Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
true |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
true |
If this condition requires a key |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
true |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
true |
If this condition requires a key |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
true |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
true |
If this condition requires a key |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
cooldown |
Integer |
0 |
Maximum cooldown for using this ability |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
ability_id |
String |
"" |
The id for the ability that must be enabled for the condition to be true. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
ability_id |
String |
"" |
The id for the ability that must be unlocked for the condition to be true. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
min |
Integer |
-2147483648 |
The minimum karma required for the condition to be true. |
max |
Integer |
2147483647 |
The maximum karma required for the condition to be true. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
experience |
ExperienceThreeData$Experience |
5 |
Determines the amount of XP the player has to spend to activate this condition. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
item |
ItemStack |
{"item":"minecraft:apple","count":1} |
Determines the item the player must spend to activate this condition. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
slot |
EquipmentSlotType |
"mainhand" |
Requires the ability to be in an item, and needs that item in the specified slot |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
min |
Integer |
0 |
The minimum xp level required for the condition to be true. |
max |
Integer |
2147483647 |
The maximum xp level required for the condition to be true. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
mainhand |
Ingredient |
"[]" |
Specifies the ingredient for the item in the mainhand slot |
offhand |
Ingredient |
"[]" |
Specifies the ingredient for the item in the offhand slot |
feet |
Ingredient |
"[]" |
Specifies the ingredient for the item in the feet slot |
legs |
Ingredient |
"[]" |
Specifies the ingredient for the item in the legs slot |
chest |
Ingredient |
"[]" |
Specifies the ingredient for the item in the chest slot |
head |
Ingredient |
"[]" |
Specifies the ingredient for the item in the head slot |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
item_tag |
Item> |
"forge:ingots/iron" |
Determines the item tag the items must have |
mainhand |
Boolean |
false |
Determines if the item in the mainhand slot must have the specified tag |
offhand |
Boolean |
false |
Determines if the item in the offhand slot must have the specified tag |
feet |
Boolean |
true |
Determines if the item in the feet slot must have the specified tag |
legs |
Boolean |
true |
Determines if the item in the legs slot must have the specified tag |
chest |
Boolean |
true |
Determines if the item in the chest slot must have the specified tag |
head |
Boolean |
true |
Determines if the item in the head slot must have the specified tag |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
slot |
EquipmentSlotType |
"head" |
The slot which will be checked on |
nbt_tag |
String |
"Opening" |
The nbt tag which will be checked on |
min |
Integer |
0 |
The minimum value the nbt tag has to be |
max |
Integer |
0 |
The maximum value the nbt tag has to be |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
fluid_tag |
Fluid> |
"minecraft:water" |
Determines the fluid the eyes are needed to be in |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
min |
Float |
0.0 |
The minimum size required for the condition to be true. |
max |
Float |
16.0 |
The maximum size required for the condition to be true. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
ability_ids |
String[] |
["ability_1","ability_2"] |
Contains the ids of abilities which MUST be LOCKED |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
value_type |
String |
"HEALTH" |
The type of value to test, HEALTH, HUNGER, SATURATION, OXYGEN, ARMOR, TOUGHNESS, EXPERIENCE_BAR, or EXPERIENCE_POINT |
test_type |
String |
"GREATER" |
The type of test for the value, GREATER, LESS, EQUAL, PERCENT_GREATER, PERCENT_LESS, PERCENT_EQUAL |
test_value |
Float |
0.0 |
The value to test the entity's value against |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
potions |
String[] |
[] |
The potion effects to test for. If empty, tests if there are any potion effects |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
test_ability |
String |
"" |
The ability to test the threedata from |
data_name |
String |
"" |
The name of the data to test |
add_amount |
Float |
0.0 |
The amount of data to add after checking |
test_value |
String |
"" |
The value to test the threedata's value against, as a string. Supports string, boolean, float and integer |
test_type |
String |
"GREATER" |
The type of test for the value, GREATER, LESS, or EQUAL |
amount_max |
Float |
3.4028235E38 |
The maximum amount the data can be after adding add_amount |
amount_min |
Float |
0.0 |
The minimum amount the data can be after adding add_amount |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
abilities |
String[] |
[] |
The abilities required to use in order to unlock the ability |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
slots |
String[] |
"back" |
Requires the ability to be in an item, and needs that item to be in one of those specified slots. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
custom_title |
ITextComponent |
{"text":"empty"} |
A custom display name for the condition. |
invert |
Boolean |
false |
Lets you invert the condition |
enabling |
Boolean |
false |
If this condition enables. If false it instead decides whether the ability is unlocked. |
needs_key |
Boolean |
false |
If this condition requires a key |
item |
Ingredient |
"{"item":"minecraft:apple"}" |
Ingredient for testing the item in the curios slot |
slots |
String[] |
["back","belt"] |
Slots the item can be in. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots |