
#Sorting customization
[sorting]
	#Rules for sorting
	#Each element is of the form <POS> <CATEGORY>
	#A-D is the row from top to bottom
	#1-9 is the column from left to right
	#POS denotes the target slots
	#Exs. POS = D3 means 3rd slot of hotbar
	#     POS = B means 2nd row, left to right
	#     POS = 9 means 9th column, bottom to top
	#     POS = A1-C9 means slots A1,A2,â€¦,A9,B1,â€¦,B9,C1,â€¦,C9
	#     POS = A9-C1 means slots A9,A8,â€¦,A1,B9,â€¦,B1,C9,â€¦,C1
	#Append v to POS of the form A1-C9 to move in columns instead of rows
	#Append r to POS of the form B or 9 to reverse slot order
	#CATEGORY is the item category to designate the slots to
	#CATEGORY = /LOCKED prevents slots from moving in sorting
	#CATEGORY = /FROZEN has the effect of /LOCKED and, in addition, ignores slot in auto-refill
	#CATEGORY = /OTHER covers all remaining items after other rules are exhausted
	rules = ["D /LOCKED", "A1-C9 /OTHER"]

	#Custom settings per GUI
	#x = x-position of external sort button relative to GUI top left
	#y = same as above except for the y-position
	#Omit x and y to leave position unchanged
	#sortRange = slots to sort
	#E.g. sortRange = "5,0-2" sorts slots 5,0,1,2 in that order
	#sortRange = "" disables sorting for that container
	#Out-of-bound slots are ignored
	#Omit sortRange to leave as default
	[[sorting.containerOverrides]]
		containerClass = "com.tfar.craftingstation.CraftingStationContainer"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "tfar.dankstorage.container.DankContainers"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "mcjty.rftoolsutility.modules.crafter.blocks.CrafterContainer"
		sortRange = ""

	#Categor(y/ies) for sorting
	#
	#name: the name of the category
	#
	#spec:
	#Each element denotes a series of semicolon-separated clauses
	#Items need to match all clauses of at least one element
	#Items matching earlier elements are earlier in order
	#A clause of the form /tag:<tag_value> matches a tag
	#Clauses /instanceof:<fully_qualified_name> or /class:<fully_qualified_name> check if item is
	#instance of class or exactly of that class respectively
	#Specifying an item's registry name as a clause checks for that item
	#Prepending an exclamation mark at the start of a clause inverts it
	[[sorting.category]]
		name = "sword"
		spec = ["/instanceof:net.minecraft.item.SwordItem"]

	[[sorting.category]]
		name = "axe"
		spec = ["/instanceof:net.minecraft.item.AxeItem"]

	[[sorting.category]]
		name = "pickaxe"
		spec = ["/instanceof:net.minecraft.item.PickaxeItem"]

	[[sorting.category]]
		name = "shovel"
		spec = ["/instanceof:net.minecraft.item.ShovelItem"]

	[[sorting.category]]
		name = "acceptableFood"
		spec = ["/instanceof:net.minecraft.item.Food; !minecraft:rotten_flesh; !minecraft:spider_eye; !minecraft:poisonous_potato; !minecraft:pufferfish"]

	[[sorting.category]]
		name = "torch"
		spec = ["minecraft:torch"]

	[[sorting.category]]
		name = "cheapBlocks"
		spec = ["/tag:minecraft:cobblestone", "/tag:minecraft:dirt"]

	[[sorting.category]]
		name = "blocks"
		spec = ["/instanceof:net.minecraft.item.BlockItem"]

#Tweaks
[tweaks]
	#0 = disable buttons (i.e. keybind only)
	#1 = buttons for player sorting only
	#2 = buttons for external sorting only
	#3 = all buttons enabled (default)
	#Range: 0 ~ 3
	enableButtons = 3
	#Enable auto-refill
	autoRefill = true
	#0 = disable sorting
	#1 = player sorting only
	#2 = external sorting only
	#3 = all sorting enabled (default)
	#Range: 0 ~ 3
	enableSort = 3
	#Enable a quick view of how many items that you're currently holding exists in your inventory by displaying it next your hotbar.
	quickView = true

