
#######################################################################
# +-----------------------------------------------------------------+ #
# |                        Biome Inheritance                        | #
# +-----------------------------------------------------------------+ #
#######################################################################

BiomeExtends: 

ResourceInheritance: true


#######################################################################
# +-----------------------------------------------------------------+ #
# |                         Biome placement                         | #
# +-----------------------------------------------------------------+ #
#######################################################################

BiomeSize: 6

BiomeRarity: 70

BiomeColor: #9EC4DE

ReplaceToBiomeName: biomesoplenty:mystic_grove

####################
# Isle biomes only #
####################

IsleInBiome: 

BiomeSizeWhenIsle: 6

BiomeRarityWhenIsle: 70

######################
# Border biomes only #
######################

BiomeIsBorder: 

NotBorderNear: 

BiomeSizeWhenBorder: 6


#######################################################################
# +-----------------------------------------------------------------+ #
# |                  Terrain height and volatility                  | #
# +-----------------------------------------------------------------+ #
#######################################################################

BiomeHeight: -1.66

BiomeVolatility: 0.3

SmoothRadius: 4

CustomHeightControlSmoothRadius: 2

MaxAverageHeight: 0.0

MaxAverageDepth: 0.0

Volatility1: -1.0

Volatility2: -1.0

VolatilityWeight1: 2.52

VolatilityWeight2: 2.45

DisableBiomeHeight: false

CustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Rivers                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

########################
# ImprovedRivers:false #
########################

RiverBiome: RiverEnchantedForest

#######################
# ImprovedRivers:true #
#######################

RiverHeight: -2.0

RiverVolatility: 0.1

RiverWaterLevel: 63

RiverCustomHeightControl: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

StoneBlock: STONE

SurfaceBlock: GRASS

GroundBlock: DIRT

SurfaceAndGroundControl: 

ReplacedBlocks: (WATER,STONE,32,51),(AIR,LAVA,1,10)

################################
# Water / Lava & Frozen States #
################################

UseWorldWaterLevel: false

WaterLevelMax: 63

WaterLevelMin: 40

WaterBlock: STATIONARY_WATER

IceBlock: ICE

CooledLavaBlock: STATIONARY_LAVA


#######################################################################
# +-----------------------------------------------------------------+ #
# |                       Visuals and weather                       | #
# +-----------------------------------------------------------------+ #
#######################################################################

BiomeTemperature: 0.7

BiomeWetness: 0.8

SkyColor: #B8EEF5

WaterColor: #C0F786

GrassColor: #80D9C3

GrassColor2: #FFFFFF

GrassColorIsMultiplier: false

FoliageColor: #9EC4DE

FoliageColor2: #FFFFFF

FoliageColorIsMultiplier: false

FogColor: #000000

FogDensity: 0.5

FogTimeWeight: 0.1

FogRainWeight: 0.25

FogThunderWeight: 0.5


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Resource queue                         | #
# +-----------------------------------------------------------------+ #
#######################################################################

Dungeon(8,100.0,0,160)
Ore(DIRT,32,20,50.0,0,255,STONE:0,HARD_CLAY)
Ore(GRAVEL,32,10,50.0,0,255,STONE:0,HARD_CLAY)
Ore(CLAY,8,10,50.0,0,255,STONE:0,HARD_CLAY)
Ore(SAND,8,10,50.0,0,255,STONE:0,HARD_CLAY)
Ore(STONE:5,32,20,100.0,0,69,STONE:0)
Ore(STONE:3,32,20,100.0,0,69,STONE:0)
Ore(STONE:1,32,20,100.0,0,69,STONE:0)
CustomObject(cavepocket1Copy,cavepocket2Copy,cavepocket3Copy,cavepocket9Copy,cavepocket4,cavepocket5,cavepocket6,cavepocket7,cavepocket8,cavepocket10,cavepocket11,cavepocket12,cavepocket13,cavepocket14,cavepocket15,cavepocket16,cavepocket17)
SmallLake(LAVA,6,33.0,1,8)
SmallLake(biomesoplenty:hot_spring_water,1,33.0,62,255)
CustomObject(SmallLake1,SmallLake2,SmallLake3,SmallLake4,SmallLake5,SmallLake6,SmallLake7,SmallLake8,SmallLake9,SmallLake10,SmallLake11,SmallLake12)
CustomStructure(TotemBase,0.1,hugearch,0.05,GravelOreT1,1.0,WitchHutBranching,0.2,DngStart,0.03,WitchVillageBranching,0.1)
CustomObject(plainsrock4,plainsrock3,plainsrock2,plainsrock1,boulder9,boulder8,boulder7,boulder6,boulder5,boulder4,boulder3,boulder2,boulder1)
CustomObject(ShrubOak1,ShrubOak2,ShrubOak3,ShrubOak4,ShrubOak5,ShrubOak6)
CustomObject(OakForestEnchanted1,OakForestEnchanted2,OakForestEnchanted3,OakForestEnchanted4,OakForestEnchanted5,OakForestEnchanted6,OakForestEnchanted7)
CustomObject(OakForestEnchanted1,OakForestEnchanted2,OakForestEnchanted3,OakForestEnchanted4,OakForestEnchanted5,OakForestEnchanted6,OakForestEnchanted7)
CustomObject(OakForestEnchanted1,OakForestEnchanted2,OakForestEnchanted3,OakForestEnchanted4,OakForestEnchanted5,OakForestEnchanted6,OakForestEnchanted7)
CustomObject(OakForestEnchanted1,OakForestEnchanted2,OakForestEnchanted3,OakForestEnchanted4,OakForestEnchanted5,OakForestEnchanted6,OakForestEnchanted7)
CustomObject(OakForestEnchanted1,OakForestEnchanted2,OakForestEnchanted3,OakForestEnchanted4,OakForestEnchanted5,OakForestEnchanted6,OakForestEnchanted7)
CustomObject(OakForestEnchanted1,OakForestEnchanted2,OakForestEnchanted3,OakForestEnchanted4,OakForestEnchanted5,OakForestEnchanted6,OakForestEnchanted7)
CustomObject(MagicForestSmall9,MagicForestSmall8,MagicForestSmall6,MagicForestSmall5,MagicForestSmall4,MagicForestSmall3,MagicForestSmall2,MagicForestSmall13,MagicForestSmall12,MagicForestSmall11,MagicForestSmall10,MagicForestSmall1)
CustomObject(MagicForestLarge5,MagicForestLarge4,MagicForestLarge3,MagicForestLarge2,MagicForestLarge1)
CustomObject(MagicForestMedium2,MagicForestMedium1)
CustomObject(JacarandaForestSmall9,JacarandaForestSmall8,JacarandaForestSmall6,JacarandaForestSmall5,JacarandaForestSmall4,JacarandaForestSmall3,JacarandaForestSmall2,JacarandaForestSmall13,JacarandaForestSmall12,JacarandaForestSmall11,JacarandaForestSmall10,JacarandaForestSmall1)
CustomObject(JacarandaForestLarge5,JacarandaForestLarge4,JacarandaForestLarge3,JacarandaForestLarge2,JacarandaForestLarge1)
CustomObject(JacarandaForestMedium2,JacarandaForestMedium1)
CustomObject(CrystalBlueLarge1,CrystalBlueLarge2,CrystalBlueMedium1,CrystalBlueMedium2,CrystalBlueMedium3,CrystalBlueSmall1,CrystalBlueSmall2,CrystalBlueSmall3,CrystalIndigoLarge1,CrystalIndigoLarge2,CrystalIndigoMedium1,CrystalIndigoMedium2,CrystalIndigoMedium3,CrystalIndigoSmall1,CrystalIndigoSmall2,CrystalIndigoSmall3)
Boulder(STONE,2,10.0,71,111,GRASS)
AboveWaterRes(WATER_LILY,1,100.0)
AboveWaterRes(biomesoplenty:waterlily,1,100.0)
AboveWaterRes(biomesoplenty:waterlily:1,1,100.0)
AboveWaterRes(biomesoplenty:waterlily:2,1,100.0)
AboveWaterRes(biomesoplenty:waterlily:3,1,100.0)
Plant(biomesoplenty:flower_0:3,8,75.0,63,139,GRASS,DIRT,MYCEL)
Plant(biomesoplenty:flower_0:4,8,75.0,63,139,GRASS,DIRT,MYCEL)
Plant(biomesoplenty:flower_0:6,8,50.0,63,139,GRASS,DIRT,MYCEL)
Plant(biomesoplenty:mushroom:2,8,75.0,63,139,GRASS,DIRT,MYCEL)
Plant(ebwizardry:crystal_flower,8,75.0,63,139,GRASS,DIRT,MYCEL)
Plant(thaumcraft:vishroom,4,5.0,63,139,GRASS,DIRT,MYCEL)
Grass(biomesoplenty:plant_0:9,NotGrouped,20,100.0,GRASS,DIRT,MYCEL)
Grass(biomesoplenty:plant_0:10,NotGrouped,20,100.0,GRASS,DIRT,MYCEL)
Grass(biomesoplenty:plant_0:3,NotGrouped,20,75.0,GRASS,DIRT,MYCEL)
Plant(RedMushroom,1,10.0,63,139,GRASS,DIRT,MYCEL)
Plant(BrownMushroom,1,10.0,63,139,GRASS,DIRT,MYCEL)
Grass(LONG_GRASS:1,NotGrouped,8,25.0,GRASS,DIRT,MYCEL)
Reed(SUGAR_CANE_BLOCK,3,100.0,0,139,GRASS,DIRT,SAND)
Liquid(WATER,20,100.0,19,139,STONE:0)
Boulder(STONE,2,15.0,0,255,GRASS,DIRT,STONE:0)
Grass(Fern,NotGrouped,4,20.0,GRASS,DIRT)
Grass(Tallgrass,NotGrouped,20,50.0,GRASS,DIRT)
CustomObject(Geode1,Geode2,Geode3,Geode4,Geode5,Geode6)
CustomObject(UndergroundDungeon1,UndergroundDungeon2,UndergroundDungeon3,UndergroundDungeon4,UndergroundDungeon5)
CustomObject(BeehiveFull)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                         Sapling resource                        | #
# +-----------------------------------------------------------------+ #
#######################################################################

Sapling(Custom,biomesoplenty:sapling_0:3,true,OakForestEnchanted1,3.0,OakForestEnchanted2,3.0,OakForestEnchanted5,3.0,OakForestEnchanted6,1.0)
InheritSaplingResource: false


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Custom objects                         | #
# +-----------------------------------------------------------------+ #
#######################################################################

BiomeObjects: 


#######################################################################
# +-----------------------------------------------------------------+ #
# |                            Structures                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

StrongholdsEnabled: true

WoodLandMansionsEnabled: false

OceanMonumentsEnabled: false

NetherFortressesEnabled: false

VillageType: disabled

MineshaftType: normal

MineshaftRarity: 0.3

RareBuildingType: swampHut


#######################################################################
# +-----------------------------------------------------------------+ #
# |                           Mob spawning                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

SpawnMonsters: [{"mob": "minecraft:spider", "weight": 50, "min": 4, "max": 4}, {"mob": "minecraft:zombie", "weight": 50, "min": 4, "max": 4}, {"mob": "minecraft:skeleton", "weight": 50, "min": 4, "max": 4}, {"mob": "minecraft:creeper", "weight": 50, "min": 4, "max": 4}, {"mob": "minecraft:slime", "weight": 50, "min": 4, "max": 4}, {"mob": "minecraft:enderman", "weight": 5, "min": 1, "max": 4}, {"mob": "minecraft:witch", "weight": 25, "min": 1, "max": 4}]

SpawnCreatures: [{"mob": "bewitchment:owl", "weight": 3, "min": 1, "max": 2}, {"mob": "thaumcraft:pech", "weight": 2, "min": 1, "max": 2}]

SpawnWaterCreatures: [{"mob": "minecraft:squid", "weight": 10, "min": 4, "max": 4}]

SpawnAmbientCreatures: [{"mob": "minecraft:bat", "weight": 4, "min": 2, "max": 4}, {"mob": "familiarfauna:familiarfauna.pixie", "weight": 12, "min": 3, "max": 5}]

BiomeDictId: MAGICAL, FOREST

InheritMobsBiomeName: Forest

