{
  blocks: {
     # Attempts to generate any new ore sprites from the topmost resource
     # pack. Not an ideal solution for many resource packs.
    overlaysFromRP: false
     # Indicates whether to enable shading in generated block models.
    shadeOverlays: true
     # Any model names listed here will be shaded or not, opposite of the
     # global setting.
    shadeOverrides: []
     # Whether textures should use variable opacity to push and pull the
     # background sprite.
    enableShadedTextures: true
     # Whether textures should be rendered with support for a full range
     # of opacity. You may want to disable this if you're using shaders.
    enableTransparency: true
  }
}