# Configuration file

cornflower {
    # Biome IDs (i.e. 'minecraft:savanna') where cornflower will not generate. [default: ]
    S:"Biome Blacklist" <
     >

    # Whether biome blacklist is a whitelist. [default: false]
    B:"Biome Blacklist Is Whitelist"=false

    # Dimension names (i.e. 'twilight_forest') where cornflower will not generate. [default: ]
    S:"Dimension Blacklist" <
     >

    # Whether dimension blacklist is a whitelist. [default: false]
    B:"Dimension Blacklist Is Whitelist"=false

    # Whether cornflower is registered. [default: true]
    B:Enabled=true

    # The chance to attempt generating cornflower in a given chunk. [range: 0.0 ~ 1.0, default: 0.125]
    S:"Generation Chance"=0.125

    # Attempts to generate a cornflower patch in a given chunk. [range: 0 ~ 16, default: 4]
    I:"Patch Generation Attempts"=4

    # Attempts to generate a cornflower in every patch. [range: 0 ~ 64, default: 64]
    I:"Plant Generation Attempts"=64
}


kelp {
    # Biome IDs (i.e. 'minecraft:savanna') where kelp will not generate. [default: ]
    S:"Biome Blacklist" <
     >

    # Whether biome blacklist is a whitelist. [default: false]
    B:"Biome Blacklist Is Whitelist"=false

    # Dimension names (i.e. 'twilight_forest') where kelp will not generate. [default: ]
    S:"Dimension Blacklist" <
     >

    # Whether dimension blacklist is a whitelist. [default: false]
    B:"Dimension Blacklist Is Whitelist"=false

    # Whether dried kelp is enabled.
    # Dried kelp is a food item that can be eaten quickly.
    # You can also craft it into blocks that can be used as fuel. [default: true]
    B:"Dried Kelp"=true

    # Whether kelp is registered. [default: true]
    B:Enabled=true

    # Whether kelp can generate underground. This is mostly useful if you have mods like Yung's Better Caves which add flooded caverns. [default: false]
    B:"Generates Underground"=false

    # The chance to attempt generating kelp in a given chunk. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Generation Chance"=0.5

    # Should kelp grow on its own [default: true]
    B:"Growth Enabled"=true

    # Whether kelp can be cooked into delicious soup [default: true]
    B:"Kelp Soup"=true

    # Attempts to generate a kelp patch in a given chunk. [range: 0 ~ 16, default: 4]
    I:"Patch Generation Attempts"=4

    # Attempts to generate a kelp in every patch. [range: 0 ~ 64, default: 64]
    I:"Plant Generation Attempts"=64
}


"lily of the valley" {
    # Biome IDs (i.e. 'minecraft:savanna') where lily of the valley will not generate. [default: ]
    S:"Biome Blacklist" <
     >

    # Whether biome blacklist is a whitelist. [default: false]
    B:"Biome Blacklist Is Whitelist"=false

    # Dimension names (i.e. 'twilight_forest') where lily of the valley will not generate. [default: ]
    S:"Dimension Blacklist" <
     >

    # Whether dimension blacklist is a whitelist. [default: false]
    B:"Dimension Blacklist Is Whitelist"=false

    # Whether lily of the valley is registered. [default: true]
    B:Enabled=true

    # The chance to attempt generating lily of the valley in a given chunk. [range: 0.0 ~ 1.0, default: 0.125]
    S:"Generation Chance"=0.125

    # Attempts to generate a lily of the valley patch in a given chunk. [range: 0 ~ 16, default: 4]
    I:"Patch Generation Attempts"=4

    # Attempts to generate a lily of the valley in every patch. [range: 0 ~ 64, default: 64]
    I:"Plant Generation Attempts"=64
}


seagrass {
    # Biome IDs (i.e. 'minecraft:savanna') where seagrass will not generate. [default: ]
    S:"Biome Blacklist" <
     >

    # Whether biome blacklist is a whitelist. [default: false]
    B:"Biome Blacklist Is Whitelist"=false

    # Dimension names (i.e. 'twilight_forest') where seagrass will not generate. [default: ]
    S:"Dimension Blacklist" <
     >

    # Whether dimension blacklist is a whitelist. [default: false]
    B:"Dimension Blacklist Is Whitelist"=false

    # Whether seagrass is registered. [default: true]
    B:Enabled=true

    # Whether seagrass can generate underground. This is mostly useful if you have mods like Yung's Better Caves which add flooded caverns. [default: false]
    B:"Generates Underground"=false

    # The chance to attempt generating seagrass in a given chunk. [range: 0.0 ~ 1.0, default: 1.0]
    S:"Generation Chance"=1.0

    # Attempts to generate a seagrass patch in a given chunk. [range: 0 ~ 16, default: 4]
    I:"Patch Generation Attempts"=4

    # Attempts to generate a seagrass in every patch. [range: 0 ~ 64, default: 64]
    I:"Plant Generation Attempts"=64
}


"wither rose" {
    # Should wither roses drop from wither kills? [default: true]
    B:"Drop From Wither Kills"=true

    # Whether wither rose is registered. [default: true]
    B:Enabled=true

    # The chance to attempt generating wither rose in a given chunk. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Generation Chance"=0.5

    # Attempts to generate a wither rose patch in a given chunk. [range: 0 ~ 16, default: 8]
    I:"Patch Generation Attempts"=8

    # Attempts to generate a wither rose in every patch. [range: 0 ~ 64, default: 64]
    I:"Plant Generation Attempts"=64

    # Should wither roses apply wither to touching entities? [default: true]
    B:"Wither Roses Cause Wither"=true
}


