Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.dummy"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.command"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:command_block","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
commands |
CommandListThreeData$CommandList |
"/say Hello World" |
Sets the commands which get executed when using the ability |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.healing"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"texture":"threecore:textures/gui/icons.png","u":0,"v":0,"width":16,"height":16,"texture_width":256,"texture_height":256,"type":"threecore:texture"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
frequency |
Integer |
20 |
Sets the frequency of healing (in ticks) |
amount |
Float |
0.5 |
Sets the amount of hearts for each healing |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.flight"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"texture":"threecore:textures/gui/icons.png","u":0,"v":16,"width":16,"height":16,"texture_width":256,"texture_height":256,"type":"threecore:texture"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
speed |
Float |
1.0 |
Sets the speed multiplier for flying when you are NOT sprinting |
sprint_speed |
Float |
3.0 |
Sets the speed multiplier for flying when you are sprinting |
rotate_arms |
Boolean |
true |
If enabled the players arms will face in your direction (like Superman) |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.accelerating_flight"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"texture":"threecore:textures/gui/icons.png","u":0,"v":16,"width":16,"height":16,"texture_width":256,"texture_height":256,"type":"threecore:texture"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
base_speed |
Float |
0.25 |
Speed you start with when starting to fly |
max_speed |
Float |
10.0 |
Maximum flight speed you can reach |
acceleration |
Float |
0.01 |
Acceleration: amount of speed per tick |
rotate_arms |
Boolean |
true |
If enabled the players arms will face in your direction (like Superman) |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.teleport"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:ender_pearl","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
distance |
Float |
5.0 |
The maximum amount of blocks you can teleport to |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.attribute_modifier"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
attribute |
Attribute |
"minecraft:generic.armor" |
Determines which attribute should be modified. Possible attribute: "minecraft:generic.max_health", "minecraft:generic.follow_range", "minecraft:generic.knockback_resistance", "minecraft:generic.movement_speed", "minecraft:generic.flying_speed", "minecraft:generic.attack_damage", "minecraft:generic.attack_knockback", "minecraft:generic.attack_speed", "minecraft:generic.armor", "minecraft:generic.armor_toughness", "minecraft:generic.luck", "minecraft:zombie.spawn_reinforcements", "minecraft:horse.jump_strength", "tetra:draw_strength", "tetra:draw_speed", "tetra:ability_cooldown", "tetra:ability_damage", "doggytalents:generic.jump_power", "doggytalents:generic.crit_chance", "doggytalents:generic.crit_bonus", "threecore:step_height", "threecore:fall_resistance", "threecore:jump_height", "threecore:sprint_speed", "threecore:size_width", "threecore:size_height", "forge:swim_speed", "forge:nametag_distance", "forge:entity_gravity", "forge:reach_distance", "minecolonies:mc_mob_damage", "pymtech:size_resistance" |
amount |
Double |
1.0 |
The amount for the giving attribute modifier |
operation |
AttributeModifier$Operation |
0 |
The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) |
uuid |
UUID |
"498be4fb-af04-42f2-8948-e6ccdc0d99e1" |
Sets the unique identifier for this attribute modifier. If not specified it will generate a random one |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.invisibility"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"texture":"threecore:textures/gui/icons.png","u":96,"v":16,"width":16,"height":16,"texture_width":256,"texture_height":256,"type":"threecore:texture"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.slowfall"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:feather","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.water_breathing"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"texture":"threecore:textures/gui/icons.png","u":16,"v":16,"width":16,"height":16,"texture_width":256,"texture_height":256,"type":"threecore:texture"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.size_change"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"texture":"threecore:textures/gui/icons.png","u":160,"v":0,"width":16,"height":16,"texture_width":256,"texture_height":256,"type":"threecore:texture"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
size |
Float |
0.1 |
Determines the size for the size change |
size_change_type |
SizeChangeType |
"threecore:default" |
Determines the size change type for the size change |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
true |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.custom_hotbar"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:stick","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
hotbar_element |
RenderGameOverlayEvent$ElementType |
"health" |
Specified the hotbar element which shall be changed. Possible values: "all", "helmet", "portal", "crosshairs", "bosshealth", "bossinfo", "armor", "health", "food", "air", "hotbar", "experience", "text", "healthmount", "jumpbar", "chat", "player_list", "debug", "potion_icons", "subtitles", "fps_graph", "vignette" |
texture |
ResourceLocation |
"minecraft:textures/gui/icons.png" |
Determines texture for overriding the hotbars one. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.opening_nbt_timer"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:iron_helmet","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
max_timer |
Integer |
10 |
Sets the maximum value for the timer, there it goes from 0 to this value-1. You define it in ticks (20 ticks = 1 second). |
nbt_tag |
String |
"Opening" |
Determines the nbt tag in the item which will be used. |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
true |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.model_layer"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
model_layer |
ResourceLocation |
"hello:world" |
Determines the id for the model layer this ability will look for. The model layer json file must be in 'assets/ |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.projectile"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:snowball","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
entity_type |
EntityType> |
"minecraft:snowball" |
Determines the entity that will be spawned |
entity_data |
CompoundNBT |
{} |
NBT tag for the entity that will be spawned |
inaccuracy |
Float |
0.0 |
Determines the inaccuracy when shooting the projectile |
velocity |
Float |
1.5 |
Determines the velocity when shooting the projectile |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.damage_immunity"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
damage_sources |
String[] |
["lightningBolt","cactus"] |
Determines which damage sources have no effect on the entity |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.potion_effect"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:potion","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
effect |
Effect |
"minecraft:water_breathing" |
Determines the type of effec the entity will get |
duration |
Integer |
20 |
Duration for the effect |
amplifier |
Integer |
0 |
The amplifier/level for the effect |
show_particles |
Boolean |
false |
Determines if the particles should display |
show_icon |
Boolean |
true |
Determines if the icon should display/render |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.multi_jump"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"texture":"threecore:textures/gui/icons.png","u":144,"v":16,"width":16,"height":16,"texture_width":256,"texture_height":256,"type":"threecore:texture"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
jumps |
Integer |
2 |
Determines how often the player can jump in the air |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
true |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.name_change"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
name |
ITextComponent |
{"text":"???"} |
The name which will render on the entity |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
true |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.hud"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
hud |
ResourceLocation |
"minecraft:textures/misc/pumpkinblur.png" |
Texture for the hud |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
true |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.skin_change"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
texture |
ResourceLocation |
"minecraft:textures/entity/zombie/drowned.png" |
Texture for the new player skin |
priority |
Integer |
50 |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
true |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.hide_body_parts"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
body_parts |
BodyPartListThreeData$BodyPart> |
["left_arm","left_arm_overlay"] |
Determines which body parts should vanish. Available parts: head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay |
affects_first_person |
Boolean |
true |
Determines if your first person arm should disappear aswell (if it's disabled) |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.change_ability_tab_texture"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
texture |
String |
"minecraft:textures/block/red_wool.png" |
Texture to set the ability tab to |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.threecore.energy"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"minecraft:barrier","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
max_amount |
Integer |
100 |
Sets the maximum amount of energy |
charge_amount |
Integer |
1 |
Sets the amount of energy created when the ability is enabled |
energy_texture_info |
Integer[] |
[-13,3,10,0,10,-100] |
Data to create the energy texture (x position, y position, x minimum, y minimum, x maximum, y maximum |
base_texture_info |
Integer[] |
[-16,0,16,106] |
Data to create the base texture (x position, y position, x size, y size |
energy_texture |
ResourceLocation |
"minecraft:textures/block/blue_wool.png" |
Path to the energy texture |
base_texture |
ResourceLocation |
"minecraft:textures/block/gray_wool.png" |
Path to the base texture |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.pymtech.regulator"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"pymtech:regulator","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.pymtech.regulator_tier2"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"pymtech:regulator","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
min_size |
Float |
0.1 |
Determines the minimum size the player can choose |
max_size |
Float |
8.0 |
Determines the maximum size the player can choose |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.pymtech.regulator_tier3"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"item":"pymtech:regulator","count":1,"type":"threecore:item"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
min_size |
Float |
0.1 |
Determines the minimum size the player can choose |
max_size |
Float |
8.0 |
Determines the maximum size the player can choose |
Example:
| Setting | Type | Default | Description |
|---|---|---|---|
show_in_bar |
Boolean |
false |
Determines if this ability should be displayed in the ability bar without a condition that displays it there. |
hidden |
Boolean |
false |
If enabled, the ability will be invisible for the ability GUI & ability bar |
title |
ITextComponent |
{"translate":"ability.pymtech.pym_particle_size_change"} |
Allows you to set a custom title for this ability |
icon |
IIcon |
{"size":0.1,"type":"pymtech:pym_particles"} |
Lets you customize the icon for the ability |
bar_color |
EnumAbilityColor |
"light_gray" |
Changes the color of the ability in the ability bar |
additional_data |
CompoundNBT |
{} |
You can store additional data here, especially useful if you use scripts and want to mark certain abilities |
regulator_ability |
String |
"" |
The id of the linked regulator ability to use pym particles from |
size |
Float |
0.1 |
The size this entity will change to |