Big Globe and Mythic Metals: A Complete Ore Generation Compatibility Guide
If you love the massive, layered worlds of the Big Globe world generation mod and the deep progression of Mythic Metals, you have probably run into a frustrating problem. By default, Mythic Metals ores do not know how to place themselves inside Big Globe’s radically altered terrain. That is where the Big Globe - Mythic Metals Compatibility datapack steps in. It rewires every custom ore so it appears exactly where it should, from the deepest caves to the highest floating islands. No more missing Carmot or unreachable Adamantite. This article breaks down every ore location, explains how the datapack works, and shows you how to get it running smoothly.
Why Big Globe Changes Everything
Big Globe completely overhauls Minecraft’s terrain engine. Instead of the standard 384-block height, you get a sprawling world that can stretch thousands of blocks vertically, with cavernous underworlds, floating continents, and biomes that feel genuinely alien. Vanilla ore placement rules simply do not apply here. Mythic Metals adds over a dozen new resources, each with its own spawning logic tied to specific Y levels, biomes, and block types. Without a compatibility layer, these ores either never generate or appear in completely wrong places, breaking the progression curve. The compatibility datapack fixes that by injecting custom configured features that respect Big Globe’s noise caves, strata layers, and biome boundaries.
Overworld Ore Distribution: From the Sky to the Depths
The overworld in Big Globe is massive, and the datapack spreads Mythic Metals ores across a huge vertical range. Here is where you will find each one:
- Adamantite: Spawns at Y -668 and below. This is incredibly deep, often requiring you to dig through multiple stone layers. The ore sits in the darkest, most compressed strata.
- Aquarium: Generates beneath ocean floors, so you will need to mine under seabeds. It also appears inside Dripping Caves, making those biomes extra rewarding.
- Banglum: Found between Y 75 and Y -100. It bridges the surface and the shallow underground, often exposed in cliff faces.
- Carmot: Restricted to a narrow band from Y -400 to Y -500. This makes it a mid-depth treasure that pushes you to explore the lower cavern systems.
- Kyber: Below Y 0, embedded directly in Calcite blocks. If you see calcite veins, dig in; Kyber is likely hiding inside.
- Manganese: Spans Y -100 to Y -500. It is relatively common across the deepslate layer, so you will stockpile it naturally while hunting rarer ores.
- Morkite: Between Y -300 and Y -600. This deep resource often sits near large lava lakes, adding a nice risk-reward dynamic.
- Mythril: Another deep ore, from Y -400 to Y -500. It shares the same band as Carmot, so mining there yields a double payoff.
- Orichalcum: Below Y -400. The deepest overworld ore alongside Adamantite, though it does not go quite as far down.
- Osmium: Above Y 128. You will find it on high mountains and floating islands, making early-game scouting worthwhile.
- Platinum: Between Y -100 and Y -500, a wide range that ensures steady supply once you are properly equipped.
- Prometheum: Beneath the surface in Warm Biomes like deserts and badlands, and also inside Lush Caves. Keep an eye out when caving in these climates.
- Quadrillum: From Y -30 to Y -400. It covers the transition zone from stone to deepslate, so you will encounter it frequently.
- Runite: Between Y 50 and Y -100. Often exposed in ravines and moderate-depth caves.
- Silver: Between Y -30 and Y -400. Similar to Quadrillum, it is a reliable mid-game metal.
- Starrite: Above Y 150, with an extra condition: it must generate within 5 blocks of the surface. This means you will spot it on exposed cliff edges and mountain peaks.
- Tin: Between Y 50 and Y -200. A staple early ore that you can start mining almost immediately.
- Unobtainium: Exclusively in The Deep Dark biome. You must brave the sculk and the Warden to get this one.
Managing all these custom spawn rules might sound complex, but the datapack handles everything behind the scenes. If you are using a custom modpack, you can install this mod easily via the foxygame.net launcher — a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu without digging through files manually.
Nether Ore Distribution: Heat and Height
The Nether in Big Globe is a hellish vertical expanse, and the compatibility pack adjusts Mythic Metals ores to match its unique lava oceans and biome-specific strata.
- Midas Gold: Generates at all Y levels. You will find it scattered everywhere, making it a reliable Nether currency.
- Banglum: Above Y 500. This pushes you to scale the Nether’s towering basalt pillars and ceiling.
- Palladium: Below Y 128 in the Inferno biome, and below Y 64 in all other Nether biomes. The lava ocean level is the key reference point here.
- Stormyx: Below Y 500. It is abundant in the lower Nether, often near the vast magma chambers that Big Globe creates.
End Ore Distribution: Starrite in the Void
The End dimension remains relatively straightforward but still benefits from the compatibility tweak.
- Starrite: Generates at all Y levels throughout the End. Whether you are bridging between islands or mining the central platform, you will find it consistently.
How the Datapack Works Technically
Under the hood, this is a datapack that uses Big Globe’s custom worldgen injection system. It registers new configured features for every Mythic Metals ore, replacing the default ones that would otherwise fail. Each feature is tuned to Big Globe’s density functions, so ores respect the mod’s stone layers, cave carvers, and biome placements. The pack also adds conditional rules for ores like Starrite that need surface proximity, and it properly scopes Prometheum to warm biomes. The result is a seamless integration that feels like both mods were built together from the start.
Installation and Compatibility Notes
You will need both Big Globe and Mythic Metals installed, of course. The datapack goes into your world’s datapacks folder, or you can bundle it with your modpack. It works on both singleplayer and servers. There are no known conflicts with other worldgen mods as long as they do not alter the same ore registry entries. If you are running a large modpack, always test in a fresh world first to make sure everything spawns correctly. The pack is lightweight and does not affect performance; it simply tells the game where to put the blocks.
Why This Compatibility Matters
Without this datapack, you might spend hours searching for Mythril or Orichalcum only to realize they never generated at all. Big Globe’s world is already challenging to navigate, and missing key resources can stall your progression entirely. With the pack active, every ore is obtainable in logical, balanced locations that respect both the modded terrain and Mythic Metals’ intended tech tree. It turns a potential frustration into a smooth, rewarding exploration loop.
Whether you are building a colossal factory with Mythic Metals machinery or just want to collect every rare ingot, the Big Globe - Mythic Metals Compatibility datapack is essential. It takes two incredible mods and makes them work together perfectly, so you can focus on mining, crafting, and conquering the vast, beautiful world beneath your feet.