
#Configure advancements
[advancements]
	#Enable/Disable the Thank You 6M advancement
	enableThankYou6M = true

#Configure Items
[items]

	#super_star equipment Configuration
	[items.super_star]
		#super_star armor: enable/disable full set effects
		enableArmorEffects = true
		#super_star weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#chicken equipment Configuration
	[items.chicken]
		#chicken armor: enable/disable full set effects
		enableArmorEffects = true
		#chicken weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#obsidian equipment Configuration
	[items.obsidian]
		#obsidian armor: enable/disable full set effects
		enableArmorEffects = true
		#obsidian weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#slayer equipment Configuration
	[items.slayer]
		#slayer armor: enable/disable full set effects
		enableArmorEffects = true
		#slayer weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#slime equipment Configuration
	[items.slime]
		#slime armor: enable/disable full set effects
		enableArmorEffects = true
		#slime weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#frost_lava equipment Configuration
	[items.frost_lava]
		#frost_lava armor: enable/disable full set effects
		enableArmorEffects = true
		#frost_lava weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#enhanced equipment Configuration
	[items.enhanced]
		#enhanced armor: enable/disable full set effects
		enableArmorEffects = true
		#enhanced weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#ender_dragon equipment Configuration
	[items.ender_dragon]
		#ender_dragon armor: enable/disable full set effects
		enableArmorEffects = true
		#ender_dragon weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#frost equipment Configuration
	[items.frost]
		#frost armor: enable/disable full set effects
		enableArmorEffects = true
		#frost weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#infused_lava equipment Configuration
	[items.infused_lava]
		#infused_lava armor: enable/disable full set effects
		enableArmorEffects = true
		#infused_lava weapons: enable/disable on hit effects
		enableWeaponEffects = true

		#Infused Lava Extra 
		[items.infused_lava.extra]
			#Infused Lava Tools: Smelting Recipe Input (Blocks)
			smeltingInput = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:sand", "minecraft:sandstone", "minecraft:wet_sponge", "minecraft:clay", "minecraft:stone_bricks", "minecraft:cobblestone", "minecraft:stone", "minecraft:acacia_log", "minecraft:birch_log", "minecraft:dark_oak_log", "minecraft:jungle_log", "minecraft:oak_log", "minecraft:spruce_log", "minecraft:netherrack", "minecraft:ancient_debris", "minecraft:stone_bricks"]
			#Infused Lava Tools: Smelting Recipe Output (Items)
			smeltingOutput = ["minecraft:iron_ingot", "minecraft:gold_ingot", "minecraft:glass", "minecraft:smooth_sandstone", "minecraft:sponge", "minecraft:terracotta", "minecraft:cracked_stone_bricks", "minecraft:stone", "minecraft:stone", "minecraft:charcoal", "minecraft:charcoal", "minecraft:charcoal", "minecraft:charcoal", "minecraft:charcoal", "minecraft:charcoal", "minecraft:nether_brick", "minecraft:netherite_scrap", "minecraft:cracked_stone_bricks"]

	#coal equipment Configuration
	[items.coal]
		#coal armor: enable/disable full set effects
		enableArmorEffects = true
		#coal weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#lapis equipment Configuration
	[items.lapis]
		#lapis armor: enable/disable full set effects
		enableArmorEffects = true
		#lapis weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#guardian equipment Configuration
	[items.guardian]
		#guardian armor: enable/disable full set effects
		enableArmorEffects = true
		#guardian weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#redstone equipment Configuration
	[items.redstone]
		#redstone armor: enable/disable full set effects
		enableArmorEffects = true
		#redstone weapons: enable/disable on hit effects
		enableWeaponEffects = true

	#emerald equipment Configuration
	[items.emerald]
		#emerald armor: enable/disable full set effects
		enableArmorEffects = true
		#emerald weapons: enable/disable on hit effects
		enableWeaponEffects = true

[world_gen]

	#Customize the world generation of ore
	[world_gen.frost_crystal_obsidian]
		#Set the air exposure %, Example: 
		#0.0% will have no air exposed ores generated, 1.0 will make all ores be air exposed
		#Range: 0.0 ~ 1.0
		exposure = 0.3
		#Set the min Y, Example: 
		#minY: -30 - Sets the minimum Y height to -30.
		#Range: 0 ~ 253
		minY = 6
		#enable/disable their world generation
		enable = true
		#Set the max Y, Example: 
		#maxY: 280 - Sets the maximum Y height to 200.
		#Range: 1 ~ 254
		maxY = 10
		#Set the vein size
		#Range: 0 ~ 254
		vein_size = 4

	#Customize the world generation of ore
	[world_gen.lava_crystal_stone]
		#Set the air exposure %, Example: 
		#0.0% will have no air exposed ores generated, 1.0 will make all ores be air exposed
		#Range: 0.0 ~ 1.0
		exposure = 0.5
		#Set the min Y, Example: 
		#minY: -30 - Sets the minimum Y height to -30.
		#Range: 0 ~ 253
		minY = 12
		#enable/disable their world generation
		enable = true
		#Set the max Y, Example: 
		#maxY: 280 - Sets the maximum Y height to 200.
		#Range: 1 ~ 254
		maxY = 20
		#Set the vein size
		#Range: 0 ~ 254
		vein_size = 5

	#Customize the world generation of ore
	[world_gen.lava_crystal_obsidian]
		#Set the air exposure %, Example: 
		#0.0% will have no air exposed ores generated, 1.0 will make all ores be air exposed
		#Range: 0.0 ~ 1.0
		exposure = 0.3
		#Set the min Y, Example: 
		#minY: -30 - Sets the minimum Y height to -30.
		#Range: 0 ~ 253
		minY = 6
		#enable/disable their world generation
		enable = true
		#Set the max Y, Example: 
		#maxY: 280 - Sets the maximum Y height to 200.
		#Range: 1 ~ 254
		maxY = 10
		#Set the vein size
		#Range: 0 ~ 254
		vein_size = 4

	#Customize the world generation of ore
	[world_gen.frost_crystal_stone]
		#Set the air exposure %, Example: 
		#0.0% will have no air exposed ores generated, 1.0 will make all ores be air exposed
		#Range: 0.0 ~ 1.0
		exposure = 0.5
		#Set the min Y, Example: 
		#minY: -30 - Sets the minimum Y height to -30.
		#Range: 0 ~ 253
		minY = 12
		#enable/disable their world generation
		enable = true
		#Set the max Y, Example: 
		#maxY: 280 - Sets the maximum Y height to 200.
		#Range: 1 ~ 254
		maxY = 20
		#Set the vein size
		#Range: 0 ~ 254
		vein_size = 5

	#Customize the world generation of ore
	[world_gen.frost_crystal_compressed]
		#Set the air exposure %, Example: 
		#0.0% will have no air exposed ores generated, 1.0 will make all ores be air exposed
		#Range: 0.0 ~ 1.0
		exposure = 0.1
		#Set the min Y, Example: 
		#minY: -30 - Sets the minimum Y height to -30.
		#Range: 0 ~ 253
		minY = 0
		#enable/disable their world generation
		enable = true
		#Set the max Y, Example: 
		#maxY: 280 - Sets the maximum Y height to 200.
		#Range: 1 ~ 254
		maxY = 4
		#Set the vein size
		#Range: 0 ~ 254
		vein_size = 3

	#Customize the world generation of ore
	[world_gen.lava_crystal_compressed]
		#Set the air exposure %, Example: 
		#0.0% will have no air exposed ores generated, 1.0 will make all ores be air exposed
		#Range: 0.0 ~ 1.0
		exposure = 0.1
		#Set the min Y, Example: 
		#minY: -30 - Sets the minimum Y height to -30.
		#Range: 0 ~ 253
		minY = 0
		#enable/disable their world generation
		enable = true
		#Set the max Y, Example: 
		#maxY: 280 - Sets the maximum Y height to 200.
		#Range: 1 ~ 254
		maxY = 4
		#Set the vein size
		#Range: 0 ~ 254
		vein_size = 3

