#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.
# This is the creator of this BO3 object
Author: LordSmellyPants
# A short description of this BO3 object
Description: No description given
# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3
# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable
#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false
# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1
# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 5.0
# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true
# The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock
# The offset from the spawn height to spawn this BO3
# Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
SpawnHeightOffset: 0
# A random amount to offset the spawn location from the spawn offset height
# Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
SpawnHeightVariance: 0
##############################
# Height Limits for the BO3. #
##############################
# When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
MinHeight: 0
# When in randomY mode used as the maximum Y to spawn this BO3 at.
MaxHeight: 256
######################
# Extrusion settings #
######################
# The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
ExtrudeMode: None
# The blocks to extrude your BO3 through
ExtrudeThroughBlocks: AIR
# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10
# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All
#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################
# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway
#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################
# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
#  So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
#  the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
#  fails, a 100% percent chance to have the contents of anotherchest.nbt.
# MinecraftObject(x,y,z,name)
#  Spawns an object in the Mojang NBT structure format. For example, 
#  MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
#  spawns the bottom part of an igloo.
Block(-6,0,-12,LOG:5)
Block(-6,0,-6,LOG:5)
Block(-6,0,6,LOG:5)
Block(-6,0,12,LOG:5)
Block(-6,5,-12,LOG:5)
Block(-6,5,-6,LOG:5)
Block(-6,5,6,LOG:5)
Block(-6,5,12,LOG:5)
Block(-5,-15,-12,LOG:1)
Block(-5,-15,-6,LOG:1)
Block(-5,-15,6,LOG:1)
Block(-5,-15,12,LOG:1)
Block(-5,-14,-12,LOG:1)
Block(-5,-14,-6,LOG:1)
Block(-5,-14,6,LOG:1)
Block(-5,-14,12,LOG:1)
Block(-5,-13,-12,LOG:1)
Block(-5,-13,-6,LOG:1)
Block(-5,-13,6,LOG:1)
Block(-5,-13,12,LOG:1)
Block(-5,-12,-12,LOG:1)
Block(-5,-12,-6,LOG:1)
Block(-5,-12,6,LOG:1)
Block(-5,-12,12,LOG:1)
Block(-5,-11,-12,LOG:1)
Block(-5,-11,-6,LOG:1)
Block(-5,-11,6,LOG:1)
Block(-5,-11,12,LOG:1)
Block(-5,-10,-12,LOG:1)
Block(-5,-10,-6,LOG:1)
Block(-5,-10,6,LOG:1)
Block(-5,-10,12,LOG:1)
Block(-5,-9,-12,LOG:1)
Block(-5,-9,-6,LOG:1)
Block(-5,-9,6,LOG:1)
Block(-5,-9,12,LOG:1)
Block(-5,-8,-12,LOG:1)
Block(-5,-8,-6,LOG:1)
Block(-5,-8,6,LOG:1)
Block(-5,-8,12,LOG:1)
Block(-5,-7,-12,LOG:1)
Block(-5,-7,-6,LOG:1)
Block(-5,-7,6,LOG:1)
Block(-5,-7,12,LOG:1)
Block(-5,-6,-12,LOG:1)
Block(-5,-6,-6,LOG:1)
Block(-5,-6,6,LOG:1)
Block(-5,-6,12,LOG:1)
Block(-5,-5,-12,LOG:1)
Block(-5,-5,-6,LOG:1)
Block(-5,-5,6,LOG:1)
Block(-5,-5,12,LOG:1)
Block(-5,-4,-12,LOG:1)
Block(-5,-4,-6,LOG:1)
Block(-5,-4,6,LOG:1)
Block(-5,-4,12,LOG:1)
Block(-5,-3,-12,LOG:1)
Block(-5,-3,-6,LOG:1)
Block(-5,-3,6,LOG:1)
Block(-5,-3,12,LOG:1)
Block(-5,-2,-12,LOG:1)
Block(-5,-2,-6,LOG:1)
Block(-5,-2,6,LOG:1)
Block(-5,-2,12,LOG:1)
Block(-5,-1,-12,LOG:1)
Block(-5,-1,-6,LOG:1)
Block(-5,-1,6,LOG:1)
Block(-5,-1,12,LOG:1)
Block(-5,0,-12,LOG:1)
Block(-5,0,-11,LOG:9)
Block(-5,0,-10,LOG:9)
Block(-5,0,-9,LOG:9)
Block(-5,0,-8,LOG:9)
Block(-5,0,-7,LOG:9)
Block(-5,0,-6,LOG:1)
Block(-5,0,6,LOG:1)
Block(-5,0,7,LOG:9)
Block(-5,0,8,LOG:9)
Block(-5,0,9,LOG:9)
Block(-5,0,10,LOG:9)
Block(-5,0,11,LOG:9)
Block(-5,0,12,LOG:1)
Block(-5,0,13,LOG:9)
Block(-5,1,-12,LOG:1)
Block(-5,1,-11,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,-10,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,-9,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,-8,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,-7,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,-6,LOG:1)
Block(-5,1,6,LOG:1)
Block(-5,1,7,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,8,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,9,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,10,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,11,SPRUCE_WOOD_STAIRS:4)
Block(-5,1,12,LOG:1)
Block(-5,2,-12,LOG:1)
Block(-5,2,-11,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,-10,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,-8,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,-7,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,-6,LOG:1)
Block(-5,2,6,LOG:1)
Block(-5,2,7,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,8,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,10,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,11,SPRUCE_WOOD_STAIRS:0)
Block(-5,2,12,LOG:1)
Block(-5,3,-12,LOG:1)
Block(-5,3,-11,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,-10,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,-9,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,-8,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,-7,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,-6,LOG:1)
Block(-5,3,6,LOG:1)
Block(-5,3,7,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,8,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,9,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,10,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,11,SPRUCE_WOOD_STAIRS:4)
Block(-5,3,12,LOG:1)
Block(-5,4,-12,LOG:1)
Block(-5,4,-11,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,-10,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,-9,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,-8,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,-7,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,-6,LOG:1)
Block(-5,4,6,LOG:1)
Block(-5,4,7,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,8,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,9,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,10,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,11,SPRUCE_WOOD_STAIRS:4)
Block(-5,4,12,LOG:1)
Block(-5,5,-13,DARK_OAK_STAIRS:2)
Block(-5,5,-12,LOG:1)
Block(-5,5,-11,LOG:9)
Block(-5,5,-10,LOG:9)
Block(-5,5,-9,LOG:9)
Block(-5,5,-8,LOG:9)
Block(-5,5,-7,LOG:9)
Block(-5,5,-6,LOG:1)
Block(-5,5,-5,DARK_OAK_STAIRS)
Block(-5,5,5,DARK_OAK_STAIRS:2)
Block(-5,5,6,LOG:1)
Block(-5,5,7,LOG:9)
Block(-5,5,8,LOG:9)
Block(-5,5,9,LOG:9)
Block(-5,5,10,LOG:9)
Block(-5,5,11,LOG:9)
Block(-5,5,12,LOG:1)
Block(-5,5,13,DARK_OAK_STAIRS)
Block(-5,6,-12,DARK_OAK_STAIRS:2)
Block(-5,6,-11,DARK_OAK_STAIRS:4)
Block(-5,6,-7,DARK_OAK_STAIRS:4)
Block(-5,6,-6,DARK_OAK_STAIRS)
Block(-5,6,6,DARK_OAK_STAIRS:2)
Block(-5,6,7,DARK_OAK_STAIRS:4)
Block(-5,6,11,DARK_OAK_STAIRS:4)
Block(-5,6,12,DARK_OAK_STAIRS)
Block(-5,7,-11,DARK_OAK_STAIRS:2)
Block(-5,7,-10,DARK_OAK_STAIRS:4)
Block(-5,7,-8,DARK_OAK_STAIRS:4)
Block(-5,7,-7,DARK_OAK_STAIRS)
Block(-5,7,7,DARK_OAK_STAIRS:2)
Block(-5,7,8,DARK_OAK_STAIRS:4)
Block(-5,7,10,DARK_OAK_STAIRS:4)
Block(-5,7,11,DARK_OAK_STAIRS)
Block(-5,8,-10,DARK_OAK_STAIRS:2)
Block(-5,8,-9,WOOD:5)
Block(-5,8,-8,DARK_OAK_STAIRS)
Block(-5,8,8,DARK_OAK_STAIRS:2)
Block(-5,8,9,WOOD:5)
Block(-5,8,10,DARK_OAK_STAIRS)
Block(-5,9,-10,DARK_OAK_STAIRS)
Block(-5,9,-8,DARK_OAK_STAIRS:2)
Block(-5,9,8,DARK_OAK_STAIRS)
Block(-5,9,10,DARK_OAK_STAIRS:2)
Block(-4,0,-12,LOG:5)
Block(-4,0,-11,WOOD:1)
Block(-4,0,-10,WOOD:1)
Block(-4,0,-9,WOOD:1)
Block(-4,0,-8,WOOD:1)
Block(-4,0,-7,WOOD:1)
Block(-4,0,-6,LOG:5)
Block(-4,0,6,LOG:5)
Block(-4,0,7,WOOD:1)
Block(-4,0,8,WOOD:1)
Block(-4,0,9,WOOD:1)
Block(-4,0,10,WOOD:1)
Block(-4,0,11,WOOD:1)
Block(-4,0,12,LOG:5)
Block(-4,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(-4,1,-10,SPRUCE_WOOD_STAIRS:5)
Block(-4,1,-9,SPRUCE_WOOD_STAIRS:5)
Block(-4,1,-8,SPRUCE_WOOD_STAIRS:5)
Block(-4,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(-4,1,6,SPRUCE_WOOD_STAIRS:6)
Block(-4,1,7,DARK_OAK_FENCE)
Block(-4,1,8,SPRUCE_WOOD_STAIRS:5)
Block(-4,1,9,SPRUCE_WOOD_STAIRS:5)
Block(-4,1,10,SPRUCE_WOOD_STAIRS:5)
Block(-4,1,12,SPRUCE_WOOD_STAIRS:7)
Block(-4,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(-4,2,-10,WOOD:1)
Block(-4,2,-9,STAINED_GLASS_PANE:9)
Block(-4,2,-8,WOOD:1)
Block(-4,2,-6,SPRUCE_WOOD_STAIRS)
Block(-4,2,6,SPRUCE_WOOD_STAIRS:2)
Block(-4,2,7,DARK_OAK_FENCE)
Block(-4,2,8,WOOD:1)
Block(-4,2,9,STAINED_GLASS_PANE:9)
Block(-4,2,10,WOOD:1)
Block(-4,2,12,SPRUCE_WOOD_STAIRS)
Block(-4,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(-4,3,-10,SPRUCE_WOOD_STAIRS:1)
Block(-4,3,-9,SPRUCE_WOOD_STAIRS:1)
Block(-4,3,-8,SPRUCE_WOOD_STAIRS:1)
Block(-4,3,-6,SPRUCE_WOOD_STAIRS:7)
Block(-4,3,6,SPRUCE_WOOD_STAIRS:6)
Block(-4,3,7,50)
Block(-4,3,8,SPRUCE_WOOD_STAIRS:1)
Block(-4,3,9,SPRUCE_WOOD_STAIRS:1)
Block(-4,3,10,SPRUCE_WOOD_STAIRS:1)
Block(-4,3,12,SPRUCE_WOOD_STAIRS:7)
Block(-4,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(-4,4,-6,SPRUCE_WOOD_STAIRS:7)
Block(-4,4,6,SPRUCE_WOOD_STAIRS:6)
Block(-4,4,12,SPRUCE_WOOD_STAIRS:7)
Block(-4,5,-12,STAINED_CLAY:13)
Block(-4,5,-11,WOOD:1)
Block(-4,5,-10,WOOD:1)
Block(-4,5,-9,WOOD:1)
Block(-4,5,-8,WOOD:1)
Block(-4,5,-7,WOOD:1)
Block(-4,5,-6,STAINED_CLAY:13)
Block(-4,5,6,STAINED_CLAY:13)
Block(-4,5,7,WOOD:1)
Block(-4,5,8,WOOD:1)
Block(-4,5,9,WOOD:1)
Block(-4,5,10,WOOD:1)
Block(-4,5,11,WOOD:1)
Block(-4,5,12,STAINED_CLAY:13)
Block(-4,6,-11,STAINED_CLAY:13)
Block(-4,6,-10,WOOD:1)
Block(-4,6,-9,WOOD_STEP:1)
Block(-4,6,-8,WOOD:1)
Block(-4,6,-7,STAINED_CLAY:13)
Block(-4,6,7,STAINED_CLAY:13)
Block(-4,6,8,WOOD:1)
Block(-4,6,9,WOOD_STEP:1)
Block(-4,6,10,WOOD:1)
Block(-4,6,11,STAINED_CLAY:13)
Block(-4,7,-10,STAINED_CLAY:13)
Block(-4,7,-9,WOOD:1)
Block(-4,7,-8,STAINED_CLAY:13)
Block(-4,7,8,STAINED_CLAY:13)
Block(-4,7,9,WOOD:1)
Block(-4,7,10,STAINED_CLAY:13)
Block(-4,8,-9,STAINED_CLAY:13)
Block(-4,8,9,STAINED_CLAY:13)
Block(-3,0,-12,LOG:5)
Block(-3,0,-11,WOOD:1)
Block(-3,0,-10,WOOD:1)
Block(-3,0,-9,WOOD:1)
Block(-3,0,-8,WOOD:1)
Block(-3,0,-7,WOOD:1)
Block(-3,0,-6,LOG:5)
Block(-3,0,-2,LOG:5)
Block(-3,0,2,LOG:5)
Block(-3,0,6,LOG:5)
Block(-3,0,7,WOOD:1)
Block(-3,0,8,WOOD:1)
Block(-3,0,9,WOOD:1)
Block(-3,0,10,WOOD:1)
Block(-3,0,11,WOOD:1)
Block(-3,0,12,LOG:5)
Block(-3,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(-3,1,-7,LOG:1)
Block(-3,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(-3,1,6,SPRUCE_WOOD_STAIRS:6)
Block(-3,1,12,SPRUCE_WOOD_STAIRS:7)
Block(-3,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(-3,2,-7,LOG:1)
Block(-3,2,-6,SPRUCE_WOOD_STAIRS)
Block(-3,2,6,SPRUCE_WOOD_STAIRS:2)
Block(-3,2,12,SPRUCE_WOOD_STAIRS)
Block(-3,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(-3,3,-11,WOOD_STEP:11)
Block(-3,3,-6,SPRUCE_WOOD_STAIRS:7)
Block(-3,3,6,SPRUCE_WOOD_STAIRS:6)
Block(-3,3,12,SPRUCE_WOOD_STAIRS:7)
Block(-3,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(-3,4,-6,SPRUCE_WOOD_STAIRS:7)
Block(-3,4,6,SPRUCE_WOOD_STAIRS:6)
Block(-3,4,12,SPRUCE_WOOD_STAIRS:7)
Block(-3,5,-12,STAINED_CLAY:13)
Block(-3,5,-11,WOOD:1)
Block(-3,5,-10,WOOD:1)
Block(-3,5,-9,WOOD:1)
Block(-3,5,-8,WOOD:1)
Block(-3,5,-7,WOOD:1)
Block(-3,5,-6,STAINED_CLAY:13)
Block(-3,5,6,STAINED_CLAY:13)
Block(-3,5,7,WOOD:1)
Block(-3,5,8,WOOD:1)
Block(-3,5,9,WOOD:1)
Block(-3,5,10,WOOD:1)
Block(-3,5,11,WOOD:1)
Block(-3,5,12,STAINED_CLAY:13)
Block(-3,6,-11,STAINED_CLAY:13)
Block(-3,6,-10,STAINED_CLAY:13)
Block(-3,6,-9,CARPET:12)
Block(-3,6,-8,STAINED_CLAY:13)
Block(-3,6,-7,STAINED_CLAY:13)
Block(-3,6,7,STAINED_CLAY:13)
Block(-3,6,8,STAINED_CLAY:13)
Block(-3,6,9,CARPET:12)
Block(-3,6,10,STAINED_CLAY:13)
Block(-3,6,11,STAINED_CLAY:13)
Block(-3,7,-10,STAINED_CLAY:13)
Block(-3,7,-8,STAINED_CLAY:13)
Block(-3,7,8,STAINED_CLAY:13)
Block(-3,7,10,STAINED_CLAY:13)
Block(-3,8,-9,STAINED_CLAY:13)
Block(-3,8,9,STAINED_CLAY:13)
Block(-2,-15,-2,LOG:1)
Block(-2,-15,2,LOG:1)
Block(-2,-14,-2,LOG:1)
Block(-2,-14,2,LOG:1)
Block(-2,-13,-2,LOG:1)
Block(-2,-13,2,LOG:1)
Block(-2,-12,-2,LOG:1)
Block(-2,-12,2,LOG:1)
Block(-2,-11,-2,LOG:1)
Block(-2,-11,2,LOG:1)
Block(-2,-10,-2,LOG:1)
Block(-2,-10,2,LOG:1)
Block(-2,-9,-2,LOG:1)
Block(-2,-9,2,LOG:1)
Block(-2,-8,-2,LOG:1)
Block(-2,-8,2,LOG:1)
Block(-2,-7,-2,LOG:1)
Block(-2,-7,2,LOG:1)
Block(-2,-6,-2,LOG:1)
Block(-2,-6,2,LOG:1)
Block(-2,-5,-2,LOG:1)
Block(-2,-5,2,LOG:1)
Block(-2,-4,-2,LOG:1)
Block(-2,-4,2,LOG:1)
Block(-2,-3,-2,LOG:1)
Block(-2,-3,2,LOG:1)
Block(-2,-2,-2,LOG:1)
Block(-2,-2,2,LOG:1)
Block(-2,-1,-2,LOG:1)
Block(-2,-1,2,LOG:1)
Block(-2,0,-12,LOG:5)
Block(-2,0,-11,WOOD:1)
Block(-2,0,-10,WOOD:1)
Block(-2,0,-9,WOOD:1)
Block(-2,0,-8,WOOD:1)
Block(-2,0,-7,WOOD:1)
Block(-2,0,-6,LOG:5)
Block(-2,0,-5,LOG:9)
Block(-2,0,-4,LOG:9)
Block(-2,0,-3,LOG:9)
Block(-2,0,-2,LOG:5)
Block(-2,0,2,LOG:5)
Block(-2,0,3,LOG:9)
Block(-2,0,4,LOG:9)
Block(-2,0,5,LOG:9)
Block(-2,0,6,LOG:5)
Block(-2,0,7,WOOD:1)
Block(-2,0,8,WOOD:1)
Block(-2,0,9,WOOD:1)
Block(-2,0,10,WOOD:1)
Block(-2,0,11,WOOD:1)
Block(-2,0,12,LOG:5)
Block(-2,1,-12,SPRUCE_WOOD_STAIRS:6)
RandomBlock(-2,1,-11,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/stronghold_crossing.nbt,100)
Block(-2,1,-7,BED_BLOCK:9)
Block(-2,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(-2,1,6,SPRUCE_WOOD_STAIRS:6)
Block(-2,1,10,BED_BLOCK:0)
Block(-2,1,11,BED_BLOCK:8)
Block(-2,1,12,SPRUCE_WOOD_STAIRS:7)
Block(-2,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(-2,2,-11,WOOD_STEP:11)
Block(-2,2,-7,WOOD_STEP:11)
Block(-2,2,-6,SPRUCE_WOOD_STAIRS)
Block(-2,2,6,SPRUCE_WOOD_STAIRS:2)
Block(-2,2,12,SPRUCE_WOOD_STAIRS)
Block(-2,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(-2,3,-11,JUNGLE_WOOD_STAIRS:7)
Block(-2,3,-7,BED_BLOCK:9)
Block(-2,3,-6,SPRUCE_WOOD_STAIRS:7)
Block(-2,3,6,SPRUCE_WOOD_STAIRS:6)
Block(-2,3,12,SPRUCE_WOOD_STAIRS:7)
Block(-2,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(-2,4,-11,BOOKSHELF)
Block(-2,4,-6,SPRUCE_WOOD_STAIRS:7)
Block(-2,4,6,SPRUCE_WOOD_STAIRS:6)
Block(-2,4,12,SPRUCE_WOOD_STAIRS:7)
Block(-2,5,-12,STAINED_CLAY:13)
Block(-2,5,-11,WOOD:1)
Block(-2,5,-10,WOOD:1)
Block(-2,5,-9,WOOD:1)
Block(-2,5,-8,WOOD:1)
Block(-2,5,-7,WOOD:1)
Block(-2,5,-6,STAINED_CLAY:13)
Block(-2,5,-5,STAINED_CLAY:13)
Block(-2,5,5,STAINED_CLAY:13)
Block(-2,5,6,STAINED_CLAY:13)
Block(-2,5,7,WOOD:1)
Block(-2,5,8,WOOD:1)
Block(-2,5,9,WOOD:1)
Block(-2,5,10,WOOD:1)
Block(-2,5,11,WOOD:1)
Block(-2,5,12,STAINED_CLAY:13)
Block(-2,6,-11,STAINED_CLAY:13)
Block(-2,6,-10,STAINED_CLAY:13)
Block(-2,6,-9,CARPET:12)
Block(-2,6,-8,STAINED_CLAY:13)
Block(-2,6,-7,STAINED_CLAY:13)
Block(-2,6,7,STAINED_CLAY:13)
Block(-2,6,8,STAINED_CLAY:13)
Block(-2,6,9,CARPET:12)
Block(-2,6,10,STAINED_CLAY:13)
Block(-2,6,11,STAINED_CLAY:13)
Block(-2,7,-10,STAINED_CLAY:13)
Block(-2,7,-8,STAINED_CLAY:13)
Block(-2,7,8,STAINED_CLAY:13)
Block(-2,7,10,STAINED_CLAY:13)
Block(-2,8,-9,STAINED_CLAY:13)
Block(-2,8,9,STAINED_CLAY:13)
Block(-1,0,-12,LOG:5)
Block(-1,0,-11,WOOD:1)
Block(-1,0,-10,WOOD:1)
Block(-1,0,-9,WOOD:1)
Block(-1,0,-8,WOOD:1)
Block(-1,0,-7,WOOD:1)
Block(-1,0,-6,LOG:5)
Block(-1,0,-5,WOOD_STEP:9)
Block(-1,0,-4,WOOD_STEP:9)
Block(-1,0,-3,WOOD_STEP:9)
Block(-1,0,-2,LOG:5)
Block(-1,0,-1,WOOD_DOUBLE_STEP:1)
Block(-1,0,0,WOOD_DOUBLE_STEP:1)
Block(-1,0,1,WOOD_DOUBLE_STEP:1)
Block(-1,0,2,LOG:5)
Block(-1,0,3,WOOD_STEP:9)
Block(-1,0,4,WOOD_STEP:9)
Block(-1,0,5,WOOD_STEP:9)
Block(-1,0,6,LOG:5)
Block(-1,0,7,WOOD:1)
Block(-1,0,8,WOOD:1)
Block(-1,0,9,WOOD:1)
Block(-1,0,10,WOOD:1)
Block(-1,0,11,WOOD:1)
Block(-1,0,12,LOG:5)
Block(-1,1,-12,SPRUCE_WOOD_STAIRS:6)
RandomBlock(-1,1,-11,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/stronghold_crossing.nbt,100)
Block(-1,1,-7,BED_BLOCK:1)
Block(-1,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(-1,1,6,SPRUCE_WOOD_STAIRS:6)
Block(-1,1,10,BED_BLOCK:0)
Block(-1,1,11,BED_BLOCK:8)
Block(-1,1,12,SPRUCE_WOOD_STAIRS:7)
Block(-1,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(-1,2,-11,WOOD_STEP:11)
Block(-1,2,-7,WOOD_STEP:11)
Block(-1,2,-6,SPRUCE_WOOD_STAIRS)
Block(-1,2,6,SPRUCE_WOOD_STAIRS:2)
Block(-1,2,12,SPRUCE_WOOD_STAIRS)
Block(-1,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(-1,3,-11,WOOD_STEP:11)
Block(-1,3,-7,BED_BLOCK:1)
Block(-1,3,-6,SPRUCE_WOOD_STAIRS:7)
Block(-1,3,6,SPRUCE_WOOD_STAIRS:6)
Block(-1,3,12,SPRUCE_WOOD_STAIRS:7)
Block(-1,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(-1,4,-11,BOOKSHELF)
Block(-1,4,-6,SPRUCE_WOOD_STAIRS:7)
Block(-1,4,6,SPRUCE_WOOD_STAIRS:6)
Block(-1,4,12,SPRUCE_WOOD_STAIRS:7)
Block(-1,5,-12,STAINED_CLAY:13)
Block(-1,5,-11,WOOD:1)
Block(-1,5,-10,WOOD:1)
Block(-1,5,-9,WOOD:1)
Block(-1,5,-8,WOOD:1)
Block(-1,5,-7,WOOD:1)
Block(-1,5,-6,STAINED_CLAY:13)
Block(-1,5,-5,STAINED_CLAY:13)
Block(-1,5,5,STAINED_CLAY:13)
Block(-1,5,6,STAINED_CLAY:13)
Block(-1,5,7,WOOD:1)
Block(-1,5,8,WOOD:1)
Block(-1,5,9,WOOD:1)
Block(-1,5,10,WOOD:1)
Block(-1,5,11,WOOD:1)
Block(-1,5,12,STAINED_CLAY:13)
Block(-1,6,-11,STAINED_CLAY:13)
Block(-1,6,-10,STAINED_CLAY:13)
Block(-1,6,-9,CARPET:12)
Block(-1,6,-8,STAINED_CLAY:13)
Block(-1,6,-7,STAINED_CLAY:13)
Block(-1,6,-6,STAINED_CLAY:13)
Block(-1,6,-5,STAINED_CLAY:13)
Block(-1,6,-4,STAINED_CLAY:13)
Block(-1,6,-3,STAINED_CLAY:13)
Block(-1,6,-2,STAINED_CLAY:13)
Block(-1,6,-1,STAINED_CLAY:13)
Block(-1,6,0,STAINED_CLAY:13)
Block(-1,6,1,STAINED_CLAY:13)
Block(-1,6,2,STAINED_CLAY:13)
Block(-1,6,3,STAINED_CLAY:13)
Block(-1,6,4,STAINED_CLAY:13)
Block(-1,6,5,STAINED_CLAY:13)
Block(-1,6,6,STAINED_CLAY:13)
Block(-1,6,7,STAINED_CLAY:13)
Block(-1,6,8,STAINED_CLAY:13)
Block(-1,6,9,CARPET:12)
Block(-1,6,10,STAINED_CLAY:13)
Block(-1,6,11,STAINED_CLAY:13)
Block(-1,7,-11,STAINED_CLAY:13)
Block(-1,7,-10,STAINED_CLAY:13)
Block(-1,7,-8,STAINED_CLAY:13)
Block(-1,7,-7,STAINED_CLAY:13)
Block(-1,7,-4,STAINED_CLAY:13)
Block(-1,7,-3,STAINED_CLAY:13)
Block(-1,7,-2,STAINED_CLAY:13)
Block(-1,7,2,STAINED_CLAY:13)
Block(-1,7,3,STAINED_CLAY:13)
Block(-1,7,4,STAINED_CLAY:13)
Block(-1,7,7,STAINED_CLAY:13)
Block(-1,7,8,STAINED_CLAY:13)
Block(-1,7,10,STAINED_CLAY:13)
Block(-1,7,11,STAINED_CLAY:13)
Block(-1,8,-9,STAINED_CLAY:13)
Block(-1,8,9,STAINED_CLAY:13)
Block(0,-15,-12,LOG:1)
Block(0,-15,7,LOG:1)
Block(0,-15,12,LOG:1)
Block(0,-14,-12,LOG:1)
Block(0,-14,7,LOG:1)
Block(0,-14,12,LOG:1)
Block(0,-13,-12,LOG:1)
Block(0,-13,7,LOG:1)
Block(0,-13,12,LOG:1)
Block(0,-12,-12,LOG:1)
Block(0,-12,7,LOG:1)
Block(0,-12,12,LOG:1)
Block(0,-11,-12,LOG:1)
Block(0,-11,7,LOG:1)
Block(0,-11,12,LOG:1)
Block(0,-10,-12,LOG:1)
Block(0,-10,7,LOG:1)
Block(0,-10,12,LOG:1)
Block(0,-9,-12,LOG:1)
Block(0,-9,7,LOG:1)
Block(0,-9,12,LOG:1)
Block(0,-8,-12,LOG:1)
Block(0,-8,7,LOG:1)
Block(0,-8,12,LOG:1)
Block(0,-7,-12,LOG:1)
Block(0,-7,7,LOG:1)
Block(0,-7,12,LOG:1)
Block(0,-6,-12,LOG:1)
Block(0,-6,7,LOG:1)
Block(0,-6,12,LOG:1)
Block(0,-5,-12,LOG:1)
Block(0,-5,7,LOG:1)
Block(0,-5,12,LOG:1)
Block(0,-4,-12,LOG:1)
Block(0,-4,7,LOG:1)
Block(0,-4,12,LOG:1)
Block(0,-3,-12,LOG:1)
Block(0,-3,7,LOG:1)
Block(0,-3,12,LOG:1)
Block(0,-2,-12,LOG:1)
Block(0,-2,7,LOG:1)
Block(0,-2,12,LOG:1)
Block(0,-1,-12,LOG:1)
Block(0,-1,7,LOG:1)
Block(0,-1,12,LOG:1)
Block(0,0,-12,LOG:5)
Block(0,0,-11,LOG:9)
Block(0,0,-10,LOG:9)
Block(0,0,-9,LOG:9)
Block(0,0,-8,LOG:9)
Block(0,0,-7,LOG:9)
Block(0,0,-6,LOG:9)
Block(0,0,-5,LOG:9)
Block(0,0,-4,LOG:9)
Block(0,0,-3,LOG:9)
Block(0,0,-2,LOG:9)
Block(0,0,-1,LOG:9)
Block(0,0,0,LOG:9)
Block(0,0,1,LOG:9)
Block(0,0,2,LOG:9)
Block(0,0,3,LOG:9)
Block(0,0,4,LOG:9)
Block(0,0,5,LOG:9)
Block(0,0,6,LOG:9)
Block(0,0,7,LOG:9)
Block(0,0,8,LOG:9)
Block(0,0,9,LOG:9)
Block(0,0,10,LOG:9)
Block(0,0,11,LOG:9)
Block(0,0,12,LOG:5)
Block(0,0,13,LOG:9)
Block(0,1,-12,LOG:1)
Block(0,1,-8,LADDER)
Block(0,1,-7,LOG:1)
Block(0,1,-6,LOG:1)
Block(0,1,-5,SPRUCE_WOOD_STAIRS:4)
Block(0,1,-4,SPRUCE_WOOD_STAIRS:4)
Block(0,1,-3,SPRUCE_WOOD_STAIRS:4)
Block(0,1,-2,LOG:1)
Block(0,1,-1,WOOD:1)
Block(0,1,0,SPRUCE_DOOR:2)
Block(0,1,1,WOOD:1)
Block(0,1,2,LOG:1)
Block(0,1,3,SPRUCE_WOOD_STAIRS:4)
Block(0,1,4,SPRUCE_WOOD_STAIRS:4)
Block(0,1,5,SPRUCE_WOOD_STAIRS:4)
Block(0,1,6,LOG:1)
Block(0,1,12,LOG:1)
Block(0,2,-12,LOG:1)
Block(0,2,-11,WOOD_STEP:11)
Block(0,2,-8,LADDER)
Block(0,2,-7,LOG:1)
Block(0,2,-6,LOG:1)
Block(0,2,-5,SPRUCE_WOOD_STAIRS:0)
Block(0,2,-3,SPRUCE_WOOD_STAIRS:0)
Block(0,2,-2,LOG:1)
Block(0,2,-1,WOOD:1)
Block(0,2,0,SPRUCE_DOOR:9)
Block(0,2,1,WOOD:1)
Block(0,2,2,LOG:1)
Block(0,2,3,SPRUCE_WOOD_STAIRS:0)
Block(0,2,5,SPRUCE_WOOD_STAIRS:0)
Block(0,2,6,LOG:1)
Block(0,2,12,LOG:1)
Block(0,3,-12,LOG:1)
Block(0,3,-11,WOOD_STEP:11)
Block(0,3,-8,LADDER)
Block(0,3,-7,LOG:1)
Block(0,3,-6,LOG:1)
Block(0,3,-5,SPRUCE_WOOD_STAIRS:4)
Block(0,3,-4,SPRUCE_WOOD_STAIRS:4)
Block(0,3,-3,SPRUCE_WOOD_STAIRS:4)
Block(0,3,-2,LOG:1)
Block(0,3,-1,WOOD:1)
Block(0,3,0,WOOD:1)
Block(0,3,1,WOOD:1)
Block(0,3,2,LOG:1)
Block(0,3,3,SPRUCE_WOOD_STAIRS:4)
Block(0,3,4,SPRUCE_WOOD_STAIRS:4)
Block(0,3,5,SPRUCE_WOOD_STAIRS:4)
Block(0,3,6,LOG:1)
Block(0,3,12,LOG:1)
Block(0,4,-12,LOG:1)
Block(0,4,-11,FLOWER_POT)
Block(0,4,-8,LADDER)
Block(0,4,-7,LOG:1)
Block(0,4,-6,LOG:1)
Block(0,4,-5,SPRUCE_WOOD_STAIRS:4)
Block(0,4,-4,SPRUCE_WOOD_STAIRS:4)
Block(0,4,-3,SPRUCE_WOOD_STAIRS:4)
Block(0,4,-2,LOG:1)
Block(0,4,-1,SPRUCE_WOOD_STAIRS:4)
Block(0,4,0,SPRUCE_WOOD_STAIRS:4)
Block(0,4,1,SPRUCE_WOOD_STAIRS:4)
Block(0,4,2,LOG:1)
Block(0,4,3,SPRUCE_WOOD_STAIRS:4)
Block(0,4,4,SPRUCE_WOOD_STAIRS:4)
Block(0,4,5,SPRUCE_WOOD_STAIRS:4)
Block(0,4,6,LOG:1)
Block(0,4,7,WOOD:1)
Block(0,4,8,WOOD:1)
Block(0,4,9,WOOD:1)
Block(0,4,10,WOOD:1)
Block(0,4,11,WOOD:1)
Block(0,4,12,LOG:1)
Block(0,5,-12,STAINED_CLAY:13)
Block(0,5,-11,WOOD:1)
Block(0,5,-10,WOOD:1)
Block(0,5,-9,WOOD:1)
Block(0,5,-8,WOOD:1)
Block(0,5,-7,WOOD:1)
Block(0,5,-6,LOG:1)
Block(0,5,-5,LOG:9)
Block(0,5,-4,LOG:9)
Block(0,5,-3,LOG:9)
Block(0,5,-2,LOG:9)
Block(0,5,-1,LOG:9)
Block(0,5,0,LOG:9)
Block(0,5,1,LOG:9)
Block(0,5,2,LOG:9)
Block(0,5,3,LOG:9)
Block(0,5,4,LOG:9)
Block(0,5,5,LOG:9)
Block(0,5,6,WOOD:1)
Block(0,5,7,WOOD:1)
Block(0,5,8,WOOD:1)
Block(0,5,9,WOOD:1)
Block(0,5,10,WOOD:1)
Block(0,5,11,WOOD:1)
Block(0,5,12,STAINED_CLAY:13)
Block(0,6,-11,STAINED_CLAY:13)
Block(0,6,-10,CARPET:12)
Block(0,6,-9,CARPET:12)
Block(0,6,-8,CARPET:12)
Block(0,6,-7,CARPET:12)
Block(0,6,-6,STAINED_CLAY:13)
Block(0,6,-5,STAINED_CLAY:13)
Block(0,6,-4,STAINED_CLAY:13)
Block(0,6,-3,STAINED_CLAY:13)
Block(0,6,-2,STAINED_CLAY:13)
Block(0,6,-1,STAINED_CLAY:13)
Block(0,6,0,STAINED_CLAY:13)
Block(0,6,1,STAINED_CLAY:13)
Block(0,6,2,STAINED_CLAY:13)
Block(0,6,3,STAINED_CLAY:13)
Block(0,6,4,STAINED_CLAY:13)
Block(0,6,5,STAINED_CLAY:13)
Block(0,6,6,STAINED_CLAY:13)
Block(0,6,7,STAINED_CLAY:13)
Block(0,6,8,STAINED_CLAY:13)
Block(0,6,9,CARPET:12)
Block(0,6,10,STAINED_CLAY:13)
Block(0,6,11,STAINED_CLAY:13)
Block(0,7,-10,STAINED_CLAY:13)
Block(0,7,-6,STAINED_CLAY:13)
Block(0,7,-5,STAINED_CLAY:13)
Block(0,7,-4,STAINED_CLAY:13)
Block(0,7,-3,STAINED_CLAY:13)
Block(0,7,-2,STAINED_CLAY:13)
Block(0,7,2,STAINED_CLAY:13)
Block(0,7,3,STAINED_CLAY:13)
Block(0,7,4,STAINED_CLAY:13)
Block(0,7,5,STAINED_CLAY:13)
Block(0,7,6,STAINED_CLAY:13)
Block(0,7,7,STAINED_CLAY:13)
Block(0,7,8,STAINED_CLAY:13)
Block(0,7,10,STAINED_CLAY:13)
Block(0,8,-11,STAINED_CLAY:13)
Block(0,8,-10,STAINED_CLAY:13)
Block(0,8,-9,STAINED_CLAY:13)
Block(0,8,-8,STAINED_CLAY:13)
Block(0,8,-7,STAINED_CLAY:13)
Block(0,8,-6,DARK_OAK_FENCE)
Block(0,8,-3,DARK_OAK_STAIRS:2)
Block(0,8,-2,DARK_OAK_STAIRS:7)
Block(0,8,2,DARK_OAK_STAIRS:6)
Block(0,8,3,DARK_OAK_STAIRS)
Block(0,8,6,DARK_OAK_FENCE)
Block(0,8,7,STAINED_CLAY:13)
Block(0,8,8,STAINED_CLAY:13)
Block(0,8,9,STAINED_CLAY:13)
Block(0,8,10,STAINED_CLAY:13)
Block(0,8,11,STAINED_CLAY:13)
Block(0,9,-6,DARK_OAK_FENCE)
Block(0,9,-2,DARK_OAK_STAIRS:2)
Block(0,9,-1,DARK_OAK_STAIRS:7)
Block(0,9,1,DARK_OAK_STAIRS:6)
Block(0,9,2,DARK_OAK_STAIRS)
Block(0,9,6,DARK_OAK_FENCE)
Block(0,10,-6,DARK_OAK_FENCE)
Block(0,10,-1,DARK_OAK_STAIRS:2)
Block(0,10,0,WOOD:5)
Block(0,10,1,DARK_OAK_STAIRS)
Block(0,10,6,DARK_OAK_FENCE)
Block(0,11,-6,DARK_OAK_FENCE)
Block(0,11,-1,DARK_OAK_STAIRS)
Block(0,11,1,DARK_OAK_STAIRS:2)
Block(0,11,6,DARK_OAK_FENCE)
Block(0,12,-6,WOOL:15)
Block(0,12,6,WOOL:15)
Block(0,13,-6,DARK_OAK_FENCE)
Block(0,13,6,DARK_OAK_FENCE)
Block(1,0,-12,LOG:5)
Block(1,0,-11,WOOD:1)
Block(1,0,-10,WOOD:1)
Block(1,0,-9,WOOD:1)
Block(1,0,-8,WOOD:1)
Block(1,0,-7,WOOD:1)
Block(1,0,-6,WOOD:1)
Block(1,0,-5,WOOD:1)
Block(1,0,-4,WOOD:1)
Block(1,0,-3,WOOD:1)
Block(1,0,-2,WOOD:1)
Block(1,0,-1,WOOD:1)
Block(1,0,0,WOOD:1)
Block(1,0,1,WOOD:1)
Block(1,0,2,WOOD:1)
Block(1,0,3,WOOD:1)
Block(1,0,4,WOOD:1)
Block(1,0,5,WOOD:1)
Block(1,0,6,WOOD:1)
Block(1,0,7,WOOD:1)
Block(1,0,8,WOOD:1)
Block(1,0,9,WOOD:1)
Block(1,0,10,WOOD:1)
Block(1,0,11,WOOD:1)
Block(1,0,12,LOG:5)
Block(1,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(1,1,-10,CARPET:2)
Block(1,1,-9,CARPET:9)
Block(1,1,-8,CARPET:1)
Block(1,1,-7,LADDER:5)
Block(1,1,-6,SPRUCE_WOOD_STAIRS:5)
Block(1,1,-5,SPRUCE_WOOD_STAIRS:5)
Block(1,1,-4,SPRUCE_WOOD_STAIRS:5)
Block(1,1,-3,SPRUCE_WOOD_STAIRS:5)
Block(1,1,-2,DARK_OAK_FENCE)
Block(1,1,2,DARK_OAK_FENCE)
Block(1,1,3,SPRUCE_WOOD_STAIRS:5)
Block(1,1,4,SPRUCE_WOOD_STAIRS:5)
Block(1,1,5,SPRUCE_WOOD_STAIRS:5)
Block(1,1,6,DARK_OAK_FENCE)
Block(1,1,7,SPRUCE_WOOD_STAIRS:1)
Block(1,1,9,SPRUCE_WOOD_STAIRS:1)
Block(1,1,10,SPRUCE_WOOD_STAIRS:1)
Block(1,1,11,SPRUCE_WOOD_STAIRS:1)
Block(1,1,12,SPRUCE_WOOD_STAIRS:7)
Block(1,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(1,2,-11,WOOD_STEP:11)
Block(1,2,-7,LADDER:5)
Block(1,2,-6,SPRUCE_WOOD_STAIRS:5)
Block(1,2,-5,WOOD:1)
Block(1,2,-4,STAINED_GLASS_PANE:9)
Block(1,2,-3,WOOD:1)
Block(1,2,-2,DARK_OAK_FENCE)
Block(1,2,2,DARK_OAK_FENCE)
Block(1,2,3,WOOD:1)
Block(1,2,4,STAINED_GLASS_PANE:9)
Block(1,2,5,WOOD:1)
Block(1,2,6,DARK_OAK_FENCE)
Block(1,2,7,SPRUCE_WOOD_STAIRS:5)
Block(1,2,9,SPRUCE_WOOD_STAIRS:5)
Block(1,2,10,SPRUCE_WOOD_STAIRS:5)
Block(1,2,11,SPRUCE_WOOD_STAIRS:5)
Block(1,2,12,SPRUCE_WOOD_STAIRS)
Block(1,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(1,3,-11,JACK_O_LANTERN:0)
Block(1,3,-7,LADDER:5)
Block(1,3,-6,SPRUCE_WOOD_STAIRS:1)
Block(1,3,-5,SPRUCE_WOOD_STAIRS:1)
Block(1,3,-4,SPRUCE_WOOD_STAIRS:1)
Block(1,3,-3,SPRUCE_WOOD_STAIRS:1)
Block(1,3,-2,50)
Block(1,3,2,50)
Block(1,3,3,SPRUCE_WOOD_STAIRS:1)
Block(1,3,4,SPRUCE_WOOD_STAIRS:1)
Block(1,3,5,SPRUCE_WOOD_STAIRS:1)
Block(1,3,6,50)
Block(1,3,7,SPRUCE_WOOD_STAIRS:1)
Block(1,3,8,SPRUCE_WOOD_STAIRS:1)
Block(1,3,9,SPRUCE_WOOD_STAIRS:1)
Block(1,3,10,SPRUCE_WOOD_STAIRS:1)
Block(1,3,11,SPRUCE_WOOD_STAIRS:1)
Block(1,3,12,SPRUCE_WOOD_STAIRS:7)
Block(1,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(1,4,-7,LADDER:5)
Block(1,4,-6,SPRUCE_WOOD_STAIRS:5)
Block(1,4,-5,SPRUCE_WOOD_STAIRS:5)
Block(1,4,12,SPRUCE_WOOD_STAIRS:7)
Block(1,5,-13,STAINED_CLAY:13)
Block(1,5,-12,STAINED_CLAY:13)
Block(1,5,-11,WOOD:1)
Block(1,5,-10,WOOD:1)
Block(1,5,-9,WOOD:1)
Block(1,5,-8,WOOD:1)
Block(1,5,-7,WOOD:1)
Block(1,5,-6,PISTON_EXTENSION:10)
Block(1,5,-5,PISTON_STICKY_BASE:10)
Block(1,5,-4,WOOD:1)
Block(1,5,-3,WOOD:1)
Block(1,5,-2,WOOD:1)
Block(1,5,-1,WOOD:1)
Block(1,5,0,WOOD:1)
Block(1,5,1,WOOD:1)
Block(1,5,2,WOOD:1)
Block(1,5,3,WOOD:1)
Block(1,5,4,WOOD:1)
Block(1,5,5,WOOD:1)
Block(1,5,6,WOOD:1)
Block(1,5,7,WOOD:1)
Block(1,5,8,WOOD:1)
Block(1,5,9,WOOD:1)
Block(1,5,10,WOOD:1)
Block(1,5,11,WOOD:1)
Block(1,5,12,STAINED_CLAY:13)
Block(1,5,13,STAINED_CLAY:13)
Block(1,6,-11,STAINED_CLAY:13)
Block(1,6,-10,CARPET:12)
Block(1,6,-9,CARPET:12)
Block(1,6,-8,CARPET:12)
Block(1,6,-6,STAINED_CLAY:13)
Block(1,6,-5,STAINED_CLAY:13)
Block(1,6,-3,STAINED_CLAY:13)
Block(1,6,-2,STAINED_CLAY:13)
Block(1,6,-1,STAINED_CLAY:13)
Block(1,6,0,STAINED_CLAY:13)
Block(1,6,1,STAINED_CLAY:13)
Block(1,6,2,STAINED_CLAY:13)
Block(1,6,3,STAINED_CLAY:13)
Block(1,6,4,STAINED_CLAY:13)
Block(1,6,5,STAINED_CLAY:13)
Block(1,6,6,STAINED_CLAY:13)
Block(1,6,7,STAINED_CLAY:13)
Block(1,6,8,STAINED_CLAY:13)
Block(1,6,9,CARPET:12)
Block(1,6,10,STAINED_CLAY:13)
Block(1,6,11,STAINED_CLAY:13)
Block(1,7,-10,SPRUCE_WOOD_STAIRS:6)
Block(1,7,-6,STAINED_CLAY:13)
Block(1,7,-5,STAINED_CLAY:13)
Block(1,7,-4,STAINED_CLAY:13)
Block(1,7,-3,STAINED_CLAY:13)
Block(1,7,-2,STAINED_CLAY:13)
Block(1,7,-1,SPRUCE_WOOD_STAIRS:4)
Block(1,7,0,SPRUCE_WOOD_STAIRS:4)
Block(1,7,1,SPRUCE_WOOD_STAIRS:4)
Block(1,7,2,STAINED_CLAY:13)
Block(1,7,3,STAINED_CLAY:13)
Block(1,7,4,STAINED_CLAY:13)
Block(1,7,5,STAINED_CLAY:13)
Block(1,7,6,STAINED_CLAY:13)
Block(1,7,7,STAINED_CLAY:13)
Block(1,7,8,STAINED_CLAY:13)
Block(1,7,10,SPRUCE_WOOD_STAIRS:7)
Block(1,8,-10,WOOD:1)
Block(1,8,-7,STAINED_CLAY:13)
Block(1,8,-6,STAINED_CLAY:13)
Block(1,8,-5,STAINED_CLAY:13)
Block(1,8,-4,STAINED_CLAY:13)
Block(1,8,-3,STAINED_CLAY:13)
Block(1,8,-2,WOOD:1)
Block(1,8,-1,WOOD:1)
Block(1,8,1,WOOD:1)
Block(1,8,2,WOOD:1)
Block(1,8,3,STAINED_CLAY:13)
Block(1,8,4,STAINED_CLAY:13)
Block(1,8,5,STAINED_CLAY:13)
Block(1,8,6,STAINED_CLAY:13)
Block(1,8,7,STAINED_CLAY:13)
Block(1,8,8,STAINED_CLAY:13)
Block(1,8,9,STAINED_CLAY:13)
Block(1,8,10,WOOD:1)
Block(1,9,-12,STAINED_CLAY:13)
Block(1,9,-11,STAINED_CLAY:13)
Block(1,9,-10,STAINED_CLAY:13)
Block(1,9,-9,STAINED_CLAY:13)
Block(1,9,-8,STAINED_CLAY:13)
Block(1,9,-7,STAINED_CLAY:13)
Block(1,9,-6,STAINED_CLAY:13)
Block(1,9,-5,STAINED_CLAY:13)
Block(1,9,-2,DARK_OAK_STAIRS:2)
Block(1,9,-1,WOOD:1)
Block(1,9,0,WOOD:1)
Block(1,9,1,WOOD:1)
Block(1,9,2,DARK_OAK_STAIRS)
Block(1,9,5,STAINED_CLAY:13)
Block(1,9,6,STAINED_CLAY:13)
Block(1,9,7,STAINED_CLAY:13)
Block(1,9,8,STAINED_CLAY:13)
Block(1,9,9,STAINED_CLAY:13)
Block(1,9,10,STAINED_CLAY:13)
Block(1,9,11,STAINED_CLAY:13)
Block(1,9,12,STAINED_CLAY:13)
Block(1,10,-1,DARK_OAK_STAIRS:2)
Block(1,10,0,DARK_OAK_STAIRS:5)
Block(1,10,1,DARK_OAK_STAIRS)
Block(1,11,-1,DARK_OAK_STAIRS)
Block(1,11,1,DARK_OAK_STAIRS:2)
Block(1,13,-6,WOOL:15)
Block(1,13,6,WOOL:15)
Block(1,14,-6,DARK_OAK_FENCE)
Block(1,14,6,DARK_OAK_FENCE)
Block(2,0,-12,LOG:5)
Block(2,0,-11,WOOD:1)
Block(2,0,-10,WOOD:1)
Block(2,0,-9,WOOD:1)
Block(2,0,-8,WOOD:1)
Block(2,0,-7,WOOD:1)
Block(2,0,-6,WOOD:1)
Block(2,0,-5,WOOD:1)
Block(2,0,-4,WOOD:1)
Block(2,0,-3,WOOD:1)
Block(2,0,-2,WOOD:1)
Block(2,0,-1,WOOD:1)
Block(2,0,0,WOOD:1)
Block(2,0,1,WOOD:1)
Block(2,0,2,WOOD:1)
Block(2,0,3,WOOD:1)
Block(2,0,4,WOOD:1)
Block(2,0,5,WOOD:1)
Block(2,0,6,WOOD:1)
Block(2,0,7,WOOD:1)
Block(2,0,8,WOOD:1)
Block(2,0,9,WOOD:1)
Block(2,0,10,WOOD:1)
Block(2,0,11,WOOD:1)
Block(2,0,12,LOG:5)
Block(2,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(2,1,-10,CARPET:5)
Block(2,1,-9,CARPET)
Block(2,1,-8,CARPET:2)
Block(2,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(2,1,12,SPRUCE_WOOD_STAIRS:7)
Block(2,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(2,2,-6,DARK_OAK_FENCE)
Block(2,2,12,SPRUCE_WOOD_STAIRS)
Block(2,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(2,3,-6,DARK_OAK_FENCE)
Block(2,3,12,SPRUCE_WOOD_STAIRS:7)
Block(2,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(2,4,-6,DARK_OAK_FENCE)
Block(2,4,4,LEVER:7)
Block(2,4,12,SPRUCE_WOOD_STAIRS:7)
Block(2,5,-13,STAINED_CLAY:13)
Block(2,5,-12,STAINED_CLAY:13)
Block(2,5,-11,WOOD:1)
Block(2,5,-10,WOOD:1)
Block(2,5,-9,WOOD:1)
Block(2,5,-8,WOOD:1)
Block(2,5,-7,WOOD:1)
Block(2,5,-6,WOOD:1)
Block(2,5,-5,WOOD:1)
Block(2,5,-4,WOOD:1)
Block(2,5,-3,WOOD:1)
Block(2,5,-2,WOOD:1)
Block(2,5,-1,WOOD:1)
Block(2,5,0,WOOD:1)
Block(2,5,1,WOOD:1)
Block(2,5,2,WOOD:1)
Block(2,5,3,WOOD:1)
Block(2,5,4,WOOD:1)
Block(2,5,5,WOOD:1)
Block(2,5,6,WOOD:1)
Block(2,5,7,WOOD:1)
Block(2,5,8,WOOD:1)
Block(2,5,9,WOOD:1)
Block(2,5,10,WOOD:1)
Block(2,5,11,WOOD:1)
Block(2,5,12,STAINED_CLAY:13)
Block(2,5,13,STAINED_CLAY:13)
Block(2,6,-11,STAINED_CLAY:13)
Block(2,6,-10,CARPET:12)
Block(2,6,-9,CARPET:12)
Block(2,6,-8,CARPET:12)
Block(2,6,-7,CARPET:12)
Block(2,6,-6,WOOD:1)
Block(2,6,-5,WOOD:1)
Block(2,6,-4,WOOD:1)
Block(2,6,-3,REDSTONE_WIRE)
Block(2,6,-2,REDSTONE_WIRE)
Block(2,6,-1,REDSTONE_WIRE)
Block(2,6,0,REDSTONE_WIRE)
Block(2,6,1,REDSTONE_WIRE)
Block(2,6,2,REDSTONE_WIRE)
Block(2,6,3,REDSTONE_WIRE)
Block(2,6,4,REDSTONE_WIRE)
Block(2,6,5,REDSTONE_LAMP_ON)
Block(2,6,6,WOOD:1)
Block(2,6,7,WOOD:1)
Block(2,6,8,WOOD:1)
Block(2,6,9,CARPET:12)
Block(2,6,10,STAINED_CLAY:13)
Block(2,6,11,STAINED_CLAY:13)
Block(2,7,-10,SPRUCE_WOOD_STAIRS:6)
Block(2,7,-6,SPRUCE_WOOD_STAIRS:1)
Block(2,7,-5,SPRUCE_WOOD_STAIRS:1)
Block(2,7,-4,SPRUCE_WOOD_STAIRS:1)
Block(2,7,-3,SPRUCE_WOOD_STAIRS:1)
Block(2,7,-2,SPRUCE_WOOD_STAIRS:1)
Block(2,7,-1,SPRUCE_WOOD_STAIRS:1)
Block(2,7,0,SPRUCE_WOOD_STAIRS:1)
Block(2,7,1,SPRUCE_WOOD_STAIRS:1)
Block(2,7,2,SPRUCE_WOOD_STAIRS:1)
Block(2,7,3,SPRUCE_WOOD_STAIRS:1)
Block(2,7,4,SPRUCE_WOOD_STAIRS:1)
Block(2,7,6,SPRUCE_WOOD_STAIRS:1)
Block(2,7,7,SPRUCE_WOOD_STAIRS:1)
Block(2,7,8,SPRUCE_WOOD_STAIRS:1)
Block(2,7,10,SPRUCE_WOOD_STAIRS:7)
Block(2,8,-10,WOOD:1)
Block(2,8,-6,SPRUCE_WOOD_STAIRS:5)
Block(2,8,-5,SPRUCE_WOOD_STAIRS:5)
Block(2,8,-4,SPRUCE_WOOD_STAIRS:5)
Block(2,8,-3,SPRUCE_WOOD_STAIRS:5)
Block(2,8,-2,SPRUCE_WOOD_STAIRS:5)
Block(2,8,-1,WOOD:1)
Block(2,8,0,STAINED_GLASS_PANE:9)
Block(2,8,1,WOOD:1)
Block(2,8,2,SPRUCE_WOOD_STAIRS:5)
Block(2,8,3,SPRUCE_WOOD_STAIRS:5)
Block(2,8,4,SPRUCE_WOOD_STAIRS:5)
Block(2,8,6,SPRUCE_WOOD_STAIRS:5)
Block(2,8,7,SPRUCE_WOOD_STAIRS:5)
Block(2,8,8,SPRUCE_WOOD_STAIRS:5)
Block(2,8,9,SPRUCE_WOOD_STAIRS:5)
Block(2,8,10,WOOD:1)
Block(2,9,-10,WOOD:1)
Block(2,9,-9,STAINED_CLAY:13)
Block(2,9,-8,STAINED_CLAY:13)
Block(2,9,-7,STAINED_CLAY:13)
Block(2,9,-6,STAINED_CLAY:13)
Block(2,9,-5,STAINED_CLAY:13)
Block(2,9,-4,STAINED_CLAY:13)
Block(2,9,-3,STAINED_CLAY:13)
Block(2,9,-2,STAINED_CLAY:13)
Block(2,9,-1,STAINED_CLAY:13)
Block(2,9,0,STAINED_CLAY:13)
Block(2,9,1,STAINED_CLAY:13)
Block(2,9,2,STAINED_CLAY:13)
Block(2,9,3,STAINED_CLAY:13)
Block(2,9,4,STAINED_CLAY:13)
Block(2,9,5,STAINED_CLAY:13)
Block(2,9,6,STAINED_CLAY:13)
Block(2,9,7,STAINED_CLAY:13)
Block(2,9,8,STAINED_CLAY:13)
Block(2,9,9,STAINED_CLAY:13)
Block(2,9,10,WOOD:1)
Block(2,10,-13,STAINED_CLAY:13)
Block(2,10,-12,STAINED_CLAY:13)
Block(2,10,-11,STAINED_CLAY:13)
Block(2,10,-10,STAINED_CLAY:13)
Block(2,10,-9,STAINED_CLAY:13)
Block(2,10,-1,DARK_OAK_STAIRS:2)
Block(2,10,0,DARK_OAK_STAIRS:1)
Block(2,10,1,DARK_OAK_STAIRS)
Block(2,10,9,STAINED_CLAY:13)
Block(2,10,10,STAINED_CLAY:13)
Block(2,10,11,STAINED_CLAY:13)
Block(2,10,12,STAINED_CLAY:13)
Block(2,10,13,STAINED_CLAY:13)
Block(2,11,-1,DARK_OAK_STAIRS)
Block(2,11,1,DARK_OAK_STAIRS:2)
Block(2,14,-6,WOOL:15)
Block(2,14,6,WOOL:15)
Block(2,15,-6,DARK_OAK_FENCE)
Block(2,15,6,DARK_OAK_FENCE)
Block(3,-15,12,LOG:1)
Block(3,-14,12,LOG:1)
Block(3,-13,12,LOG:1)
Block(3,-12,12,LOG:1)
Block(3,-11,12,LOG:1)
Block(3,-10,12,LOG:1)
Block(3,-9,12,LOG:1)
Block(3,-8,12,LOG:1)
Block(3,-7,12,LOG:1)
Block(3,-6,12,LOG:1)
Block(3,-5,12,LOG:1)
Block(3,-4,12,LOG:1)
Block(3,-3,12,LOG:1)
Block(3,-2,12,LOG:1)
Block(3,-1,12,LOG:1)
Block(3,0,-12,LOG:5)
Block(3,0,-11,WOOD:1)
Block(3,0,-10,WOOD:1)
Block(3,0,-9,WOOD:1)
Block(3,0,-8,WOOD:1)
Block(3,0,-7,WOOD:1)
Block(3,0,-6,WOOD:1)
Block(3,0,-5,WOOD:1)
Block(3,0,-4,WOOD:1)
Block(3,0,-3,WOOD:1)
Block(3,0,-2,WOOD:1)
Block(3,0,-1,WOOD:1)
Block(3,0,0,WOOD:1)
Block(3,0,1,WOOD:1)
Block(3,0,2,WOOD:1)
Block(3,0,3,WOOD:1)
Block(3,0,4,WOOD:1)
Block(3,0,5,WOOD:1)
Block(3,0,6,WOOD:1)
Block(3,0,7,WOOD:1)
Block(3,0,8,WOOD:1)
Block(3,0,9,WOOD:1)
Block(3,0,10,WOOD:1)
Block(3,0,11,WOOD:1)
Block(3,0,12,LOG:1)
Block(3,0,13,LOG:9)
Block(3,1,-12,LOG:1)
Block(3,1,-11,DARK_OAK_FENCE)
Block(3,1,-10,CARPET:9)
Block(3,1,-9,CARPET:1)
Block(3,1,-8,CARPET:5)
Block(3,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(3,1,1,WOOD_STAIRS:1)
Block(3,1,4,DARK_OAK_FENCE)
Entity(3,4,8,Villager,1,ToolSmith.txt)
Entity(2,4,8,VillagerGolem,1,VillagerGolem.txt)
Block(3,1,11,DARK_OAK_FENCE)
Block(3,1,12,LOG:1)
Block(3,2,-12,LOG:1)
Block(3,2,-11,DARK_OAK_FENCE)
Block(3,2,-6,DARK_OAK_FENCE)
Block(3,2,4,DARK_OAK_FENCE)
Block(3,2,11,DARK_OAK_FENCE)
Block(3,2,12,LOG:1)
Block(3,3,-12,LOG:1)
Block(3,3,-11,DARK_OAK_FENCE)
Block(3,3,-6,DARK_OAK_FENCE)
Block(3,3,4,DARK_OAK_FENCE)
Block(3,3,11,DARK_OAK_FENCE)
Block(3,3,12,LOG:1)
Block(3,4,-12,LOG:1)
Block(3,4,-11,50)
Block(3,4,-6,DARK_OAK_FENCE)
Block(3,4,4,REDSTONE_LAMP_ON)
Block(3,4,11,50)
Block(3,4,12,LOG:1)
Block(3,5,-13,STAINED_CLAY:13)
Block(3,5,-12,STAINED_CLAY:13)
Block(3,5,-11,WOOD:1)
Block(3,5,-10,WOOD:1)
Block(3,5,-9,WOOD:1)
Block(3,5,-8,WOOD:1)
Block(3,5,-7,WOOD:1)
Block(3,5,-6,WOOD:1)
Block(3,5,-5,WOOD:1)
Block(3,5,-4,WOOD:1)
Block(3,5,-3,WOOD:1)
Block(3,5,-2,WOOD:1)
Block(3,5,-1,WOOD:1)
Block(3,5,0,WOOD:1)
Block(3,5,1,WOOD:1)
Block(3,5,2,WOOD:1)
Block(3,5,3,WOOD:1)
Block(3,5,4,WOOD:1)
Block(3,5,5,WOOD:1)
Block(3,5,6,WOOD:1)
Block(3,5,7,WOOD:1)
Block(3,5,8,WOOD:1)
Block(3,5,9,WOOD:1)
Block(3,5,10,WOOD:1)
Block(3,5,11,WOOD:1)
Block(3,5,12,STAINED_CLAY:13)
Block(3,5,13,STAINED_CLAY:13)
Block(3,6,-11,STAINED_CLAY:13)
Block(3,6,-10,CARPET:12)
Block(3,6,-9,CARPET:12)
Block(3,6,-8,CARPET:12)
Block(3,6,-7,CARPET:12)
Block(3,6,-6,SPRUCE_WOOD_STAIRS:1)
Block(3,6,-5,SPRUCE_WOOD_STAIRS:1)
Block(3,6,-4,SPRUCE_WOOD_STAIRS:1)
Block(3,6,-3,SPRUCE_WOOD_STAIRS:1)
Block(3,6,-2,SPRUCE_WOOD_STAIRS:1)
Block(3,6,-1,SPRUCE_WOOD_STAIRS:1)
Block(3,6,0,SPRUCE_WOOD_STAIRS:1)
Block(3,6,1,SPRUCE_WOOD_STAIRS:1)
Block(3,6,2,SPRUCE_WOOD_STAIRS:1)
Block(3,6,3,SPRUCE_WOOD_STAIRS:1)
Block(3,6,4,SPRUCE_WOOD_STAIRS:1)
Block(3,6,5,SPRUCE_WOOD_STAIRS:1)
Block(3,6,6,SPRUCE_WOOD_STAIRS:1)
Block(3,6,7,SPRUCE_WOOD_STAIRS:1)
Block(3,6,8,SPRUCE_WOOD_STAIRS:1)
Block(3,6,9,CARPET:12)
Block(3,6,10,STAINED_CLAY:13)
Block(3,6,11,STAINED_CLAY:13)
Block(3,7,-10,SPRUCE_WOOD_STAIRS:6)
Block(3,7,10,SPRUCE_WOOD_STAIRS:7)
Block(3,8,-10,SPRUCE_WOOD_STAIRS:1)
Block(3,8,10,SPRUCE_WOOD_STAIRS:1)
Block(3,9,-10,SPRUCE_WOOD_STAIRS:5)
Block(3,9,10,SPRUCE_WOOD_STAIRS:5)
Block(3,10,-13,STAINED_CLAY:13)
Block(3,10,-12,STAINED_CLAY:13)
Block(3,10,-11,STAINED_CLAY:13)
Block(3,10,-10,STAINED_CLAY:13)
Block(3,10,-9,STAINED_CLAY:13)
Block(3,10,-8,STAINED_CLAY:13)
Block(3,10,-7,STAINED_CLAY:13)
Block(3,10,-6,STAINED_CLAY:13)
Block(3,10,-5,STAINED_CLAY:13)
Block(3,10,-4,STAINED_CLAY:13)
Block(3,10,-3,STAINED_CLAY:13)
Block(3,10,-2,STAINED_CLAY:13)
Block(3,10,-1,STAINED_CLAY:13)
Block(3,10,0,STAINED_CLAY:13)
Block(3,10,1,STAINED_CLAY:13)
Block(3,10,2,STAINED_CLAY:13)
Block(3,10,3,STAINED_CLAY:13)
Block(3,10,4,STAINED_CLAY:13)
Block(3,10,5,STAINED_CLAY:13)
Block(3,10,6,STAINED_CLAY:13)
Block(3,10,7,STAINED_CLAY:13)
Block(3,10,8,STAINED_CLAY:13)
Block(3,10,9,STAINED_CLAY:13)
Block(3,10,10,STAINED_CLAY:13)
Block(3,10,11,STAINED_CLAY:13)
Block(3,10,12,STAINED_CLAY:13)
Block(3,10,13,STAINED_CLAY:13)
Block(3,11,-14,STAINED_CLAY:13)
Block(3,11,-13,STAINED_CLAY:13)
Block(3,11,-12,STAINED_CLAY:13)
Block(3,11,-11,STAINED_CLAY:13)
Block(3,11,11,STAINED_CLAY:13)
Block(3,11,12,STAINED_CLAY:13)
Block(3,11,13,STAINED_CLAY:13)
Block(3,11,14,STAINED_CLAY:13)
Block(3,12,-2,BONE_BLOCK:8)
Block(3,12,-1,BONE_BLOCK:8)
Block(3,12,0,BONE_BLOCK:8)
Block(3,12,1,BONE_BLOCK:8)
Block(3,12,2,BONE_BLOCK:8)
Block(3,13,-8,BONE_BLOCK:8)
Block(3,13,-7,BONE_BLOCK:8)
Block(3,13,-6,BONE_BLOCK:8)
Block(3,13,-5,BONE_BLOCK:8)
Block(3,13,-4,BONE_BLOCK:8)
Block(3,13,-3,BONE_BLOCK:8)
Block(3,13,-2,BONE_BLOCK:8)
Block(3,13,-1,BONE_BLOCK:8)
Block(3,13,1,BONE_BLOCK:8)
Block(3,13,2,BONE_BLOCK:8)
Block(3,13,3,BONE_BLOCK:8)
Block(3,13,4,BONE_BLOCK:8)
Block(3,13,5,BONE_BLOCK:8)
Block(3,13,6,BONE_BLOCK:8)
Block(3,13,7,BONE_BLOCK:8)
Block(3,13,8,BONE_BLOCK:8)
Block(3,14,-9,BONE_BLOCK:8)
Block(3,14,-8,BONE_BLOCK:8)
Block(3,14,-7,BONE_BLOCK:8)
Block(3,14,-6,BONE_BLOCK:8)
Block(3,14,-5,BONE_BLOCK:8)
Block(3,14,-4,BONE_BLOCK:8)
Block(3,14,-3,BONE_BLOCK:8)
Block(3,14,3,BONE_BLOCK:8)
Block(3,14,4,BONE_BLOCK:8)
Block(3,14,5,BONE_BLOCK:8)
Block(3,14,6,BONE_BLOCK:8)
Block(3,14,7,BONE_BLOCK:8)
Block(3,14,8,BONE_BLOCK:8)
Block(3,14,9,BONE_BLOCK:8)
Block(3,15,-12,BONE_BLOCK:8)
Block(3,15,-11,BONE_BLOCK:8)
Block(3,15,-10,BONE_BLOCK:8)
Block(3,15,-9,BONE_BLOCK:8)
Block(3,15,-6,WOOL:15)
Block(3,15,6,WOOL:15)
Block(3,15,9,BONE_BLOCK:8)
Block(3,15,10,BONE_BLOCK:8)
Block(3,15,11,BONE_BLOCK:8)
Block(3,15,12,BONE_BLOCK:8)
Block(3,16,-13,BONE_BLOCK:0)
Block(3,16,-12,BONE_BLOCK:0)
Block(3,16,-6,DARK_OAK_FENCE)
Block(3,16,6,DARK_OAK_FENCE)
Block(3,16,12,BONE_BLOCK:0)
Block(3,16,13,BONE_BLOCK:0)
Block(3,17,-14,BONE_BLOCK:0)
Block(3,17,-13,BONE_BLOCK:0)
Block(3,17,13,BONE_BLOCK:0)
Block(3,17,14,BONE_BLOCK:0)
Block(3,18,-14,BONE_BLOCK:0)
Block(3,18,14,BONE_BLOCK:0)
Block(4,0,-12,LOG:5)
Block(4,0,-11,WOOD:1)
Block(4,0,-10,WOOD:1)
Block(4,0,-9,WOOD:1)
Block(4,0,-8,WOOD:1)
Block(4,0,-7,WOOD:1)
Block(4,0,-6,WOOD:1)
Block(4,0,-5,WOOD:1)
Block(4,0,-4,WOOD:1)
Block(4,0,-3,WOOD:1)
Block(4,0,-2,WOOD:1)
Block(4,0,-1,WOOD:1)
Block(4,0,0,WOOD:1)
Block(4,0,1,WOOD:1)
Block(4,0,2,WOOD:1)
Block(4,0,3,WOOD:1)
Block(4,0,4,WOOD:1)
Block(4,0,5,WOOD:1)
Block(4,0,6,WOOD:1)
Block(4,0,7,WOOD:1)
Block(4,0,8,WOOD:1)
Block(4,0,9,WOOD:1)
Block(4,0,10,WOOD:1)
Block(4,0,11,WOOD:1)
Block(4,0,12,LOG:5)
Block(4,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(4,1,-10,CAKE_BLOCK)
Block(4,1,-6,DARK_OAK_FENCE_GATE)
Block(4,1,-1,WOOD_STAIRS)
Block(4,1,0,JUNGLE_WOOD_STAIRS:7)
Block(4,1,1,WOOD_STEP:11)
Block(4,1,2,JUNGLE_WOOD_STAIRS:6)
Block(4,1,11,SPRUCE_WOOD_STAIRS:6)
Block(4,1,12,SPRUCE_WOOD_STAIRS:7)
Block(4,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(4,2,11,WOOD:1)
Block(4,2,12,SPRUCE_WOOD_STAIRS)
Block(4,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(4,3,-6,DARK_OAK_FENCE)
Block(4,3,11,SPRUCE_WOOD_STAIRS:2)
Block(4,3,12,SPRUCE_WOOD_STAIRS:7)
Block(4,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(4,4,-6,DARK_OAK_FENCE)
Block(4,4,12,SPRUCE_WOOD_STAIRS:7)
Block(4,5,-13,STAINED_CLAY:13)
Block(4,5,-12,STAINED_CLAY:13)
Block(4,5,-11,WOOD:1)
Block(4,5,-10,WOOD:1)
Block(4,5,-9,WOOD:1)
Block(4,5,-8,WOOD:1)
Block(4,5,-7,WOOD:1)
Block(4,5,-6,WOOD:1)
Block(4,5,-5,WOOD:1)
Block(4,5,-4,WOOD:1)
Block(4,5,-3,WOOD:1)
Block(4,5,-2,WOOD:1)
Block(4,5,-1,WOOD:1)
Block(4,5,0,WOOD:1)
Block(4,5,1,WOOD:1)
Block(4,5,2,WOOD:1)
Block(4,5,3,WOOD:1)
Block(4,5,4,WOOD:1)
Block(4,5,5,WOOD:1)
Block(4,5,6,WOOD:1)
Block(4,5,7,WOOD:1)
Block(4,5,8,WOOD:1)
Block(4,5,9,WOOD:1)
Block(4,5,10,WOOD:1)
Block(4,5,11,WOOD:1)
Block(4,5,12,STAINED_CLAY:13)
Block(4,5,13,STAINED_CLAY:13)
Block(4,6,-11,STAINED_CLAY:13)
Block(4,6,-10,STAINED_CLAY:13)
Block(4,6,-9,CARPET:12)
Block(4,6,-8,CARPET:12)
Block(4,6,-7,CARPET:12)
Block(4,6,-6,CARPET:12)
Block(4,6,-5,CARPET:12)
Block(4,6,-4,CARPET:12)
Block(4,6,-3,CARPET:12)
Block(4,6,-2,CARPET:12)
Block(4,6,-1,CARPET:12)
Block(4,6,0,CARPET:12)
Block(4,6,1,CARPET:12)
Block(4,6,2,CARPET:12)
Block(4,6,3,CARPET:12)
Block(4,6,4,CARPET:12)
Block(4,6,5,CARPET:12)
Block(4,6,6,CARPET:12)
Block(4,6,7,CARPET:12)
Block(4,6,8,CARPET:12)
Block(4,6,9,CARPET:12)
Block(4,6,10,STAINED_CLAY:13)
Block(4,6,11,STAINED_CLAY:13)
Block(4,7,-10,SPRUCE_WOOD_STAIRS:6)
Block(4,7,10,SPRUCE_WOOD_STAIRS:7)
Block(4,10,-10,WOOD:1)
Block(4,10,10,WOOD:1)
Block(4,11,-14,WOOD:5)
Block(4,11,-13,WOOD:5)
Block(4,11,-12,WOOD:5)
Block(4,11,-11,WOOD:5)
Block(4,11,-10,WOOD:5)
Block(4,11,-9,WOOD:5)
Block(4,11,-8,WOOD:5)
Block(4,11,-7,WOOD:5)
Block(4,11,-6,WOOD:5)
Block(4,11,-5,WOOD:5)
Block(4,11,-4,WOOD:5)
Block(4,11,-3,WOOD:5)
Block(4,11,-2,WOOD:5)
Block(4,11,-1,WOOD:5)
Block(4,11,0,WOOD:5)
Block(4,11,1,WOOD:5)
Block(4,11,2,WOOD:5)
Block(4,11,3,WOOD:5)
Block(4,11,4,WOOD:5)
Block(4,11,5,WOOD:5)
Block(4,11,6,WOOD:5)
Block(4,11,7,WOOD:5)
Block(4,11,8,WOOD:5)
Block(4,11,9,WOOD:5)
Block(4,11,10,WOOD:5)
Block(4,11,11,WOOD:5)
Block(4,11,12,WOOD:5)
Block(4,11,13,WOOD:5)
Block(4,11,14,WOOD:5)
Block(4,12,-15,DARK_OAK_STAIRS:6)
Block(4,12,-14,WOOD:5)
Block(4,12,-13,WOOD:5)
Block(4,12,-12,WOOD:5)
Block(4,12,-11,WOOD:5)
Block(4,12,-10,WOOD:5)
Block(4,12,-9,WOOD:5)
Block(4,12,-8,WOOD:5)
Block(4,12,-7,WOOD:5)
Block(4,12,-6,WOOD_STEP:5)
Block(4,12,-5,WOOD_STEP:5)
Block(4,12,-3,BONE_BLOCK:8)
Block(4,12,-2,BONE_BLOCK:8)
Block(4,12,-1,BONE_BLOCK:8)
Block(4,12,0,BONE_BLOCK:8)
Block(4,12,1,BONE_BLOCK:8)
Block(4,12,2,BONE_BLOCK:8)
Block(4,12,3,BONE_BLOCK:8)
Block(4,12,5,WOOD_STEP:5)
Block(4,12,6,WOOD_STEP:5)
Block(4,12,7,WOOD:5)
Block(4,12,8,WOOD:5)
Block(4,12,9,WOOD:5)
Block(4,12,10,WOOD:5)
Block(4,12,11,WOOD:5)
Block(4,12,12,WOOD:5)
Block(4,12,13,WOOD:5)
Block(4,12,14,WOOD:5)
Block(4,12,15,DARK_OAK_STAIRS:7)
Block(4,13,-15,WOOD:5)
Block(4,13,-14,WOOD:5)
Block(4,13,-13,WOOD_STEP:5)
Block(4,13,-12,WOOD_STEP:5)
Block(4,13,-9,BONE_BLOCK:8)
Block(4,13,-8,BONE_BLOCK:8)
Block(4,13,-7,BONE_BLOCK:8)
Block(4,13,-6,BONE_BLOCK:8)
Block(4,13,-5,BONE_BLOCK:8)
Block(4,13,-4,BONE_BLOCK:8)
Block(4,13,-3,BONE_BLOCK:8)
Block(4,13,-2,BONE_BLOCK:8)
Block(4,13,-1,BONE_BLOCK:8)
Block(4,13,0,BONE_BLOCK:8)
Block(4,13,1,BONE_BLOCK:8)
Block(4,13,2,BONE_BLOCK:8)
Block(4,13,3,BONE_BLOCK:8)
Block(4,13,4,BONE_BLOCK:8)
Block(4,13,5,BONE_BLOCK:8)
Block(4,13,6,BONE_BLOCK:8)
Block(4,13,7,BONE_BLOCK:8)
Block(4,13,8,BONE_BLOCK:8)
Block(4,13,9,BONE_BLOCK:8)
Block(4,13,12,WOOD_STEP:5)
Block(4,13,13,WOOD:5)
Block(4,13,14,WOOD:5)
Block(4,13,15,WOOD:5)
Block(4,14,-15,DARK_OAK_STAIRS:2)
Block(4,14,-14,DARK_OAK_STAIRS:7)
Block(4,14,-11,BONE_BLOCK:8)
Block(4,14,-10,BONE_BLOCK:8)
Block(4,14,-9,BONE_BLOCK:8)
Block(4,14,-8,BONE_BLOCK:8)
Block(4,14,-7,BONE_BLOCK:8)
Block(4,14,-6,BONE_BLOCK:8)
Block(4,14,-5,BONE_BLOCK:8)
Block(4,14,-4,BONE_BLOCK:8)
Block(4,14,-3,BONE_BLOCK:8)
Block(4,14,-2,BONE_BLOCK:8)
Block(4,14,2,BONE_BLOCK:8)
Block(4,14,3,BONE_BLOCK:8)
Block(4,14,4,BONE_BLOCK:8)
Block(4,14,5,BONE_BLOCK:8)
Block(4,14,6,BONE_BLOCK:8)
Block(4,14,7,BONE_BLOCK:8)
Block(4,14,8,BONE_BLOCK:8)
Block(4,14,9,BONE_BLOCK:8)
Block(4,14,10,BONE_BLOCK:8)
Block(4,14,11,BONE_BLOCK:8)
Block(4,14,14,DARK_OAK_STAIRS:6)
Block(4,14,15,DARK_OAK_STAIRS)
Block(4,15,-13,BONE_BLOCK:8)
Block(4,15,-12,BONE_BLOCK:8)
Block(4,15,-11,BONE_BLOCK:8)
Block(4,15,-10,BONE_BLOCK:8)
Block(4,15,-9,BONE_BLOCK:8)
Block(4,15,-8,BONE_BLOCK:8)
Block(4,15,-7,BONE_BLOCK:8)
Block(4,15,-6,BONE_BLOCK:8)
Block(4,15,-5,BONE_BLOCK:8)
Block(4,15,-4,BONE_BLOCK:8)
Block(4,15,4,BONE_BLOCK:8)
Block(4,15,5,BONE_BLOCK:8)
Block(4,15,6,BONE_BLOCK:8)
Block(4,15,7,BONE_BLOCK:8)
Block(4,15,8,BONE_BLOCK:8)
Block(4,15,9,BONE_BLOCK:8)
Block(4,15,10,BONE_BLOCK:8)
Block(4,15,11,BONE_BLOCK:8)
Block(4,15,12,BONE_BLOCK:8)
Block(4,15,13,BONE_BLOCK:8)
Block(4,16,-14,BONE_BLOCK:8)
Block(4,16,-13,BONE_BLOCK:0)
Block(4,16,-12,BONE_BLOCK:8)
Block(4,16,-11,BONE_BLOCK:8)
Block(4,16,-10,BONE_BLOCK:8)
Block(4,16,-9,BONE_BLOCK:8)
Block(4,16,-6,WOOL:15)
Block(4,16,6,WOOL:15)
Block(4,16,9,BONE_BLOCK:8)
Block(4,16,10,BONE_BLOCK:8)
Block(4,16,11,BONE_BLOCK:8)
Block(4,16,12,BONE_BLOCK:8)
Block(4,16,13,BONE_BLOCK:0)
Block(4,16,14,BONE_BLOCK:8)
Block(4,17,-14,BONE_BLOCK:8)
Block(4,17,-13,BONE_BLOCK:8)
Block(4,17,-12,BONE_BLOCK:0)
Block(4,17,-6,DARK_OAK_FENCE)
Block(4,17,6,DARK_OAK_FENCE)
Block(4,17,12,BONE_BLOCK:0)
Block(4,17,13,BONE_BLOCK:8)
Block(4,17,14,BONE_BLOCK:8)
Block(4,18,-15,BONE_BLOCK:0)
Block(4,18,-14,BONE_BLOCK:0)
Block(4,18,-13,BONE_BLOCK:0)
Block(4,18,13,BONE_BLOCK:0)
Block(4,18,14,BONE_BLOCK:0)
Block(4,18,15,BONE_BLOCK:0)
Block(4,19,-15,BONE_BLOCK:0)
Block(4,19,-14,BONE_BLOCK:0)
Block(4,19,14,BONE_BLOCK:0)
Block(4,19,15,BONE_BLOCK:0)
Block(4,20,-15,BONE_BLOCK:0)
Block(4,20,15,BONE_BLOCK:0)
Block(5,0,-12,LOG:5)
Block(5,0,-11,WOOD:1)
Block(5,0,-10,WOOD:1)
Block(5,0,-9,WOOD:1)
Block(5,0,-8,WOOD:1)
Block(5,0,-7,WOOD:1)
Block(5,0,-6,WOOD:1)
Block(5,0,-5,WOOD:1)
Block(5,0,-4,WOOD:1)
Block(5,0,-3,WOOD:1)
Block(5,0,-2,WOOD:1)
Block(5,0,-1,WOOD:1)
Block(5,0,0,WOOD:1)
Block(5,0,1,WOOD:1)
Block(5,0,2,WOOD:1)
Block(5,0,3,WOOD:1)
Block(5,0,4,WOOD:1)
Block(5,0,5,WOOD:1)
Block(5,0,6,WOOD:1)
Block(5,0,7,WOOD:1)
Block(5,0,8,WOOD:1)
Block(5,0,9,WOOD:1)
Block(5,0,10,WOOD:1)
Block(5,0,11,WOOD:1)
Block(5,0,12,LOG:5)
Block(5,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(5,1,-11,SPRUCE_WOOD_STAIRS:7)
Entity(5,4,-8,Villager,1,BabyVillager.txt)
Block(5,1,-6,DARK_OAK_FENCE_GATE)
Block(5,1,0,JUNGLE_WOOD_STAIRS:7)
Block(5,1,1,WOOD_STEP:11)
Block(5,1,2,JUNGLE_WOOD_STAIRS:6)
Entity(5,4,8,Villager,1,Leatherworker.txt)
Block(5,1,11,SPRUCE_WOOD_STAIRS:6)
Block(5,1,12,SPRUCE_WOOD_STAIRS:7)
Block(5,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(5,2,-11,WOOD:1)
Block(5,2,11,STAINED_GLASS_PANE:9)
Block(5,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(5,3,-11,SPRUCE_WOOD_STAIRS)
Block(5,3,-6,DARK_OAK_FENCE)
Block(5,3,11,SPRUCE_WOOD_STAIRS:2)
Block(5,3,12,SPRUCE_WOOD_STAIRS:7)
Block(5,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(5,4,-6,DARK_OAK_FENCE)
Block(5,4,12,SPRUCE_WOOD_STAIRS:7)
Block(5,5,-13,STAINED_CLAY:13)
Block(5,5,-12,STAINED_CLAY:13)
Block(5,5,-11,WOOD:1)
Block(5,5,-10,WOOD:1)
Block(5,5,-9,WOOD:1)
Block(5,5,-8,WOOD:1)
Block(5,5,-7,WOOD:1)
Block(5,5,-6,WOOD:1)
Block(5,5,-5,WOOD:1)
Block(5,5,-4,WOOD:1)
Block(5,5,-3,WOOD:1)
Block(5,5,-2,WOOD:1)
Block(5,5,-1,WOOD:1)
Block(5,5,0,WOOD:1)
Block(5,5,1,WOOD:1)
Block(5,5,2,WOOD:1)
Block(5,5,3,WOOD:1)
Block(5,5,4,WOOD:1)
Block(5,5,5,WOOD:1)
Block(5,5,6,WOOD:1)
Block(5,5,7,WOOD:1)
Block(5,5,8,WOOD:1)
Block(5,5,9,WOOD:1)
Block(5,5,10,WOOD:1)
Block(5,5,11,WOOD:1)
Block(5,5,12,STAINED_CLAY:13)
Block(5,5,13,STAINED_CLAY:13)
Block(5,6,-11,STAINED_CLAY:13)
Block(5,6,-10,STAINED_CLAY:13)
Block(5,6,-9,CARPET:12)
Block(5,6,-8,CARPET:12)
Block(5,6,-7,CARPET:12)
Block(5,6,-6,CARPET:12)
Block(5,6,-5,CARPET:12)
Block(5,6,-4,CARPET:12)
Block(5,6,-3,CARPET:12)
Block(5,6,-2,CARPET:12)
Block(5,6,-1,CARPET:12)
Block(5,6,0,CARPET:12)
Block(5,6,1,CARPET:12)
Block(5,6,2,CARPET:12)
Block(5,6,3,CARPET:12)
Block(5,6,4,CARPET:12)
Block(5,6,5,CARPET:12)
Block(5,6,6,CARPET:12)
Block(5,6,7,CARPET:12)
Block(5,6,8,CARPET:12)
Block(5,6,10,STAINED_CLAY:13)
Block(5,6,11,STAINED_CLAY:13)
Block(5,7,-10,SPRUCE_WOOD_STAIRS:6)
Block(5,7,10,SPRUCE_WOOD_STAIRS:7)
Block(5,8,-10,SPRUCE_WOOD_STAIRS:0)
Block(5,8,10,SPRUCE_WOOD_STAIRS:0)
Block(5,9,-10,SPRUCE_WOOD_STAIRS:4)
Block(5,9,10,SPRUCE_WOOD_STAIRS:4)
Block(5,10,-13,STAINED_CLAY:13)
Block(5,10,-12,STAINED_CLAY:13)
Block(5,10,-11,STAINED_CLAY:13)
Block(5,10,-10,STAINED_CLAY:13)
Block(5,10,-9,STAINED_CLAY:13)
Block(5,10,-8,STAINED_CLAY:13)
Block(5,10,-7,STAINED_CLAY:13)
Block(5,10,-6,STAINED_CLAY:13)
Block(5,10,-5,STAINED_CLAY:13)
Block(5,10,-4,STAINED_CLAY:13)
Block(5,10,-3,STAINED_CLAY:13)
Block(5,10,-2,STAINED_CLAY:13)
Block(5,10,-1,STAINED_CLAY:13)
Block(5,10,0,STAINED_CLAY:13)
Block(5,10,1,STAINED_CLAY:13)
Block(5,10,2,STAINED_CLAY:13)
Block(5,10,3,STAINED_CLAY:13)
Block(5,10,4,STAINED_CLAY:13)
Block(5,10,5,STAINED_CLAY:13)
Block(5,10,6,STAINED_CLAY:13)
Block(5,10,7,STAINED_CLAY:13)
Block(5,10,8,STAINED_CLAY:13)
Block(5,10,9,STAINED_CLAY:13)
Block(5,10,10,STAINED_CLAY:13)
Block(5,10,11,STAINED_CLAY:13)
Block(5,10,12,STAINED_CLAY:13)
Block(5,10,13,STAINED_CLAY:13)
Block(5,11,-14,STAINED_CLAY:13)
Block(5,11,-13,STAINED_CLAY:13)
Block(5,11,-12,STAINED_CLAY:13)
Block(5,11,-11,STAINED_CLAY:13)
Block(5,11,11,STAINED_CLAY:13)
Block(5,11,12,STAINED_CLAY:13)
Block(5,11,13,STAINED_CLAY:13)
Block(5,11,14,STAINED_CLAY:13)
Block(5,12,-2,BONE_BLOCK:8)
Block(5,12,-1,BONE_BLOCK:8)
Block(5,12,0,BONE_BLOCK:8)
Block(5,12,1,BONE_BLOCK:8)
Block(5,12,2,BONE_BLOCK:8)
Block(5,13,-8,BONE_BLOCK:8)
Block(5,13,-7,BONE_BLOCK:8)
Block(5,13,-6,BONE_BLOCK:8)
Block(5,13,-5,BONE_BLOCK:8)
Block(5,13,-4,BONE_BLOCK:8)
Block(5,13,-3,BONE_BLOCK:8)
Block(5,13,-2,BONE_BLOCK:8)
Block(5,13,-1,BONE_BLOCK:8)
Block(5,13,1,BONE_BLOCK:8)
Block(5,13,2,BONE_BLOCK:8)
Block(5,13,3,BONE_BLOCK:8)
Block(5,13,4,BONE_BLOCK:8)
Block(5,13,5,BONE_BLOCK:8)
Block(5,13,6,BONE_BLOCK:8)
Block(5,13,7,BONE_BLOCK:8)
Block(5,13,8,BONE_BLOCK:8)
Block(5,14,-9,BONE_BLOCK:8)
Block(5,14,-8,BONE_BLOCK:8)
Block(5,14,-7,BONE_BLOCK:8)
Block(5,14,-6,BONE_BLOCK:8)
Block(5,14,-5,BONE_BLOCK:8)
Block(5,14,-4,BONE_BLOCK:8)
Block(5,14,-3,BONE_BLOCK:8)
Block(5,14,3,BONE_BLOCK:8)
Block(5,14,4,BONE_BLOCK:8)
Block(5,14,5,BONE_BLOCK:8)
Block(5,14,6,BONE_BLOCK:8)
Block(5,14,7,BONE_BLOCK:8)
Block(5,14,8,BONE_BLOCK:8)
Block(5,14,9,BONE_BLOCK:8)
Block(5,15,-12,BONE_BLOCK:8)
Block(5,15,-11,BONE_BLOCK:8)
Block(5,15,-10,BONE_BLOCK:8)
Block(5,15,-9,BONE_BLOCK:8)
Block(5,15,-6,WOOL:15)
Block(5,15,6,WOOL:15)
Block(5,15,9,BONE_BLOCK:8)
Block(5,15,10,BONE_BLOCK:8)
Block(5,15,11,BONE_BLOCK:8)
Block(5,15,12,BONE_BLOCK:8)
Block(5,16,-13,BONE_BLOCK:0)
Block(5,16,-12,BONE_BLOCK:0)
Block(5,16,-6,DARK_OAK_FENCE)
Block(5,16,6,DARK_OAK_FENCE)
Block(5,16,12,BONE_BLOCK:0)
Block(5,16,13,BONE_BLOCK:0)
Block(5,17,-14,BONE_BLOCK:0)
Block(5,17,-13,BONE_BLOCK:0)
Block(5,17,13,BONE_BLOCK:0)
Block(5,17,14,BONE_BLOCK:0)
Block(5,18,-14,BONE_BLOCK:0)
Block(5,18,14,BONE_BLOCK:0)
Block(6,0,-12,LOG:5)
Block(6,0,-11,WOOD:1)
Block(6,0,-10,WOOD:1)
Block(6,0,-9,WOOD:1)
Block(6,0,-8,WOOD:1)
Block(6,0,-7,WOOD:1)
Block(6,0,-6,WOOD:1)
Block(6,0,-5,WOOD:1)
Block(6,0,-4,WOOD:1)
Block(6,0,-3,WOOD:1)
Block(6,0,-2,WOOD:1)
Block(6,0,-1,WOOD:1)
Block(6,0,0,WOOD:1)
Block(6,0,1,WOOD:1)
Block(6,0,2,WOOD:1)
Block(6,0,3,WOOD:1)
Block(6,0,4,WOOD:1)
Block(6,0,5,WOOD:1)
Block(6,0,6,WOOD:1)
Block(6,0,7,WOOD:1)
Block(6,0,8,WOOD:1)
Block(6,0,9,WOOD:1)
Block(6,0,10,WOOD:1)
Block(6,0,11,WOOD:1)
Block(6,0,12,LOG:5)
Block(6,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(6,1,-11,SPRUCE_WOOD_STAIRS:7)
Block(6,1,-9,NOTE_BLOCK)
Block(6,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(6,1,0,WOOD_STAIRS:0)
Block(6,1,2,WOOD_STAIRS:0)
Block(6,1,11,SPRUCE_WOOD_STAIRS:6)
Block(6,1,12,SPRUCE_WOOD_STAIRS:7)
Block(6,2,-11,STAINED_GLASS_PANE:9)
Block(6,2,-6,DARK_OAK_FENCE)
Block(6,2,11,WOOD:1)
Block(6,2,12,SPRUCE_WOOD_STAIRS)
Block(6,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(6,3,-11,SPRUCE_WOOD_STAIRS)
Block(6,3,-6,DARK_OAK_FENCE)
Block(6,3,11,SPRUCE_WOOD_STAIRS:2)
Block(6,3,12,SPRUCE_WOOD_STAIRS:7)
Block(6,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(6,4,-6,DARK_OAK_FENCE)
Block(6,4,12,SPRUCE_WOOD_STAIRS:7)
Block(6,5,-13,STAINED_CLAY:13)
Block(6,5,-12,STAINED_CLAY:13)
Block(6,5,-11,WOOD:1)
Block(6,5,-10,WOOD:1)
Block(6,5,-9,WOOD:1)
Block(6,5,-8,WOOD:1)
Block(6,5,-7,WOOD:1)
Block(6,5,-6,WOOD:1)
Block(6,5,-5,WOOD:1)
Block(6,5,-4,WOOD:1)
Block(6,5,-3,WOOD:1)
Block(6,5,-2,WOOD:1)
Block(6,5,-1,WOOD:1)
Block(6,5,0,WOOD:1)
Block(6,5,1,WOOD:1)
Block(6,5,2,WOOD:1)
Block(6,5,3,WOOD:1)
Block(6,5,4,WOOD:1)
Block(6,5,5,WOOD:1)
Block(6,5,6,WOOD:1)
Block(6,5,7,WOOD:1)
Block(6,5,8,WOOD:1)
Block(6,5,9,WOOD:1)
Block(6,5,10,WOOD:1)
Block(6,5,11,WOOD:1)
Block(6,5,12,STAINED_CLAY:13)
Block(6,5,13,STAINED_CLAY:13)
Block(6,6,-11,STAINED_CLAY:13)
Block(6,6,-10,STAINED_CLAY:13)
Block(6,6,-9,CARPET:12)
Block(6,6,-8,CARPET:12)
Block(6,6,-7,CARPET:12)
Block(6,6,-6,CARPET:12)
Block(6,6,-5,CARPET:12)
Block(6,6,-4,CARPET:12)
Block(6,6,-3,CARPET:12)
Block(6,6,-2,CARPET:12)
Block(6,6,-1,CARPET:12)
Block(6,6,0,CARPET:12)
Block(6,6,1,CARPET:12)
Block(6,6,2,CARPET:12)
Block(6,6,3,CARPET:12)
Block(6,6,4,CARPET:12)
Block(6,6,5,CARPET:12)
Block(6,6,6,CARPET:12)
Block(6,6,7,CARPET:12)
Block(6,6,8,CARPET:12)
Block(6,6,9,CARPET:12)
Block(6,6,10,STAINED_CLAY:13)
Block(6,6,11,STAINED_CLAY:13)
Block(6,7,-10,SPRUCE_WOOD_STAIRS:6)
Block(6,7,-1,SPRUCE_WOOD_STAIRS:4)
Block(6,7,0,SPRUCE_WOOD_STAIRS:4)
Block(6,7,1,SPRUCE_WOOD_STAIRS:4)
Block(6,7,10,SPRUCE_WOOD_STAIRS:7)
Block(6,8,-10,WOOD:1)
Block(6,8,-1,WOOD:1)
Block(6,8,0,STAINED_GLASS_PANE:9)
Block(6,8,1,WOOD:1)
Block(6,8,10,WOOD:1)
Block(6,9,-10,WOOD:1)
Block(6,9,-9,STAINED_CLAY:13)
Block(6,9,-8,STAINED_CLAY:13)
Block(6,9,-7,STAINED_CLAY:13)
Block(6,9,-6,STAINED_CLAY:13)
Block(6,9,-5,STAINED_CLAY:13)
Block(6,9,-4,STAINED_CLAY:13)
Block(6,9,-3,STAINED_CLAY:13)
Block(6,9,-2,STAINED_CLAY:13)
Block(6,9,-1,STAINED_CLAY:13)
Block(6,9,0,STAINED_CLAY:13)
Block(6,9,1,STAINED_CLAY:13)
Block(6,9,2,STAINED_CLAY:13)
Block(6,9,3,STAINED_CLAY:13)
Block(6,9,4,STAINED_CLAY:13)
Block(6,9,5,STAINED_CLAY:13)
Block(6,9,6,STAINED_CLAY:13)
Block(6,9,7,STAINED_CLAY:13)
Block(6,9,8,STAINED_CLAY:13)
Block(6,9,9,STAINED_CLAY:13)
Block(6,9,10,WOOD:1)
Block(6,10,-13,STAINED_CLAY:13)
Block(6,10,-12,STAINED_CLAY:13)
Block(6,10,-11,STAINED_CLAY:13)
Block(6,10,-10,STAINED_CLAY:13)
Block(6,10,-9,STAINED_CLAY:13)
Block(6,10,-1,DARK_OAK_STAIRS:2)
Block(6,10,0,DARK_OAK_STAIRS:0)
Block(6,10,1,DARK_OAK_STAIRS)
Block(6,10,9,STAINED_CLAY:13)
Block(6,10,10,STAINED_CLAY:13)
Block(6,10,11,STAINED_CLAY:13)
Block(6,10,12,STAINED_CLAY:13)
Block(6,10,13,STAINED_CLAY:13)
Block(6,11,-1,DARK_OAK_STAIRS)
Block(6,11,1,DARK_OAK_STAIRS:2)
Block(6,14,-6,WOOL:15)
Block(6,14,6,WOOL:15)
Block(6,15,-6,DARK_OAK_FENCE)
Block(6,15,6,DARK_OAK_FENCE)
Block(7,0,-12,LOG:5)
Block(7,0,-11,WOOD:1)
Block(7,0,-10,WOOD:1)
Block(7,0,-9,WOOD:1)
Block(7,0,-8,WOOD:1)
Block(7,0,-7,WOOD:1)
Block(7,0,-6,WOOD:1)
Block(7,0,-5,WOOD:1)
Block(7,0,-4,WOOD:1)
Block(7,0,-3,WOOD:1)
Block(7,0,-2,WOOD:1)
Block(7,0,-1,WOOD:1)
Block(7,0,0,WOOD:1)
Block(7,0,1,WOOD:1)
Block(7,0,2,WOOD:1)
Block(7,0,3,WOOD:1)
Block(7,0,4,WOOD:1)
Block(7,0,5,WOOD:1)
Block(7,0,6,WOOD:1)
Block(7,0,7,WOOD:1)
Block(7,0,8,WOOD:1)
Block(7,0,9,WOOD:1)
Block(7,0,10,WOOD:1)
Block(7,0,11,WOOD:1)
Block(7,0,12,LOG:5)
Block(7,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(7,1,-11,SPRUCE_WOOD_STAIRS:7)
Block(7,1,-7,PUMPKIN:1)
Block(7,1,-6,SPRUCE_WOOD_STAIRS:7)
Block(7,1,11,DARK_OAK_FENCE)
Block(7,1,12,SPRUCE_WOOD_STAIRS:7)
Block(7,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(7,2,-11,WOOD:1)
Block(7,2,-6,DARK_OAK_FENCE)
Block(7,2,11,DARK_OAK_FENCE)
Block(7,2,12,SPRUCE_WOOD_STAIRS)
Block(7,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(7,3,-11,SPRUCE_WOOD_STAIRS)
Block(7,3,-6,DARK_OAK_FENCE)
Block(7,3,11,DARK_OAK_FENCE)
Block(7,3,12,SPRUCE_WOOD_STAIRS:7)
Block(7,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(7,4,-6,DARK_OAK_FENCE)
Block(7,4,11,50)
Block(7,4,12,SPRUCE_WOOD_STAIRS:7)
Block(7,5,-13,STAINED_CLAY:13)
Block(7,5,-12,STAINED_CLAY:13)
Block(7,5,-11,WOOD:1)
Block(7,5,-10,WOOD:1)
Block(7,5,-9,WOOD:1)
Block(7,5,-8,WOOD:1)
Block(7,5,-7,WOOD:1)
Block(7,5,-6,WOOD:1)
Block(7,5,-5,WOOD:1)
Block(7,5,-4,WOOD:1)
Block(7,5,-3,WOOD:1)
Block(7,5,-2,WOOD:1)
Block(7,5,-1,WOOD:1)
Block(7,5,0,WOOD:1)
Block(7,5,1,WOOD:1)
Block(7,5,2,WOOD:1)
Block(7,5,3,WOOD:1)
Block(7,5,4,WOOD:1)
Block(7,5,5,WOOD:1)
Block(7,5,6,WOOD:1)
Block(7,5,7,WOOD:1)
Block(7,5,8,WOOD:1)
Block(7,5,9,WOOD:1)
Block(7,5,10,WOOD:1)
Block(7,5,11,WOOD:1)
Block(7,5,12,STAINED_CLAY:13)
Block(7,5,13,STAINED_CLAY:13)
Block(7,6,-11,STAINED_CLAY:13)
Block(7,6,-10,STAINED_CLAY:13)
Block(7,6,-9,STAINED_CLAY:13)
Block(7,6,-8,STAINED_CLAY:13)
Block(7,6,-7,STAINED_CLAY:13)
Block(7,6,-6,STAINED_CLAY:13)
Block(7,6,-5,STAINED_CLAY:13)
Block(7,6,-4,STAINED_CLAY:13)
Block(7,6,-3,STAINED_CLAY:13)
Block(7,6,-2,STAINED_CLAY:13)
Block(7,6,-1,STAINED_CLAY:13)
Block(7,6,0,STAINED_CLAY:13)
Block(7,6,1,STAINED_CLAY:13)
Block(7,6,2,STAINED_CLAY:13)
Block(7,6,4,BOOKSHELF)
Block(7,6,5,BOOKSHELF)
RandomBlock(7,6,6,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/stronghold_crossing.nbt,100)
Block(7,6,9,STAINED_CLAY:13)
Block(7,6,10,STAINED_CLAY:13)
Block(7,6,11,STAINED_CLAY:13)
Block(7,7,-10,SPRUCE_WOOD_STAIRS:6)
Block(7,7,-9,STAINED_CLAY:13)
Block(7,7,-8,STAINED_CLAY:13)
Block(7,7,-7,STAINED_CLAY:13)
Block(7,7,-6,STAINED_CLAY:13)
Block(7,7,-5,STAINED_CLAY:13)
Block(7,7,-4,STAINED_CLAY:13)
Block(7,7,-3,STAINED_CLAY:13)
Block(7,7,-2,STAINED_CLAY:13)
Block(7,7,-1,SPRUCE_WOOD_STAIRS:5)
Block(7,7,0,SPRUCE_WOOD_STAIRS:5)
Block(7,7,1,SPRUCE_WOOD_STAIRS:5)
Block(7,7,2,STAINED_CLAY:13)
Block(7,7,4,BOOKSHELF)
Block(7,7,9,STAINED_CLAY:13)
Block(7,7,10,SPRUCE_WOOD_STAIRS:7)
Block(7,8,-10,WOOD:1)
Block(7,8,-9,STAINED_CLAY:13)
Block(7,8,-8,STAINED_CLAY:13)
Block(7,8,-7,STAINED_CLAY:13)
Block(7,8,-6,STAINED_CLAY:13)
Block(7,8,-5,STAINED_CLAY:13)
Block(7,8,-4,STAINED_CLAY:13)
Block(7,8,-3,STAINED_CLAY:13)
Block(7,8,-2,WOOD:1)
Block(7,8,-1,WOOD:1)
Block(7,8,1,WOOD:1)
Block(7,8,2,WOOD:1)
Block(7,8,3,STAINED_CLAY:13)
Block(7,8,4,STAINED_CLAY:13)
Block(7,8,5,STAINED_CLAY:13)
Block(7,8,6,STAINED_CLAY:13)
Block(7,8,7,STAINED_CLAY:13)
Block(7,8,8,STAINED_CLAY:13)
Block(7,8,9,STAINED_CLAY:13)
Block(7,8,10,WOOD:1)
Block(7,9,-12,STAINED_CLAY:13)
Block(7,9,-11,STAINED_CLAY:13)
Block(7,9,-10,STAINED_CLAY:13)
Block(7,9,-9,STAINED_CLAY:13)
Block(7,9,-8,STAINED_CLAY:13)
Block(7,9,-7,STAINED_CLAY:13)
Block(7,9,-6,STAINED_CLAY:13)
Block(7,9,-5,STAINED_CLAY:13)
Block(7,9,-2,DARK_OAK_STAIRS:2)
Block(7,9,-1,WOOD:1)
Block(7,9,0,WOOD:1)
Block(7,9,1,WOOD:1)
Block(7,9,2,DARK_OAK_STAIRS)
Block(7,9,5,STAINED_CLAY:13)
Block(7,9,6,STAINED_CLAY:13)
Block(7,9,7,STAINED_CLAY:13)
Block(7,9,8,STAINED_CLAY:13)
Block(7,9,9,STAINED_CLAY:13)
Block(7,9,10,STAINED_CLAY:13)
Block(7,9,11,STAINED_CLAY:13)
Block(7,9,12,STAINED_CLAY:13)
Block(7,10,-1,DARK_OAK_STAIRS:2)
Block(7,10,0,DARK_OAK_STAIRS:4)
Block(7,10,1,DARK_OAK_STAIRS)
Block(7,10,6,DARK_OAK_FENCE)
Block(7,11,-1,DARK_OAK_STAIRS)
Block(7,11,1,DARK_OAK_STAIRS:2)
Block(7,13,-6,WOOL:15)
Block(7,13,6,WOOL:15)
Block(7,14,-6,DARK_OAK_FENCE)
Block(7,14,6,DARK_OAK_FENCE)
Block(8,0,-12,LOG:5)
Block(8,0,-11,WOOD:1)
Block(8,0,-10,WOOD:1)
Block(8,0,-9,WOOD:1)
Block(8,0,-8,WOOD:1)
Block(8,0,-7,WOOD:1)
Block(8,0,-6,WOOD:1)
Block(8,0,-5,WOOD:1)
Block(8,0,-4,WOOD:1)
Block(8,0,-3,WOOD:1)
Block(8,0,-2,WOOD:1)
Block(8,0,-1,WOOD:1)
Block(8,0,0,WOOD:1)
Block(8,0,1,WOOD:1)
Block(8,0,2,WOOD:1)
Block(8,0,3,WOOD:1)
Block(8,0,4,WOOD:1)
Block(8,0,5,WOOD:1)
Block(8,0,6,WOOD:1)
Block(8,0,7,WOOD:1)
Block(8,0,8,WOOD:1)
Block(8,0,9,WOOD:1)
Block(8,0,10,WOOD:1)
Block(8,0,11,WOOD:1)
Block(8,0,12,LOG:5)
Block(8,1,-12,SPRUCE_WOOD_STAIRS:6)
Block(8,1,-11,WOOD:1)
Block(8,1,-10,SPRUCE_WOOD_STAIRS:4)
Block(8,1,-9,SPRUCE_WOOD_STAIRS:4)
Block(8,1,-8,SPRUCE_WOOD_STAIRS:4)
Block(8,1,-7,SPRUCE_WOOD_STAIRS:4)
Block(8,1,-6,SPRUCE_WOOD_STAIRS:4)
Block(8,1,-5,JUNGLE_WOOD_STAIRS:4)
Block(8,1,-4,CAULDRON:3)
RandomBlock(8,1,-3,FURNACE:3,../../nbt/Misc/Furnace.nbt,50,FURNACE:3,../../nbt/Misc/Furnace2.nbt,50,FURNACE:3,../../nbt/Misc/Furnace3.nbt,100)
Block(8,1,-2,JUNGLE_WOOD_STAIRS:4)
Block(8,1,-1,JUNGLE_WOOD_STAIRS:4)
Block(8,1,0,JUNGLE_WOOD_STAIRS:4)
Block(8,1,1,SPRUCE_WOOD_STAIRS:4)
Block(8,1,2,SPRUCE_WOOD_STAIRS:4)
Block(8,1,3,SPRUCE_WOOD_STAIRS:4)
Block(8,1,4,DARK_OAK_FENCE)
Block(8,1,6,SPRUCE_WOOD_STAIRS:4)
Block(8,1,7,SPRUCE_WOOD_STAIRS:4)
Block(8,1,8,SPRUCE_WOOD_STAIRS:4)
Block(8,1,9,SPRUCE_WOOD_STAIRS:4)
Block(8,1,10,SPRUCE_WOOD_STAIRS:4)
Block(8,1,12,SPRUCE_WOOD_STAIRS:7)
Block(8,2,-12,SPRUCE_WOOD_STAIRS:2)
Block(8,2,-11,WOOD:1)
Block(8,2,-10,WOOD:1)
Block(8,2,-9,STAINED_GLASS_PANE:9)
Block(8,2,-8,STAINED_GLASS_PANE:9)
Block(8,2,-7,WOOD:1)
Block(8,2,-6,DARK_OAK_FENCE)
Block(8,2,0,DARK_OAK_FENCE)
Block(8,2,1,WOOD:1)
Block(8,2,2,STAINED_GLASS_PANE:9)
Block(8,2,3,WOOD:1)
Block(8,2,4,DARK_OAK_FENCE)
Block(8,2,6,WOOD:1)
Block(8,2,7,STAINED_GLASS_PANE:9)
Block(8,2,8,STAINED_GLASS_PANE:9)
Block(8,2,9,STAINED_GLASS_PANE:9)
Block(8,2,10,WOOD:1)
Block(8,2,12,SPRUCE_WOOD_STAIRS)
Block(8,3,-12,SPRUCE_WOOD_STAIRS:6)
Block(8,3,-11,WOOD:1)
Block(8,3,-10,SPRUCE_WOOD_STAIRS:0)
Block(8,3,-9,SPRUCE_WOOD_STAIRS:0)
Block(8,3,-8,SPRUCE_WOOD_STAIRS:0)
Block(8,3,-7,SPRUCE_WOOD_STAIRS:0)
Block(8,3,-6,DARK_OAK_FENCE)
Block(8,3,0,DARK_OAK_FENCE)
Block(8,3,1,SPRUCE_WOOD_STAIRS:0)
Block(8,3,2,SPRUCE_WOOD_STAIRS:0)
Block(8,3,3,SPRUCE_WOOD_STAIRS:0)
Block(8,3,4,DARK_OAK_FENCE)
Block(8,3,6,SPRUCE_WOOD_STAIRS:0)
Block(8,3,7,SPRUCE_WOOD_STAIRS:0)
Block(8,3,8,SPRUCE_WOOD_STAIRS:0)
Block(8,3,9,SPRUCE_WOOD_STAIRS:0)
Block(8,3,10,SPRUCE_WOOD_STAIRS:0)
Block(8,3,12,SPRUCE_WOOD_STAIRS:7)
Block(8,4,-12,SPRUCE_WOOD_STAIRS:6)
Block(8,4,-6,DARK_OAK_FENCE)
Block(8,4,0,50)
Block(8,4,4,50)
Block(8,4,12,SPRUCE_WOOD_STAIRS:7)
Block(8,5,-12,STAINED_CLAY:13)
Block(8,5,-11,WOOD:1)
Block(8,5,-10,WOOD:1)
Block(8,5,-9,WOOD:1)
Block(8,5,-8,WOOD:1)
Block(8,5,-7,WOOD:1)
Block(8,5,-6,WOOD:1)
Block(8,5,-5,WOOD:1)
Block(8,5,-4,WOOD:1)
Block(8,5,-3,WOOD:1)
Block(8,5,-2,WOOD:1)
Block(8,5,-1,WOOD:1)
Block(8,5,0,WOOD:1)
Block(8,5,1,WOOD:1)
Block(8,5,2,WOOD:1)
Block(8,5,3,WOOD:1)
Block(8,5,4,WOOD:1)
Block(8,5,5,WOOD:1)
Block(8,5,6,WOOD:1)
Block(8,5,7,WOOD:1)
Block(8,5,8,WOOD:1)
Block(8,5,9,WOOD:1)
Block(8,5,10,WOOD:1)
Block(8,5,11,WOOD:1)
Block(8,5,12,STAINED_CLAY:13)
Block(8,6,-11,STAINED_CLAY:13)
Block(8,6,-10,STAINED_CLAY:13)
Block(8,6,-9,STAINED_CLAY:13)
Block(8,6,-8,STAINED_CLAY:13)
Block(8,6,-7,STAINED_CLAY:13)
Block(8,6,-6,STAINED_CLAY:13)
Block(8,6,-5,STAINED_CLAY:13)
Block(8,6,-4,STAINED_CLAY:13)
Block(8,6,-3,STAINED_CLAY:13)
Block(8,6,-2,STAINED_CLAY:13)
Block(8,6,-1,STAINED_CLAY:13)
Block(8,6,0,STAINED_CLAY:13)
Block(8,6,1,STAINED_CLAY:13)
Block(8,6,2,STAINED_CLAY:13)
Block(8,6,3,STAINED_CLAY:13)
Block(8,6,4,STAINED_CLAY:13)
Block(8,6,5,STAINED_CLAY:13)
Block(8,6,6,STAINED_CLAY:13)
Block(8,6,7,STAINED_CLAY:13)
Block(8,6,8,STAINED_CLAY:13)
Block(8,6,9,STAINED_CLAY:13)
Block(8,6,10,STAINED_CLAY:13)
Block(8,6,11,STAINED_CLAY:13)
Block(8,7,-10,STAINED_CLAY:13)
Block(8,7,-9,STAINED_CLAY:13)
Block(8,7,-8,STAINED_CLAY:13)
Block(8,7,-7,STAINED_CLAY:13)
Block(8,7,-6,STAINED_CLAY:13)
Block(8,7,-5,STAINED_CLAY:13)
Block(8,7,-4,STAINED_CLAY:13)
Block(8,7,-3,STAINED_CLAY:13)
Block(8,7,-2,STAINED_CLAY:13)
Block(8,7,2,STAINED_CLAY:13)
Block(8,7,3,STAINED_CLAY:13)
Block(8,7,4,STAINED_CLAY:13)
Block(8,7,5,STAINED_CLAY:13)
Block(8,7,6,STAINED_CLAY:13)
Block(8,7,7,STAINED_CLAY:13)
Block(8,7,8,STAINED_CLAY:13)
Block(8,7,9,STAINED_CLAY:13)
Block(8,7,10,STAINED_CLAY:13)
Block(8,8,-11,STAINED_CLAY:13)
Block(8,8,-10,STAINED_CLAY:13)
Block(8,8,-9,STAINED_CLAY:13)
Block(8,8,-8,STAINED_CLAY:13)
Block(8,8,-7,STAINED_CLAY:13)
Block(8,8,-6,DARK_OAK_FENCE)
Block(8,8,-3,DARK_OAK_STAIRS:2)
Block(8,8,-2,DARK_OAK_STAIRS:7)
Block(8,8,2,DARK_OAK_STAIRS:6)
Block(8,8,3,DARK_OAK_STAIRS)
Block(8,8,6,DARK_OAK_FENCE)
Block(8,8,7,STAINED_CLAY:13)
Block(8,8,8,STAINED_CLAY:13)
Block(8,8,9,STAINED_CLAY:13)
Block(8,8,10,STAINED_CLAY:13)
Block(8,8,11,STAINED_CLAY:13)
Block(8,9,-6,DARK_OAK_FENCE)
Block(8,9,-2,DARK_OAK_STAIRS:2)
Block(8,9,-1,DARK_OAK_STAIRS:7)
Block(8,9,1,DARK_OAK_STAIRS:6)
Block(8,9,2,DARK_OAK_STAIRS)
Block(8,9,6,DARK_OAK_FENCE)
Block(8,10,-6,DARK_OAK_FENCE)
Block(8,10,-1,DARK_OAK_STAIRS:2)
Block(8,10,0,WOOD:5)
Block(8,10,1,DARK_OAK_STAIRS)
Block(8,10,6,DARK_OAK_FENCE)
Block(8,11,-6,DARK_OAK_FENCE)
Block(8,11,-1,DARK_OAK_STAIRS)
Block(8,11,1,DARK_OAK_STAIRS:2)
Block(8,11,6,DARK_OAK_FENCE)
Block(8,12,-6,WOOL:15)
Block(8,12,6,WOOL:15)
Block(8,13,-6,DARK_OAK_FENCE)
Block(8,13,6,DARK_OAK_FENCE)
Block(9,-15,-12,LOG:1)
Block(9,-15,-4,LOG:1)
Block(9,-15,4,LOG:1)
Block(9,-15,12,LOG:1)
Block(9,-14,-12,LOG:1)
Block(9,-14,-4,LOG:1)
Block(9,-14,4,LOG:1)
Block(9,-14,12,LOG:1)
Block(9,-13,-12,LOG:1)
Block(9,-13,-4,LOG:1)
Block(9,-13,4,LOG:1)
Block(9,-13,12,LOG:1)
Block(9,-12,-12,LOG:1)
Block(9,-12,-4,LOG:1)
Block(9,-12,4,LOG:1)
Block(9,-12,12,LOG:1)
Block(9,-11,-12,LOG:1)
Block(9,-11,-4,LOG:1)
Block(9,-11,4,LOG:1)
Block(9,-11,12,LOG:1)
Block(9,-10,-12,LOG:1)
Block(9,-10,-4,LOG:1)
Block(9,-10,4,LOG:1)
Block(9,-10,12,LOG:1)
Block(9,-9,-12,LOG:1)
Block(9,-9,-4,LOG:1)
Block(9,-9,4,LOG:1)
Block(9,-9,12,LOG:1)
Block(9,-8,-12,LOG:1)
Block(9,-8,-4,LOG:1)
Block(9,-8,4,LOG:1)
Block(9,-8,12,LOG:1)
Block(9,-7,-12,LOG:1)
Block(9,-7,-4,LOG:1)
Block(9,-7,4,LOG:1)
Block(9,-7,12,LOG:1)
Block(9,-6,-12,LOG:1)
Block(9,-6,-4,LOG:1)
Block(9,-6,4,LOG:1)
Block(9,-6,12,LOG:1)
Block(9,-5,-12,LOG:1)
Block(9,-5,-4,LOG:1)
Block(9,-5,4,LOG:1)
Block(9,-5,12,LOG:1)
Block(9,-4,-12,LOG:1)
Block(9,-4,-4,LOG:1)
Block(9,-4,4,LOG:1)
Block(9,-4,12,LOG:1)
Block(9,-3,-12,LOG:1)
Block(9,-3,-4,LOG:1)
Block(9,-3,4,LOG:1)
Block(9,-3,12,LOG:1)
Block(9,-2,-12,LOG:1)
Block(9,-2,-4,LOG:1)
Block(9,-2,4,LOG:1)
Block(9,-2,12,LOG:1)
Block(9,-1,-12,LOG:1)
Block(9,-1,-4,LOG:1)
Block(9,-1,4,LOG:1)
Block(9,-1,12,LOG:1)
Block(9,0,-12,LOG:1)
Block(9,0,-11,LOG:9)
Block(9,0,-10,LOG:9)
Block(9,0,-9,LOG:9)
Block(9,0,-8,LOG:9)
Block(9,0,-7,LOG:9)
Block(9,0,-6,LOG:9)
Block(9,0,-5,LOG:9)
Block(9,0,-4,LOG:9)
Block(9,0,-3,LOG:9)
Block(9,0,-2,LOG:9)
Block(9,0,-1,LOG:9)
Block(9,0,0,LOG:9)
Block(9,0,1,LOG:9)
Block(9,0,2,LOG:9)
Block(9,0,3,LOG:9)
Block(9,0,4,LOG:1)
Block(9,0,5,LOG:9)
Block(9,0,6,LOG:9)
Block(9,0,7,LOG:9)
Block(9,0,8,LOG:9)
Block(9,0,9,LOG:9)
Block(9,0,10,LOG:9)
Block(9,0,11,LOG:9)
Block(9,0,12,LOG:1)
Block(9,0,13,LOG:9)
Block(9,1,-12,LOG:1)
Block(9,1,-11,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-10,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-9,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-8,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-7,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-6,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-5,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-4,LOG:1)
Block(9,1,-3,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-2,SPRUCE_WOOD_STAIRS:5)
Block(9,1,-1,SPRUCE_WOOD_STAIRS:5)
Block(9,1,0,LOG:1)
Block(9,1,1,SPRUCE_WOOD_STAIRS:5)
Block(9,1,2,SPRUCE_WOOD_STAIRS:5)
Block(9,1,3,SPRUCE_WOOD_STAIRS:5)
Block(9,1,4,LOG:1)
Block(9,1,5,SPRUCE_WOOD_STAIRS:5)
Block(9,1,6,SPRUCE_WOOD_STAIRS:5)
Block(9,1,7,SPRUCE_WOOD_STAIRS:5)
Block(9,1,8,SPRUCE_WOOD_STAIRS:5)
Block(9,1,9,SPRUCE_WOOD_STAIRS:5)
Block(9,1,10,SPRUCE_WOOD_STAIRS:5)
Block(9,1,11,SPRUCE_WOOD_STAIRS:5)
Block(9,1,12,LOG:1)
Block(9,2,-12,LOG:1)
Block(9,2,-11,SPRUCE_WOOD_STAIRS:1)
Block(9,2,-10,SPRUCE_WOOD_STAIRS:1)
Block(9,2,-7,SPRUCE_WOOD_STAIRS:1)
Block(9,2,-6,SPRUCE_WOOD_STAIRS:1)
Block(9,2,-5,SPRUCE_WOOD_STAIRS:1)
Block(9,2,-4,LOG:1)
Block(9,2,-3,SPRUCE_WOOD_STAIRS:1)
Block(9,2,-2,SPRUCE_WOOD_STAIRS:1)
Block(9,2,-1,SPRUCE_WOOD_STAIRS:1)
Block(9,2,0,LOG:1)
Block(9,2,1,SPRUCE_WOOD_STAIRS:1)
Block(9,2,3,SPRUCE_WOOD_STAIRS:1)
Block(9,2,4,LOG:1)
Block(9,2,5,SPRUCE_WOOD_STAIRS:1)
Block(9,2,6,SPRUCE_WOOD_STAIRS:1)
Block(9,2,10,SPRUCE_WOOD_STAIRS:1)
Block(9,2,11,SPRUCE_WOOD_STAIRS:1)
Block(9,2,12,LOG:1)
Block(9,3,-12,LOG:1)
Block(9,3,-11,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-10,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-9,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-8,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-7,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-6,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-5,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-4,LOG:1)
Block(9,3,-3,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-2,SPRUCE_WOOD_STAIRS:5)
Block(9,3,-1,SPRUCE_WOOD_STAIRS:5)
Block(9,3,0,LOG:1)
Block(9,3,1,SPRUCE_WOOD_STAIRS:5)
Block(9,3,2,SPRUCE_WOOD_STAIRS:5)
Block(9,3,3,SPRUCE_WOOD_STAIRS:5)
Block(9,3,4,LOG:1)
Block(9,3,5,SPRUCE_WOOD_STAIRS:5)
Block(9,3,6,SPRUCE_WOOD_STAIRS:5)
Block(9,3,7,SPRUCE_WOOD_STAIRS:5)
Block(9,3,8,SPRUCE_WOOD_STAIRS:5)
Block(9,3,9,SPRUCE_WOOD_STAIRS:5)
Block(9,3,10,SPRUCE_WOOD_STAIRS:5)
Block(9,3,11,SPRUCE_WOOD_STAIRS:5)
Block(9,3,12,LOG:1)
Block(9,4,-12,LOG:1)
Block(9,4,-11,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-10,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-9,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-8,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-7,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-6,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-5,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-4,LOG:1)
Block(9,4,-3,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-2,SPRUCE_WOOD_STAIRS:5)
Block(9,4,-1,SPRUCE_WOOD_STAIRS:5)
Block(9,4,0,LOG:1)
Block(9,4,1,SPRUCE_WOOD_STAIRS:5)
Block(9,4,2,SPRUCE_WOOD_STAIRS:5)
Block(9,4,3,SPRUCE_WOOD_STAIRS:5)
Block(9,4,4,LOG:1)
Block(9,4,5,SPRUCE_WOOD_STAIRS:5)
Block(9,4,6,SPRUCE_WOOD_STAIRS:5)
Block(9,4,7,SPRUCE_WOOD_STAIRS:5)
Block(9,4,8,SPRUCE_WOOD_STAIRS:5)
Block(9,4,9,SPRUCE_WOOD_STAIRS:5)
Block(9,4,10,SPRUCE_WOOD_STAIRS:5)
Block(9,4,11,SPRUCE_WOOD_STAIRS:5)
Block(9,4,12,LOG:1)
Block(9,5,-12,STAINED_CLAY:13)
Block(9,5,-11,LOG:9)
Block(9,5,-10,LOG:9)
Block(9,5,-9,LOG:9)
Block(9,5,-8,LOG:9)
Block(9,5,-7,LOG:9)
Block(9,5,-6,LOG:9)
Block(9,5,-5,LOG:9)
Block(9,5,-4,LOG:1)
Block(9,5,-3,LOG:9)
Block(9,5,-2,LOG:9)
Block(9,5,-1,LOG:9)
Block(9,5,0,LOG:1)
Block(9,5,1,LOG:9)
Block(9,5,2,LOG:9)
Block(9,5,3,LOG:9)
Block(9,5,4,LOG:1)
Block(9,5,5,LOG:9)
Block(9,5,6,LOG:9)
Block(9,5,7,LOG:9)
Block(9,5,8,LOG:9)
Block(9,5,9,LOG:9)
Block(9,5,10,LOG:9)
Block(9,5,11,LOG:9)
Block(9,5,12,STAINED_CLAY:13)
Block(9,6,-11,STAINED_CLAY:13)
Block(9,6,-10,STAINED_CLAY:13)
Block(9,6,-9,STAINED_CLAY:13)
Block(9,6,-8,STAINED_CLAY:13)
Block(9,6,-7,STAINED_CLAY:13)
Block(9,6,-6,STAINED_CLAY:13)
Block(9,6,-5,STAINED_CLAY:13)
Block(9,6,-4,STAINED_CLAY:13)
Block(9,6,-3,STAINED_CLAY:13)
Block(9,6,-2,STAINED_CLAY:13)
Block(9,6,-1,STAINED_CLAY:13)
Block(9,6,0,STAINED_CLAY:13)
Block(9,6,1,STAINED_CLAY:13)
Block(9,6,2,STAINED_CLAY:13)
Block(9,6,3,STAINED_CLAY:13)
Block(9,6,4,STAINED_CLAY:13)
Block(9,6,5,STAINED_CLAY:13)
Block(9,6,6,STAINED_CLAY:13)
Block(9,6,7,STAINED_CLAY:13)
Block(9,6,8,STAINED_CLAY:13)
Block(9,6,9,STAINED_CLAY:13)
Block(9,6,10,STAINED_CLAY:13)
Block(9,6,11,STAINED_CLAY:13)
Block(9,7,-11,STAINED_CLAY:13)
Block(9,7,-10,STAINED_CLAY:13)
Block(9,7,-9,STAINED_CLAY:13)
Block(9,7,-4,STAINED_CLAY:13)
Block(9,7,-3,STAINED_CLAY:13)
Block(9,7,-2,STAINED_CLAY:13)
Block(9,7,2,STAINED_CLAY:13)
Block(9,7,3,STAINED_CLAY:13)
Block(9,7,4,STAINED_CLAY:13)
Block(9,7,9,STAINED_CLAY:13)
Block(9,7,10,STAINED_CLAY:13)
Block(9,7,11,STAINED_CLAY:13)
Block(10,5,-7,WOOD_STEP:13)
Block(10,5,-6,WOOD_STEP:13)
Block(10,5,-5,WOOD:5)
Block(10,5,-4,WOOD:5)
Block(10,5,-3,WOOD:5)
Block(10,5,-2,WOOD:5)
Block(10,5,-1,WOOD:5)
Block(10,5,0,WOOD:5)
Block(10,5,1,WOOD:5)
Block(10,5,2,WOOD:5)
Block(10,5,3,WOOD:5)
Block(10,5,4,WOOD:5)
Block(10,5,5,WOOD:5)
Block(10,5,6,WOOD_STEP:13)
Block(10,5,7,WOOD_STEP:13)
Block(10,5,12,DARK_OAK_STAIRS:6)
Block(10,5,13,DARK_OAK_STAIRS)
Block(10,6,-10,WOOD_STEP:13)
Block(10,6,-9,WOOD:5)
Block(10,6,-8,WOOD:5)
Block(10,6,-7,WOOD:5)
Block(10,6,-6,WOOD:5)
Block(10,6,-5,WOOD_STEP:5)
Block(10,6,-4,WOOD_STEP:5)
Block(10,6,-3,WOOD_STEP:5)
Block(10,6,3,WOOD_STEP:5)
Block(10,6,4,WOOD_STEP:5)
Block(10,6,5,WOOD_STEP:5)
Block(10,6,6,WOOD:5)
Block(10,6,7,WOOD:5)
Block(10,6,8,WOOD:5)
Block(10,6,9,WOOD:5)
Block(10,6,10,WOOD_STEP:13)
Block(10,6,11,WOOD_STEP:13)
Block(10,6,12,DARK_OAK_STAIRS)
Block(10,7,-10,WOOD_STEP:5)
Block(10,7,-9,WOOD_STEP:5)
Block(10,7,9,WOOD_STEP:5)
Block(10,7,10,WOOD_STEP:5)
Block(10,7,11,WOOD:5)
Block(10,7,12,WOOD:5)
Block(10,8,12,WOOD_STEP:5)
Block(4,10,9,TORCH:4)
Block(1,6,-4,REDSTONE_TORCH_ON:2)
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)
# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.
# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.
# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank
# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(8,0,-14,VikingShip1,NORTH,1,VikingShip2,NORTH,2,VikingShip3,NORTH,3,3)
