#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.
# This is the creator of this BO3 object
Author: LordSmellyPants
# A short description of this BO3 object
Description: No description given
# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3
# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable
#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false
# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1
# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0
# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true
# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock
# The height limits for the BO3.
MinHeight: 41
MaxHeight: 63
# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10
# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All
#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################
# The B(s) the BO3 should spawn in.
SourceBlocks: AIR
# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100
# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway
#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################
# All the blocks used in the BO3 are listed here. Possible blocks:
# B(x,y,z,id[.data][,nbtfile.nbt)
# RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.

B(-6,-2,3,PACKED_ICE)
B(-6,-2,4,PACKED_ICE)
B(-6,-1,3,PACKED_ICE)
B(-6,-1,4,PACKED_ICE)
B(-6,0,3,PACKED_ICE)
B(-6,0,4,PACKED_ICE)
B(-5,-3,3,PACKED_ICE)
B(-5,-3,4,PACKED_ICE)
B(-5,-2,2,PACKED_ICE)
B(-5,-2,3,PACKED_ICE)
B(-5,-2,4,PACKED_ICE)
B(-5,-2,5,PACKED_ICE)
B(-5,-1,2,PACKED_ICE)
B(-5,-1,3,PACKED_ICE)
B(-5,-1,4,PACKED_ICE)
B(-5,-1,5,PACKED_ICE)
B(-5,0,2,PACKED_ICE)
B(-5,0,3,PACKED_ICE)
B(-5,0,4,PACKED_ICE)
B(-5,0,5,PACKED_ICE)
B(-5,1,3,PACKED_ICE)
B(-5,1,4,PACKED_ICE)
B(-4,-3,2,PACKED_ICE)
B(-4,-3,3,PACKED_ICE)
B(-4,-3,4,PACKED_ICE)
B(-4,-2,1,PACKED_ICE)
B(-4,-2,2,PACKED_ICE)
B(-4,-2,3,PACKED_ICE)
B(-4,-2,4,PACKED_ICE)
B(-4,-2,5,PACKED_ICE)
B(-4,-1,0,PACKED_ICE)
B(-4,-1,1,PACKED_ICE)
B(-4,-1,2,PACKED_ICE)
B(-4,-1,3,PACKED_ICE)
B(-4,-1,4,PACKED_ICE)
B(-4,-1,5,PACKED_ICE)
B(-4,0,0,PACKED_ICE)
B(-4,0,1,PACKED_ICE)
B(-4,0,2,PACKED_ICE)
B(-4,0,3,PACKED_ICE)
B(-4,0,4,PACKED_ICE)
B(-4,0,5,PACKED_ICE)
B(-4,1,2,PACKED_ICE)
B(-4,1,3,PACKED_ICE)
B(-4,1,4,PACKED_ICE)
B(-4,2,3,PACKED_ICE)
B(-3,-4,2,PACKED_ICE)
B(-3,-3,1,PACKED_ICE)
B(-3,-3,2,PACKED_ICE)
B(-3,-3,3,PACKED_ICE)
B(-3,-3,4,PACKED_ICE)
B(-3,-2,-1,PACKED_ICE)
B(-3,-2,0,PACKED_ICE)
B(-3,-2,1,PACKED_ICE)
B(-3,-2,2,PACKED_ICE)
B(-3,-2,3,PACKED_ICE)
B(-3,-2,4,PACKED_ICE)
B(-3,-2,5,PACKED_ICE)
B(-3,-1,-1,PACKED_ICE)
B(-3,-1,0,PACKED_ICE)
B(-3,-1,1,PACKED_ICE)
B(-3,-1,2,PACKED_ICE)
B(-3,-1,3,PACKED_ICE)
B(-3,-1,4,PACKED_ICE)
B(-3,-1,5,PACKED_ICE)
B(-3,0,-1,PACKED_ICE)
B(-3,0,0,PACKED_ICE)
B(-3,0,1,PACKED_ICE)
B(-3,0,2,PACKED_ICE)
B(-3,0,3,PACKED_ICE)
B(-3,0,4,PACKED_ICE)
B(-3,0,5,PACKED_ICE)
B(-3,1,1,PACKED_ICE)
B(-3,1,2,PACKED_ICE)
B(-3,1,3,PACKED_ICE)
B(-3,2,2,PACKED_ICE)
B(-3,2,3,PACKED_ICE)
B(-3,3,2,PACKED_ICE)
B(-2,-4,0,PACKED_ICE)
B(-2,-4,2,PACKED_ICE)
B(-2,-3,0,PACKED_ICE)
B(-2,-3,1,PACKED_ICE)
B(-2,-3,2,PACKED_ICE)
B(-2,-3,3,PACKED_ICE)
B(-2,-2,-2,PACKED_ICE)
B(-2,-2,-1,PACKED_ICE)
B(-2,-2,0,PACKED_ICE)
B(-2,-2,1,PACKED_ICE)
B(-2,-2,2,PACKED_ICE)
B(-2,-2,3,PACKED_ICE)
B(-2,-2,4,PACKED_ICE)
B(-2,-1,-2,PACKED_ICE)
B(-2,-1,-1,PACKED_ICE)
B(-2,-1,0,PACKED_ICE)
B(-2,-1,1,PACKED_ICE)
B(-2,-1,2,PACKED_ICE)
B(-2,-1,3,PACKED_ICE)
B(-2,-1,4,PACKED_ICE)
B(-2,0,-2,PACKED_ICE)
B(-2,0,-1,PACKED_ICE)
B(-2,0,2,PACKED_ICE)
B(-2,0,3,PACKED_ICE)
B(-2,0,4,PACKED_ICE)
B(-2,1,-1,PACKED_ICE)
B(-2,1,0,PACKED_ICE)
B(-2,1,2,PACKED_ICE)
B(-2,1,3,PACKED_ICE)
B(-2,2,1,PACKED_ICE)
B(-2,2,2,PACKED_ICE)
B(-2,3,2,PACKED_ICE)
B(-1,-5,0,PACKED_ICE)
B(-1,-5,1,PACKED_ICE)
B(-1,-4,-1,PACKED_ICE)
B(-1,-4,0,PACKED_ICE)
B(-1,-4,1,PACKED_ICE)
B(-1,-4,2,PACKED_ICE)
B(-1,-3,-1,PACKED_ICE)
B(-1,-3,0,PACKED_ICE)
B(-1,-3,1,PACKED_ICE)
B(-1,-3,2,PACKED_ICE)
B(-1,-3,3,PACKED_ICE)
B(-1,-2,-3,PACKED_ICE)
B(-1,-2,-2,PACKED_ICE)
B(-1,-2,-1,PACKED_ICE)
B(-1,-2,0,PACKED_ICE)
B(-1,-2,1,PACKED_ICE)
B(-1,-2,2,PACKED_ICE)
B(-1,-2,3,PACKED_ICE)
B(-1,-1,-4,PACKED_ICE)
B(-1,-1,-3,PACKED_ICE)
B(-1,-1,-2,PACKED_ICE)
B(-1,-1,-1,PACKED_ICE)
B(-1,-1,0,PACKED_ICE)
B(-1,-1,1,PACKED_ICE)
B(-1,-1,2,PACKED_ICE)
B(-1,-1,3,PACKED_ICE)
B(-1,0,3,PACKED_ICE)
B(-1,1,3,PACKED_ICE)
B(-1,2,0,PACKED_ICE)
B(-1,2,1,PACKED_ICE)
B(-1,3,1,PACKED_ICE)
B(-1,3,2,PACKED_ICE)
B(-1,4,0,PACKED_ICE)
B(-1,4,1,PACKED_ICE)
B(0,-5,-1,PACKED_ICE)
B(0,-5,0,PACKED_ICE)
B(0,-4,-1,PACKED_ICE)
B(0,-4,0,PACKED_ICE)
B(0,-4,1,PACKED_ICE)
B(0,-3,-2,PACKED_ICE)
B(0,-3,-1,PACKED_ICE)
B(0,-3,0,PACKED_ICE)
B(0,-3,1,PACKED_ICE)
B(0,-2,-4,PACKED_ICE)
B(0,-2,-3,PACKED_ICE)
B(0,-2,-2,PACKED_ICE)
B(0,-2,-1,PACKED_ICE)
B(0,-2,0,PACKED_ICE)
B(0,-2,1,PACKED_ICE)
B(0,-1,-5,PACKED_ICE)
B(0,-1,-4,PACKED_ICE)
B(0,-1,-3,PACKED_ICE)
B(0,-1,-2,PACKED_ICE)
B(0,-1,-1,PACKED_ICE)
B(0,-1,0,PACKED_ICE)
B(0,-1,1,PACKED_ICE)
B(0,0,-5,PACKED_ICE)
B(0,0,-4,PACKED_ICE)
B(0,0,0,PACKED_ICE)
B(0,3,0,PACKED_ICE)
B(0,3,1,PACKED_ICE)
B(0,4,-1,PACKED_ICE)
B(0,4,0,PACKED_ICE)
B(0,4,1,PACKED_ICE)
B(0,5,0,PACKED_ICE)
B(0,5,1,PACKED_ICE)
B(1,-6,-1,PACKED_ICE)
B(1,-6,0,PACKED_ICE)
B(1,-5,-2,PACKED_ICE)
B(1,-5,-1,PACKED_ICE)
B(1,-5,0,PACKED_ICE)
B(1,-4,-3,PACKED_ICE)
B(1,-4,-2,PACKED_ICE)
B(1,-4,-1,PACKED_ICE)
B(1,-4,0,PACKED_ICE)
B(1,-3,-4,PACKED_ICE)
B(1,-3,-3,PACKED_ICE)
B(1,-3,-2,PACKED_ICE)
B(1,-3,-1,PACKED_ICE)
B(1,-3,0,PACKED_ICE)
B(1,-3,1,PACKED_ICE)
B(1,-2,-5,PACKED_ICE)
B(1,-2,-4,PACKED_ICE)
B(1,-2,-3,PACKED_ICE)
B(1,-2,-2,PACKED_ICE)
B(1,-2,-1,PACKED_ICE)
B(1,-2,0,PACKED_ICE)
B(1,-2,1,PACKED_ICE)
B(1,-2,2,PACKED_ICE)
B(1,-1,-5,PACKED_ICE)
B(1,-1,-4,PACKED_ICE)
B(1,-1,-3,PACKED_ICE)
B(1,-1,-2,PACKED_ICE)
B(1,-1,-1,PACKED_ICE)
B(1,-1,0,PACKED_ICE)
B(1,-1,1,PACKED_ICE)
B(1,-1,2,PACKED_ICE)
B(1,0,-5,PACKED_ICE)
B(1,0,-4,PACKED_ICE)
B(1,0,-3,PACKED_ICE)
B(1,0,-1,PACKED_ICE)
B(1,0,0,PACKED_ICE)
B(1,0,1,PACKED_ICE)
B(1,0,2,PACKED_ICE)
B(1,1,-4,PACKED_ICE)
B(1,1,-3,PACKED_ICE)
B(1,1,1,PACKED_ICE)
B(1,3,0,PACKED_ICE)
B(1,4,-2,PACKED_ICE)
B(1,4,-1,PACKED_ICE)
B(1,4,0,PACKED_ICE)
B(1,4,1,PACKED_ICE)
B(1,5,-1,PACKED_ICE)
B(1,5,0,PACKED_ICE)
B(1,5,1,PACKED_ICE)
B(1,6,0,PACKED_ICE)
B(2,-7,0,PACKED_ICE)
B(2,-6,-1,PACKED_ICE)
B(2,-6,0,PACKED_ICE)
B(2,-5,-2,PACKED_ICE)
B(2,-5,-1,PACKED_ICE)
B(2,-5,0,PACKED_ICE)
B(2,-4,-4,PACKED_ICE)
B(2,-4,-3,PACKED_ICE)
B(2,-4,-2,PACKED_ICE)
B(2,-4,-1,PACKED_ICE)
B(2,-4,0,PACKED_ICE)
B(2,-3,-5,PACKED_ICE)
B(2,-3,-4,PACKED_ICE)
B(2,-3,-3,PACKED_ICE)
B(2,-3,-2,PACKED_ICE)
B(2,-3,-1,PACKED_ICE)
B(2,-3,0,PACKED_ICE)
B(2,-3,1,PACKED_ICE)
B(2,-3,2,PACKED_ICE)
B(2,-2,-6,PACKED_ICE)
B(2,-2,-5,PACKED_ICE)
B(2,-2,-4,PACKED_ICE)
B(2,-2,-3,PACKED_ICE)
B(2,-2,-2,PACKED_ICE)
B(2,-2,-1,PACKED_ICE)
B(2,-2,0,PACKED_ICE)
B(2,-2,1,PACKED_ICE)
B(2,-2,2,PACKED_ICE)
B(2,-2,3,PACKED_ICE)
B(2,-2,4,PACKED_ICE)
B(2,-1,-6,PACKED_ICE)
B(2,-1,-5,PACKED_ICE)
B(2,-1,-4,PACKED_ICE)
B(2,-1,-3,PACKED_ICE)
B(2,-1,-2,PACKED_ICE)
B(2,-1,-1,PACKED_ICE)
B(2,-1,0,PACKED_ICE)
B(2,-1,1,PACKED_ICE)
B(2,-1,2,PACKED_ICE)
B(2,-1,3,PACKED_ICE)
B(2,-1,4,PACKED_ICE)
B(2,0,-6,PACKED_ICE)
B(2,0,-5,PACKED_ICE)
B(2,0,-4,PACKED_ICE)
B(2,0,-1,PACKED_ICE)
B(2,0,0,PACKED_ICE)
B(2,0,1,PACKED_ICE)
B(2,0,2,PACKED_ICE)
B(2,0,3,PACKED_ICE)
B(2,0,4,PACKED_ICE)
B(2,1,-5,PACKED_ICE)
B(2,1,-4,PACKED_ICE)
B(2,1,1,PACKED_ICE)
B(2,1,2,PACKED_ICE)
B(2,2,-4,PACKED_ICE)
B(2,2,-3,PACKED_ICE)
B(2,2,1,PACKED_ICE)
B(2,3,-3,PACKED_ICE)
B(2,4,-2,PACKED_ICE)
B(2,5,-2,PACKED_ICE)
B(2,5,-1,PACKED_ICE)
B(2,5,0,PACKED_ICE)
B(2,5,1,PACKED_ICE)
B(2,6,-1,PACKED_ICE)
B(2,6,0,PACKED_ICE)
B(2,6,1,PACKED_ICE)
B(2,7,0,PACKED_ICE)
B(3,-7,-1,PACKED_ICE)
B(3,-7,0,PACKED_ICE)
B(3,-7,1,PACKED_ICE)
B(3,-6,-2,PACKED_ICE)
B(3,-6,-1,PACKED_ICE)
B(3,-6,0,PACKED_ICE)
B(3,-6,1,PACKED_ICE)
B(3,-5,-2,PACKED_ICE)
B(3,-5,-1,PACKED_ICE)
B(3,-5,0,PACKED_ICE)
B(3,-5,1,PACKED_ICE)
B(3,-4,-4,PACKED_ICE)
B(3,-4,-3,PACKED_ICE)
B(3,-4,-2,PACKED_ICE)
B(3,-4,-1,PACKED_ICE)
B(3,-4,0,PACKED_ICE)
B(3,-4,1,PACKED_ICE)
B(3,-4,2,PACKED_ICE)
B(3,-3,-5,PACKED_ICE)
B(3,-3,-4,PACKED_ICE)
B(3,-3,-3,PACKED_ICE)
B(3,-3,-2,PACKED_ICE)
B(3,-3,-1,PACKED_ICE)
B(3,-3,0,PACKED_ICE)
B(3,-3,1,PACKED_ICE)
B(3,-3,2,PACKED_ICE)
B(3,-3,3,PACKED_ICE)
B(3,-2,-6,PACKED_ICE)
B(3,-2,-5,PACKED_ICE)
B(3,-2,-4,PACKED_ICE)
B(3,-2,-3,PACKED_ICE)
B(3,-2,-2,PACKED_ICE)
B(3,-2,-1,PACKED_ICE)
B(3,-2,0,PACKED_ICE)
B(3,-2,1,PACKED_ICE)
B(3,-2,2,PACKED_ICE)
B(3,-2,3,PACKED_ICE)
B(3,-2,4,PACKED_ICE)
B(3,-2,5,PACKED_ICE)
B(3,-1,-6,PACKED_ICE)
B(3,-1,-5,PACKED_ICE)
B(3,-1,-4,PACKED_ICE)
B(3,-1,-3,PACKED_ICE)
B(3,-1,-2,PACKED_ICE)
B(3,-1,-1,PACKED_ICE)
B(3,-1,0,PACKED_ICE)
B(3,-1,1,PACKED_ICE)
B(3,-1,2,PACKED_ICE)
B(3,-1,3,PACKED_ICE)
B(3,-1,4,PACKED_ICE)
B(3,-1,5,PACKED_ICE)
B(3,0,-6,PACKED_ICE)
B(3,0,-5,PACKED_ICE)
B(3,0,0,PACKED_ICE)
B(3,0,1,PACKED_ICE)
B(3,0,2,PACKED_ICE)
B(3,0,3,PACKED_ICE)
B(3,0,4,PACKED_ICE)
B(3,0,5,PACKED_ICE)
B(3,1,-5,PACKED_ICE)
B(3,1,-4,PACKED_ICE)
B(3,1,0,PACKED_ICE)
B(3,1,1,PACKED_ICE)
B(3,1,2,PACKED_ICE)
B(3,1,3,PACKED_ICE)
B(3,2,-5,PACKED_ICE)
B(3,2,-4,PACKED_ICE)
B(3,2,1,PACKED_ICE)
B(3,2,2,PACKED_ICE)
B(3,3,-4,PACKED_ICE)
B(3,3,-3,PACKED_ICE)
B(3,3,1,PACKED_ICE)
B(3,3,2,PACKED_ICE)
B(3,4,-3,PACKED_ICE)
B(3,4,-2,PACKED_ICE)
B(3,4,1,PACKED_ICE)
B(3,5,-2,PACKED_ICE)
B(3,5,-1,PACKED_ICE)
B(3,5,1,PACKED_ICE)
B(3,6,-2,PACKED_ICE)
B(3,6,-1,PACKED_ICE)
B(3,6,0,PACKED_ICE)
B(3,6,1,PACKED_ICE)
B(3,7,-1,PACKED_ICE)
B(3,7,0,PACKED_ICE)
B(3,8,-1,PACKED_ICE)
B(3,8,0,PACKED_ICE)
B(4,-7,0,PACKED_ICE)
B(4,-7,1,PACKED_ICE)
B(4,-6,-1,PACKED_ICE)
B(4,-6,0,PACKED_ICE)
B(4,-6,1,PACKED_ICE)
B(4,-6,2,PACKED_ICE)
B(4,-5,-2,PACKED_ICE)
B(4,-5,-1,PACKED_ICE)
B(4,-5,0,PACKED_ICE)
B(4,-5,1,PACKED_ICE)
B(4,-5,2,PACKED_ICE)
B(4,-5,3,PACKED_ICE)
B(4,-4,-3,PACKED_ICE)
B(4,-4,-2,PACKED_ICE)
B(4,-4,-1,PACKED_ICE)
B(4,-4,0,PACKED_ICE)
B(4,-4,1,PACKED_ICE)
B(4,-4,2,PACKED_ICE)
B(4,-4,3,PACKED_ICE)
B(4,-3,-3,PACKED_ICE)
B(4,-3,-2,PACKED_ICE)
B(4,-3,-1,PACKED_ICE)
B(4,-3,0,PACKED_ICE)
B(4,-3,1,PACKED_ICE)
B(4,-3,2,PACKED_ICE)
B(4,-3,3,PACKED_ICE)
B(4,-3,4,PACKED_ICE)
B(4,-2,-5,PACKED_ICE)
B(4,-2,-4,PACKED_ICE)
B(4,-2,-3,PACKED_ICE)
B(4,-2,-2,PACKED_ICE)
B(4,-2,-1,PACKED_ICE)
B(4,-2,0,PACKED_ICE)
B(4,-2,1,PACKED_ICE)
B(4,-2,2,PACKED_ICE)
B(4,-2,3,PACKED_ICE)
B(4,-2,4,PACKED_ICE)
B(4,-2,5,PACKED_ICE)
B(4,-1,-5,PACKED_ICE)
B(4,-1,-4,PACKED_ICE)
B(4,-1,-3,PACKED_ICE)
B(4,-1,-2,PACKED_ICE)
B(4,-1,-1,PACKED_ICE)
B(4,-1,0,PACKED_ICE)
B(4,-1,1,PACKED_ICE)
B(4,-1,2,PACKED_ICE)
B(4,-1,3,PACKED_ICE)
B(4,-1,4,PACKED_ICE)
B(4,-1,5,PACKED_ICE)
B(4,0,-5,PACKED_ICE)
B(4,0,-4,PACKED_ICE)
B(4,0,-1,PACKED_ICE)
B(4,0,0,PACKED_ICE)
B(4,0,1,PACKED_ICE)
B(4,0,2,PACKED_ICE)
B(4,0,3,PACKED_ICE)
B(4,0,4,PACKED_ICE)
B(4,0,5,PACKED_ICE)
B(4,1,-4,PACKED_ICE)
B(4,1,-3,PACKED_ICE)
B(4,1,0,PACKED_ICE)
B(4,1,1,PACKED_ICE)
B(4,1,2,PACKED_ICE)
B(4,1,3,PACKED_ICE)
B(4,1,4,PACKED_ICE)
B(4,2,-3,PACKED_ICE)
B(4,2,-2,PACKED_ICE)
B(4,2,1,PACKED_ICE)
B(4,2,2,PACKED_ICE)
B(4,2,3,PACKED_ICE)
B(4,3,-2,PACKED_ICE)
B(4,3,2,PACKED_ICE)
B(4,3,3,PACKED_ICE)
B(4,4,-2,PACKED_ICE)
B(4,4,1,PACKED_ICE)
B(4,4,2,PACKED_ICE)
B(4,4,3,PACKED_ICE)
B(4,5,-2,PACKED_ICE)
B(4,5,-1,PACKED_ICE)
B(4,5,1,PACKED_ICE)
B(4,5,2,PACKED_ICE)
B(4,6,-1,PACKED_ICE)
B(4,6,0,PACKED_ICE)
B(4,6,1,PACKED_ICE)
B(4,7,-1,PACKED_ICE)
B(4,7,0,PACKED_ICE)
B(4,7,1,PACKED_ICE)
B(4,8,0,PACKED_ICE)
B(4,9,0,PACKED_ICE)
B(5,-6,0,PACKED_ICE)
B(5,-6,1,PACKED_ICE)
B(5,-5,0,PACKED_ICE)
B(5,-5,1,PACKED_ICE)
B(5,-5,2,PACKED_ICE)
B(5,-4,0,PACKED_ICE)
B(5,-4,1,PACKED_ICE)
B(5,-4,2,PACKED_ICE)
B(5,-4,3,PACKED_ICE)
B(5,-3,-3,PACKED_ICE)
B(5,-3,0,PACKED_ICE)
B(5,-3,1,PACKED_ICE)
B(5,-3,2,PACKED_ICE)
B(5,-3,3,PACKED_ICE)
B(5,-2,-4,PACKED_ICE)
B(5,-2,-3,PACKED_ICE)
B(5,-2,0,PACKED_ICE)
B(5,-2,1,PACKED_ICE)
B(5,-2,2,PACKED_ICE)
B(5,-2,3,PACKED_ICE)
B(5,-2,4,PACKED_ICE)
B(5,-1,-4,PACKED_ICE)
B(5,-1,-3,PACKED_ICE)
B(5,-1,0,PACKED_ICE)
B(5,-1,1,PACKED_ICE)
B(5,-1,2,PACKED_ICE)
B(5,-1,3,PACKED_ICE)
B(5,-1,4,PACKED_ICE)
B(5,0,-4,PACKED_ICE)
B(5,0,-3,PACKED_ICE)
B(5,0,0,PACKED_ICE)
B(5,0,1,PACKED_ICE)
B(5,0,2,PACKED_ICE)
B(5,0,3,PACKED_ICE)
B(5,0,4,PACKED_ICE)
B(5,1,-3,PACKED_ICE)
B(5,1,1,PACKED_ICE)
B(5,1,2,PACKED_ICE)
B(5,1,3,PACKED_ICE)
B(5,2,2,PACKED_ICE)
B(5,2,3,PACKED_ICE)
B(5,3,2,PACKED_ICE)
B(5,4,2,PACKED_ICE)
B(5,5,1,PACKED_ICE)
B(5,5,2,PACKED_ICE)
B(5,6,0,PACKED_ICE)
B(5,6,1,PACKED_ICE)
B(5,7,0,PACKED_ICE)
B(6,-3,2,PACKED_ICE)
B(6,-3,3,PACKED_ICE)
B(6,-2,-3,PACKED_ICE)
B(6,-2,0,PACKED_ICE)
B(6,-2,1,PACKED_ICE)
B(6,-2,2,PACKED_ICE)
B(6,-2,3,PACKED_ICE)
B(6,-1,-3,PACKED_ICE)
B(6,-1,0,PACKED_ICE)
B(6,-1,1,PACKED_ICE)
B(6,-1,2,PACKED_ICE)
B(6,-1,3,PACKED_ICE)
B(6,0,-3,PACKED_ICE)
B(6,0,0,PACKED_ICE)
B(6,0,1,PACKED_ICE)
B(6,0,2,PACKED_ICE)
B(6,0,3,PACKED_ICE)
B(6,1,2,PACKED_ICE)
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)
# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.
# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object
#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.
# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank
# Weighted Branches spawn branches with a dependent chance of spawning.
# WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
