# Configuration file

##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Client-side settings
##########################################################################################################

client {
    S:boxBorderColor=0
    I:boxBottomY=5
    S:boxFillColor=0
    I:boxLeftX=-1
    I:boxOffset=0
    I:boxRightX=5
    I:boxThickness=0
    I:boxTopY=-1

    # Color of the border of the chest contents box (0 to disable) [default: ff006699]
    S:chestContentsBorderColor=ff006699

    # If true equal stacks will be compacted in the chest contents overlay [default: true]
    B:compactEqualStacks=true

    # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
    B:extendedInMain=false

    # true means shows harvestability with vanilla style icons [default: true]
    B:harvestStyleVanilla=true

    # If true then the probe hotkey must be held down to show the tooltip [default: false]
    B:holdKeyToMakeVisible=false

    # Toggle default probe visibility (client can override) [default: true]
    B:isVisible=true

    # 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1]
    I:showBreakProgress=1

    # If true show liquid information when the probe hits liquid first [default: false]
    B:showLiquids=false
    S:textStyleError=red,bold
    S:textStyleInfo=white
    S:textStyleInfoImportant=blue
    S:textStyleLabel=gray
    S:textStyleModName=blue,italic
    S:textStyleName=white
    S:textStyleObsolete=gray,strikethrough
    S:textStyleOk=green
    S:textStyleProgress=white
    S:textStyleWarning=yellow
    S:tooltipScale=0.8999999761581421
}


##########################################################################################################
# providers
#--------------------------------------------------------------------------------------------------------#
# Provider configuration
##########################################################################################################

providers {
    # Entity providers that should be excluded [default: ]
    S:excludedEntityProviders <
     >

    # Providers that should be excluded [default: ]
    S:excludedProviders <
     >

    # Order in which entity providers should be used [default: [theoneprobe:entity.default], [theoneprobe:entity.debug], [theoneprobe:entity.entity]]
    S:sortedEntityProviders <
        theoneprobe:entity.default
        theoneprobe:entity.debug
        theoneprobe:entity.entity
     >

    # Order in which providers should be used [default: [theoneprobe:default], [theoneprobe:debug], [theoneprobe:block], [attaineddrops:default], [mcjtylib:default], [cookingforblockheads]]
    S:sortedProviders <
        theoneprobe:default
        theoneprobe:debug
        theoneprobe:block
        mcjtylib:default
        TechReborn
     >
}


##########################################################################################################
# theoneprobe
#--------------------------------------------------------------------------------------------------------#
# The One Probe configuration
##########################################################################################################

theoneprobe {
    # If true equal stacks will be compacted in the chest contents overlay [default: true]
    B:compactEqualStacks=true

    # A list of blocks for which we don't show chest contents automatically except if sneaking [default: ]
    S:dontShowContentsUnlessSneaking <
     >

    # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
    B:extendedInMain=false

    # How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000]
    I:loggingThrowableTimeout=20000
    I:needsProbe=0

    # Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0]
    S:probeDistance=6.0

    # Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
    I:rfFormat=1

    # Alternate color for the RF bar [default: ff430000]
    S:rfbarAlternateFilledColor=ff430000

    # Color for the RF bar border [default: ff555555]
    S:rfbarBorderColor=ff555555

    # Color for the RF bar [default: ffdd0000]
    S:rfbarFilledColor=ffdd0000

    # Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    I:showAnimalOwnerSetting=2

    # Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showBrewStandSetting=1

    # Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showCanBeHarvested=1

    # Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    I:showChestContents=2

    # Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2]
    I:showChestContentsDetailed=2

    # If true show the color of the collar of a wolf [default: true]
    B:showCollarColor=true

    # A list of blocks for which we automatically show chest contents even if not sneaking [default: [storagedrawers:basicDrawers]]
    S:showContentsWithoutSneaking <
        storagedrawers:basicDrawers
     >

    # Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showCropPercentage=1

    # If true show debug info with creative probe [default: true]
    B:showDebugInfo=true

    # Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showHarvestLevel=1

    # Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    I:showHorseStatSetting=2

    # If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4]
    I:showItemDetailThresshold=4

    # Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showLeverSetting=1

    # Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showMobHealth=1

    # Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    I:showMobPotionEffects=2

    # Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showModName=1

    # How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
    I:showRF=1

    # Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    I:showRedstone=1

    # The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0]
    I:showSmallChestContentsWithoutSneaking=0

    # How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
    I:showTank=1

    # Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    I:showTankSetting=2

    # If true there will be a readme note for first-time players [default: true]
    B:spawnNote=true

    # If true there will be a bauble version of the probe if baubles is present [default: true]
    B:supportBaubles=true

    # Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
    I:tankFormat=1

    # Alternate color for the tank bar [default: ff000043]
    S:tankbarAlternateFilledColor=ff000043

    # Color for the tank bar border [default: ff555555]
    S:tankbarBorderColor=ff555555

    # Color for the tank bar [default: ff0000dd]
    S:tankbarFilledColor=ff0000dd

    # The amount of milliseconds to wait before updating probe information from the server [range: 10 ~ 100000, default: 200]
    I:timeout=200

    # The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000]
    I:waitingForServerTimeout=2000
}


