
#Extensive Config options for all the Generation Features.
#For more information check the wiki.
[Generation]

	[Generation.Trees]

		[Generation.Trees.Palm_Tree]
			#Biomes/BiomeCategories where Palm Trees will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["minecraft:beach"]
			#Prints a message to the log for each Biome that has been registered for generation.
			debug = false
			#Determines the rarity of Palm Trees. (Default: 1)
			#Range: 1 ~ 2000000000
			count = 1
			#Should generate Palm Trees. (Default: true)
			generate = true

		[Generation.Trees.Swamp_Willow_Tree]
			#Biomes/BiomeCategories where Swamp Willow Trees will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["swamp"]
			#Prints a message to the log for each Biome that has been registered for generation.
			debug = false
			#Determines the rarity of Swamp Willow Trees. (Default: 1)
			#Range: 1 ~ 2000000000
			count = 1
			#Should generate Swamp Willow Trees. (Default: true)
			generate = true

	[Generation.Small_Features]

		[Generation.Small_Features.Sandcastle]
			#Biomes/BiomeCategories where Sandcastles will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["minecraft:beach", "minecraft:deep_lukewarm_ocean", "minecraft:deep_ocean", "minecraft:deep_warm_ocean", "minecraft:lukewarm_ocean", "minecraft:ocean", "minecraft:warm_ocean"]
			#Determines the rarity of Sandcastles. (Default: 1)
			#Range: 1 ~ 64
			count = 1
			#Should generate Sandcastles. (Default: true)
			generate = true

		[Generation.Small_Features.Small_Rocks]
			#Biomes/BiomeCategories where Small Rocks will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["byg:seasonal_taiga_hills", "projectvibrantjourneys:pine_meadows", "projectvibrantjourneys:stony_fields", "minecraft:modified_jungle_edge", "byg:seasonal_giant_taiga", "projectvibrantjourneys:aspen_grove_hills", "minecraft:dark_forest_hills", "byg:wooded_grassland_plateau", "byg:guiana_springs", "byg:snowy_blue_taiga", "minecraft:jungle_edge", "byg:prairie_clearing", "minecraft:swamp_hills", "minecraft:giant_tree_taiga", "minecraft:modified_badlands_plateau", "byg:snowy_deciduous_clearing", "projectvibrantjourneys:verdant_sands", "byg:seasonal_forest_hills", "minecraft:shattered_savanna", "byg:wooded_meadow", "traverse:woodlands", "byg:seasonal_birch_forest", "minecraft:forest", "byg:red_oak_forest_hills", "minecraft:ice_spikes", "byg:cika_mountains", "projectvibrantjourneys:boreal_forest", "byg:skyris_highlands_clearing", "minecraft:birch_forest_hills", "projectvibrantjourneys:flooded_woodlands", "voyage:rocky_peaks", "byg:allium_fields", "byg:mangrove_marshes", "byg:redwood_mountains", "byg:cika_woods", "projectvibrantjourneys:crystal_lakes", "minecraft:modified_jungle", "byg:baobab_savanna", "byg:aspen_clearing", "minecraft:jungle_hills", "minecraft:wooded_mountains", "byg:woodlands", "byg:twilight_valley_hills", "byg:autumnal_valley", "minecraft:dark_forest", "voyage:mount", "byg:snowy_coniferous_clearing", "byg:coniferous_forest_hills", "byg:bamboo_forest", "byg:skyris_steeps", "projectvibrantjourneys:aspen_grove", "byg:zelkova_forest", "byg:blue_taiga", "minecraft:mountains", "minecraft:gravelly_mountains", "byg:snowy_coniferous_forest_hills", "byg:zelkova_clearing", "byg:prairie", "byg:northern_forest", "voyage:rock_field", "minecraft:giant_spruce_taiga", "byg:evergreen_hills", "byg:skyris_highlands", "projectvibrantjourneys:meadows", "voyage:desert_mixed_hills", "byg:canyons", "mysticalbiomes:uncanny_forest", "projectvibrantjourneys:windswept_cliffs", "mysticalbiomes:sprout_forest", "minecraft:shattered_savanna_plateau", "byg:bayou", "minecraft:tall_birch_hills", "byg:maple_taiga", "byg:seasonal_taiga", "byg:snowy_evergreen_clearing", "minecraft:birch_forest", "minecraft:snowy_taiga_hills", "projectvibrantjourneys:snowy_redwoods", "byg:seasonal_deciduous_forest_hills", "byg:guiana_clearing", "voyage:flower_plains", "minecraft:modified_wooded_badlands_plateau", "projectvibrantjourneys:autumnal_coniferous_forest", "byg:black_forest_clearing", "byg:skyris_peaks", "byg:alpine_foothills", "projectvibrantjourneys:prairie", "byg:red_rock_mountains", "byg:pointed_stone_forest", "byg:enchanted_forest", "byg:lush_tundra", "byg:deciduous_clearing", "minecraft:snowy_taiga_mountains", "byg:forest_fault", "projectvibrantjourneys:overgrown_spires", "desolation:charred_forest", "graveyard:haunted_forest", "minecraft:taiga_hills", "minecraft:giant_tree_taiga_hills", "byg:bluff_steeps", "byg:red_desert_dunes", "byg:sierra_valley", "byg:flowering_enchanted_grove", "projectvibrantjourneys:crimson_thicket", "minecraft:snowy_taiga", "byg:cherry_blossom_forest", "byg:red_oak_forest", "byg:enchanted_grove", "graveyard:eroded_haunted_forest", "byg:snowy_blue_taiga_hills", "byg:ebony_hills", "byg:red_rock_highlands", "minecraft:tall_birch_forest", "byg:jacaranda_forest_hills", "byg:snowy_deciduous_forest_hills", "projectvibrantjourneys:redwood_peaks", "byg:araucaria_savanna", "byg:snowy_blue_giant_taiga", "byg:blue_taiga_hills", "byg:tropical_rainforest_hills", "byg:redwood_clearing", "voyage:desert_mountains", "byg:seasonal_forest", "byg:great_lakes", "byg:deciduous_forest_hills", "minecraft:mountain_edge", "projectvibrantjourneys:boreal_plateau", "byg:red_spruce_taiga", "byg:zelkova_forest_hills", "traverse:rolling_hills", "byg:glowing_ancient_forest", "byg:flowering_grove", "byg:rose_fields", "byg:ebony_woods", "traverse:plains_plateau", "minecraft:snowy_mountains", "voyage:forest_lush", "byg:evergreen_clearing", "traverse:arid_highlands", "byg:weeping_witch_clearing", "byg:sierra_range", "byg:jacaranda_clearing", "byg:bluff_peaks", "byg:amaranth_fields", "minecraft:plains", "minecraft:sunflower_plains", "byg:boreal_clearing", "voyage:steppe", "byg:grassland_plateau", "graveyard:haunted_lakes", "byg:grove", "minecraft:flower_forest", "projectvibrantjourneys:alpine_heights", "projectvibrantjourneys:blossoming_fields", "minecraft:taiga", "minecraft:wooded_hills", "minecraft:giant_spruce_taiga_hills", "minecraft:savanna_plateau", "byg:seasonal_deciduous_clearing", "projectvibrantjourneys:redwoods", "byg:orchard", "byg:coniferous_clearing", "byg:aspen_forest_hills", "minecraft:modified_gravelly_mountains", "byg:ancient_forest", "traverse:cliffs", "byg:enchanted_forest_hills", "byg:flowering_meadow", "minecraft:bamboo_jungle_hills", "byg:cherry_blossom_clearing", "byg:dover_mountains", "byg:araucaria_forest", "byg:shrublands", "byg:alps", "minecraft:savanna", "minecraft:eroded_badlands", "byg:redwood_tropics", "byg:snowy_evergreen_hills", "byg:black_forest_hills", "projectvibrantjourneys:baobab_fields", "projectvibrantjourneys:snowy_boreal_forest", "byg:wooded_red_rock_mountains", "byg:seasonal_birch_forest_hills", "byg:glowshroom_bayou", "byg:flowering_ancient_forest", "minecraft:desert_hills", "byg:maple_hills", "minecraft:taiga_mountains", "byg:tropical_fungal_rainforest_hills", "byg:boreal_forest_hills", "byg:pumpkin_forest"]
			#Determines the rarity of Small Rocks. (Default: 1)
			#Range: 1 ~ 64
			count = 1
			#Should generate Small Rocks. (Default: true)
			generate = true
			#Choose the default variant for Small Rocks to generate. (Default: "stone")
			#Note: This will overwrite the variants that have been turned off.
			#Options: stone, cobble, mossy, andesite, diorite, granite, sandstone, red_sandstone.
			default_rock = "stone"

			#Set to false to disable types of Small Rocks that will generate. (Default: true)
			[Generation.Small_Features.Small_Rocks.Variants]
				generate_andesite = true
				generate_sandstone = true
				generate_mossy = true
				generate_cobble = true
				generate_granite = true
				generate_red_sandstone = true
				generate_stone = true
				generate_diorite = true

			[Generation.Small_Features.Small_Rocks.Underground]
				#Determines the rarity of Small Rocks underground. (Default: 8)
				#Range: 1 ~ 64
				count_underground = 8
				#Should generate Small Rocks underground. (Default: true)
				generate_underground = true
				#Biomes/BiomeCategories where Small Rocks will generate underground.
				#To add Biomes or Categories:
				#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
				generation_biomes_underground = ["overworld"]

		[Generation.Small_Features.Starfish]
			#Biomes/BiomeCategories where Starfish will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["minecraft:beach", "minecraft:warm_ocean", "minecraft:deep_warm_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean"]
			#Colors of Starfish that will naturally generate.
			generation_colors = ["white", "orange", "magenta", "light_blue", "pink", "lime", "blue", "red"]
			#Determines the rarity of Starfish. (Default: 4)
			#Range: 1 ~ 64
			count = 4
			#Should generate Starfish. (Default: true)
			generate = true

		[Generation.Small_Features.Pinecones]
			#Biomes/BiomeCategories where Pinecones will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["taiga", "forest"]
			#Determines the rarity of Pinecones. (Default: 2)
			#Range: 1 ~ 64
			count = 2
			#Should generate Pinecones. (Default: true)
			generate = true

		[Generation.Small_Features.Sea_Shells]
			#Biomes/BiomeCategories where Sea Shells will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["beach", "ocean", "river"]
			#Determines the rarity of Sea Shells. (Default: 2)
			#Range: 1 ~ 64
			count = 2
			#Should generate Sea Shells. (Default: true)
			generate = true

	[Generation.Mushrooms]

		[Generation.Mushrooms.Yellow_Mushroom]
			#Biomes/BiomeCategories where Yellow Mushrooms will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["forest", "swamp"]
			#Determines the rarity of Yellow Mushrooms. (Default: 4)
			#Range: 1 ~ 64
			count = 4
			#Should generate Yellow Mushrooms. (Default: true)
			generate = true

			[Generation.Mushrooms.Yellow_Mushroom.Big]
				#Should generate Big Yellow Mushrooms. (Default: false)
				generate_big = false
				#Determines the rarity of Big Yellow Mushrooms. (Default: 0.4)
				#Range: 0.0 ~ 1.0
				count_big = 0.4
				#Biomes/BiomeCategories where Big Yellow Mushrooms will generate.
				#To add Biomes or Categories:
				#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
				generation_biomes_big = ["swamp"]

		[Generation.Mushrooms.Gray_Mushroom]
			#Biomes/BiomeCategories where Gray Mushrooms will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["forest", "swamp"]
			#Determines the rarity of Gray Mushrooms. (Default: 4)
			#Range: 1 ~ 64
			count = 4
			#Should generate Gray Mushrooms. (Default: true)
			generate = true

			[Generation.Mushrooms.Gray_Mushroom.Big]
				#Should generate Big Gray Mushrooms. (Default: false)
				generate_big = false
				#Determines the rarity of Big Gray Mushrooms. (Default: 0.4)
				#Range: 0.0 ~ 1.0
				count_big = 0.4
				#Biomes/BiomeCategories where Big Gray Mushrooms will generate.
				#To add Biomes or Categories:
				#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
				generation_biomes_big = ["swamp"]

		[Generation.Mushrooms.White_Mushroom]
			#Biomes/BiomeCategories where White Mushrooms will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["forest", "swamp"]
			#Determines the rarity of White Mushrooms. (Default: 4)
			#Range: 1 ~ 64
			count = 4
			#Should generate White Mushrooms. (Default: true)
			generate = true

			[Generation.Mushrooms.White_Mushroom.Big]
				#Should generate Big White Mushrooms. (Default: false)
				generate_big = false
				#Determines the rarity of Big White Mushrooms. (Default: 0.4)
				#Range: 0.0 ~ 1.0
				count_big = 0.4
				#Biomes/BiomeCategories where Big White Mushrooms will generate.
				#To add Biomes or Categories:
				#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
				generation_biomes_big = ["swamp"]

	[Generation.Plants]

		[Generation.Plants.Feather_Reed_Grass]
			#Biomes/BiomeCategories where Feather Reed Grass will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["jungle", "plains", "savanna", "minecraft:beach", "forest", "minecraft:river", "swamp"]
			#Determines the rarity of Feather Reed Grass. (Default: 3)
			#Range: 1 ~ 64
			count = 3
			#Should generate Feather Reed Grass. (Default: true)
			generate = true

		[Generation.Plants.Dead_Grass]
			#Biomes/BiomeCategories where Dead Grass will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["overworld"]
			#Determines the rarity of Dead Grass. (Default: 2)
			#Range: 1 ~ 64
			count = 2
			#Should generate Dead Grass. (Default: true)
			generate = true

		[Generation.Plants.Dune_Grass]
			#Biomes/BiomeCategories where Dune Grass will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["minecraft:beach"]
			#Determines the rarity of Dune Grass. (Default: 4)
			#Range: 1 ~ 64
			count = 4
			#Should generate Dune Grass. (Default: true)
			generate = true

		[Generation.Plants.Short_Grass]
			#Biomes/BiomeCategories where Short Grass will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["overworld"]
			#Determines the rarity of Short Grass. (Default: 4)
			#Range: 1 ~ 64
			count = 4
			#Should generate Short Grass. (Default: true)
			generate = true

		[Generation.Plants.Tall_Water_Reeds]
			#Biomes/BiomeCategories where Tall Water Reeds will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["overworld"]
			#Determines the rarity of Tall Water Reeds. (Default: 64)
			#Range: 1 ~ 128
			count = 64
			#Should generate Tall Water Reeds. (Default: true)
			generate = true

	[Generation.Flowers]

		[Generation.Flowers.Blue_Poppy]
			#Biomes/BiomeCategories where Blue Poppies will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["extreme_hills"]
			#Determines the rarity of Blue Poppies. (Default: 64)
			#Range: 1 ~ 128
			count = 64
			#Should generate Blue Poppies. (Default: true)
			generate = true

		[Generation.Flowers.Pink_Cactus_Flower]
			#Biomes/BiomeCategories where Pink Cactus Flowers will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["desert", "minecraft:badlands", "minecraft:badlands_plateau"]
			#Determines the rarity of Pink Cactus Flowers. (Default: 3)
			#Range: 1 ~ 64
			count = 3
			#Should generate Pink Cactus Flowers. (Default: true)
			generate = true

		[Generation.Flowers.Purple_Verbena]
			#Biomes/BiomeCategories where Purple Verbenas will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["forest", "minecraft:plains"]
			#Determines the rarity of Purple Verbenas. (Default: 32)
			#Range: 1 ~ 128
			count = 32
			#Should generate Purple Verbenas. (Default: true)
			generate = true

		[Generation.Flowers.Dark_Violet]
			#Biomes/BiomeCategories where Dark Violets will generate.
			#To add Biomes or Categories:
			#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
			generation_biomes = ["forest", "swamp"]
			#Determines the rarity of Dark Violets. (Default: 48)
			#Range: 1 ~ 128
			count = 48
			#Should generate Dark Violets. (Default: true)
			generate = true

