# Configuration file

##########################################################################################################
# balance
#--------------------------------------------------------------------------------------------------------#
# For those wanting to change balance.
# Note: The 'blocks-at-a-time' for the unbreakable wand is 2^n where n is the damage value. Recipe modification can be done with another mod.
##########################################################################################################

balance {
    # How many blocks the diamond wand can place at a time. Use -1 for default
    I:diamond_wand_limit=-1
}


general {
    # Blocks that won't work at all with the wands. E.g. 'minecraft:bedrock/0'
    S:blacklisted_blocks <
     >

    # Enable recipe for diamond builder's wand
    B:enable_diamond_wand=true

    # Enable recipe for iron builder's wand
    B:enable_iron_wand=true

    # Enable recipe for stone builder's wand
    B:enable_stone_wand=true

    # Specify forced mappings for what to build from certain blocks.
    # (what you are looking at)=>(number required)*(item required)=>(block to build)
    S:forced_blocks=minecraft:grass/0=>1*minecraft:grass/0=>minecraft:grass/0,minecraft:grass/0=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:lapis_ore/0=>1*minecraft:lapis_ore/4=>minecraft:lapis_ore/0,minecraft:lit_redstone_ore/0=>1*minecraft:redstone_ore/0=>minecraft:lit_redstone_ore/0,minecraft:grass/0=>1*minecraft:grass/0=>minecraft:grass/0,minecraft:grass/0=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/1=>1*minecraft:dirt/1=>minecraft:dirt/1,minecraft:dirt/1=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/2=>1*minecraft:dirt/2=>minecraft:dirt/2,minecraft:dirt/2=>1*minecraft:dirt/0=>minecraft:dirt/0

    # Blocks that break assumptions. When the placed block is not what you expect. E.g. 'minecraft:bedrock/0'
    S:no_assumption_blocks <
     >
}


why_not {
    # For those that don't like Extra Utils progression. [default: false]
    B:straymav_ultimate_wand=true
}


