# Configuration file

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# drops
#--------------------------------------------------------------------------------------------------------#
# Numbers can roughly be interpreted as 'one out of n' chance of dropping. 
#  Multiple numbers mean the drop will have that chance of dropping the first, second, third...etc item
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drops {
    # Format 'ID,META,rarity1-rarity2-rarity3-rarityX' 
    #  To add apples with rarity of '10,20' it would be 'minecraft:apple,0,10-20' 
    #  Separate items using ';'
    S:List=minecraft:stick,0,1-2-3-3;minecraft:feather,0,1-3;minecraft:string,0,6-16;minecraft:bone,0,6-16;minecraft:flint,0,4;minecraft:wheat_seeds,0,6-12;minecraft:melon_seeds,0,25;minecraft:pumpkin_seeds,0,25;thermalfoundation:material,16,10-25;p455w0rdsthings:emerald_bit,0,25;minecraft:redstone,0,13-18;minecraft:glowstone_dust,0,6-12;minecraft:blaze_powder,0,40-40;minecraft:gold_nugget,0,8-10-13-16;minecraft:fish,0,30;minecraft:quartz,0,6-12;minecraft:beetroot_seeds,0,25;corn:kernels,0,18;exnihiloadscensio:itemMaterial,2,16-18;riteclicker:pebs,0,4-6;exnihiloadscensio:itemSeedPotato,0,14;exnihiloadscensio:itemSeedCarrot,0,14;exnihiloadscensio:itemSeedSugarcane,0,33;exnihiloadscensio:itemSeedCactus,0,33;exnihiloadscensio:itemMaterial,4,33;exnihiloadscensio:itemMaterial,3,100;exnihiloadscensio:itemSeedOak,0,12;exnihiloadscensio:itemSeedSpruce,0,25;exnihiloadscensio:itemSeedBirch,0,25;exnihiloadscensio:itemSeedJungle,0,25;exnihiloadscensio:itemSeedAcacia,0,25;exnihiloadscensio:itemSeedDarkOak,0,25;immersiveengineering:metal,29,4-4;thermalfoundation:material,192,4-4;thermalfoundation:material,196,4-4;thermalfoundation:material,193,4-4;;thermalfoundation:material,194,4-8;thermalfoundation:material,195,4-8;excompressum:uncompressed_coal,0,4-4;
}


general {
    # Allows to enable/disable nests dropping from decaying leaves [default: true]
    B:ALLOW_DECAY_DROPS=true

    # Allows to enable/disable nests stacking [default: false]
    B:ALLOW_NEST_STACKING=true

    #  [default: false]
    B:DO_VERSION_CHECK=false

    # This makes nests more (or less ) rare from decaying leaves. Leave at 1 for no change. [range: 0.0 ~ 1000.0, default: 1.25]
    S:NEST_DECAY_DROP_MULTIPLIER=1.25

    #  [range: 0 ~ 1000, default: 24]
    I:NEST_DROP_RARITY=24

    # Multiplies rarity of all drops [range: 0 ~ 1000, default: 1]
    I:RARITY_MULTIPLIER=1
}


