# Configuration file

_global {
    # Enables debug features
    B:Debug=false

    # Max blocks a platform can have
    I:"Max Platform Blocks"=128
}


_modules {
    B:compatmodule=true
    B:gameplay=true

    # Changes to the game that make it more challenging
    B:hardcore=true

    # The consequences of heavy industry.
    B:industry=true

    # General Tweaks to the game, Vanilla or BWM itself
    B:tweaks=true
}


compatmodule {
    # Compatibility for harvestcraft
    B:Harvestcraft=true

    # Compatibility for immersiveengineering
    B:ImmersiveEngineering=true

    # Compatibility for quark
    B:Quark=true

    # compatibility for 
    B:harvestcraft_compat=true

    # compatibility for 
    B:immersiveengineering_compat=true

    # compatibility for 
    B:quark_compat=true
}


gameplay {
    B:BreedingHarness=true

    # Sets how strongly multiple fire sources (in a 3x3 grid below the pot) affect cooking times.
    D:"Cauldron Multiple fires factor"=1.0

    # Cooking speed multiplier for unstoked cauldrons.
    D:"Cauldron normal speed factor"=1.0

    # Cooking speed multiplier for stoked cauldrons and crucibles.
    D:"Cauldron stoked speed factor"=1.0

    # How much saturation turning the crank eats. Set to 0.0 to disable.
    D:"Crank Exhaustion"=6.0

    # Whether Steel requires End Slag, a material only available after the End.
    B:HarderSteelRecipe=true

    # Enables High Efficiency Recipes
    B:"High Efficiency Recipes"=true

    # Makes some features more kid friendly
    B:"Kid Friendly"=false

    # When overpowered the configurable blocks will drop the component items
    B:MechanicalBreakage=true

    # Adds recipes to the Crucible to melt metal items back into their component metals
    B:MetalReclaming=true

    # Adds Nether Growth, a fungus that will *infest* the Nether and stop all mobs from spawning. Be sure before placing it!
    B:NetherGrowth=true

    # Adds recipes to the Crucible to compact 9 Nuggets into it's corresponding Ingot.
    B:NuggetCompression=true

    millrecipes {
        # Remove normal recipes for certain grindable items
        B:"Grinding Only"=true
    }

    mechanicalbreakage {
        # generating drops when overpowered
        B:Gearbox=true

        # generating drops when overpowered
        B:Hopper=true

        # generating drops when overpowered
        B:Millstone=true

        # generating drops when overpowered
        B:Pulley=true

        # generating drops when overpowered
        B:Saw=true

        # generating drops when overpowered
        B:Turntable=true
    }

    metalreclaming {
        # Amount (in nuggets per ingot) tools and armor in the crucible reclaim. Does not affect diamond or soulforged steel ingot reclamation. (Set to 0 to disable reclamation entirely.)
        I:"Reclaming Count"=6
    }

}


gui {
    # X Offset for the Hunger, Injury and Gloom Status effects.
    I:"Status Effect Offset X"=0

    # Y Offset for the Hunger, Injury and Gloom Status effects.
    I:"Status Effect Offset Y"=0
}


hardcore {
    # Gives Armor weight values that effect movement. Changes Entity armor spawning: Zombies only spawn with Iron armor, Skeletons never wear armor.
    B:HCArmor=true

    # Overhauls the function of Beacons. Beacons have extended range, no longer have a GUI, and require the same material throughout the pyramid. The pyramid material determines the beacon effect, and additional tiers increase the range and strength of the effects. Some beacon types may also cause side effects to occur while a beacon is active.
    B:HCBeacons=true

    # Disables the ability to sleep in a bed and can no longer set spawn
    B:HCBeds=true

    # Boats are much slower as simple oars are not very good for speed. To go faster you must hold a Wind Sail.
    B:HCBoating=true

    # Removes the ability to instant-grow crops and trees with bonemeal
    B:HCBonemeal=true

    # Modifies and rebalances vanilla brewing recipes and makes potions stack up to 8.
    B:HCBrewing=true

    # Makes it so water buckets cannot move an entire source block, making water a more valuable resource
    B:HCBuckets=true

    # Add values for BWM items to the Hardcore Buoy mod.
    B:HCBuoy=true

    # Rework chicken breeding. Chickens don't breed in pairs. You feed a single chicken 1 seed, and it craps out an egg that can be thrown. The egg either makes a chicken, or drops raw egg.
    B:HCChickens=true

    # Makes stone variants drop into cobblestone.
    B:HCCobblestone=true

    # Changes the recipes for baked goods to require the Kiln and changes soups to require the Cauldron.
    B:HCCooking=true

    # Disables the vanilla Anvil
    B:HCDeadweight=true

    # Makes it so diamonds have to me made into an ingot alloy to be used in certain recipes
    B:HCDiamond=true

    # Adds Arcane Scroll drops to specific mobs, used for enchanting with the Infernal Enchanter
    B:HCEnchanting=true

    # Makes Endermen agro in groups and make a thunder noise when they teleport
    B:HCEndermen=true

    # Change Fishing Rods to require bait and a large enough water source exposed to the sky.
    B:HCFishing=true

    # Overrides the vanilla furnace to allow for some changes: Allows varying item cook times, changes fuel values and a tweak to make the furnace visually show whether it has content
    B:HCFurnace=true

    # Be afraid of the dark...
    B:HCGloom=true

    # Makes a raw resource drop that must be crafted to make useful gunpowder
    B:HCGunpowder=true

    # Makes certain block hardness more "realistic"
    B:HCHardness=true

    # This Feature REQUIRES AppleCore!!!.
    # Completely revamps the hunger system of Minecraft. 
    # The Saturation value is replaced with Fat. 
    # Fat will accumulate if too much food is consumed then need to fill the bar.
    # Fat will only be burned once the entire hunger bar is emptied 
    # The more fat the slower you will walk.
    # Food Items values are also changed, while a ton of new foods are add.
    B:HCHunger=true

    # Makes it so Mobs hunt other animals too. Zombies attack herd animals, Spiders eat Chickens, Wolves will eat anything
    B:HCHunting=true

    # Enables reducedDebugInfo by default for a more authentic BWM experience
    B:HCInfo=true

    # Add Penalties to lower health levels.
    B:HCInjury=true

    # Stops the ability to place blocks while in the air. This stops the use of 'Derp Pillars' to escape attacks
    B:HCJumping=true

    # Makes Punching Wood return a single plank and secondary drops instead of a log, to get a log an axe must be used.
    B:HCLumber=true

    # Makes Melons have gravity, makes for cool automation abilities
    B:HCMelon=true

    # Change walking speed depending on the block
    B:HCMovement=true

    # Disables Player Name Tags
    B:HCNames=true

    # Makes Ores only smelt into a single nugget, making it much harder to create large amounts of metal
    B:HCOres=true

    # Makes soils drop 75% of their content if not broken with a shovel to incentivize the use of shovels
    B:HCPiles=true

    # Changes the recipes for Redstone devices to be more complex
    B:HCRedstone=true

    # Makes the Saw required to get complex wooden blocks, including Fences, Doors, Etc.
    B:HCSaw=true

    # Requires Tilling the ground with a hoe to get seeds.
    B:HCSeeds=true

    # Sheep can mutate, shearing them resets their wool color to their natural color, breeding them can produce all colors
    B:HCSheep=true

    # Makes it so death is actual issues as you will spawn randomly within a 2000 block radius of your original spawn. Compasses still point to Original BindingPoint
    B:HCSpawn=true

    # Divides the underground into three strata. Each strata requires the next tool tier to properly mine
    B:HCStrata=true

    # Makes it so structures are looted within a radius of spawn and unlooted outside of that radius. 
    # Encourages exploration.
    # Also makes unlooted structures the only source of Enchanting Tables and Brewing Stands.
    B:HCStructures=true

    # Makes the bottom block of trees into stumps which cannot be removed by hand, making your mark on the world more obvious
    B:HCStumping=true

    # Overhaul the durability of tools to be more rewarding when reaching the next level. Completely disables wooden tools (other than pick) by default.
    B:HCTools=true

    # Change Torch Recipe to only provide 1 from each coal. Makes Nethercoal more useful, as it converts 1 coal into 4 Nethercoal.
    B:HCTorches=true

    # Makes it so villages with in the reaches of the spawn zone are abandoned and gradually gain more resources the further out. What this means to be gained by the player.
    B:HCVillages=true

    # compatibility for 
    B:applecore_compat=true

    hcbeds {
        # :( I guess I'll be nice and give this config
        B:"Still Set Spawn"=false
    }

    hcstumping {
        # Base break speed of roots, scaled by tool speed option
        D:"Root Break speed"=0.009999999776482582

        # Speed up Stump mining with tools
        B:"Speed up with tool"=true

        # Logs which do not create stumps
        S:"Stump Blacklist" <
         >

        # Base break speed of stumps, scaled by tool speed option
        D:"Stump Break speed"=0.029999999329447746
    }

    hcstrata {
        # Speed for Dark Strata
        D:"Dark Strata"=1.0

        # Speed scale for when the Strata is higher than the tool
        D:"Incorrect Strata"=0.35

        # Speed for Light Strata
        D:"Light Strata"=1.0

        # Speed for Medium Strata
        D:"Medium Strata"=1.0

        # Blocks that are considered as stone to HCStrata
        S:"Strata Stones" <
            minecraft:stone:*
         >
    }

    hctools {
        # Change the axe recipes to only require 2 materials
        B:"Change Axe Recipe"=true

        # Wooden Pickaxe will have 1 usage and Stone Pickaxe 6.
        B:"Early pickaxes rebalance"=true

        # Number of usages for diamond tools.
        I:"Hardcore Hardness Diamond Durability"=1561

        # Number of usages for golden tools.
        I:"Hardcore Hardness Gold Durability"=32

        # Number of usages for iron tools.
        I:"Hardcore Hardness Iron Durability"=500

        # Number of usages for stone tools. Does not change Pickaxe if earlyPickaxesRebalanced is enabled
        I:"Hardcore Hardness Stone Durability"=50

        # Number of usages for wooden tools. Does not change Pickaxe if earlyPickaxesRebalanced is enabled
        I:"Hardcore Hardness Wood Durability"=1

        # When destroying a 0 hardness block with a tool of this harvest level or higher, no durability damage is applied
        I:"No Durability Damage Harvest Level"=3

        # When destroying a 0 hardness block with a tool of this harvest level or higher, no exhaustion is applied
        I:"No Exhaustion Harvest Level"=2

        # The minimum level of the hoe and the sword is iron, and the axe needs at least stone.
        B:"Remove cheapest tools"=true
    }

    hcbonemeal {
        # Removes Bonemeal from Crafting Table
        B:"Remove Bonemeal Crafting Recipe"=true
    }

    hclumber {
        # Amount of Bark dropped when crafted with an axe
        I:"Axe Bark Amount"=1

        # Amount of Planks dropped when crafted with an axe
        I:"Axe Plank Amount"=3

        # Amount of Sawdust dropped when crafted with an axe
        I:"Axe Sawdust Amount"=2

        # Amount of Bark dropped when Punching Wood
        I:"Bark Amount"=1

        # Amount of Planks dropped when Punching Wood
        I:"Plank Amount"=2

        # Amount of Sawdust dropped when Punching Wood
        I:"Sawdust Amount"=2
    }

    hcstructures {
        # Disable Recipes for blocks that generate only in structures, including Enchanting Tables and Brewing Stands
        B:"Disable Recipes"=true
    }

    hcdiamond {
        # Enables custom recipes provided by this feature
        B:"Custom Recipes"=true
    }

    hchunger {
        # Set Exhaustion from breaking a block
        D:"Block Breaking Exhaustion"=0.1

        # Override Mushrooms to be edible, be careful with the red one ;)
        B:"Edible Mushrooms"=true

        # Override Pumpkin Seeds to be edible
        B:"Edible Pumpkin Seeds"=true

        # Passive Exhaustion value
        D:"Passive Exhaustion"=4.0

        # Passive exhaustion tick time
        I:"Passive Exhaustion Tick"=900

        # Gives food poisoning
        B:"Raw Meat is Unhealthy"=true
    }

    hcarmor {
        # Changes Entity armor spawning: Zombies only spawn with Iron armor, Skeletons never wear armor.
        B:"Change Armor Spawns"=false

        # Experimental recipes for rebalacing shields
        B:"Shield Rebalance"=false
    }

    hcbuckets {
        # A List of dimension ids in which water buckets will work normally. This is done in the End by default to make Enderman Farms actually reasonable to create.
        I:"Dimension Black List" <
            1
         >

        # Hardcore Buckets Affects Modded Fluid Containers
        B:"Hardcore Fluid Container"=true

        # You can't put Lava in a metal bucket! Are you crazy!?
        B:"Hardcore Lava Buckets"=false

        # Makes Lava Buckets really hot, be careful. If only you could have some Resistance to Fire! 
        B:"Risky Lava Buckets"=true
    }

    hcfishing {
        # Add items as valid fishing bait
        S:Bait <
            minecraft:spider_eye
            betterwithmods:creeper_oyster
            minecraft:fish:2
            minecraft:fish:3
            betterwithmods:bat_wing
            betterwithmods:cooked_bat_wing
         >

        # If higher than 1, requires bodies of water to have a minimum depth for fishing to be successful.
        I:"Minimum Water Depth"=3

        # Change Fishing Rods to require being Baited with certain items to entice fish, they won't nibble without it!
        B:"Require Bait"=true

        # Fishing on underground locations won't work, hook must be placed on a water block with line of sight to the sky.
        B:"Restrict to Open Water"=true
    }

    hcspawn {
        # Radius from your previous spawn you will spawn if you die during a cooldown period
        I:"Hardcore Spawn Cooldown Radius"=100

        # Amount of time after a HCSpawn which you will continue to spawn in the same area
        I:"Hardcore Spawn Cooldown Ticks"=12000

        # Radius from original spawn which you will be randomly spawned
        I:"Hardcore Spawn Radius"=2000
    }

    hcbeacons {
        # Rework how Enderchests work. Enderchests on their own work like normal chests. When placed on a beacon made of Ender Block the chest functions depending on level, more info in the Book of Single.
        B:"Enderchest Beacon"=true
    }

    hcores {
        # Oredictionary entries to exclude from dust to nugget smelting  Remove the prefix of the oredictionary. example 'dustIron' would be just 'iron'
        S:"Dust Exclude" <
         >

        # Number of Materials returned from Smelting a Dust
        I:"Dust Production Count"=1

        # Make Dusts ( oredict dust.* ) smelt into nuggets instead of ingots
        B:"Dust to Nugget Smelting"=true

        # Make certain recipes cheaper to be more reasonable with nugget smelting, including Compass, Clock, and Bucket
        B:"Fix Vanilla Recipes"=true

        # Oredictionary entries to exclude from ore to nugget smelting. Remove the prefix of the oredictionary. example 'oreIron' would be just 'iron' 
        S:"Ore Exclude" <
         >

        # Number of Materials returned from Smelting an Ore
        I:"Ore Production Count"=1

        # Make Ores (oredict ore.* )smelt into nuggets instead of ingots
        B:"Ore to Nugget Smelting"=true
    }

    hcfurnace {
        # Default number of ticks for an item to smelt in the furnace (vanilla is 200)
        I:"Default Furnace Timing"=200

        # Overrides the fuel time for inputted items or oredict, see Furnace Timing for entry format
        S:"Furnace Fuel Timing Overrides" <
            minecraft:boat=750
            minecraft:log:0=3200
            minecraft:log:1=2400
            minecraft:log:2=4200
            minecraft:log:3=1600
            minecraft:log2:0=3200
            minecraft:log2:1=1600
            minecraft:coal:0=3200
            minecraft:planks:0=900
            minecraft:planks:1=700
            minecraft:planks:2=1100
            minecraft:planks:3=500
            minecraft:planks:4=900
            minecraft:planks:5=700
         >

        # example recipes  minecraft:iron_ore=1000  or ore:oreIron=1000
        S:"Furnace Timing Recipes" <
            ore:oreIron=3200
            ore:oreGold=3200
            ore:cobblestone=3200
         >
    }

    hcchickens {
        # Base ticks it takes for a feed chicken to lay an egg plus a random number of the same value
        I:"Time to lay egg"=6000
    }

    hcboating {
        # Registry name for entities which are considered boats
        S:"Boat List" <
            minecraft:boat
         >

        # Make boat recipe require a wooden shovel for the oars
        B:"Boat Requires Oar"=true

        # Enables custom recipes provided by this feature
        B:"Custom Recipes"=true

        # Speed modifier when not holding any sail type item
        I:"Default Speed modifier"=50

        # Items which speed up a boat when held, value is a percentage of the vanilla speed
        S:"Speed Items" <
            betterwithmods:material:11=100
            minecraft:banner:*=100
         >
    }

    hcpiles {
        # Blocks affected by HC Piles that drop things other than themselves will keep those drops.
        B:"Soil Blocks Keep Their Drops"=false
    }

    hcvillages {
        # Removes any and all useful blocks from villages, including ladders, stairs, tables and more
        B:"Disable All Complex Blocks"=false

        # WARNING: Stops all non-player created Iron Golem Spawns
        B:"Disable Village Iron Golem Spawns"=true

        # Block radius from 0,0 at which villages are now normal, all villages in between this and semi-abandoned are semi-abandoned
        I:"Normal Village Radius"=3000

        # Replaces all villager spawns with Nitwits, which have no trades
        B:"Replace Villager Spawning with Nitwits"=true

        # Block radius from 0,0 at which villages are now semi-abandoned, all villages inside this radius are abandoned
        I:"Semi-Abandoned Village Radius"=2000
    }

    hchunting {
        # List of entity classes which spiders will attack
        S:"Mobs Spider Attack" <
            net.minecraft.entity.passive.EntityChicken
         >

        # List of entity classes which zombies will attack
        S:"Mobs Zombies Attack" <
            net.minecraft.entity.passive.EntityCow
            net.minecraft.entity.passive.EntitySheep
            net.minecraft.entity.passive.EntityPig
         >

        # Spiders shoot webs at targets
        B:"Spiders Shoot Web"=true
    }

    hcenchanting {
        # Percentage chance that an arcane scroll will drop, does not effect some scrolls.
        D:"Arcane Scroll Drop Chance"=0.01

        # Mending is a bad unbalanced pile of poo
        B:"Disable Mending"=true

        # Soulforged Steel tools can only be enchanted with the Infernal Enchanter
        B:"Steel Requires Infernal Enchanter"=true
    }

    hcgunpowder {
        # List of entity classes which gunpowder will be replaced with niter
        S:"Disable Gunpowder Drop" <
            net.minecraft.entity.monster.EntityCreeper
            net.minecraft.entity.monster.EntityGhast
            net.minecraft.entity.monster.EntityWitch
         >
    }

    hcsheep {
        # How likely a sheep is to mutate into a weird natural color. Chance is 1 in n. Default mirrors vanilla chance to obtain pink sheep.
        I:"Mutation Chance"=500
    }

    hcmovement {
        # Dirt Paths require a shovel greater than stone to be created
        B:"Dirt Paths Require Quality Shovel"=true
    }

    hcredstone {
        # Enables custom recipes provided by this feature
        B:"Custom Recipes"=true

        # Makes it so stone buttons and pressure plates require cut stone, which must be done in the anvil
        B:"Stone Device Recipes Require Anvil"=true
    }

    hcbrewing {
        # Similarly modifies non-vanilla potions.
        B:"Modded Potion Compatibility"=true

        # Maximum stacksize of potion items.
        I:"Potion Stacksize"=8

        # Removes recipes for Speed and Leaping potions.
        B:"Remove Movement Potions"=true

        # Removes redstone and glowstone from witch drops
        B:"Remove Witch Ingredient Drops"=true

        # Any fish works for brewing Water Breathing potions.
        B:"Water Breathing Any Fish"=true
    }

    hcgloom {
        # Gloom is deadly to the player
        B:"Deathly Gloom"=true

        # Gloom is only available in these dimensions
        I:"Gloom Dimension Whitelist" <
            0
         >

        # Items in this list will override the gloom effect while held in your hand, this allows support for Dynamic Lightning and similar. Add one item per line  (ex minecraft:torch:0)
        S:"Gloom Override Items" <
         >
    }

}


hemp {
    # Modifies Hemp Growth Chance when planted on Fertile Farmland
    D:"Fertile Modifier"=1.33

    # Hemp has a 1/X chance of growing where X is this value, the following modifiers divide this value
    D:"Growth Chance"=15.0

    # Modifies Hemp Growth Chance when a Light Block is two blocks above the Hemp
    D:"Light Block Modifier"=1.5

    # Modifies Hemp Growth Chance for each other crop next to it 
    D:"Neighbor Modifier"=1.1
}


industry {
    B:Pollution=true
    B:WeatherControl=true
}


tweaks {
    # Axes are fast at breaking leaves
    B:AxeLeaves=true

    # Add a Bat Wing drop to bats
    B:BatWings=true

    # Skeletons are no longer damaged by Cacti. Intended to make killing mobs in mobtraps harder.
    B:CactusSkeleton=true

    # Shearing a Creeper will removes its ability to explode, making him very sad
    B:CreeperShearing=true

    # Makes Nether Quartz a dark material to give it a more hellish feel, as well as make it more unique from Whitestone
    B:DarkQuartz=true

    # Animals will launch dung depending on their conditions, a useful material
    B:Dung=true

    # Animals will pick up breeding items off of the ground as necessary. Additionally makes sheep and cows follow Tall Grass or WheatChickens follow most seedsPigs follow and will breed with Wheat, Potatoes, Beets, Chocolate and will breed with Kibble
    B:EasyBreeding=true

    # When an Egg does not spawn a Baby Chicken it drops a Raw Egg, which can be used for multiple different foods.
    B:EggDrops=true

    # Zombies have a 100% chance to drop any equipment
    B:EquipmentDrop=true

    # Allows crafting two stick from a single plank
    B:FastStick=true

    # No one wants to eat when they have food poisoning. When you have the Hunger effect you can't eat.
    B:FoodPoisoning=true

    # Allows turning more than just grass into path. Turns off when dirt2path is installed
    B:GrassPath=true

    # Heads and Skulls can drop from death by Saw or BattleAxe
    B:HeadDrops=true

    # Improve fleeing AI for attacked animals
    B:ImprovedFlee=true

    # Add Charcoal smelting to the Kiln
    B:KilnCharcoal=true

    # Allows Kiln to Smelt Ores
    B:KilnSmelting=true

    # Nether Mobs can only spawn on nether blocks and Slimes can only spawn on natural blocks. Also adjusts whether witches only spawn in swamps and if jungle spiders spawn in jungles.
    B:MobSpawning=true

    # Cobblestone or Stonebrick within the spawning radius of a Mob Spawner will randomly grow into the Mossy version.
    B:MossGeneration=true

    # Mushrooms can only be farmed in complete darkness.
    B:MushroomFarming=true

    # You don't want to know where it comes from...
    B:MysteryMeat=true

    # Clay and Nether Sludge are placeable blocks.
    B:PlaceClay=true

    # Make Redstone blocks emit a little light
    B:RSBlockGlow=true

    # Endermen spawn with endstone in the End
    B:RenewableEndstone=true

    # Falling blocks update when players stand on them, causing them to fall if the blocks are not supported by non-falling blocks. 
    B:Sinkholes=true

    kilncharcoal {
        # Remove recipes to make Charcoal in a Furnace
        B:"Disable Furnace Charcoal"=true
    }

    mossgeneration {
        # 1 out of this rate will cause a moss to try to generate
        I:"Moss grow rate"=100
        I:"Moss radius from the mob spawner"=5
    }

    batwings {
        # This feature disables itself if any of the following mods are loaded: 
        #  - actuallyadditions
        # This is done to prevent content overlap.
        # You can turn this on to force the feature to be loaded even if the above mods are also loaded.
        B:"Force Enabled"=false
    }

    mushroomfarming {
        # Whether mushrooms should be deleted instead of popping off.
        B:"Delete Mushrooms"=true

        # The highest lightlevel at which mushrooms will grow.
        I:"Maximum Light Level"=0

        # Registry names of affected mushrooms
        S:"Valid Mushrooms" <
            minecraft:brown_mushroom
            minecraft:red_mushroom
         >
    }

    kilnsmelting {
        # Number of Materials returned from Smelting an Ore in the Kiln
        I:"Ore Production Count"=1
    }

    dung {
        # Only Wolves will produce dung
        B:"Only Wolves"=true
    }

    headdrops {
        # Chance for extra drops from Mobs dying from a BattleAxe. 0 disables it entirely
        I:"BattleAxe Drop Chance"=3

        # Chance for extra drops from Mobs dying on a Saw. 0 disables it entirely
        I:"Saw Drop Chance"=3
    }

    grasspath {
        # This feature disables itself if any of the following mods are loaded: 
        #  - dirt2path
        # This is done to prevent content overlap.
        # You can turn this on to force the feature to be loaded even if the above mods are also loaded.
        B:"Force Enabled"=false

        # Blacklist an item for being able to make grass paths
        S:"Shovel Blacklist" <
            psi:cad
         >
    }

    mobspawning {
        # Jungle Spiders can spawn in jungles
        B:"Jungle Spider Spawning"=true

        # Nether Mobs can only spawn on nether blocks
        B:"Limit Nether Spawning"=true

        # Slimes can only spawn on natural blocks
        B:"Limit Slime Spawning"=true

        # Witches can only spawn in swamps
        B:"Limit Witch Spawning"=true
    }

    improvedflee {
        # When a non-replaceable block is broken in the vicinity of an animal it will get scared and run.
        B:"Animals Flee from Block Break"=true

        # When a block is placed in the vicinity of an animal it will get scared and run.
        B:"Animals Flee from Block Place"=true
    }

    faststick {
        # Enables custom recipes provided by this feature
        B:"Custom Recipes"=true
    }

    easybreeding {
        # This feature disables itself if any of the following mods are loaded: 
        #  - easyBreeding
        # This is done to prevent content overlap.
        # You can turn this on to force the feature to be loaded even if the above mods are also loaded.
        B:"Force Enabled"=false
    }

}


