//If this file is deleted, a new set of default configs will be generated.

//Sets if the mod should print documentation.
printDocumentation(false)

//Sets the Topography WorldType as default
setAsDefaultWorldType()

//Registers a preset. First argument is name, second is the image name, third is a description, fourth is WorldType, fifth is generator options Json.
//basicSkyIslands = registerPreset("Basic Sky Islands", "images/Sky_Islands", "Sky Islands of various biomes and sizes.")
//basicSkyIslands.registerDimension(0, "/Basic_Sky_Islands")

//overworld = registerPreset("Overworld", "images/Overworld", "Basic overworld. Uses multithreaded noise to generate a bit faster than vanilla.")
//overworld.registerDimension(0, "examples/Overworld")

//overworld = registerPreset("Desert Overworld", "images/Desert_Overworld", "Overworld with only desert and mesa biomes.")
//overworld.registerDimension(0, "examples/Overworld_With_Only_Desert_Biomes")

//overworld = registerPreset("Thick Rivers", "images/River_Comparison", "Overworld with thicker rivers.")
//overworld.registerDimension(0, "examples/Overworld_With_Thick_Rivers")

//overworld = registerPreset("Repeating Heat Map", "images/Repeating_Heat_Map", "Overworld with a biome heat map made of repeating bands on the Z axis. Bands are heavily squished for image. Bands are approximately 2.5k blocks thick.")
//overworld.registerDimension(0, "examples/Overworld_With_Z_Axis_Repeating_Heat_Map")

//cellNether = registerPreset("Cell Nether", "images/Cell_Nether", "Replaces the nether with a nether made with cell noise tendrils.")
//cellNether.registerDimension(-1, "examples/Cell_Nether")

//volcano = registerPreset("Volcano", "images/Volcano", "Example world of lava and obsidian with customized weather to simulate ash falling from the sky.")
//volcano.registerDimension(0, "examples/Volcano_World")

//structureExample = registerPreset("Spawn Structure Example", "images/Basic_Tree", "A basic tree spawn structure.")
//structureExample.registerDimension(0, "grass")

//layerGeneratorExample = registerPreset("Layer Example", "images/Basic_Tree_With_Water", "A basic tree spawn structure over a layer of bedrock and 59 layers of water.")
//layerGeneratorExample.registerDimension(0, "examples/Layer_Generator")

//fogExample = registerPreset("Fog Transition Example", "", "Fog that transitions between blue in the day and purple at night.")
//fogExample.registerDimension(0, "examples/Transitioning_Fog")

//skyboxExample = registerPreset("Sky Box Transition Example", "", "A sky box that transitions between the light blue concrete texture in the day and the black concrete texture at night.")
//skyboxExample.registerDimension(0, "examples/Transitioning_Skybox")

meteor = registerPreset("Meteor", "images/meteor", "A small meteor platform (Thank you Vallen!)")
meteor.registerDimension(0, "meteor")

standard = registerPreset("Standard", "images/standard", "A basic grass platform")
standard.registerDimension(0, "standard")


