#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.
# This is the creator of this BO3 object
Author: LordSmellyPants
# A short description of this BO3 object
Description: No description given
# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3
# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable
#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false
# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1
# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 5.0
# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true
# The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock
# The offset from the spawn height to spawn this BO3
# Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
SpawnHeightOffset: 0
# A random amount to offset the spawn location from the spawn offset height
# Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
SpawnHeightVariance: 0
##############################
# Height Limits for the BO3. #
##############################
# When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
MinHeight: 0
# When in randomY mode used as the maximum Y to spawn this BO3 at.
MaxHeight: 256
######################
# Extrusion settings #
######################
# The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
ExtrudeMode: None
# The blocks to extrude your BO3 through
ExtrudeThroughBlocks: AIR
# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10
# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All
#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################
# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway
#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################
# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
#  So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
#  the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
#  fails, a 100% percent chance to have the contents of anotherchest.nbt.
# MinecraftObject(x,y,z,name)
#  Spawns an object in the Mojang NBT structure format. For example, 
#  MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
#  spawns the bottom part of an igloo.
Block(-7,16,0,DARK_OAK_STAIRS:4)
Block(-7,17,0,WOOD:5)
Block(-7,18,-1,DARK_OAK_STAIRS:0)
Block(-7,18,0,DARK_OAK_STAIRS:0)
Block(-7,18,1,DARK_OAK_STAIRS:0)
Block(-7,21,0,BONE_BLOCK:0)
Block(-7,22,0,BONE_BLOCK:0)
Block(-7,23,0,BONE_BLOCK:0)
Block(-6,5,-3,WOOD_DOUBLE_STEP:5)
Block(-6,5,-2,WOOD_STEP:13)
Block(-6,5,2,WOOD_STEP:13)
Block(-6,5,3,WOOD_DOUBLE_STEP:5)
Block(-6,6,-2,WOOD_STEP:5)
Block(-6,6,-1,WOOD:5)
Block(-6,6,0,WOOD:5)
Block(-6,6,1,WOOD:5)
Block(-6,6,2,WOOD_STEP:5)
Block(-6,15,-1,STAINED_CLAY:13)
Block(-6,15,1,STAINED_CLAY:13)
Block(-6,16,0,WOOD:5)
Block(-6,17,0,WOOD:5)
Block(-6,18,-1,DARK_OAK_STAIRS:5)
Block(-6,18,0,DARK_OAK_STAIRS:5)
Block(-6,18,1,DARK_OAK_STAIRS:5)
Block(-6,20,0,BONE_BLOCK)
Block(-6,21,-1,BONE_BLOCK:0)
Block(-6,21,0,BONE_BLOCK:0)
Block(-6,21,1,BONE_BLOCK:0)
Block(-6,22,0,BONE_BLOCK:0)
Block(-5,5,-3,WOOD:1)
Block(-5,5,-2,LOG:5)
Block(-5,5,2,LOG:5)
Block(-5,5,3,WOOD:1)
Block(-5,6,-2,WOOD:1)
Block(-5,6,-1,WOOD:1)
Block(-5,6,0,WOOD:1)
Block(-5,6,1,WOOD:1)
Block(-5,6,2,WOOD:1)
Block(-5,7,-1,WOOD_STEP:1)
Block(-5,7,0,WOOD_STEP:1)
Block(-5,7,1,WOOD_STEP:1)
Block(-5,14,-2,STAINED_CLAY:13)
Block(-5,14,2,STAINED_CLAY:13)
Block(-5,15,-1,STAINED_CLAY:13)
Block(-5,15,1,STAINED_CLAY:13)
Block(-5,16,0,WOOD:5)
Block(-5,17,0,WOOD:5)
Block(-5,19,0,BONE_BLOCK)
Block(-5,20,-1,BONE_BLOCK)
Block(-5,20,0,BONE_BLOCK)
Block(-5,20,1,BONE_BLOCK)
Block(-5,21,-1,BONE_BLOCK)
Block(-5,21,0,BONE_BLOCK)
Block(-5,21,1,BONE_BLOCK)
Block(-4,-13,-2,LOG:1)
Block(-4,-13,2,LOG:1)
Block(-4,-12,-2,LOG:1)
Block(-4,-12,2,LOG:1)
Block(-4,-11,-2,LOG:1)
Block(-4,-11,2,LOG:1)
Block(-4,-10,-2,LOG:1)
Block(-4,-10,2,LOG:1)
Block(-4,-9,-2,LOG:1)
Block(-4,-9,2,LOG:1)
Block(-4,-8,-2,LOG:1)
Block(-4,-8,2,LOG:1)
Block(-4,-7,-2,LOG:1)
Block(-4,-7,2,LOG:1)
Block(-4,-6,-2,LOG:1)
Block(-4,-6,2,LOG:1)
Block(-4,-5,-2,LOG:1)
Block(-4,-5,2,LOG:1)
Block(-4,-4,-2,LOG:1)
Block(-4,-4,2,LOG:1)
Block(-4,-3,-2,LOG:1)
Block(-4,-3,2,LOG:1)
Block(-4,-2,-2,LOG:1)
Block(-4,-2,2,LOG:1)
Block(-4,-1,-2,LOG:1)
Block(-4,-1,2,LOG:1)
Block(-4,0,-2,LOG:1)
Block(-4,0,2,LOG:1)
Block(-4,1,-2,LOG:1)
Block(-4,1,2,LOG:1)
Block(-4,2,-2,LOG:1)
Block(-4,2,2,LOG:1)
Block(-4,3,-2,LOG:1)
Block(-4,3,2,LOG:1)
Block(-4,4,-2,LOG:1)
Block(-4,4,2,LOG:1)
Block(-4,5,-3,WOOD:1)
Block(-4,5,-2,LOG:5)
Block(-4,5,-1,LOG:9)
Block(-4,5,0,LOG:9)
Block(-4,5,1,LOG:9)
Block(-4,5,2,LOG:5)
Block(-4,5,3,WOOD:1)
Block(-4,6,-3,WOOD_STEP:1)
Block(-4,6,-2,WOOD:1)
Block(-4,6,-1,WOOD:1)
Block(-4,6,0,WOOD:1)
Block(-4,6,1,WOOD:1)
Block(-4,6,2,WOOD:1)
Block(-4,6,3,WOOD_STEP:1)
Block(-4,7,-1,WOOD_STEP:1)
Block(-4,7,0,WOOD_STEP:1)
Block(-4,7,1,WOOD_STEP:1)
Block(-4,13,-3,STAINED_CLAY:13)
Block(-4,13,3,STAINED_CLAY:13)
Block(-4,14,-2,STAINED_CLAY:13)
Block(-4,14,2,STAINED_CLAY:13)
Block(-4,15,-1,STAINED_CLAY:13)
Block(-4,15,1,STAINED_CLAY:13)
Block(-4,16,0,WOOD:5)
Block(-4,17,0,WOOD_STEP:5)
Block(-4,19,-1,BONE_BLOCK)
Block(-4,19,0,BONE_BLOCK)
Block(-4,19,1,BONE_BLOCK)
Block(-4,20,-1,BONE_BLOCK)
Block(-4,20,0,BONE_BLOCK)
Block(-4,20,1,BONE_BLOCK)
Block(-4,21,0,BONE_BLOCK)
Block(-3,0,-2,LOG:5)
Block(-3,0,-1,SPRUCE_WOOD_STAIRS:4)
Block(-3,0,0,SPRUCE_WOOD_STAIRS:4)
Block(-3,0,1,SPRUCE_WOOD_STAIRS:4)
Block(-3,0,2,LOG:5)
Block(-3,5,-3,WOOD:1)
Block(-3,5,-2,LOG:5)
Block(-3,5,2,LOG:5)
Block(-3,5,3,WOOD:1)
Block(-3,6,-3,WOOD_STEP:1)
Block(-3,6,-2,WOOD:1)
Block(-3,6,-1,WOOD:1)
Block(-3,6,0,WOOD:1)
Block(-3,6,1,WOOD:1)
Block(-3,6,2,WOOD:1)
Block(-3,6,3,WOOD_STEP:1)
Block(-3,7,-1,WOOD_STEP:1)
Block(-3,7,0,WOOD_STEP:1)
Block(-3,7,1,WOOD_STEP:1)
Block(-3,12,-7,WOOD:5)
Block(-3,12,-4,STAINED_CLAY:13)
Block(-3,12,4,STAINED_CLAY:13)
Block(-3,12,7,WOOD:5)
Block(-3,13,-3,STAINED_CLAY:13)
Block(-3,13,3,STAINED_CLAY:13)
Block(-3,14,-2,STAINED_CLAY:13)
Block(-3,14,2,STAINED_CLAY:13)
Block(-3,15,-1,STAINED_CLAY:13)
Block(-3,15,0,WOOD_STEP:13)
Block(-3,15,1,STAINED_CLAY:13)
Block(-3,16,0,WOOD:5)
Block(-3,17,0,WOOD_STEP:5)
Block(-3,18,0,BONE_BLOCK)
Block(-3,19,-1,BONE_BLOCK)
Block(-3,19,0,BONE_BLOCK)
Block(-3,19,1,BONE_BLOCK)
Block(-3,20,0,BONE_BLOCK)
Block(-3,21,0,BONE_BLOCK)
Block(-2,0,-2,LOG:5)
Block(-2,0,-1,SPRUCE_WOOD_STAIRS:5)
Block(-2,0,0,SPRUCE_WOOD_STAIRS:5)
Block(-2,0,1,SPRUCE_WOOD_STAIRS:5)
Block(-2,0,2,LOG:5)
Block(-2,5,-3,WOOD:1)
Block(-2,5,-2,LOG:5)
Block(-2,5,2,LOG:5)
Block(-2,5,3,WOOD:1)
Block(-2,6,-3,WOOD_STEP:1)
Block(-2,6,-2,WOOD:1)
Block(-2,6,-1,WOOD:1)
Block(-2,6,0,WOOD:1)
Block(-2,6,1,WOOD:1)
Block(-2,6,2,WOOD:1)
Block(-2,6,3,WOOD_STEP:1)
Block(-2,7,-1,WOOD_STEP:1)
Block(-2,7,0,WOOD_STEP:1)
Block(-2,7,1,WOOD_STEP:1)
Block(-2,9,-6,LOG:5)
Block(-2,9,6,LOG:5)
Block(-2,11,-7,WOOD_STEP:13)
Block(-2,11,-5,STAINED_CLAY:13)
Block(-2,11,5,STAINED_CLAY:13)
Block(-2,11,7,WOOD_STEP:13)
Block(-2,12,-7,WOOD:5)
Block(-2,12,-4,STAINED_CLAY:13)
Block(-2,12,4,STAINED_CLAY:13)
Block(-2,12,7,WOOD:5)
Block(-2,13,-3,STAINED_CLAY:13)
Block(-2,13,3,STAINED_CLAY:13)
Block(-2,14,-2,STAINED_CLAY:13)
Block(-2,14,2,STAINED_CLAY:13)
Block(-2,15,-1,STAINED_CLAY:13)
Block(-2,15,0,WOOD_STEP:13)
Block(-2,15,1,STAINED_CLAY:13)
Block(-2,16,0,WOOD:5)
Block(-2,18,0,BONE_BLOCK)
Block(-2,19,-1,BONE_BLOCK)
Block(-2,19,0,BONE_BLOCK)
Block(-2,19,1,BONE_BLOCK)
Block(-2,20,0,BONE_BLOCK)
Block(-1,-13,-6,LOG:1)
Block(-1,-13,2,LOG:1)
Block(-1,-13,6,LOG:1)
Block(-1,-12,-6,LOG:1)
Block(-1,-12,-2,LOG:1)
Block(-1,-12,2,LOG:1)
Block(-1,-12,6,LOG:1)
Block(-1,-11,-6,LOG:1)
Block(-1,-11,-2,LOG:1)
Block(-1,-11,2,LOG:1)
Block(-1,-11,6,LOG:1)
Block(-1,-10,-6,LOG:1)
Block(-1,-10,-2,LOG:1)
Block(-1,-10,2,LOG:1)
Block(-1,-10,6,LOG:1)
Block(-1,-9,-6,LOG:1)
Block(-1,-9,-2,LOG:1)
Block(-1,-9,2,LOG:1)
Block(-1,-9,6,LOG:1)
Block(-1,-8,-6,LOG:1)
Block(-1,-8,-2,LOG:1)
Block(-1,-8,2,LOG:1)
Block(-1,-8,6,LOG:1)
Block(-1,-7,-6,LOG:1)
Block(-1,-7,-2,LOG:1)
Block(-1,-7,2,LOG:1)
Block(-1,-7,6,LOG:1)
Block(-1,-6,-6,LOG:1)
Block(-1,-6,-2,LOG:1)
Block(-1,-6,2,LOG:1)
Block(-1,-6,6,LOG:1)
Block(-1,-5,-6,LOG:1)
Block(-1,-5,-2,LOG:1)
Block(-1,-5,2,LOG:1)
Block(-1,-5,6,LOG:1)
Block(-1,-4,-6,LOG:1)
Block(-1,-4,-2,LOG:1)
Block(-1,-4,2,LOG:1)
Block(-1,-4,6,LOG:1)
Block(-1,-3,-6,LOG:1)
Block(-1,-3,-2,LOG:1)
Block(-1,-3,2,LOG:1)
Block(-1,-3,6,LOG:1)
Block(-1,-2,-6,LOG:1)
Block(-1,-2,-2,LOG:1)
Block(-1,-2,2,LOG:1)
Block(-1,-2,6,LOG:1)
Block(-1,-1,-6,LOG:1)
Block(-1,-1,-2,LOG:1)
Block(-1,-1,2,LOG:1)
Block(-1,-1,6,LOG:1)
Block(-1,0,-6,LOG:1)
Block(-1,0,-5,LOG:9)
Block(-1,0,-4,LOG:9)
Block(-1,0,-3,LOG:9)
Block(-1,0,-2,LOG:9)
Block(-1,0,-1,LOG:9)
Block(-1,0,0,LOG:9)
Block(-1,0,1,LOG:9)
Block(-1,0,2,LOG:9)
Block(-1,0,3,LOG:9)
Block(-1,0,4,LOG:9)
Block(-1,0,5,LOG:9)
Block(-1,0,6,LOG:1)
Block(-1,1,-6,LOG:1)
Block(-1,1,-5,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,-4,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,-3,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,-2,LOG:1)
Block(-1,1,-1,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,0,SPRUCE_DOOR:2)
Block(-1,1,1,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,2,LOG:1)
Block(-1,1,3,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,4,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,5,SPRUCE_WOOD_STAIRS:4)
Block(-1,1,6,LOG:1)
Block(-1,2,-6,LOG:1)
Block(-1,2,-5,SPRUCE_WOOD_STAIRS:0)
Block(-1,2,-3,SPRUCE_WOOD_STAIRS:0)
Block(-1,2,-2,LOG:1)
Block(-1,2,-1,SPRUCE_WOOD_STAIRS:0)
Block(-1,2,0,SPRUCE_DOOR:9)
Block(-1,2,1,SPRUCE_WOOD_STAIRS:0)
Block(-1,2,2,LOG:1)
Block(-1,2,3,SPRUCE_WOOD_STAIRS:0)
Block(-1,2,4,SPRUCE_WOOD_STAIRS:0)
Block(-1,2,5,SPRUCE_WOOD_STAIRS:0)
Block(-1,2,6,LOG:1)
Block(-1,3,-6,LOG:1)
Block(-1,3,-5,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,-4,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,-3,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,-2,LOG:1)
Block(-1,3,-1,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,0,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,1,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,2,LOG:1)
Block(-1,3,3,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,4,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,5,SPRUCE_WOOD_STAIRS:4)
Block(-1,3,6,LOG:1)
Block(-1,4,-6,LOG:1)
Block(-1,4,-5,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,-4,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,-3,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,-2,LOG:1)
Block(-1,4,-1,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,0,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,1,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,2,LOG:1)
Block(-1,4,3,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,4,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,5,SPRUCE_WOOD_STAIRS:4)
Block(-1,4,6,LOG:1)
Block(-1,5,-6,LOG:1)
Block(-1,5,-5,LOG:9)
Block(-1,5,-4,LOG:9)
Block(-1,5,-3,LOG:9)
Block(-1,5,-2,LOG:9)
Block(-1,5,-1,LOG:9)
Block(-1,5,0,LOG:9)
Block(-1,5,1,LOG:9)
Block(-1,5,2,LOG:9)
Block(-1,5,3,LOG:9)
Block(-1,5,4,LOG:9)
Block(-1,5,5,LOG:9)
Block(-1,5,6,LOG:1)
Block(-1,6,-6,LOG:1)
Block(-1,6,-5,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,-4,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,-3,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,-2,LOG:1)
Block(-1,6,-1,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,0,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,1,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,2,LOG:1)
Block(-1,6,3,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,4,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,5,SPRUCE_WOOD_STAIRS:4)
Block(-1,6,6,LOG:1)
Block(-1,7,-6,LOG:1)
Block(-1,7,-5,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,-4,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,-3,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,-2,LOG:1)
Block(-1,7,-1,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,0,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,1,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,2,LOG:1)
Block(-1,7,3,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,5,SPRUCE_WOOD_STAIRS:0)
Block(-1,7,6,LOG:1)
Block(-1,8,-6,LOG:1)
Block(-1,8,-5,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,-4,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,-3,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,-2,LOG:1)
Block(-1,8,-1,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,0,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,1,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,2,LOG:1)
Block(-1,8,3,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,4,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,5,SPRUCE_WOOD_STAIRS:4)
Block(-1,8,6,LOG:1)
Block(-1,9,-6,LOG:5)
Block(-1,9,-5,LOG:9)
Block(-1,9,-4,LOG:9)
Block(-1,9,-3,LOG:9)
Block(-1,9,-2,LOG:9)
Block(-1,9,-1,LOG:9)
Block(-1,9,0,LOG:9)
Block(-1,9,1,LOG:9)
Block(-1,9,2,LOG:9)
Block(-1,9,3,LOG:9)
Block(-1,9,4,LOG:9)
Block(-1,9,5,LOG:9)
Block(-1,9,6,LOG:5)
Block(-1,10,-6,STAINED_CLAY:13)
Block(-1,10,-5,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,-4,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,-3,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,-2,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,-1,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,0,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,1,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,2,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,3,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,4,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,5,SPRUCE_WOOD_STAIRS:4)
Block(-1,10,6,STAINED_CLAY:13)
Block(-1,11,-7,WOOD:5)
Block(-1,11,-5,STAINED_CLAY:13)
Block(-1,11,-4,WOOD:1)
Block(-1,11,-3,WOOD:1)
Block(-1,11,-2,WOOD:1)
Block(-1,11,-1,SPRUCE_WOOD_STAIRS)
Block(-1,11,1,SPRUCE_WOOD_STAIRS:2)
Block(-1,11,2,WOOD:1)
Block(-1,11,3,WOOD:1)
Block(-1,11,4,WOOD:1)
Block(-1,11,5,STAINED_CLAY:13)
Block(-1,11,7,WOOD:5)
Block(-1,12,-7,WOOD_STEP:5)
Block(-1,12,-4,STAINED_CLAY:13)
Block(-1,12,-3,WOOD:1)
Block(-1,12,-2,WOOD:1)
Block(-1,12,-1,SPRUCE_WOOD_STAIRS:7)
Block(-1,12,1,SPRUCE_WOOD_STAIRS:6)
Block(-1,12,2,WOOD:1)
Block(-1,12,3,WOOD:1)
Block(-1,12,4,STAINED_CLAY:13)
Block(-1,12,7,WOOD_STEP:5)
Block(-1,13,-3,STAINED_CLAY:13)
Block(-1,13,-2,WOOD:1)
Block(-1,13,-1,WOOD:1)
Block(-1,13,0,WOOD:1)
Block(-1,13,1,WOOD:1)
Block(-1,13,2,WOOD:1)
Block(-1,13,3,STAINED_CLAY:13)
Block(-1,14,-2,STAINED_CLAY:13)
Block(-1,14,-1,WOOD:1)
Block(-1,14,0,WOOD:1)
Block(-1,14,1,WOOD:1)
Block(-1,14,2,STAINED_CLAY:13)
Block(-1,15,-1,STAINED_CLAY:13)
Block(-1,15,0,WOOD:1)
Block(-1,15,1,STAINED_CLAY:13)
Block(-1,16,0,WOOD:5)
Block(-1,17,0,BONE_BLOCK)
Block(-1,18,-1,BONE_BLOCK)
Block(-1,18,0,BONE_BLOCK)
Block(-1,18,1,BONE_BLOCK)
Block(-1,19,-1,BONE_BLOCK)
Block(-1,19,0,BONE_BLOCK)
Block(-1,19,1,BONE_BLOCK)
Block(0,0,-6,LOG:5)
Block(0,0,-5,WOOD:1)
Block(0,0,-4,WOOD:1)
Block(0,0,-3,WOOD:1)
Block(0,0,-2,WOOD:1)
Block(0,0,-1,WOOD:1)
Block(0,0,0,WOOD:1)
Block(0,0,1,WOOD:1)
Block(0,0,2,WOOD:1)
Block(0,0,3,WOOD:1)
Block(0,0,4,WOOD:1)
Block(0,0,5,WOOD:1)
Block(0,0,6,LOG:5)
Block(0,1,-6,SPRUCE_WOOD_STAIRS:6)
Block(0,1,-5,SPRUCE_WOOD_STAIRS:7)
Block(0,1,-4,SPRUCE_WOOD_STAIRS:5)
Block(0,1,-3,SPRUCE_WOOD_STAIRS:5)
Block(0,1,-2,DARK_OAK_FENCE)
Block(0,1,2,DARK_OAK_FENCE)
Block(0,1,6,SPRUCE_WOOD_STAIRS:7)
Block(0,2,-6,SPRUCE_WOOD_STAIRS:2)
Block(0,2,-5,WOOD:1)
Block(0,2,-4,STAINED_GLASS_PANE:9)
Block(0,2,-3,WOOD:1)
Block(0,2,-2,DARK_OAK_FENCE)
Block(0,2,2,DARK_OAK_FENCE)
Block(0,2,4,WOOD_STEP:3)
Block(0,2,5,JUNGLE_WOOD_STAIRS:1)
Block(0,2,6,SPRUCE_WOOD_STAIRS)
Block(0,3,-6,SPRUCE_WOOD_STAIRS:6)
Block(0,3,-5,SPRUCE_WOOD_STAIRS:1)
Block(0,3,-4,SPRUCE_WOOD_STAIRS:1)
Block(0,3,-3,SPRUCE_WOOD_STAIRS:1)
Block(0,3,-2,50)
Block(0,3,2,50)
Block(0,3,4,WOOD_STEP:3)
Block(0,3,5,WOOD_STEP:3)
Block(0,3,6,SPRUCE_WOOD_STAIRS:7)
Block(0,4,-6,SPRUCE_WOOD_STAIRS:6)
Block(0,4,-3,WOOD_STEP:9)
Block(0,4,0,WOOD_STEP:9)
Block(0,4,4,WOOD_STEP:9)
Block(0,4,6,SPRUCE_WOOD_STAIRS:7)
Block(0,5,-13,WOOD_STEP:13)
Block(0,5,-12,WOOD_STEP:13)
Block(0,5,-11,WOOD:5)
Block(0,5,-10,WOOD:5)
Block(0,5,-9,WOOD:5)
Block(0,5,-8,WOOD:5)
Block(0,5,-7,WOOD:5)
Block(0,5,-6,LOG:5)
Block(0,5,-5,WOOD:1)
Block(0,5,-4,WOOD:1)
Block(0,5,-3,WOOD:1)
Block(0,5,-2,WOOD:1)
Block(0,5,-1,WOOD:1)
Block(0,5,0,WOOD:1)
Block(0,5,1,WOOD:1)
Block(0,5,2,WOOD:1)
Block(0,5,3,WOOD:1)
Block(0,5,4,WOOD:1)
Block(0,5,5,WOOD:1)
Block(0,5,6,LOG:5)
Block(0,6,-14,DARK_OAK_STAIRS:6)
Block(0,6,-13,WOOD:5)
Block(0,6,-12,WOOD:5)
Block(0,6,-11,WOOD_STEP:5)
Block(0,6,-10,WOOD_STEP:5)
Block(0,6,-8,WOOD_STEP:5)
Block(0,6,-7,WOOD_STEP:5)
Block(0,6,-6,WOOD:1)
Block(0,6,-5,SPRUCE_WOOD_STAIRS:7)
Block(0,6,-2,DARK_OAK_FENCE)
Block(0,6,-1,JUNGLE_WOOD_STAIRS:7)
Block(0,6,0,WOOD_STEP:11)
Block(0,6,1,JUNGLE_WOOD_STAIRS:6)
Block(0,6,2,DARK_OAK_FENCE)
Block(0,6,3,SPRUCE_WOOD_STAIRS:5)
Block(0,6,4,SPRUCE_WOOD_STAIRS:5)
Block(0,6,5,SPRUCE_WOOD_STAIRS:6)
Block(0,6,6,SPRUCE_WOOD_STAIRS:7)
Block(0,7,-14,WOOD_STEP:5)
Block(0,7,-6,SPRUCE_WOOD_STAIRS:2)
Block(0,7,-5,WOOD:1)
Block(0,7,-2,DARK_OAK_FENCE)
Block(0,7,2,DARK_OAK_FENCE)
Block(0,7,3,WOOD:1)
Block(0,7,4,STAINED_GLASS_PANE:9)
Block(0,7,5,WOOD:1)
Block(0,7,6,SPRUCE_WOOD_STAIRS)
Block(0,8,-6,SPRUCE_WOOD_STAIRS:6)
Block(0,8,-5,SPRUCE_WOOD_STAIRS)
Block(0,8,-2,50)
Block(0,8,2,50)
Block(0,8,3,SPRUCE_WOOD_STAIRS:1)
Block(0,8,4,SPRUCE_WOOD_STAIRS:1)
Block(0,8,5,SPRUCE_WOOD_STAIRS:2)
Block(0,8,6,SPRUCE_WOOD_STAIRS:7)
Block(0,9,-6,LOG:5)
Block(0,9,-5,WOOD:1)
Block(0,9,-4,WOOD:1)
Block(0,9,-3,WOOD:1)
Block(0,9,-2,WOOD:1)
Block(0,9,-1,WOOD:1)
Block(0,9,0,WOOD:1)
Block(0,9,1,WOOD:1)
Block(0,9,2,WOOD:1)
Block(0,9,3,WOOD:1)
Block(0,9,4,WOOD:1)
Block(0,9,5,WOOD:1)
Block(0,9,6,LOG:5)
Block(0,10,-7,WOOD_STEP:13)
Block(0,10,-6,STAINED_CLAY:13)
Block(0,10,6,STAINED_CLAY:13)
Block(0,10,7,WOOD_STEP:13)
Block(0,11,-7,WOOD:5)
Block(0,11,-5,STAINED_CLAY:13)
Block(0,11,5,STAINED_CLAY:13)
Block(0,11,7,WOOD:5)
Block(0,12,-4,STAINED_CLAY:13)
Block(0,12,4,STAINED_CLAY:13)
Block(0,13,-3,STAINED_CLAY:13)
Block(0,13,3,STAINED_CLAY:13)
Block(0,14,-2,STAINED_CLAY:13)
Block(0,14,-1,STAINED_CLAY:13)
Block(0,14,1,STAINED_CLAY:13)
Block(0,14,2,STAINED_CLAY:13)
Block(0,15,0,WOOD:5)
Block(0,16,0,WOOD_STEP:5)
Block(0,17,0,BONE_BLOCK)
Block(0,18,-1,BONE_BLOCK)
Block(0,18,0,BONE_BLOCK)
Block(0,18,1,BONE_BLOCK)
Block(0,19,0,BONE_BLOCK)
Block(1,0,-6,LOG:5)
Block(1,0,-5,WOOD:1)
Block(1,0,-4,WOOD:1)
Block(1,0,-3,WOOD:1)
Block(1,0,-2,WOOD:1)
Block(1,0,-1,WOOD:1)
Block(1,0,0,WOOD:1)
Block(1,0,1,WOOD:1)
Block(1,0,2,WOOD:1)
Block(1,0,3,WOOD:1)
Block(1,0,4,WOOD:1)
Block(1,0,5,WOOD:1)
Block(1,0,6,LOG:5)
Block(1,1,-6,SPRUCE_WOOD_STAIRS:6)
Block(1,1,-5,SPRUCE_WOOD_STAIRS:7)
Block(1,1,6,SPRUCE_WOOD_STAIRS:7)
Block(1,2,-5,STAINED_GLASS_PANE:9)
Block(1,2,6,SPRUCE_WOOD_STAIRS)
Block(1,3,-6,SPRUCE_WOOD_STAIRS:6)
Block(1,3,-5,SPRUCE_WOOD_STAIRS)
Block(1,3,5,WOOD_STEP:3)
Block(1,3,6,SPRUCE_WOOD_STAIRS:7)
Block(1,4,-6,SPRUCE_WOOD_STAIRS:6)
Block(1,4,-3,WOOD_STEP:9)
Block(1,4,0,WOOD_STEP:9)
Block(1,4,4,WOOD_STEP:9)
Block(1,4,6,SPRUCE_WOOD_STAIRS:7)
Block(1,5,-6,LOG:5)
Block(1,5,-5,WOOD:1)
Block(1,5,-4,WOOD:1)
Block(1,5,-3,WOOD:1)
Block(1,5,-2,WOOD:1)
Block(1,5,-1,WOOD:1)
Block(1,5,0,WOOD:1)
Block(1,5,1,WOOD:1)
Block(1,5,2,WOOD:1)
Block(1,5,3,WOOD:1)
Block(1,5,4,WOOD:1)
Block(1,5,5,WOOD:1)
Block(1,5,6,LOG:5)
Block(1,6,-12,STAINED_CLAY:13)
Block(1,6,-11,STAINED_CLAY:13)
Block(1,6,-10,STAINED_CLAY:13)
Block(1,6,-9,STAINED_CLAY:13)
Block(1,6,-8,STAINED_CLAY:13)
Block(1,6,-7,STAINED_CLAY:13)
Block(1,6,-6,WOOD:1)
Block(1,6,-5,SPRUCE_WOOD_STAIRS:7)
Block(1,6,0,WOOD_STAIRS:0)
Block(1,6,5,SPRUCE_WOOD_STAIRS:6)
Block(1,6,6,SPRUCE_WOOD_STAIRS:7)
Block(1,7,-5,STAINED_GLASS_PANE:9)
Block(1,7,5,STAINED_GLASS_PANE:9)
Block(1,8,-6,SPRUCE_WOOD_STAIRS:6)
Block(1,8,-5,SPRUCE_WOOD_STAIRS)
Block(1,8,5,SPRUCE_WOOD_STAIRS:2)
Block(1,8,6,SPRUCE_WOOD_STAIRS:7)
Block(1,9,-6,LOG:5)
Block(1,9,-5,WOOD:1)
Block(1,9,-4,WOOD:1)
Block(1,9,-3,WOOD:1)
Block(1,9,-2,WOOD:1)
Block(1,9,-1,WOOD:1)
Block(1,9,0,WOOD:1)
Block(1,9,1,WOOD:1)
Block(1,9,2,WOOD:1)
Block(1,9,3,WOOD:1)
Block(1,9,4,WOOD:1)
Block(1,9,5,WOOD:1)
Block(1,9,6,LOG:5)
Block(1,10,-7,WOOD_STEP:13)
Block(1,10,-6,STAINED_CLAY:13)
Block(1,10,6,STAINED_CLAY:13)
Block(1,10,7,WOOD_STEP:13)
Block(1,11,-7,WOOD:5)
Block(1,11,-5,STAINED_CLAY:13)
Block(1,11,5,STAINED_CLAY:13)
Block(1,11,7,WOOD:5)
Block(1,12,-4,STAINED_CLAY:13)
Block(1,12,4,STAINED_CLAY:13)
Block(1,13,-3,STAINED_CLAY:13)
Block(1,13,-2,STAINED_CLAY:13)
Block(1,13,2,STAINED_CLAY:13)
Block(1,13,3,STAINED_CLAY:13)
Block(1,14,-3,DARK_OAK_FENCE)
Block(1,14,-1,STAINED_CLAY:13)
Block(1,14,1,STAINED_CLAY:13)
Block(1,14,3,DARK_OAK_FENCE)
Block(1,15,-3,DARK_OAK_FENCE)
Block(1,15,0,WOOD:5)
Block(1,15,3,DARK_OAK_FENCE)
Block(1,16,-3,DARK_OAK_FENCE)
Block(1,16,0,WOOD_STEP:5)
Block(1,16,3,DARK_OAK_FENCE)
Block(1,17,-3,WOOL:15)
Block(1,17,-1,BONE_BLOCK)
Block(1,17,0,BONE_BLOCK)
Block(1,17,1,BONE_BLOCK)
Block(1,17,3,WOOL:15)
Block(1,18,-3,DARK_OAK_FENCE)
Block(1,18,-2,WOOL:15)
Block(1,18,-1,BONE_BLOCK)
Block(1,18,0,BONE_BLOCK)
Block(1,18,1,BONE_BLOCK)
Block(1,18,2,WOOL:15)
Block(1,18,3,DARK_OAK_FENCE)
Block(1,19,-2,DARK_OAK_FENCE)
Block(1,19,-1,WOOL:15)
Block(1,19,0,BONE_BLOCK)
Block(1,19,1,WOOL:15)
Block(1,19,2,DARK_OAK_FENCE)
Block(1,20,-1,DARK_OAK_FENCE)
Block(1,20,0,WOOL:15)
Block(1,20,1,DARK_OAK_FENCE)
Block(1,21,0,DARK_OAK_FENCE)
Block(2,-13,-12,LOG:1)
Block(2,-12,-12,LOG:1)
Block(2,-11,-12,LOG:1)
Block(2,-10,-12,LOG:1)
Block(2,-9,-12,LOG:1)
Block(2,-8,-12,LOG:1)
Block(2,-7,-12,LOG:1)
Block(2,-6,-12,LOG:1)
Block(2,-5,-12,LOG:1)
Block(2,-4,-12,LOG:1)
Block(2,-3,-12,LOG:1)
Block(2,-2,-12,LOG:1)
Block(2,-1,-12,LOG:1)
Block(2,0,-12,LOG:1)
Block(2,0,-6,LOG:5)
Block(2,0,-5,WOOD:1)
Block(2,0,-4,WOOD:1)
Block(2,0,-3,WOOD:1)
Block(2,0,-2,WOOD:1)
Block(2,0,-1,WOOD:1)
Block(2,0,0,WOOD:1)
Block(2,0,1,WOOD:1)
Block(2,0,2,WOOD:1)
Block(2,0,3,WOOD:1)
Block(2,0,4,WOOD:1)
Block(2,0,5,WOOD:1)
Block(2,0,6,LOG:5)
Block(2,1,-12,LOG:1)
Block(2,1,-6,SPRUCE_WOOD_STAIRS:6)
Block(2,1,-5,SPRUCE_WOOD_STAIRS:7)
Block(2,1,6,SPRUCE_WOOD_STAIRS:7)
Block(2,2,-12,LOG:1)
Block(2,2,-6,SPRUCE_WOOD_STAIRS:2)
Block(2,2,-5,WOOD:1)
Block(2,2,6,SPRUCE_WOOD_STAIRS)
Block(2,3,-12,LOG:1)
Block(2,3,-6,SPRUCE_WOOD_STAIRS:6)
Block(2,3,-5,SPRUCE_WOOD_STAIRS)
Block(2,3,5,WOOD_STEP:3)
Block(2,3,6,SPRUCE_WOOD_STAIRS:7)
Block(2,4,-12,LOG:1)
Block(2,4,-6,SPRUCE_WOOD_STAIRS:6)
Block(2,4,-5,WOOD_STEP:9)
Block(2,4,-4,WOOD_STEP:9)
Block(2,4,-3,WOOD_STEP:9)
Block(2,4,-2,WOOD_STEP:9)
Block(2,4,-1,WOOD_STEP:9)
Block(2,4,0,WOOD_STEP:9)
Block(2,4,1,WOOD_STEP:9)
Block(2,4,2,WOOD_STEP:9)
Block(2,4,3,WOOD_STEP:9)
Block(2,4,4,WOOD_STEP:9)
Block(2,4,5,WOOD_STEP:9)
Block(2,4,6,SPRUCE_WOOD_STAIRS:7)
Block(2,5,-12,LOG:1)
Block(2,5,-6,LOG:5)
Block(2,5,-5,WOOD:1)
Block(2,5,-4,WOOD:1)
Block(2,5,-3,WOOD:1)
Block(2,5,-2,WOOD:1)
Block(2,5,-1,WOOD:1)
Block(2,5,0,WOOD:1)
Block(2,5,1,WOOD:1)
Block(2,5,2,WOOD:1)
Block(2,5,3,WOOD:1)
Block(2,5,4,WOOD:1)
Block(2,5,5,WOOD:1)
Block(2,5,6,LOG:5)
Block(2,6,-14,STAINED_CLAY:13)
Block(2,6,-13,STAINED_CLAY:13)
Block(2,6,-12,STAINED_CLAY:13)
Block(2,6,-11,STAINED_CLAY:13)
Block(2,6,-10,STAINED_CLAY:13)
Block(2,6,-9,STAINED_CLAY:13)
Block(2,6,-8,STAINED_CLAY:13)
Block(2,6,-7,STAINED_CLAY:13)
Block(2,6,-6,WOOD:1)
Block(2,6,-5,SPRUCE_WOOD_STAIRS:7)
Block(2,6,-4,CARPET:8)
Block(2,6,-3,CARPET:8)
Block(2,6,-2,CARPET:8)
Block(2,6,-1,CARPET:8)
Block(2,6,0,CARPET:8)
Block(2,6,1,CARPET:8)
Block(2,6,2,CARPET:8)
Block(2,6,3,CARPET:8)
Block(2,6,5,SPRUCE_WOOD_STAIRS:6)
Block(2,6,6,SPRUCE_WOOD_STAIRS:7)
Block(2,7,-11,STAINED_CLAY:13)
Block(2,7,-10,STAINED_CLAY:13)
Block(2,7,-9,STAINED_CLAY:13)
Block(2,7,-8,STAINED_CLAY:13)
Block(2,7,-7,STAINED_CLAY:13)
Block(2,7,-6,SPRUCE_WOOD_STAIRS:2)
Block(2,7,-5,WOOD:1)
Block(2,7,5,WOOD:1)
Block(2,7,6,SPRUCE_WOOD_STAIRS)
Block(2,8,-6,SPRUCE_WOOD_STAIRS:6)
Block(2,8,-5,SPRUCE_WOOD_STAIRS)
Block(2,8,5,SPRUCE_WOOD_STAIRS:2)
Block(2,8,6,SPRUCE_WOOD_STAIRS:7)
Block(2,9,-6,LOG:5)
Block(2,9,-5,WOOD:1)
Block(2,9,-4,WOOD:1)
Block(2,9,-3,WOOD:1)
Block(2,9,-2,WOOD:1)
Block(2,9,-1,WOOD:1)
Block(2,9,0,WOOD:1)
Block(2,9,1,WOOD:1)
Block(2,9,2,WOOD:1)
Block(2,9,3,WOOD:1)
Block(2,9,4,WOOD:1)
Block(2,9,5,WOOD:1)
Block(2,9,6,LOG:5)
Block(2,10,-7,WOOD:5)
Block(2,10,-6,STAINED_CLAY:13)
Block(2,10,6,STAINED_CLAY:13)
Block(2,10,7,WOOD:5)
Block(2,11,-7,WOOD_STEP:5)
Block(2,11,-5,STAINED_CLAY:13)
Block(2,11,5,STAINED_CLAY:13)
Block(2,11,7,WOOD_STEP:5)
Block(2,12,-4,STAINED_CLAY:13)
Block(2,12,-3,STAINED_CLAY:13)
Block(2,12,3,STAINED_CLAY:13)
Block(2,12,4,STAINED_CLAY:13)
Block(2,13,-3,STAINED_CLAY:13)
Block(2,13,-2,STAINED_CLAY:13)
Block(2,13,2,STAINED_CLAY:13)
Block(2,13,3,STAINED_CLAY:13)
Block(2,14,-1,STAINED_CLAY:13)
Block(2,14,1,STAINED_CLAY:13)
Block(2,15,0,WOOD:5)
Block(2,16,0,WOOD_STEP:5)
Block(2,17,-1,BONE_BLOCK)
Block(2,17,0,BONE_BLOCK)
Block(2,17,1,BONE_BLOCK)
Block(2,18,-1,BONE_BLOCK)
Block(2,18,0,BONE_BLOCK)
Block(2,18,1,BONE_BLOCK)
Block(2,19,0,BONE_BLOCK)
Block(3,-13,-16,LOG:1)
Block(3,-13,-6,LOG:1)
Block(3,-13,6,LOG:1)
Block(3,-12,-16,LOG:1)
Block(3,-12,-6,LOG:1)
Block(3,-12,6,LOG:1)
Block(3,-11,-16,LOG:1)
Block(3,-11,-6,LOG:1)
Block(3,-11,6,LOG:1)
Block(3,-10,-16,LOG:1)
Block(3,-10,-6,LOG:1)
Block(3,-10,6,LOG:1)
Block(3,-9,-16,LOG:1)
Block(3,-9,-6,LOG:1)
Block(3,-9,6,LOG:1)
Block(3,-8,-16,LOG:1)
Block(3,-8,-6,LOG:1)
Block(3,-8,6,LOG:1)
Block(3,-7,-16,LOG:1)
Block(3,-7,-6,LOG:1)
Block(3,-7,6,LOG:1)
Block(3,-6,-16,LOG:1)
Block(3,-6,-6,LOG:1)
Block(3,-6,6,LOG:1)
Block(3,-5,-16,LOG:1)
Block(3,-5,-6,LOG:1)
Block(3,-5,6,LOG:1)
Block(3,-4,-16,LOG:1)
Block(3,-4,-6,LOG:1)
Block(3,-4,6,LOG:1)
Block(3,-3,-16,LOG:1)
Block(3,-3,-6,LOG:1)
Block(3,-3,6,LOG:1)
Block(3,-2,-16,LOG:1)
Block(3,-2,-6,LOG:1)
Block(3,-2,6,LOG:1)
Block(3,-1,-16,LOG:1)
Block(3,-1,-6,LOG:1)
Block(3,-1,6,LOG:1)
Block(3,0,-17,LOG:9)
Block(3,0,-16,LOG:9)
Block(3,0,-15,LOG:9)
Block(3,0,-14,LOG:9)
Block(3,0,-13,LOG:9)
Block(3,0,-12,LOG:9)
Block(3,0,-11,LOG:9)
Block(3,0,-10,LOG:9)
Block(3,0,-9,LOG:9)
Block(3,0,-8,LOG:9)
Block(3,0,-7,LOG:9)
Block(3,0,-6,LOG:5)
Block(3,0,-5,WOOD:1)
Block(3,0,-4,WOOD:1)
Block(3,0,-3,WOOD:1)
Block(3,0,-2,WOOD:1)
Block(3,0,-1,WOOD:1)
Block(3,0,0,WOOD:1)
Block(3,0,1,WOOD:1)
Block(3,0,2,WOOD_STEP:9)
Block(3,0,3,WOOD:1)
Block(3,0,4,WOOD:1)
Block(3,0,5,WOOD:1)
Block(3,0,6,LOG:5)
Block(3,1,-6,LOG:1)
Block(3,1,5,LADDER)
Block(3,1,6,LOG:1)
Block(3,2,-6,LOG:1)
Block(3,2,5,LADDER)
Block(3,2,6,LOG:1)
Block(3,3,-6,LOG:1)
Block(3,3,5,LADDER)
Block(3,3,6,LOG:1)
Block(3,3,7,SPRUCE_WOOD_STAIRS:7)
Block(3,4,-6,LOG:1)
Block(3,4,5,LADDER)
Block(3,4,6,LOG:1)
Block(3,4,7,SPRUCE_WOOD_STAIRS:2)
Block(3,4,8,SPRUCE_WOOD_STAIRS:7)
Block(3,5,-6,LOG:1)
Block(3,5,-5,WOOD:1)
Block(3,5,-4,WOOD:1)
Block(3,5,-3,WOOD:1)
Block(3,5,-2,WOOD:1)
Block(3,5,-1,WOOD:1)
Block(3,5,0,WOOD:1)
Block(3,5,1,WOOD:1)
Block(3,5,2,WOOD:1)
Block(3,5,3,WOOD:1)
Block(3,5,4,WOOD:1)
Block(3,5,5,LADDER)
Block(3,5,6,LOG:5)
Block(3,5,7,LOG:9)
Block(3,5,8,LOG:9)
Block(3,5,9,LOG:9)
Block(3,6,-12,LOG:5)
Block(3,6,-6,LOG:1)
Block(3,6,-5,DARK_OAK_FENCE)
Block(3,6,-4,CARPET:8)
Block(3,6,-3,CARPET:7)
Block(3,6,-2,CARPET:7)
Block(3,6,-1,CARPET:7)
Block(3,6,0,CARPET:7)
Block(3,6,1,CARPET:7)
Block(3,6,2,CARPET:7)
Block(3,6,3,CARPET:8)
Block(3,6,5,LADDER)
Block(3,6,6,LOG:1)
Block(3,6,7,WOOD_STEP:9)
Block(3,6,8,LOG:1)
Block(3,7,-15,STAINED_CLAY:13)
Block(3,7,-14,STAINED_CLAY:13)
Block(3,7,-13,STAINED_CLAY:13)
Block(3,7,-12,STAINED_CLAY:13)
Block(3,7,-11,STAINED_CLAY:13)
Block(3,7,-10,STAINED_CLAY:13)
Block(3,7,-9,STAINED_CLAY:13)
Block(3,7,-8,STAINED_CLAY:13)
Block(3,7,-7,STAINED_CLAY:13)
Block(3,7,-6,LOG:1)
Block(3,7,-5,DARK_OAK_FENCE)
Entity(3,7,-3,Villager,1,WeaponSmith.txt)
Entity(4,7,-3,VillagerGolem,1,VillagerGolem.txt)
Block(3,7,5,LADDER)
Block(3,7,6,LOG:1)
Block(3,7,7,DARK_OAK_FENCE)
Block(3,7,8,DARK_OAK_FENCE)
Block(3,8,-6,LOG:1)
Block(3,8,-5,50)
Block(3,8,5,LADDER)
Block(3,8,6,LOG:1)
Block(3,9,-6,LOG:5)
Block(3,9,-5,WOOD:1)
Block(3,9,-4,WOOD:1)
Block(3,9,-3,WOOD:1)
Block(3,9,-2,WOOD:1)
Block(3,9,-1,WOOD:1)
Block(3,9,0,WOOD:1)
Block(3,9,1,WOOD:1)
Block(3,9,2,WOOD:1)
Block(3,9,3,WOOD:1)
Block(3,9,4,WOOD:1)
Block(3,9,5,WOOD:1)
Block(3,9,6,LOG:5)
Block(3,10,-7,WOOD:5)
Block(3,10,-6,STAINED_CLAY:13)
Block(3,10,6,STAINED_CLAY:13)
Block(3,10,7,WOOD:5)
Block(3,11,-7,WOOD_STEP:5)
Block(3,11,-5,STAINED_CLAY:13)
Block(3,11,-4,STAINED_CLAY:13)
Block(3,11,4,STAINED_CLAY:13)
Block(3,11,5,STAINED_CLAY:13)
Block(3,11,7,WOOD_STEP:5)
Block(3,12,-3,STAINED_CLAY:13)
Block(3,12,3,STAINED_CLAY:13)
Block(3,13,-3,STAINED_CLAY:13)
Block(3,13,-2,STAINED_CLAY:13)
Block(3,13,2,STAINED_CLAY:13)
Block(3,13,3,STAINED_CLAY:13)
Block(3,14,-1,STAINED_CLAY:13)
Block(3,14,1,STAINED_CLAY:13)
Block(3,15,0,WOOD:5)
Block(3,16,0,BONE_BLOCK)
Block(3,17,-1,BONE_BLOCK)
Block(3,17,0,BONE_BLOCK)
Block(3,17,1,BONE_BLOCK)
Block(3,18,-1,BONE_BLOCK)
Block(3,18,0,BONE_BLOCK)
Block(3,18,1,BONE_BLOCK)
Block(4,0,-6,LOG:5)
Block(4,0,-5,WOOD:1)
Block(4,0,-4,WOOD:1)
Block(4,0,-3,WOOD:1)
Block(4,0,-2,WOOD:1)
Block(4,0,-1,WOOD:1)
Block(4,0,0,WOOD:1)
Block(4,0,1,WOOD:1)
Block(4,0,2,WOOD_STEP:9)
Block(4,0,3,WOOD:1)
Block(4,0,4,WOOD:1)
Block(4,0,5,WOOD:1)
Block(4,0,6,LOG:5)
Block(4,1,-15,WOOD_STAIRS:4)
Block(4,1,-14,WOOD_STAIRS:4)
Block(4,1,-13,WOOD_STAIRS:4)
Block(4,1,-12,WOOD_STAIRS:4)
Block(4,1,-11,WOOD_STAIRS:4)
Block(4,1,-10,WOOD_STAIRS:4)
Block(4,1,-9,WOOD_STAIRS:4)
Block(4,1,-8,WOOD_STAIRS:4)
Block(4,1,-7,WOOD_STAIRS:4)
Block(4,1,-6,WOOD_STAIRS:4)
Block(4,1,-5,WOOD_STAIRS:4)
Block(4,1,3,WOOD_STEP:3)
Block(4,1,5,SPRUCE_WOOD_STAIRS:6)
Block(4,1,6,SPRUCE_WOOD_STAIRS:7)
Block(4,2,-15,WOOD_STEP)
Block(4,2,-14,WOOD_STEP)
Block(4,2,-13,WOOD_STEP)
Block(4,2,-12,WOOD_STEP)
Block(4,2,-11,WOOD_STEP)
Block(4,2,-10,WOOD_STEP)
Block(4,2,-9,WOOD_STEP)
Block(4,2,-8,WOOD_STEP)
Block(4,2,-7,WOOD_STEP)
Block(4,2,-6,WOOD_STEP)
Block(4,2,-5,WOOD_STEP)
Block(4,2,5,WOOD:1)
Block(4,2,6,SPRUCE_WOOD_STAIRS)
Block(4,3,5,SPRUCE_WOOD_STAIRS:2)
Block(4,3,6,SPRUCE_WOOD_STAIRS:7)
Block(4,4,-10,COBBLESTONE_STAIRS:4)
Block(4,4,6,SPRUCE_WOOD_STAIRS:7)
Block(4,5,-10,PISTON_BASE:0)
Block(4,5,-5,WOOD:1)
Block(4,5,-4,WOOD:1)
Block(4,5,-3,WOOD:1)
Block(4,5,-2,WOOD:1)
Block(4,5,-1,WOOD:1)
Block(4,5,0,WOOD:1)
Block(4,5,1,WOOD:1)
Block(4,5,2,WOOD:1)
Block(4,5,3,WOOD:1)
Block(4,5,4,WOOD:1)
Block(4,5,5,WOOD:1)
Block(4,5,6,LOG:5)
Block(4,5,7,SPRUCE_WOOD_STAIRS:7)
Block(4,5,8,SPRUCE_WOOD_STAIRS:7)
Block(4,6,-12,LOG:5)
Block(4,6,-10,IRON_FENCE)
Block(4,6,-6,LOG:5)
Block(4,6,-5,JUNGLE_WOOD_STAIRS:7)
Block(4,6,-4,CARPET:8)
Block(4,6,-3,CARPET:7)
Block(4,6,-2,CARPET:8)
Block(4,6,-1,CARPET:8)
Block(4,6,0,CARPET:8)
Block(4,6,1,CARPET:7)
Block(4,6,2,CARPET:8)
Block(4,6,3,CARPET:8)
Block(4,6,6,SPRUCE_WOOD_STAIRS:7)
Block(4,6,8,DARK_OAK_FENCE)
Block(4,7,-12,WOOD:1)
Block(4,7,-10,IRON_FENCE)
Block(4,7,-6,WOOD:1)
Block(4,7,-5,FLOWER_POT)
Block(4,7,6,SPRUCE_WOOD_STAIRS)
Block(4,7,8,DARK_OAK_FENCE)
Block(4,8,-16,STAINED_CLAY:13)
Block(4,8,-15,STAINED_CLAY:13)
Block(4,8,-14,STAINED_CLAY:13)
Block(4,8,-13,STAINED_CLAY:13)
Block(4,8,-12,STAINED_CLAY:13)
Block(4,8,-11,STAINED_CLAY:13)
Block(4,8,-10,STAINED_CLAY:13)
Block(4,8,-9,STAINED_CLAY:13)
Block(4,8,-8,STAINED_CLAY:13)
Block(4,8,-7,STAINED_CLAY:13)
Block(4,8,-6,WOOD:1)
Block(4,8,6,SPRUCE_WOOD_STAIRS:7)
Block(4,9,-6,LOG:5)
Block(4,9,-5,WOOD:1)
Block(4,9,-4,WOOD:1)
Block(4,9,-3,WOOD:1)
Block(4,9,-2,WOOD:1)
Block(4,9,-1,WOOD:1)
Block(4,9,0,WOOD:1)
Block(4,9,1,WOOD:1)
Block(4,9,2,WOOD:1)
Block(4,9,3,WOOD:1)
Block(4,9,4,WOOD:1)
Block(4,9,5,WOOD:1)
Block(4,9,6,LOG:5)
Block(4,10,-7,WOOD:5)
Block(4,10,-6,STAINED_CLAY:13)
Block(4,10,-5,STAINED_CLAY:13)
Block(4,10,5,STAINED_CLAY:13)
Block(4,10,6,STAINED_CLAY:13)
Block(4,10,7,WOOD:5)
Block(4,11,-7,WOOD_STEP:5)
Block(4,11,-4,STAINED_CLAY:13)
Block(4,11,4,STAINED_CLAY:13)
Block(4,11,7,WOOD_STEP:5)
Block(4,12,-3,STAINED_CLAY:13)
Block(4,12,3,STAINED_CLAY:13)
Block(4,13,-2,STAINED_CLAY:13)
Block(4,13,2,STAINED_CLAY:13)
Block(4,14,-1,STAINED_CLAY:13)
Block(4,14,1,STAINED_CLAY:13)
Block(4,15,0,WOOD:5)
Block(4,16,-1,BONE_BLOCK)
Block(4,16,0,BONE_BLOCK)
Block(4,16,1,BONE_BLOCK)
Block(4,17,-1,BONE_BLOCK)
Block(4,17,0,BONE_BLOCK)
Block(4,17,1,BONE_BLOCK)
Block(4,18,0,BONE_BLOCK)
Block(5,0,-6,LOG:5)
Block(5,0,-5,WOOD:1)
Block(5,0,-4,WOOD:1)
Block(5,0,-3,WOOD:1)
Block(5,0,-2,WOOD:1)
Block(5,0,-1,WOOD:1)
Block(5,0,0,WOOD:1)
Block(5,0,1,WOOD:1)
Block(5,0,2,WOOD:1)
Block(5,0,3,WOOD:1)
Block(5,0,4,WOOD:1)
Block(5,0,5,WOOD:1)
Block(5,0,6,LOG:5)
Block(5,1,-15,WOOD)
Block(5,1,-14,WOOD)
Block(5,1,-13,WOOD)
Block(5,1,-12,WOOD)
Block(5,1,-11,WOOD)
Block(5,1,-10,WOOD)
Block(5,1,-9,WOOD)
Block(5,1,-8,WOOD)
Block(5,1,-7,WOOD)
Block(5,1,-6,WOOD)
Block(5,1,-5,WOOD)
Block(5,1,3,WOOD:3)
Block(5,1,5,SPRUCE_WOOD_STAIRS:6)
Block(5,1,6,SPRUCE_WOOD_STAIRS:7)
Block(5,2,-12,LOG:11)
Block(5,2,-11,LOG:11)
Block(5,2,-10,LOG:11)
Block(5,2,-9,LOG:11)
Block(5,2,-8,LOG:11)
Block(5,2,3,WOOD:3)
Block(5,2,5,STAINED_GLASS_PANE:9)
Block(5,3,-11,SMOOTH_STAIRS:7)
Block(5,3,-10,SMOOTH_STAIRS:6)
Block(5,3,-9,SMOOTH_STAIRS)
Block(5,3,5,SPRUCE_WOOD_STAIRS:2)
Block(5,3,6,SPRUCE_WOOD_STAIRS:7)
Block(5,4,-11,SMOOTH_STAIRS:6)
Block(5,4,-10,SMOOTH_BRICK:2)
Block(5,4,-9,SMOOTH_STAIRS:7)
Block(5,4,6,SPRUCE_WOOD_STAIRS:7)
Block(5,5,-11,SMOOTH_STAIRS)
Block(5,5,-10,SMOOTH_STAIRS:2)
Block(5,5,-9,SMOOTH_STAIRS:7)
Block(5,5,-5,WOOD:1)
Block(5,5,-4,WOOD:1)
Block(5,5,-3,WOOD:1)
Block(5,5,-2,WOOD:1)
Block(5,5,-1,WOOD:1)
Block(5,5,0,WOOD:1)
Block(5,5,1,WOOD:1)
Block(5,5,2,WOOD:1)
Block(5,5,3,WOOD:1)
Block(5,5,4,WOOD:1)
Block(5,5,5,WOOD:1)
Block(5,5,6,LOG:5)
Block(5,5,7,SPRUCE_WOOD_STAIRS:7)
Block(5,5,8,SPRUCE_WOOD_STAIRS:7)
Block(5,6,-12,LOG:5)
Block(5,6,-6,LOG:5)
Block(5,6,-5,WOOD_STEP:11)
Block(5,6,-4,CARPET:8)
Block(5,6,-3,CARPET:7)
Block(5,6,-2,CARPET:7)
Block(5,6,-1,CARPET:7)
Block(5,6,0,CARPET:7)
Block(5,6,1,CARPET:7)
Block(5,6,2,CARPET:7)
Block(5,6,3,CARPET:8)
Block(5,6,8,DARK_OAK_FENCE)
Block(5,7,-12,WOOD:1)
Block(5,7,-10,IRON_FENCE)
Block(5,7,-6,WOOD:1)
Block(5,7,-5,SKULL:1)
Block(5,7,8,DARK_OAK_FENCE)
Block(5,8,-12,WOOD:1)
Block(5,8,-11,IRON_FENCE)
Block(5,8,-10,IRON_FENCE)
Block(5,8,-9,IRON_FENCE)
Block(5,8,-8,IRON_FENCE)
Block(5,8,-7,IRON_FENCE)
Block(5,8,-6,WOOD:1)
Block(5,8,6,SPRUCE_WOOD_STAIRS:7)
Block(5,9,-17,DARK_OAK_STAIRS:6)
Block(5,9,-16,WOOD:5)
Block(5,9,-15,WOOD:5)
Block(5,9,-14,WOOD:5)
Block(5,9,-13,WOOD:5)
Block(5,9,-12,WOOD:5)
Block(5,9,-11,WOOD:5)
Block(5,9,-10,WOOD:5)
Block(5,9,-9,WOOD:5)
Block(5,9,-8,WOOD:5)
Block(5,9,-7,WOOD:5)
Block(5,9,-6,LOG:5)
Block(5,9,-5,WOOD:1)
Block(5,9,-4,WOOD:1)
Block(5,9,-3,WOOD:1)
Block(5,9,-2,WOOD:1)
Block(5,9,-1,WOOD:1)
Block(5,9,0,WOOD:1)
Block(5,9,1,WOOD:1)
Block(5,9,2,WOOD:1)
Block(5,9,3,WOOD:1)
Block(5,9,4,WOOD:1)
Block(5,9,5,WOOD:1)
Block(5,9,6,LOG:5)
Block(5,10,-17,WOOD:5)
Block(5,10,-16,WOOD:5)
Block(5,10,-15,WOOD:5)
Block(5,10,-14,WOOD_STEP:5)
Block(5,10,-13,WOOD_STEP:5)
Block(5,10,-12,WOOD_STEP:5)
Block(5,10,-11,WOOD_STEP:5)
Block(5,10,-7,WOOD_DOUBLE_STEP:5)
Block(5,10,-6,WOOD_STEP:5)
Block(5,10,-5,STAINED_CLAY:13)
Block(5,10,5,STAINED_CLAY:13)
Block(5,10,6,STAINED_CLAY:13)
Block(5,10,7,WOOD:5)
Block(5,11,-17,DARK_OAK_STAIRS:2)
Block(5,11,-16,DARK_OAK_STAIRS:7)
Block(5,11,-4,STAINED_CLAY:13)
Block(5,11,4,STAINED_CLAY:13)
Block(5,12,-3,STAINED_CLAY:13)
Block(5,12,3,STAINED_CLAY:13)
Block(5,13,-2,STAINED_CLAY:13)
Block(5,13,2,STAINED_CLAY:13)
Block(5,14,-1,STAINED_CLAY:13)
Block(5,14,1,STAINED_CLAY:13)
Block(5,15,0,WOOD:5)
Block(5,16,-1,BONE_BLOCK)
Block(5,16,0,BONE_BLOCK)
Block(5,16,1,BONE_BLOCK)
Block(5,17,0,BONE_BLOCK)
Block(6,0,-6,LOG:5)
Block(6,0,-5,WOOD:1)
Block(6,0,-4,WOOD:1)
Block(6,0,-3,WOOD:1)
Block(6,0,-2,WOOD:1)
Block(6,0,-1,WOOD:1)
Block(6,0,0,WOOD:1)
Block(6,0,1,WOOD:1)
Block(6,0,2,WOOD:1)
Block(6,0,3,WOOD:1)
Block(6,0,4,WOOD:1)
Block(6,0,5,WOOD:1)
Block(6,0,6,LOG:5)
Block(6,1,-15,WOOD_STAIRS:5)
Block(6,1,-14,WOOD_STAIRS:5)
Block(6,1,-13,WOOD_STAIRS:5)
Block(6,1,-12,WOOD_STAIRS:5)
Block(6,1,-11,WOOD_STAIRS:5)
Block(6,1,-10,WOOD_STAIRS:5)
Block(6,1,-9,WOOD_STAIRS:5)
Block(6,1,-8,WOOD_STAIRS:5)
Block(6,1,-7,WOOD_STAIRS:5)
Block(6,1,-6,WOOD_STAIRS:5)
Block(6,1,-5,WOOD_STAIRS:5)
Block(6,1,2,WOOD_STEP:3)
Block(6,1,3,WOOD:3)
Block(6,1,5,SPRUCE_WOOD_STAIRS:6)
Block(6,1,6,SPRUCE_WOOD_STAIRS:7)
Block(6,2,-15,WOOD_STEP)
Block(6,2,-14,WOOD_STEP)
Block(6,2,-13,WOOD_STEP)
Block(6,2,-12,WOOD_STEP)
Block(6,2,-11,WOOD_STEP)
Block(6,2,-10,WOOD_STEP)
Block(6,2,-9,WOOD_STEP)
Block(6,2,-8,WOOD_STEP)
Block(6,2,-7,WOOD_STEP)
Block(6,2,-6,WOOD_STEP)
Block(6,2,-5,WOOD_STEP)
Block(6,2,3,WOOD_STEP:3)
Block(6,2,5,WOOD:1)
Block(6,2,6,SPRUCE_WOOD_STAIRS)
Block(6,3,5,SPRUCE_WOOD_STAIRS:2)
Block(6,3,6,SPRUCE_WOOD_STAIRS:7)
Block(6,4,-10,COBBLESTONE_STAIRS:5)
Block(6,4,6,SPRUCE_WOOD_STAIRS:7)
Block(6,5,-10,PISTON_BASE:0)
Block(6,5,-5,WOOD:1)
Block(6,5,-4,WOOD:1)
Block(6,5,-3,WOOD:1)
Block(6,5,-2,WOOD:1)
Block(6,5,-1,WOOD:1)
Block(6,5,0,WOOD:1)
Block(6,5,1,WOOD:1)
Block(6,5,2,WOOD:1)
Block(6,5,3,WOOD:1)
Block(6,5,4,WOOD:1)
Block(6,5,5,WOOD:1)
Block(6,5,6,LOG:5)
Block(6,5,7,SPRUCE_WOOD_STAIRS:7)
Block(6,5,8,SPRUCE_WOOD_STAIRS:7)
Block(6,6,-12,LOG:5)
Block(6,6,-10,IRON_FENCE)
Block(6,6,-6,LOG:5)
Block(6,6,-5,JUNGLE_WOOD_STAIRS:7)
Block(6,6,-4,CARPET:8)
Block(6,6,-3,CARPET:8)
Block(6,6,-2,CARPET:8)
Block(6,6,-1,CARPET:7)
Block(6,6,0,CARPET:8)
Block(6,6,1,CARPET:8)
Block(6,6,2,CARPET:8)
Block(6,6,3,CARPET:8)
Block(6,6,6,SPRUCE_WOOD_STAIRS:7)
Block(6,6,8,DARK_OAK_FENCE)
Block(6,7,-12,WOOD:1)
Block(6,7,-10,IRON_FENCE)
Block(6,7,-6,WOOD:1)
Block(6,7,-5,FLOWER_POT)
Block(6,7,6,SPRUCE_WOOD_STAIRS)
Block(6,7,8,DARK_OAK_FENCE)
Block(6,8,-16,STAINED_CLAY:13)
Block(6,8,-15,STAINED_CLAY:13)
Block(6,8,-14,STAINED_CLAY:13)
Block(6,8,-13,STAINED_CLAY:13)
Block(6,8,-12,STAINED_CLAY:13)
Block(6,8,-11,STAINED_CLAY:13)
Block(6,8,-10,STAINED_CLAY:13)
Block(6,8,-9,STAINED_CLAY:13)
Block(6,8,-8,STAINED_CLAY:13)
Block(6,8,-7,STAINED_CLAY:13)
Block(6,8,-6,WOOD:1)
Block(6,8,6,SPRUCE_WOOD_STAIRS:7)
Block(6,9,-6,LOG:5)
Block(6,9,-5,WOOD:1)
Block(6,9,-4,WOOD:1)
Block(6,9,-3,WOOD:1)
Block(6,9,-2,WOOD:1)
Block(6,9,-1,WOOD:1)
Block(6,9,0,WOOD:1)
Block(6,9,1,WOOD:1)
Block(6,9,2,WOOD:1)
Block(6,9,3,WOOD:1)
Block(6,9,4,WOOD:1)
Block(6,9,5,WOOD:1)
Block(6,9,6,LOG:5)
Block(6,10,-7,WOOD:5)
Block(6,10,-6,STAINED_CLAY:13)
Block(6,10,-5,STAINED_CLAY:13)
Block(6,10,5,STAINED_CLAY:13)
Block(6,10,6,STAINED_CLAY:13)
Block(6,10,7,WOOD:5)
Block(6,11,-7,WOOD_STEP:5)
Block(6,11,-4,STAINED_CLAY:13)
Block(6,11,4,STAINED_CLAY:13)
Block(6,11,7,WOOD_STEP:5)
Block(6,12,-3,STAINED_CLAY:13)
Block(6,12,3,STAINED_CLAY:13)
Block(6,13,-2,STAINED_CLAY:13)
Block(6,13,2,STAINED_CLAY:13)
Block(6,14,-1,STAINED_CLAY:13)
Block(6,14,1,STAINED_CLAY:13)
Block(6,15,0,WOOD:5)
Block(6,16,-1,BONE_BLOCK)
Block(6,16,0,BONE_BLOCK)
Block(6,16,1,BONE_BLOCK)
Block(6,17,-1,BONE_BLOCK)
Block(6,17,0,BONE_BLOCK)
Block(6,17,1,BONE_BLOCK)
Block(6,18,0,BONE_BLOCK)
Block(7,-13,-16,LOG:1)
Block(7,-13,6,LOG:1)
Block(7,-12,-16,LOG:1)
Block(7,-12,6,LOG:1)
Block(7,-11,-16,LOG:1)
Block(7,-11,6,LOG:1)
Block(7,-10,-16,LOG:1)
Block(7,-10,6,LOG:1)
Block(7,-9,-16,LOG:1)
Block(7,-9,6,LOG:1)
Block(7,-8,-16,LOG:1)
Block(7,-8,6,LOG:1)
Block(7,-7,-16,LOG:1)
Block(7,-7,6,LOG:1)
Block(7,-6,-16,LOG:1)
Block(7,-6,6,LOG:1)
Block(7,-5,-16,LOG:1)
Block(7,-5,6,LOG:1)
Block(7,-4,-16,LOG:1)
Block(7,-4,6,LOG:1)
Block(7,-3,-16,LOG:1)
Block(7,-3,6,LOG:1)
Block(7,-2,-16,LOG:1)
Block(7,-2,6,LOG:1)
Block(7,-1,-16,LOG:1)
Block(7,-1,6,LOG:1)
Block(7,0,-17,LOG:9)
Block(7,0,-16,LOG:9)
Block(7,0,-15,LOG:9)
Block(7,0,-14,LOG:9)
Block(7,0,-13,LOG:9)
Block(7,0,-12,LOG:9)
Block(7,0,-11,LOG:9)
Block(7,0,-10,LOG:9)
Block(7,0,-9,LOG:9)
Block(7,0,-8,LOG:9)
Block(7,0,-7,LOG:9)
Block(7,0,-6,LOG:5)
Block(7,0,-5,WOOD:1)
Block(7,0,-4,WOOD:1)
Block(7,0,-3,WOOD:1)
Block(7,0,-2,WOOD:1)
Block(7,0,-1,WOOD:1)
Block(7,0,0,WOOD:1)
Block(7,0,1,WOOD:1)
Block(7,0,2,WOOD:1)
Block(7,0,3,WOOD:1)
Block(7,0,4,WOOD:1)
Block(7,0,5,WOOD:1)
Block(7,0,6,LOG:5)
Block(7,1,-11,LOG:7)
Block(7,1,-10,LOG:7)
Block(7,1,-9,LOG:7)
Block(7,1,-6,LOG:1)
Block(7,1,-3,WOOD:3)
Block(7,1,3,WOOD_DOUBLE_STEP:3)
Block(7,1,5,DARK_OAK_FENCE)
Block(7,1,6,LOG:1)
Block(7,2,-10,LOG:7)
Block(7,2,-6,LOG:1)
Block(7,2,5,DARK_OAK_FENCE)
Block(7,2,6,LOG:1)
Block(7,3,-6,LOG:1)
Block(7,3,5,50)
Block(7,3,6,LOG:1)
Block(7,3,7,SPRUCE_WOOD_STAIRS:7)
Block(7,4,-7,SPRUCE_WOOD_STAIRS:6)
Block(7,4,-6,LOG:1)
Block(7,4,6,LOG:1)
Block(7,4,7,SPRUCE_WOOD_STAIRS:2)
Block(7,4,8,SPRUCE_WOOD_STAIRS:7)
Block(7,5,-7,JACK_O_LANTERN)
Block(7,5,-6,LOG:1)
Block(7,5,-5,WOOD:1)
Block(7,5,-4,WOOD:1)
Block(7,5,-3,WOOD:1)
Block(7,5,-2,WOOD:1)
Block(7,5,-1,WOOD:1)
Block(7,5,0,WOOD:1)
Block(7,5,1,WOOD:1)
Block(7,5,2,WOOD:1)
Block(7,5,3,WOOD:1)
Block(7,5,4,WOOD:1)
Block(7,5,5,WOOD:1)
Block(7,5,6,LOG:5)
Block(7,5,7,LOG:9)
Block(7,5,8,LOG:9)
Block(7,5,9,LOG:9)
Block(7,6,-12,LOG:5)
Block(7,6,-6,LOG:1)
Block(7,6,-5,DARK_OAK_FENCE)
Block(7,6,-4,CARPET:8)
Block(7,6,-3,CARPET:7)
Block(7,6,-2,CARPET:7)
Block(7,6,-1,CARPET:7)
Block(7,6,0,CARPET:7)
Block(7,6,1,CARPET:7)
Block(7,6,2,CARPET:7)
Block(7,6,3,CARPET:8)
Block(7,6,5,DARK_OAK_FENCE)
Block(7,6,6,LOG:1)
Block(7,6,7,WOOD_STEP:9)
Block(7,6,8,LOG:1)
Block(7,7,-15,STAINED_CLAY:13)
Block(7,7,-14,STAINED_CLAY:13)
Block(7,7,-13,STAINED_CLAY:13)
Block(7,7,-12,STAINED_CLAY:13)
Block(7,7,-11,STAINED_CLAY:13)
Block(7,7,-10,STAINED_CLAY:13)
Block(7,7,-9,STAINED_CLAY:13)
Block(7,7,-8,STAINED_CLAY:13)
Block(7,7,-7,STAINED_CLAY:13)
Block(7,7,-6,LOG:1)
Block(7,7,-5,DARK_OAK_FENCE)
Block(7,7,5,DARK_OAK_FENCE)
Block(7,7,6,LOG:1)
Block(7,7,7,DARK_OAK_FENCE)
Block(7,7,8,DARK_OAK_FENCE)
Block(7,8,-6,LOG:1)
Block(7,8,-5,50)
Block(7,8,5,50)
Block(7,8,6,LOG:1)
Block(7,9,-6,LOG:5)
Block(7,9,-5,WOOD:1)
Block(7,9,-4,WOOD:1)
Block(7,9,-3,WOOD:1)
Block(7,9,-2,WOOD:1)
Block(7,9,-1,WOOD:1)
Block(7,9,0,WOOD:1)
Block(7,9,1,WOOD:1)
Block(7,9,2,WOOD:1)
Block(7,9,3,WOOD:1)
Block(7,9,4,WOOD:1)
Block(7,9,5,WOOD:1)
Block(7,9,6,LOG:5)
Block(7,10,-7,WOOD:5)
Block(7,10,-6,STAINED_CLAY:13)
Block(7,10,6,STAINED_CLAY:13)
Block(7,10,7,WOOD:5)
Block(7,11,-7,WOOD_STEP:5)
Block(7,11,-5,STAINED_CLAY:13)
Block(7,11,-4,STAINED_CLAY:13)
Block(7,11,4,STAINED_CLAY:13)
Block(7,11,5,STAINED_CLAY:13)
Block(7,11,7,WOOD_STEP:5)
Block(7,12,-3,STAINED_CLAY:13)
Block(7,12,3,STAINED_CLAY:13)
Block(7,13,-3,STAINED_CLAY:13)
Block(7,13,-2,STAINED_CLAY:13)
Block(7,13,2,STAINED_CLAY:13)
Block(7,13,3,STAINED_CLAY:13)
Block(7,14,-1,STAINED_CLAY:13)
Block(7,14,1,STAINED_CLAY:13)
Block(7,15,0,WOOD:5)
Block(7,16,0,BONE_BLOCK)
Block(7,17,-1,BONE_BLOCK)
Block(7,17,0,BONE_BLOCK)
Block(7,17,1,BONE_BLOCK)
Block(7,18,-1,BONE_BLOCK)
Block(7,18,0,BONE_BLOCK)
Block(7,18,1,BONE_BLOCK)
Block(8,-13,-12,LOG:1)
Block(8,-12,-12,LOG:1)
Block(8,-11,-12,LOG:1)
Block(8,-10,-12,LOG:1)
Block(8,-9,-12,LOG:1)
Block(8,-8,-12,LOG:1)
Block(8,-7,-12,LOG:1)
Block(8,-6,-12,LOG:1)
Block(8,-5,-12,LOG:1)
Block(8,-4,-12,LOG:1)
Block(8,-3,-12,LOG:1)
Block(8,-2,-12,LOG:1)
Block(8,-1,-12,LOG:1)
Block(8,0,-12,LOG:1)
Block(8,0,-11,WOOD_STEP:8)
Block(8,0,-10,WOOD_STEP:8)
Block(8,0,-9,WOOD_STEP:8)
Block(8,0,-8,WOOD_STEP:8)
Block(8,0,-7,WOOD_STEP:8)
Block(8,0,-6,LOG:5)
Block(8,0,-5,WOOD:1)
Block(8,0,-4,WOOD:1)
Block(8,0,-3,WOOD:1)
Block(8,0,-2,WOOD:1)
Block(8,0,-1,WOOD:1)
Block(8,0,0,WOOD:1)
Block(8,0,1,WOOD:1)
Block(8,0,2,WOOD:1)
Block(8,0,3,WOOD:1)
Block(8,0,4,WOOD:1)
Block(8,0,5,WOOD:1)
Block(8,0,6,LOG:5)
Block(8,1,-12,LOG:1)
RandomBlock(8,1,-11,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/stronghold_crossing.nbt,100)
Block(8,1,-10,LOG:7)
Block(8,1,-9,LOG:7)
Block(8,1,-3,WOOD:3)
Block(8,1,-2,WOOD_DOUBLE_STEP:3)
Block(8,1,-1,WOOD_STEP:3)
Block(8,1,1,WOOD:3)
Block(8,1,2,WOOD_STEP:3)
Block(8,1,3,WOOD:3)
Block(8,1,5,SPRUCE_WOOD_STAIRS:6)
Block(8,1,6,SPRUCE_WOOD_STAIRS:7)
Block(8,2,-12,LOG:1)
Block(8,2,-10,LOG:7)
Block(8,2,-3,WOOD:3)
Block(8,2,-2,WOOD_STEP:3)
Block(8,2,1,WOOD_STEP:3)
Block(8,2,3,WOOD:3)
Block(8,2,5,WOOD:1)
Block(8,2,6,SPRUCE_WOOD_STAIRS)
Block(8,3,-12,LOG:1)
Block(8,3,-6,SPRUCE_WOOD_STAIRS:6)
Block(8,3,-5,SPRUCE_WOOD_STAIRS)
Block(8,3,-3,WOOD_STEP:3)
Block(8,3,3,WOOD_STEP:3)
Block(8,3,5,SPRUCE_WOOD_STAIRS:2)
Block(8,3,6,SPRUCE_WOOD_STAIRS:7)
Block(8,4,-12,LOG:1)
Block(8,4,-6,SPRUCE_WOOD_STAIRS:6)
Block(8,4,-5,WOOD_STEP:9)
Block(8,4,-4,WOOD_STEP:9)
Block(8,4,-3,WOOD_STEP:9)
Block(8,4,-2,WOOD_STEP:9)
Block(8,4,-1,WOOD_STEP:9)
Block(8,4,0,WOOD_STEP:9)
Block(8,4,1,WOOD_STEP:9)
Block(8,4,2,WOOD_STEP:9)
Block(8,4,3,WOOD_STEP:9)
Block(8,4,4,WOOD_STEP:9)
Block(8,4,5,WOOD_STEP:9)
Block(8,4,6,SPRUCE_WOOD_STAIRS:7)
Block(8,5,-12,LOG:1)
Block(8,5,-6,LOG:5)
Block(8,5,-5,WOOD:1)
Block(8,5,-4,WOOD:1)
Block(8,5,-3,WOOD:1)
Block(8,5,-2,WOOD:1)
Block(8,5,-1,WOOD:1)
Block(8,5,0,WOOD:1)
Block(8,5,1,WOOD:1)
Block(8,5,2,WOOD:1)
Block(8,5,3,WOOD:1)
Block(8,5,4,WOOD:1)
Block(8,5,5,WOOD:1)
Block(8,5,6,LOG:5)
Block(8,6,-14,STAINED_CLAY:13)
Block(8,6,-13,STAINED_CLAY:13)
Block(8,6,-12,STAINED_CLAY:13)
Block(8,6,-11,STAINED_CLAY:13)
Block(8,6,-10,STAINED_CLAY:13)
Block(8,6,-9,STAINED_CLAY:13)
Block(8,6,-8,STAINED_CLAY:13)
Block(8,6,-7,STAINED_CLAY:13)
Block(8,6,-6,WOOD:1)
Block(8,6,-5,SPRUCE_WOOD_STAIRS:7)
Block(8,6,-4,CARPET:8)
Block(8,6,-3,CARPET:8)
Block(8,6,-2,CARPET:8)
Block(8,6,-1,CARPET:8)
Block(8,6,0,CARPET:8)
Block(8,6,1,CARPET:8)
Block(8,6,2,CARPET:8)
Block(8,6,3,CARPET:8)
Block(8,6,5,SPRUCE_WOOD_STAIRS:6)
Block(8,6,6,SPRUCE_WOOD_STAIRS:7)
Block(8,7,-12,STAINED_CLAY:13)
Block(8,7,-11,STAINED_CLAY:13)
Block(8,7,-10,STAINED_CLAY:13)
Block(8,7,-9,STAINED_CLAY:13)
Block(8,7,-8,STAINED_CLAY:13)
Block(8,7,-7,STAINED_CLAY:13)
Block(8,7,-6,WOOD:1)
Block(8,7,-5,WOOD:1)
Block(8,7,5,WOOD:1)
Block(8,7,6,SPRUCE_WOOD_STAIRS)
Block(8,8,-6,SPRUCE_WOOD_STAIRS:6)
Block(8,8,-5,SPRUCE_WOOD_STAIRS)
Block(8,8,5,SPRUCE_WOOD_STAIRS:2)
Block(8,8,6,SPRUCE_WOOD_STAIRS:7)
Block(8,9,-6,LOG:5)
Block(8,9,-5,WOOD:1)
Block(8,9,-4,WOOD:1)
Block(8,9,-3,WOOD:1)
Block(8,9,-2,WOOD:1)
Block(8,9,-1,WOOD:1)
Block(8,9,0,WOOD:1)
Block(8,9,1,WOOD:1)
Block(8,9,2,WOOD:1)
Block(8,9,3,WOOD:1)
Block(8,9,4,WOOD:1)
Block(8,9,5,WOOD:1)
Block(8,9,6,LOG:5)
Block(8,10,-7,WOOD:5)
Block(8,10,-6,STAINED_CLAY:13)
Block(8,10,6,STAINED_CLAY:13)
Block(8,10,7,WOOD:5)
Block(8,11,-7,WOOD_STEP:5)
Block(8,11,-5,STAINED_CLAY:13)
Block(8,11,5,STAINED_CLAY:13)
Block(8,11,7,WOOD_STEP:5)
Block(8,12,-4,STAINED_CLAY:13)
Block(8,12,-3,STAINED_CLAY:13)
Block(8,12,3,STAINED_CLAY:13)
Block(8,12,4,STAINED_CLAY:13)
Block(8,13,-3,STAINED_CLAY:13)
Block(8,13,-2,STAINED_CLAY:13)
Block(8,13,2,STAINED_CLAY:13)
Block(8,13,3,STAINED_CLAY:13)
Block(8,14,-1,STAINED_CLAY:13)
Block(8,14,1,STAINED_CLAY:13)
Block(8,15,0,WOOD:5)
Block(8,16,0,WOOD_STEP:5)
Block(8,17,-1,BONE_BLOCK)
Block(8,17,0,BONE_BLOCK)
Block(8,17,1,BONE_BLOCK)
Block(8,18,-1,BONE_BLOCK)
Block(8,18,0,BONE_BLOCK)
Block(8,18,1,BONE_BLOCK)
Block(8,19,0,BONE_BLOCK)
Block(9,0,-12,LOG:5)
Block(9,0,-11,WOOD_STEP:8)
Block(9,0,-10,WOOD_STEP:8)
Block(9,0,-9,WOOD_STEP:8)
Block(9,0,-8,WOOD_STEP:8)
Block(9,0,-7,WOOD_STEP:8)
Block(9,0,-6,LOG:5)
Block(9,0,-5,WOOD:1)
Block(9,0,-4,WOOD:1)
Block(9,0,-3,WOOD:1)
Block(9,0,-2,WOOD:1)
Block(9,0,-1,WOOD:1)
Block(9,0,0,WOOD:1)
Block(9,0,1,WOOD:1)
Block(9,0,2,WOOD:1)
Block(9,0,3,WOOD:1)
Block(9,0,4,WOOD:1)
Block(9,0,5,WOOD:1)
Block(9,0,6,LOG:5)
Block(9,1,-11,LOG:7)
Block(9,1,-10,LOG:7)
Block(9,1,-9,LOG:7)
Block(9,1,5,SPRUCE_WOOD_STAIRS:6)
Block(9,1,6,SPRUCE_WOOD_STAIRS:7)
Block(9,2,-10,LOG:7)
Block(9,2,5,STAINED_GLASS_PANE:9)
Block(9,3,5,SPRUCE_WOOD_STAIRS:2)
Block(9,3,6,SPRUCE_WOOD_STAIRS:7)
Block(9,4,-12,LOG:5)
Block(9,4,-6,SPRUCE_WOOD_STAIRS:6)
Block(9,4,-3,WOOD_STEP:9)
Block(9,4,0,WOOD_STEP:9)
Block(9,4,3,WOOD_STEP:9)
Block(9,4,6,SPRUCE_WOOD_STAIRS:7)
Block(9,5,-6,LOG:5)
Block(9,5,-5,WOOD:1)
Block(9,5,-4,WOOD:1)
Block(9,5,-3,WOOD:1)
Block(9,5,-2,WOOD:1)
Block(9,5,-1,WOOD:1)
Block(9,5,0,WOOD:1)
Block(9,5,1,WOOD:1)
Block(9,5,2,WOOD:1)
Block(9,5,3,WOOD:1)
Block(9,5,4,WOOD:1)
Block(9,5,5,WOOD:1)
Block(9,5,6,LOG:5)
Block(9,6,-12,STAINED_CLAY:13)
Block(9,6,-11,STAINED_CLAY:13)
Block(9,6,-10,STAINED_CLAY:13)
Block(9,6,-9,STAINED_CLAY:13)
Block(9,6,-8,STAINED_CLAY:13)
Block(9,6,-7,STAINED_CLAY:13)
Block(9,6,-6,WOOD:1)
Block(9,6,-5,SPRUCE_WOOD_STAIRS:7)
Block(9,6,5,SPRUCE_WOOD_STAIRS:6)
Block(9,6,6,SPRUCE_WOOD_STAIRS:7)
Block(9,7,-5,STAINED_GLASS_PANE:9)
Block(9,7,5,STAINED_GLASS_PANE:9)
Block(9,8,-6,SPRUCE_WOOD_STAIRS:6)
Block(9,8,-5,SPRUCE_WOOD_STAIRS)
Block(9,8,5,SPRUCE_WOOD_STAIRS:2)
Block(9,8,6,SPRUCE_WOOD_STAIRS:7)
Block(9,9,-6,LOG:5)
Block(9,9,-5,WOOD:1)
Block(9,9,-4,WOOD:1)
Block(9,9,-3,WOOD:1)
Block(9,9,-2,WOOD:1)
Block(9,9,-1,WOOD:1)
Block(9,9,0,WOOD:1)
Block(9,9,1,WOOD:1)
Block(9,9,2,WOOD:1)
Block(9,9,3,WOOD:1)
Block(9,9,4,WOOD:1)
Block(9,9,5,WOOD:1)
Block(9,9,6,LOG:5)
Block(9,10,-7,WOOD_STEP:13)
Block(9,10,-6,STAINED_CLAY:13)
Block(9,10,6,STAINED_CLAY:13)
Block(9,10,7,WOOD_STEP:13)
Block(9,11,-7,WOOD:5)
Block(9,11,-5,STAINED_CLAY:13)
Block(9,11,5,STAINED_CLAY:13)
Block(9,11,7,WOOD:5)
Block(9,12,-4,STAINED_CLAY:13)
Block(9,12,4,STAINED_CLAY:13)
Block(9,13,-3,STAINED_CLAY:13)
Block(9,13,-2,STAINED_CLAY:13)
Block(9,13,2,STAINED_CLAY:13)
Block(9,13,3,STAINED_CLAY:13)
Block(9,14,-3,DARK_OAK_FENCE)
Block(9,14,-1,STAINED_CLAY:13)
Block(9,14,1,STAINED_CLAY:13)
Block(9,14,3,DARK_OAK_FENCE)
Block(9,15,-3,DARK_OAK_FENCE)
Block(9,15,0,WOOD:5)
Block(9,15,3,DARK_OAK_FENCE)
Block(9,16,-3,DARK_OAK_FENCE)
Block(9,16,0,WOOD_STEP:5)
Block(9,16,3,DARK_OAK_FENCE)
Block(9,17,-3,WOOL:15)
Block(9,17,-1,BONE_BLOCK)
Block(9,17,0,BONE_BLOCK)
Block(9,17,1,BONE_BLOCK)
Block(9,17,3,WOOL:15)
Block(9,18,-3,DARK_OAK_FENCE)
Block(9,18,-2,WOOL:15)
Block(9,18,-1,BONE_BLOCK)
Block(9,18,0,BONE_BLOCK)
Block(9,18,1,BONE_BLOCK)
Block(9,18,2,WOOL:15)
Block(9,18,3,DARK_OAK_FENCE)
Block(9,19,-2,DARK_OAK_FENCE)
Block(9,19,-1,WOOL:15)
Block(9,19,0,BONE_BLOCK)
Block(9,19,1,WOOL:15)
Block(9,19,2,DARK_OAK_FENCE)
Block(9,20,-1,DARK_OAK_FENCE)
Block(9,20,0,WOOL:15)
Block(9,20,1,DARK_OAK_FENCE)
Block(9,21,0,DARK_OAK_FENCE)
Block(10,0,-12,LOG:5)
Block(10,0,-11,WOOD_STEP:8)
Block(10,0,-10,WOOD_STEP:8)
Block(10,0,-9,WOOD_STEP:8)
Block(10,0,-8,WOOD_STEP:8)
Block(10,0,-7,WOOD_STEP:8)
Block(10,0,-6,LOG:5)
Block(10,0,-5,WOOD:1)
Block(10,0,-4,WOOD:1)
Block(10,0,-3,WOOD:1)
Block(10,0,-2,WOOD:1)
Block(10,0,-1,WOOD:1)
Block(10,0,0,WOOD:1)
Block(10,0,1,WOOD:1)
Block(10,0,2,WOOD:1)
Block(10,0,3,WOOD:1)
Block(10,0,4,WOOD:1)
Block(10,0,5,WOOD:1)
Block(10,0,6,LOG:5)
Block(10,1,-11,LOG:7)
Block(10,1,-10,LOG:7)
Block(10,1,-9,LOG:7)
Block(10,1,-4,SPRUCE_WOOD_STAIRS:4)
Block(10,1,-3,SPRUCE_WOOD_STAIRS:4)
Block(10,1,-2,DARK_OAK_FENCE)
Block(10,1,-1,SPRUCE_WOOD_STAIRS:4)
Block(10,1,0,SPRUCE_WOOD_STAIRS:4)
Block(10,1,1,SPRUCE_WOOD_STAIRS:4)
Block(10,1,2,DARK_OAK_FENCE)
Block(10,1,3,SPRUCE_WOOD_STAIRS:4)
Block(10,1,4,SPRUCE_WOOD_STAIRS:4)
Block(10,1,5,SPRUCE_WOOD_STAIRS:4)
Block(10,1,6,SPRUCE_WOOD_STAIRS:7)
Block(10,2,-10,LOG:7)
Block(10,2,-4,STAINED_GLASS_PANE:9)
Block(10,2,-3,WOOD:1)
Block(10,2,-2,DARK_OAK_FENCE)
Block(10,2,-1,WOOD:1)
Block(10,2,0,STAINED_GLASS_PANE:9)
Block(10,2,1,WOOD:1)
Block(10,2,2,DARK_OAK_FENCE)
Block(10,2,3,WOOD:1)
Block(10,2,4,STAINED_GLASS_PANE:9)
Block(10,2,5,WOOD:1)
Block(10,2,6,SPRUCE_WOOD_STAIRS)
Block(10,3,-6,SPRUCE_WOOD_STAIRS:6)
Block(10,3,-5,SPRUCE_WOOD_STAIRS:0)
Block(10,3,-4,SPRUCE_WOOD_STAIRS:0)
Block(10,3,-3,SPRUCE_WOOD_STAIRS:0)
Block(10,3,-2,50)
Block(10,3,-1,SPRUCE_WOOD_STAIRS:0)
Block(10,3,0,SPRUCE_WOOD_STAIRS:0)
Block(10,3,1,SPRUCE_WOOD_STAIRS:0)
Block(10,3,2,50)
Block(10,3,3,SPRUCE_WOOD_STAIRS:0)
Block(10,3,4,SPRUCE_WOOD_STAIRS:0)
Block(10,3,5,SPRUCE_WOOD_STAIRS:2)
Block(10,3,6,SPRUCE_WOOD_STAIRS:7)
Block(10,4,-12,LOG:5)
Block(10,4,-6,SPRUCE_WOOD_STAIRS:6)
Block(10,4,-3,WOOD_STEP:9)
Block(10,4,0,WOOD_STEP:9)
Block(10,4,3,WOOD_STEP:9)
Block(10,4,6,SPRUCE_WOOD_STAIRS:7)
Block(10,5,-13,WOOD_STEP:13)
Block(10,5,-12,WOOD_STEP:13)
Block(10,5,-11,WOOD:5)
Block(10,5,-10,WOOD:5)
Block(10,5,-9,WOOD:5)
Block(10,5,-8,WOOD:5)
Block(10,5,-7,WOOD:5)
Block(10,5,-6,LOG:5)
Block(10,5,-5,WOOD:1)
Block(10,5,-4,WOOD:1)
Block(10,5,-3,WOOD:1)
Block(10,5,-2,WOOD:1)
Block(10,5,-1,WOOD:1)
Block(10,5,0,WOOD:1)
Block(10,5,1,WOOD:1)
Block(10,5,2,WOOD:1)
Block(10,5,3,WOOD:1)
Block(10,5,4,WOOD:1)
Block(10,5,5,WOOD:1)
Block(10,5,6,LOG:5)
Block(10,6,-14,DARK_OAK_STAIRS:6)
Block(10,6,-13,WOOD:5)
Block(10,6,-12,WOOD:5)
Block(10,6,-11,WOOD_STEP:5)
Block(10,6,-10,WOOD_STEP:5)
Block(10,6,-8,WOOD_STEP:5)
Block(10,6,-7,WOOD_STEP:5)
Block(10,6,-6,WOOD:1)
Block(10,6,-5,SPRUCE_WOOD_STAIRS:7)
Block(10,6,-1,JUNGLE_WOOD_STAIRS:4)
RandomBlock(10,6,0,FURNACE:3,../../nbt/Misc/Furnace.nbt,50,FURNACE:3,../../nbt/Misc/Furnace2.nbt,50,FURNACE:3,../../nbt/Misc/Furnace3.nbt,100)
Block(10,6,1,CAULDRON:3)
Block(10,6,3,SPRUCE_WOOD_STAIRS:4)
Block(10,6,4,SPRUCE_WOOD_STAIRS:4)
Block(10,6,5,SPRUCE_WOOD_STAIRS:4)
Block(10,6,6,SPRUCE_WOOD_STAIRS:7)
Block(10,7,-14,WOOD_STEP:5)
Block(10,7,-6,SPRUCE_WOOD_STAIRS:2)
Block(10,7,-5,WOOD:1)
Block(10,7,3,WOOD:1)
Block(10,7,4,STAINED_GLASS_PANE:9)
Block(10,7,5,WOOD:1)
Block(10,7,6,SPRUCE_WOOD_STAIRS)
Block(10,8,-6,SPRUCE_WOOD_STAIRS:6)
Block(10,8,-5,SPRUCE_WOOD_STAIRS)
Block(10,8,3,SPRUCE_WOOD_STAIRS:0)
Block(10,8,4,SPRUCE_WOOD_STAIRS:0)
Block(10,8,5,SPRUCE_WOOD_STAIRS:2)
Block(10,8,6,SPRUCE_WOOD_STAIRS:7)
Block(10,9,-6,LOG:5)
Block(10,9,-5,WOOD:1)
Block(10,9,-4,WOOD:1)
Block(10,9,-3,WOOD:1)
Block(10,9,-2,WOOD:1)
Block(10,9,-1,WOOD:1)
Block(10,9,0,WOOD:1)
Block(10,9,1,WOOD:1)
Block(10,9,2,WOOD:1)
Block(10,9,3,WOOD:1)
Block(10,9,4,WOOD:1)
Block(10,9,5,WOOD:1)
Block(10,9,6,LOG:5)
Block(10,10,-7,WOOD_STEP:13)
Block(10,10,-6,STAINED_CLAY:13)
Block(10,10,6,STAINED_CLAY:13)
Block(10,10,7,WOOD_STEP:13)
Block(10,11,-7,WOOD:5)
Block(10,11,-5,STAINED_CLAY:13)
Block(10,11,5,STAINED_CLAY:13)
Block(10,11,7,WOOD:5)
Block(10,12,-4,STAINED_CLAY:13)
Block(10,12,4,STAINED_CLAY:13)
Block(10,13,-3,STAINED_CLAY:13)
Block(10,13,3,STAINED_CLAY:13)
Block(10,14,-2,STAINED_CLAY:13)
Block(10,14,-1,STAINED_CLAY:13)
Block(10,14,1,STAINED_CLAY:13)
Block(10,14,2,STAINED_CLAY:13)
Block(10,15,0,WOOD:5)
Block(10,16,0,WOOD_STEP:5)
Block(10,17,0,BONE_BLOCK)
Block(10,18,-1,BONE_BLOCK)
Block(10,18,0,BONE_BLOCK)
Block(10,18,1,BONE_BLOCK)
Block(10,19,0,BONE_BLOCK)
Block(11,-13,-12,LOG:1)
Block(11,-13,-6,LOG:1)
Block(11,-13,-2,LOG:1)
Block(11,-13,6,LOG:1)
Block(11,-12,-12,LOG:1)
Block(11,-12,-6,LOG:1)
Block(11,-12,-2,LOG:1)
Block(11,-12,6,LOG:1)
Block(11,-11,-12,LOG:1)
Block(11,-11,-6,LOG:1)
Block(11,-11,-2,LOG:1)
Block(11,-11,6,LOG:1)
Block(11,-10,-12,LOG:1)
Block(11,-10,-6,LOG:1)
Block(11,-10,-2,LOG:1)
Block(11,-10,6,LOG:1)
Block(11,-9,-12,LOG:1)
Block(11,-9,-6,LOG:1)
Block(11,-9,-2,LOG:1)
Block(11,-9,6,LOG:1)
Block(11,-8,-12,LOG:1)
Block(11,-8,-6,LOG:1)
Block(11,-8,-2,LOG:1)
Block(11,-8,6,LOG:1)
Block(11,-7,-12,LOG:1)
Block(11,-7,-6,LOG:1)
Block(11,-7,-2,LOG:1)
Block(11,-7,6,LOG:1)
Block(11,-6,-12,LOG:1)
Block(11,-6,-6,LOG:1)
Block(11,-6,-2,LOG:1)
Block(11,-6,6,LOG:1)
Block(11,-5,-12,LOG:1)
Block(11,-5,-6,LOG:1)
Block(11,-5,-2,LOG:1)
Block(11,-5,6,LOG:1)
Block(11,-4,-12,LOG:1)
Block(11,-4,-6,LOG:1)
Block(11,-4,-2,LOG:1)
Block(11,-4,6,LOG:1)
Block(11,-3,-12,LOG:1)
Block(11,-3,-6,LOG:1)
Block(11,-3,-2,LOG:1)
Block(11,-3,6,LOG:1)
Block(11,-2,-12,LOG:1)
Block(11,-2,-6,LOG:1)
Block(11,-2,-2,LOG:1)
Block(11,-2,6,LOG:1)
Block(11,-1,-12,LOG:1)
Block(11,-1,-6,LOG:1)
Block(11,-1,-2,LOG:1)
Block(11,-1,6,LOG:1)
Block(11,0,-12,LOG:1)
Block(11,0,-11,LOG:9)
Block(11,0,-10,LOG:9)
Block(11,0,-9,LOG:9)
Block(11,0,-8,LOG:9)
Block(11,0,-7,LOG:9)
Block(11,0,-6,LOG:9)
Block(11,0,-5,LOG:9)
Block(11,0,-4,LOG:9)
Block(11,0,-3,LOG:9)
Block(11,0,-2,LOG:9)
Block(11,0,-1,LOG:9)
Block(11,0,0,LOG:9)
Block(11,0,1,LOG:9)
Block(11,0,2,LOG:9)
Block(11,0,3,LOG:9)
Block(11,0,4,LOG:9)
Block(11,0,5,LOG:9)
Block(11,0,6,LOG:5)
Block(11,1,-12,LOG:1)
Block(11,1,-11,LOG:7)
Block(11,1,-6,LOG:1)
Block(11,1,-5,SPRUCE_WOOD_STAIRS:5)
Block(11,1,-4,SPRUCE_WOOD_STAIRS:5)
Block(11,1,-3,SPRUCE_WOOD_STAIRS:5)
Block(11,1,-2,LOG:1)
Block(11,1,-1,SPRUCE_WOOD_STAIRS:5)
Block(11,1,0,SPRUCE_WOOD_STAIRS:5)
Block(11,1,1,SPRUCE_WOOD_STAIRS:5)
Block(11,1,2,LOG:1)
Block(11,1,3,SPRUCE_WOOD_STAIRS:5)
Block(11,1,4,SPRUCE_WOOD_STAIRS:5)
Block(11,1,5,SPRUCE_WOOD_STAIRS:5)
Block(11,1,6,LOG:1)
Block(11,2,-12,LOG:1)
Block(11,2,-6,LOG:1)
Block(11,2,-5,SPRUCE_WOOD_STAIRS:1)
Block(11,2,-3,SPRUCE_WOOD_STAIRS:1)
Block(11,2,-2,LOG:1)
Block(11,2,-1,SPRUCE_WOOD_STAIRS:1)
Block(11,2,1,SPRUCE_WOOD_STAIRS:1)
Block(11,2,2,LOG:1)
Block(11,2,3,SPRUCE_WOOD_STAIRS:1)
Block(11,2,5,SPRUCE_WOOD_STAIRS:1)
Block(11,2,6,LOG:1)
Block(11,3,-12,LOG:1)
Block(11,3,-6,LOG:1)
Block(11,3,-5,SPRUCE_WOOD_STAIRS:5)
Block(11,3,-4,SPRUCE_WOOD_STAIRS:5)
Block(11,3,-3,SPRUCE_WOOD_STAIRS:5)
Block(11,3,-2,LOG:1)
Block(11,3,-1,SPRUCE_WOOD_STAIRS:5)
Block(11,3,0,SPRUCE_WOOD_STAIRS:5)
Block(11,3,1,SPRUCE_WOOD_STAIRS:5)
Block(11,3,2,LOG:1)
Block(11,3,3,SPRUCE_WOOD_STAIRS:5)
Block(11,3,4,SPRUCE_WOOD_STAIRS:5)
Block(11,3,5,SPRUCE_WOOD_STAIRS:5)
Block(11,3,6,LOG:1)
Block(11,4,-12,LOG:5)
Block(11,4,-6,LOG:1)
Block(11,4,-5,SPRUCE_WOOD_STAIRS:5)
Block(11,4,-4,SPRUCE_WOOD_STAIRS:5)
Block(11,4,-3,SPRUCE_WOOD_STAIRS:5)
Block(11,4,-2,LOG:1)
Block(11,4,-1,SPRUCE_WOOD_STAIRS:5)
Block(11,4,0,SPRUCE_WOOD_STAIRS:5)
Block(11,4,1,SPRUCE_WOOD_STAIRS:5)
Block(11,4,2,LOG:1)
Block(11,4,3,SPRUCE_WOOD_STAIRS:5)
Block(11,4,4,SPRUCE_WOOD_STAIRS:5)
Block(11,4,5,SPRUCE_WOOD_STAIRS:5)
Block(11,4,6,LOG:1)
Block(11,5,-6,LOG:1)
Block(11,5,-5,LOG:9)
Block(11,5,-4,LOG:9)
Block(11,5,-3,LOG:9)
Block(11,5,-2,LOG:9)
Block(11,5,-1,LOG:9)
Block(11,5,0,LOG:9)
Block(11,5,1,LOG:9)
Block(11,5,2,LOG:9)
Block(11,5,3,LOG:9)
Block(11,5,4,LOG:9)
Block(11,5,5,LOG:9)
Block(11,5,6,LOG:1)
Block(11,6,-6,LOG:1)
Block(11,6,-5,SPRUCE_WOOD_STAIRS:5)
Block(11,6,-4,SPRUCE_DOOR:0)
Block(11,6,-3,SPRUCE_WOOD_STAIRS:5)
Block(11,6,-2,LOG:1)
Block(11,6,-1,SPRUCE_WOOD_STAIRS:5)
Block(11,6,0,SPRUCE_WOOD_STAIRS:5)
Block(11,6,1,SPRUCE_WOOD_STAIRS:5)
Block(11,6,2,LOG:1)
Block(11,6,3,SPRUCE_WOOD_STAIRS:5)
Block(11,6,4,SPRUCE_WOOD_STAIRS:5)
Block(11,6,5,SPRUCE_WOOD_STAIRS:5)
Block(11,6,6,LOG:1)
Block(11,7,-6,LOG:1)
Block(11,7,-5,SPRUCE_WOOD_STAIRS:1)
Block(11,7,-4,SPRUCE_DOOR:8)
Block(11,7,-3,SPRUCE_WOOD_STAIRS:1)
Block(11,7,-2,LOG:1)
Block(11,7,-1,SPRUCE_WOOD_STAIRS:1)
Block(11,7,0,SPRUCE_WOOD_STAIRS:1)
Block(11,7,1,SPRUCE_WOOD_STAIRS:1)
Block(11,7,2,LOG:1)
Block(11,7,3,SPRUCE_WOOD_STAIRS:1)
Block(11,7,5,SPRUCE_WOOD_STAIRS:1)
Block(11,7,6,LOG:1)
Block(11,8,-6,LOG:1)
Block(11,8,-5,SPRUCE_WOOD_STAIRS:5)
Block(11,8,-4,SPRUCE_WOOD_STAIRS:5)
Block(11,8,-3,SPRUCE_WOOD_STAIRS:5)
Block(11,8,-2,LOG:1)
Block(11,8,-1,SPRUCE_WOOD_STAIRS:5)
Block(11,8,0,SPRUCE_WOOD_STAIRS:5)
Block(11,8,1,SPRUCE_WOOD_STAIRS:5)
Block(11,8,2,LOG:1)
Block(11,8,3,SPRUCE_WOOD_STAIRS:5)
Block(11,8,4,SPRUCE_WOOD_STAIRS:5)
Block(11,8,5,SPRUCE_WOOD_STAIRS:5)
Block(11,8,6,LOG:1)
Block(11,9,-6,LOG:5)
Block(11,9,-5,LOG:9)
Block(11,9,-4,LOG:9)
Block(11,9,-3,LOG:9)
Block(11,9,-2,LOG:9)
Block(11,9,-1,LOG:9)
Block(11,9,0,LOG:9)
Block(11,9,1,LOG:9)
Block(11,9,2,LOG:9)
Block(11,9,3,LOG:9)
Block(11,9,4,LOG:9)
Block(11,9,5,LOG:9)
Block(11,9,6,LOG:5)
Block(11,10,-6,STAINED_CLAY:13)
Block(11,10,-5,SPRUCE_WOOD_STAIRS:5)
Block(11,10,-4,SPRUCE_WOOD_STAIRS:5)
Block(11,10,-3,SPRUCE_WOOD_STAIRS:5)
Block(11,10,-2,SPRUCE_WOOD_STAIRS:5)
Block(11,10,-1,SPRUCE_WOOD_STAIRS:5)
Block(11,10,0,SPRUCE_WOOD_STAIRS:5)
Block(11,10,1,SPRUCE_WOOD_STAIRS:5)
Block(11,10,2,SPRUCE_WOOD_STAIRS:5)
Block(11,10,3,SPRUCE_WOOD_STAIRS:5)
Block(11,10,4,SPRUCE_WOOD_STAIRS:5)
Block(11,10,5,SPRUCE_WOOD_STAIRS:5)
Block(11,10,6,STAINED_CLAY:13)
Block(11,11,-7,WOOD:5)
Block(11,11,-5,STAINED_CLAY:13)
Block(11,11,-4,WOOD:1)
Block(11,11,-3,WOOD:1)
Block(11,11,-2,WOOD:1)
Block(11,11,-1,SPRUCE_WOOD_STAIRS)
Block(11,11,1,SPRUCE_WOOD_STAIRS:2)
Block(11,11,2,WOOD:1)
Block(11,11,3,WOOD:1)
Block(11,11,4,WOOD:1)
Block(11,11,5,STAINED_CLAY:13)
Block(11,11,7,WOOD:5)
Block(11,12,-7,WOOD_STEP:5)
Block(11,12,-4,STAINED_CLAY:13)
Block(11,12,-3,WOOD:1)
Block(11,12,-2,WOOD:1)
Block(11,12,-1,SPRUCE_WOOD_STAIRS:7)
Block(11,12,1,SPRUCE_WOOD_STAIRS:6)
Block(11,12,2,WOOD:1)
Block(11,12,3,WOOD:1)
Block(11,12,4,STAINED_CLAY:13)
Block(11,12,7,WOOD_STEP:5)
Block(11,13,-3,STAINED_CLAY:13)
Block(11,13,-2,WOOD:1)
Block(11,13,-1,WOOD:1)
Block(11,13,0,WOOD:1)
Block(11,13,1,WOOD:1)
Block(11,13,2,WOOD:1)
Block(11,13,3,STAINED_CLAY:13)
Block(11,14,-2,STAINED_CLAY:13)
Block(11,14,-1,WOOD:1)
Block(11,14,0,WOOD:1)
Block(11,14,1,WOOD:1)
Block(11,14,2,STAINED_CLAY:13)
Block(11,15,-1,STAINED_CLAY:13)
Block(11,15,0,WOOD:1)
Block(11,15,1,STAINED_CLAY:13)
Block(11,16,0,WOOD:5)
Block(11,17,0,BONE_BLOCK)
Block(11,18,-1,BONE_BLOCK)
Block(11,18,0,BONE_BLOCK)
Block(11,18,1,BONE_BLOCK)
Block(11,19,-1,BONE_BLOCK)
Block(11,19,0,BONE_BLOCK)
Block(11,19,1,BONE_BLOCK)
Block(12,0,-6,LOG:5)
Block(12,0,2,LOG:5)
Block(12,0,6,LOG:5)
Block(12,4,-12,LOG:5)
Block(12,5,-6,LOG:5)
Block(12,5,-5,WOOD:1)
Block(12,5,-4,WOOD:1)
Block(12,5,-3,WOOD:1)
Block(12,5,-2,WOOD:1)
Block(12,5,-1,WOOD:1)
Block(12,5,0,WOOD:1)
Block(12,5,1,WOOD:1)
Block(12,5,2,LOG:5)
Block(12,6,-6,SPRUCE_WOOD_STAIRS:4)
Block(12,6,2,SPRUCE_WOOD_STAIRS:4)
Block(12,9,-6,LOG:5)
Block(12,9,6,LOG:5)
Block(12,11,-7,WOOD_STEP:13)
Block(12,11,-5,STAINED_CLAY:13)
Block(12,11,5,STAINED_CLAY:13)
Block(12,11,7,WOOD_STEP:13)
Block(12,12,-7,WOOD:5)
Block(12,12,-4,STAINED_CLAY:13)
Block(12,12,4,STAINED_CLAY:13)
Block(12,12,7,WOOD:5)
Block(12,13,-3,STAINED_CLAY:13)
Block(12,13,3,STAINED_CLAY:13)
Block(12,14,-2,STAINED_CLAY:13)
Block(12,14,2,STAINED_CLAY:13)
Block(12,15,-1,STAINED_CLAY:13)
Block(12,15,0,WOOD_STEP:13)
Block(12,15,1,STAINED_CLAY:13)
Block(12,16,0,WOOD:5)
Block(12,18,0,BONE_BLOCK)
Block(12,19,-1,BONE_BLOCK)
Block(12,19,0,BONE_BLOCK)
Block(12,19,1,BONE_BLOCK)
Block(12,20,0,BONE_BLOCK)
Block(13,-13,-6,LOG:1)
Block(13,-13,2,LOG:1)
Block(13,-12,-6,LOG:1)
Block(13,-12,2,LOG:1)
Block(13,-11,-6,LOG:1)
Block(13,-11,2,LOG:1)
Block(13,-10,-6,LOG:1)
Block(13,-10,2,LOG:1)
Block(13,-9,-6,LOG:1)
Block(13,-9,2,LOG:1)
Block(13,-8,-6,LOG:1)
Block(13,-8,2,LOG:1)
Block(13,-7,-6,LOG:1)
Block(13,-7,2,LOG:1)
Block(13,-6,-6,LOG:1)
Block(13,-6,2,LOG:1)
Block(13,-5,-6,LOG:1)
Block(13,-5,2,LOG:1)
Block(13,-4,-6,LOG:1)
Block(13,-4,2,LOG:1)
Block(13,-3,-6,LOG:1)
Block(13,-3,2,LOG:1)
Block(13,-2,-6,LOG:1)
Block(13,-2,2,LOG:1)
Block(13,-1,-6,LOG:1)
Block(13,-1,2,LOG:1)
Block(13,0,-6,LOG:1)
Block(13,0,2,LOG:1)
Block(13,1,-6,LOG:1)
Block(13,1,2,LOG:1)
Block(13,2,-6,LOG:1)
Block(13,2,2,LOG:1)
Block(13,3,-6,LOG:1)
Block(13,3,2,LOG:1)
Block(13,4,-6,LOG:1)
Block(13,4,2,LOG:1)
Block(13,5,-6,LOG:5)
Block(13,5,-5,WOOD:1)
Block(13,5,-4,WOOD:1)
Block(13,5,-3,WOOD:1)
Block(13,5,-2,WOOD:1)
Block(13,5,-1,WOOD:1)
Block(13,5,0,WOOD:1)
Block(13,5,1,WOOD:1)
Block(13,5,2,LOG:5)
Block(13,6,-6,WOOD_STEP:9)
Block(13,6,-2,DARK_OAK_FENCE)
Block(13,6,2,WOOD_STEP:9)
Block(13,7,-2,DARK_OAK_FENCE)
Block(13,8,-2,DARK_OAK_FENCE)
Block(13,9,-2,50)
Block(13,12,-7,WOOD:5)
Block(13,12,-4,STAINED_CLAY:13)
Block(13,12,4,STAINED_CLAY:13)
Block(13,12,7,WOOD:5)
Block(13,13,-3,STAINED_CLAY:13)
Block(13,13,3,STAINED_CLAY:13)
Block(13,14,-2,STAINED_CLAY:13)
Block(13,14,2,STAINED_CLAY:13)
Block(13,15,-1,STAINED_CLAY:13)
Block(13,15,0,WOOD_STEP:13)
Block(13,15,1,STAINED_CLAY:13)
Block(13,16,0,WOOD:5)
Block(13,17,0,WOOD_STEP:5)
Block(13,18,0,BONE_BLOCK)
Block(13,19,-1,BONE_BLOCK)
Block(13,19,0,BONE_BLOCK)
Block(13,19,1,BONE_BLOCK)
Block(13,20,0,BONE_BLOCK)
Block(13,21,0,BONE_BLOCK)
Block(14,3,-6,SPRUCE_WOOD_STAIRS:5)
Block(14,3,2,SPRUCE_WOOD_STAIRS:5)
Block(14,4,-6,SPRUCE_WOOD_STAIRS:0)
Block(14,4,2,SPRUCE_WOOD_STAIRS:0)
Block(14,5,-6,LOG:5)
Block(14,5,-5,WOOD:1)
Block(14,5,-4,WOOD:1)
Block(14,5,-3,WOOD:1)
Block(14,5,-2,WOOD:1)
Block(14,5,-1,WOOD:1)
Block(14,5,0,WOOD:1)
Block(14,5,1,WOOD:1)
Block(14,5,2,LOG:5)
Block(14,6,-6,SPRUCE_WOOD_STAIRS:5)
Block(14,6,2,SPRUCE_WOOD_STAIRS:5)
Block(14,13,-3,STAINED_CLAY:13)
Block(14,13,3,STAINED_CLAY:13)
Block(14,14,-2,STAINED_CLAY:13)
Block(14,14,2,STAINED_CLAY:13)
Block(14,15,-1,STAINED_CLAY:13)
Block(14,15,1,STAINED_CLAY:13)
Block(14,16,0,WOOD:5)
Block(14,17,0,WOOD_STEP:5)
Block(14,19,-1,BONE_BLOCK)
Block(14,19,0,BONE_BLOCK)
Block(14,19,1,BONE_BLOCK)
Block(14,20,-1,BONE_BLOCK)
Block(14,20,0,BONE_BLOCK)
Block(14,20,1,BONE_BLOCK)
Block(14,21,0,BONE_BLOCK)
Block(15,4,-6,SPRUCE_WOOD_STAIRS:5)
Block(15,4,2,SPRUCE_WOOD_STAIRS:5)
Block(15,5,-6,LOG:5)
Block(15,5,-5,LOG:9)
Block(15,5,-4,LOG:9)
Block(15,5,-3,LOG:9)
Block(15,5,-2,LOG:9)
Block(15,5,-1,LOG:9)
Block(15,5,0,LOG:9)
Block(15,5,1,LOG:9)
Block(15,5,2,LOG:5)
Block(15,6,-6,LOG:1)
Block(15,6,-5,SPRUCE_WOOD_STAIRS:6)
Block(15,6,-4,WOOD_STEP:9)
Block(15,6,-3,WOOD_STEP:9)
Block(15,6,-2,WOOD_STEP:9)
Block(15,6,-1,WOOD_STEP:9)
Block(15,6,0,WOOD_STEP:9)
Block(15,6,1,SPRUCE_WOOD_STAIRS:7)
Block(15,6,2,LOG:1)
Block(15,14,-2,STAINED_CLAY:13)
Block(15,14,2,STAINED_CLAY:13)
Block(15,15,-1,STAINED_CLAY:13)
Block(15,15,1,STAINED_CLAY:13)
Block(15,16,0,WOOD:5)
Block(15,17,0,WOOD:5)
Block(15,19,0,BONE_BLOCK)
Block(15,20,-1,BONE_BLOCK)
Block(15,20,0,BONE_BLOCK)
Block(15,20,1,BONE_BLOCK)
Block(15,21,-1,BONE_BLOCK)
Block(15,21,0,BONE_BLOCK)
Block(15,21,1,BONE_BLOCK)
Block(16,5,-6,LOG:5)
Block(16,5,2,LOG:5)
Block(16,15,-1,STAINED_CLAY:13)
Block(16,15,1,STAINED_CLAY:13)
Block(16,16,0,WOOD:5)
Block(16,17,0,WOOD:5)
Block(16,18,0,DARK_OAK_STAIRS:4)
Block(16,20,0,BONE_BLOCK)
Block(16,21,-1,BONE_BLOCK:0)
Block(16,21,0,BONE_BLOCK:0)
Block(16,21,1,BONE_BLOCK:0)
Block(16,22,0,BONE_BLOCK:0)
Block(17,16,0,DARK_OAK_STAIRS:5)
Block(17,17,0,WOOD:5)
Block(17,18,0,DARK_OAK_STAIRS:1)
Block(17,21,0,BONE_BLOCK:0)
Block(17,22,0,BONE_BLOCK:0)
Block(17,23,0,BONE_BLOCK:0)
Block(0,14,0,TORCH:1)
Block(10,14,0,TORCH:2)
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)
# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.
# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 
#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.
# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank
# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(0,0,-12,VikingShip1,NORTH,1,VikingShip2,NORTH,2,VikingShip3,NORTH,3,3)
