
[modules]
	#Adds tools for automation and redstone interaction
	utility = true
	#Contains tweaks to vanilla features
	tweaks = true
	#Includes new blocks that add new types of recipes
	tools = true
	#Building blocks to improve decoration
	building = true

[general]
	#Shows all variants for dynamically textured blocks, like bookshelves. If false just the first will be shown
	showAllVariants = true

[building]
	#Enables stone paths: a carpet like decorative block for making decorative paths
	path = true
	#Enables additional flowers from breaking double flowers with shears.
	flowers = true
	#Enables enlightened bushes: bushes with lights.
	enlightenedBush = true
	#Enables rope: can be climbed like ladders and extended with additional rope
	rope = true
	#Enables rope ladders: right click ropes with sticks to extend the hitbox
	ropeLadder = true
	#Enables glass doors and trapdoors: basically doors, but made of glass. Not sure what you would expect.
	glassDoor = true
	#Enables mulch: a craftable falling block which supports plants such as flowers
	mulch = true

	[building.bookshelf]
		#Default power for a book for enchanting, can be overridden in the book overrides.
		#Range: 0.0 ~ 15.0
		defaultEnchanting = 1.5
		#Enables colored books: basically colored versions of the vanilla book to decorate bookshelves
		coloredBooks = true
		#List of keywords for valid books, used to determine valid books in the bookshelf. Separate each by commas.
		bookKeywords = "almanac, atlas, book, catalogue, concordance, dictionary, directory, encyclopedia, guide, journal, lexicon, manual, thesaurus, tome"
		#Enables the bookshelf: a decorative block to display books
		enable = true
		#If true, bookshelves will increase enchanting table power.
		boostEnchanting = true

[utility]
	#Enables carpeted trapdoors: a trapdoor which appears to be a carpet when closed
	carpetedTrapdoor = true
	#Allows placing a carpet on a stone pressure plate to hide it
	carpetedPressurePlate = true
	#Enables the torch lever: basically a lever which looks like a torch
	torchLever = true
	#Enables the trapped book: will emit redstone power when placed in a bookshelf. Requires bookshelf.
	redstoneBook = true
	#Enables the collector: extracts items from inventories or the world similar to a hopper, but can face in all 6 directions and cannot place items in inventories
	collector = true

	[utility.pipe]
		#Enables pipes: a more economical hopper that only outputs items, does not pull from inventories. Both cheaper and better for performance.
		enable = true
		#Allows pipes to output upwards. This removes a limitation on not being able to pipe items up without dropper elevators, but should be balanced alongside modded pipes.
		upwards = true

[recipes]

	[recipes.cauldron]
		#Allows concrete to be made in the cauldron
		concrete = true
		#Allows additional recipes to be performed in the cauldron. If the block replacement is disabled, functionality will be limited to water in cauldrons.
		enable = true
		#If true, the cauldron can be used to make ice when in a cold biome or surrounded with ice
		ice = true
		#If true, cauldrons fill faster in the rain.
		fasterRain = true

		[recipes.cauldron.potions]
			#Allows cauldrons to perform brewing recipes.
			brewing = true
			#Allows cauldrons to be filled with potions and support brewing
			enable = true
			#Allows cauldrons to tip arrows with potions.
			tippedArrow = true

		[recipes.cauldron.fluids]
			#Allows cauldrons to be filled with any fluid and use them in recipes
			enable = true

		[recipes.cauldron.dyeing]
			#Adds extra dyed bottle recipes to craft green and brown
			extraBottleRecipes = true
			#Allows cauldrons to be filled with dyes and dye items using cauldrons
			enable = true

[tools]
	#Enables the redstone charger: a quick pulse created with a flint and steel like item
	redstoneCharger = true
	#Enables locks and keys: an item allowing you to lock a tile entity to only open for a special named item
	lock = true
	#Enables the barometer: a tool to measure the player's height in world.
	barometer = true
	#Breaking a melon block with shears will always return 9 slices
	reclaimMelons = true
	#Enables the photometer: a tool to measure light in world. Can be pointed at a block to measure the light level of that block.
	photometer = true
	#Enables the charged arrow: places a redstone pulse where it lands
	chargedArrow = true

	[tools.northCompass]
		#Enables the north compass: a cheaper compass that always points north. Intended to either allow packs to replace the compass or as an alternative for F3 navigation
		enable = true

	[tools.shears]
		#When shearing vines, any supported vines will also be sheared instead of just broken
		harvestHangingVines = true

	[tools.waypointCompass]
		#If true, waypoint compasses can be dyed all vanilla colors
		dye = true
		#Enables the waypoint compass: a compass which points towards a full beacon.
		enable = true
		#If true, waypoint compasses can be crafted using iron and a blaze rod. If false, they are obtained by using a vanilla compass on a beacon.
		craft = true
		#If true, waypoint compasses work across dimensions. The coordinates between the overworld and nether will be adjusted, allowing for portal syncing.
		crossDimension = true
		#If true, you can copy the position of one waypoint compass to another in a crafting table, similarly to maps or compasses
		copy = true
		#If true, waypoint compasses show the position target in the advanced item tooltip. Disable for packs that disable coordinates.
		advTooltip = true

	[tools.enchantments]
		#If true, fixes the tooltip on shield items so it looks better with both patterns and enchantments
		fixShieldTooltip = true

[tweaks]
	#Allows pigs to be desaddled by shift-right click with an empty hand
	desaddlePig = true
	#Dispensers will place anvils instead of dropping them. Plays well with anvil smashing.
	dispensersPlaceAnvils = true
	#Lily pads prevent fall damage, but break in the process
	lilypadBreakFall = true
	#Adds stackable recipes to some vanilla or Inspriations items that require unstackable items to craft
	unstackableRecipeAlts = true
	#If true, skeletons will rarely drop their skull for consistency with wither skeletons. Does not affect creeper or zombie heads.
	skeletonSkull = true
	#If true, cave spiders will rarely drop webs, giving them an advantage to farm over regular spiders
	caveSpiderWeb = true

	[tweaks.heartbeet]
		#Allows heartbeets to be used as an alternative to ghast tears in making potions of regeneration
		brewRegeneration = true
		#Chance of a heartbeet to drop instead of a normal drop. Formula is two 1 in [chance] chances for it to drop each harvest
		#Range: 10 ~ 1000
		chance = 75
		#Enables heartbeets: a rare drop from beetroots which can be eaten to restore a bit of health
		enable = true

	[tweaks.milkCooldown]
		#Adds a cooldown to milking cows, prevents practically infinite milk in modded worlds where milk is more useful.
		enable = false
		#Delay in seconds after milking a cow before it can be milked again.
		#Range: 1 ~ 32767
		time = 600

	[tweaks.seeds]

		[tweaks.seeds.blockCrops]
			#If false, cactus seeds planted on cactus have fewer restrictions.
			#Setting to true means cactus seeds are broken by neighboring blocks, meaning classic cactus farms will drop cactus seeds instead of full cactus.
			nerfCactusFarms = false
			#If true, cactus and sugar cane will grow in 2 pixel increments using the block crops
			smoothGrowth = true
			#If true, adds seeds for cactus and sugar cane, useful for recipes for the crops
			enable = true
			#If true, allows bonemeal to be used to speed block crop growth
			bonemeal = false

	[tweaks.bonemeal]
		#Bonemeal can be used on mycelium to produce mushrooms
		mushrooms = true
		#Bonemeal can be used on dirt to produce grass if adjecent to grass
		grassSpread = true
		#Bonemeal can be used on dirt to produce mycelium if adjecent to mycelium
		myceliumSpread = true
		#Bonemeal can be used on sand to produce dead bushes
		deadBush = true

