
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 20.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The B(s) the BO3 should spawn in.
SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,HARD_CLAY,159,CLAY,SANDSTONE,179,SAND:1,AIR,STONE,GRAVEL,31,31:1,31:2,32,37,38,39,40,38,38:1,38:2,38:3,38:4,38:5,38:6,38:7,38:8,39,40,175,175:1,175:2,175:3,175:4,175:5,31,31:1,31:2,32,IRON_ORE,GOLD_ORE,LAPIS_ORE,COAL_ORE,DIAMOND_ORE,REDSTONE_ORE,EMERALD_ORE

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 10

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# B(x,y,z,id[.data][,nbtfile.nbt)
# RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
B(-11,-2,-6,MOSSY_COBBLESTONE)
B(-11,-2,-5,MOSSY_COBBLESTONE)
B(-11,-2,-4,COBBLESTONE)
B(-11,-2,-3,STONE)
B(-11,-2,-2,STONE)
B(-11,-2,-1,STONE)
B(-11,-2,0,COBBLESTONE)
B(-11,-2,1,COBBLESTONE)
B(-11,-1,-6,MOSSY_COBBLESTONE)
B(-11,-1,-5,MOSSY_COBBLESTONE)
B(-11,-1,-4,COBBLESTONE)
B(-11,-1,-3,MOSSY_COBBLESTONE)
B(-11,-1,-2,STONE)
B(-11,-1,-1,STONE)
B(-11,-1,0,STONE)
B(-11,-1,1,COBBLESTONE)
B(-11,0,-6,MOSSY_COBBLESTONE)
B(-11,0,-5,MOSSY_COBBLESTONE)
B(-11,0,-4,STONE)
B(-11,0,-3,STONE)
B(-11,0,-2,STONE)
B(-11,0,-1,COBBLESTONE)
B(-11,0,0,COBBLESTONE)
B(-11,0,1,COBBLESTONE)
B(-11,1,-6,MOSSY_COBBLESTONE)
B(-11,1,-5,MOSSY_COBBLESTONE)
B(-11,1,-4,COBBLESTONE)
B(-11,1,-3,MOSSY_COBBLESTONE)
B(-11,1,-2,COBBLESTONE)
B(-11,1,-1,COBBLESTONE)
B(-11,1,0,STONE)
B(-11,1,1,COBBLESTONE)
B(-11,2,-6,STONE)
B(-11,2,-5,COBBLESTONE)
B(-11,2,-4,STONE)
B(-11,2,-3,COBBLESTONE)
B(-11,2,-2,COBBLESTONE)
B(-11,2,-1,COBBLESTONE)
B(-11,2,0,COBBLESTONE)
B(-11,2,1,COBBLESTONE)
B(-11,3,-4,COBBLESTONE)
B(-11,3,-3,STONE)
B(-11,3,-2,STONE)
B(-11,3,-1,STONE)
B(-10,-2,-6,MOSSY_COBBLESTONE)
B(-10,-2,-5,COBBLESTONE)
B(-10,-2,-4,COBBLESTONE)
B(-10,-2,-3,COBBLESTONE)
B(-10,-2,-2,COBBLESTONE)
B(-10,-2,-1,COBBLESTONE)
B(-10,-2,0,COBBLESTONE)
B(-10,-2,1,STONE)
B(-10,-1,-6,MOSSY_COBBLESTONE)
B(-10,-1,-5,MOSSY_COBBLESTONE)
B(-10,-1,-4,STONE)
B(-10,-1,-3,MOSSY_COBBLESTONE)
B(-10,-1,-2,COBBLESTONE)
B(-10,-1,-1,COBBLESTONE)
B(-10,-1,0,COBBLESTONE)
B(-10,-1,1,STONE)
B(-10,0,-6,MOSSY_COBBLESTONE)
B(-10,0,-5,MOSSY_COBBLESTONE)
B(-10,0,-4,STONE)
B(-10,0,-3,MOSSY_COBBLESTONE)
B(-10,0,-2,MOSSY_COBBLESTONE)
B(-10,0,-1,COBBLESTONE)
B(-10,0,0,STONE)
B(-10,0,1,COBBLESTONE)
B(-10,1,-6,MOSSY_COBBLESTONE)
B(-10,1,-5,MOSSY_COBBLESTONE)
B(-10,1,-4,STONE)
B(-10,1,-3,STONE)
B(-10,1,-2,MOSSY_COBBLESTONE)
B(-10,1,-1,STONE)
B(-10,1,0,STONE)
B(-10,1,1,MOSSY_COBBLESTONE)
B(-10,2,-6,COBBLESTONE)
B(-10,2,-5,COBBLESTONE)
B(-10,2,-4,STONE)
B(-10,2,-3,COBBLESTONE)
B(-10,2,-2,COBBLESTONE)
B(-10,2,-1,STONE)
B(-10,2,0,MOSSY_COBBLESTONE)
B(-10,2,1,COBBLESTONE)
B(-10,3,-1,STONE)
B(-9,-2,-6,STONE)
B(-9,-2,-5,COBBLESTONE)
B(-9,-2,-4,MOSSY_COBBLESTONE)
B(-9,-2,-3,COBBLESTONE)
B(-9,-2,-2,STONE)
B(-9,-2,-1,STONE)
B(-9,-2,0,COBBLESTONE)
B(-9,-2,1,MOSSY_COBBLESTONE)
B(-9,-1,-6,MOSSY_COBBLESTONE)
B(-9,-1,-5,MOSSY_COBBLESTONE)
B(-9,-1,-4,MOSSY_COBBLESTONE)
B(-9,-1,-3,MOSSY_COBBLESTONE)
B(-9,-1,-2,COBBLESTONE)
B(-9,-1,-1,COBBLESTONE)
B(-9,-1,0,COBBLESTONE)
B(-9,-1,1,MOSSY_COBBLESTONE)
B(-9,0,-6,MOSSY_COBBLESTONE)
B(-9,0,-5,MOSSY_COBBLESTONE)
B(-9,0,-4,STONE)
B(-9,0,-3,MOSSY_COBBLESTONE)
B(-9,0,-2,STONE)
B(-9,0,-1,COBBLESTONE)
B(-9,0,0,COBBLESTONE)
B(-9,0,1,MOSSY_COBBLESTONE)
B(-9,1,-6,MOSSY_COBBLESTONE)
B(-9,1,-5,MOSSY_COBBLESTONE)
B(-9,1,-4,STONE)
B(-9,1,-3,COBBLESTONE)
B(-9,1,-2,COBBLESTONE)
B(-9,1,-1,MOSSY_COBBLESTONE)
B(-9,1,0,MOSSY_COBBLESTONE)
B(-9,1,1,COBBLESTONE)
B(-9,2,-6,COBBLESTONE)
B(-9,2,-5,COBBLESTONE)
B(-9,2,-4,STONE)
B(-9,2,-3,COBBLESTONE)
B(-9,2,-2,COBBLESTONE)
B(-9,2,-1,COBBLESTONE)
B(-9,2,0,MOSSY_COBBLESTONE)
B(-9,2,1,STONE)
B(-9,3,-6,STONE)
B(-9,3,-5,STONE)
B(-9,3,-1,MOSSY_COBBLESTONE)
B(-8,-2,-6,STONE)
B(-8,-2,-5,COBBLESTONE)
B(-8,-2,-4,MOSSY_COBBLESTONE)
B(-8,-2,-3,MOSSY_COBBLESTONE)
B(-8,-2,-2,STONE)
B(-8,-2,-1,STONE)
B(-8,-2,0,STONE)
B(-8,-2,1,MOSSY_COBBLESTONE)
B(-8,-1,-6,MOSSY_COBBLESTONE)
B(-8,-1,-5,STONE)
B(-8,-1,-4,STONE)
B(-8,-1,-3,COBBLESTONE)
B(-8,-1,-2,STONE)
B(-8,-1,-1,MOSSY_COBBLESTONE)
B(-8,-1,0,COBBLESTONE)
B(-8,-1,1,STONE)
B(-8,0,-6,COBBLESTONE)
B(-8,0,-5,STONE)
B(-8,0,-4,MOSSY_COBBLESTONE)
B(-8,0,-3,COBBLESTONE)
B(-8,0,-2,COBBLESTONE)
B(-8,0,-1,MOSSY_COBBLESTONE)
B(-8,0,0,STONE)
B(-8,0,1,STONE)
B(-8,1,-6,COBBLESTONE)
B(-8,1,-5,MOSSY_COBBLESTONE)
B(-8,1,-4,MOSSY_COBBLESTONE)
B(-8,1,-3,COBBLESTONE)
B(-8,1,-2,MOSSY_COBBLESTONE)
B(-8,1,-1,COBBLESTONE)
B(-8,1,0,STONE)
B(-8,1,1,MOSSY_COBBLESTONE)
B(-8,2,-6,MOSSY_COBBLESTONE)
B(-8,2,-5,COBBLESTONE)
B(-8,2,-4,STONE)
B(-8,2,-3,COBBLESTONE)
B(-8,2,-2,COBBLESTONE)
B(-8,2,-1,MOSSY_COBBLESTONE)
B(-8,2,0,MOSSY_COBBLESTONE)
B(-8,2,1,STONE)
B(-8,3,-6,COBBLESTONE)
B(-8,3,-5,STONE)
B(-8,3,-1,STONE)
B(-8,3,0,STONE)
B(-8,3,1,COBBLESTONE)
B(-8,4,-6,COBBLESTONE)
B(-8,5,-6,STONE)
B(-7,-2,-6,COBBLESTONE)
B(-7,-2,-5,STONE)
B(-7,-2,-4,STONE)
B(-7,-2,-3,COBBLESTONE)
B(-7,-2,-2,STONE)
B(-7,-2,-1,STONE)
B(-7,-2,0,MOSSY_COBBLESTONE)
B(-7,-2,1,STONE)
B(-7,-1,-6,MOSSY_COBBLESTONE)
B(-7,-1,-5,MOSSY_COBBLESTONE)
B(-7,-1,-4,STONE)
B(-7,-1,-3,MOSSY_COBBLESTONE)
B(-7,-1,-2,COBBLESTONE)
B(-7,-1,-1,MOSSY_COBBLESTONE)
B(-7,-1,0,MOSSY_COBBLESTONE)
B(-7,-1,1,MOSSY_COBBLESTONE)
B(-7,0,-6,STONE)
B(-7,0,-5,STONE)
B(-7,0,-4,STONE)
B(-7,0,-3,COBBLESTONE)
B(-7,0,-2,COBBLESTONE)
B(-7,0,-1,STONE)
B(-7,0,0,MOSSY_COBBLESTONE)
B(-7,0,1,MOSSY_COBBLESTONE)
B(-7,1,-6,MOSSY_COBBLESTONE)
B(-7,1,-5,COBBLESTONE)
B(-7,1,-4,COBBLESTONE)
B(-7,1,-3,COBBLESTONE)
B(-7,1,-2,STONE)
B(-7,1,-1,MOSSY_COBBLESTONE)
B(-7,1,0,MOSSY_COBBLESTONE)
B(-7,1,1,MOSSY_COBBLESTONE)
B(-7,2,-6,MOSSY_COBBLESTONE)
B(-7,2,-5,STONE)
B(-7,2,-4,COBBLESTONE)
B(-7,2,-3,COBBLESTONE)
B(-7,2,-2,COBBLESTONE)
B(-7,2,-1,MOSSY_COBBLESTONE)
B(-7,2,0,STONE)
B(-7,2,1,STONE)
B(-7,3,-6,COBBLESTONE)
B(-7,3,-5,MOSSY_COBBLESTONE)
B(-7,3,-4,MOSSY_COBBLESTONE)
B(-7,3,-3,COBBLESTONE)
B(-7,3,-2,MOSSY_COBBLESTONE)
B(-7,3,-1,MOSSY_COBBLESTONE)
B(-7,3,0,MOSSY_COBBLESTONE)
B(-7,3,1,STONE)
B(-7,4,-6,STONE)
B(-7,4,-5,MOSSY_COBBLESTONE)
B(-7,4,-1,STONE)
B(-7,4,0,STONE)
B(-7,4,1,STONE)
B(-7,5,-6,STONE)
B(-7,5,-5,STONE)
B(-7,5,-1,STONE)
B(-7,5,0,STONE)
B(-7,5,1,STONE)
B(-6,-2,-6,STONE)
B(-6,-2,-5,MOSSY_COBBLESTONE)
B(-6,-2,-4,STONE)
B(-6,-2,-3,MOSSY_COBBLESTONE)
B(-6,-2,-2,MOSSY_COBBLESTONE)
B(-6,-2,-1,STONE)
B(-6,-2,0,MOSSY_COBBLESTONE)
B(-6,-2,1,COBBLESTONE)
B(-6,-1,-6,MOSSY_COBBLESTONE)
B(-6,-1,-5,STONE)
B(-6,-1,-4,STONE)
B(-6,-1,-3,MOSSY_COBBLESTONE)
B(-6,-1,-2,MOSSY_COBBLESTONE)
B(-6,-1,-1,STONE)
B(-6,-1,0,STONE)
B(-6,-1,1,OBSIDIAN)
B(-6,0,-6,MOSSY_COBBLESTONE)
B(-6,0,-5,STONE)
B(-6,0,-4,MOSSY_COBBLESTONE)
B(-6,0,-3,STONE)
B(-6,0,-2,MOSSY_COBBLESTONE)
B(-6,0,-1,MOSSY_COBBLESTONE)
B(-6,0,0,STONE)
B(-6,0,1,OBSIDIAN)
B(-6,1,-6,COBBLESTONE)
B(-6,1,-5,MOSSY_COBBLESTONE)
B(-6,1,-4,MOSSY_COBBLESTONE)
B(-6,1,-3,MOSSY_COBBLESTONE)
B(-6,1,-2,MOSSY_COBBLESTONE)
B(-6,1,-1,COBBLESTONE)
B(-6,1,0,MOSSY_COBBLESTONE)
B(-6,1,1,OBSIDIAN)
B(-6,2,-6,STONE)
B(-6,2,-5,COBBLESTONE)
B(-6,2,-4,STONE)
B(-6,2,-3,MOSSY_COBBLESTONE)
B(-6,2,-2,MOSSY_COBBLESTONE)
B(-6,2,-1,STONE)
B(-6,2,0,STONE)
B(-6,2,1,OBSIDIAN)
B(-6,3,-6,MOSSY_COBBLESTONE)
B(-6,3,-5,MOSSY_COBBLESTONE)
B(-6,3,-4,STONE)
B(-6,3,-3,STONE)
B(-6,3,-2,STONE)
B(-6,3,-1,COBBLESTONE)
B(-6,3,0,MOSSY_COBBLESTONE)
B(-6,3,1,OBSIDIAN)
B(-6,4,-6,MOSSY_COBBLESTONE)
B(-6,4,-5,COBBLESTONE)
B(-6,4,-4,COBBLESTONE)
B(-6,4,-3,MOSSY_COBBLESTONE)
B(-6,4,-2,MOSSY_COBBLESTONE)
B(-6,4,-1,STONE)
B(-6,4,0,STONE)
B(-6,4,1,OBSIDIAN)
B(-6,5,-6,STONE)
B(-6,5,-5,MOSSY_COBBLESTONE)
B(-6,5,-4,COBBLESTONE)
B(-6,5,-3,COBBLESTONE)
B(-6,5,-2,STONE)
B(-6,5,-1,MOSSY_COBBLESTONE)
B(-6,5,0,STONE)
B(-6,5,1,COBBLESTONE)
B(-5,-2,-6,MOSSY_COBBLESTONE)
B(-5,-2,-5,MOSSY_COBBLESTONE)
B(-5,-2,-4,MOSSY_COBBLESTONE)
B(-5,-2,-3,STONE)
B(-5,-2,-2,MOSSY_COBBLESTONE)
B(-5,-2,-1,STONE)
B(-5,-2,0,STONE)
B(-5,-2,1,STONE)
B(-5,-1,-6,MOSSY_COBBLESTONE)
B(-5,-1,-5,MOSSY_COBBLESTONE)
B(-5,-1,-4,MOSSY_COBBLESTONE)
B(-5,-1,-3,MOSSY_COBBLESTONE)
B(-5,-1,-2,MOSSY_COBBLESTONE)
B(-5,-1,-1,STONE)
B(-5,-1,0,STONE)
B(-5,-1,1,WOOL)
B(-5,0,-6,MOSSY_COBBLESTONE)
B(-5,0,-5,COBBLESTONE)
B(-5,0,-4,MOSSY_COBBLESTONE)
B(-5,0,-3,STONE)
B(-5,0,-2,COBBLESTONE)
B(-5,0,-1,STONE)
B(-5,0,0,STONE)
B(-5,0,1,WOOL:5)
B(-5,1,-6,MOSSY_COBBLESTONE)
B(-5,1,-5,MOSSY_COBBLESTONE)
B(-5,1,-4,MOSSY_COBBLESTONE)
B(-5,1,-3,COBBLESTONE)
B(-5,1,-2,COBBLESTONE)
B(-5,1,-1,MOSSY_COBBLESTONE)
B(-5,1,0,MOSSY_COBBLESTONE)
B(-5,1,1,MOSSY_COBBLESTONE)
B(-5,2,-6,MOSSY_COBBLESTONE)
B(-5,2,-5,STONE)
B(-5,2,-4,STONE)
B(-5,2,-3,COBBLESTONE)
B(-5,2,-2,STONE)
B(-5,2,-1,MOSSY_COBBLESTONE)
B(-5,2,0,STONE)
B(-5,2,1,COBBLESTONE)
B(-5,3,-6,STONE)
B(-5,3,-5,MOSSY_COBBLESTONE)
B(-5,3,-4,MOSSY_COBBLESTONE)
B(-5,3,-3,MOSSY_COBBLESTONE)
B(-5,3,-2,MOSSY_COBBLESTONE)
B(-5,3,-1,STONE)
B(-5,3,0,MOSSY_COBBLESTONE)
RB(-5,3,1,EMERALD_BLOCK,33,WOOL:5,50,AIR,100)
B(-5,4,-4,MOSSY_COBBLESTONE)
B(-5,4,0,STONE)
B(-5,4,1,WOOL)
B(-5,5,-4,STONE)
B(-5,5,0,COBBLESTONE)
B(-5,5,1,MOSSY_COBBLESTONE)
B(-4,-2,-6,COBBLESTONE)
B(-4,-2,-5,STONE)
B(-4,-2,-4,STONE)
B(-4,-2,-3,COBBLESTONE)
B(-4,-2,-2,MOSSY_COBBLESTONE)
B(-4,-2,-1,MOSSY_COBBLESTONE)
B(-4,-2,0,COBBLESTONE)
B(-4,-2,1,MOSSY_COBBLESTONE)
B(-4,-1,-6,STONE)
B(-4,-1,-5,STONE)
B(-4,-1,-4,STONE)
B(-4,-1,-3,STONE)
B(-4,-1,-2,MOSSY_COBBLESTONE)
B(-4,-1,-1,STONE)
B(-4,-1,0,COBBLESTONE)
B(-4,-1,1,COBBLESTONE)
B(-4,0,-6,MOSSY_COBBLESTONE)
B(-4,0,-5,STONE)
B(-4,0,-4,STONE)
B(-4,0,-3,COBBLESTONE)
B(-4,0,-2,COBBLESTONE)
B(-4,0,-1,MOSSY_COBBLESTONE)
B(-4,0,0,STONE)
B(-4,0,1,STONE)
B(-4,1,-6,MOSSY_COBBLESTONE)
B(-4,1,-5,MOSSY_COBBLESTONE)
B(-4,1,-4,STONE)
B(-4,1,-3,COBBLESTONE)
B(-4,1,-2,COBBLESTONE)
B(-4,1,-1,COBBLESTONE)
B(-4,1,0,STONE)
B(-4,1,1,COBBLESTONE)
B(-4,1,2,STONE)
B(-4,2,-6,COBBLESTONE)
B(-4,2,-5,MOSSY_COBBLESTONE)
B(-4,2,-4,STONE)
B(-4,2,-3,COBBLESTONE)
B(-4,2,-2,STONE)
B(-4,2,-1,STONE)
B(-4,2,0,MOSSY_COBBLESTONE)
B(-4,2,1,STONE)
B(-4,3,-4,MOSSY_COBBLESTONE)
B(-4,3,0,COBBLESTONE)
B(-4,3,1,STONE)
B(-4,4,1,COBBLESTONE)
B(-4,5,1,STONE)
B(-3,-2,-6,STONE)
B(-3,-2,-5,COBBLESTONE)
B(-3,-2,-4,STONE)
B(-3,-2,-3,MOSSY_COBBLESTONE)
B(-3,-2,-2,STONE)
B(-3,-2,-1,STONE)
B(-3,-2,0,STONE)
B(-3,-2,1,COBBLESTONE)
B(-3,-1,-6,STONE)
B(-3,-1,-5,COBBLESTONE)
B(-3,-1,-4,STONE)
B(-3,-1,-3,STONE)
B(-3,-1,-2,MOSSY_COBBLESTONE)
B(-3,-1,-1,MOSSY_COBBLESTONE)
B(-3,-1,0,MOSSY_COBBLESTONE)
B(-3,-1,1,MOSSY_COBBLESTONE)
B(-3,0,-6,COBBLESTONE)
B(-3,0,-5,STONE)
B(-3,0,-4,STONE)
B(-3,0,-3,MOSSY_COBBLESTONE)
B(-3,0,-2,STONE)
B(-3,0,-1,STONE)
B(-3,0,0,STONE)
B(-3,1,-6,STONE)
B(-3,1,-5,COBBLESTONE)
B(-3,1,-4,STONE)
B(-3,1,-3,COBBLESTONE)
B(-3,1,-2,COBBLESTONE)
B(-3,1,-1,COBBLESTONE)
B(-3,1,0,STONE)
B(-3,1,2,STONE)
B(-3,2,-6,MOSSY_COBBLESTONE)
B(-3,2,-5,STONE)
B(-3,2,-4,STONE)
B(-3,2,-3,STONE)
B(-3,2,-2,COBBLESTONE)
B(-3,2,-1,COBBLESTONE)
B(-3,2,0,STONE)
B(-3,2,2,MOSSY_COBBLESTONE)
B(-3,3,-4,STONE)
B(-3,3,0,STONE)
B(-3,4,1,STONE)
B(-3,5,1,COBBLESTONE)
B(-2,-2,-6,COBBLESTONE)
B(-2,-2,-5,COBBLESTONE)
B(-2,-2,-4,MOSSY_COBBLESTONE)
B(-2,-2,-3,STONE)
B(-2,-2,-2,STONE)
B(-2,-2,-1,MOSSY_COBBLESTONE)
B(-2,-2,0,COBBLESTONE)
B(-2,-2,1,MOSSY_COBBLESTONE)
B(-2,-1,-6,MOSSY_COBBLESTONE)
B(-2,-1,-5,STONE)
B(-2,-1,-4,COBBLESTONE)
B(-2,-1,-3,STONE)
B(-2,-1,-2,MOSSY_COBBLESTONE)
B(-2,-1,-1,MOSSY_COBBLESTONE)
B(-2,-1,0,MOSSY_COBBLESTONE)
B(-2,-1,1,COBBLESTONE)
B(-2,0,-6,STONE)
B(-2,0,-5,STONE)
B(-2,0,-4,STONE)
B(-2,0,-3,STONE)
B(-2,0,-2,STONE)
B(-2,0,-1,COBBLESTONE)
B(-2,0,0,MOSSY_COBBLESTONE)
B(-2,0,1,MOSSY_COBBLESTONE)
B(-2,1,-3,COBBLESTONE)
B(-2,1,-2,COBBLESTONE)
B(-2,1,-1,COBBLESTONE)
B(-2,1,0,MOSSY_COBBLESTONE)
B(-2,1,1,COBBLESTONE)
B(-2,1,2,MOSSY_COBBLESTONE)
B(-2,2,-3,COBBLESTONE)
B(-2,2,-2,COBBLESTONE)
B(-2,2,-1,MOSSY_COBBLESTONE)
B(-2,2,0,STONE)
B(-2,2,1,STONE)
B(-2,2,2,STONE)
B(-2,3,0,STONE)
B(-2,3,1,STONE)
B(-2,4,1,STONE)
B(-1,-1,-3,STONE)
B(-1,-1,-2,STONE)
B(-1,-1,-1,COBBLESTONE)
B(-1,0,-3,MOSSY_COBBLESTONE)
B(-1,0,-2,COBBLESTONE)
B(-1,0,-1,COBBLESTONE)
B(-1,0,0,MOSSY_COBBLESTONE)
B(-1,1,-2,COBBLESTONE)
B(-1,1,-1,COBBLESTONE)
B(-1,1,0,COBBLESTONE)
B(-1,1,2,MOSSY_COBBLESTONE)
B(-1,2,-2,COBBLESTONE)
B(-1,2,-1,COBBLESTONE)
B(-1,2,0,COBBLESTONE)
B(-1,2,2,MOSSY_COBBLESTONE)
B(-1,3,-2,STONE)
B(-1,3,-1,MOSSY_COBBLESTONE)
B(-1,3,0,MOSSY_COBBLESTONE)
B(0,-1,-3,MOSSY_COBBLESTONE)
B(0,-1,-2,STONE)
B(0,-1,-1,COBBLESTONE)
B(0,0,-3,COBBLESTONE)
B(0,0,-2,MOSSY_COBBLESTONE)
B(0,0,-1,STONE)
B(0,0,0,COBBLESTONE)
B(0,1,-2,COBBLESTONE)
B(0,1,-1,STONE)
B(0,1,0,STONE)
B(0,2,-2,STONE)
B(0,2,-1,MOSSY_COBBLESTONE)
B(0,2,0,COBBLESTONE)
B(0,3,-2,STONE)
B(0,4,-3,STONE)
B(0,4,-2,STONE)
B(1,-2,-3,MOSSY_COBBLESTONE)
B(1,-2,-2,MOSSY_COBBLESTONE)
B(1,-2,-1,MOSSY_COBBLESTONE)
B(1,-1,-4,MOSSY_COBBLESTONE)
B(1,-1,-3,STONE)
B(1,-1,-2,STONE)
B(1,-1,-1,COBBLESTONE)
B(1,-1,0,MOSSY_COBBLESTONE)
B(1,0,-3,MOSSY_COBBLESTONE)
B(1,0,-2,COBBLESTONE)
B(1,0,-1,MOSSY_COBBLESTONE)
B(1,0,0,COBBLESTONE)
B(1,0,1,COBBLESTONE)
B(1,1,-2,COBBLESTONE)
B(1,1,-1,STONE)
B(1,1,0,COBBLESTONE)
B(1,1,1,COBBLESTONE)
B(1,2,-2,MOSSY_COBBLESTONE)
B(1,4,-3,MOSSY_COBBLESTONE)
B(1,5,-3,COBBLESTONE)
B(2,-2,-3,STONE)
B(2,-2,-2,MOSSY_COBBLESTONE)
B(2,-2,-1,MOSSY_COBBLESTONE)
B(2,-1,-4,STONE)
B(2,-1,-3,MOSSY_COBBLESTONE)
B(2,-1,-2,COBBLESTONE)
B(2,-1,-1,STONE)
B(2,-1,0,MOSSY_COBBLESTONE)
B(2,0,-5,MOSSY_COBBLESTONE)
B(2,0,-4,STONE)
B(2,0,-3,COBBLESTONE)
B(2,0,-2,COBBLESTONE)
B(2,0,-1,MOSSY_COBBLESTONE)
B(2,0,0,MOSSY_COBBLESTONE)
B(2,0,1,MOSSY_COBBLESTONE)
B(2,1,-3,COBBLESTONE)
B(2,1,-2,MOSSY_COBBLESTONE)
B(2,1,-1,COBBLESTONE)
B(2,1,0,COBBLESTONE)
B(2,1,1,COBBLESTONE)
B(2,2,-3,MOSSY_COBBLESTONE)
B(2,2,-2,STONE)
B(2,3,-3,MOSSY_COBBLESTONE)
B(2,4,-4,STONE)
B(3,-2,-4,COBBLESTONE)
B(3,-2,-3,STONE)
B(3,-2,-2,MOSSY_COBBLESTONE)
B(3,-2,-1,STONE)
B(3,-2,0,MOSSY_COBBLESTONE)
B(3,-1,-5,MOSSY_COBBLESTONE)
B(3,-1,-4,COBBLESTONE)
B(3,-1,-3,MOSSY_COBBLESTONE)
B(3,-1,-2,COBBLESTONE)
B(3,-1,-1,STONE)
B(3,-1,0,MOSSY_COBBLESTONE)
B(3,-1,1,MOSSY_COBBLESTONE)
B(3,0,-6,COBBLESTONE)
B(3,0,-5,STONE)
B(3,0,-4,STONE)
B(3,0,-3,STONE)
B(3,0,-2,MOSSY_COBBLESTONE)
B(3,0,-1,STONE)
B(3,0,0,STONE)
B(3,0,1,COBBLESTONE)
B(3,1,-6,MOSSY_COBBLESTONE)
B(3,1,-5,COBBLESTONE)
B(3,1,-4,STONE)
B(3,1,-3,COBBLESTONE)
B(3,1,-2,COBBLESTONE)
B(3,1,-1,MOSSY_COBBLESTONE)
B(3,1,0,COBBLESTONE)
B(3,1,1,STONE)
B(3,2,-6,COBBLESTONE)
B(3,2,-5,MOSSY_COBBLESTONE)
B(3,2,-4,MOSSY_COBBLESTONE)
B(3,2,-3,STONE)
B(3,2,-2,COBBLESTONE)
B(3,3,-6,MOSSY_COBBLESTONE)
B(3,3,-5,STONE)
B(3,3,-4,MOSSY_COBBLESTONE)
B(3,4,-5,COBBLESTONE)
B(4,-2,-4,STONE)
B(4,-2,-3,STONE)
B(4,-2,-2,MOSSY_COBBLESTONE)
B(4,-2,-1,MOSSY_COBBLESTONE)
B(4,-2,0,STONE)
B(4,-1,-5,COBBLESTONE)
B(4,-1,-4,COBBLESTONE)
B(4,-1,-3,COBBLESTONE)
B(4,-1,-2,COBBLESTONE)
B(4,-1,-1,MOSSY_COBBLESTONE)
B(4,-1,0,STONE)
B(4,-1,1,COBBLESTONE)
B(4,0,-6,COBBLESTONE)
B(4,0,-5,COBBLESTONE)
B(4,0,-4,COBBLESTONE)
B(4,0,-3,COBBLESTONE)
B(4,0,-2,COBBLESTONE)
B(4,0,-1,COBBLESTONE)
B(4,0,0,COBBLESTONE)
B(4,0,1,STONE)
B(4,1,-6,MOSSY_COBBLESTONE)
B(4,1,-5,COBBLESTONE)
B(4,1,-4,COBBLESTONE)
B(4,1,-3,COBBLESTONE)
B(4,1,-2,COBBLESTONE)
B(4,1,-1,STONE)
B(4,1,0,COBBLESTONE)
B(4,1,1,COBBLESTONE)
B(4,2,-4,COBBLESTONE)
B(4,2,-3,COBBLESTONE)
B(4,2,-2,COBBLESTONE)
B(4,2,-1,STONE)
B(4,2,0,STONE)
B(4,2,1,STONE)
B(4,3,-4,COBBLESTONE)
B(5,-2,-4,STONE)
B(5,-2,-3,STONE)
B(5,-2,-2,MOSSY_COBBLESTONE)
B(5,-2,-1,MOSSY_COBBLESTONE)
B(5,-2,0,STONE)
B(5,-1,-5,COBBLESTONE)
B(5,-1,-4,COBBLESTONE)
B(5,-1,-3,COBBLESTONE)
B(5,-1,-2,COBBLESTONE)
B(5,-1,-1,MOSSY_COBBLESTONE)
B(5,-1,0,STONE)
B(5,-1,1,COBBLESTONE)
B(5,0,-6,COBBLESTONE)
B(5,0,-5,COBBLESTONE)
B(5,0,-4,COBBLESTONE)
B(5,0,-3,COBBLESTONE)
B(5,0,-2,COBBLESTONE)
B(5,0,-1,COBBLESTONE)
B(5,0,0,COBBLESTONE)
B(5,0,1,STONE)
B(5,1,-4,COBBLESTONE)
B(5,1,-3,COBBLESTONE)
B(5,1,-2,COBBLESTONE)
B(5,1,-1,STONE)
B(5,1,0,COBBLESTONE)
B(5,1,1,COBBLESTONE)
B(5,2,-3,COBBLESTONE)
B(5,2,-2,COBBLESTONE)
B(5,2,-1,STONE)
B(5,2,0,STONE)
B(5,2,1,STONE)
B(5,3,0,STONE)
B(5,3,1,STONE)
B(5,4,1,COBBLESTONE)
B(6,-2,-4,STONE)
B(6,-2,-3,STONE)
B(6,-2,-2,MOSSY_COBBLESTONE)
B(6,-2,-1,MOSSY_COBBLESTONE)
B(6,-2,0,STONE)
B(6,-1,-5,COBBLESTONE)
B(6,-1,-4,COBBLESTONE)
B(6,-1,-3,COBBLESTONE)
B(6,-1,-2,COBBLESTONE)
B(6,-1,-1,MOSSY_COBBLESTONE)
B(6,-1,0,STONE)
B(6,-1,1,COBBLESTONE)
B(6,0,-6,COBBLESTONE)
B(6,0,-5,COBBLESTONE)
B(6,0,-4,COBBLESTONE)
B(6,0,-3,COBBLESTONE)
B(6,0,-2,COBBLESTONE)
B(6,0,-1,COBBLESTONE)
B(6,0,0,COBBLESTONE)
B(6,0,1,STONE)
B(6,1,-4,COBBLESTONE)
B(6,1,-3,COBBLESTONE)
B(6,1,-2,COBBLESTONE)
B(6,1,-1,STONE)
B(6,1,0,COBBLESTONE)
B(6,1,1,COBBLESTONE)
B(6,2,-3,COBBLESTONE)
B(6,2,-2,COBBLESTONE)
B(6,2,-1,STONE)
B(6,2,0,STONE)
B(6,2,1,STONE)
B(6,3,-2,COBBLESTONE)
B(6,3,-1,COBBLESTONE)
B(6,3,0,STONE)
B(6,3,1,STONE)
B(6,4,0,COBBLESTONE)
B(6,4,1,COBBLESTONE)
B(6,5,0,COBBLESTONE)
B(7,-2,-4,COBBLESTONE)
B(7,-2,-3,COBBLESTONE)
B(7,-2,-2,COBBLESTONE)
B(7,-2,-1,MOSSY_COBBLESTONE)
B(7,-2,0,MOSSY_COBBLESTONE)
B(7,-1,-5,COBBLESTONE)
B(7,-1,-4,COBBLESTONE)
B(7,-1,-3,COBBLESTONE)
B(7,-1,-2,COBBLESTONE)
B(7,-1,-1,COBBLESTONE)
B(7,-1,0,COBBLESTONE)
B(7,-1,1,COBBLESTONE)
B(7,0,-6,COBBLESTONE)
B(7,0,-5,COBBLESTONE)
B(7,0,-4,COBBLESTONE)
B(7,0,-3,COBBLESTONE)
B(7,0,-2,COBBLESTONE)
B(7,0,-1,COBBLESTONE)
B(7,0,0,COBBLESTONE)
B(7,0,1,COBBLESTONE)
B(7,1,-4,COBBLESTONE)
B(7,1,-3,COBBLESTONE)
B(7,1,-2,COBBLESTONE)
B(7,1,-1,COBBLESTONE)
B(7,1,0,COBBLESTONE)
B(7,1,1,COBBLESTONE)
B(7,2,-3,COBBLESTONE)
B(7,2,-2,COBBLESTONE)
B(7,2,-1,COBBLESTONE)
B(7,2,0,COBBLESTONE)
B(7,2,1,COBBLESTONE)
B(7,3,-2,COBBLESTONE)
B(7,3,-1,COBBLESTONE)
B(7,3,0,COBBLESTONE)
B(7,3,1,COBBLESTONE)
B(7,4,-1,COBBLESTONE)
B(7,4,0,COBBLESTONE)
B(7,4,1,COBBLESTONE)
B(7,5,-1,COBBLESTONE)
B(7,5,0,COBBLESTONE)
B(7,5,1,MOSSY_COBBLESTONE)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 
BlockCheck(0,-1,0,GRASS,DIRT,GRAVEL)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
Branch(-16,0,0,GravelOreMossCobbleT1,NORTH,50)
Branch(16,0,0,GravelOreMossCobbleT1,NORTH,50)