ThreeCore


Key must be pressed once to active this ability

threecore:action

Example:






SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean true

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean true

If this condition requires a key


Key must be held to activate this ability

threecore:held

Example:






SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean true

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean true

If this condition requires a key


Ability must be toggled with the key

threecore:toggle

Example:






SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean true

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean true

If this condition requires a key


Ability must be cooled down

threecore:cooldown

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

cooldown Integer 0

Maximum cooldown for using this ability


/ ability must be enabled

threecore:ability_enabled

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

ability_id String ""

The id for the ability that must be enabled for the condition to be true.


/ ability must be unlocked

threecore:ability_unlocked

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

ability_id String ""

The id for the ability that must be unlocked for the condition to be true.


Karma must be at least -2147483648

threecore:karma

Example:








SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

min Integer -2147483648

The minimum karma required for the condition to be true.

max Integer 2147483647

The maximum karma required for the condition to be true.


5 experience points must be spent

threecore:xp_buy

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

experience ExperienceThreeData$Experience 5

Determines the amount of XP the player has to spend to activate this condition.


An item must be spent

threecore:item_buy

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

item ItemStack {"item":"minecraft:apple","count":1}

Determines the item the player must spend to activate this condition.


Item needs to be in the main hand slot

threecore:equipment_slot

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

slot EquipmentSlotType "mainhand"

Requires the ability to be in an item, and needs that item in the specified slot


Karma must be at least 0

threecore:xp

Example:








SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

min Integer 0

The minimum xp level required for the condition to be true.

max Integer 2147483647

The maximum xp level required for the condition to be true.


Entity must wear specific items

threecore:wearing_item

Example:












SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

mainhand Ingredient "[]"

Specifies the ingredient for the item in the mainhand slot

offhand Ingredient "[]"

Specifies the ingredient for the item in the offhand slot

feet Ingredient "[]"

Specifies the ingredient for the item in the feet slot

legs Ingredient "[]"

Specifies the ingredient for the item in the legs slot

chest Ingredient "[]"

Specifies the ingredient for the item in the chest slot

head Ingredient "[]"

Specifies the ingredient for the item in the head slot


Entity must wear items within the forge:ingots/iron tag

threecore:wearing_item_tag

Example:













SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

item_tag Item> "forge:ingots/iron"

Determines the item tag the items must have

mainhand Boolean false

Determines if the item in the mainhand slot must have the specified tag

offhand Boolean false

Determines if the item in the offhand slot must have the specified tag

feet Boolean true

Determines if the item in the feet slot must have the specified tag

legs Boolean true

Determines if the item in the legs slot must have the specified tag

chest Boolean true

Determines if the item in the chest slot must have the specified tag

head Boolean true

Determines if the item in the head slot must have the specified tag


Item in HEAD slot must have specific value in Opening nbt tag

threecore:item_integer_nbt

Example:










SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

slot EquipmentSlotType "head"

The slot which will be checked on

nbt_tag String "Opening"

The nbt tag which will be checked on

min Integer 0

The minimum value the nbt tag has to be

max Integer 0

The maximum value the nbt tag has to be


Eyes are need to be covered by fluids in the NamedTag[minecraft:water] tag

threecore:eyes_in_fluid

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

fluid_tag Fluid> "minecraft:water"

Determines the fluid the eyes are needed to be in


Size must be between 0.0 and 16.0

threecore:size

Example:








SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

min Float 0.0

The minimum size required for the condition to be true.

max Float 16.0

The maximum size required for the condition to be true.


abilities must be locked

threecore:abilities_locked

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

ability_ids String[] ["ability_1","ability_2"]

Contains the ids of abilities which MUST be LOCKED


Entity HEALTH must be GREATER than 0.0

threecore:living_values

Example:









SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

value_type String "HEALTH"

The type of value to test, HEALTH, HUNGER, SATURATION, OXYGEN, ARMOR, TOUGHNESS, EXPERIENCE_BAR, or EXPERIENCE_POINT

test_type String "GREATER"

The type of test for the value, GREATER, LESS, EQUAL, PERCENT_GREATER, PERCENT_LESS, PERCENT_EQUAL

test_value Float 0.0

The value to test the entity's value against


Entity must have potion effects

threecore:has_potions

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

potions String[] []

The potion effects to test for. If empty, tests if there are any potion effects


ThreeData value must be compared

threecore:three_data

Example:













SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

test_ability String ""

The ability to test the threedata from

data_name String ""

The name of the data to test

add_amount Float 0.0

The amount of data to add after checking

test_value String ""

The value to test the threedata's value against, as a string. Supports string, boolean, float and integer

test_type String "GREATER"

The type of test for the value, GREATER, LESS, or EQUAL

amount_max Float 3.4028235E38

The maximum amount the data can be after adding add_amount

amount_min Float 0.0

The minimum amount the data can be after adding add_amount


Ability must be the only of its kind

threecore:exclusive

Example:






SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key


Specific abilities must be used in specific order

threecore:combo

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

abilities String[] []

The abilities required to use in order to unlock the ability


Item needs to be in specific Curios slot

threecore:curios_slot

Example:







SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

slots String[] "back"

Requires the ability to be in an item, and needs that item to be in one of those specified slots. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots


Specific item must be in specific Curios slot

threecore:wearing_curios

Example:








SettingTypeDefaultDescription
custom_title ITextComponent {"text":"empty"}

A custom display name for the condition.

invert Boolean false

Lets you invert the condition

enabling Boolean false

If this condition enables. If false it instead decides whether the ability is unlocked.

needs_key Boolean false

If this condition requires a key

item Ingredient "{"item":"minecraft:apple"}"

Ingredient for testing the item in the curios slot

slots String[] ["back","belt"]

Slots the item can be in. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots