
#Generation Setting
[Generation_Settings]
	#Use Stone Block Tag? Could have performance impact!
	#Default: false
	stoneTag = true
	#Replace cobblestone? Replaces dungeon cobble stone for example.
	#Default: true
	replaceCobble = true
	#Are vanilla Mesas/badlands layered down to bedrock? Ores will still be kept.
	#Default: true
	trueMesas = true
	#Do deserts use different blocks for cave generation?
	#Default: true
	desertCaves = true
	#Do icy/frozen biomes use different blocks for cave generation?
	#Default: true
	icyCaves = true

	[Generation_Settings.Natural_Generator]
		#Perturb Strength 
		#Default: 95
		#Range: 0.0 ~ 100000.0
		perturbAmpStrength = 95.0
		#Small Perturb Strength 
		#Default: 8
		#Range: 0.0 ~ 100000.0
		smallPerturbAmpStrength = 8.0
		#List of blocks to use in desert biome world generation.
		#Default: "unearthed:siltstone,unearthed:mudstone,minecraft:smooth_sandstone,minecraft:sandstone"
		desertBlocksForGeneration = "unearthed:siltstone,unearthed:mudstone,minecraft:smooth_sandstone,minecraft:sandstone"
		#Stone vein scale factor. Multiplies the vein size. 
		#Default: 4.5
		#Range: 0.0 ~ 100000.0
		stoneVeinScaleFactor = 4.5
		#List of blocks to use in world generation.
		#Default: "unearthed:gray_basalt,unearthed:gabbro,unearthed:pumice,unearthed:kimberlite,unearthed:rhyolite,unearthed:slate,unearthed:quartzite,unearthed:phyllite,unearthed:schist,unearthed:limestone,unearthed:lignite,unearthed:conglomerate,minecraft:stone"
		blocksForGeneration = "unearthed:gray_basalt,unearthed:gabbro,unearthed:pumice,unearthed:kimberlite,unearthed:rhyolite,unearthed:slate,unearthed:quartzite,unearthed:phyllite,unearthed:schist,unearthed:limestone,unearthed:lignite,unearthed:conglomerate,minecraft:stone"
		#List of blocks to use in icy biome world generation.
		#Default: "unearthed:marble,minecraft:packed_ice"
		iceBlocksForGeneration = "unearthed:marble,minecraft:packed_ice"
		#Perturb Octaves. Bigger values = slower world gen
		#Default: 8
		#Range: 0 ~ 100000
		perturbAmpOctaves = 5
		#Small Perturb Octaves. Bigger values = slower world gen
		#Default: 3
		#Range: 0 ~ 100000
		smallPerturbAmpOctaves = 3

