#Minimum number of potion effects on a common item
#Range: 0 ~ 5
commonPotionMin = 0
#Maximum number of potion effects on a common item
#Range: 0 ~ 5
commonPotionMax = 1
#Minimum number of effects on a common item
#Range: 0 ~ 4
commonEffectMin = 0
#Maximum number of effects on a common item
#Range: 0 ~ 4
commonEffectMax = 0
#Minimum number of potion effects on a uncommon item
#Range: 0 ~ 5
uncommonPotionMin = 0
#Maximum number of potion effects on a uncommon item
#Range: 0 ~ 5
uncommonPotionMax = 4
#Minimum number of effects on a uncommon item
#Range: 0 ~ 4
uncommonEffectMin = 0
#Maximum number of effects on a uncommon item
#Range: 2 ~ 4
uncommonEffectMax = 2
#Minimum number of potion effects on a rare item
#Range: 0 ~ 5
rarePotionMin = 1
#Maximum number of potion effects on a rare item
#Range: 0 ~ 5
rarePotionMax = 4
#Minimum number of effects on a rare item
#Range: 0 ~ 4
rareEffectMin = 1
#Maximum number of effects on a rare item
#Range: 0 ~ 4
rareEffectMax = 2
#Minimum number of potion effects on a epic item
#Range: 0 ~ 5
epicPotionMin = 1
#Maximum number of potion effects on a epic item
#Range: 0 ~ 5
epicPotionMax = 4
#Minimum number of effects on a epic item
#Range: 0 ~ 4
epicEffectMin = 2
#Maximum number of effects on a epic item
#Range: 0 ~ 4
epicEffectMax = 3
#Minimum number of potion effects on a unique item
#Range: 0 ~ 5
uniquePotionMin = 3
#Maximum number of potion effects on a unique item
#Range: 0 ~ 5
uniquePotionMax = 5
#Minimum number of effects on a unique item
#Range: 0 ~ 4
uniqueEffectMin = 3
#Maximum number of effects on a unique item
#Range: 0 ~ 4
uniqueEffectMax = 4
#The chance that the lootcrate loot table will be injected into a chest loot table
#Range: 1 ~ 400
lootCrateWeight = 100
#The minimum number of rolls a loot crate will try to generate, each roll has a 30% chance of generating a loot crate
#Range: 0 ~ 300
lootCrateMinRolls = 3
#the maximum number of rolls a loot crate will try to generate, each roll has a 30% chance of generating a loot crate
#Range: 0 ~ 300
lootCrateMaxRolls = 5
#enable wither effect on tools
enableWither = true
#enable slowness effect on tools
enableSlowness = true
#enable poison effect on tools
enablePoison = true
#enable weakness effect on tools
enableWeakness = true
#enable blindness effect on tools
enableBlindness = true
#enable regeneration effect on tools
enableRegeneration = true
#enable speed effect on tools
enableSpeed = true
#enable haste effect on tools
enableHaste = true
#enable resistance effect on tools
enableResistance = true
#enable fire resistance effect on tools
enableFireResistance = true
#enables mobs dropping crates
enableMobDropCrate = true
#chance that a loot crate will generate a common item
#Range: 0 ~ 100
commonRarity = 50
#chance that a loot crate will generate a uncommon item
#Range: 0 ~ 100
uncommonRarity = 20
#chance that a loot crate will generate a rare item
#Range: 0 ~ 100
rareRarity = 12
#chance that a loot crate will generate a epic item
#Range: 0 ~ 100
epicRarity = 10
#chance that a loot crate will generate a unique item
#Range: 0 ~ 100
uniqueRarity = 8
#amount of unique items that can be found in a world
#Range: 1 ~ 50
uniqueCount = 5
#Minimum damage on a common weapon
#Range: > 1
commonDamageMin = 5
#Maximum damage on a common weapon
#Range: > 1
commonDamageMax = 10
#Minimum damage on a uncommon weapon
#Range: > 1
uncommonDamageMin = 8
#Maximum damage on a uncommon weapon
#Range: > 1
uncommonDamageMax = 13
#Minimum damage on a rare weapon
#Range: > 1
rareDamageMin = 11
#Maximum damage on a rare weapon
#Range: > 1
rareDamageMax = 16
#Minimum damage on a epic weapon
#Range: > 1
epicDamageMin = 14
#Maximum damage on a epic weapon
#Range: > 1
epicDamageMax = 20
#Minimum damage on a unique weapon
#Range: > 1
uniqueDamageMin = 18
#Maximum damage on a unique weapon
#Range: > 1
uniqueDamageMax = 26
#enable night vision effect on helmets
enableNightVision = true
#enable water breathing effect on helmets
enableWaterBreathing = true
#enable hero of the village effect on helmets
enableHeroOfTheVillage = true
#enable lightning effect on swords
enableLightning = true
#enable life leach effect on swords
enableLeach = true
#max leach amount
#Range: 1 ~ 100
maxLeachAmount = 100
#enable heal effect on swords
enableHeal = true
#enable dash effect on swords
enableDash = true
#enable stun effect on swords
enableStun = true
#enable sleep effect on tools
enableSleep = true
#enable multi tool effect on tools
enableMultiTool = true
#enable area miner effect on tools
enableAreaMiner = true
#enable auto smelt effect on tools
enableAutoSmelt = true
#enable void effect on tools
enableVoid = true
#enable jump effect on boots
enableJump = true
#max jump level
#Range: 2 ~ 10
maxJumpAmount = 5
#enable parry effect on boots
enableParry = true
#maximum parry chance
#Range: 10 ~ 100
maximumParryChance = 65
#enable shockwave effect on leggings and chestplates
enableShockwave = true
#enable reflect effect on leggings and chestplates
enableReflect = true
#enable health boost effect on leggings and chestplates
enableHealth = true
#max health boost
#Range: 1 ~ 20
maxHealth = 6
#enable knockback resistance effect on leggings and chestplates
enableKnockbackResistance = true
#max knockback resistance
#Range: 1 ~ 6
maxKnockbackResistance = 1
#enable insight effect on helmets
enableInsight = true
#max insight level
#Range: 1 ~ 20
maxInsight = 5

