PatPat NH: Pet Any Mob in Minecraft with a Cozy Animation

PatPat NH: Bringing Wholesome Pat Animations to Minecraft 1.7.10 Sometimes the simplest interactions make a blocky world feel alive. PatPat NH is a Forge mod for Minecraft 1.7.10 that lets you pat nearly any living creature with a gentle, animated gesture. Originally a modern mod, this backport c...

Download patpat for Minecraft 1.7.10

Original name: patpat

Minecraft: 1.7.10

Loaders: Forge

FileVersionLoaderSize
patpat-1.0.2.jar1.7.10Forge276 КБDownload

PatPat NH: Bringing Wholesome Pat Animations to Minecraft 1.7.10

Sometimes the simplest interactions make a blocky world feel alive. PatPat NH is a Forge mod for Minecraft 1.7.10 that lets you pat nearly any living creature with a gentle, animated gesture. Originally a modern mod, this backport captures the same cozy spirit and opens it up to players who still enjoy the golden age of modded Minecraft. Whether you want to pat a wolf, a villager, or even the mighty Ender Dragon, this mod adds a tiny but meaningful layer of connection to your adventures.

What Is PatPat NH?

PatPat NH is a direct port of the PatPat mod, rebuilt to work with Forge on Minecraft 1.7.10. The core idea is wonderfully straightforward: sneak, make sure your main hand is empty, and right-click a living entity. A custom pat animation plays, complete with configurable textures and sounds. The mod is designed to be lightweight and unobtrusive, so it won’t interfere with your existing gameplay or other mods. It’s a small touch that can make your world feel more responsive and personal, especially if you enjoy roleplaying or just want to show appreciation to your loyal horse after a long journey.

How the Pat Animation Works

The trigger is intuitive. While holding nothing in your main hand, press the sneak key and right-click on any living entity. The mod instantly plays a short pat animation, which you can customize through resource packs. The animation is purely visual and client-side, meaning it doesn’t require any server-side installation to function. You can pat animals, villagers, hostile mobs (if you dare), and even bosses. The mod checks for an empty main hand to avoid conflicts with tools, weapons, or other right-click actions, so you won’t accidentally pat a creeper when you meant to place a block.

Client-Only and Server Sync Features

One of the smartest design choices in PatPat NH is its client-first approach. You can install the mod on your own game and start patting entities immediately, even on vanilla servers or large modded networks. No server permissions or plugins are needed. However, if the server also runs PatPat NH, the mod automatically syncs your pat actions to nearby players. This means friends can see you patting a cat or a zombie, adding a shared social element that feels surprisingly wholesome. The sync is seamless and doesn’t require any extra configuration, making it a perfect addition for small private servers where everyone wants to join in the fun.

Customizing with Resource Packs

PatPat NH fully supports resource pack overrides, just like the upstream version. You can change the animation textures, adjust frame timing, add custom sounds, and even define which entities respond to pats. This opens up endless creative possibilities—imagine a pack that makes patting a blaze produce a gentle cooling sound, or one that gives every mob a unique reaction texture. The port maintains compatibility with the original pack format, so creators can easily adapt their existing PatPat packs for 1.7.10.

Required Pack Structure

To make a custom animation pack, you need to place files in a specific folder inside your resource pack:

  • All pack files go under assets/patpat/textures/
  • Include an animation definition file: your_animation.json or .json5
  • Add the corresponding texture image: your_texture.png

The animation file uses the same fields as the modern PatPat mod—duration, frame count, sound events, and entity lists. This consistency means you can follow upstream documentation and the port will handle the rest.

Legacy 1.7.10 Entity ID Mapping

Minecraft 1.7.10 uses older entity naming conventions, often in camel-case like EnderDragon or EntityHorse. Modern resource packs, however, typically rely on namespaced IDs such as minecraft:zombie or minecraft:ender_dragon. PatPat NH bridges this gap by normalizing IDs internally. When a pack specifies a modern snake_case ID, the mod automatically maps it to the correct legacy entity name. This means you can use either format in your pack’s entity list, and the pat animation will still apply correctly.

Ender Dragon Example

To target the Ender Dragon, you can use any of these identifiers in your animation’s entities field:

  • minecraft:ender_dragon
  • ender_dragon
  • EnderDragon

All three will work because the port recognizes the modern namespaced version and the legacy camel-case name. This flexibility saves pack creators from having to maintain separate 1.7.10-specific files.

Migration Suggestions for Pack Creators

If you already have a PatPat resource pack for newer Minecraft versions, bringing it to 1.7.10 is simple. Follow these guidelines to ensure everything runs smoothly:

  • Keep texture paths as patpat:textures/<file>.png. The mod expects this namespace.
  • Maintain upstream-compatible animation fields: duration, frame, sound, and entities.
  • Prefer modern namespaced IDs in your pack; the port handles legacy mapping automatically.
  • If an animation still doesn’t play, double-check that the target entity is actually listed in the entities array. For example, a pack configured only for minecraft:zombie will not affect the Ender Dragon, even if the ID mapping works.

These small checks prevent frustration and let you focus on the creative side of customizing pats.

Getting Started with PatPat NH

Installing the mod is as easy as dropping the .jar file into your Forge 1.7.10 mods folder. For those who prefer a streamlined modding experience, the foxygame.net launcher provides a convenient, flexible, and modern Minecraft launcher where you can download mods like PatPat NH right from the menu, eliminating the need to manually hunt for files. Once installed, you can immediately start patting your favorite mobs. The mod requires no additional dependencies and works alongside most other Forge mods without conflicts. If you’re running a server, simply add the same mod file to the server’s mods folder to enable the sync feature for all players.

Conclusion

PatPat NH proves that even a small, focused mod can bring a lot of joy to Minecraft 1.7.10. By letting you pat entities with a simple sneak and right-click, it adds a layer of interaction that feels both playful and immersive. The client-only design means you can use it anywhere, while optional server sync turns it into a shared experience. With full resource pack support and smart legacy ID mapping, it’s also a dream for pack creators who want to extend the mod’s charm. Whether you’re revisiting old modpacks or building a new 1.7.10 world, PatPat NH is a delightful addition that reminds us why we love this game—one pat at a time.