
#Adjust these variables for Technomancer armor settings
[Technomancer]
	#Max mana bonus for each armor piece
	#Range: 0 ~ 10000
	armorMaxMana = 100
	#Mana regen bonus for each armor piece
	#Range: 0 ~ 100
	armorManaRegen = 4
	#If enabled, schematic cannons will fire faster when players wearing the full Technomancer set are nearby schematic cannons
	schematicCannonSpeedBoostEnabled = true
	#Range for above-mentioned perk, if enabled.
	schematicCannonSpeedBoostRange = 8.0

#Adjust these variables for block settings
[Blocks]
	#Determines the multiplier used in the cost for generating rotation, defaults to 4.0
	#Range: 0.0 ~ 100.0
	sourceMotorSpeedToSourceMultiplier = 4.0

#Set these variables to false/true to disable/enable recipes
[Recipes]
	recipeFocusTransmutationEnabled = true
	recipeCalibratedPrecisionMechanismEnabled = true
	recipeRunicSpannerEnabled = true
	recipeThreadPressureEnabled = true
	recipeSpyMonocleEnabled = true

#Logic related to Fuse
["Glyph - Fuse"]
	fluidCanBePlaced = true
	fluidSourcesCanBePlaced = true
	#Range: 1 ~ 256
	fluidMaxPlacementsPerFuse = 16
	fuseFailureChatMessageEnabled = false

#Entity tweakable (Wrench) cooldown settings for source relays and spell runes
["Entity cooldown"]
	#Range: 0 ~ 40
	runeMinCooldown = 5
	#Range: 40 ~ 6000
	runeMaxCooldown = 600
	#Range: 0 ~ 40
	relayMinCooldown = 5
	#Range: 40 ~ 6000
	relayMaxCooldown = 600

