#version 150

vec3 frmHex(int u_color) {
	// by Alex Roth
	float rValue = float(u_color / 256 / 256);
	float gValue = float(u_color / 256 - int(rValue * 256.0));
	float bValue = float(u_color - int(rValue * 256.0 * 256.0) - int(gValue * 256.0));
	return vec3(rValue / 255.0, gValue / 255.0, bValue / 255.0);
}
vec3 frmRgbI(int r, int g, int b) {
	return vec3(r/255,g/255,b/255);
}
vec3 toHsv(vec3 c) {
    // by Sam Hocevar
    vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
    vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
    vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));

    float d = q.x - min(q.w, q.y);
    float e = 1.0e-10;
    return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
    // by Sam Hocevar
    vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
    vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
    return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
bool fzyEqlV3(vec3 inVal, vec3 target, float del) {
	if (distance(inVal.x,target.x)<del &&
	    distance(inVal.y,target.y)<del &&
		distance(inVal.z,target.z)<del) {
		return true;
	} else {
		return false;
	}
}

vec4 linear_fog(vec4 inColor, float vertexDistance, float fogStart, float fogEnd, vec4 fogColor) {
	
    // by shmoobalizer
    float fogLength = fogStart / fogEnd;
    //vec4 netherFogColor = vec4(frmHex(0x1D0404),1.0);
    vec4 endFogColor = vec4(frmHex(0x0E0E11),0.9);
    if (fzyEqlV3(fogColor.rgb,frmHex(0x141014),0.01)) { // if end
        fogColor = endFogColor;
    } else if (fogLength > 0.0 && fogLength < 0.2) { // if nether~
        //fogColor = netherFogColor;
		fogStart = fogStart / 2;
		fogEnd = fogEnd * 2.25;
    } else { // if overworld~~
		fogStart = fogStart / 3.80;
		fogEnd = fogEnd * 1.03;
	}

    if (vertexDistance <= fogStart) {
        return inColor;
    }
    float fogValue = vertexDistance < fogEnd ? smoothstep(fogStart, fogEnd, vertexDistance) : 1.0;
    
    return vec4(mix(inColor.rgb, fogColor.rgb, fogValue * fogColor.a), inColor.a);
}
float linear_fog_fade(float vertexDistance, float fogStart, float fogEnd) {
    if (vertexDistance <= fogStart) {
        return 1.0;
    } else if (vertexDistance >= fogEnd) {
        return 0.0;
    }

    return smoothstep(fogEnd, fogStart, vertexDistance);
}
// 1.18.1
float cylindrical_distance(mat4 modelViewMat, vec3 pos) {
    float distXZ = length((modelViewMat * vec4(pos.x, 0.0, pos.z, 1.0)).xyz);
    //float distY = length((modelViewMat * vec4(0.0, pos.y, 0.0, 1.0)).xyz);
    float distY = length((modelViewMat * vec4(pos.x, pos.y, pos.z, 1.0)).xyz);
    return max(distXZ, distY);
}
// 1.18.2 +
float fog_distance(mat4 modelViewMat, vec3 pos, int shape) {
    if (shape == 0) {
        return length((modelViewMat * vec4(pos, 1.0)).xyz);
    } else {
        //float distXZ = length((modelViewMat * vec4(pos.x, 0.0, pos.z, 1.0)).xyz);
        //float distY = length((modelViewMat * vec4(0.0, pos.y, 0.0, 1.0)).xyz);
        //return max(distXZ, distY);
        return length((modelViewMat * vec4(pos, 1.0)).xyz);
    }
}

