What could possibly go wrong? A Minecraft Modpack Built on Beautiful Chaos
Most modpacks hand you a tidy quest book and a gentle difficulty curve. What could possibly go wrong? takes the opposite approach. This is a kitchen-sink style modpack where nuclear reactors hum next to Blood Magic altars, and your friends are busy spilling their own blood for power while you quietly over-engineer a reactor that is one wrong pipe away from a very loud lesson in physics. The pack's own tagline says it best: check it out and ask yourself, What could possibly go wrong?
If that mix of danger and discovery sounds like your kind of sandbox, this guide covers what the pack includes, which versions and loaders it supports, and how to install it without tripping over the first hurdle.
What Is Inside the What could possibly go wrong? Modpack?
The core idea is simple: give players deep tech progression and deep magic progression at the same time, then let them collide. IndustrialCraft2 Level Up! and Ender IO handle the machines and power grids, while Bloodmagic covers the darker, life-force-driven side of progression. Tinker's Construct and several More Tinker's add-ons let you forge custom tools and weapons from a wide range of alloys, so your gear grows alongside your factories.
Exploration is not an afterthought either. Biomes O' Plenty reshapes world generation, Roguelike Dungeons and Ruins scatter dangerous structures to loot, and Cavern and Railcraft open up underground travel and long-distance logistics. Tiny Progressions and Simple Teleporters fill in the quality-of-life gaps so the grind never becomes pointless.
Usability Mods That Keep You Sane
- GraveStone Mod returns your items after death, which matters a lot in a pack this lethal.
- JourneyMap gives you mapping and waypoints for sprawling Biomes O' Plenty worlds.
- Just Enough Items and Waila make recipe lookup and block identification painless.
- BetterFps squeezes extra performance out of modest hardware.
Together these turn a chaotic mod list into something you can actually play for hours without alt-tabbing to a wiki every five minutes.
Supported Minecraft Versions and Loader
What could possibly go wrong? for Minecraft is built for the classic 1.7.10 era and runs on the Forge loader, the standard choice for packs of that generation. That detail matters: 1.7.10 Forge is where IndustrialCraft2, Bloodmagic, Railcraft, and Tinker's Construct all reached their most complete, most stable states. If you are nostalgic for that golden age of modded Minecraft, this pack is aimed squarely at you.
Because it is a Forge 1.7.10 pack, you will need a matching Forge profile and a Java version that agrees with that older codebase. Allocate a generous amount of RAM, since a full kitchen-sink list plus Biomes O' Plenty world gen is hungry. Expect the first launch to take a while as everything initializes.
A Work in Progress, By Design
The author is upfront that this pack is a work in progress, with ongoing balancing and improvements. That is part of the charm. Recipes and progression tweaks may shift between updates, so treat each new build as a fresh puzzle rather than a fixed ruleset.
How to Install What could possibly go wrong?
Getting started is straightforward if you follow the right order. Here is the short version.
- Install a launcher that supports Forge 1.7.10 profiles, or use a dedicated modpack launcher.
- Create a new profile and set the Minecraft version to 1.7.10 with Forge installed.
- Download What could possibly go wrong? from its official project page and import it into your launcher.
- Assign at least 4 GB of RAM, then launch and let the pack generate its config files.
- Start a test world before committing to a long-term survival map.
If you would rather skip the manual profile juggling, the foxygame.net launcher offers a one-click install path that pulls What could possibly go wrong? straight into your library, matches the correct Forge build automatically, and keeps the pack updated so you are never hunting for a compatible version by hand.
Tips Before You Flip the Switch
Start small. Build a basic IndustrialCraft2 power setup and a Tinker's Construct smeltery before you chase reactors or Blood Magic rituals. Set up a JourneyMap waypoint at your base early, because Roguelike Dungeons and Ruins will tempt you far from home. Keep GraveStone in mind as a safety net, but do not treat it as permission to be reckless.
Above all, embrace the pack's philosophy. The fun here is not avoiding disaster, it is engineering it, surviving it, and then asking the question the title poses every single session. What could possibly go wrong? Plenty. That is exactly the point.