# Configuration file

"boss event day minimums" {
    I:rahovart=0
}


"boss event dimensions" {
    S:"rahovart Dimensions"=-1
    B:"rahovart Dimensions Whitelist Mode"=true
}


##########################################################################################################
# event day minimums
#--------------------------------------------------------------------------------------------------------#
# The minimum day before each event can occur randomly. For example if Shadow Games is set to 10 then it wont ever occured as a random event until day 10. Note: If Schedules and Locked Random events are active, the random event will not occur until both the Minimum Event day set here and first Schedule is met (by default schedules and event locks aren't used).
##########################################################################################################

"event day minimums" {
    I:arachnophobia=0
    I:bamstorm=0
    I:blackplague=10
    I:bladeflurry=0
    I:boulderdash=0
    I:cinderfall=0
    I:eruption=10
    I:halloween=0
    I:hellsfury=0
    I:marchofthegorgomites=10
    I:poopparty=0
    I:raptorrampage=0
    I:roasting=0
    I:rootriot=0
    I:rudolph=0
    I:saltytree=0
    I:satanclaws=0
    I:seastorm=0
    I:shadowgames=10
    I:subzero=0
    I:theswarm=10
    I:tsunami=0
    I:windstorm=0
    I:wingedvenom=0
    I:wintersgrasp=10
}


##########################################################################################################
# event dimensions
#--------------------------------------------------------------------------------------------------------#
# Sets which dimensions (by ID) that this event WILL NOT occur in. However if 'Spawn Dimensions Whitelist Mode' is set to true, it will instead set which dimensions that this event WILL ONLY occur in. Multiple entries should be comma separated.
##########################################################################################################

"event dimensions" {
    S:"arachnophobia Dimensions"=-1, 1, 66
    B:"arachnophobia Dimensions Whitelist Mode"=false
    S:"bamstorm Dimensions"=-1, 1, 66
    B:"bamstorm Dimensions Whitelist Mode"=false
    S:"blackplague Dimensions"=-1, 66
    B:"blackplague Dimensions Whitelist Mode"=false
    S:"bladeflurry Dimensions"=-1, 1, 66
    B:"bladeflurry Dimensions Whitelist Mode"=false
    S:"boulderdash Dimensions"=-1, 1, 66
    B:"boulderdash Dimensions Whitelist Mode"=false
    S:"cinderfall Dimensions"=1, 66
    B:"cinderfall Dimensions Whitelist Mode"=false
    S:"eruption Dimensions"=1, 66
    B:"eruption Dimensions Whitelist Mode"=false
    S:"halloween Dimensions"=-1, 1, 66
    B:"halloween Dimensions Whitelist Mode"=false
    S:"hellsfury Dimensions"=1, 66
    B:"hellsfury Dimensions Whitelist Mode"=false
    S:"marchofthegorgomites Dimensions"=-1, 1, 66
    B:"marchofthegorgomites Dimensions Whitelist Mode"=false
    S:"poopparty Dimensions"=-1, 1, 66
    B:"poopparty Dimensions Whitelist Mode"=false
    S:"raptorrampage Dimensions"=-1, 1, 66
    B:"raptorrampage Dimensions Whitelist Mode"=false
    S:"roasting Dimensions"=-1, 1, 66
    B:"roasting Dimensions Whitelist Mode"=false
    S:"rootriot Dimensions"=-1, 1, 66
    B:"rootriot Dimensions Whitelist Mode"=false
    S:"rudolph Dimensions"=-1, 1, 66
    B:"rudolph Dimensions Whitelist Mode"=false
    S:"saltytree Dimensions"=-1, 1, 66
    B:"saltytree Dimensions Whitelist Mode"=false
    S:"satanclaws Dimensions"=-1, 1, 66
    B:"satanclaws Dimensions Whitelist Mode"=false
    S:"seastorm Dimensions"=-1, 1, 66
    B:"seastorm Dimensions Whitelist Mode"=false
    S:"shadowgames Dimensions"=-1, 66
    B:"shadowgames Dimensions Whitelist Mode"=false
    S:"subzero Dimensions"=-1, 1, 66
    B:"subzero Dimensions Whitelist Mode"=false
    S:"theswarm Dimensions"=-1, 1, 66
    B:"theswarm Dimensions Whitelist Mode"=false
    S:"tsunami Dimensions"=-1, 1, 66
    B:"tsunami Dimensions Whitelist Mode"=false
    S:"windstorm Dimensions"=-1, 1, 66
    B:"windstorm Dimensions Whitelist Mode"=false
    S:"wingedvenom Dimensions"=-1, 1, 66
    B:"wingedvenom Dimensions Whitelist Mode"=false
    S:"wintersgrasp Dimensions"=-1, 1, 66
    B:"wintersgrasp Dimensions Whitelist Mode"=false
}


"event durations" {
    I:arachnophobia=1200
    I:bamstorm=1200
    I:blackplague=1200
    I:bladeflurry=1200
    I:boulderdash=1200
    I:cinderfall=1200
    I:eruption=1200
    I:halloween=1200
    I:hellsfury=1200
    I:marchofthegorgomites=1200
    I:poopparty=1200
    I:raptorrampage=1200
    I:roasting=1200
    I:rootriot=1200
    I:rudolph=1200
    I:saltytree=1200
    I:satanclaws=1200
    I:seastorm=1200
    I:shadowgames=1200
    I:subzero=1200
    I:theswarm=1200
    I:tsunami=1200
    I:windstorm=1200
    I:wingedvenom=1200
    I:wintersgrasp=1200
}


"event forced no despawning" {
    B:arachnophobia=true
    B:bamstorm=true
    B:blackplague=true
    B:bladeflurry=true
    B:boulderdash=true
    B:cinderfall=true
    B:eruption=true
    B:halloween=true
    B:hellsfury=true
    B:marchofthegorgomites=true
    B:poopparty=true
    B:raptorrampage=true
    B:roasting=true
    B:rootriot=true
    B:rudolph=true
    B:saltytree=true
    B:satanclaws=true
    B:seastorm=true
    B:shadowgames=true
    B:subzero=true
    B:theswarm=true
    B:tsunami=true
    B:windstorm=true
    B:wingedvenom=true
    B:wintersgrasp=true
}


"event forced spawning" {
    B:arachnophobia=true
    B:bamstorm=true
    B:blackplague=true
    B:bladeflurry=true
    B:boulderdash=true
    B:cinderfall=true
    B:eruption=true
    B:halloween=true
    B:hellsfury=true
    B:marchofthegorgomites=true
    B:poopparty=true
    B:raptorrampage=true
    B:roasting=true
    B:rootriot=true
    B:rudolph=true
    B:saltytree=true
    B:satanclaws=true
    B:seastorm=true
    B:shadowgames=true
    B:subzero=true
    B:theswarm=true
    B:tsunami=true
    B:windstorm=true
    B:wingedvenom=true
    B:wintersgrasp=true
}


"event mob durations" {
    I:arachnophobia=12000
    I:bamstorm=12000
    I:blackplague=12000
    I:bladeflurry=12000
    I:boulderdash=12000
    I:cinderfall=12000
    I:eruption=12000
    I:halloween=12000
    I:hellsfury=12000
    I:marchofthegorgomites=12000
    I:poopparty=12000
    I:raptorrampage=12000
    I:roasting=12000
    I:rootriot=12000
    I:rudolph=12000
    I:saltytree=12000
    I:satanclaws=12000
    I:seastorm=12000
    I:shadowgames=12000
    I:subzero=12000
    I:theswarm=12000
    I:tsunami=12000
    I:windstorm=12000
    I:wingedvenom=12000
    I:wintersgrasp=12000
}


##########################################################################################################
# events enabled
#--------------------------------------------------------------------------------------------------------#
# Here each event can be turned on or off (true or false).
##########################################################################################################

"events enabled" {
    B:arachnophobia=true
    B:bamstorm=true
    B:blackplague=true
    B:bladeflurry=true
    B:boulderdash=true
    B:cinderfall=true
    B:eruption=true
    B:halloween=true
    B:hellsfury=true
    B:marchofthegorgomites=true
    B:poopparty=true
    B:raptorrampage=true
    B:rootriot=true
    B:seastorm=true
    B:shadowgames=false
    B:subzero=true
    B:theswarm=true
    B:tsunami=true
    B:windstorm=true
    B:wingedvenom=true
    B:wintersgrasp=true
}


##########################################################################################################
# events forced no despawning
#--------------------------------------------------------------------------------------------------------#
# Sets which events force their spawned mobs to not despawn naturally (like most vanilla monsters do). However, mobs spawned by events will always only last 10 minutes and will then be forcefully despawned unless they are tamed by players, given a name tag, etc.
##########################################################################################################

"events forced no despawning" {
}


##########################################################################################################
# events forced spawning
#--------------------------------------------------------------------------------------------------------#
# Sets which events force their mobs to spawn, forced spawns will ignore other mods that interfere with mob spawning.
##########################################################################################################

"events forced spawning" {
}


##########################################################################################################
# events mob durations
#--------------------------------------------------------------------------------------------------------#
# Here you can set the duration (in ticks where 20 ticks = 1 second) of each event.
##########################################################################################################

"events mob durations" {
}


##########################################################################################################
# global
#--------------------------------------------------------------------------------------------------------#
# These are various settings that apply to all events.
##########################################################################################################

global {
    # Sets the base range in blocks from each player/area that event mobs will spawn.
    I:"Base Spawn Range"=32

    # Sets the base interval in ticks (20 ticks = 1 second) between each mob spawn, this is multiplied by 1.5 on easy and 0.5 on hard.
    I:"Base Spawn Rate"=200

    # Set to false to disable scheduled events for every world.
    B:"Mob Events Enabled"=true

    # Set to false to disable random mob events for every world.
    B:"Random Mob Events Enabled"=true
}


##########################################################################################################
# world
#--------------------------------------------------------------------------------------------------------#
# These are various settings that apply to events on a per world basis. If your required world doesn't have its config values generated yet, you can generate them by entering the world in gae at least once.
##########################################################################################################

world {
    # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
    B:"Lock Random Mob Events Atum (17)"=false
    B:"Lock Random Mob Events CompactMachinesWorld (3)"=false

    # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
    B:"Lock Random Mob Events Erebus (66)"=false

    # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
    B:"Lock Random Mob Events Mirror (-39)"=false
    B:"Lock Random Mob Events Nether (-1)"=false

    # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
    B:"Lock Random Mob Events Only On Schedule Atum (17)"=true
    B:"Lock Random Mob Events Only On Schedule CompactMachinesWorld (3)"=true

    # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
    B:"Lock Random Mob Events Only On Schedule Erebus (66)"=true

    # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
    B:"Lock Random Mob Events Only On Schedule Mirror (-39)"=true
    B:"Lock Random Mob Events Only On Schedule Nether (-1)"=true
    B:"Lock Random Mob Events Only On Schedule Overworld (0)"=true
    B:"Lock Random Mob Events Only On Schedule SpectreWorld (2)"=true

    # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
    B:"Lock Random Mob Events Only On Schedule Spirit World (-37)"=true
    B:"Lock Random Mob Events Only On Schedule The End (1)"=true
    B:"Lock Random Mob Events Only On Schedule The Last Millenium (-112)"=true

    # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
    B:"Lock Random Mob Events Only On Schedule The Outer Lands (-42)"=true

    # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
    B:"Lock Random Mob Events Only On Schedule Torment (-38)"=true
    B:"Lock Random Mob Events Only On Schedule Twilight Forest (7)"=true

    # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
    B:"Lock Random Mob Events Only On Schedule Underdark (-100)"=true
    B:"Lock Random Mob Events Overworld (0)"=false
    B:"Lock Random Mob Events SpectreWorld (2)"=false

    # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
    B:"Lock Random Mob Events Spirit World (-37)"=false
    B:"Lock Random Mob Events The End (1)"=false
    B:"Lock Random Mob Events The Last Millenium (-112)"=false

    # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
    B:"Lock Random Mob Events The Outer Lands (-42)"=false

    # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
    B:"Lock Random Mob Events Torment (-38)"=false
    B:"Lock Random Mob Events Twilight Forest (7)"=false

    # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
    B:"Lock Random Mob Events Underdark (-100)"=false

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event Atum (17)"=144000
    I:"Max Ticks Until Random Event CompactMachinesWorld (3)"=144000

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event Erebus (66)"=144000

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event Mirror (-39)"=144000
    I:"Max Ticks Until Random Event Nether (-1)"=144000
    I:"Max Ticks Until Random Event Overworld (0)"=144000
    I:"Max Ticks Until Random Event SpectreWorld (2)"=144000

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event Spirit World (-37)"=144000
    I:"Max Ticks Until Random Event The End (1)"=144000
    I:"Max Ticks Until Random Event The Last Millenium (-112)"=144000

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event The Outer Lands (-42)"=144000

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event Torment (-38)"=144000
    I:"Max Ticks Until Random Event Twilight Forest (7)"=144000

    # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Max Ticks Until Random Event Underdark (-100)"=144000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event Atum (17)"=72000
    I:"Min Ticks Until Random Event CompactMachinesWorld (3)"=72000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event Erebus (66)"=72000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event Mirror (-39)"=72000
    I:"Min Ticks Until Random Event Nether (-1)"=72000
    I:"Min Ticks Until Random Event Overworld (0)"=72000
    I:"Min Ticks Until Random Event SpectreWorld (2)"=72000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event Spirit World (-37)"=72000
    I:"Min Ticks Until Random Event The End (1)"=72000
    I:"Min Ticks Until Random Event The Last Millenium (-112)"=72000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event The Outer Lands (-42)"=72000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event Torment (-38)"=72000
    I:"Min Ticks Until Random Event Twilight Forest (7)"=72000

    # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
    I:"Min Ticks Until Random Event Underdark (-100)"=72000

    # If false, all mob events will be completely disabled.
    B:"Mob Events Enabled Atum (17)"=true
    B:"Mob Events Enabled CompactMachinesWorld (3)"=true

    # If false, all mob events will be completely disabled.
    B:"Mob Events Enabled Erebus (66)"=true

    # If false, all mob events will be completely disabled.
    B:"Mob Events Enabled Mirror (-39)"=true
    B:"Mob Events Enabled Nether (-1)"=true
    B:"Mob Events Enabled Overworld (0)"=true
    B:"Mob Events Enabled SpectreWorld (2)"=true

    # If false, all mob events will be completely disabled.
    B:"Mob Events Enabled Spirit World (-37)"=true
    B:"Mob Events Enabled The End (1)"=true
    B:"Mob Events Enabled The Last Millenium (-112)"=true

    # If false, all mob events will be completely disabled.
    B:"Mob Events Enabled The Outer Lands (-42)"=true

    # If false, all mob events will be completely disabled.
    B:"Mob Events Enabled Torment (-38)"=true
    B:"Mob Events Enabled Twilight Forest (7)"=true

    # If false, all mob events will be completely disabled.
    B:"Mob Events Enabled Underdark (-100)"=true

    # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
    S:"Mob Events Schedule Atum (17)"=
    S:"Mob Events Schedule CompactMachinesWorld (3)"=

    # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
    S:"Mob Events Schedule Erebus (66)"=

    # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
    S:"Mob Events Schedule Mirror (-39)"=
    S:"Mob Events Schedule Nether (-1)"=
    S:"Mob Events Schedule Overworld (0)"=
    S:"Mob Events Schedule SpectreWorld (2)"=

    # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
    S:"Mob Events Schedule Spirit World (-37)"=
    S:"Mob Events Schedule The End (1)"=
    S:"Mob Events Schedule The Last Millenium (-112)"=

    # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
    S:"Mob Events Schedule The Outer Lands (-42)"=

    # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
    S:"Mob Events Schedule Torment (-38)"=
    S:"Mob Events Schedule Twilight Forest (7)"=

    # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
    S:"Mob Events Schedule Underdark (-100)"=

    # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
    B:"Random Mob Events Atum (17)"=true
    B:"Random Mob Events CompactMachinesWorld (3)"=true

    # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
    I:"Random Mob Events Day Minimum Atum (17)"=0
    I:"Random Mob Events Day Minimum CompactMachinesWorld (3)"=0

    # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
    I:"Random Mob Events Day Minimum Erebus (66)"=0

    # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
    I:"Random Mob Events Day Minimum Mirror (-39)"=0
    I:"Random Mob Events Day Minimum Nether (-1)"=0
    I:"Random Mob Events Day Minimum Overworld (0)"=0
    I:"Random Mob Events Day Minimum SpectreWorld (2)"=0

    # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
    I:"Random Mob Events Day Minimum Spirit World (-37)"=0
    I:"Random Mob Events Day Minimum The End (1)"=0
    I:"Random Mob Events Day Minimum The Last Millenium (-112)"=0

    # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
    I:"Random Mob Events Day Minimum The Outer Lands (-42)"=0

    # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
    I:"Random Mob Events Day Minimum Torment (-38)"=0
    I:"Random Mob Events Day Minimum Twilight Forest (7)"=0

    # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
    I:"Random Mob Events Day Minimum Underdark (-100)"=0

    # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
    B:"Random Mob Events Erebus (66)"=true

    # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
    B:"Random Mob Events Mirror (-39)"=true
    B:"Random Mob Events Nether (-1)"=true
    B:"Random Mob Events Overworld (0)"=true
    B:"Random Mob Events SpectreWorld (2)"=true

    # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
    B:"Random Mob Events Spirit World (-37)"=true
    B:"Random Mob Events The End (1)"=true
    B:"Random Mob Events The Last Millenium (-112)"=true

    # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
    B:"Random Mob Events The Outer Lands (-42)"=true

    # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
    B:"Random Mob Events Torment (-38)"=true
    B:"Random Mob Events Twilight Forest (7)"=true

    # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
    B:"Random Mob Events Underdark (-100)"=true

    # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
    B:"Use Total World Time Atum (17)"=true
    B:"Use Total World Time CompactMachinesWorld (3)"=true

    # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
    B:"Use Total World Time Erebus (66)"=true

    # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
    B:"Use Total World Time Mirror (-39)"=true
    B:"Use Total World Time Nether (-1)"=true
    B:"Use Total World Time Overworld (0)"=true
    B:"Use Total World Time SpectreWorld (2)"=true

    # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
    B:"Use Total World Time Spirit World (-37)"=true
    B:"Use Total World Time The End (1)"=true
    B:"Use Total World Time The Last Millenium (-112)"=true

    # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
    B:"Use Total World Time The Outer Lands (-42)"=true

    # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
    B:"Use Total World Time Torment (-38)"=true
    B:"Use Total World Time Twilight Forest (7)"=true

    # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
    B:"Use Total World Time Underdark (-100)"=true
}


   