//Norman buildings already have French names
//This file's sole purpose is to "block" an eventual fallback language from showing

alchemyworkshop_A0=
abbey_A0= 
archives_A0= 
armoury_A0=
bakery_A0=
carpenterhouse_A0=
cattlefarm_A0=
church_A0=
church_A2=
farm_A0=
farm_B0=
forge_A0=
fort_A0=
fort_A_lefttower_A0=
fort_A_righttower_A0=
grove_A0=
grove_B0=
grove_C0=
guardhouse_A0=
guesthouse_A0=
guildhouse_A0=
inn_A0=
lumbermanhut_A0=
lumbermanhut_B0=
manor_A0=
market_A0=
pigfarm_A0=
playerestate_A0=
playerhugefield_A0=
playerlargefield_A0=
playerlargehouse_A0=
playersmallfield_A0=
playersmallhouse_A0=
presbytery_A0=
quarry_A0=
sheepchickenfarm_A0=
tavern_A0=
townhall_A0=
townhallagricole_A0=
watchtower_A0=
fountain_A0=
largefountain_A0=
well_A0=
largefort_A_armoury_A0=
largefort_A_barrack_A0=
largefort_A0=
playerlargefort_A0=

playerfort_A0=
anomalyone_A0=
anomalytwo_A0=
anomalythree_A0=

custom_chickenfarm=

//Lone buildings
lonelumbermanhut_A0=
lonelumbermantaigahut_A0=
lonemine_A0=
loneabbey_A0=
ruinedfarm_A0=
ruinedfarm_B0=
ruinedfarm_C0=
alchemisttower_A0=
banditlair_A0=
bandittower_A0=
abandonedmill_A0=
abandonedmine_A0=
abandonedtower_A0=
loneinn_A0=
lonemill_A0=
feloncastle_A0=
pantheon_A0=

gifthouse_a0=
 
darkoakgrove_a0=

glassblower_a0=
weaverhouse_a0=


pilgrimhall_a0=
workerhall_a0=
warehouse_a0=
manor_a_inn_a0=

abbaye_A_altar_A0=
abbaye_A_apse_bottom_A0=
abbaye_A_apse_top_A0=
abbaye_A_choir_bottom_A0=
abbaye_A_choir_top_A0=
abbaye_A_confessional_A0=
abbaye_A_council_A0=
abbaye_A_dome_A0=
abbaye_A_library_A0=
abbaye_A_nave_left_bottom_A0=
abbaye_A_nave_left_top_A0=
abbaye_A_nave_right_bottom_A0=
abbaye_A_nave_right_top_A0=
abbaye_A_organ_A0=
abbaye_A_pews_A0=
abbaye_A_portal_A0=
abbaye_A_pulpit_A0=
abbaye_A_tower_bottom_A0=
abbaye_A_tower_top_A0=
abbaye_A_transept_bottom_A0=
abbaye_A_transept_top_A0=
abbaye_A_treasury_A0=
abbaye_A0=

largeinn_a_dormitorymen_a0=
largeinn_a0=
residence_a_priest_a0=
residence_a0=
residence_a_orderoutpost_a0=
largeinn_a_tavern_a0=
largeinn_a_dormitorywomen_a0=
guardroom_a0=
residence_a_vicar_a0=
largeguardhouse_a0=