{

	"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
	"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
	"item.create.example_item.tooltip.condition1": "When this",
	"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
	"item.create.example_item.tooltip.condition2": "And When this",
	"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
	"item.create.example_item.tooltip.control1": "When Ctrl pressed",
	"item.create.example_item.tooltip.action1": "These controls are displayed.",
	
	"block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
	"block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
	
	"block.create.metal_bracket.tooltip": "METAL BRACKET",
	"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
	
	"block.create.copper_casing.tooltip": "COPPER CASING",
	"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
	"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
	"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
	
	"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
	"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.",
	
	"block.create.seat.tooltip": "SEAT",
	"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
	"block.create.seat.tooltip.condition1": "Right click on Seat",
	"block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
	
	"item.create.blaze_cake.tooltip": "BLAZE CAKE",
	"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
	
	"block.create.fluid_pipe.tooltip": "FLUID PIPE",
	"block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
	"block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer",
	"block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
	"block.create.fluid_pipe.tooltip.condition2": "Right-clicked with Wrench",
	"block.create.fluid_pipe.tooltip.behaviour2": "Places a window on the pipe if available",
	
	"block.create.hose_pulley.tooltip": "HOSE PULLEY",
	"block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
	"block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics",
	"block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
	"block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley",
	"block.create.hose_pulley.tooltip.behaviour2": "Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
	"block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley",
	"block.create.hose_pulley.tooltip.behaviour3": "Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
	
	"block.create.fluid_tank.tooltip": "FLUID TANK",
	"block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.",
	"block.create.fluid_tank.tooltip.condition1": "Right-clicked with Wrench",
	"block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window",
		
	"block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
	"block.create.creative_fluid_tank.tooltip.summary": "This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
	"block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank",
	"block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
	"block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench",
	"block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window",
	
	"block.create.fluid_valve.tooltip": "FLUID VALVE",
	"block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.",
	"block.create.fluid_valve.tooltip.condition1": "Controllable flow",
	"block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
	
	"block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
	"block.create.mechanical_pump.tooltip.summary": "Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
	"block.create.mechanical_pump.tooltip.condition1": "Fluid Flow",
	"block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
	"block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench",
	"block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow",	
	
	"block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
	"block.create.smart_fluid_pipe.tooltip.summary": "A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
	"block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it",
	"block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.",
	"block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container",
	"block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
	
	"block.create.spout.tooltip": "SPOUT",
	"block.create.spout.tooltip.summary": "An injector for refilling your _fluid items._",
	"block.create.spout.tooltip.condition1": "Fluid Transfer",
	"block.create.spout.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
	"block.create.spout.tooltip.condition2": "Fluid Automation",
	"block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",	
	
	"block.create.item_drain.tooltip": "ITEM DRAIN",
	"block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid items._",
	"block.create.item_drain.tooltip.condition1": "Fluid Transfer",
	"block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",	
	
	"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
	"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
	"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "Stays Active",
	"item.create.wand_of_symmetry.tooltip.control1": "R-Click on Ground",
	"item.create.wand_of_symmetry.tooltip.action1": "_Creates_ or _Moves_ the Mirror",
	"item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air",
	"item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror",
	"item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking",
	"item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration Interface_",

	"item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER",
	"item.create.handheld_blockzapper.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.",
	"item.create.handheld_blockzapper.tooltip.control1": "L-Click at Block",
	"item.create.handheld_blockzapper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
	"item.create.handheld_blockzapper.tooltip.control2": "R-Click at Block",
	"item.create.handheld_blockzapper.tooltip.action2": "_Places_ or _Replaces_ the targeted block.",
	"item.create.handheld_blockzapper.tooltip.control3": "R-Click while Sneaking",
	"item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration Interface_.",
	
	"item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER",
	"item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain features_.",
	"item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block",
	"item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
	"item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block",
	"item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.",
	"item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking",
	"item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration Interface_",

	"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
	"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.",
	"item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling",
	"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_",
	
	"item.create.deforester.tooltip": "DEFORESTER",
	"item.create.deforester.tooltip.summary": "A _radiant axe_ able to chop down trees in a split second.",

	"item.create.extendo_grip.tooltip": "EXTENDO GRIP",
	"item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder.",
	"item.create.extendo_grip.tooltip.condition1": "When in Off-Hand",
	"item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.",

	"item.create.filter.tooltip": "FILTER",
	"item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
	"item.create.filter.tooltip.condition1": "When in filter slot",
	"item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
	"item.create.filter.tooltip.condition2": "When R-Clicked",
	"item.create.filter.tooltip.behaviour2": "Opens the _configuration interface_.",
	
	"item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER",
	"item.create.attribute_filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.",
	"item.create.attribute_filter.tooltip.condition1": "When in filter slot",
	"item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
	"item.create.attribute_filter.tooltip.condition2": "When R-Clicked",
	"item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration interface_.",

	"item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC",
	"item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.",

	"item.create.schematic.tooltip": "SCHEMATIC",
	"item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
	"item.create.schematic.tooltip.condition1": "When Held",
	"item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.",
	"item.create.schematic.tooltip.control1": "R-Click while Sneaking",
	"item.create.schematic.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.",

	"item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL",
	"item.create.schematic_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
	"item.create.schematic_and_quill.tooltip.condition1": "Step 1",
	"item.create.schematic_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.",
	"item.create.schematic_and_quill.tooltip.condition2": "Step 2",
	"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.",
	"item.create.schematic_and_quill.tooltip.control1": "R-Click",
	"item.create.schematic_and_quill.tooltip.action1": "Select a corner point / confirm save.",
	"item.create.schematic_and_quill.tooltip.control2": "Ctrl Held",
	"item.create.schematic_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
	"item.create.schematic_and_quill.tooltip.control3": "R-Click while Sneaking",
	"item.create.schematic_and_quill.tooltip.action3": "_Resets_ and removes the selection.",

	"block.create.schematicannon.tooltip": "SCHEMATICANNON",
	"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
	"block.create.schematicannon.tooltip.condition1": "When R-Clicked",
	"block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_",

	"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
	"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.",
	"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
	"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.",

	"item.create.goggles.tooltip": "GOGGLES",
	"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.",
	"item.create.goggles.tooltip.condition1": "When worn",
	"item.create.goggles.tooltip.behaviour1": "Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.",
	"item.create.goggles.tooltip.condition2": "When looking at gauge",
	"item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.",
	"item.create.goggles.tooltip.condition3": "When looking at fluid containers",
	"item.create.goggles.tooltip.behaviour3": "Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
	
	"item.create.wrench.tooltip": "WRENCH",
	"item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.",
	"item.create.wrench.tooltip.control1": "Right-Click a kinetic block",
	"item.create.wrench.tooltip.action1": "_Rotates components_ toward or away from the face with which you interacted.",
	"item.create.wrench.tooltip.control2": "R-Click while Sneaking",
	"item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.",
	
	"block.create.nozzle.tooltip": "NOZZLE",
	"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
	
	"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
	"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
	"block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics",
	"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.",

	"block.create.turntable.tooltip": "TURNTABLE",
	"block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.",
	
	"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
	"block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
	"block.create.portable_fluid_interface.tooltip.condition1": "While Moving",
	"block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
	"block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone",
	"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
	
	"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
	"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
	"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
	"block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration Interface_.",
	
	"block.create.content_observer.tooltip": "CONTENT OBSERVER",
	"block.create.content_observer.tooltip.summary": "_Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",

	"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
	"block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.",
	"block.create.adjustable_crate.tooltip.condition1": "When R-Clicked",
	"block.create.adjustable_crate.tooltip.behaviour1": "Opens the _Interface_.",
	
	"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
	"block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
	"block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot",
	"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",

	"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
	"block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
	"block.create.controller_rail.tooltip.condition1": "When Powered by Redstone",
	"block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
	
	"item.create.sand_paper.tooltip": "SAND PAPER",
	"item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
	"item.create.sand_paper.tooltip.condition1": "When Used",
	"item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
	
	"item.create.builders_tea.tooltip": "BUILDERS TEA",
	"item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._",
	
	"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
	"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.",
	
	"item.create.shadow_steel.tooltip": "SHADOW STEEL",
	"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.",
	
	"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
	"item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
	"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
	"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
	
	"create.tooltip.wip": "WIP",
	"create.tooltip.workInProgress": "Work in progress!",
	
	"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
	"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
	"create.tooltip.randomWipDescription2": "Use at your own risk.",
	"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
	"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
	"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
	"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
	"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
	"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately."
	
}
