Scene
Ever stood in Stormwind's trade district or a packed inn, opened your chat and watched your story vanish under a wall of emote spam from fifty strangers? Scene exists for exactly this moment. Made for roleplayers in busy places, it cuts the noise of local chat and lets you follow the people you are actually talking to. Each conversation gets its own tab, while everything else quietly stays in Nearby. Since it only shows chat your client already receives, everyone still needs to be within range, and the addon never sends anything on its own.
Nearby: The Full Picture
Nearby is exactly what it sounds like: every /say, emote and yell you receive, laid out clearly. Names appear in class colours, emotes in orange and yells in the game's red. Actions written inside speech read orange, while speech inside emotes reads white, so you always know which channel a line travelled through. OOC lines like (( this )) are dimmed by default, or hidden inside scenes if you prefer cleaner tabs.
The Tavern Mood
Town nights have their own flavour. Tavern mood adds the game's tipsy and sobering up lines so a night at the inn reads as one continuous story, and dice rolls show exactly who rolled what. Party, raid and instance chat can join the mix too if you switch Party and raid on under Options. Lines written in another language carry a small tag like [Darnassian], and NPC speech sent with Total RP 3 reads in the game's NPC colours, as though the character itself were talking.
Scenes: One Tab, One Conversation
A scene is a single tab for a single conversation. Add the people in it and the tab shows only their lines and yours, in the order they came, so a crowded square turns into a readable exchange. Run as many scenes as you like, each with its own colour, and switch between them as the evening moves on. Tabs with new lines light up quietly; Nearby never nags. Right-click a tab to rename, reorder, save or delete the scene.
Participants sit as small pills under the tabs. Click one to spotlight that person and read only their lines for a while, or right-click for the person panel. Your own lines follow the scene you had open when you wrote them, and never count as new. When a scene gets crowded the pills tighten, and anyone who does not fit is counted in +N more. Click N in Scene for the whole list. People in your scenes wear the Scene logo above their name on friendly nameplates, so you can spot them in a crowd. Turn order, if you switch it on, adds a quiet line under the pills that says who posted last and who has not answered since your last post.
Scene Link
Share a scene with friends who also run the addon. Select the player, open the scene panel and choose Share with target. They get a Join or Ignore prompt, and once joined, the scene's name and participant list stay in sync between everyone linked. Linked people wear a small chain on their pill, and Linked N in the status row opens a panel with who shares the scene, room to invite more, and Unlink, which keeps your copy. The host, the one who shared first, decides who may change the scene: Anyone can edit, or Only I can edit with the right passed out per person. Only the name and the member list travel, never any chat, over Blizzard's addon channel to those who joined. A switch under Options turns Scene Link off completely.
Eyes on You and Quick Look
The status row shows who has you targeted right now, and a click on a name targets them back. The eye in the title row keeps a list of everyone who has looked at you lately, with how long ago and for how long, turning teal while someone is watching. The list is kept per character. Like other addons of this kind it reads visible nameplates, so friendly nameplates need to be on (Shift V) to see everyone.
Select a player and Quick Look shows their last lines in a small box: their name, their scenes, when they last spoke, and targeting you while they keep you targeted. Hovering a name in the text does the same. With Party and raid on, their group chat shows here too, handy for finding what one person said in a big group. If you would rather keep your target, Hover before target lets the player under your mouse show first. Quick Look can stay open as its own window you move, resize, lock and minimize to a tab, and /scene hides and shows it together with the main window.
The Person Panel and Whispers
Click any name in the text to open a panel for that person: pick which scenes they belong to, write a short note that shows in their tooltip and Quick Look, mute them in Nearby, whisper them, open their Total RP 3 profile, target them, or take them out of the open scene. Escape closes it; Alt-click a name spotlights them.
Whispers have their own place inside the window. The speech bubble in the title row opens a view with the people who have whispered you on the left and the conversation on the right, with a reply box where Enter sends a normal whisper. It never opens on its own: the bubble pulses with a count when something waits, and the minimized tab says so too. Names sit in class colours, actions and quotes are coloured like in say, away replies show as quiet lines, and conversations with unread lines breathe in lilac. If the person has logged out, a yellow line says so. Right-click a conversation for the person panel, close it with the small cross, or use Copy to take the exchange out of the game as text. The last twenty conversations are kept per character. Turn Whispers off under Options if you prefer the default chat for them.
Alerts, Search and Memories
A short sound plays when someone says your name, your Total RP 3 name or a word you choose, or aims an emote at you. Whispers can have a sound of their own that replaces the game's whisper sound. Both have a Test button and their own volume, the mention sound stays quiet in combat, and the window wakes up from its fade when something happens in the open scene or someone whispers you. The magnifier in the title row searches the open view as you type, with hits in gold. Save scene to memories freezes a conversation so you can read it again later under Options, with a search box and a Copy as text button for keeping it outside the game.
Getting the addon running is simple, and fans who use the foxygame.net launcher can add Scene there with a one-click install alongside its wider addon catalogue, so updates and version choices are handled for you.
Good to Know
An optional row inside the window takes typed text as a normal /say, with /e sending an emote. Blizzard's chat restrictions in dungeons, raids and PvP are respected: Scene says so and resumes afterwards. Right-click the Scene logo in the corner to clear the chat; it asks first, and your scenes, notes, whispers and memories stay. The last 500 lines are kept per character between reloads, or up to 5000 if you raise History size. Only Blizzard's public addon API is used, with no libraries. The lock icon in the corner frees a window to be moved, and the corner grip resizes it. Settings live under Options > AddOns > Scene, or right-click the minimap button, and can be shared across all your characters.
Scene works across World of Warcraft's modern lineup, sitting happily alongside Retail, Classic, TBC, WotLK, Cataclysm and MoP versions, and it builds cleanly alongside other addons thanks to its library-free approach. Scene Stage, a separate addon in the family, puts your emotes on a wheel and in a small box. It follows Scene's look, and the two fade and wake up together.
To download Scene, grab it from your usual addon sites or the foxygame.net launcher's curated pages, and remember that how to install is no more than dropping the folder into your Interface/AddOns directory before restarting the client. Scene for World of Warcraft is still early, so things may move around, and feedback is welcome in the comments.
Scene does one thing and does it well: it finds the story in a crowded square and holds it in your sight. For roleplayers who live in busy places, download Scene and give every conversation its own quiet home.