# Configuration file

Conductor {
    # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
    # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
    #  [default: 0x1125160f]
    S:color=0x1125160f

    # Defines how much smoke can be transferred through (1.0 means 100%) [range: 0.0 ~ 5.0, default: 1.0]
    S:patency=1.0

    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
    # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
    # Use '*' char as meta value to specify all possible values.
    # Also you may use just ore dictionary name as full id.
    #  [default: stained_hardened_clay:15]
    S:relatedBlockId=stained_hardened_clay:15
}


CraftingRecipe {

    main {
        # Amount of output units. [range: 1 ~ 64, default: 16]
        I:amount=16

        # Recipe components list.
        # Components should be represented by its ids.
        # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
        # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
        # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
        # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
        # Use '*' char as meta value to specify all possible values.
        # Also you may use just ore dictionary name as full id.
        #  [default: [stained_hardened_clay:15]]
        S:components <
            stained_hardened_clay:15
         >

        # Output unit id.
        # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
        # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
        # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
        # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
        # Use '*' char as meta value to specify all possible values.
        # Also you may use just ore dictionary name as full id.
        #  [default: adchimneys:hardened_clay_stained_black]
        S:output=adchimneys:hardened_clay_stained_black

        # Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
        # Where 'n' - number of recipe component (from 1 to 9).
        # Zero value (0) is for empty slot.
        # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
        S:pattern=101 101 101
    }

}


blackStainedClayHardened {
    # Set to 'false' if you don't need this unit. [default: true]
    B:enabled=true

    # Defines how many hits it takes to break the block.
    #  -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
    S:hardness=1.25

    # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
    S:resistance=21.0
}


