# Jungle Feature Seed
# MC 1.7.10; 4 Nov 2014

# Created by Ruins mod version 14.1 Ingame Parser
# authoring Player: Jordan_Greywolf

# Updated for MC 1.8: 21 Jul 2015
# Updated to MC 1.12: 23 Jun 2017
# Updated to MC 1.12.1: 10 Sep 2017

# Note: This is meant to "seed" a random jungle structure in the
# /templateparser folder, increasing successful spawn chances
# by keeping a small "footprint" despite lack of leveling.

biomesToSpawnIn=extreme jungle,jungle,jungle m,junglehills,jungleedge,jungleedge m,minijungle,mini jungle,rainforest,tropical jungle,tropical rainforest,mutated_jungle,mutated_jungle_edge

weight=5
embed_into_distance=0
acceptable_target_blocks=

unacceptable_target_blocks=flowing_water,water,flowing_lava,lava,cloud,Natura:Cloud,slime_congealed,slime_dirt,slime_grass,command_block

dimensions=2,1,1
allowable_overhang=0
max_leveling=0
leveling_buffer=0
preserve_water=0
preserve_lava=0
preserve_plants=1

# "Hush" Rule (to minimize Command Block chatter)
rule1=0,100,CommandBlock:RUINSTRIGGER /gamerule commandBlockOutput false:@

# Random Underground Feature
rule2=1,100,CommandBlock:RUINSTRIGGER /testruin TP_Jungle_TreeStand ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Jungle_Ziggurat ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Jungle_Ziggurat ~0 ~-20 ~0:@

layer
1
endlayer

layer
2
endlayer



