Trade Post: Economy and Trade for MineColonies

Expanding Your Colony Economy with the Trade Post Mod MineColonies already gives you the tools to build a thriving settlement, but what happens when your warehouses overflow with surplus crops and crafted goods? The Trade Post add-on transforms that excess into a vibrant economic system, introduc...

Download mctradepost for Minecraft 1.21.1

Original name: mctradepost

Minecraft: 1.21.1

Loaders: NeoForge

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mctradepost-1.04.010-1.21.1.jar1.21.1NeoForge3.7 МБDownload
mctradepost-1.05.008-1.21.1.jar1.21.1NeoForge3.9 МБDownload
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mctradepost-1.04.013-1.21.1.jar1.21.1NeoForge3.8 МБDownload
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mctradepost-1.05.009-1.21.1.jar1.21.1NeoForge3.9 МБDownload
mctradepost-1.04.008-1.21.1.jar1.21.1NeoForge3.5 МБDownload
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mctradepost-1.03.013-1.21.1.jar1.21.1NeoForge3.3 МБDownload
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mctradepost-1.03.011-1.21.1.jar1.21.1NeoForge3.3 МБDownload
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mctradepost-1.05.014-1.21.1.jar1.21.1NeoForge4.0 МБDownload
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mctradepost-1.05.012-1.21.1.jar1.21.1NeoForge4.0 МБDownload
mctradepost-1.05.011-1.21.1.jar1.21.1NeoForge3.9 МБDownload
mctradepost-1.05.010-1.21.1.jar1.21.1NeoForge3.9 МБDownload
mctradepost-0.13.007-1.21.1.jar1.21.1NeoForge1.8 МБDownload
mctradepost-0.16.004-1.21.1.jar1.21.1NeoForge2.0 МБDownload
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mctradepost-0.12.003-1.21.1.jar1.21.1NeoForge1.5 МБDownload
mctradepost-0.12.001-1.21.1.jar1.21.1NeoForge1.5 МБDownload
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mctradepost-1.00.012-1.21.1.jar1.21.1NeoForge3.0 МБDownload
mctradepost-1.03.009-1.21.1.jar1.21.1NeoForge3.3 МБDownload
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mctradepost-1.03.005-1.21.1.jar1.21.1NeoForge3.3 МБDownload
mctradepost-1.03.004-1.21.1.jar1.21.1NeoForge3.3 МБDownload
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mctradepost-1.01.004-1.21.1.jar1.21.1NeoForge3.1 МБDownload
mctradepost-1.00.017-1.21.1.jar1.21.1NeoForge3.1 МБDownload
mctradepost-1.00.014-1.21.1.jar1.21.1NeoForge3.0 МБDownload
mctradepost-0.11.003-1.21.1.jar1.21.1NeoForge1.4 МБDownload
mctradepost-1.00.011-1.21.1.jar1.21.1NeoForge3.0 МБDownload
mctradepost-1.00.007-1.21.1.jar1.21.1NeoForge3.0 МБDownload
mctradepost-1.00.001-1.21.1.jar1.21.1NeoForge2.9 МБDownload
mctradepost-0.18.013-1.21.1.jar1.21.1NeoForge2.8 МБDownload
mctradepost-0.18.006-1.21.1.jar1.21.1NeoForge2.6 МБDownload
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Expanding Your Colony Economy with the Trade Post Mod

MineColonies already gives you the tools to build a thriving settlement, but what happens when your warehouses overflow with surplus crops and crafted goods? The Trade Post add-on transforms that excess into a vibrant economic system, introducing Trade Coins, inter-colony rail trade, and a host of new buildings that breathe fresh life into your colonists’ daily routines. Whether you’re tired of micromanaging resources or simply want to see your citizens enjoy a well-earned vacation, this mod delivers a complete overhaul of how your colony handles commerce.

What Trade Post Brings to Your World

At its core, Trade Post creates a coin-based economy that ties directly into the MineColonies framework. You’ll mint Trade Coins from marketplace sales, then spend them on wishes, rare imports, or unlocking higher-tier building materials. The mod doesn’t just add a currency; it introduces a full logistics chain that connects outposts via rail, rewards skilled workers, and even lets you recycle old parts into useful components. Every new building feels like a natural extension of the colony simulation, and the addition of pets that actually work for you makes the world feel more alive.

Core Economic Features

  • Trade Coins: Bronze, Gold, and Diamond coins fuel the entire system. Mint bronze coins from your Marketplace, then craft them into higher denominations.
  • Inter-Colony Trade: Connect train stations to other colonies and configure imports and exports. Your Station Master handles the logistics while you set prices and quantities.
  • Wishing Well Rituals: Toss coins and specific items into a 2x2 water pool surrounded by Mixed Stone to trigger powerful effects, including crafting exclusive building materials.
  • Recycling Center: Break down damaged tools, old blocks, and obsolete equipment into raw components instead of trashing them.

If you’ve ever juggled multiple mods and wished for a simpler way to keep everything updated, a modern launcher like foxygame.net can streamline the process—you can download mods right from the menu and manage your entire modpack without leaving the app.

New Buildings That Transform Your Colony

Marketplace

Assign a Shopkeeper to turn nearly any item into a souvenir and sell it to visitors. As the building levels up, you unlock the Rare Finds tab, where the Shopkeeper offers special deals you can purchase with Trade Coins. This is your primary source of coin generation, so upgrading the complexity of goods over time keeps your economy growing.

Outpost

Struggling to find every biome for MineColonies crops? Place an Outpost Claim Marker up to 800 blocks from your colony center. Your Scout will order supplies by train, but deliveries can be slow—starting them with some food and tools is wise. Outposts connect to your Train Station, creating a network of resource gathering points.

Resort

Overworked citizens will automatically take vacations here. Guest Services and the Bartender cater to their needs, repairing adverse stats and generating Trade Coins while they relax. It’s a clever way to keep morale high without constant manual intervention.

Recycling Center

A Recycling Engineer can process up to two items per building level simultaneously. Success depends on the item’s damage, building level, and the engineer’s skill. Items that yield nothing are shelved rather than destroyed, so you never waste resources needlessly.

Train Station

Beyond enabling outpost deliveries, a Train Station boosts visitor numbers, which means more shoppers at your Marketplace. The Station Master validates track connections and manages import/export orders, making rail-based trade a cornerstone of late-game economy.

Pet Shop

Your Animal Trainer raises and trains pets like Wolves, Foxes, and Axolotls. These pets take on jobs using working blocks: herding animals, scavenging mushrooms, or dredging shallow water. With research, you can even procure farm animals for husbandry workers. Assigning a pet to a job is done through the Pet Assignment tab in the Pet Shop hut.

New Jobs and Research

Trade Post introduces several specialized roles: the Shopkeeper, Guest Services, Bartender, Recycling Engineer, Station Master, Animal Trainer, Scout, Dairyworker, and Stewmelier. Each job ties directly to the new buildings, and the Stewmelier in particular adds a fun twist—they use a cauldron over a campfire to craft perpetual stew from excess ingredients and Seasoning obtained from the Wishing Well.

The “Economics” research line at the University unlocks Trade Post custom buildings and their advanced capabilities. Consult the advancements tab or JEI for ritual recipes to see exactly what you can do with each coin type.

Style Packs and Custom Blocks

The mod includes the Trade Post style, a complete MineColonies building style that requires Trade Coins for levels 3 and above. You’ll also find an in-progress Hills style designed for uneven terrain. Custom blocks like Mixed Stone, Thatch, Plaster, and Endethyst give your builds a distinct look, and new Architect’s Cutter recipes expand Timberframe options.

Installation and Compatibility

Trade Post requires MineColonies and its dependencies to function. You can grab the mod from CurseForge or download the appropriate jar file from the project’s GitHub repository. Just place the file in your mods directory. JEI is recommended for viewing ritual recipes but isn’t mandatory. The mod supports NeoForge and is built for Minecraft 1.21.1, with version compatibility closely tracking MineColonies releases. There are no plans to backport to older Minecraft versions.

A word of caution: while the corruption issue when removing the mod should be resolved as of MineColonies 1.1.1055, it’s still safer to deconstruct Trade Post buildings before removing the jar file. Keeping the mod installed but dismantling the structures avoids any potential colony corruption.

Why Trade Post Belongs in Your Modpack

Trade Post doesn’t just tack on a currency; it weaves an economic layer that makes every surplus item meaningful. The ability to connect colonies, send pets to work, and let overworked citizens unwind turns a functional settlement into a living community. The recycling system cuts down on waste, and the outpost network solves biome scarcity without tedious exploration. Combined with the deep MineColonies mechanics, this add-on delivers hours of fresh gameplay while keeping the challenge balanced. If you’re looking to push your colony management to the next level, this mod is an essential piece of the puzzle.

--- **Update May 13, 2026:** Added 1 file for version 1.21.1 (NeoForge). --- **Update Jun 4, 2026:** Added 3 files for version 1.21.1 (NeoForge). --- **Update Jul 4, 2026:** Added 7 files for version 1.21.1 (NeoForge).