threecore:action
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
true
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
true
|
If this condition requires a key |
threecore:held
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
true
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
true
|
If this condition requires a key |
threecore:toggle
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
true
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
true
|
If this condition requires a key |
threecore:cooldown
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| cooldown | Integer |
0
|
Maximum cooldown for using this ability |
threecore:ability_enabled
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| ability_id | String |
""
|
The id for the ability that must be enabled for the condition to be true. |
threecore:ability_unlocked
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| ability_id | String |
""
|
The id for the ability that must be unlocked for the condition to be true. |
threecore:karma
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| min | Integer |
-2147483648
|
The minimum karma required for the condition to be true. |
| max | Integer |
2147483647
|
The maximum karma required for the condition to be true. |
threecore:xp_buy
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| experience | ExperienceThreeData$Experience |
5
|
Determines the amount of XP the player has to spend to activate this condition. |
threecore:item_buy
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| item | ItemStack |
{"item":"minecraft:apple","count":1}
|
Determines the item the player must spend to activate this condition. |
threecore:equipment_slot
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| slot | EquipmentSlotType |
"mainhand"
|
Requires the ability to be in an item, and needs that item in the specified slot |
threecore:xp
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| min | Integer |
0
|
The minimum xp level required for the condition to be true. |
| max | Integer |
2147483647
|
The maximum xp level required for the condition to be true. |
threecore:wearing_item
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| mainhand | Ingredient |
[]
|
Specifies the ingredient for the item in the mainhand slot |
| offhand | Ingredient |
[]
|
Specifies the ingredient for the item in the offhand slot |
| feet | Ingredient |
[]
|
Specifies the ingredient for the item in the feet slot |
| legs | Ingredient |
[]
|
Specifies the ingredient for the item in the legs slot |
| chest | Ingredient |
[]
|
Specifies the ingredient for the item in the chest slot |
| head | Ingredient |
[]
|
Specifies the ingredient for the item in the head slot |
threecore:wearing_item_tag
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| item_tag | Item> |
"forge:ingots/iron"
|
Determines the item tag the items must have |
| mainhand | Boolean |
false
|
Determines if the item in the mainhand slot must have the specified tag |
| offhand | Boolean |
false
|
Determines if the item in the offhand slot must have the specified tag |
| feet | Boolean |
true
|
Determines if the item in the feet slot must have the specified tag |
| legs | Boolean |
true
|
Determines if the item in the legs slot must have the specified tag |
| chest | Boolean |
true
|
Determines if the item in the chest slot must have the specified tag |
| head | Boolean |
true
|
Determines if the item in the head slot must have the specified tag |
threecore:item_integer_nbt
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| slot | EquipmentSlotType |
"head"
|
The slot which will be checked on |
| nbt_tag | String |
"Opening"
|
The nbt tag which will be checked on |
| min | Integer |
0
|
The minimum value the nbt tag has to be |
| max | Integer |
0
|
The maximum value the nbt tag has to be |
threecore:eyes_in_fluid
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| fluid_tag | Fluid> |
"minecraft:water"
|
Determines the fluid the eyes are needed to be in |
threecore:size
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| min | Float |
0.0
|
The minimum size required for the condition to be true. |
| max | Float |
16.0
|
The maximum size required for the condition to be true. |
threecore:abilities_locked
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| ability_ids | String[] |
["ability_1","ability_2"]
|
Contains the ids of abilities which MUST be LOCKED |
threecore:living_values
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| value_type | String |
"HEALTH"
|
The type of value to test, HEALTH, HUNGER, SATURATION, OXYGEN, ARMOR, TOUGHNESS, EXPERIENCE_BAR, or EXPERIENCE_POINT |
| test_type | String |
"GREATER"
|
The type of test for the value, GREATER, LESS, EQUAL, PERCENT_GREATER, PERCENT_LESS, PERCENT_EQUAL |
| test_value | Float |
0.0
|
The value to test the entity's value against |
threecore:has_potions
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| potions | String[] |
[]
|
The potion effects to test for. If empty, tests if there are any potion effects |
threecore:three_data
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| test_ability | String |
""
|
The ability to test the threedata from |
| data_name | String |
""
|
The name of the data to test |
| add_amount | Float |
0.0
|
The amount of data to add after checking |
| test_value | String |
""
|
The value to test the threedata's value against, as a string. Supports string, boolean, float and integer |
| test_type | String |
"GREATER"
|
The type of test for the value, GREATER, LESS, or EQUAL |
| amount_max | Float |
3.4028235E38
|
The maximum amount the data can be after adding add_amount |
| amount_min | Float |
0.0
|
The minimum amount the data can be after adding add_amount |
threecore:exclusive
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
threecore:combo
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| abilities | String[] |
[]
|
The abilities required to use in order to unlock the ability |
threecore:curios_slot
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| slots | String[] |
"back"
|
Requires the ability to be in an item, and needs that item to be in one of those specified slots. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots |
threecore:wearing_curios
| Setting | Type | Fallback Value | Description |
|---|---|---|---|
| custom_title | ITextComponent |
{"text":"empty"}
|
A custom display name for the condition. |
| invert | Boolean |
false
|
Lets you invert the condition |
| enabling | Boolean |
false
|
If this condition enables. If false it instead decides whether the ability is unlocked. |
| needs_key | Boolean |
false
|
If this condition requires a key |
| item | Ingredient |
{"item":"minecraft:apple"}
|
Ingredient for testing the item in the curios slot |
| slots | String[] |
["back","belt"]
|
Slots the item can be in. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots |