version:1.1.4
Millénaire: Norman Buildings

Village centres

Fort: In military villages, this small wooden fort acts as the Town Hall. A knight and his lady lives there. With enough access to stone, the villagers will turn it in a mighty fortress.

Abbaye: Abbey. Ecclesiastic villages are centered on this place of learning and devotion, where a monk tirelessly produces manuscripts, stored in neat bookshelves. It is there after all that local farmers go pay their due - in goods and free work for the Holy Church. It will all be paid back in the next world.

Manoir: Manor. At the centre of agricultural villages, this manor houses a seneschal, in charge of making sure peasants pay their taxes to the king - and to him.

Hall de la Guilde: Guild House. A testament to the skill of the workers that built it, this guild house serves as headquarters for the local artisans under the stern Guild Master.
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Housing

Armurerie: Armoury. When inhabited by a smith, serves as a production centre for armour and swords.

Elevage Bovin: Cattle farm. Cows are raised here, to collect leather and make filling Norman tripes.

Elevage Porcin: Pig farm. Here pigs are turned into big piles of pork chops and superb boudin noir.

Elevage Ovin: Sheep farm. Sheep raised here provide wool. A smaller fenced area hosts chickens, whose eggs and feathers are harvested.

Ferme: Farm. A wheat farm, where a farmer produces wheat for the bakery.

Forge:  Forge. When inhabited by a smith, serves as production centre for Norman tools, used by other villagers and purchasable by the player.

Maison du garde: Guard House. Inhabited by a guard and his wife.

Hutte du bûcheron: Lumberman’s Hut. Inhabited by a lumberman and his wife.

Presbytère: Presbytery. Inhabited by a priest.

Carrière: Quarry. Inhabited by a miner and his wife, and from where he will dig up seemingly infinite supplies of stones and sand.

Maison du charpentier: Carpenter's house. Inhabited by a carpenter and his wife.

Auberge: Inn. Visiting merchants will occupy it while collecting goods from the village. If it is empty, a male teenager can become a merchant there.

Relais: Guest House. Smaller than an inn, this place can host a visiting merchant, but no teenager will move in.

Marché: Market. Any decent village will eventually want a place where foreign merchants can come and sell exotic goods!
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Uninhabited Buildings

Archives du village: Municipal Archives. Displays a sign for each villager, which provides information on what they are doing and their family histories.

Boulangerie: Bakery. Used by village women to make bread from wheat collected by the farmers. Important building, as the availability of bread greatly increase the speed at which children grow.

Chapelle / Eglise: Chapel / Church. The chapel, later upgraded to a church, is visited by villagers that feel a need to pray.

Taverne: Tavern. Village women go there to produce cider, and later, when an alembic is installed, calva. Villagers also go there to have a drink.

Tour de guet: Watchtower.  A lookout post visited by the guard when patrolling.
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Decorative Buildings

Fontaine / Grande Fontaine / Puit: Fountain / Large Fountain /Well. Purely decorative buildings.