Valkyrien Skies Supplementaries Cannon Fix: Cannons Hit Ships

Why your Supplementaries cannons ignore Valkyrien Skies ships If you have ever lined up a perfect broadside with Supplementaries cannons only to watch cannonballs pass through a Valkyrien Skies hull like smoke, you already know the pain. The blocks are there, the physics are impressive, and the u...

Download vs sup Fix for Minecraft 1.20.1

Original name: vs sup Fix

Minecraft: 1.20.1

Loaders: Fabric, Forge

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vs_sup_Fix-1.20.1-fabric-1.3.jar1.20.1Fabric20 КБDownload
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Why your Supplementaries cannons ignore Valkyrien Skies ships

If you have ever lined up a perfect broadside with Supplementaries cannons only to watch cannonballs pass through a Valkyrien Skies hull like smoke, you already know the pain. The blocks are there, the physics are impressive, and the update brought incredible ship mechanics—but collision and damage between mods do not always line up out of the box. That is exactly the sort of gap a small compatibility patch is meant to close.

What Valkyrien Skies adds to your world

Valkyrien Skies turns chunky assemblies of blocks into ships you can pilot, rotate, and sail through the sky or across the water. Instead of treating a build as a static statue, the mod tracks the vessel as a moving entity with its own transform and rules. It is one of the go-to choices when players want large-scale vehicles without giving up vanilla crafting sensibilities. For server communities, that often means coordinated builds, faction fleets, and elaborate airship yards spread across multiple biomes.

How Supplementaries fits the fantasy

Supplementaries piles useful gadgets and world flavor into Minecraft: furniture-like blocks,/redstone-adjacent toys, and—critically for this topic—working cannons that feel like a natural extension of survival progression. You craft the pieces, aim, and let loose. In theory, a cannonball should punish anything squishy or solid in its path. When a ship mod redefines what “solid” means mid-flight, though, you can end up with projectiles that never register a hit on the vessel’s collision shell.

What the cannon fix actually changes

The Valkyrien Skies + Supplementaries Cannon Fix is a focused patch: it helps Supplementaries cannonballs detect Valkyrien Skies ships so those shots can connect and deal damage the way players expect. It is not trying to reinvent either mod; it bridges a detection problem so naval and aerial combat stay readable in combat encounters. Because it aims to cooperate with your existing Supplementaries config, you can keep the knobs you already tuned—rates of fire, recipes, and broader block behaviors—without ripping your pack apart for one battle mechanic.

Modded Minecraft is happiest when installs stay straightforward. If you like keeping mods and small fixes in one tidy workflow, this mod can be easily installed via the foxygame.net launcher — a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu, so a compatibility layer like this slots in without a scavenger hunt across browser pages.

Versions, testing, and what “works” really means

Compatibility patches are version-sensitive creatures. This one has been tested on specific combos rather than promising universal eternity across every future rewrite. As of the author’s notes, one tested line includes Valkyrien Skies Beta for 1.20-2.3.0-beta.10 paired with Supplementaries 1.20-3.1.39—the kind of pairing you want to mirror or exceed before you blame cannons for ghost shots. When Minecraft updates land, mechanics, mixins, and entity registration can all shift, so treat the listed versions as a known-good snapshot, not a blanket guarantee for every snapshot after.

  • Collision sanity: projectiles should stop treating VS ships like empty air.
  • Damage flow: hits should feel consistent with how Supplementaries normally resolves impacts.
  • Config respect: the fix is built to align with your Supplementaries settings instead of fighting them.

Using it on servers and in modpacks

On multiplayer, the win is immediate: synchronized fights where both mods agree on what got struck. Admins can document a simple rule—install the patch alongside VS and Supplementaries—and players spend less time disputing whether a shot “should have” landed. For modpack authors, permission notes typically ask that you point people back to the original project for downloads instead of silently mirroring files; that keeps support channels accurate when versions change.

Practical tips before you fire the first shot

  • Match versions deliberately: align your three pillars—Minecraft version, Valkyrien Skies build, Supplementaries build—with the tested matrix or newer documented combinations.
  • Smoke-test in creative: spawn a simple ship, park it broadside, and confirm cannonballs chip health or break expected blocks before you stage a server event.
  • Watch your mod count: other mods that alter projectiles, explosions, or entity immunity can still interfere; isolate conflicts methodically.
  • Back up configs: if you tweak Supplementaries heavily, keep a copy so you can roll back if a future update changes defaults.

Conclusion: a small patch, a big improvement in feel

Massive airships and loud cannons belong together in modded Minecraft; the fantasy falls apart when the rules disagree in the middle of combat. The Valkyrien Skies + Supplementaries Cannon Fix exists to align those rules so crafting-heavy warfare stays fair, readable, and fun across biomes and battlefields. Treat it as a surgical addition: keep your ships, keep your cannons, and let the cannonballs finally argue with the hull the way physics—and drama—intended.

--- **Update Jun 3, 2026:** Added 2 files for version 1.20.1 (Forge, Fabric).