Conditions


Overview

ThreeCore


Key must be pressed once to active this ability threecore:action

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean true If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean true If this condition requires a key

Example:




Key must be held to activate this ability threecore:held

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean true If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean true If this condition requires a key

Example:




Ability must be toggled with the key threecore:toggle

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean true If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean true If this condition requires a key

Example:




Ability must be cooled down threecore:cooldown

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
cooldown Integer 0 Maximum cooldown for using this ability

Example:




/ ability must be enabled threecore:ability_enabled

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
ability_id String "" The id for the ability that must be enabled for the condition to be true.

Example:




/ ability must be unlocked threecore:ability_unlocked

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
ability_id String "" The id for the ability that must be unlocked for the condition to be true.

Example:




Karma must be at least -2147483648 threecore:karma

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
min Integer -2147483648 The minimum karma required for the condition to be true.
max Integer 2147483647 The maximum karma required for the condition to be true.

Example:




5 experience points must be spent threecore:xp_buy

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
experience ExperienceThreeData$Experience 5 Determines the amount of XP the player has to spend to activate this condition.

Example:




An item must be spent threecore:item_buy

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
item ItemStack {"item":"minecraft:apple","count":1} Determines the item the player must spend to activate this condition.

Example:




Item needs to be in the main hand slot threecore:equipment_slot

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
slot EquipmentSlotType "mainhand" Requires the ability to be in an item, and needs that item in the specified slot

Example:




Karma must be at least 0 threecore:xp

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
min Integer 0 The minimum xp level required for the condition to be true.
max Integer 2147483647 The maximum xp level required for the condition to be true.

Example:




Entity must wear specific items threecore:wearing_item

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
mainhand Ingredient [] Specifies the ingredient for the item in the mainhand slot
offhand Ingredient [] Specifies the ingredient for the item in the offhand slot
feet Ingredient [] Specifies the ingredient for the item in the feet slot
legs Ingredient [] Specifies the ingredient for the item in the legs slot
chest Ingredient [] Specifies the ingredient for the item in the chest slot
head Ingredient [] Specifies the ingredient for the item in the head slot

Example:




Entity must wear items within the forge:ingots/iron tag threecore:wearing_item_tag

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
item_tag Item> "forge:ingots/iron" Determines the item tag the items must have
mainhand Boolean false Determines if the item in the mainhand slot must have the specified tag
offhand Boolean false Determines if the item in the offhand slot must have the specified tag
feet Boolean true Determines if the item in the feet slot must have the specified tag
legs Boolean true Determines if the item in the legs slot must have the specified tag
chest Boolean true Determines if the item in the chest slot must have the specified tag
head Boolean true Determines if the item in the head slot must have the specified tag

Example:




Item in HEAD slot must have specific value in Opening nbt tag threecore:item_integer_nbt

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
slot EquipmentSlotType "head" The slot which will be checked on
nbt_tag String "Opening" The nbt tag which will be checked on
min Integer 0 The minimum value the nbt tag has to be
max Integer 0 The maximum value the nbt tag has to be

Example:




Eyes are need to be covered by fluids in the NamedTag[minecraft:water] tag threecore:eyes_in_fluid

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
fluid_tag Fluid> "minecraft:water" Determines the fluid the eyes are needed to be in

Example:




Size must be between 0.0 and 16.0 threecore:size

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
min Float 0.0 The minimum size required for the condition to be true.
max Float 16.0 The maximum size required for the condition to be true.

Example:




abilities must be locked threecore:abilities_locked

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
ability_ids String[] ["ability_1","ability_2"] Contains the ids of abilities which MUST be LOCKED

Example:




Entity HEALTH must be GREATER than 0.0 threecore:living_values

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
value_type String "HEALTH" The type of value to test, HEALTH, HUNGER, SATURATION, OXYGEN, ARMOR, TOUGHNESS, EXPERIENCE_BAR, or EXPERIENCE_POINT
test_type String "GREATER" The type of test for the value, GREATER, LESS, EQUAL, PERCENT_GREATER, PERCENT_LESS, PERCENT_EQUAL
test_value Float 0.0 The value to test the entity's value against

Example:




Entity must have potion effects threecore:has_potions

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
potions String[] [] The potion effects to test for. If empty, tests if there are any potion effects

Example:




ThreeData value must be compared threecore:three_data

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
test_ability String "" The ability to test the threedata from
data_name String "" The name of the data to test
add_amount Float 0.0 The amount of data to add after checking
test_value String "" The value to test the threedata's value against, as a string. Supports string, boolean, float and integer
test_type String "GREATER" The type of test for the value, GREATER, LESS, or EQUAL
amount_max Float 3.4028235E38 The maximum amount the data can be after adding add_amount
amount_min Float 0.0 The minimum amount the data can be after adding add_amount

Example:




Ability must be the only of its kind threecore:exclusive

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key

Example:




Specific abilities must be used in specific order threecore:combo

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
abilities String[] [] The abilities required to use in order to unlock the ability

Example:




Item needs to be in specific Curios slot threecore:curios_slot

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
slots String[] "back" Requires the ability to be in an item, and needs that item to be in one of those specified slots. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots

Example:




Specific item must be in specific Curios slot threecore:wearing_curios

Data Settings:

Setting Type Fallback Value Description
custom_title ITextComponent {"text":"empty"} A custom display name for the condition.
invert Boolean false Lets you invert the condition
enabling Boolean false If this condition enables. If false it instead decides whether the ability is unlocked.
needs_key Boolean false If this condition requires a key
item Ingredient {"item":"minecraft:apple"} Ingredient for testing the item in the curios slot
slots String[] ["back","belt"] Slots the item can be in. Leave empty for all kind of slots -> https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots

Example: