#Login information for epic fight patron server. Do not change these values manually
access_token = ""
refresh_token = ""
#Allowed Values: NULL, DISCORD, PATREON
provider = "NULL"

[ingame]
	show_target_indicator = true
	#Allowed Values: NONE, HURT, TARGET, TARGET_AND_HURT
	health_bar_show_option = "HURT"
	show_epicfight_attributes = true
	#Range: 0.0 ~ 1.0
	target_outline_color = 0.0
	#Allowed Values: NONE, CROSSHAIR, HIGHLIGHT, CROSSHAIR_AND_HIGHLIGHT
	mine_block_guide_option = "CROSSHAIR"
	enable_target_entity_guide = true
	blood_effects = true
	ground_slams = true
	#Range: 0 ~ 30
	max_hit_projectiles = 30
	first_person_model = true
	enable_player_vanilla_model = true
	enable_cosmetics = true
	use_compute_shader = true
	enable_pov_action = true
	#Range: 1 ~ 10
	long_press_count = 2
	camera_auto_switch = false
	#Allowed Values: NONE, INTERACTION, ITEM_USE, INTERACTION_AND_ITEMUSE
	key_conflict_resolve_scope = "INTERACTION"
	#Allowed Values: ADAPTIVE, SWITCH_MODE
	preference_work = "ADAPTIVE"
	#Defines how the camera toggles perspectives.
	#
	#    1. Vanilla (Default)
	#       Uses Minecraft's default behavior.
	#       Cycles through all available perspectives.
	#
	#    2. Skip Third-Person Front Perspective
	#       Skips only the front view when toggling.
	#       Other perspectives remain available.
	#
	#Allowed Values: VANILLA, SKIP_THIRD_PERSON_FRONT
	camera_perspective_toggle_mode = "VANILLA"
	combat_preferred_items = []
	mining_preferred_items = []

	[ingame.camera]
		#Allowed Values: ALWAYS_BACK, WHEN_AIMING, ALWAYS
		camera_mode = "WHEN_AIMING"
		#Range: -10 ~ 10
		horizontal_location = -5
		#Range: -2 ~ 5
		vertical_location = 0
		#Range: 6 ~ 10
		zoom = 6
		#Range: 5 ~ 25
		lock_on_range = 20
		lock_on_quick_shift = true

	[ingame.ui]
		stamina_bar_x = 120
		stamina_bar_y = 10
		#Allowed Values: LEFT, RIGHT, CENTER
		stamina_bar_x_base = "RIGHT"
		#Allowed Values: TOP, BOTTOM, CENTER
		stamina_bar_y_base = "BOTTOM"
		weapon_innate_x = 42
		weapon_innate_y = 48
		#Allowed Values: LEFT, RIGHT, CENTER
		weapon_innate_x_base = "RIGHT"
		#Allowed Values: TOP, BOTTOM, CENTER
		weapon_innate_y_base = "BOTTOM"
		passives_x = 70
		passives_y = 36
		#Allowed Values: LEFT, RIGHT, CENTER
		passives_x_base = "RIGHT"
		#Allowed Values: TOP, BOTTOM, CENTER
		passives_y_base = "BOTTOM"
		#Allowed Values: HORIZONTAL, VERTICAL
		passives_align_direction = "HORIZONTAL"
		charging_bar_x = -119
		charging_bar_y = 60
		#Allowed Values: LEFT, RIGHT, CENTER
		charging_bar_x_base = "CENTER"
		#Allowed Values: TOP, BOTTOM, CENTER
		charging_bar_y_base = "CENTER"

