# Configuration file

ColorARGB {
    S:Conductor=0x443366ff
}


Conductor {
    # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
    # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
    #  [default: 0x443366ff]
    S:color=0x443366ff

    # Defines how much smoke can be transferred through (1.0 means 100%) [range: 0.0 ~ 5.0, default: 0.5]
    S:patency=0.5

    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
    # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
    # Use '*' char as meta value to specify all possible values.
    # Also you may use just ore dictionary name as full id.
    #  [default: water:*]
    S:relatedBlockId=water:*

    RelatedUnit {
        S:id=water:*
    }

}


