<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">

<!-- 

These are the build-in recipes. You cannot change this file, it is a
reference for you only and will be generated every time the game starts.

To make changes to the recipes, copy the recipes you want to change to
a file in the 'user' folder. To disable a recipe, add an attribute "disabled"
and set it to true, e.g.: <recipe name="Gear" disabled="true" />

You can also disabled all build in recipes, so that only your files in the
'user' folder will be loaded.

Item specifications can reference an alias, an ore dictionary name, a
block or an item. You can force the type by prefixing the value with
"oredict:", "block:" or "item:". Recipes that have items that cannot be
found in-game are either skipped or an error, depending on their "required"
attribute.

More information on the syntax can be found in the recipes.xsd file. An
XML editor will display that as tooltips when editing this file.

 -->



  <recipe name="Conduit, OpenComputers" required="true">
    <crafting>
      <grid>
        <item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
        <item name="ingotIron" /><item name="ingotIron" /><item name="ingotIron" />
        <item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
      </grid>
      <output name="enderio:item_opencomputers_conduit" amount="8">
      </output>
    </crafting>
  </recipe>

</enderio:recipes>