/ === NOTHING ===
type=nothing@luck=0@chance=24

/===DROPS===
/ arrows
type=entity,ID=arrow,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
    Color=-1
),amount=80,delay=#rand(0.0,4.0)@luck=2

/ fire charges
type=entity,ID=small_fireball,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
    Color=-1
),amount=50,delay=#rand(0.0,4.0)@luck=2

/ cow
type=entity,ID=cow,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0)
),amount=1,delay=#rand(0.0,2.0)@luck=1

/ iron golems
type=entity,ID=iron_golem,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0)
),amount=5,delay=#rand(0.0,2.0)@luck=1

/===EFFECTS===

/ wither
group(
    type=effect,ID=wither,target=hitEntity,amplifier=2,duration=5;
    type=particle,ID=splashpotion,potion=wither
)@luck=2

/ slowness
group(
    type=effect,ID=slowness,target=hitEntity,amplifier=3,duration=8;
    type=particle,ID=splashpotion,potion=slowness
)@luck=2

/ blindness + slowness
group(
    type=effect,ID=blindness,target=hitEntity,duration=3;
    type=effect,ID=slowness,target=hitEntity,duration=3;
    type=particle,ID=large_smoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,amount=20,delay=#rand(0.0,3.0)
)@chance=0.75@luck=2

/ levitation
group(
    type=effect,ID=levitation,target=hitEntity,amplifier=4,duration=3;
    type=particle,ID=splashpotion,potion=levitation
)@luck=2

/ knockback
group(
    type=effect,ID=special_knockback,range=6,excludePlayer=true,power=2.35,pos=#pPos,delay=0.1;
    type=particle,ID=poof,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos
)@luck=2

/ fire
group(
    type=effect,ID=special_fire,range=4,excludePlayer=true,duration=#rand(5,10);
    type=particle,ID=flame,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000
)@luck=2






