndQuill.title": "藍圖名：",
	"create.schematicAndQuill.convert": "立即存檔並發佈",
	"create.schematicAndQuill.fallbackName": "我的藍圖",
	"create.schematicAndQuill.saved": "另存為%1$s",

	"create.schematic.invalid": "[!] 無效的項目",
	"create.schematic.position": "位置",
	"create.schematic.rotation": "旋轉",
	"create.schematic.rotation.none": "無",
	"create.schematic.rotation.cw90": "順時鐘90",
	"create.schematic.rotation.cw180": "順時鐘180",
	"create.schematic.rotation.cw270": "順時鐘270",
	"create.schematic.mirror": "鏡像",
	"create.schematic.mirror.none": "無",
	"create.schematic.mirror.frontBack": "前後",
	"create.schematic.mirror.leftRight": "左右",
	"create.schematic.tool.deploy": "發佈",
	"create.schematic.tool.move": "移動 XZ",
	"create.schematic.tool.movey": "移動 Y",
	"create.schematic.tool.rotate": "旋轉",
	"create.schematic.tool.print": "列印",
	"create.schematic.tool.flip": "翻轉",
	"create.schematic.tool.deploy.description.0": "將結構移到某個位置。",
	"create.schematic.tool.deploy.description.1": "在地面上點擊滑鼠右鍵以放置。",
	"create.schematic.tool.deploy.description.2": "按住Ctrl以固定距離選擇。",
	"create.schematic.tool.deploy.description.3": "按住Ctrl滑鼠滾動更改距離。",
	"create.schematic.tool.move.description.0": "水平移動藍圖",
	"create.schematic.tool.move.description.1": "選定藍圖，然後按住Ctrl滑鼠滾動。",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.movey.description.0": "垂直移動藍圖",
	"create.schematic.tool.movey.description.1": "按住Ctrl滑鼠滾動上下移動",
	"create.schematic.tool.movey.description.2": "",
	"create.schematic.tool.movey.description.3": "",
	"create.schematic.tool.rotate.description.0": "圍繞藍圖中心旋轉藍圖。",
	"create.schematic.tool.rotate.description.1": "按住Ctrl滑鼠滾動旋轉90度",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematic.tool.print.description.0": "立即將結構放置在世界上",
	"create.schematic.tool.print.description.1": "右鍵點擊確認目前位置。",
	"create.schematic.tool.print.description.2": "該工具僅能用於創造模式。",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.flip.description.0": "沿你選擇的面翻轉藍圖。",
	"create.schematic.tool.flip.description.1": "指向藍圖，然後按住Ctrl滑鼠滾動將其翻轉。",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",

	"create.schematics.synchronizing": "正在同步..",
	"create.schematics.uploadTooLarge": "你的藍圖太大",
	"create.schematics.maxAllowedSize": "允許的最大藍圖文件大小為:",

	"create.gui.schematicTable.refresh": "重新整理文件",
	"create.gui.schematicTable.open_folder": "打開資料夾",
	"create.gui.schematicTable.title": "藍圖桌",
	"create.gui.schematicTable.availableSchematics": "可用藍圖",
	"create.gui.schematicTable.noSchematics": "沒有存檔的藍圖",
	"create.gui.schematicTable.uploading": "正在上傳...",
	"create.gui.schematicTable.finished": "上傳完成!",
	"create.gui.schematicannon.title": "藍圖加農炮",
	"create.gui.schematicannon.listPrinter": "物品清單列印機",
	"create.gui.schematicannon.gunpowderLevel": "火藥%1$s%%",
	"create.gui.schematicannon.shotsRemaining": "發射進度:%1$s",
	"create.gui.schematicannon.shotsRemainingWithBackup": "備份:%1$s",
	"create.gui.schematicannon.optionEnabled": "目前啟用",
	"create.gui.schematicannon.optionDisabled": "目前停用",
	"create.gui.schematicannon.showOptions": "顯示藍圖加農炮設定",
	"create.gui.schematicannon.option.dontReplaceSolid": "不要替換方塊",
	"create.gui.schematicannon.option.replaceWithSolid": "用固體方塊替換工作區域內的方塊",
	"create.gui.schematicannon.option.replaceWithAny": "用任何方塊替換工作區域內的方塊",
	"create.gui.schematicannon.option.replaceWithEmpty": "用空氣替換工作區域內的方塊",
	"create.gui.schematicannon.option.skipMissing": "繞過缺少的方塊",
	"create.gui.schematicannon.option.skipTileEntities": "保護儲存方塊",
	"create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮添加火藥以提供動能",
	"create.gui.schematicannon.slot.listPrinter": "在此處放置書以列印藍圖所需的材料清單",
	"create.gui.schematicannon.slot.schematic": "在此處添加你的藍圖，務必確保其已被部放置在特定位置",
	"create.gui.schematicannon.option.skipMissing.description": "如果材料不夠，藍圖大炮將忽略目前不夠的材料並且使用其他已有材料繼續工作",
	"create.gui.schematicannon.option.skipTileEntities.description": "藍圖將避免更換儲存方塊，如箱子。",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "藍圖加農炮將不會替換工作範圍內的任何固體方塊。",
	"create.gui.schematicannon.option.replaceWithSolid.description": "藍圖加農炮會使用所提供的固體方塊來替換工作區域內的其他固體方塊",
	"create.gui.schematicannon.option.replaceWithAny.description": "藍圖加農炮會使用任何所提供的方塊來替換工作區域內的固體方塊",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "藍圖加農炮將清理和替換工作區域內所有原本的方塊。",

	"create.schematicannon.status.idle": "閒置",
	"create.schematicannon.status.ready": "準備",
	"create.schematicannon.status.running": "啟動",
	"create.schematicannon.status.finished": "完成",
	"create.schematicannon.status.paused": "已暫停",
	"create.schematicannon.status.stopped": "停止",
	"create.schematicannon.status.noGunpowder": "火藥消耗完畢",
	"create.schematicannon.status.targetNotLoaded": "方塊未讀取",
	"create.schematicannon.status.targetOutsideRange": "定位目標太遠",
	"create.schematicannon.status.searching": "搜尋",
	"create.schematicannon.status.skipping": "跳過",
	"create.schematicannon.status.missingBlock": "缺少方塊:",
	"create.schematicannon.status.placing": "建築中",
	"create.schematicannon.status.clearing": "清除方塊中",
	"create.schematicannon.status.schematicInvalid": "藍圖無效",
	"create.schematicannon.status.schematicNotPlaced": "藍圖未發佈",
	"create.schematicannon.status.schematicExpired": "藍圖文件已過期",

	"create.materialChecklist": "材料清單",
	"create.materialChecklist.blocksNotLoaded": "*免責聲明* \n\n由於未讀取相關區塊，材料清單可能不正確。",

	"create.gui.filter.deny_list": "黑名單",
	"create.gui.filter.deny_list.description": "只通過不在黑名單中的物品，如果黑名單為空，所有物品都可以通過",
	"create.gui.filter.allow_list": "白名單",
	"create.gui.filter.allow_list.description": "只通過在白名單中的物品，如果白名單為空，所有物品都無法通過",
	"create.gui.filter.respect_data": "比對物品屬性",
	"create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他屬性相同時才可以比對",
	"create.gui.filter.ignore_data": "忽略物品屬性",
	"create.gui.filter.ignore_data.description": "配對時忽略物品的耐久、附魔等其他屬性",

	"create.item_attributes.placeable": "可放置",
	"create.item_attributes.placeable.inverted": "不可放置",
	"create.item_attributes.consumable": "可食用",
	"create.item_attributes.consumable.inverted": "不可食用",
	"create.item_attributes.smeltable": "可被熔爐融煉",
	"create.item_attributes.smeltable.inverted": "不可被熔爐融煉",
	"create.item_attributes.washable": "可被篩洗",
	"create.item_attributes.washable.inverted": "不可被篩洗",
	"create.item_attributes.smokable": "可被煙熏",
	"create.item_attributes.smokable.inverted": "不可被煙熏",
	"create.item_attributes.crushable": "可被粉碎",
	"create.item_attributes.crushable.inverted": "不可被粉碎",
	"create.item_attributes.blastable": "可被高爐融煉",
	"create.item_attributes.blastable.inverted": "不可被高爐融煉",
	"create.item_attributes.enchanted": "已被附魔",
	"create.item_attributes.enchanted.inverted": "未被附魔",
	"create.item_attributes.damaged": "已損壞",
	"create.item_attributes.damaged.inverted": "未損壞",
	"create.item_attributes.badly_damaged": "嚴重受損",
	"create.item_attributes.badly_damaged.inverted": "未嚴重受損",
	"create.item_attributes.not_stackable": "無法堆疊",
	"create.item_attributes.not_stackable.inverted": "可堆疊",
	"create.item_attributes.equipable": "可裝備",
	"create.item_attributes.equipable.inverted": "不可裝備",
	"create.item_attributes.furnace_fuel": "是燃料",
	"create.item_attributes.furnace_fuel.inverted": "不是燃料",
	"create.item_attributes.in_tag": "標籤是%1$s",
	"create.item_attributes.in_tag.inverted": "標籤不是%1$s",
	"create.item_attributes.in_item_group": "屬於%1$s",
	"create.item_attributes.in_item_group.inverted": "不屬於%1$s",
	"create.item_attributes.added_by": "由%1$s添加",
	"create.item_attributes.added_by.inverted": "不是由%1$s添加",
	"create.item_attributes.has_enchant": "有附魔效果%1$s",
	"create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s",
	"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
	"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
	"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
	"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
	"create.item_attributes.has_fluid": "包含%1$s",
	"create.item_attributes.has_fluid.inverted": "不包含%1$s",
	"create.item_attributes.has_name": "有自定義名稱%1$s",
	"create.item_attributes.has_name.inverted": "沒有自定義名稱%1$s",
	"create.item_attributes.book_author": "由%1$s編寫",
	"create.item_attributes.book_author.inverted": "未由%1$s編寫",
	"create.item_attributes.book_copy_original": "是原創的",
	"create.item_attributes.book_copy_original.inverted": "不是原創的",
	"create.item_attributes.book_copy_first": "是第一份複製",
	"create.item_attributes.book_copy_first.inverted": "不是第一份複製",
	"create.item_attributes.book_copy_second": "是第二份複製",
	"create.item_attributes.book_copy_second.inverted": "不是第二份複製",
	"create.item_attributes.book_copy_tattered": "是第三份複製",
	"create.item_attributes.book_copy_tattered.inverted": "不是第三份複製",
	"create.item_attributes.astralsorcery_crystal": "具有晶體屬性%1$s",
	"create.item_attributes.astralsorcery_crystal.inverted": "不具有晶體屬性%1$s",
	"create.item_attributes.astralsorcery_constellation": "與%1$s調諧",
	"create.item_attributes.astralsorcery_constellation.inverted": "未與%1$s調諧",
	"create.item_attributes.astralsorcery_perk_gem": "具有特殊屬性%1$s",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊屬性%1$s",
	"create.item_attributes.astralsorcery_amulet": "提升%1$s",
	"create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s",

	"create.gui.attribute_filter.no_selected_attributes": "沒有標記任何屬性",
	"create.gui.attribute_filter.selected_attributes": "已選擇的屬性:",
	"create.gui.attribute_filter.add_attribute": "向列表中添加屬性",
	"create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反屬性",
	"create.gui.attribute_filter.allow_list_disjunctive": "任意比對白名單（任何）",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一項屬性符合，就可以通過",
	"create.gui.attribute_filter.allow_list_conjunctive": "全部比對白名單（全部）",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有屬性都相符才可以通過",
	"create.gui.attribute_filter.deny_list": "黑名單",
	"create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性，就可以通過",
	"create.gui.attribute_filter.add_reference_item": "添加參考物品",

	"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
	"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.keyCtrl": "Ctrl",
	"create.tooltip.speedRequirement": "需求速度:%1$s",
	"create.tooltip.speedRequirement.none": "無",
	"create.tooltip.speedRequirement.medium": "適當",
	"create.tooltip.speedRequirement.high": "快",
	"create.tooltip.stressImpact": "動能消耗:%1$s",
	"create.tooltip.stressImpact.low": "低",
	"create.tooltip.stressImpact.medium": "中",
	"create.tooltip.stressImpact.high": "高",
	"create.tooltip.stressImpact.overstressed": "過載",
	"create.tooltip.capacityProvided": "動能生產量:%1$s",
	"create.tooltip.capacityProvided.low": "小",
	"create.tooltip.capacityProvided.medium": "中",
	"create.tooltip.capacityProvided.high": "大",
	"create.tooltip.generationSpeed": "產生%1$s %2$s",
	"create.tooltip.analogStrength": "調節強度:%1$s/15",

	"create.mechanical_arm.extract_from": "從%1$s 拿取物品",
	"create.mechanical_arm.deposit_to": "向%1$s 儲存物品",
	"create.mechanical_arm.summary": "機械手臂有%1$s 輸入以及 %2$s 輸出。",
	"create.mechanical_arm.points_outside_range": "%1$s 由於距離限制，選定的交互點被移除。",

	"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
	"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
	"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
	"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
	"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",

	"create.logistics.when_multiple_outputs_available": "當多個輸出可用時",

	"create.mechanical_arm.selection_mode.round_robin": "輪詢調度",
	"create.mechanical_arm.selection_mode.forced_round_robin": "強制輪詢調度",
	"create.mechanical_arm.selection_mode.prefer_first": "第一目標優先",

	"create.tunnel.selection_mode.split": "分攤",
	"create.tunnel.selection_mode.forced_split": "強制分攤",
	"create.tunnel.selection_mode.round_robin": "輪詢調度",
	"create.tunnel.selection_mode.forced_round_robin": "強制輪詢調度",
	"create.tunnel.selection_mode.prefer_nearest": "最近優先",
	"create.tunnel.selection_mode.randomize": "隨機",
	"create.tunnel.selection_mode.synchronize": "同步輸入",

	"create.tooltip.chute.header": "滑道訊息",
	"create.tooltip.chute.items_move_down": "物品向下移動",
	"create.tooltip.chute.items_move_up": "物品向上移動",
	"create.tooltip.chute.no_fans_attached": "未安裝鼓風機",
	"create.tooltip.chute.fans_push_up": "鼓風機從下方進行推動",
	"create.tooltip.chute.fans_push_down": "鼓風機從上方進行推動",
	"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
	"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
	"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",

	"create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
	"create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
	"create.hint.mechanical_arm_no_targets.title": "沒有目標",
	"create.hint.mechanical_arm_no_targets": "看起來這個_機械手臂_沒有被分配任何_目標_。在手持機械手臂的同時，右鍵選取輸送帶、置物臺、漏斗或其他設備來設定目標。",
	"create.hint.empty_bearing.title": "更新軸承",
	"create.hint.empty_bearing": "_空手右鍵_軸承來_添加_你新建造的結構。",
	"create.hint.full_deployer.title": "機械手物品溢出",
	"create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_提取._使用_漏斗，__漏斗_或其他方法將溢出解決。",

	"create.gui.config.overlay1": "嗨 :)",
	"create.gui.config.overlay2": "這是一個實例層",
	"create.gui.config.overlay3": "點擊拖拽你的滑鼠",
	"create.gui.config.overlay4": "來將它移動到前方",
	"create.gui.config.overlay5": "ESC退出目前界面",
	"create.gui.config.overlay6": "並儲存新的位置",
	"create.gui.config.overlay7": "輸入/create overlay reset",
	"create.gui.config.overlay8": "重置到預設位置",

	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]: 伺服器每秒TICK被降為 %s ms :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]: 伺服器現在每秒TICK被降為 >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]: 伺服器現在不延遲了，TPS正常 :D",
	"create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 來讓伺服器的TPS速度恢復正常",
	"create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start <tickTime> 來手動降低伺服器TPS",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",

	"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",


	"_": "->------------------------]  Subtitles  [------------------------<-",

	"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
	"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
	"create.subtitle.slime_added": "黏液擠壓",
	"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
	"create.subtitle.mechanical_press_activation": "液壓機工作",
	"create.subtitle.blockzapper_deny": "放置失敗",
	"create.subtitle.blockzapper_confirm": "選擇方塊",
	"create.subtitle.blockzapper_place": "放置方塊",
	"create.subtitle.blaze_munch": "烈焰使者開心地吃著",


	"_": "->------------------------]  Item Descriptions  [------------------------<-",

	"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
	"item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.",
	"item.create.example_item.tooltip.condition1": "When this",
	"item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)",
	"item.create.example_item.tooltip.condition2": "And When this",
	"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
	"item.create.example_item.tooltip.control1": "When Ctrl pressed",
	"item.create.example_item.tooltip.action1": "These controls are displayed.",

	"block.create.wooden_bracket.tooltip": "木製支架",
	"block.create.wooden_bracket.tooltip.summary": "用來裝飾_傳動軸_，_齒輪_和_管道_。",

	"block.create.metal_bracket.tooltip": "金屬支架",
	"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_，_齒輪_和_管道_。",

	"block.create.copper_casing.tooltip": "銅製機殼",
	"block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼，也可用於裝飾。",
	"block.create.copper_casing.tooltip.condition1": "對流體管道使用時",
	"block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼，裝進機殼的管道會與其他管道分開，以免它們自動相連。",

	"block.create.encased_fluid_pipe.tooltip": "流體管道箱",
	"block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。",

	"block.create.seat.tooltip": "坐墊",
	"block.create.seat.tooltip.summary": "坐下來享受旅程吧！坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾，畢竟他有許多顏色。",
	"block.create.seat.tooltip.condition1": "對坐墊右鍵",
	"block.create.seat.tooltip.behaviour1": "玩家將坐在_坐墊_上，Left-Shift可離開_坐墊_。",

	"item.create.blaze_cake.tooltip": "熔岩蛋糕",
	"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧！",

	"block.create.fluid_pipe.tooltip": "液體管道",
	"block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。",
	"block.create.fluid_pipe.tooltip.condition1": "轉移液體",
	"block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了！",
	"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
	"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",

	"block.create.hose_pulley.tooltip": "軟管滑輪",
	"block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。",
	"block.create.hose_pulley.tooltip.condition1": "接入機械時",
	"block.create.hose_pulley.tooltip.behaviour1": "升高或降低軟管，軟管的位置決定了抽取或填充液體的高度。",
	"block.create.hose_pulley.tooltip.condition2": "當軟管滑輪抽取液體時",
	"block.create.hose_pulley.tooltip.behaviour2": "開始從軟管末端將其從中取出_液體方塊_。巨大的液體湖將被認定是_無限_的",
	"block.create.hose_pulley.tooltip.condition3": "當液體從軟管滑輪中排出時",
	"block.create.hose_pulley.tooltip.behaviour3": "開始向世界填充液體，直到達到_軟管末端_的高度。",

	"block.create.fluid_tank.tooltip": "液體儲存罐",
	"block.create.fluid_tank.tooltip.summary": "_儲存_任意_液體_",
	"block.create.fluid_tank.tooltip.condition1": "使用扳手右鍵",
	"block.create.fluid_tank.tooltip.behaviour1": "改變可選窗口",

	"block.create.creative_fluid_tank.tooltip": "創造液體儲存罐",
	"block.create.creative_fluid_tank.tooltip.summary": "此液體儲存罐能夠_無限的復制_任何液體。",
	"block.create.creative_fluid_tank.tooltip.condition1": "罐中裝有液體時",
	"block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_液體提取設備_能夠從中提取無窮無盡的指定液體，液體的導入功能同時也會無效。",
	"block.create.creative_fluid_tank.tooltip.condition2": "扳手右擊時",
	"block.create.creative_fluid_tank.tooltip.behaviour2": "打開關閉窗戶",

	"block.create.fluid_valve.tooltip": "液體閥門",
	"block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。",
	"block.create.fluid_valve.tooltip.condition1": "控制流量",
	"block.create.fluid_valve.tooltip.behaviour1": "施加的_旋轉力_將迫使閥門關閉，從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。",

	"block.create.mechanical_pump.tooltip": "機械泵",
	"block.create.mechanical_pump.tooltip.summary": "_接入機械_，能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。（默認為16個方塊距離）",
	"block.create.mechanical_pump.tooltip.condition1": "液體流向",
	"block.create.mechanical_pump.tooltip.behaviour1": "_接入機械_后會產生壓力，迫使液體通過管道。_反轉機械_的方向以切換液體_流向_。",
	"block.create.mechanical_pump.tooltip.control1": "扳手右鍵時",
	"block.create.mechanical_pump.tooltip.action1": "反轉泵的方向，從而改變默認的液體流向",

	"block.create.smart_fluid_pipe.tooltip": "智慧液體管道",
	"block.create.smart_fluid_pipe.tooltip.summary": "帶有過濾器的_液體管道_。可以指定通過哪個_液體_。",
	"block.create.smart_fluid_pipe.tooltip.condition1": "當液體進入時",
	"block.create.smart_fluid_pipe.tooltip.behaviour1": "進入的液體與_過濾器_不匹配時，智慧管道將_阻止_其通過。",
	"block.create.smart_fluid_pipe.tooltip.condition2": "與_液體容器相鄰_時",
	"block.create.smart_fluid_pipe.tooltip.behaviour2": "從_任何容器_開始流動的_智慧管道_只會抽取與其過濾器匹配的液體。",

	"block.create.spout.tooltip": "注液器",
	"block.create.spout.tooltip.summary": "一種用來_裝罐_的機器。",
	"block.create.spout.tooltip.condition1": "液體傳輸",
	"block.create.spout.tooltip.behaviour1": "當下方放置類似_玻璃瓶_，_桶_這樣的液體容器物品時，注液器將試圖將自身儲存的液體注入到下方的_液體容器物品_中。",
	"block.create.spout.tooltip.condition2": "液體自動化",
	"block.create.spout.tooltip.behaviour2": "注液器位於_輸送帶_或者_置物臺_上方時，將自動為流水線上的_液體容器物品_進行_注入_。",

	"block.create.item_drain.tooltip": "分液池",
	"block.create.item_drain.tooltip.summary": "一種用來_抽空液體容器物品_的置物臺",
	"block.create.item_drain.tooltip.condition1": "液體傳輸",
	"block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時，_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。",

	"item.create.wand_of_symmetry.tooltip": "對稱杖",
	"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
	"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "持續進行鏡面復制",
	"item.create.wand_of_symmetry.tooltip.control1": "當右鍵地面時",
	"item.create.wand_of_symmetry.tooltip.action1": "_創建_或_移動_鏡子",
	"item.create.wand_of_symmetry.tooltip.control2": "當右鍵空氣時",
	"item.create.wand_of_symmetry.tooltip.action2": "_刪除_鏡子",
	"item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時",
	"item.create.wand_of_symmetry.tooltip.action3": "打開_gui界面_",

	"item.create.handheld_blockzapper.tooltip": "方塊放置器",
	"item.create.handheld_blockzapper.tooltip.summary": "新穎的小工具，可以遠距離放置或更換方塊。",
	"item.create.handheld_blockzapper.tooltip.control1": "當左鍵方塊時",
	"item.create.handheld_blockzapper.tooltip.action1": "設定放置此方塊。",
	"item.create.handheld_blockzapper.tooltip.control2": "當右鍵方塊時",
	"item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替換_目標方塊。",
	"item.create.handheld_blockzapper.tooltip.control3": "當潛行右鍵時",
	"item.create.handheld_blockzapper.tooltip.action3": "打開_gui界面_",

	"item.create.handheld_worldshaper.tooltip": "環境塑形器",
	"item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具",
	"item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時",
	"item.create.handheld_worldshaper.tooltip.action1": "設定放置此方塊",
	"item.create.handheld_worldshaper.tooltip.control2": "當右鍵方塊時",
	"item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替換_目標方塊",
	"item.create.handheld_worldshaper.tooltip.control3": "當潛行右鍵時",
	"item.create.handheld_worldshaper.tooltip.action3": "打開工具的_gui界面_",

	"item.create.tree_fertilizer.tooltip": "樹木肥料",
	"item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料",
	"item.create.tree_fertilizer.tooltip.condition1": "在樹苗上使用時",
	"item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少，直接長大",

	"item.create.deforester.tooltip": "連根拔樹斧",
	"item.create.deforester.tooltip.summary": "_連根拔樹斧_，從最根砍樹時，能夠瞬間連根拔起一棵樹",

	"item.create.extendo_grip.tooltip": "伸縮機械手",
	"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。",
	"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
	"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離，與_主手_的伸縮機械手攜同使用，可進一步增加_觸碰距離_。",

	"item.create.filter.tooltip": "過濾器",
	"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_，可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。",
	"item.create.filter.tooltip.condition1": "放置於過濾插槽中時",
	"item.create.filter.tooltip.behaviour1": "根據_過濾器_的配置，來_決定_物品是否能夠通過",
	"item.create.filter.tooltip.condition2": "當右鍵時",
	"item.create.filter.tooltip.behaviour2": "打開_配置面板_",

	"item.create.attribute_filter.tooltip": "屬性過濾器",
	"item.create.attribute_filter.tooltip.summary": "比起普通過濾器，_屬性過濾器_可以根據不同物品的_屬性_來進行過濾",
	"item.create.attribute_filter.tooltip.condition1": "放置於過濾插槽中時",
	"item.create.attribute_filter.tooltip.behaviour1": "根據_過濾器_的配置，來_決定_物品是否能夠通過",
	"item.create.attribute_filter.tooltip.condition2": "當右鍵時",
	"item.create.attribute_filter.tooltip.behaviour2": "打開_配置面板_",

	"item.create.empty_schematic.tooltip": "空白藍圖",
	"item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用",

	"item.create.schematic.tooltip": "藍圖",
	"item.create.schematic.tooltip.summary": "將工程結構的_全息圖_放置於_世界中_，並使用_藍圖加農炮_進行構建。",
	"item.create.schematic.tooltip.condition1": "當全息圖存在時",
	"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置",
	"item.create.schematic.tooltip.control1": "當潛行右鍵時",
	"item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的界面。",

	"item.create.schematic_and_quill.tooltip": "藍圖與筆",
	"item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構保存到.nbt文件。",
	"item.create.schematic_and_quill.tooltip.condition1": "第一步",
	"item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點",
	"item.create.schematic_and_quill.tooltip.condition2": "第二步",
	"item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl滑鼠滾輪選擇選區大小，右鍵空白處保存。",
	"item.create.schematic_and_quill.tooltip.control1": "右鍵",
	"item.create.schematic_and_quill.tooltip.action1": "選取點/確認保存",
	"item.create.schematic_and_quill.tooltip.control2": "按住Ctrl滑鼠滾輪",
	"item.create.schematic_and_quill.tooltip.action2": "在_空中_選擇點滾動以調整距離。",
	"item.create.schematic_and_quill.tooltip.control3": "當潛行右鍵時",
	"item.create.schematic_and_quill.tooltip.action3": "_重置_並刪除選區。",

	"block.create.schematicannon.tooltip": "藍圖加農炮",
	"block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_，使用相鄰箱子中的物品及_火藥_作為燃料。",
	"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",

	"block.create.schematic_table.tooltip": "藍圖桌",
	"block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_",
	"block.create.schematic_table.tooltip.condition1": "放入空白藍圖時",
	"block.create.schematic_table.tooltip.behaviour1": "從Schematics文件夾上傳所選文件",

	"item.create.goggles.tooltip": "MR護目鏡",
	"item.create.goggles.tooltip.summary": "一副特殊的眼鏡，能夠讓你看見_動能_的信息。",
	"item.create.goggles.tooltip.condition1": "當裝備後",
	"item.create.goggles.tooltip.behaviour1": "將會展示該機械元件的_速度_、_動能_等數值",
	"item.create.goggles.tooltip.condition2": "當裝備後看向儀表時",
	"item.create.goggles.tooltip.behaviour2": "將會展示該儀表所連接網路的_速度_、_動能_等數值。",
	"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
	"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",

	"item.create.wrench.tooltip": "板手",
	"item.create.wrench.tooltip.summary": "一種常用的工具，能夠調整_動能_的_方向_、_配置_等。",
	"item.create.wrench.tooltip.control1": "當右鍵點擊_動能元件_時",
	"item.create.wrench.tooltip.action1": "以點擊的面為軸心_旋轉_點擊的方塊",
	"item.create.wrench.tooltip.control2": "當潛行右鍵時",
	"item.create.wrench.tooltip.action2": "將物品_取下_並移動到你的背包中。",

	"block.create.nozzle.tooltip": "分散網",
	"block.create.nozzle.tooltip.summary": "依附在鼓風機上，能夠將鼓風機的效果_分散_各個方向。",

	"block.create.cuckoo_clock.tooltip": "布穀鳥鐘",
	"block.create.cuckoo_clock.tooltip.summary": "精美的布穀鳥鐘，能夠報時",
	"block.create.cuckoo_clock.tooltip.condition1": "連接機械時",
	"block.create.cuckoo_clock.tooltip.behaviour1": "顯示_現在時間_且一天會報時_兩次_。中午一次，黃昏可以睡覺時一次 ",

	"block.create.turntable.tooltip": "轉盤",
	"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",

	"block.create.portable_fluid_interface.tooltip": "移動液體接口",
	"block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口_，_移動結構_和_固定結構_之間的液體交換站，兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。",
	"block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時",
	"block.create.portable_fluid_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式液體接口_對接的條件后，移動結構會_短暫地停下_，開始對接，並直接與_移動結構上的_液體儲存罐_交互，進行液體的_導入導出_。",
	"block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時",
	"block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。",

	"block.create.stockpile_switch.tooltip": "存量檢測器",
	"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
	"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
	"block.create.stockpile_switch.tooltip.behaviour1": "提供紅石訊號",

	"block.create.content_observer.tooltip": "物品偵測器",
	"block.create.content_observer.tooltip.summary": "檢測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時，此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時，此組件將發出_紅石脈沖_。",

	"block.create.adjustable_crate.tooltip": "可調節板條箱",
	"block.create.adjustable_crate.tooltip.summary": "該箱子支持玩家對其容量進行調整，最大可以容納_16組_物品。",
	"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",

	"block.create.creative_crate.tooltip": "創造板條箱",
	"block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 （創造專用物品）",
	"block.create.creative_crate.tooltip.condition1": "當標記了物品時",
	"block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品，並且任何放置到容器中的物品都會被_送入虛空_",

	"block.create.controller_rail.tooltip": "控制鐵軌",
	"block.create.controller_rail.tooltip.summary": "單向電動導軌，能夠精細控制礦車的移動速度。",
	"block.create.controller_rail.tooltip.condition1": "被紅石激活時",
	"block.create.controller_rail.tooltip.behaviour1": "根據訊號強度_加速_或_減速_經過的礦車。將紅石強度傳播到相鄰的控制鐵軌。",

	"item.create.sand_paper.tooltip": "紅砂紙",
	"item.create.sand_paper.tooltip.summary": "用來_打磨_物品的砂紙，可以用_機械手_來實現自動化。",
	"item.create.sand_paper.tooltip.condition1": "使用時",
	"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品。",

	"item.create.builders_tea.tooltip": "建造工茶飲",
	"item.create.builders_tea.tooltip.summary": "神清氣爽的一天，從這杯完美茶飲開始。恢復復_饑餓值_並獲得_加速_效果。",

	"item.create.refined_radiance.tooltip": "光輝石",
	"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。",

	"item.create.shadow_steel.tooltip": "暗影鋼",
	"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。",

	"item.create.minecart_coupling.tooltip": "礦車連軸器",
	"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起，構成雄偉的火車。",
	"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
	"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起，在移動時將它們保持_恒定的距離_。",

	"create.tooltip.wip": "半成品",
	"create.tooltip.workInProgress": "尚在製作中！",
	"create.tooltip.randomWipDescription0": "禁止將此物品給兒童。",
	"create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時，就會使一隻小熊貓死亡。",
	"create.tooltip.randomWipDescription2": "使用此物請自負後果。",
	"create.tooltip.randomWipDescription3": "快走開，這不是你要找的東西(搖手指",
	"create.tooltip.randomWipDescription4": "啟動自爆模式，10、9、8...。",
	"create.tooltip.randomWipDescription5": "你已經沒有退路了。",
	"create.tooltip.randomWipDescription6": "作者我將不負任何你使用此物所造成的責任。",
	"create.tooltip.randomWipDescription7": "這東西不是給你用的，再找找吧!",
	"create.tooltip.randomWipDescription8": "用了就死定了。",


	"_": "->------------------------]  Ponder Content  [------------------------<-",

	"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
	"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
	"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
	"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
	"create.ponder.associated": "UNLOCALIZED: Associated Entries",
	"create.ponder.close": "UNLOCALIZED: Close",
	"create.ponder.identify": "UNLOCALIZED: Identify",
	"create.ponder.next": "UNLOCALIZED: Next Scene",
	"create.ponder.previous": "UNLOCALIZED: Previous Scene",
	"create.ponder.replay": "UNLOCALIZED: Replay",
	"create.ponder.think_back": "UNLOCALIZED: Think Back",
	"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
	"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
	"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
	"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
	"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
	"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
	"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
	"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
	"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
	"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
	"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
	"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
	"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
	"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
	"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
	"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
	"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
	"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
	"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
	"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
	"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
	"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
	"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
	"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
	"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
	"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
	"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
	"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
	"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
	"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
	"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
	"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
	"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
	"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
	"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
	"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",

	"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
	"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
	"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
	"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
	"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
	"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
	"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
	"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
	"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
	"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",

	"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
	"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
	"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
	"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
	"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",

	"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
	"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
	"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
	"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
	"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
	"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
	"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
	"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
	"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
	"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",

	"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
	"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
	"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",

	"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
	"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
	"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",

	"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
	"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
	"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
	"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
	"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
	"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
	"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",

	"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
	"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
	"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
	"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
	"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
	"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
	"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",

	"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
	"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
	"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",

	"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
	"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
	"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
	"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
	"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",

	"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
	"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
	"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
	"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
	"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",

	"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
	"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
	"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
	"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
	"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
	"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
	"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
	"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
	"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",

	"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
	"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
	"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
	"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
	"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
	"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
	"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
	"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
	"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
	"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
	"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",

	"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
	"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
	"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
	"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",

	"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
	"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
	"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
	"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",

	"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
	"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
	"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",

	"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
	"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
	"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
	"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
	"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",

	"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
	"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
	"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
	"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",

	"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
	"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
	"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
	"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
	"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
	"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
	"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",

	"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
	"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
	"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
	"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",

	"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
	"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
	"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
	"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",

	"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
	"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
	"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
	"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
	"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
	"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
	"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
	"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
	"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",

	"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
	"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
	"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",

	"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
	"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
	"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
	"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",

	"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
	"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
	"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",

	"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
	"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
	"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",

	"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
	"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
	"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
	"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
	"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",

	"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
	"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
	"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
	"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
	"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
	"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
	"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
	"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
	"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
	"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
	"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
	"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
	"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
	"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
	"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
	"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",

	"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
	"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
	"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
	"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",

	"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
	"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
	"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",

	"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
	"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
	"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
	"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
	"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
	"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
	"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
	"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",

	"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
	"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
	"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
	"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
	"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
	"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",

	"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
	"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
	"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",

	"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
	"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
	"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
	"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
	"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
	"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
	"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
	"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
	"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",

	"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
	"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
	"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",

	"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
	"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
	"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
	"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
	"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
	"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
	"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",

	"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
	"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
	"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
	"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
	"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
	"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",

	"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
	"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",

	"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
	"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",

	"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
	"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
	"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
	"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",

	"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
	"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
	"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
	"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
	"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
	"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
	"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
	"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",

	"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
	"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
	"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
	"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
	"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",

	"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
	"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
	"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",

	"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
	"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
	"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
	"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
	"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
	"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
	"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",

	"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
	"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
	"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",

	"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
	"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
	"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
	"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",

	"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
	"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
	"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",

	"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
	"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
	"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
	"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
	"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
	"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
	"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
	"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",

	"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
	"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
	"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",

	"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
	"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
	"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
	"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
	"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
	"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
	"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
	"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
	"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",

	"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
	"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
	"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
	"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
	"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
	"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",

	"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
	"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
	"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
	"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
	"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
	"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
	"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
	"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",

	"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
	"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
	"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
	"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
	"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
	"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",

	"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
	"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
	"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
	"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
	"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
	"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
	"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
	"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
	"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",

	"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
	"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
	"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
	"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",

	"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
	"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
	"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
	"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",

	"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
	"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
	"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",

	"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
	"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
	"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",

	"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
	"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
	"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",

	"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
	"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
	"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
	"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
	"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
	"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",

	"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
	"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
	"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
	"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
	"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
	"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
	"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",

	"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
	"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
	"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
	"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
	"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",

	"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
	"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
	"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
	"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
	"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",

	"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
	"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
	"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",

	"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
	"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
	"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
	"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
	"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
	"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",

	"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
	"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
	"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
	"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
	"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
	"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",

	"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
	"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
	"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",

	"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
	"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
	"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

	"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
	"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
	"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
	"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
	"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
	"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
	"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
	"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
	"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",

	"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
	"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",

	"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
	"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
	"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
	"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
	"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",

	"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
	"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
	"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
	"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
	"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",

	"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
	"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",

	"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
	"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
	"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
	"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
	"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
	"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
	"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
	"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",

	"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
	"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
	"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",

	"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
	"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
	"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
	"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
	"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
	"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
	"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",

	"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
	"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
	"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

	"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
	"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
	"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
	"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",

	"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
	"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
	"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
	"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
	"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",

	"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
	"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
	"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
	"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
	"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",

	"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
	"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
	"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",

	"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
	"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
	"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
	"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
	"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
	"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",

	"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
	"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",

	"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
	"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",

	"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
	"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
	"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
	"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
	"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",

	"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
	"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
	"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",

	"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
	"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
	"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
	"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
	"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",

	"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
	"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
	"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
	"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
	"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",

	"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
	"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
	"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",

	"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
	"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
	"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
	"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
	"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
	"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",

	"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
	"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
	"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
	"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
	"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",

	"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
	"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
	"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
	"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
	"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",

	"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
	"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
	"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
	"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
	"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
	"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
	"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
	"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
	"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
	"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
	"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
	"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",

	"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
	"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
	"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",

	"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
	"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
	"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
	"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
	"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
	"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",

	"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
	"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
	"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
	"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
	"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
	"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
	"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",

	"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
	"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",

	"_": "Thank you for translating Create!"

}