{
	"RSAllowDisallowConfig": {
		/* 
		   
		   
		   Adds modded loot from vanilla structure's loot tables and injects them into Repurposed Structure's loot tables.
		   Example: Snowy Pyramid gets all modded items that vanilla Desert Temple can have
		*/
		"importModdedItems": true,
		/* 
		   
		   
		   Add the identifiers for Repurposed Structures's loottable you want to
		    turn off the automatic modded item importing code for. 
		    Separate multiple entries with a comma.
		   Example: "repurposed_structures:chests/mansions/birch, repurposed_structures:chests/mineshafts/jungle"
		*/
		"blacklistedRSLoottablesFromImportingModdedItems": "",
		/* 
		   
		   
		   If you are in the config GUI in-game and are looking for the configs to
		   allow or disallow Repurposed Structure's structures from dimensions or biomes,
		   please take a look at the biome_dimension_allow_disallow_configs.json5 file in the config folder.
		   Cloth Config API cannot show maps so you will need to edit the file itself.
		*/
		"seeConfigFileForBiomeAndDimensionAllowDisallow": "Read comment above"
	},
	"RSNaturalMobSpawningConfig": {
		/* 
		   
		   
		   If you are in the config GUI in-game and are looking for the configs to
		   control what mobs spawn over time in Repurposed Structure's structures,
		   please take a look at the natural_mob_spawning_configs.json5 file in the config folder.
		   Cloth Config API cannot show maps so you will need to edit the file itself.
		*/
		"seeConfigFileForStructureNaturalMobSpawning": "Read comment above"
	},
	"RSBastionsConfig": {
		/* 
		   
		   
		   How rare are Underground Bastions in non-ocean and non-beach Overworld biomes.
		   1 for spawning in most chunks and 10001 for none.
		*/
		"bastionUndergroundAverageChunkDistance": 500
	},
	"RSCitiesConfig": {
		/* 
		   
		   
		   How rare are Nether Cities in Nether biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"cityNetherAverageChunkDistance": 110
	},
	"RSDungeonsConfig": {
		"attemptsPerChunk": {
			/* 
			   
			   
			   Replaces vanilla dungeon in Badlands biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"badlandsDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Replaces vanilla dungeon in Dark Forest biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"darkForestDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Replaces vanilla dungeon in Desert biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"desertDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Replaces vanilla dungeon in Jungle biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"jungleDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Replaces vanilla dungeon in Mushroom biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"mushroomDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Replaces vanilla dungeon in snowy biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"snowDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Replaces vanilla dungeon in icy biomes (non-ocean biomes that are super cold or has frozen/ice/icy in name)
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"icyDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Replaces vanilla dungeon in Swamp biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			   Note: When set to 0, Vanilla Dungeons spawns again.
			*/
			"swampDungeonAttemptsPerChunk": 8,
			/* 
			   
			   
			   Add End themed dungeon to biomes outside the Enderdragon island.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			*/
			"endDungeonAttemptsPerChunk": 12,
			/* 
			   
			   
			   Add Nether themed dungeon to Nether biomes.
			   Spawn attempts per chunk.
			   0 for no Dungeons at all and 1000 for max spawnrate.
			*/
			"netherDungeonAttemptsPerChunk": 12,
			/* 
			   
			   
			   Add ocean themed dungeon to ocean biomes. Will spawn on
			   ocean floor and in water filled caves and ravines.
			   Spawn attempts per chunk.
			   0 for no dungeons at all and 1000 for max spawnrate.
			   Note: Vanilla Dungeons will still generate if this
			   is on which is unlike the other dungeons from this mod
			   as those would normally replace the Vanilla Dungeons.
			*/
			"oceanDungeonAttemptsPerChunk": 4
		},
		"minHeight": {
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"badlandsDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"darkForestDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"desertDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"jungleDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"mushroomDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"snowDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"icyDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"swampDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"endDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"netherDungeonMinHeight": 2,
			/* 
			   
			   
			   Minimum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			*/
			"oceanDungeonMinHeight": 3
		},
		"maxHeight": {
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"badlandsDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"darkForestDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"desertDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"jungleDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"mushroomDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"snowDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"icyDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"swampDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"endDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"netherDungeonMaxHeight": 255,
			/* 
			   
			   
			   Maximum Y height that this dungeon can spawn at.
			   Note: The dungeon will spawn between min and max y height set in config.
			   Setting this to below min height config will make dungeon spawn only at min height.
			*/
			"oceanDungeonMaxHeight": 255
		}
	},
	"RSFortressesConfig": {
		"jungleFortress": {
			/* 
			   
			   
			   How rare are Jungle Fortresses.
			   1 for spawning in most chunks and 1001 for none.
			*/
			"jungleFortressAverageChunkDistance": 50,
			/* 
			   
			   
			   Size of the fortress. This is how many pieces long a branch can be from the start piece.
			*/
			"jungleFortressSize": 10,
			/* 
			   
			   
			   Min Y height that the starting point can spawn at.
			*/
			"jungleFortressMinHeight": 56,
			/* 
			   
			   
			   Max Y height that the starting point can spawn at.
			   If below min height, this will be read as min.
			*/
			"jungleFortressMaxHeight": 63,
			/* 
			   
			   
			   How far above or below the fortress's pieces can generate away from the center piece.
			*/
			"jungleFortressVerticalRange": 33
		}
	},
	"RSIgloosConfig": {
		/* 
		   
		   
		   How rare are Grassy Igloos in Plains and Forests.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"grassyIglooAverageChunkDistance": 20,
		/* 
		   
		   
		   How rare are Stone Igloos in Giant Tree Taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"stoneIglooAverageChunkDistance": 20
	},
	"RSMansionsConfig": {
		/* 
		   
		   
		   Only make supports downward if there is land below.
		   (Helps make structure look better in floating island worlds instead of support going down to void at world bottom)
		*/
		"pillarOnlyToLand": true,
		/* 
		   
		   
		   How rare are Birch Mansions in Birch biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"mansionBirchAverageChunkDistance": 180,
		/* How rare are Jungle Mansions in Jungle biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"mansionJungleAverageChunkDistance": 225,
		/* 
		   
		   
		   How rare are Oak Mansions in in forest category
		   biomes that are not birch or dark forest.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"mansionOakAverageChunkDistance": 205,
		/* 
		   
		   
		   How rare are Savanna Mansions in Savanna biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"mansionSavannaAverageChunkDistance": 225,
		/* 
		   
		   
		   How rare are Taiga Mansions in non-snowy Taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"mansionTaigaAverageChunkDistance": 205,
		/* 
		   
		   
		   How rare are Desert Mansions in Desert biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"mansionDesertAverageChunkDistance": 225,
		/* 
		   
		   
		   How rare are Snowy Mansions in Snowy biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"mansionSnowyAverageChunkDistance": 225
	},
	"RSMineshaftsConfig": {
		"spawnrate": {
			/* 
			   
			   
			   Replaces Mineshafts in Birch biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"birchMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Jungle biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"jungleMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Desert biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"desertMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Mountain (Extreme Hills) biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"stoneMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Savanna biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"savannaMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Snowy/Icy biomes.
			   Note: Snowy Taiga Biomes will get Ice Mineshaft instead of Taiga theme.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"icyMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Ocean biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"oceanMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Taiga biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"taigaMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Swamps.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"swampMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Replaces Mineshafts in Dark Forests.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			   Note: Set this to 0 and restart to spawn Vanilla Mineshafts.
			*/
			"darkForestMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Add End themed Mineshafts to biomes outside the Enderdragon island.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			*/
			"endMineshaftSpawnrate": 60,
			/* 
			   
			   
			   Add Nether themed Mineshafts to non-crimson and non-warped Nether biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			*/
			"netherMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Add Crimson themed Mineshafts to Crimson Nether biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			*/
			"crimsonMineshaftSpawnrate": 40,
			/* 
			   
			   
			   Add Warped themed Mineshafts to Warped Nether biomes.
			   How often Mineshafts will spawn.
			   0 for no Mineshafts and 1000 for max spawnrate.
			*/
			"warpedMineshaftSpawnrate": 40
		},
		"minHeight": {
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"birchMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"jungleMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"desertMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"stoneMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"savannaMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"icyMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"oceanMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"taigaMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"swampMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"darkForestMineshaftMinHeight": 8,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"netherMineshaftMinHeight": 6,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"crimsonMineshaftMinHeight": 6,
			/* 
			   
			   
			   Min Y height of Mineshaft
			*/
			"warpedMineshaftMinHeight": 6
		},
		"maxHeight": {
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"birchMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"jungleMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"desertMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"stoneMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"savannaMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"icyMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"oceanMineshaftMaxHeight": 26,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"taigaMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"swampMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"darkForestMineshaftMaxHeight": 45,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"netherMineshaftMaxHeight": 17,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"crimsonMineshaftMaxHeight": 14,
			/* 
			   
			   
			   Max Y height of Mineshaft
			   If below min height, this will be read as min.
			*/
			"warpedMineshaftMaxHeight": 14
		},
		"size": {
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"birchMineshaftSize": 10,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"jungleMineshaftSize": 6,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"desertMineshaftSize": 6,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"stoneMineshaftSize": 9,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"savannaMineshaftSize": 9,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"icyMineshaftSize": 9,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"oceanMineshaftSize": 9,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"taigaMineshaftSize": 9,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"swampMineshaftSize": 9,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"darkForestMineshaftSize": 9,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"endMineshaftSize": 11,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"netherMineshaftSize": 10,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"crimsonMineshaftSize": 10,
			/* 
			   
			   
			   Size of the mineshaft. This is how many pieces long a branch can be from the start piece.
			*/
			"warpedMineshaftSize": 10
		},
		"misc": {
			/* 
			   
			   
			   The minimum thickness of End islands that the End Mineshaft can spawn in.
			   So 30 means the End Mineshaft will spawn in land that is at least 30 blocks vertically in the area.
			   Do 0 to turn off this check and allow the End Mineshaft to spawn anywhere including floating in midair
			*/
			"endMineshaftMinIslandThickness": 30
		}
	},
	"RSOutpostsConfig": {
		/* 
		   
		   
		   How rare are Nether Brick Outposts in non-warped Nether biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"netherBrickOutpostAverageChunkDistance": 34,
		/* 
		   
		   
		   How rare are Warped Outposts in Warped Nether biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"warpedOutpostAverageChunkDistance": 34,
		/* 
		   
		   
		   How rare are Crimson Outposts in Warped Nether biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"crimsonOutpostAverageChunkDistance": 34,
		/* 
		   
		   
		   How rare are Birch Outposts in Birch Forest biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostBirchAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are Jungle Outposts in Jungle biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostJungleAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are Giant Tree Taiga Outposts in Giant Tree Taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostGiantTreeTaigaAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are Desert Outposts in Desert biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostDesertAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are Badlands Outposts in Badlands biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostBadlandsAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are Snowy Outposts in snowy biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostSnowyAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are Icy Outposts in icy/extremely cold biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostIcyAverageChunkDistance": 41,
		/* 
		   
		   
		   How rare are Taiga Outposts in non-snowy and non-giant taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostTaigaAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are Oak Outposts in forest biomes that are not birch or dark forest.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostOakAverageChunkDistance": 49,
		/* 
		   
		   
		   How rare are End Outposts in End biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"outpostEndAverageChunkDistance": 61
	},
	"RSPyramidsConfig": {
		/* 
		   
		   
		   How rare are Nether Pyramids in Nether.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidNetherAverageChunkDistance": 37,
		/* 
		   
		   
		   How rare are Badlands Pyramid in Badlands biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidBadlandsAverageChunkDistance": 40,
		/* 
		   
		   
		   How rare are Snowy Pyramid in snowy biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidSnowyAverageChunkDistance": 40,
		/* 
		   
		   
		   How rare are End Pyramid in End biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidEndAverageChunkDistance": 68,
		/* 
		   
		   
		   How rare are Icy Pyramid in biomes that are super cold or has icy words in its name.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidIcyAverageChunkDistance": 34,
		/* 
		   
		   
		   How rare are Jungle Pyramid in Jungle biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidJungleAverageChunkDistance": 44,
		/* 
		   
		   
		   How rare are Mushroom Pyramid in Mushroom biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidMushroomAverageChunkDistance": 24,
		/* 
		   
		   
		   How rare are Ocean Pyramid in Ocean biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidOceanAverageChunkDistance": 40,
		/* 
		   
		   
		   How rare are Giant Tree Taiga Pyramid in Giant Tree Taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidGiantTreeTaigaAverageChunkDistance": 40,
		/* 
		   
		   
		   How rare are Flower Forest Pyramid in Flower Forest biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"pyramidFlowerForestAverageChunkDistance": 34
	},
	"RSRuinedPortalsConfig": {
		/* 
		   
		   
		   How rare are End themed Ruined Portals in
		   End category biomes. 1 for spawning in most
		   chunks and 1001 for none.
		*/
		"ruinedPortalEndAverageChunkDistance": 57
	},
	"RSRuinsConfig": {
		/* 
		   
		   
		   How rare are Nether Ruins in Nether category biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"ruinsNetherAverageChunkDistance": 35,
		/* 
		   
		   
		   How rare are Warm Land Ruins in Plains, Forests, Swamps, and non-snowy Taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"ruinsLandWarmAverageChunkDistance": 42,
		/* 
		   
		   
		   How rare are Hot Land Ruins in Desert biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"ruinsLandHotAverageChunkDistance": 45
	},
	"RSShipwrecksConfig": {
		/* 
		   
		   
		   How rare are End Shipwreck in End Highlands biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"endShipwreckAverageChunkDistance": 24,
		/* 
		   
		   
		   How rare are Nether Bricks Shipwreck in any non-warped or non-crimson Nether biome.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"netherBricksShipwreckAverageChunkDistance": 21,
		/* 
		   
		   
		   How rare are Crimson Shipwreck in Crimson Nether biome.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"crimsonShipwreckAverageChunkDistance": 18,
		/* 
		   
		   
		   How rare are Warped Shipwreck in Warped Nether biome.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"warpedShipwreckAverageChunkDistance": 18
	},
	"RSStrongholdsConfig": {
		"nether": {
			/* 
			   
			   
			   Size of Nether Stronghold.
			   This number is how many pieces deep a branch can go from the center piece.
			   1 for supertiny and 30 for supermassive Strongholds.
			*/
			"netherStrongholdSize": 15,
			/* 
			   
			   
			   How rare are Nether-styled Strongholds in Nether-category biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			   Note: Eyes of Ender will work and show the closest Nether Stronghold too.
			*/
			"netherStrongholdAverageChunkDistance": 100,
			/* 
			   
			   
			   Min Y height that the starting point can spawn at.
			*/
			"netherStrongholdMinHeight": 10,
			/* 
			   
			   
			   Max Y height that the starting point can spawn at.
			   If below min height, this will be read as min.
			*/
			"netherStrongholdMaxHeight": 31
		},
		"end": {
			/* 
			   
			   
			   Size of End Stronghold.
			   This number is how many pieces deep a branch can go from the center piece.
			   1 for supertiny and 30 for supermassive Strongholds.
			*/
			"endStrongholdSize": 15,
			/* 
			   
			   
			   How rare are End-styled Strongholds in End-category biome's islands.
			   1 for spawning in most chunks and 10001 for no spawn.
			   Note: Eyes of Ender will work and show the closest End Stronghold too.
			*/
			"endStrongholdAverageChunkDistance": 130,
			/* 
			   
			   
			   Min Y height that the starting point can spawn at.
			*/
			"endStrongholdMinHeight": 4,
			/* 
			   
			   
			   Max Y height that the starting point can spawn at.
			   If below min height, this will be read as min.
			*/
			"endStrongholdMaxHeight": 5,
			/* 
			   
			   
			   How far above or below the End Stronghold's pieces can generate away from the center piece.
			*/
			"endStrongholdVerticalRange": 45
		}
	},
	"RSTemplesConfig": {
		/* 
		   
		   
		   How rare are Nether Temples in Nether Wastelands.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"netherWastelandTempleAverageChunkDistance": 27,
		/* 
		   
		   
		   How rare are Nether Basalt Temples in Nether Basalt Delta biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"netherBasaltTempleAverageChunkDistance": 27,
		/* 
		   
		   
		   How rare are Nether Crimson Temples in Nether Crimson Forest.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"netherCrimsonTempleAverageChunkDistance": 27,
		/* 
		   
		   
		   How rare are Nether Crimson Temples in Nether Warped Forest.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"netherWarpedTempleAverageChunkDistance": 27,
		/* 
		   
		   
		   How rare are Nether Soul Temples in Nether Soul Sand Valley.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"netherSoulTempleAverageChunkDistance": 27
	},
	"RSVillagesConfig": {
		"spawnrate": {
			/* 
			   
			   
			   How rare are Badlands Villages in Badland biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			*/
			"badlandsVillageAverageChunkDistance": 34,
			/* 
			   
			   
			   How rare are Birch Villages in Birch biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			*/
			"birchVillageAverageChunkDistance": 47,
			/* 
			   
			   
			   How rare are Dark Forest Villages in Dark Forest biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			*/
			"darkForestVillageAverageChunkDistance": 47,
			/* 
			   
			   
			   How rare are Jungle Villages in Jungle biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			*/
			"jungleVillageAverageChunkDistance": 47,
			/* 
			   
			   
			   How rare are Swamp Villages in Swamp biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			*/
			"swampVillageAverageChunkDistance": 47,
			/* 
			   
			   
			   How rare are Mountains Villages in Mountains biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			*/
			"mountainsVillageAverageChunkDistance": 47,
			/* 
			   
			   
			   How rare are Giant Taiga Villages in Giant Taiga biomes.
			   1 for spawning in most chunks and 1001 for no spawn.
			*/
			"giantTaigaVillageAverageChunkDistance": 47,
			/* 
			   
			   
			   How rare are Oak Villages in forest category biomes that are not birch or dark forest.
			   1 for spawning in most chunks and 1001 for none.
			*/
			"oakVillageAverageChunkDistance": 47,
			/* 
			   
			   
			   How rare are Crimson Village in Crimson Forest biomes.
			   1 for spawning in most chunks and 1001 for none.
			*/
			"crimsonVillageAverageChunkDistance": 30,
			/* 
			   
			   
			   How rare are Warped Village in Warped Forest biomes.
			   1 for spawning in most chunks and 1001 for none.
			*/
			"warpedVillageAverageChunkDistance": 30
		},
		"size": {
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"badlandsVillageSize": 10,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"birchVillageSize": 6,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"darkForestVillageSize": 6,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"jungleVillageSize": 8,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"swampVillageSize": 6,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"mountainsVillageSize": 6,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"giantTaigaVillageSize": 6,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"oakVillageSize": 6,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"crimsonVillageSize": 6,
			/* 
			   
			   
			   Size of the village. This is how many pieces long a path can be from the start piece.
			*/
			"warpedVillageSize": 6
		}
	},
	"RSWellsConfig": {
		/* 
		   
		   
		   Adds Badlands themed wells to Badlands biomes`.
		   Changes how often wells attempt to spawn per chunk.
		   Chance of a well generating in a chunk is 1/rarityPerChunk.
		   1 for spawning in every chunk and 10000 for no wells.
		*/
		"badlandsWellRarityPerChunk": 350,
		/* 
		   
		   
		   Adds Nether themed wells to Nether biomes.
		   Changes how often wells attempt to spawn per chunk.
		   Chance of a well generating in a chunk is 1/rarityPerChunk.
		   1 for spawning in every chunk and 10000 for no wells.
		*/
		"netherWellRarityPerChunk": 250,
		/* 
		   
		   
		   Adds Snow themed wells to snowy and icy biomes.
		   Changes how often wells attempt to spawn per chunk.
		   Chance of a well generating in a chunk is 1/rarityPerChunk.
		   1 for spawning in every chunk and 10000 for no wells.
		*/
		"snowWellRarityPerChunk": 350,
		/* 
		   
		   
		   Adds mossy stone themed wells to Jungles, Dark Oak, and Swamp biomes.
		   Changes how often wells attempt to spawn per chunk.
		   Chance of a well generating in a chunk is 1/rarityPerChunk.
		   1 for spawning in every chunk and 10000 for no wells.
		*/
		"mossyStoneWellRarityPerChunk": 350,
		/* 
		   
		   
		   Adds a wood themed wells to Forest and Birch Forest biomes.
		   Changes how often wells attempt to spawn per chunk.
		   Chance of a well generating in a chunk is 1/rarityPerChunk.
		   1 for spawning in every chunk and 10000 for no wells.
		*/
		"forestWellRarityPerChunk": 350,
		/* 
		   
		   
		   Adds a mushroom themed wells to Mushroom biomes.
		   Changes how often wells attempt to spawn per chunk.
		   Chance of a well generating in a chunk is 1/rarityPerChunk.
		   1 for spawning in every chunk and 10000 for no wells.
		*/
		"mushroomWellRarityPerChunk": 350
	},
	"RSWitchHutsConfig": {
		/* 
		   
		   
		   How rare are Oak Witch Huts in Forest biomes that are not birch or dark oak.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"witchHutsOakAverageChunkDistance": 48,
		/* 
		   
		   
		   How rare are Taiga Witch Huts in Taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"witchHutsTaigaAverageChunkDistance": 48,
		/* 
		   
		   
		   How rare are Birch Witch Huts in Birch biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"witchHutsBirchAverageChunkDistance": 48,
		/* 
		   
		   
		   How rare are Dark Forest Witch Huts in Dark Forest biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"witchHutsDarkForestAverageChunkDistance": 48,
		/* 
		   
		   
		   How rare are Giant Tree Taiga Witch Huts in Giant Tree Taiga biomes.
		   1 for spawning in most chunks and 1001 for none.
		*/
		"witchHutsGiantTreeTaigaAverageChunkDistance": 48
	}
}