
//Sets a script BiomeProvider. This one is normal vanilla, but with thicker rivers.
setBiomeProviderScript("examples/biomeproviders/Thick_Rivers")

//Adds a basic overworld terrain generator. Handles base block/fluid generator and biome block replacement. It uses multithreading for its noise generators, so it's slightly faster than vanilla.
overworld = new OverworldGenerator()
addGenerator(overworld)

//Adds the vanilla caves.
caves = new VanillaCaveGenerator()
addGenerator(caves)

//Adds the vanilla ravines.
ravines = new VanillaRavineGenerator()
addGenerator(ravines)

//Adds the various structures of the overworld.
generateMineshaft()
generateVillage()
generateStronghold()
generateTemple()
generateMonument()
//The mansion takes a generator to find acceptable spawn positions. Our overworld generator is best for this.
generateMansion(overworld)

//Adds water lakes. Blacklisted in deserts and desert hills as per vanilla.
waterLake = new VanillaLakeGenerator(<minecraft:water>)
waterLake.blacklistBiome(["minecraft:desert", "minecraft:desert_hills"])
addGenerator(waterLake)

//Add lava lakes for above sea level. These are fairly rare.
lavaLake = new VanillaLakeGenerator(<minecraft:lava>)
lavaLake.setSpawnChance(100)
lavaLake.setHeight(63, 247)
addGenerator(lavaLake)

//Add laval lakes for below sea level. This are fairly common.
lavaLake = new VanillaLakeGenerator(<minecraft:lava>)
lavaLake.setSpawnChance(32)
lavaLake.setHeight(8, 62)
addGenerator(lavaLake)

//Adds vanilla dungeons.
dungeon = new VanillaDungeonGenerator()
addGenerator(dungeon)

//Adds vanilla decorations. This includes trees, ores, etc.
decoration = new VanillaDecorationGenerator()
addGenerator(decoration)

//Generates animals.
animals = new VanillaAnimalGenerator()
addGenerator(animals)

//Generates snow and freezes ice in cold areas.
ice = new IceAndSnowGenerator()
addGenerator(ice)
